Average-Reward RL
RL: Reinforcement Learning
Momentum
4 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Latest papers 20
We study learning optimal policies in average-reward multichain Markov decision processes (MDPs), where the optimal gain may depend on the initial state and recurrence structures vary across policies, creating challenges for reinforcement learning (RL) methods. We propose an asynchronous value-iteration-based RL algorithm that requires no model knowledge beyond the MDP's transition graph and leverages Bather's decomposition to hierarchically partition the state space into communicating subsystems and transient states. This decomposition induces a recasting of the global decision problem into structured subproblems, which our algorithm exploits. We show that the algorithm converges to the optimal gain and produces gain-optimal policies after finite time. Building on this base algorithm, we develop two further algorithms: one approximately solves the multichain average optimality equations to obtain near gain-optimal policies, and another targets near bias-optimality by approximating the optimal bias function and solving an induced average-reward multichain MDP using the base algorithm. We provide almost-sure convergence guarantees for all three algorithms and empirically compare their tradeoffs, showing that the latter two also consistently improve transient performance relative to the base algorithm. To our knowledge, these are the first essentially model-free average-reward RL algorithms for general multichain MDPs without reductions to discounted problems.
Learning Infinite-Horizon Average-Reward CMDPs via State Augmentation
We study infinite-horizon average-reward constrained Markov decision processes (CMDPs) under the weakly communicating assumption. Existing high-probability guarantees for this setting either require computationally inefficient algorithms or have suboptimal dependence on the number of interactions . We propose, to the best of our knowledge, the first computationally efficient algorithm that achieves regret and cumulative constraint violation with high probability in the tabular setting. The dependence is optimal up to logarithmic factors. Our approach incorporates cumulative constraint violation into the state and defines a reshaped reward through differences of a Huber potential. The added state determines the penalty on further violations while the reward function remains fixed on the augmented state space. Since the added state has known deterministic dynamics, only the original transition kernel needs to be estimated. The bounded slope of the Huber potential keeps the per-step reward bounded, and the potential differences telescope to relate the reshaped return to the original cumulative reward and the terminal potential. These properties allow us to apply finite-horizon approximation and optimistic value iteration with clipping, as used in unconstrained average-reward MDPs, without worsening the regret rate in .
Reward-rate Policy Gradient for Efficient Machine Learning Engineering Agents
Traditional reinforcement learning (RL) techniques focus on maximizing expected cumulative reward, where each action assumes to take a constant unit of time. However, this assumption does not hold for agentic RL tasks such as machine learning engineering (MLE) agents, where actions involve data loading, feature engineering, and model training that take variable durations. Efficiency matters in modern agentic RL where actions are costly. To address this limitation, we adapt from continuous-time RL and Semi-Markov Decision Process (SMDP) formulation and propose Reward-rate Policy Gradient (RPG), where we focus on optimizing the reward rate -- the long-term reward per unit of time. RPG estimates the reward rate from off-policy samples, then charges each action for the time it consumes at that rate. We first conduct theoretical analysis in the bandit setting to establish that RPG approximates the optimal reward rate and empirically demonstrate it outperforms baselines while avoiding enumeration over the policy space, a known issue for an existing method. We then further apply RPG on a small language model (Qwen3.5-4B) with self-improvement loops and empirically show it obtains higher rewards within a fixed time budget than vanilla RL on MLE-Bench and NanoGPT, with a 19.2% and 85.7% margin, respectively. Our method provides a practical solution for optimizing performance under wait time considerations in modern agentic RL tasks, where actions interact with external environments and cost time.
A Concentration Bound for Two-Timescale Actor-Critic Algorithm
Significant research effort has been directed in recent years towards establishing both asymptotic and non-asymptotic convergence guarantees for two-timescale actor--critic algorithms, where the actor recursion is run on a slower timescale than the critic recursion. This work derives a uniform all-time concentration bound for the actor--critic algorithm with function approximation in the long-run average-reward setting. This bound helps us analyze the behavior of the actor parameter with high probability. We show that, after some finite time, the actor parameter enters a safe region and remains within it thereafter with high probability. Specifically, with probability at least , the actor error is for all and sufficiently large . We also present experimental results demonstrating that the aforementioned actor error diminishes with the number of actor-parameter updates.
