Long Video Generation

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9 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in Long Video Generation.

58 papers

Latest in Long Video Generation

Sep 15, 2026cs.CV

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics. To address these limitations, we propose PhysStream, an autoregressive model for physics-grounded image-to-video synthesis that incorporates structured scene memory---positional maps and object tracking maps derived online from previously generated frames---and supports fine-grained motion control via sparse velocity-increment signals that encode physical quantities, letting the model learn the underlying dynamics. We train our model in two stages: a bidirectional model is first finetuned with motion-control conditioning, then a causal autoregressive model is trained with additional structured scene memory, further improving physical consistency. PhysStream enables interactive, mid-generation control over multi-object tabletop rigid-body scenes---a capability not supported by prior methods---reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines on synthetic benchmarks, and is preferred by human evaluators in over 85% of in-the-wild comparisons. Please check our website for more details: https://czzzzh.github.io/PhysStream
Chuhao Chen, Peter Wonka, Chaoyang Wang +4
Sep 14, 2026cs.CV

Physics-Aware Video Generation via Agentic Planning and Graph-Guided Optimization

Video diffusion models (VDMs) have demonstrated remarkable capabilities in synthesizing high-fidelity, photorealistic video content. However, they fundamentally lack an intrinsic understanding of physical laws and frequently produce visually appealing but causally illogical sequences characterized by structural hallucinations and physically implausible dynamics. Injecting physical awareness via training-free test-time optimization is a promising alternative, yet existing methods rely on global gradient updates and rigid scheduling heuristics that inadvertently corrupt passive backgrounds and fail to model complex dynamic state changes. To address this, we propose PhysPlan, a novel training-free guidance framework that shifts the paradigm from stochastic visual interpolation to agentic physics simulation. First, a VLM operates as an iterative cognitive simulator, decomposing multimodal inputs into a Chain-of-Visual-Thought to create a multimodal representation of kinematic trajectories and 3D depth geometries. Second, these signals drives an object-centric test-time optimization. Unlike prior training-free methods that rely on global gradients and rigid scheduling heuristics, PhysPlan introduces Object-Centric Gradient Routing to isolate kinematic modifications and completely lock the passive environment. Furthermore, our Kinetic Intensity Profiling dynamically parameterizes framework hyperparameters to accommodate the varying severity of physical deformations. Extensive evaluations on the PhyGenBench and Physics-IQ benchmarks demonstrate that PhysPlan significantly outperforms both foundational and controllable VDM baselines, offering a promising approach for improving the physical understanding of video generation.
Minh-Loi Nguyen, Xuan-Vu Le, Thanh-Toan Do +3
Sep 14, 2026cs.AI

Converting Sequenced Fuzzy Cognitive Maps to Causal Virtual Worlds with Large Video Generators

We show how users can create and manipulate causal virtual worlds with large-language-model (LLM) and large-video-model agents. The approach uses feedback fuzzy cognitive maps (FCMs) both to model the granular causal structure of the virtual world and to guide its causal evolution. The local causal rules are partial or fuzzy while the FCM's feedback structure produces global equilibria that define causal scenarios. A sequence of \emph{dynamical} meta-rules of the form ``If A\mathcal{A} then B\mathcal{B}" define the causal scenes of the virtual-world video. The if-part causal pattern A\mathcal{A} perturbs the FCM's virtual world at the user's or agent's discretion. The FCM's transient feedback dynamics define the meta-rule's causal arrow of implication. The then-part B\mathcal{B} is the resulting equilibrium attractor such as a FCM limit cycle or fixed point. Our algorithm extracts these meta-rules from the FCM and guides the LLM agent to write a script based on the FCM meta-rule sequence. The large video generator converts the meta-rule into a video scene in accord with the flow of the dynamics. We applied the agent-based technique to a simple FCM that describes an undersea world of dolphins and sharks. Google's Gemini 3.1 generated the script and Google's Veo 3.1 generated the dolphin-shark video. The approach is general and can scale by mixing larger FCMs and AI agents to produce more immersive virtual worlds.
Akash Kumar Panda, Olaoluwa Adigun, Bart Kosko
Sep 8, 2026cs.LG

Geodesic-informed Generative Diffusion Model For Topology-preserved Image Video Generation

Generative diffusion models have emerged as a class of powerful techniques for various imaging applications, including but not limited to synthesis, reconstruction, and segmentation. Despite their success, current generative models pose two key limitations. First, they primarily rely on image intensity and texture information, with limited attention to underlying object geometry. As a result, they do not guarantee geometric or topological consistency during the generation process, which is a crucial requirement for high-stakes domains such as computational anatomy, biology, and robotics, where preserving object structure is critical. Second, existing models fail to explicitly learn or represent shape changes in the generative process. Such deformation dynamics remain occluded within network parameters; hence leaving the transformation process uninterpretable and physically uninformed. To address these challenges, we introduce IGG (Image Generation informed by Geodesic dynamics), a novel framework that integrates topology-preserving geodesic principles into the diffusion-based generative process. In contrast to conventional methods that operate in image intensity space, IGG learns and synthesizes diverse samples within geodesic deformation spaces, where geometric object changes are learned as smooth and invertible smooth mappings from a given template/source image. Our code is publicly available at https://github.com/nellie689/IGG.
Nian Wu, Nivetha Jayakumar, Jiarui Xing +1
Sep 8, 2026cs.CV

VI-Bench: Benchmarking Prompt Inversion from AIGC Videos

Recent advances in video generation have made prompt-based control increasingly central to AIGC video generation. Prompts specify what a video should depict and how it should be represented, controlling factors such as visual style or camera behavior. Understanding this recoverability is important both for creative reuse and editing, and for assessing prompt leakage risks. However, existing video understanding benchmarks do not measure this capability: a caption may describe what is visible, but a replayable prompt must recover the generation-relevant controls needed to reproduce the video. To address this gap, we introduce VI-Bench, a benchmark built from 16.1 million real-user prompts and 900 human-verified AIGC videos. VI-Bench spans three progressively harder settings, namely single-shot semantic grounding, control over style and camera behavior, and multi-shot compositional inversion, and evaluates five generation-critical dimensions: subject, action, scene, style, and camera. We evaluate 18 representative VLMs, including 2 proprietary and 16 open-source models on VI-Bench, using an Inversion Score that measures prompt-level alignment with the original prompt and video-level fidelity of the regenerated video. The results reveal substantial limitations: even the strongest model achieves only 0.632 on Inversion Score, performance degrades sharply as samples require richer control and multi-shot reasoning, and models often produce plausible prompts whose regenerated videos deviate from the reference. These findings show that video prompt inversion is a distinct and under-evaluated capability requiring models to transform visual understanding into replay-stable generative control.
Wulin Xie, Rui Zhao, Kecen Li +5
Sep 1, 2026cs.CV

H3-World: Turning Language Understanding into World Control

We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.
Danze Chen, Zeqing Wang, Ziyue Lin +2
Sep 1, 2026cs.CV

Physically Plausible Video Generation via Visual-Semantic Chain-of-Events Conditioning

