Audio-Video Generation

Latest papers 104

Oct 8, 2026cs.SD

SepGen: Multi-Stem Audio-Video Separation and Generation in a Single Model

A 4D audio-visual scene comprises a video, the dynamic geometry it depicts, and the sound sources that populate it, each with its own position and trajectory. Rendering such a scene from a novel viewpoint requires that every source be available as an individual waveform, so that it can be localized in the scene and propagated to the observer before the signals are mixed. Joint audio-video generators can synthesize the video and its soundtrack, but the soundtrack is emitted as a single audio-mix in which the sources are not individually accessible. We present SepGen, which extends a pretrained audio-video generator to emit the video, the mixed soundtrack, and one waveform per captioned source in one joint sampling run. SepGen supports two complementary modes: generation and separation. In generation mode, each source caption specifies what its stem contains. A two-speaker dialogue, for example, comes out as one stem per speaker in the original turn order. In separation mode, the input audio-mix remains clean while the captions specify what to extract, so the model can decompose a recording from a free-text description. We evaluate generation on scenes synthesized from text, and separation on scenes rendered by other generators and on real recordings of speech, music, and sound effects. Given an audio-mix and captions that carry the spoken lines, SepGen outperforms language-conditioned separators, most clearly on speech, and it keeps the lead when the lines are removed from the captions. Code, checkpoints, and datasets are available at https://sepgen.github.io/
Oct 7, 2026cs.CV

Real-Time Joint Audio-Video Generation by Parallel Adapter Composition

Deploying a joint audio-video diffusion transformer for real-time, interactive generation normally requires two essential modifications: block-autoregressive attention, so frames can be emitted before the whole clip is finished, and few-step sampling, so each block is cheap. Conventionally, the streaming video literature obtains both capabilities from a chained pipeline. It first distills a bidirectional teacher into a causal student, then into a few-step one, or proceeds in reverse order. Each stage of such a chain fine-tunes the weights the previous one produced, so a later objective can undo an earlier capability. Following the idea of model merging, we show that on a packed audio-video backbone the two capabilities can be acquired in parallel. A causal adapter is trained against the frozen backbone, and an off-the-shelf few-step adapter provides the few-step capability. As the two edit different functional axes, we predict, and then verify, that their weight-update directions are near-orthogonal, without any explicit orthogonality constraint during training. Orthogonal updates should combine without interfering, so parallel composition is a direct sum. The two adapters are simply added at inference, with no joint training, yielding few-step, streaming audio-video whose image quality tracks the bidirectional teacher. Compared to the chained baselines, the composed model matches or beats them on most metrics, making parallel composition a practical approach. The resulting streaming system generates joint audio-video in real time, ≈\approx26 fps at 480×832480\times832 without quantization, and sustains 30 s of continuous generation with stable image quality. Demo Page: https://pac-demo-2027.github.io/demo/
Oct 6, 2026cs.SD

WorldSonus: Bringing Sound to Worlds

Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/
Oct 5, 2026cs.CV

UltraDub: Towards Authentic Dubbing by Unifying Visually-Steered Flow Learning and Trajectory Guidance

Visual voice cloning requires intelligible, speaker-consistent speech synchronized with visible articulation. However, sequential multimodal conditioning can disrupt previously established temporal and speaker cues, while imbalanced inference guidance can improve linguistic accuracy at the expense of lip synchronization. In this paper, we propose UltraDub, a Unifying Visually-Steered Flow learning and trajectory Guidance Dubbing framework that leverages vision in two ways: as continuous motion for multimodal context aggregation, and as structural rhythm for trajectory rectification. Specifically, we introduce the Motion-guided Dual-context Retrieving (MDR) module, which continually recalibrates linguistic and speaker-style retrieval through shared lip-motion query residuals, utilizing independent time-conditioned gates to regulate their contributions. Furthermore, we propose Rhythm-anchored Trajectory Guidance (RTG), a training-free mechanism that evaluates hierarchical multimodal corrections at a visual-only predictive midpoint, safely strengthening semantic conditioning while better preserving temporal alignment. Finally, we construct DiverseDub, a multi-scenario benchmark to evaluate video dubbing in the wild. Extensive experiments demonstrate that UltraDub achieves state-of-the-art performance across four datasets.
Oct 4, 2026cs.CV

Kandinsky 6.0 Video: Foundation Models for Synchronized Video and Audio Generation

