Latest papers

11 papers3 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Oct 8, 2026

Two-Stage Multi-modal Learning for Dynamic Audio-Visual Navigation: From Physical Alignment to Scene Aggregation

Embodied Audio-Visual Navigation (AVN) requires an agent to locate sound targets by jointly leveraging visual and auditory cues. While prior work has achieved notable success with static sound sources, real-world scenarios often involve moving targets, giving rise to the more challenging problem of Dynamic Audio-Visual Navigation (D-AVN). Existing approaches largely rely on semantic auditory features, which limits generalization to unheard sound categories and hinders fine-grained spatial reasoning. To address these challenges, we propose a novel Two-Stage Multi-modal Learning framework for D-AVN. In the Physical Alignment stage, the proposed Intensity-Calibrated Geometry Encoder (ICGE) performs physics-informed alignment of sound intensity with visual geometry to capture category-agnostic spatial correspondence. In the Scene Aggregation stage, a Transformer-based Cross-Modal Scene Aggregator (CMSA) dynamically integrates multi-modal features to construct a robust state representation for policy learning. Extensive experiments on Replica and Matterport3D demonstrate that our method achieves state-of-the-art success rates, while significantly improving generalization and navigation efficiency in complex environments and under unheard sound scenarios.
Sep 26, 2026

RAO-Nav: Probing Omni-Language Models for Zero-shot Semantic Audio-Visual Navigation

We explore whether Omni-Language Models (OLMs) can be directly applied to zero-shot Semantic Audio-Visual Navigation (SAVN). Recent work demonstrates that even state-of-the-art specialized models still struggle to achieve generalist multimodal navigation, despite extensive task-specific training. In this paper, we introduce RAO-Nav, short for Reasoning All-in-One OLM, a deployment pipeline for zero-shot SAVN. By leveraging the rich implicit audio-visual knowledge encoded in OLMs, the embodied agent is enabled to hear'', see'', reason'', and act'' in the environment. To further elicit the built-in thinking ability of OLMs, we propose a test-time Latent Navigation Reasoning (LNR) module that can be seamlessly integrated into the decoding space. LNR encourages the model to retrieve more target-relevant observations and make effective navigation decisions. Through comprehensive experiments, we show that our framework surpasses existing state-of-the-art baselines on public SAVN benchmarks without using any training data. Moreover, we introduce a new Global Navigation Instruction setting to further evaluate the ability of OLMs to serve as embodied navigation agents. Code: https://github.com/rikeilong/OmniAV\_Nav.
Sep 20, 2026

OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents

Humans can effortlessly localize the direction of a sound source and integrate it with visual cues for reasoning, yet this remains challenging for embodied agents. In particular, it is still unclear how to effectively evaluate and model spatial audio understanding in embodied settings. To address this gap, we introduce OmniEchoBench, a unified benchmark for spatial audio-visual perception and audio-vision-language navigation. OmniEchoBench comprises six tasks over 197 real-world spatial audio-visual scenes, 2,972 question-answer pairs, and 900 navigation samples with first-order ambisonics (FOA) audio collected from 30 real-world environments. To enable scalable training supervision, we develop a controllable rendering pipeline for spatial audio. It preserves geometric consistency among sound sources, visual observations, and agent trajectories. Building on this, we propose OmniEcho, a spatially aware omni-modal model. It introduces an FOA spatial encoder alongside a pretrained semantic audio pathway. Extensive experiments show that OmniEcho achieves state-of-the-art performance on spatial audio-visual perception. For our sound-guided navigation, OmniEcho reaches a performance level close to that of traditional vision-language navigation. These results demonstrate that spatial audio can serve as a valuable signal for embodied scene reasoning and navigation, while also highlighting fine-grained spatial localization and distance estimation as important open challenges. Our code and data will be available in https://github.com/PKU-VaLuE-Lab/OmniEcho/tree/main
Jul 14, 2026