Physically Plausible Video Generation (PPVG) seeks to synthesize videos consistent with physical principles, yet remains challenging due to underspecified natural language conditioning. Advanced chain-of-thought (CoT) frameworks augment prompts with physical knowledge. However, such prompts describe physical phenomena holistically, overlooking intermediate states and transition dynamics. In this paper, we reformulate PPVG as event-centric generation by representing physical evolution as a chain of causally connected and physically constrained events. Our framework comprises three key modules: (1) Physics-driven Event Chain Reasoning. This module decomposes physical phenomena into causally connected events represented by evolving scene graphs. Formula-derived physical quantities are bound to relevant objects and interactions, characterizing the direction and magnitude of each event transition. (2) Transition-aware Routed Keyframe Conditioning. This module routes each event to a specialized keyframe synthesis operator for appearance variation or object transformation. Consecutive keyframes are injected as residual guidance during denoising, enabling smooth visual transitions between event-boundary states. (3) Physics-injected Contrastive Semantic Guidance. This module constructs physics-informed positive and counterfactual negative prompts for classifier-free guidance, steering generation toward plausible dynamics and away from physics-violating counterparts. Experiments on PhyGenBench, VideoPhy, PhyWorldBench, and Physics-IQ demonstrate that our framework generates videos with superior physical plausibility across diverse domains.
Zixuan Wang, Yixin Hu, Wen Li +4
Aug 30, 2026cs.CV

Off-Manifold Refinement: Guiding Video Generators with a Frozen World Model

Modern video generators routinely fail at physical dynamics: objects float, trajectories violate gravity, contacts vanish. Standard denoising and flow-matching objectives fit visual data distributions but do not explicitly penalize such physical violations. Existing remedies can improve physical consistency, but typically add substantial inference or training cost. Candidate-selection methods generate and score multiple videos, while gradient-based world-model guidance repeatedly decodes and re-encodes intermediate estimates. Generator-internal refinement adds perturbation and re-denoising loops, whereas post-training requires curated data and additional optimization. We propose Off-Manifold Refinement (OMR), an inference-time method that instead injects world-model feedback directly into a single sampling trajectory. During scheduled middle ODE steps, we augment the generator velocity with the gradient of an adapter-space V-JEPA 2.1 surprise energy. This external correction can move the latent away from the uncorrected sampling trajectory and toward regions ranked as more physically plausible by the frozen predictor, after which the generator continues rendering from the corrected state. A small trained latent-to-embedding adapter keeps the gradient tractable at inference, and both the video generator and the world model remain frozen. On our fixed 400-prompt VideoPhy-2 detailed subset, OMR lifts the joint Semantic-Adherence-and-Physical-Commonsense metric from 47.0% to 52.0% (+5.0pp absolute, +10.6% relative) over the base Wan2.2-T2V-A14B sampler. On a separate fixed 50-prompt efficiency subset, it requires 1.71×1.71 \times the base runtime rather than the multiplicative cost of reward/search alternatives. Project page: https://itruonghai.github.io/omr.
Hai Nguyen-Truong, Tuan-Anh Vu, Dang Huynh
Aug 26, 2026cs.CV

4DStreamCtrl: Interactive Video Generation with Online 4D Control

Generative video models now synthesize footage nearly indistinguishable from reality. Their promise as interactive tools hinges on fine-grained control of how objects and the camera move over time, yet each existing approach captures only part of this: camera-parameter methods steer the viewpoint but cannot move objects, 2D-trajectory methods act in the image plane and ignore depth and occlusion, and recent 3D methods add geometry but run only offline at a fixed length. In particular, none combines 3D-consistent control of both camera and objects with real-time, streaming generation. Here we show that camera motion, object trajectories, and depth can be unified into a single 3D point-track representation, from which one model performs joint camera and object control, depth editing, and motion transfer in a single forward pass. To learn this interface at scale, we mine in-the-wild video for 3D motion supervision, yielding OpenVidHD-Motion3D, and encode it with a lightweight Geometric Motion Head that plugs into a pretrained video diffusion model. Because this encoder is temporally separable, we distill the model into a causal streaming student that generates arbitrarily long video in four denoising steps at memory independent of length. This unified design surpasses prior camera-only, 2D, and offline-3D methods in motion-control precision while covering modalities they address only in isolation. 4DStreamCtrl runs at 20 FPS on a single high-end GPU for 480p video and stays temporally coherent over hundreds of frames, enabling, to our knowledge, interactive 4D-controllable streaming generation for the first time. More broadly, grounding generation in explicit 3D geometry with efficient causal inference points toward interactive world models with closed-loop spatiotemporal control, from controllable simulators to real-time visual imagination for embodied agents.
Shiqian Li, Chenguo Lin, Zhiguang Liu +4
Aug 10, 2026cs.CV

Illusion or Integrity? Geometrical Consistency Metric for AIGC Video Quality Evaluation

Recently, AI-driven video generation has attracted considerable attention. This surge increases the demand for reliable video quality assessment (VQA) metrics to evaluate AI-generated content (AIGC) videos and guide model optimization. Existing studies assess video quality through visual harmony, video-text consistency, and domain-specific alignment, yet lack quantitative metrics for measuring fidelity to physical laws. To address this limitation, we present a novel benchmark that evaluates the quality of AIGC videos based on their compliance with physical principles by quantitatively measuring geometric consistency across frames extracted from generated sequences. This serves as a proxy for estimating the extent to which generated videos conform to real-world physical rules. Specifically, GeoCon-Bench captures global motion through translation estimation, fits homography or fundamental matrix models using background correspondences, and reports complementary metrics, including inlier ratio and geometric error. We also release a dataset containing 20 scenes across six motion categories. Experiments on state-of-the-art AIGC models demonstrate the reliability of GeoCon-Bench as a video quality assessment metric.
Yifei Xue, Yuanchen Fei, Hao Zhang +3
Aug 3, 2026cs.CV

UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation

Controlling human motion and camera movement is essential for faithful human-oriented video generation, yet remains challenging in multi-person scenes with large body motions, occlusions, and dynamic cameras. Existing pipelines typically rely on visual motion sequences, such as skeleton maps, pose maps, or rendered body representations, for motion control, while using camera embeddings for camera control. Such heterogeneous control interfaces force video generation models to reconcile pixel-aligned visual cues with non-visual geometric embeddings, making motion-camera attribution difficult and sensitive to camera estimation errors. We propose \textbf{UniMoCa}, a representation-driven framework that unifies motion and camera controls in visual space. At the core of UniMoCa is \textbf{Motion-Camera Visual Proxy} (\textbf{MCVP}), a mutually-sharable novel representation that converts 3D human motion and camera trajectories extracted from driving videos into an identity-neutral visual proxy. MCVP renders temporally aligned human geometry under the recovered camera trajectory and augments it with explicit camera trajectory markers, replacing heterogeneous visual-parametric controls with distinguishable visual cues. As both control factors are represented in the same visual space, they become mutually compatible rather than heterogeneous, enabling consistent joint reasoning and editing during video generation. We further curate a \textbf{MCVP-Video} dataset covering complex actions, multi-person interactions, and diverse camera trajectories. Experiments based on the Wan2.2 I2V show that UniMoCa achieves substantial gains in human motion control, camera control, temporal consistency, and camera-aware robustness with minimal additional complexity. More details are shown in our Project page: https://tanliming-daniel.github.io/UniMoCa/.
Liming Tan, Ye Chen, Hao Zhang +3
Jul 29, 2026cs.CV