We present Kandinsky 6.0 Video, a family of foundation diffusion models for synchronized text-to-audio-video generation, comprising Kandinsky 6.0 Video Lite (3B parameters) and Kandinsky 6.0 Video Pro (29B parameters). Both models generate 5-second video clips with synchronized 44 kHz audio, including lip-sync, in text-to-audio-video (T2AV) and image-to-audio-video (I2AV) modes; a built-in super-resolution model raises the output resolution to Full-HD (1920×\times1080). Building on the video generation capabilities of Kandinsky 5.0, Kandinsky 6.0 Video employs a dual-stream CrossDiT architecture that connects a pretrained video stream and a newly trained audio stream through bidirectional cross-attention for temporal and semantic alignment. Our continuous pretraining strategy first trains the audio stream from scratch on large-scale audio corpora and then trains both streams jointly on paired audio-video data while preserving unimodal fidelity; pretraining is followed by supervised fine-tuning, reinforcement-learning-based post-training, and distillation. In side-by-side human evaluation, Kandinsky 6.0 Video Pro clearly outperforms its predecessor, Kandinsky 5.0 Video Pro, and remains competitive with leading audio-video generation models, particularly in speech quality. To accelerate open research and deployment in multimedia generation, we release the code, model checkpoints, and diffusers integration under the MIT license.
Oct 4, 2026cs.CV

Prism: Dynamic Sparse Attention for Native 2K Joint Video-Audio Generation Model Training

Natively training joint video-audio generation models at higher resolutions empowers them to learn richer visual details and sharper motion dynamics. However, full attention incurs quadratic cost and, as resolution increases, spreads attention over increasingly redundant tokens, diluting learning signals for informative content and disrupting pretrained priors. Existing sparse attention methods either target training-free acceleration or overlook the unique structure of joint video-audio data, where cross-modal interactions are inherently concentrated around sound-producing regions. To address this, we propose Prism, a dynamic sparse attention framework for natively training joint video-audio generation models at 2K. In particular, Prism organizes the token sequence into spatiotemporal macro-zones, enabling the attention structure to adapt to local content. For each zone, it estimates local information structure via video feature variance along the channel and feature norms from the audio-to-video cross-attention, jointly capturing how visual content varies directionally and how strongly audio influences each visual region. Based on these signals, Prism dynamically assigns a tailored block shape to each zone, applying finer partitioning along axes of rapid visual content variation and strong audio-visual coupling. This encourages tokens within each block to remain semantically coherent, allowing block-level features to capture both visual content and joint video-audio interaction patterns. Prism further adopts a hybrid block selection strategy to dynamically determine per-query sparsity. Experiments show that Prism achieves 2.5×\times training speedup compared to full attention, while surpassing it in generation quality.
Sep 30, 2026cs.CV

Soundwich: Video Generation with Layered and Controllable Audio

Recent joint audio-video generative models can synthesize realistic videos with synchronized sound, but typically generate audio as a single mixed track. This limits source-level control and differs from practical audiovisual workflows, where speech, music, sound effects, and ambient sounds are represented as separate editable tracks. We introduce Soundwich, a training-free framework that transforms a frozen joint audio-video flow-matching model into a generator of multiple synchronized, independently editable audio stems coupled to a shared video. Soundwich generates separate audio stems with explicit control over their temporal activity. To keep separately generated sounds coherent, we introduce a shared scene representation that communicates global audiovisual context across stems while preserving their source-level separation. We further route cross-modal interactions between each audio stem and its corresponding visual source, improving audiovisual consistency. The resulting stems remain synchronized with the video and can be independently retimed, muted, replaced, or remixed. Experiments and human evaluations show improved temporal control, source separation, and naturalness, while enabling flexible source-level editing within coherent audiovisual generation. Code is available at https://github.com/CodyNing/Soundwich.
Sep 30, 2026cs.SD

PLACE: Positional Latent Adaptation via Conditioned Embeddings for Binaural Audio Generation

We present PLACE, a method that extends the pretrained any-to-audio model AudioX for binaural generation from arbitrary combinations of text, video, and optional audio prompts. PLACE augments video conditioning with Perception Encoder Core features, aligns text and video representations to derive spatial cues, and applies a conditioning-dependent low-rank transformation to the generated latent. The adapter is supervised via decoded-audio interaural level and time difference objectives. Trained on MRSAudio, PLACE improves most metrics over ViSAGe on FAIR-Play and achieves an improved SpatialCLAP score over SpatialSonic on the BEWO-1M Single Static test split. Listener evaluations favor PLACE for video-to-audio and out-of-distribution text-to-audio generation, demonstrating flexible multimodal control and improved spatial consistency.
Sep 30, 2026cs.CV

Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation

Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/VR and interactive gaming further require stereo audio to provide an immersive sense, which remains largely overlooked. Effective stereo audio requires the perceived sound location to evolve consistently with the motion of its corresponding visual source. We refer to this property as Dynamic Spatial Correspondence and propose StereoBind, a framework that binds visual source motion to stereo sound generation. StereoBind uses motion tracks to coordinate visual motion and stereo audio through three complementary mechanisms. Visual Motion Binding establishes source-aware audiovisual correspondence, the Spatial Track Encoder captures absolute source positions, and Residual Track RoPE models relative motion. For supervision and evaluation, we construct StereoWorld-29K, a large-scale stereo audio-video dataset with paired motion tracks, and StereoWorldBench for measuring audiovisual spatial consistency. Experiments show that StereoBind substantially improves spatial alignment in stereo audio generation over existing models while preserving overall audiovisual quality.
Sep 29, 2026cs.CV

Salt++: Context-Aligned Post-Training for Few-Step Streaming Multimodal Generation

Few-step streaming audio--video generation requires both causal modeling and step distillation, yet standard training recipes face two context-related challenges. Teacher forcing pairs clean history with a noisy target, but supervises predictive contextual representations only indirectly through velocity prediction. Meanwhile, directly reusing bidirectional score models in causal Distribution Matching Distillation (DMD) creates a mismatch between generation and scoring contexts. We address these challenges with Salt++, a two-stage post-training framework comprising Causal Self-Flow (CSF) and context-aligned autoregressive DMD. CSF exploits contextual information asymmetry by varying the history while keeping the noisy target fixed: a noise-mixed-history student aligns its intermediate representations with those of a clean-history exponential-moving-average teacher. This self-supervised signal encourages the student to extract semantic information and improves cross-modal alignment. Context-aligned AR DMD shares the causal mask and prefix across generator sampling, fake-score training, and real-score evaluation to match generated and reference distributions under a block-conditional KL objective. With calibrated teacher guidance, it performs clean-prefix few-step distillation and then adapts to generated histories without switching objectives or requiring separate consistency distillation. At 480p, Salt++ improves visual and motion quality by 57% and 45% over OmniForcing on JavisBench under the same 4-step causal setting. A separate scale-wise post-training stage extends Salt++ to 4-step 1664×9601664\times960 generation, outperforming bidirectional LTX-2 on six of seven reported metrics. Project page: https://xingtongge.github.io/Saltpp
Sep 29, 2026cs.AI

AVIO: Learning to Add and Remove Sounding Objects in Audiovisual Scenes

Adding or removing a sounding object requires coordinated changes to visual content and sound while preserving the surrounding scene. Yet paired supervision for localized non-speech audiovisual editing remains limited, as visual and acoustic edits must target the same object and isolate its sound from overlapping sources. To address this gap, we introduce \textit{AVIOBench}, a dataset comprising 37.9 hours of paired audiovisual examples spanning 1{,}878 target-object names. AVIOBench links the visual presence and acoustic contribution of each target object through a shared identity and visual mask. Our automated pipeline uses visual grounding and cross-modal consistency to select target-sound removal candidates, then jointly refines the audiovisual pairs to improve perceptual quality and cross-modal consistency. Building on this dataset, we propose \textit{AVIO}, which adapts a pretrained text-to audiovisual generation model through source-conditioned feature modulation to jointly learn object addition and removal. A reference-frame curriculum gradually reduces reference conditioning during training, enabling one model to perform instruction-only editing with optional visual guidance. Quantitative and qualitative evaluations demonstrate effective audiovisual object removal and addition, with optional reference guidance providing appearance and placement control for addition.
Sep 28, 2026cs.SD

Enabling Immersive Audio-Visual Experience from Any Video

Most videos capture only a narrow field of view and provide no spatial audio, limiting the sense of immersion they can provide. Recent video generation models can expand perspective videos into panoramic ones, but do not provide the corresponding spatial soundscape. Without spatially consistent audio, these expanded visual worlds remain incomplete. This paper presents OmniDream, a training-free framework that transforms a silent monocular video into an immersive audiovisual experience, where viewers can freely look around while sounds remain spatially aligned with the visual scene. At the core of OmniDream is an object-centric audio representation that disentangles each sound source's intrinsic audio content from its scene-dependent acoustic effects, enabling independent audio generation, physics-based simulation of propagation effects, and flexible spatial audio rendering. Experiments show improved audio-visual alignment, spatial correctness, and perceptual immersiveness over baselines. Examples are available on https://huggingface.co/spaces/CuriousAlien000/spatial-audio-360-demo
Sep 28, 2026cs.CV