A Hybrid Mamba for Audio-Visual Navigation

Since the paradigm centered on convolutional neural networks and recurrent architectures was established in 2020, the fundamental backbone networks for audio-visual navigation have undergone no essential changes for more than five years, making them inadequate to support efficient representation of dynamic multimodal sequences. This paper proposes Samba(A Hybrid Mamba for Audio-Visual Navigation). It uses the adaptive selection-enabled Mamba State Encoder (M-SE) to replace conventional GRUs for temporal aggregation, and constructs an Audio Mamba Encoder (AME) to remedy the limitations of convolutional operators in capturing global time-frequency dependencies in spectrograms. Experiments demonstrate that Samba exhibits exceptional generalization performance when facing unheard sound sources and unseen scenes. On the Matterport3D dataset, it improves the navigation success rate (SR) by 11.3% compared with existing state-of-the-art models, and the performance gain is even more pronounced on the Replica dataset, which features finer scene structures. Such modernized architectural reconstruction unlocks stronger embodied representation capabilities at a lower computational cost, thereby providing a highly robust technical pathway for paradigm evolution in the field of audio-visual navigation.
Jul 4, 2026

LH-AVLN: A Benchmark for Long-Horizon Audio-Visual-Language Navigation

Embodied navigation is moving toward long-horizon missions, yet existing long-horizon benchmarks are largely acoustically silent, and audio-visual navigation tasks typically focus on a single goal. We introduce LH-AVLN, a benchmark for Long-Horizon Audio-Visual-Language Navigation that combines multi-goal mission execution, heterogeneous goal specifications, and persistent spatialized acoustic cues. In LH-AVLN, an agent receives a global mission of two to four goals specified by category, language description, or reference image, and navigates with RGB-D observations, pose, and binaural audio in indoor 3D environments. The benchmark supports both ordered and unordered missions, where alternating goal-associated sounds can guide non-line-of-sight search but may also become distractors as mission progress changes. We further develop PAG-Nav, a training-free reference agent that maintains a temporal uniform semantic map and performs progressive goal-state planning, using sound for search while reserving completion for visual-semantic verification. Experiments show that existing vision-language, memory-based, and audio-visual agents struggle to complete full LH-AVLN missions, and that PAG-Nav provides a stronger diagnostic baseline while leaving substantial room for future progress.
Apr 26, 2026

AMAVA: Adaptive Motion-Aware Video-to-Audio Framework for Visually-Impaired Assistance

Navigational aids for blind and low vision individuals struggle conveying dynamic real-world environments, leading to cognitive overload from continuous, undifferentiated feedback. We present AMAVA, a novel real-time video-to-audio framework that converts mobile device video into contextually relevant sound effects or text-to-speech descriptions. We propose a motion-aware pipeline using a lightweight AI classification model to distinguish between low and high-movement scenes followed by a real-time text-to-audio synthesis pipeline to enhance environmental perception more efficiently. In static environments, AMAVA generates spoken audio scene descriptions for situational awareness. In high-movement situations, it prioritizes safety by delivering sound cues, such as spoken hazard alerts and environmental sound effects. These audio outputs are produced by a decoder-only transformer-based vision-language model with mixture-of-experts and cross-modal attention for visual understanding, in conjunction with neural text-to-speech and natural sound synthesis networks. The proposed framework uses prompt-based caching and category-specific throttling to avoid auditory clutter and minimize latency. We present a comprehensive evaluation of the system, including a real-time navigation study comparing a white cane alone versus with AMAVA, that shows a significant increase in user confidence and perceived safety.
Apr 6, 2026

Generalizable Audio-Visual Navigation via Binaural Difference Attention and Action Transition Prediction

In Audio-Visual Navigation (AVN), agents must locate sound sources in unseen 3D environments using visual and auditory cues. However, existing methods often struggle with generalization in unseen scenarios, as they tend to overfit to semantic sound features and specific training environments. To address these challenges, we propose the Binaural Difference Attention with Action Transition Prediction (BDATP) framework, which jointly optimizes perception and policy. Specifically, the Binaural Difference Attention (BDA) module explicitly models interaural differences to enhance spatial orientation, reducing reliance on semantic categories. Simultaneously, the Action Transition Prediction (ATP) task introduces an auxiliary action prediction objective as a regularization term, mitigating environment-specific overfitting. Extensive experiments on the Replica and Matterport3D datasets demonstrate that BDATP can be seamlessly integrated into various mainstream baselines, yielding consistent and significant performance gains. Notably, our framework achieves state-of-the-art Success Rates across most settings, with a remarkable absolute improvement of up to 21.6 percentage points in Replica dataset for unheard sounds. These results underscore BDATP's superior generalization capability and its robustness across diverse navigation architectures.
Apr 2, 2026