FreqForcing: Autoregressive Long Video Generation via Spectral Self-Anchoring

Autoregressive video diffusion models enable real-time streaming video generation. However, errors introduced during self-rollout accumulate over long horizons, manifesting as color drift, motion stagnation, and eventual visual collapse. In this paper, we characterize this phenomenon from a frequency-domain perspective: error accumulation appears as a pronounced energy drift in the low-frequency bands. We further investigate the effectiveness of attention sink in the frequency domain, and find that it improves the video quality by alleviating the spectral energy drift to some extent, but cannot fully resolve it. Motivated by the above analysis, we propose FreqForcing, a training-free framework that addresses error accumulation in long-video generation via Spectral Self-Anchoring (SSA). The proposed SSA leverages the low-frequency components of anchor attention to maintain long-horizon visual stability, while preserving dynamic motion through the high-frequency components of local attention. Our FreqForcing extends Self-Forcing pretrained on 5s clips to two-minute generation, achieving 24x extrapolation. Extensive experiments show that FreqForcing outperforms existing training-free methods quantitatively and qualitatively while remaining competitive with representative training-based approaches.
Jiatong Li, Leo Liang, Linghe Kong +1
Jul 29, 2026cs.CV

Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

We present Visko Orbis 1.0, a Live Model for real-time, interactive long video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. The generator is factorized causally in time, matching the causal structure of physical dynamics, and is aligned with a latent world-model reward for predictive consistency. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers 4K video generation at 24 FPS in real time, using an optimized GPU serving engine. In quantitative evaluations, Visko Orbis 1.0 achieves the best DOVER aesthetic and technical scores and the best VideoAlign visual and motion quality, and leads three physical-plausibility protocols (VideoPhy-2, Physics-IQ, and VBench-2.0 Physics); in long-form Arena comparisons, it obtains the highest overall-preference and temporal-stability ratings among all the state-of-the-art real-time interactive video generation systems.
Xiangbo Gao, Siyuan Yang, Ping He +12
Jul 29, 2026cs.CV

CineWeaver: Training-Free Reference-Controllable Multi-Shot Long Video Generation for Cinematic Storytelling

Cinematic video generation is challenging for text-to-video diffusion models due to concurrent requirements on multi-shot generation, fine-grained controllability over characters and scenes, and long-form generation across extended temporal horizons. Existing methods rely on customization and retraining to separately address specific requirements, and cannot simultaneously fulfill all the requirements with a unified framework. In this paper, we shed light on the training-free paradigm with the key insight that the difficulty of multi-shot generation arises from a structural bias toward temporal continuity in pretrained video diffusion models, and consequently, propose a unified framework named CineWeaver to achieve reference-controllable multi-shot long-video generation without retraining. We manipulate positional encoding and attention patterns to break temporal continuity during inference to enable clear shot transitions using pretrained video diffusion models. Furthermore, we extend the proposed framework with a shot-routed reference conditioning mechanism for per-shot fine-grained controllability, and develop an anchor memory mechanism to allow long-form generation with consistent global appearance cues. To our best knowledge, CineWeaver is the first unified framework to simultaneously enable \textbf{long-form}, \textbf{reference-controllable}, and \textbf{multi-shot} video generation in a training-free fashion. Experimental results demonstrate that CineWeaver produces high-quality cinematic videos of long durations with consistent identities, stable global appearance, and clear shot transitions. The project page is available at: https://cineweaver.github.io.
Yuyang Huang, Yabo Chen, Wenrui Dai +6
Jul 28, 2026cs.AI

Physics-Grounded Fluid Video Generation with a Simulation Dataset and Dual-Stream Optical-Flow Supervision

Video diffusion models generate visually compelling content but routinely violate elementary physics when the subject involves fluids: liquid columns break apart in mid-air, container water levels fail to rise as liquid is poured in, and splashes disperse without regard to momentum or gravity. We attribute this gap to the fact that large-scale video-text corpora contain almost no explicit motion supervision, so models learn to imitate fluid appearance rather than dynamics. We address this with two contributions. First, we build a physics-simulation fluid dataset combining 1,638 MPM-simulated pouring/sloshing videos with 2,320 keyword-filtered real pouring videos mined from stock footage, plus two held-out test sets: a 1,515-video real-video benchmark and an 18-prompt text-to-first-frame generalization benchmark. Second, we introduce a dual-stream image-to-video architecture built on a pretrained diffusion-transformer video generator. It augments the standard RGB decoder with a lightweight Optical-Flow Decoder branch trained with explicit end-point-error and smoothness losses, fused into the RGB stream via zero-initialized convolutions so the pretrained backbone starts undisturbed. Only the two decoders are updated; the encoder, temporal transformer, and text encoder remain frozen. Across two model scales (1.3B and 14B) and two test sets, our method improves VideoPhy-2 Physical-Commonsense and Video-Quality scores over the frozen backbone by up to 8.75 and 4.65 points, outperforms a leading open competitor, and is preferred by human raters in a blind study. A direct optical-flow read-out evaluation further shows an end-point error as low as 0.54 pixels in-distribution, confirming the model has internalized a coherent motion prior rather than merely improving surface appearance.
Ruijie Su, Yuanzhi Liang, Xiaohua Xie +1
Jul 20, 2026cs.CV

Surprise Forcing: What to Remember, When to Skip in Long Video Generation

Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly non-stationary sequence. A rolling key-value cache forgets distant visual evidence even when that evidence remains important, while every generated chunk receives the same number of denoising passes irrespective of its actual difficulty. We introduce Surprise Forcing, a training-free framework that treats both limitations as online resource-allocation problems. A Surprise-Gated Memory Bank summarizes evicted frames with value-token descriptors, evaluates them using complementary global-deviation and nearest-neighbor novelty signals, and regulates admission through a feedback-controlled budget in normalized score space. Priority-based replacement and relevance-aware routing then keep the external memory compact and useful. In parallel, Surprise-Aware Denoising estimates chunk difficulty from the maximum adjacent-frame cosine distance after the first denoising pass and uses a local percentile scheduler to skip intermediate steps for comparatively easy chunks. Experiments on VBench, VBench-Long, and VBench-2.0 show that the proposed allocation strategy improves long-horizon consistency and visual quality while retaining real-time streaming throughput.
Shuwei Shi, Zhen Li, Muyao Niu +4
Jul 20, 2026cs.CV

FlowMimic: Mask-free Visual Editing and Generation with Pixel-pair Warped Flow Field for Online Video Editing Data Generation and Modality Mimicry

In line with the prevailing direction of vision research, we explore the integration of both generation and editing capabilities for video and image modalities within a single model. Current approaches to collecting video editing data typically depend on labour-intensive, time-consuming curated procedures--involving object mask annotation, the use of error-introducing pair synthesis via I2V model and ControlNet-like guidance, and VLM-based quality filtering or refinement--and demonstrate limited task scalability. As a result, the diversity of editing tasks remains substantially narrower than that available for image editing models. We develop a pixel-pair temporal warped flow field that can directly generate corresponding video editing samples in real time from image editing samples, and we demonstrate across multiple levels of video editing tasks that a model can learn video editing using only such data. We regard the image modality as a particular form of the video modality. Accordingly, we design a modality mimic generation loss and a modality mimic editing loss to relatively align the capabilities--and thereby the output distributions--of the two modalities through mutual imitation. Moreover, language-based visual editing entails the comprehension of the editing instruction and the reference visual content, the localization of the region corresponding to that instruction within the reference visual contents, and the modification of that region alone. Existing approaches predominantly rely on external aids, such as fine-tuning an additional MLLM or explicitly supplying a mask sequence as auxiliary input during inference. In contrast, we aspire for the model to internalize this capability. To that end, we introduce sense-related tasks--for instance, referring expression segmentation--along with corresponding editing-region-aware latent-level loss and attention-level loss.
Dingyun Zhang, Lixue Gong, Wei Liu
Jul 17, 2026cs.CV