ORAV: Benchmarking Audio-Video Generation from Multimodal Contexts

Audio-video generation using heterogeneous multimodal references has emerged as a new challenge, requiring both compositional control over generation and grounded understanding of multimodal context. In this paper, we introduce ORAV Bench for Omni Reference Audio-Video Generation, comprising 380 task instances with 2-10 references, 9 semantic roles, and 30 role compositions. Instructions specify the relationships among references; the media supply the identities, dynamics, and audio characteristics to be realized. To evaluate these open-ended outputs, we develop a reference-aware pairwise protocol that prepares visual and auditory evidence, compares the intended contribution of each reference, and checks the overall verdict in both presentation orders. On held-out instances, it achieves 86.08% effective agreement with human judgments. Across 5 frontier systems, overall rankings conceal distinct strengths across reference compositions. A recurring failure is to reproduce unintended source content in place of the requested result, despite closely resembling a reference. Reproducible pointwise diagnostics of quality, reference affinity, and speech reveal distinct dimensions of model behavior. ORAV thus offers a benchmark for tracking progress toward controllable, compositional, and reference-faithful audio-video generation.
Sep 28, 2026cs.CV

Joint and Cross-Modal Video-Audio Generation and Editing: A Unified Formulation and Design Taxonomy

Video and audio are perceived together, yet most generative models treat them in isolation. We examine methods that model the two modalities jointly, generate one from the other, or edit them in a coupled manner, organized around a single question: how is the output kept coherent across modalities in time and semantics? A unified formulation casts joint generation, cross-modal generation, and joint editing as three problems defined on a single distribution over audio-visual pairs, and a taxonomy compares methods along five design axes. To our knowledge, this is the first overview to systematically taxonomize joint audio-visual editing, which we map as nine edit categories spanning 28 edit types. We describe methods, datasets, and metrics for each setting and close with the open problems we view as most consequential.
Sep 25, 2026cs.SD

Video-to-Music Generation for Gameplay Videos

Video-to-music models have advanced considerably in the last few years, particularly in film and music video applications. In this paper, we investigate this problem in the video game domain, which introduces new challenges for these models: video frames are rendered graphics, music is mostly synthetic audio, and soundtracks loop across entire levels rather than following on-screen events. We introduce a new dataset of 217.6 hours of Super Nintendo (SNES) gameplay video paired with 485 hours of clean soundtracks, free of sound effects and voice-overs, matched to gameplay audio via audio fingerprinting. With this dataset, we train a simple encoder-decoder transformer that passes video features directly to a MusicGen decoder, comparing different encoding strategies: textual descriptions (T5), independent frames (ViT), or spatiotemporal patches (ViViT). Each encoder is tested both frozen and fine-tuned, while the decoder is always fine-tuned. Frozen encoders match or outperform their fine-tuned counterparts on every metric, and the frozen ViViT achieves the best overall results. We compare this model with state-of-the-art baselines using both objective metrics and a listening study (N = 96). Despite having up to 18% fewer parameters, our model outperforms all baselines on objective metrics, surpasses GVMGen in the listening study, and performs comparably to OSSL.
Sep 24, 2026cs.CV

AV-GRPO: Modality-Anchored Decoupling Diffusion Reinforcement Learning for Joint Audio-Video Generation

Recent years have witnessed major progress in joint audio-video generation. Existing models still suffer from limited per-modality fidelity, insufficient text-modality alignment and weak cross-modal synchronization. While reinforcement-learning post-training offers a promising remedy, directly adapting it to joint audio-video generation is challenging. Heterogeneous multimodal rewards entangle learning signals and complicate credit assignment. Joint optimization of two modality towers is computationally expensive given their divergent dynamics. Moreover, synchronization evaluation difficulty depends on paired samples, preventing fair reward comparisons. We propose AV-GRPO, a modality-anchored online diffusion RL framework, and 5DAV, a decoupled, difficulty-controllable training dataset. AV-GRPO includes three key modules: (1) modality-anchored rollouts to disentangle learning signals and stabilize difficulty; (2) trajectory-locked frozen-tower optimization to reduce cost and reassign credit; (3) adaptive objectives and perturbation strengths tailored to modality-specific dynamics. This converts coupled multimodal preference learning into unimodal subproblems for precise reward attribution and better synchronization. Our 5DAV dataset decouples samples across five dimensions for systematic training. Experiments on JavisBench and VABench demonstrate AV-GRPO outperforms LTX-2.3 in generation quality, semantic alignment and cross-modal synchronization under LoRA and full fine-tuning. Ablations confirm our designs. Code and data: https://github.com/zhiyuxu03/AV-GRPO
Sep 9, 2026cs.CV