Vector Bellman Theory for Multichain Robust Average-Reward Markov Decision Processes
Robust average-reward Markov decision processes provide a fundamental framework for long-term performance optimization under uncertainty, and can have optimal long-run rewards that depend on the initial state. This state dependence requires a vector Bellman theory that accounts for both recurrent-class rewards and transition uncertainty. We develop such a theory for finite models with compact, post-action -rectangular ambiguity. A gain-first, bias-second optimization principle yields a coupled vector gain-bias system, and every finite solution identifies the optimal robust gain and supplies stationary saddle strategies against history-dependent opponents, simultaneously from all initial states. We further characterize solvability through stationary gain conditions and a uniform bound on canonical transient corrections, and give sufficient conditions that permit distinct recurrent-class gains. The certificates also yield asymptotically affine trajectories of the robust Bellman operator, based on which we design a robust approximately shifted Halpern planning algorithm. Under finite Bellman solvability, the gain estimates and Bellman displacements converge to the optimal gain vector, and every extracted greedy controller is average-optimal after a finite, instance-dependent budget. These results thus connect finite Bellman certificates to undiscounted planning for state-dependent robust average rewards, providing theoretical understandings.
Finite Constant Frontiers and Auditable Regret Certificates for Average-Reward Reinforcement Learning
Average-reward reinforcement-learning regret is known up to logarithmic factors, but the numerical content of published guarantees is difficult to compare because probability mode, structural parameter, logarithmic normalization, prior information, and planning assumptions differ. We introduce a constant-aware comparison protocol and derive an explicit finite lower certificate for communicating MDPs. The construction is a binary tree of two-state blocks; its proof uses exact trajectory-level Bernoulli KL divergence and keeps action budget, diameter, occupancy, navigation cost, and terminal bias explicit. A common closed-form envelope improves the published coefficient across a finite frontier: in a moderate regime and up to under stronger action, diameter, and horizon conditions, a increase. The limiting coefficient is . For upper bounds, we give an auditable composition rule for a span-constrained optimistic learner, but do not claim a coefficient while adaptive directional-variance and planning certificates remain open. We also formalize valid expectation conversion and constant comparability. Controlled diagnostics test diameter dependence, bonus-by-width interactions, span misspecification, and the finite lower certificate on its exact family.
Robust Average-Reward Markov Decision Processes: Minimax-Optimal Learning via Plug-in Reductions
Distributionally robust Markov decision processes provide a principled framework for sequential decision making under model uncertainty. We study how many samples are necessary and sufficient to learn an -optimal robust policy under the average-reward criterion. A generative model provides samples from the nominal transition kernel, whereas policy performance is evaluated over -rectangular total-variation uncertainty sets of radius at most . Let and denote the nominal and robust optimal bias spans, respectively. We identify as the perturbation scale separating high- and low-tolerance regimes. Our matching upper and lower bounds show that, up to logarithmic factors, the minimax total sample complexity is Here and are the numbers of states and actions, and is the number of samples per state-action pair. The sample complexity consists of a linear-span term that resembles the nominal AMDP results and a robustness-specific term that appears only in the low-tolerance regime. We attain these rates using reduction-based plug-in procedures that select the reduction---nominal or robust---and its discount factor: a span-informed procedure that makes these choices using known span parameters, and a span-agnostic procedure that calibrates both choices from data.
Hierarchical Multilevel Monte Carlo for Order-Optimal Neural Actor-Critic in Average-Reward CMDPs
Constrained Markov Decision Processes (CMDPs) provide a natural framework for reinforcement learning in safety-critical applications, where agents maximize long-term reward while satisfying long-term constraints. Although primal-dual actor-critic methods with linear critics are well understood, extending order-optimal convergence guarantees to neural critics in average-reward CMDPs has remained open. The main challenge is a fundamental bias-cost trade-off in neural critic estimation: under Neural Tangent Kernel (NTK) analysis, reducing critic bias substantially increases critic optimization cost, preventing order-optimal convergence in the primal-dual framework. We resolve this bottleneck by introducing a hierarchical Multilevel Monte Carlo (MLMC) neural critic that performs debiasing simultaneously across trajectory sampling and critic optimization. The resulting estimator attains the bias of a long critic optimization run with only logarithmic expected sample cost. Building on this estimator, we develop a primal-dual Natural Actor-Critic algorithm that achieves both an optimality gap and a constraint violation of order . This establishes the first order-optimal convergence guarantees for infinite-horizon average-reward CMDPs with general policy parameterization and neural critics, while eliminating the need to know the underlying mixing time. Our results are novel even in the unconstrained setting.