SlotMem: Character-Addressable Internal Memory for Narrative Long Video Generation

Maintaining recurring character identities across scene transitions and long temporal gaps is a central challenge in narrative long video generation. Methods targeting global consistency often retrieve memory using cues that are not aligned with character identity preservation, while recent character-centric variants still rely on coarse frame-level kv memory that entangles identity with incidental visual factors and lacks a continuous update mechanism under limited memory capacity. To address these limitations, we propose \textbf{SlotMem}, a character-addressable internal memory framework for multi-character narrative long video generation. Specifically, SlotMem uses a Character-Semantic Probe to localize character-relevant visual tokens from cross-attention responses, and a Memory Encoder to compress DiT tokens into compact role-wise slot memory. As generation proceeds, a Memory Writer conservatively updates each character's memory with new observations, while Character-Wise Cross-Attention retrieves the role memory and injects it only into localized tokens of the same character. Experiments on multiple narrative long video generation benchmarks show that SlotMem improves long-range character consistency over existing baselines, while maintaining comparable video quality. Our code is available at https://github.com/YilaiLiu-HKU/SlotMem.
Yilai Liu, Xin Zhang, Shiyuan Zhang +1
Jul 17, 2026cs.CV

PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generation

Recent advances in physics-grounded video generation leverage physics simulation as a physical prior to guide video synthesis toward physically plausible outcomes. The simulation process is controlled by physical specifications, which are typically generated by a vision-language model in a single pass. Such one-shot prediction often fails to accurately translate user intent into executable simulations, particularly for fine-grained object dynamics, complex motion trajectories, and temporally structured interactions. In this paper, we propose PhysAgent, a reflective agentic framework that closes the loop among physical program generation, physics simulation, stage-specific verification, and targeted program repair. Beyond improving the control of coupled physical parameters, our framework enables the agent to progressively realize complex trajectories, multi-stage interactions, and precise event outcomes by treating each physical program as an executable hypothesis. In addition, we design a set of physics-control APIs to support more stable and complex motion behaviors. Extensive experiments demonstrate that PhysAgent produces more physically plausible videos, achieves better prompt alignment, and generalizes more effectively across diverse physical scenarios.
Qirui Li, Jinkun Hao, Yibo Li +3
Jul 4, 2026cs.CV

Reward Lightning: Fast Video Generation via Homologous Preference Distillation

Achieving simultaneous preference alignment and distillation acceleration in video diffusion models remains an open challenge. Existing methods optimize the two objectives over mismatched representation spaces, where improving one objective often compromises the other. To overcome this, we propose Reward Lightning, a unified framework that aligns and accelerates a video diffusion model within a single shared representation. Its central principle is homology: both objectives are evaluated on identical latent features, which mitigates the gradient conflicts that arise when they are optimized over disjoint representations. As a foundational component, we first introduce a latent reward model (LRM) that scores videos directly in the latent space, without decoding back to the pixel space. Building on the LRM, homologous preference distillation (HPD) reuses this shared backbone to perform adversarial distillation and preference alignment jointly, yielding few-step generators that remain faithful and well aligned. Extensive experiments demonstrate that the LRM surpasses pixel-level and latent-level reward baselines by 11.0%11.0\% and 14.7%14.7\% in preference accuracy, and that Reward Lightning generates high-fidelity videos in merely 11 to 44 steps, improving the average VBench score by 2.1%2.1\% while leading in text alignment, motion quality, and visual quality. Project page: https://reward-lightning.github.io.
Jiaxiang Cheng, Bing Ma, Xuhua Ren +4
Jun 20, 2026cs.CV

CoDMD: Copula-aware Distribution Matching Distillation for Fast Video Generation

Few-step distillation for video diffusion models has attracted significant attention, driven by the urgent demand for efficient deployment in real-world scenarios. However, Distribution Matching Distillation (DMD), a leading paradigm, tends to degrade under limited NFE budgets, manifesting in video generation as layout instability, oversaturation, and broken motion dynamics. We trace this failure to a structural limitation: standard DMD is an intra-sample distribution-matching objective with coordinate-wise gradients, and thus imposes no explicit constraint on the relational geometry across batch elements or temporal frames, leaving the underlying copula largely unregulated. Combined with the mode-seeking tendency of its reverse-KL objective, this absence of relational guidance makes DMD prone to collapsing into local optima in the few-step regime. Motivated by this insight, we propose Copula-aware DMD (CoDMD), a lightweight relational regularizer that reuses score estimates already produced by the frozen teacher and the online fake model to construct pairwise relation matrices across samples and frames. These are matched through a supplementary distributional objective that requires no additional networks, datasets, or sampling trajectories. On the Wan-2.1-T2V model series at 1.3B & 14B scales, CoDMD distills 50-step teachers into 4-step students, achieving an approximate 25×\times speed-up while attaining VBench scores of 84.46 & 84.87, outperforming prior trajectory-based (rCM 82.81 & 84.05) and distribution-based (DMD 83.38 & 83.81) methods.
Wenhu Zhang, Kun Cheng, Changyuan Wang +7
Jun 18, 2026cs.CV

GroundShot: Visually Consistent Multi-Shot Long Video Generation via Entity-Grounded Shot Scheduling

Generating visually consistent multi-shot videos remains an open challenge. As videos span more shots, inconsistencies can accumulate across shots, causing entities that reappear across shots -- characters, objects, and locations -- to drift away from how they first appear. We observe that viewers judge consistency by comparing each later appearance of an entity with its first clear appearance; the visual quality of this initial appearance sets the consistency ceiling for all that follows. Motivated by this, we present \textbf{GroundShot}, a training-free, model-agnostic agentic framework for entity-grounded multi-shot generation. GroundShot builds an entity-level visual memory online from accepted generated shots: it schedules shots' generation order by their expected usefulness as entity references, grounds entities from generated videos, verifies their reliability before adding them to memory, and retrieves suitable entity references from memory before each shot is generated. To evaluate this entity-centered view of consistency, we further introduce \textbf{GroundBench}, a diagnostic benchmark that measures consistency at the entity level while isolating controlled challenge dimensions. Experiments show that GroundShot improves multi-shot consistency over existing methods while requiring no additional training or model modification.
Yixuan Lai, Tianjia Shao, Kun Zhou +3
Jun 15, 2026cs.CV

DreamX-World 1.0: A General-Purpose Interactive World Model

DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16,FPS on eight RTX,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.
DreamX Team, Yancheng Bai, Rui Chen +20
Jun 12, 2026cs.CV

NEXUS: Neural Energy Fields for Physically Consistent Contact-Rich 3D Object Dynamics

Physics-grounded video generation requires controllable 3D object dynamics that remain physically consistent under contact, deformation, and external forcing. Existing trajectory-based methods often model isolated physical effects, making it difficult to compose conservative and non-conservative dynamics in contact-rich 3D scenes. We present NEXUS, a neural energy-field framework for contact-rich 3D object dynamics. NEXUS represents each object as a structural graph and constructs dynamic object-object and object-environment contact graphs. Inspired by Hamiltonian Neural Networks, NEXUS formulates motion through scalar energy and dissipation terms rather than directly predicting states or accelerations. Conservative effects, including gravity and elastic deformation, are composed as additive energy terms, while non-conservative effects such as damping and impact-induced energy loss are modeled with learned Rayleigh-style dissipation. Forces are derived by differentiating the energy and dissipation functions and rolled out with a multi-substep semi-implicit integrator. Across controlled trajectory benchmarks, NEXUS improves long-horizon accuracy over representative learned and physics-structured dynamics baselines under varying mechanical properties and physical-effect compositions. We further show that NEXUS trajectories provide effective guidance for contact-rich video generation, improving physical plausibility while maintaining competitive visual quality.
Qizhen Ying, Guangming Wang, Yangchen Pan +3
Jun 12, 2026cs.CV