Reliability-Aware Geometric Fusion for Robust Audio-Visual Navigation

Audio-Visual Navigation (AVN) requires an embodied agent to navigate toward a sound source by utilizing both vision and binaural audio. A core challenge arises in complex acoustic environments, where binaural cues become intermittently unreliable, particularly when generalizing to previously unheard sound categories. To address this, we propose RAVN (Reliability-Aware Audio-Visual Navigation), a framework that conditions cross-modal fusion on audio-derived reliability cues, dynamically calibrating the integration of audio and visual inputs. RAVN introduces an Acoustic Geometry Reasoner (AGR) that is trained with geometric proxy supervision. Using a heteroscedastic Gaussian NLL objective, AGR learns observation-dependent dispersion as a practical reliability cue, eliminating the need for geometric labels during inference. Additionally, we introduce Reliability-Aware Geometric Modulation (RAGM), which converts the learned cue into a soft gate to modulate visual features, thereby mitigating cross-modal conflicts. We evaluate RAVN on SoundSpaces using both Replica and Matterport3D environments, and the results show consistent improvements in navigation performance, with notable robustness in the challenging unheard sound setting.
Apr 2, 2026

Spatial-Aware Conditioned Fusion for Audio-Visual Navigation

Audio-visual navigation tasks require agents to locate and navigate toward continuously vocalizing targets using only visual observations and acoustic cues. However, existing methods mainly rely on simple feature concatenation or late fusion, and lack an explicit discrete representation of the target's relative position, which limits learning efficiency and generalization. We propose Spatial-Aware Conditioned Fusion (SACF). SACF first discretizes the target's relative direction and distance from audio-visual cues, predicts their distributions, and encodes them as a compact descriptor for policy conditioning and state modeling. Then, SACF uses audio embeddings and spatial descriptors to generate channel-wise scaling and bias to modulate visual features via conditional linear transformation, producing target-oriented fused representations. SACF improves navigation efficiency with lower computational overhead and generalizes well to unheard target sounds.
Apr 2, 2026

Audio Spatially-Guided Fusion for Audio-Visual Navigation

Audio-visual Navigation refers to an agent utilizing visual and auditory information in complex 3D environments to accomplish target localization and path planning, thereby achieving autonomous navigation. The core challenge of this task lies in the following: how the agent can break free from the dependence on training data and achieve autonomous navigation with good generalization performance when facing changes in environments and sound sources. To address this challenge, we propose an Audio Spatially-Guided Fusion for Audio-Visual Navigation method. First, we design an audio spatial feature encoder, which adaptively extracts target-related spatial state information through an audio intensity attention mechanism; based on this, we introduce an Audio Spatial State Guided Fusion (ASGF) to achieve dynamic alignment and adaptive fusion of multimodal features, effectively alleviating noise interference caused by perceptual uncertainty. Experimental results on the Replica and Matterport3D datasets indicate that our method is particularly effective on unheard tasks, demonstrating improved generalization under unknown sound source distributions.
Mar 20, 2026

Semantic Audio-Visual Navigation in Continuous Environments

Audio-visual navigation enables embodied agents to navigate toward sound-emitting targets by leveraging both auditory and visual cues. However, most existing approaches rely on precomputed room impulse responses (RIRs) for binaural audio rendering, restricting agents to discrete grid positions and leading to spatially discontinuous observations. To establish a more realistic setting, we introduce Semantic Audio-Visual Navigation in Continuous Environments (SAVN-CE), where agents can move freely in 3D spaces and perceive temporally and spatially coherent audio-visual streams. In this setting, targets may intermittently become silent or stop emitting sound entirely, causing agents to lose goal information. To tackle this challenge, we propose MAGNet, a multimodal transformer-based model that jointly encodes spatial and semantic goal representations and integrates historical context with self-motion cues to enable memory-augmented goal reasoning. Comprehensive experiments demonstrate that MAGNet significantly outperforms state-of-the-art methods, achieving up to a 12.1% absolute improvement in success rate. These results also highlight its robustness to short-duration sounds and long-distance navigation scenarios. The code is available at https://github.com/yichenzeng24/SAVN-CE.