Bias-Controlled Primal-Dual Natural Actor-Critic: Optimal Rates for Constrained Multi-Objective Average-Reward RL
Many reinforcement learning (RL) problems in the infinite-horizon average-reward setting require optimizing multiple conflicting objectives while satisfying multiple safety constraints. A common approach is concave scalarization, where the agent maximizes a utility subject to a scalarized constraint , where and denote the average-reward and cost under policy . However, the nonlinearity of and introduces bias in policy-gradient and actor-critic methods, since gradients must be evaluated using noisy estimates of and and this bias propagates through both primal and dual updates. We propose an MLMC-based primal-dual Natural Actor-Critic algorithm for average-reward MDPs that controls bias in scalarized objectives, constraint evaluation, and actor-critic estimation without requiring mixing-time knowledge. We show that the algorithm achieves optimal global convergence and constraint-violation rates of . To our knowledge, this is the first result establishing optimal convergence for concave scalarized multi-objective RL in the average-reward setting, both with and without constraints, and the first to do so without mixing-time information even in the absence of scalarization.
Maximum Entropy Inverse Reinforcement Learning for Mean-Field Games with Average Reward
We study inverse reinforcement learning for discrete-time, infinite-horizon mean-field games (MFGs) under an average-reward criterion. Expert demonstrations are assumed to arise from a stationary mean-field equilibrium under an unknown reward, and the goal is to recover a policy explaining the observed behaviour via the maximum causal entropy principle. We formulate the inverse problem by enforcing consistency with the expert mean-field term and long-run feature expectations, treating two reward classes within a unified occupation-measure framework. For finite-dimensional linear rewards, we give a convex dual reformulation with an explicit log-partition objective, and prove smoothness and curvature properties justifying constant-step-size gradient descent. For infinite-dimensional RKHS rewards, we develop a Lagrangian relaxation whose inner-maximising policy is characterised by a soft Bellman equation. The main obstacle is the absence of a discount-factor contraction. We resolve this by introducing a minorisation-based sub-stochastic kernel that yields a strict contraction of the soft Bellman operator. We establish Fréchet differentiability and Lipschitz smoothness of the log-likelihood score, leading to a gradient ascent algorithm with convergence guarantees. Two numerical examples, a malware-spread MFG and an RKHS-based consumer-choice model, show that the recovered policies closely match expert behaviour.
Learning Policy from a Single Trajectory in Average-Reward Markov Decision Process
While there is an extensive body of work characterizing the sample complexity of discounted cumulative-reward MDPs, finite sample analyses for average-reward MDPs have been limited, and most existing works rely on restrictive assumptions such as ergodicity or access to a generative model. In this work, we establish the first finite sample complexity guarantees from a single trajectory for weakly communicating average-reward MDPs. To this end, we study the dynamics of a single trajectory in weakly communicating MDPs and based on this analysis, we develop novel model-free methods. Notably, our value-based and policy-based methods provide finite sample complexity guarantees of and from a single trajectory in weakly communicating MDPs, respectively. Furthermore, we introduce the first model-free method that requires no prior knowledge of problem-dependent quantities for communicating MDPs.
Lyapunov-Based Sample Complexity Analysis for Weakly-Coupled MDPs
We study the sample complexity of learning in average-reward weakly-coupled Markov decision processes (WCMDPs) and Restless Bandits (RBs) under a generative model. Naive reduction to a tabular MDP leads to high complexity bounds as the state-action space is exponentially large in the number of arms . By exploiting the weakly coupled structure, we show that near-optimal policies can be learned with sample and computational complexities that are polynomial in . Specifically, we analyze the plug-in approach, which applies an efficient planning algorithm to an empirical model estimated from data. For fully heterogeneous WCMDPs, we establish the first finite-sample PAC guarantee with polynomial complexity and an optimality gap. For homogeneous RBs, we further prove that a smaller optimality gap is achievable under mild structural assumptions. A primary technical contribution of our work is a novel Lyapunov-based analysis framework. Unlike classical approaches that rely on the difficult-to-control bias function, our framework uses an explicitly constructed Lyapunov function along with a drift transfer technique between the true and empirical models. A key step of independent interest in our framework is a fine-grained perturbation analysis for the underlying linear programming (LP) relaxation, which provides a general tool for analyzing LP-based policies and weakly-coupled systems.