Memento: Reconstruct to Remember for Consistent Long Video Generation

Long-form video generation requires recurring subjects to remain consistent across various shots, viewpoints, motions, and scene transitions. Existing temporal decomposition methods improve scalability by generating videos shot by shot. However, they mainly focus on optimizing plausible next-shot continuations without verifying whether the historical memory preserves identity-critical subject evidence. Consequently, as generation proceeds, recurring subjects may be diluted, overwritten, or forgotten. In this paper, we propose Memento, a subject-reconstruction-guided framework that treats subject preservation as an explicit identity grounding problem, based on the premise that a memory bank faithfully preserving a subject should support reconstructing that subject from memory alone. Specifically, Memento jointly trains autoregressive next-shot generation with memory-based subject reconstruction, recovering target appearances using historical memory and global story captions. To disentangle long-range subject evidence from short-range cues, Memento introduces a dual-query memory mechanism, where one query retrieves identity-relevant memory and the other selects short-context keyframes for coherent continuation. Additionally, a subject-aware cinematic data pipeline provides precise reconstruction supervision via consistent, pronoun-free subject descriptions. Experiments demonstrate that Memento achieves state-of-the-art performance in long-term subject consistency, cross-shot coherence, and visual quality.
Xuan Wei, Longbin Ji, Guan Wang +5
Jun 11, 2026cs.RO

GenHOI: Contact-Aware Humanoid-Object Interaction by Imitating Generated Videos without Task-Specific Training

Humanoid-Object Interaction (HOI) is a fundamental capability for humanoid robots, yet it remains challenging due to the tight coupling between dynamic balance and stable interaction with diverse objects. Existing methods often require time-consuming task-specific policy training or rely on rigid trajectory replay, which limits their ability to accommodate novel interaction scenarios. In this work, we present \textit{GenHOI}, a simple yet effective framework that enables humanoid robots to perform diverse object-interaction tasks in a zero-shot manner by directly imitating a single generated video, without task-specific training or physical demonstration data. GenHOI first reconstructs the robot-object scene in simulation and renders a first-frame image, which, together with the language command, conditions the synthesis of a task-oriented interaction video. The generated video is then analyzed to identify interaction-relevant contact events and estimate hand-object contact regions, which are encoded as object-centric geometric constraints that convert visual interaction cues into physically grounded optimization priors. Guided by these priors, the reference motion recovered from the video is refined and smoothed to resolve the scale ambiguity inherent in 2D video generation, while adapting a single reference trajectory to unseen robot-object relative poses. The optimized trajectory is finally executed by a closed-loop tracking controller. We validate the proposed framework in extensive simulation and real-world experiments across diverse object-interaction tasks, including box grasping, asymmetric bimanual chair carrying, table lifting from below, and cylindrical-object enveloping.
Zhihai Bi, Qiang Zhang, Guoyang Zhao +8
Jun 10, 2026cs.CL

Helping Figures Tell their Story! Paper-Grounded Video Generation Explaining Complex Scientific Figures

Scientific figures compress complex pipelines into a single canvas, yet understanding them requires paper-grounded, step-by-step narration aligned with visual highlights a capability missing from current video generation systems and benchmarks. To address this, we introduce paper-grounded figure-to-video generation: generating narrated, region-grounded walkthrough videos from a figure and its paper. We propose MINARD (Multimodal Interpretation of Narrated Architecture via Region Decomposition), a pipeline that generates paper-grounded narrations and sequentially grounds them to figure regions. We also release FigTalk, a benchmark with new sequential and component-level grounding metrics derived. On FigTalk, MINARD generates humanlike, paper-faithful narrations and outperforms narration-conditioned figure spatial grounding compared to existing approaches in both automatic and human evaluation
Ishani Mondal, Javad Baghirov, Jordan Boyd-Graber
Jun 6, 2026cs.CV

VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation

Recent agent frameworks such as Claude Code, Codex, and OpenClaw are strong at tool use and orchestration, but whether they can handle long video generation, a long-horizon multimodal task, remains underexplored. Unlike earlier video agents whose pipeline is handcrafted, these frameworks can build and refine their own workflows. We introduce VideoWeaver, an agent harness and benchmark that evaluates and evolves skills for long video generation, where an agent turns a single instruction into a long video by composing foundation skills into its own workflow rather than following a predefined pipeline. The benchmark has 16 task categories and 285 cases, with references spanning text, image, audio, video, and their combinations. Because errors can arise at any stage and not just in the final video, we propose an agent-as-judge that inspects both the execution trace and the final video, grounding its scores in evidence such as metadata and intermediate files. Using this feedback, we further design a skill evolution algorithm that refines and merges the agent's skills. Across multiple frameworks and models, we find that an explicit composition skill improves the generation process over using foundation skills alone, that skill evolution further improves output quality, and that performance varies notably across harness and model choices. The proposed agent-as-judge also aligns well with human judgments, especially on process metrics. Code and dataset is available at https://github.com/JianhuiWei7/VideoWeaver
Jianhui Wei, Jie Tan, Hengchuan Zhu +6
Jun 5, 2026cs.CV

CultureScore: Evaluating Cultural Faithfulness in Video Generation Models

As video generation models like Veo 3.1 and LTX-2 advance, their ability to accurately represent diverse global cultures remains a critical yet understudied frontier. Current metrics, such as VideoScore, only measure visual quality but offer no mechanism for assessing cultural faithfulness. Consequently, a model that replaces a Namaste with a handshake receives the same score as one that generates the gesture correctly. We propose CultureScore, a compositional evaluation framework that decomposes cultural faithfulness into three granular dimensions: Identity (who is represented), Context (culturally localized background), and Behavior (normative gestures and interactions). We operationalize this framework through an evaluation suite spanning 10 countries, yielding 6,174 generated videos across three state-of-the-art models. Our evaluation reveals that no current model achieves culturally faithful video generation: the best-performing model reaches only 56.8% overall CultureScore, with Behavior the most challenging dimension, which remains below 52.1% across all models. Furthermore, human preference rankings align directionally with CultureScore but are inverted relative to VideoScore; the highest-scoring model on visual quality was ranked last by annotators, underscoring that cultural faithfulness is an essential criterion for equitable video generation. Data and code are available at https://huggingface.co/datasets/ankurani/CultureScore.
Anku Rani, Wei Dai, Shravan Nayak +3
Jun 3, 2026cs.MM

Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation

We present Echo Infinity, an autoregressive (AR) framework towards real-time infinite video generation that employs a learnable evolving memory to dynamically filter, abstract, and compress any-length history at constant cost. Existing methods mainly curate memory with predefined KV-cache schedules, fixed-ratio heuristic compression, or inference-time RoPE adaptation. These designs inevitably lose historical information and amplify compounding errors due to their limited cache window and ignorance of autoregressive generation noise. Inspired by human memory consolidation, Echo-Infinity replaces handcrafted memory curation with learnable Memory Query, which are updated by attention and a gating mechanism when past frames are evicted from the local window. The queries are optimized end-to-end with the video diffusion transformers (DiTs), forming an evolving memory that supports arbitrary compression ratios with constant computation independent of video length. They also act as a generalizable generation prior, improving quality even when only the optimized initial state is used. We further introduce Unified Relative RoPE Recipe, which anchors the sink frames to start from id 0 and lets the newest frame id grow at most to the DiTs' pretrained maximum temporal RoPE id throughout training and inference, freeing the model from the finite RoPE constraint and closing the train-test RoPE extrapolation gap. In long and short video generation, Echo-Infinity achieves state-of-the-art performance, and, to our knowledge, demonstrates promising 24-hour (>1.3 M frames) real-time rollouts for the first time, suggesting a practical path toward infinite video generation.
Yuxuan Bian, Zeyue Xue, Songchun Zhang +9
Jun 1, 2026cs.CV

LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation

Autoregressive (AR) video diffusion enables variable-length synthesis, but long-horizon generation often suffers from accumulated errors and identity drift. For efficiency, existing methods commonly adopt sliding-window attention during generation. This creates an irreversible generation trajectory: once the active window accumulates appearance errors, subsequent generations can only condition on this degraded trajectory and drift further away. We address this limitation by formulating long video generation as a retrieval-augmented generation (RAG) problem. Rather than relying solely on the recent window, we treat previously generated latents as a dynamic, searchable history. We propose LongLive-RAG, a general retrieval framework for AR video generation. At each new block, LongLive-RAG uses a query embedding to retrieve relevant historical latents. This lightweight retrieval step adds only a small overhead relative to generation and lets the generator condition on non-local context instead of only the recent window. To make retrieval more discriminative, we introduce the Window Temporal Delta Loss that suppresses redundant local similarity and encourages embeddings to capture meaningful temporal changes. Together, these components help reduce error accumulation caused by sliding-window attention. Experiments across multiple AR backbones and generation lengths show improved long-video quality and the best average VBench-Long rank. To our knowledge, among open-ended AR long video generation methods, LongLive-RAG is the first to formulate self-generated latent history as content-addressable retrieval memory. Code is available at https://github.com/qixinhu11/LongLive-RAG.
Qixin Hu, Shuai Yang, Wei Huang +2
Jun 1, 2026cs.CV

Retrieve What's Missing: Coverage-Maximizing Retrieval for Consistent Long Video Generation

Maintaining long-term geometric consistency remains challenging for long-horizon autoregressive video generation. Memory-augmented generative models address this by retrieving historical frames, but their effectiveness depends on two key design choices: what 3D-geometric evidence should represent past observations, and how memory frames should be selected from this evidence. Existing methods often rely on camera poses or field-of-view overlap, which are lightweight but too coarse to reason about pixel-wise visibility, or use explicit 3D reconstruction, which provides fine-grained evidence but is costly to maintain over long rollouts. We propose Coverage-Maximizing Retrieval-Augmented Generation (COVRAG), a depth-based memory retrieval framework that uses pretrained 3D priors to construct a target-view coverage map as lightweight 3D memory evidence. For frame selection, COVRAG maximizes residual coverage gain, iteratively retrieving frames that explain target-view regions not covered by the current context or previously selected memories. To improve scalability in long-video generation, we introduce sliding-window depth caching for efficient geometry estimation. Experiments on RealEstate10K and DL3DV10K show that COVRAG improves long-horizon geometric consistency while maintaining low latency compared to baselines.
Minseok Joo, Dogyun Park, Taehoon Lee +2
Jun 1, 2026cs.CV

Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation

Generative video models have achieved remarkable visual fidelity and temporal coherence, yet intentional camera control remains elusive. Existing frameworks treat camera motion as a byproduct of pixel synthesis, producing trajectories that are stochastic, spatially inconsistent, and indifferent to the human subject driving the scene. In this work, we present Auteur, a method for language-driven, human-centric camera framing in generative video. Our core insight is that professional filmmakers conceive shots not as world-space trajectories but as framings defined relative to the actor, encoding shot size, angle, and composition as functions of human pose and motion. We formalize this intuition as a human-centric camera parameterization and introduce a Domain-Specific Language (DSL) that is convertible to standard 6-DoF camera parameters. A fine-tuned multimodal large language model then acts as a virtual director, mapping natural language descriptions and coarse human motion to sparse DSL keyframes that are deterministically interpolated into continuous camera trajectories, which are then provided as input to video generators. We train and evaluate Auteur on a new dataset of 34K aligned text, human motion, and DSL-annotated camera trajectories drawn from procedural synthesis and real-world movie footage from the CondensedMovies dataset. Auteur enables cinematographic framing of human-centered scenes, a capability largely absent in prior generative models. To assess this behavior, we propose new framing-focused metrics, and our experiments show that Auteur consistently outperforms existing methods. Project page is https://cyberiada.github.io/Auteur/
Muhammed Burak Kizil, Enes Sanli, Niloy J. Mitra +4
May 31, 2026cs.CV

Knowledge-Intensive Video Generation

Text-to-video generation has advanced rapidly in visual quality, but remains under-evaluated for factuality and practical usefulness. We introduce knowledge-intensive video generation (KIVI), where models generate videos from short information-seeking prompts that ask for explanations, procedures, or demonstrations. To evaluate this setting, we construct KIVI-Bench, a benchmark of 1,080 prompts, and propose automatic metrics for factuality and helpfulness. Human evaluation shows that our metrics significantly better align with human annotations than existing alternatives. Experiments on seven state-of-the-art video generation models show that current systems still lag behind human performance, especially on visual properties, procedural operations, and clear information presentation. These results highlight KIVI as a challenging direction for factual and instructionally useful video generation.
Chenxu Wang, Mingda Chen
May 28, 2026cs.CV

OmniMem: Scalable and Adaptive Memory Retrieval for Long Video Generation

Autoregressive (AR) video generation extends videos by producing latent chunks sequentially, but scaling to long videos requires repeated access to a growing historical KV cache. Existing methods reduce this cost by truncating the KV cache or compressing it into implicit memory, but both lose explicit access to query-relevant historical details. We propose OmniMem, an explicit full-range memory retrieval framework that performs sparse KV retrieval over the historical cache. To make this practical for chunk-based AR video generation, OmniMem addresses two issues: (i) local bias in sparse KV selection and (ii) Union Explosion in memory access. Adaptive Window Exclusion removes local-window blocks from the selection candidates when sufficient long-range history is available, preserving the sparse budget for informative long-range retrieval. Query-Shared KV Selection reduces cross-query diversity, while Per-Head Scattered KV Access avoids expanding head-specific selections into a large selected KV buffer. This allows each attention head to retrieve non-contiguous KV blocks according to its own selection pattern. Experiments on long-video generation show that OmniMem improves Dynamic Degree by 52.3% and preserves strong consistency over strong baselines, while maintaining comparable memory usage.
Lin Zhao, Yushu Wu, Yifan Gong +2
May 27, 2026cs.CV

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many generated environments require multi-agent interaction: multiple players, robots, or embodied agents act simultaneously within a shared space. Scaling world models to such settings requires a principled multi-agent design: agents should remain independently controllable, permutation-symmetric, and support efficient inference while maintaining consistency across time and perspectives. In this paper, we present our generative multi-agent world model for interactive simulation. It introduces Simplex Rotary Agent Encoding, a parameter-free extension of 3D RoPE that represents agents as vertices of a regular simplex in rotary angle space. This gives each agent a distinct phase while making all agents permutation-equivalent, enabling scalable agent identity without learned per-slot identities or a fixed agent ordering. To avoid dense all-to-all attention across agents, we further propose Sparse Hub Attention, where learnable hub tokens mediate token interaction across agents, reducing cross-agent attention cost from quadratic to linear in the number of agents. For real-time rollout, we distill a full-context diffusion teacher into a causal student that generates temporal blocks sequentially with KV caching, enabling action-responsive generation at 24 FPS. Experiments in multiplayer virtual environments show that our model improves video fidelity, action controllability, and inter-agent consistency over slot-based and dense-attention baselines, while generalizing from two to four players without additional training.
Fangfu Liu, Kai He, Tianchang Shen +7
May 27, 2026cs.CV