Decoupled Self-Forcing Distillation for Streaming Talking Head Generation

Streaming talking-head generation produces each frame as its driving audio arrives, yet fidelity and efficiency have so far pulled in opposite directions: end-to-end methods condition a video diffusion model on audio directly and achieve high quality but only at large scale, while cheaper two-stage methods generate an intermediate motion representation and trail in fidelity. We argue the cost of the former lies in the target of fusion: the video latent is dominated by identity, appearance and background, none of which audio bears on, so coupling audio to every pixel blurs detail and wastes capacity. We instead fuse conditions in a low-dimensional identity-disentangled motion space, routing audio and motion captions by their temporal granularity, and generate motion latents with a small causal autoregressive transformer that a pretrained diffusion renderer turns into video. Conditions thus control video transitively, and high fidelity no longer requires a large backbone. Streaming this decomposition needs both models to be causal, and the exposure-bias problem could be solved by self-forcing given a bidirectional teacher. But there is no such teacher in motion space. Our decoupled self-forcing distillation resolves both models under one frozen teacher: conditioned on motion, it distills the renderer into a block-causal student; unconditionally, it scores rendered rollouts against real videos, supervising motion by the video it produces. This lifts the fidelity ceiling from the motion generator onto the stronger renderer. The two models run as parallel causal streams, reaching 15.4 FPS at 1.3 s latency with no quality degradation.
Sep 8, 2026cs.AI

Beyond Coherence: Benchmarking Professional Editing-Technique Execution in Multi-Shot Audio-Video Generation

Recent multi-shot audio-video generators can produce increasingly coherent and cinematic outputs, but coherence does not imply the ability to execute editing techniques. Professional editing depends on shot structure, transition grammar, audio-video cut relations, and montage, yet existing benchmarks largely rely on proxies such as content quality, synchronization, or physical plausibility, systematically missing whether such editing instructions are actually executed. We introduce CutCraft, the first benchmark for editing-technique execution in multi-shot audio-video generation. CutCraft extends structured multi-shot prompts with explicit editing specifications and is paired with a hierarchical hybrid evaluation framework that combines shot-structure alignment, expert-model metrics, tool-grounded multimodal judgment, and rubric-based question answering. Beyond evaluation, we design an agentic editing baseline that decomposes generation into planning, shot-level synthesis, and post-hoc composition, explicitly realizing editing semantics such as J-cuts, L-cuts, and transition timing. Across 13 state-of-the-art closed- and open-source models, CutCraft reveals a consistent gap between coherence and editing-technique execution: current systems often produce plausible multi-shot videos yet fail to execute editorial instructions reliably. We find unstable shot structures, weak control of transition execution, and sharp degradation on higher-order montage, while aesthetic quality is only weakly correlated with editing-technique compliance. The benchmark and metrics, and the editing agent baseline are available at https://github.com/AlibabaResearch/cut-craft-bench.
Sep 3, 2026cs.AI

The Attention Triangle in Audio-Video Models

Audio-video diffusion models rely on cross-modal attention to coordinate text, sound, and visual content, yet this same mechanism can introduce subtle and systematic semantic leakage. We study these models by probing and analyzing the ``attention triangle,'' comprising the three cross-attention edges connecting the text, audio, and video streams, and examine how semantic information is routed across modalities during generation. Our analysis reveals that routing along the audio-video edge is bidirectional: audio can influence video generation, while video can influence audio generation. This edge is shaped by biases encoded in the model's parameters and emerges as a major contributor to leakage: when prompts are in tension with learned priors, cross-modal interactions may override the intended conditioning and reroute semantics toward visually canonical but incorrect outcomes. These effects suggest that semantic artifacts arise not merely from attention spreading beyond its intended target, but from structured, bias-driven interactions along specific pathways. Building on this perspective, we extract attention-derived signals that expose how semantics are distributed and grounded across modalities, and use them as a diagnostic tool to both analyze and deliberately incur leakage under controlled conditions. This enables us to probe the internal dynamics of cross-modal routing and isolate the role of individual interactions. We further leverage these signals to guide inference-time interventions that encourage more consistent cross-modal alignment. Extensive experiments support our analysis and demonstrate improved semantic grounding while preserving generation quality.
Sep 2, 2026cs.MM

The Missing Temporal Link: Temporal Context Routing for Script-Driven Audio-Video Generation