Learning Weakly Communicating Average-Reward CMDPs: Strong Duality and Improved Regret
We study infinite-horizon average-reward constrained Markov decision processes (CMDPs) under the weakly communicating assumption. Our contributions are twofold. First, we establish strong duality for weakly communicating average-reward CMDPs over stationary policies with finite state and action spaces. Despite the absence of a linear programming formulation and the resulting nonconvexity under the weakly communicating setting, we show that strong duality still holds by carefully exploiting the geometric structure of the occupation measure set. Second, building on this result, we propose a primal--dual clipped value iteration algorithm for learning weakly communicating average-reward linear CMDPs. Our algorithm achieves regret and constraint violation bounds of , improving upon the best known bounds, where denotes the number of interactions. Our approach extends clipped value iteration to the constrained setting and adapts it to a finite-horizon approximation, which stabilizes the dual variable and is crucial for achieving improved regret bounds. To analyze this, we develop a novel approach based on strong duality that enables the decomposition of the composite Lagrangian regret into separate bounds on regret and constraint violation.
Quotient-Categorical Representations for Bellman-Compatible Average-Reward Distributional Reinforcement Learning
Average-reward reinforcement learning requires estimating the gain and the bias, which is defined only up to an additive constant. This makes direct distributional analogues ill-posed on the real line. We introduce a quotient-space formulation in which state-indexed bias laws are identified up to a common translation, together with a categorical parameterization that respects this symmetry. On this quotient-categorical space, we define a projected average-reward distributional operator and show that it is well-defined, non-expansive in a coordinate Cramér metric, and admits fixed points. We then study sampled recursions whose mean-field maps are asynchronous relaxations of this operator. In an idealized centered-reward setting, a one-state temporal-difference update enjoys almost sure convergence together with finite-iteration residual bounds under both i.i.d. and Markovian sampling. When the gain is unknown, we augment the recursion with an online gain estimator, and prove non-expansiveness and Markovian convergence of the resulting coupled scheme. Finally, we show that synchronous exact updates are gain-independent at the quotient-law level, isolating a structural contrast between ideal quotient distributions and practical fixed-grid categorical representations.
On the Divergence of Differential Temporal Difference Learning without Local Clocks
Learning rate is a critical component of reinforcement learning (RL). This work uses global and local clocks to distinguish two types of learning rates. The former is of the standard form that depends only on the time step (i.e., a global clock). The latter is of the form , where counts the number of visits to state until time (i.e., a local clock). In discounted RL, an RL algorithm that is convergent with a local clock is always also convergent with a global clock, and vice versa. We are not aware of any counterexample. The key contribution of this work is to show that this nice correspondence breaks down in average-reward RL. Specifically, we construct a counterexample showing that although differential temporal difference learning is convergent with a local clock, it can diverge with a global clock. This counterexample closes the open problem in Wan et al. [2021], Blaser et al. [2026].
A Harmonic Mean Formulation of Average Reward Reinforcement Learning in SMDPs
Recent research has revived and amplified interest in algorithms for undiscounted average reward reinforcement learning in infinite-horizon, non-episodic (continuing) tasks. Semi-Markov decision processes (SMDPs) are of particular interest. In SMDPs, discrete actions stochastically generate both rewards and durations, and the objective is to optimize the average reward rate. Existing algorithms approach this by optimizing the ratio of rewards to durations. However, when rewards and durations are non-stationary (in the infinite horizon), this can be incorrect. This paper presents a novel modified harmonic mean operator that correctly computes reward rates even under such conditions. This yields model-free learning algorithms that can work with SMDPs, while maintaining robustness to non-stationary reward and duration distributions over time. We prove theoretical properties of the modified harmonic mean operator, and empirically demonstrate its efficacy in comparison to existing algorithms.