OSP-Next: Efficient High-Quality Video Generation with Sparse Sequence Parallelism, HiF8 Quantization, and Reinforcement Learning

Diffusion Transformers achieve strong video generation quality, but the quadratic cost of full attention limits efficiency. We introduce OSP-Next, an efficient text-to-video generation model that integrates sparse attention, parallelism, quantization, and reinforcement learning. OSP-Next uses a hybrid full-sparse attention architecture, where the sparse component is implemented with Skiparse-2D Attention. This fixed-pattern mechanism applies token-wise and group-wise sparse attention along spatial dimensions, leveraging locality while maintaining native compatibility with FlashAttention kernels. Based on the local equivalence of rearrangement in Skiparse-2D Attention, we further propose Sparse Sequence Parallelism (SSP), which partitions subsequences across ranks and switches sparse patterns through a single All-to-All communication. Compared with Ulysses Sequence Parallelism (SP), SSP provides a native parallel strategy for sparse attention and reduces communication volume by 75%. OSP-Next also incorporates HiF8 quantization to enable stable joint training with 8-bit quantization and sparse fine-tuning, and applies Mix-GRPO post-training to improve the performance of the sparse model. Experiments show that OSP-Next achieves a VBench total score of 83.73%, surpassing the Wan2.1 baseline. Under the 5-second 720P and 5-second 768P settings, OSP-Next achieves up to 1.64×\times single-GPU speedup and over 1.52×\times eight-GPU speedup on NVIDIA H200 GPUs. In addition, with only a 0.4% drop in VBench total score, OSP-Next-HiF8 achieves 1.69×\times and 2.27×\times speedups under the two settings on a single Ascend 950PR, demonstrating the efficiency and performance of OSP-Next across hardware platforms.
Yunyang Ge, Xianyi He, Zezhong Zhang +4
May 25, 2026cs.CV

Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution

Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already possess KV-cache mechanisms capable of non-local retrieval, but they are rarely trained to use them as dynamic memory. We introduce ReMind, a framework eliciting dynamic memory behavior via memory-oriented data, event-aware training, and cache adaptation. Organized around a taxonomy of 100+ dynamic events, we build a camera-annotated training mixture combining VLM-filtered real videos, generated hard dynamics, synthetic camera loops, and memory-interruption augmentations. Each clip is converted into a frame graph with protected anchors, degraded intervals, and explicit temporal gaps. A node-structured curriculum, including node-drop, noisy memory, frontier continuation, and reference-cache training, forces the model to retrieve relevant past states across interruptions rather than relying solely on local continuity. PM-RoPE, an elegant camera-phase RoPE extension, unlocks spatiotemporal retrieval at a single-attention cost while preserving pretrained pathways. ReMind achieves the best overall scores on STEVO-Bench and recovery tasks. Furthermore, general image-to-video evaluations confirm this curriculum avoids catastrophic forgetting. We will open-source our code, data, and models.
Tianshuo Xu, Yichen Xie, Depu Meng +5
May 22, 2026cs.CV

EvalVerse: Pipeline-Aware and Expert-Calibrated Benchmarking for Professional Cinematic Video Generation

The rapid evolution of generative video foundation models has propelled the field toward professional-grade cinematic synthesis. To achieve such demanding quality, the community transitions towards Reinforcement Learning (RL) and agentic workflows. However, reliable evaluation has emerged as a critical bottleneck. Existing benchmarks predominantly evaluate ''whether it is right'' (basic prompt-following) while fundamentally neglecting ''whether it is good'' (cinematic quality, acting, and aesthetics). Furthermore, current automated metrics lack the domain-specific rigor required to provide trustworthy signals, creating a severe credibility gap between human aesthetic perception and machine scoring. To bridge this gap, we introduce EvalVerse, a comprehensive, pipeline-aware, and expert-calibrated evaluation framework. We treat video generation assessment not merely as an engineering task, but as a core scientific problem: the systematic digitization of subjective cinematic expertise. First, we organize domain knowledge into an evaluation taxonomy aligned with the professional filmmaking workflow (pre-production, production, and post-production). Second, we distill human expert judgments into a curated dataset with large-scale human annotations. Third, we inject this knowledge into Vision-Language Models (VLMs) through an expert-calibrated fine-tuning strategy, enabling the VLM to perform explicit Chain-of-Thought reasoning. Compared to previous works, EvalVerse not only retains compatibility with foundational ''rightness'' metrics, but also significantly expands the criteria to ''goodness'' and broaden the task coverage to complex multi-shot sequencing and audio-visual integration. Consequently, by providing granular diagnostic signals, EvalVerse transcends a static leaderboard and establishes a fundamental infrastructure for future work, such as reward models and evaluator agent.
Songlin Yang, Haobin Zhong, Ruilin Zhang +23
May 22, 2026cs.CY

CourseBlueprint: A Structured Pipeline for Adaptive Pedagogical Video Generation Grounded in Course Corpora

Generative text-to-video systems can produce visually fluent educational clips, but they rarely encode the pedagogical content knowledge (PCK) needed for effective instruction, including prerequisite-aware sequencing, learner-adaptive depth, and sustained cognitive engagement. We present CourseBlueprint, a course-grounded pipeline for adaptive pedagogical video generation. Given a topic and learner persona, the system generates a structured teaching blueprint in a single forward pass over an undergraduate biomedical-imaging corpus (BMED 2300; twenty-three lectures, 1,116 slides). Instead of ad-hoc prompt chaining, the pipeline uses typed intermediate representations with validation: a scaffolding module builds a stage-labeled prerequisite concept graph with deterministic cycle removal, an adaptive controller assigns per-concept style specifications, and an engagement generator produces narration following a fixed hook->retrieval->core->analogy->forward contract. A deterministic slide-image override further grounds the rendered video by reusing instructor slides whenever retrieval confidence is high. We also release a reusable benchmark corpus and an evaluation harness combining repeated LLM-judge scoring with regex-grounded objective metrics. In a five-topic ablation, removing the engagement contract reduces the engagement score from 5.00 to 1.20, the adaptive score from 4.80 to 3.40, Flesch readability from 38.0 to 19.8, and analogy and retrieval-prompt counts to near zero. The slide-image override converts a 0/9 corpus-grounding failure into 9/10 successful slide matches on the same topic. These results show that pedagogical video quality depends less on surface fluency than on explicit, typed instructional contracts that make scaffolding, adaptation, engagement, and grounding auditable.
Md Zabirul Islam, Md Motaleb Hossen Manik, Ge Wang
May 21, 2026cs.CV