Joint audio-video generation models have made substantial progress in visual quality and audio-visual synchronization. However, they still provide limited control over when shot transitions occur and dialogue is spoken. This limitation constrains their application in script-driven content creation, where timing errors can undermine narrative coherence and the viewing experience. Current joint generators align video and audio representations on a shared temporal axis, yet the precise timing of shots and dialogue specified in a structured prompt is encoded only in the prompt's text representation and remains unaligned with the temporal coordinates of either modality. Consequently, video and audio may remain synchronized with each other while both fail to follow the script timeline. This mismatch motivates us to extend temporal alignment beyond video and audio to include the structured script. We therefore introduce Temporal Context Routing (TCR), which maps the script timing onto the shared temporal axis of video and audio generation and routes each prompt's guidance to the corresponding positions in both modalities. Compared with the baseline on 200 test scripts, TCR reduces Shot Boundary MAE by 96%, from 1.11 s to 0.042 s, and raises Dialogue [email protected] s from 28.3% to 84.1%. TCR achieves these improvements while maintaining visual quality and audio-visual synchronization comparable to those of the baselines. A user study further shows that participants prefer TCR on all five evaluated dimensions.
Sep 1, 2026cs.CV

TimeSteer: Inference-Time Speech Scheduling in Joint Audio-Visual Diffusion Models

Although pretrained joint audio-visual diffusion models offer rich control over \emph{what} to generate, they provide no explicit control over \emph{when} an utterance should occur. To address this, we study \emph{inference-time speech scheduling}, a novel task that places coupled speech and visual articulation within user-specified begin--end intervals without finetuning the backbone model. We uncover two intrinsic properties of the denoising process that enable this task. First, a timing-sensitive text-to-audio cross-attention head exposes each utterance's model-implied source span along the latent timeline. Second, the predicted clean latent already organizes coupled speech and visual articulation, allowing their temporal placement to be edited without regenerating the content. Building on these discoveries, we propose \textbf{TimeSteer}, a training-free framework that localizes each utterance's source span through \textbf{Source Span Localization} and transfers the associated audio-visual latent content from the source interval to the specified target interval through \textbf{Region-Aware Latent Remapping}. We further introduce \textbf{SpeechShift}, the first benchmark for interval-level speech scheduling in joint audio-visual generation. Experiments across two representative backbones show that TimeSteer substantially improves interval controllability over training-free baselines while maintaining competitive overall generation quality.
Aug 31, 2026cs.CV

DreamX-Creator: Democratizing Native Audio-Video Generation at 2K Resolution

Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.
Aug 27, 2026cs.AI

Multi2AV-Safety: Benchmarking Safety in Multimodal-to-Audio-Video Generation

Recent audio-video generators increasingly support joint conditioning on text, images, audio, and video. These capabilities also enable attacks that exploit cross-modal interactions or obscure harmful intent to bypass safeguards and induce harmful audio-video outputs. However, existing generation-safety benchmarks have not kept pace with these advances, providing limited coverage of multimodal input combinations and obscured attack intents. To address these gaps, we introduce Multi2AV-Safety, the first full-coverage red-team benchmark for multimodal-to-audio-video generation, comprising 11,024 attack instances across all 11 non-singleton T/I/A/V conditioning configurations, 4 attack-intent categories, and 5 harm categories. Our evaluation of recent state-of-the-art models, including four multimodal-conditioned audio-video generators and eight safety guards, reveals substantial vulnerabilities in both generation and safeguarding, with multimodal compositional risk and obscured attack-intent risk emerging as two complementary challenges. Guided by these findings, we introduce PerceptGuard, an omni-modal guard integrating compositional-risk and attack-intent supervision through structured risk perception learning. By jointly training rationale generation and safety classification, it learns shared risk representations that enable a safety head to make efficient predictions at inference without rationale decoding, while retaining the ability to generate explanations on demand. Across 34 safety benchmarks, PerceptGuard combines SOTA multimodal safety detection with highly competitive unimodal performance, strengthening input-side safeguards against multimodal attacks on omni models. In particular, it improves safeguarding against the above risks, achieving an overall recall of 86.06% on Multi2AV-Safety and outperforming GuardReasoner-Omni by 14.56%.
Aug 25, 2026cs.CV

TurboT2VA: Fast Large-Scale Text-to-Video-Audio Generation via Score-Regularized Consistency Distillation