Bridging the Gap Between Average and Discounted TD Learning
The analysis of Temporal Difference (TD) learning in the average-reward setting faces notable theoretical difficulties because the Bellman operator is not contractive with respect to any norm. This complicates standard analyses of stochastic updates that are effective in discounted settings. Although a considerable body of literature addresses these challenges, existing theoretical approaches come with limitations. We introduce a novel algorithm designed explicitly for policy evaluation in the average-reward setting, utilizing sampling from two Markovian trajectories. Our proposed method overcomes previous limitations by guaranteeing convergence to the unique solution of a properly defined projected Bellman equation. Notably, and in contrast to earlier work, our convergence analysis is uniformly applicable to both linear function approximation and tabular settings and does not involve explicit dimension-dependent terms in its convergence bounds. These results align with what is known to hold in the discounted setting. Furthermore, our algorithm achieves improved dependence on the problem's condition number, reducing the sample complexity from quartic, as in prior literature, to quadratic scaling, and thus matching the efficiency seen in the discounted setting.
Distributionally Robust Markov Games with Average Reward
We propose and study distributionally robust Markov games (DR-MGs) with the average-reward criterion as a crucial framework for multi-agent decision-making under model mismatches and over extended horizons. Under a standard irreducible assumption, we first derive a correspondence between the optimal policies and the solutions of the robust Bellman equation, based on which we further show the existence of a stationary Nash Equilibrium (NE) of the game. We further study DR-MGs under a more general weakly communicating setting. We construct a set-valued map based on the constant-gain optimal robust Bellman operator and show that its value is a subset of the best-response policies. We further prove that this map admits a fixed point, which implies the existence of NE. We then design two algorithms, Robust Nash-Iteration and robust TD Descent, with provably convergent guarantees. Finally, we show that the NE under average-reward can be approximated by the ones for the discounted DR-MGs as the discount factor approaches one. Our studies provide a comprehensive theoretical and algorithmic foundation for decision-making in complex, uncertain, and long-running multi-player environments.
Efficient Q-Learning and Actor-Critic Methods for Robust Average-Reward Reinforcement Learning
We study model-free methods for distributionally robust infinite-horizon average-reward Markov decision processes (MDPs). We present non-asymptotic convergence analyses of Q-learning and actor-critic algorithms for robust average-reward MDPs under contamination, total-variation distance, and Wasserstein uncertainty sets. A key ingredient of our analysis is showing that the optimal robust Bellman operator is a strict contraction with respect to a carefully designed semi-norm. This property enables a stochastic approximation update that learns the optimal robust -function with dependence on the target accuracy. We also establish robust TD convergence bounds whose constants are uniform over all stationary policies, yielding an efficient data-driven routine for robust critic estimation. Building on this, we introduce an actor-critic algorithm that learns an -optimal robust policy with dependence on the target accuracy. We provide numerical simulations to illustrate the qualitative behavior of the proposed algorithms. Our results contribute to the theoretical foundations of robust planning under model misspecification and to model-free approaches for building robust long-run policies directly from simulation data.
Model-Free Robust Average-Reward Reinforcement Learning with Sample Complexity Analysis
Robust reinforcement learning (RL) under the average-reward criterion is essential for long-term decision-making, particularly when the environment may differ from its training dynamics. However, most existing studies focus on model-based settings and provide only asymptotic guarantees, hindering their principled understanding and practical deployment, especially in data-limited scenarios. We aim to close this gap by proposing a model-free algorithm, \textbf{Robust Halpern Iteration (RHI)}. We first design our algorithm based on a black-box sampling oracle, which can estimate the worst-case performance accurately. We then derive the finite sample complexity of RHI under the generative model setting, assuming the sampling oracle. To concretely design such an oracle, we propose a -order multi-level Monte-Carlo estimator, which is shown to have a lower bias compared to prior methods. We further instantiate our design for multiple uncertainty models, including KL and divergence sets, and show that our RHI algorithm achieves an -optimal robust policy with a sample complexity of , where are the number of states and actions, and is the robust optimal span. Our result asymptotically matches the best complexity in robust average reward RL.