Joint text-to-video-audio generation produces synchronized visual and acoustic content, but the long sampling trajectories and heterogeneous multimodal computation of large models make inference prohibitively expensive. We present TurboT2VA, a distillation and inference framework for accelerating a 19B-parameter joint video-audio model. Large-scale T2VA distillation is challenged by modality-imbalanced optimization, the difficulty of continuous-time consistency training at scale, and the quality--diversity trade-off. TurboT2VA addresses these issues with per-modality normalization and a progressive curriculum comprising discrete consistency warm-up, continuous consistency refinement, and joint consistency--distribution matching. The curriculum first establishes a stable, diverse generation trajectory and only then introduces distribution-level refinement. On LTX-2, four-step distillation reduces generator latency from 50.52s to 2.51s at the standard evaluation resolution of 512×\times768, achieving a 20.1×\times speedup while maintaining strong visual quality, audio fidelity, diversity, and video-audio synchronization. We further develop an architecture-aware inference stack that combines guarded W8A8 and fused operators, padded-text compaction, and modality-aware sparse attention while preserving dense cross-modal and text-conditioning paths. Under the high-resolution deployment setting at 1024×\times1792, the complete stack reduces generator latency from 318.74s to 5.83s on one NVIDIA H20, achieving a 54.67×\times generator-only speedup. Inference code and generation demos are available at https://github.com/thu-ml/TurboDiffusion/tree/main/turbot2va.
Aug 19, 2026cs.CV

VA-Judger: Reward Modeling from Human Preference Feedback for Joint Video-Audio Generation

Using reinforcement learning to post-train joint video-audio generation models requires a reward signal. Existing methods construct this reward by combining metrics for individual quality dimensions, including audio quality, visual fidelity, and synchronization. However, these metrics evaluate perceptual dimensions separately and fail to capture the overall semantic and temporal coherence among the text prompt, video, and audio that shapes human preferences. Optimizing models against these metrics encourages reward hacking, generating video-audio content that achieves high scores on these metrics yet appears incoherent or unfaithful to human viewers. To address this problem, we first construct a large-scale human-preference dataset VAPref-10K for joint video-audio generation, comprising 9K prompts and 10.3K fine-grained paired comparisons from open-source generation models. We also introduce the VA-Judger-Bench benchmark with both in-domain and out-of-domain model comparisons to evaluate whether reward models truly align with human preferences. We further propose VA-Judger, a chain-of-thought omni-reward model for joint video-audio generation. In particular, VA-Judger first learns from pairs with clear quality gaps to establish structured output and coarse preference discrimination, then distills reliable preference explanations for harder near-quality comparisons via rejection sampling verified against human annotations, and finally performs dimension-wise reinforcement learning that decomposes human feedback into individual quality dimensions for denser reward signals than a single binary preference label. Experiments show that VA-Judger outperforms metric baselines in predicting human preferences on both in-domain and out-of-domain evaluations. Using its human-aligned rewards for post-training audio-video generation model also yields significant improvements in generation quality.
Aug 14, 2026cs.LG

Intervention, Not Shared Latents: Blocking Visual Shortcuts in Audio-Video Generation

Joint audio--video (AV) generators are trained on data in which \emph{what an event looks like} and \emph{what it sounds like} are spuriously correlated. We present a \emph{controlled causal study} of the resulting failure mode. In an AV structural causal model where the audio is, by construction, independent of the video's nuisance appearance, models that let audio read video directly---through cross-attention or a shared latent---learn a \emph{visual shortcut}: they predict sound from appearance rather than the causal event and, when the appearance--event correlation is broken at test time, synthesize the wrong event's sound. Crucially, the popular remedy of routing both modalities through a \emph{shared common-cause latent} does \emph{not} fix this---a bottleneck, an unsupervised shared/private factorization, and a faithful shared-prior model all grab the appearance proxy and fail like the direct model. Blocking the shortcut instead requires an \emph{intervention on the nuisance}: under the stated assumptions we prove that counterfactual invariance is necessary and sufficient to identify the causal predictor, and we verify the mechanism from feature-vector SCMs to procedural pixel video, real images with spectrogram audio, moving real digits, and a conditional generator. On a \emph{real, pretrained} V2A generator (MMAudio), an input-intervention test shows the model is far from invariant to sound-irrelevant edits, though a generic-noise control reveals it is broadly input-brittle rather than specifically colour-shortcutting---clean isolation of the shortcut needs the controlled confounds our synthetic studies provide. We characterize \emph{when} the shortcut occurs, compare the objective against supervised counterfactual augmentation, and isolate the \emph{unknown-nuisance} regime---where the intervention cannot be applied---as the central open problem.
Aug 12, 2026cs.CV

Avatar-Forever: Decoupled Parallel Training for High-Quality Real-Time Infinite Avatars

Existing streaming video systems often rely on sequential, distillation-centered training pipelines to enable few-step long-video generation. However, this paradigm suffers from two limitations. First, failures or distribution shifts introduced in earlier stages affect later optimization, complicating the training process to converge. Second, the distillation-centric objective favours short-term generation but is prone to quality degradation when autoregressive errors accumulate over long rollouts. We propose Avatar-Forever, a decoupled parallel training framework for high-quality real-time infinite interactive avatars. Instead of coupling generation efficiency and long-horizon robustness under a sequential distillation pipeline, we treat them as two independent capabilities that can be trained in parallel. One branch performs full-parameter distillation to train an efficient generator with high visual quality, while another trains a lightweight long-horizon adapter via Recovery-oriented Rollout Training (RRT), which improves generation robustness under long-horizon inference conditions. Our decoupled parallel training design simplifies the overall training process and avoids unnecessary objective conflicts between few-step generation and long-horizon adaptation. We further introduce ForeverCache, a chunk-wise feature caching mechanism to substantially reduce redundant history computation during streaming inference. Built upon a 22B video foundation model, Avatar-Forever supports unbounded audio-driven avatar generation while maintaining identity consistency, motion coherence, and visual fidelity, enabling an end-to-end throughput of high-resolution 768x512 videos at 27.2 FPS on a single H100 GPU and providing a practical path toward stable digital humans.
Aug 12, 2026cs.CV

HarmoniDPO: Video-guided Audio Generation via Preference-Optimized Diffusion

Video-to-audio (V2A) generation faces significant challenges in achieving precise temporal synchronization and high perceptual quality due to the complex, ambiguous relationship between visual and auditory cues. Existing methods typically compress video inputs into single feature representations, leading to significant loss of temporal dynamics and fine-grained visual information. These approaches also rely on reconstruction-based training objectives that poorly correlate with human perceptual judgments of audio quality and appropriateness. We propose HarmoniDPO, a novel framework that integrates preference-based optimization into diffusion-based V2A generation to address these limitations. (1) Our approach leverages a dual video representation: combining global context with frame-wise features to preserve temporal dynamics and semantic detail. (2) Inspired by reinforcement learning from human feedback (RLHF), HarmoniDPO employs online Direct Preference Optimization (online-DPO) to fine-tune a diffusion-based V2A model from preference judgments, enhancing perceptual quality and alignment. (3) Additionally, we introduce Dual-scale Diffusion Search (DDS), a test time scaling algorithm that adaptively optimizes output fidelity during inference. Experiments demonstrate that HarmoniDPO outperforms state-of-the-art methods in audio-video synchronization and subjective audio quality, offering a robust solution for generating realistic, human-preferred audio from video.
Aug 12, 2026cs.CV

UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videos

Talking-video character replacement requires coordinated transfer of appearance and voice while preserving the source motion, scene, linguistic content, and audio-video timing. Existing methods use separately optimized models for the two modalities, making audio-visual consistency difficult to enforce. We present UniSwap, the first framework for streaming joint audio-visual identity replacement in talking videos. Given a source video, a reference image, and a reference voice clip, UniSwap transfers the reference appearance and vocal timbre within a single audio-visual diffusion transformer while preserving the source content and dynamics. To address the scarcity of aligned cross-identity training pairs, we introduce a swap-and-reconstruct pipeline that removes visual and vocal identity from real clips and uses the original clips as reconstruction targets. Starting from a bidirectional backbone, we progressively adapt the model through In-context Pretraining for joint replacement, Conditional Streaming Adaptation for block-causal KV-cached generation, and Efficient Self-forcing DMD for mitigating exposure bias and reducing sampling from 30 to 3 denoising steps per block. Efficient Multi-LoRA Switching enables the three DMD roles to share a single frozen backbone. Feature-RoPE Decomposition keeps cached positions within the training range, supporting stable long-form inference. Experiments demonstrate strong audio-visual synchronization, competitive identity preservation, efficient streaming, and stable long-form generation.
Aug 12, 2026cs.SD

Dialogue-Aware Video-to-Music Generation Using Public Domain Film Collections

Video-to-music generation has drawn growing interest for its role in conveying the emotion of visual media, including film. Progress in the field, however, is hampered by a reproducibility gap: models are often trained on crawled corpora referenced through YouTube URLs that may be deleted, with the underlying data often difficult and time-consuming to retrieve. To address this, we introduce the Open Screen Soundtrack Library version 2 (OSSL-v2), a self-hosted corpus of 34,343 video clips totaling 246.4 hours, sourced from public-domain films. Unlike crawled corpora, OSSL-v2 is reproducible (i.e., not subject to link rot) and copyright-conscious, yet still large enough to train functional video-to-music models. We then use this film-domain corpus to study dialogue as a conditioning signal for video-to-music generation, motivated by the close temporal coupling between film music and on-screen speech. Specifically, we augment existing models' video cross-attention with a time axis and modulate it frame-by-frame with the dialogue track. Evaluated on both public-domain and commercial films, our approach shows improvement over the state-of-the-art baselines. The dataset is available at https://huggingface.co/datasets/McAuley-Lab/OSSL-v2.