Cell Phantom Video Generation in Elliptical Fourier Descriptor Domain

Training Deep Neural Networks for tracking individual cells in biomedical videos requires a large amount of annotated data. The annotation of videos for cell tracking is very time consuming and often requires domain expertise; this explains the limited availability of public annotated data to address important medical problems like tissue repair or cancer treatment. Generating synthetic videos along with their Ground Truth annotations is a promising solution that relies, as a foundational first step, on the synthesis of single cell annotations (or phantoms). Phantoms need to be time consistent, as they have to replicate biological processes that are specific to the cell types. In this work, we propose a novel framework for generating videos of cell phantoms in the Elliptical Fourier Descriptors (EFDs) domain, a compact and geometrically interpretable representation for 2D closed contours. We represent the cell phantom evolution as a multivariate time series of EFD coefficients, introducing a strong prior for cell morphology and enabling the efficient generation of sequences that evolve coherently in time. Our experimental validation proves that modelling the temporal evolution in EFD space enables the generation of biologically plausible phantom videos. Our method can be used in generative pipelines for synthesizing annotated data for cell tracking, thus strongly mitigating the annotation effort for creating new datasets. Our code is available for download here: https://github.com/FrancescoBenedetto99/efd-cell-video-gen.
Francesco Benedetto, Roberto Basla, Luca Magri +1
May 20, 2026cs.CV

FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching

Extending the generation horizon of video diffusion models to long sequences remains a long-standing and important challenge. Existing training-free approaches fall into two categories: extensions of bidirectional models, which are tightly coupled to specific architectures and suffer from quality degradation over long horizons, and autoregressive models, which accumulate drift errors due to exposure bias and tend to produce repetitive motion patterns. To address these issues, we propose a novel but simple inference-time approach for long video generation that is architecture-agnostic and requires no additional training. Our method generates long videos via overlapping sliding windows, where predicted clean samples from adjacent windows are blended via \emph{Tweedie matching} to enforce both \textbf{manifold constraint and temporal consistency} across overlap regions. \emph{Stochastic early-phase sampling} then synchronizes per-window trajectories by injecting fresh noise after each Tweedie matching correction in the high-noise phase, before transitioning to deterministic ODE sampling to preserve fine-grained visual fidelity. Applied to various video generation models, our method generates videos several times longer than the native window length while outperforming both training-free and autoregressive baselines in temporal consistency and visual quality, and further extends to audio-video joint generation and text-to-3DGS without any fine-tuning.
Jangho Park, Geon Yeong Park, Gihyun Kwon +1
May 18, 2026cs.CV

LongLive-2.0: An NVFP4 Parallel Infrastructure for Long Video Generation

We present LongLive-2.0, an NVFP4-based parallel infrastructure throughout the full training and inference workflow of long video generation, addressing speed and memory bottlenecks. For training, we introduce sequence-parallel autoregressive (AR) training, instantiated as Balanced SP, which co-designs the efficient teacher-forcing layout with SP execution by pairing clean-history and noisy-target temporal chunks on each rank, enabling a natural teacher-forcing mask with SP-aware chunked VAE encoding. Combined with NVFP4 precision, it reduces GPU memory cost and accelerates GEMM computation during training, the proportion of which increases as video length grows. Moreover, we show that a high-quality infrastructure and dataset enable a remarkably clean training pipeline. Unlike existing Self-Forcing series methods that rely on ODE initialization and subsequent distribution matching distillation (DMD), LongLive-2.0 directly tunes a diffusion model into a long, multi-shot, interactive auto-regressive (AR) diffusion model. It can be further converted to real-time generation (4 to 2 denoising steps) with standalone LoRA weights. For inference on Blackwell GPUs, we enable W4A4 NVFP4 inference, quantize KV cache into NVFP4 for memory savings, and boost end-to-end throughput with asynchronous streaming VAE decoding. On non-Blackwell GPU architectures, we deploy SP inference to match the speed on Blackwell GPUs, while the quantized KV cache can lower inter-GPU communication of SP. Experiments show up to 2.15x speedup in training, and 1.84x in inference. LongLive-2.0-5B achieves 45.7 FPS inference while attaining strong performance on benchmarks. To our knowledge, LongLive-2.0 is the first NVFP4 training and inference system for long video generation.
Yukang Chen, Luozhou Wang, Wei Huang +13
May 18, 2026cs.CV

Advancing Narrative Long Video Generation via Training-Free Identity-Aware Memory

Autoregressive video generation has improved rapidly in visual fidelity and interactivity, but it still suffers from long-term inconsistency and memory degradation. Most existing solutions either compress historical frames using predefined strategies or retrieve keyframes based on coarse implicit attention signals, both of which fail to handle evolving prompts with shifting entity references, leading to identity drift, character duplication, and attribute loss. To address this, we propose IAMFlow, a training-free identity-aware memory framework that explicitly models and tracks persistent entity identities, enabling consistent generation across prompt transitions. Specifically, an LLM extracts entities with visual attributes from each prompt and assigns unique global IDs for identity-aware memory, while a VLM asynchronously verifies and refines attributes from rendered frames, enabling explicit entity tracking in place of implicit similarity-based matching. To keep the proposed framework computationally practical, we design a systematic inference acceleration pipeline, including asynchronous visual verification, adaptive prompt transition, and model quantization, which achieves faster generation than existing baselines. Furthermore, we introduce NarraStream-Bench, a benchmark for narrative streaming video generation that features 324 multi-prompt scripts spanning six dimensions and a three-dimensional evaluation protocol that integrates both traditional metrics and multimodal large language model-based assessments. Extensive experiments show that IAMFlow, despite being training-free, achieves the best overall performance on NarraStream-Bench, outperforming the strongest baseline by 2.56 points, while achieving a 1.39×\times speedup over the most efficient baseline in the 60-second multi-prompt setting.
Jinzhuo Liu, Jiangning Zhang, Wencan Jiang +5
May 17, 2026cs.CV

Image-to-Video Diffusion: From Foundations to Open Frontiers

Diffusion-based \textit{image-to-video} (I2V) generation has become a central direction in generative models by turning a reference image, with optional conditions, into a temporally coherent video. Compared with broader video generation settings, this task places stricter demands on content consistency, identity preservation, and motion coherence. Although the literature grows rapidly, existing works mostly discuss I2V generation within broader topics and still lack a dedicated taxonomy together with a systematic analysis centered on this field. This work addresses that gap by treating diffusion I2V generation as a standalone subject. It first reviews the task formulation, model architectures, datasets, and evaluation metrics, and then organizes existing methods through a taxonomy based on architecture and training paradigm. It further distills four core designs, namely condition encoding, temporal modeling, noise prior design, and spatial-temporal upsampling, and discusses representative application scenarios together with major open challenges.
Xianlong Wang, Wenbo Pan, Shijia Zhou +6
May 16, 2026cs.GR

Genflow Ad Studio: A Compound AI Architecture for Brand-Aligned, Self-Correcting Video Generation

Recent advancements in generative video models demonstrate high visual fidelity, yet their integration into enterprise environments is restricted by temporal inconsistencies and severe brand misalignment. Current monolithic architectures struggle to enforce rigid brand constraints, frequently hallucinating unapproved visual assets. We introduce Genflow, a Compound AI System designed to enforce brand consistency in generative media production. Our architecture integrates a retrieval-based 'Brand DNA' extraction module to parameterize generation according to established corporate identity guidelines. Furthermore, we implement an Adversarial Multi-Agent Quality Control (QC) loop. Instead of a single-pass generation, this pipeline employs evaluator agents to iteratively critique generated frames against the extracted parameters, prompting generator models to refine outputs until a deterministic consensus is reached. By transitioning to a multi-stage, self-correcting pipeline, Genflow improved the yield of brand-compliant video generations from 42% to 89%, establishing a robust framework for scalable, enterprise-grade generative systems.
Debanshu Das, Lavi Nigam, Sunil Kumar Jang Bahadur +1
May 15, 2026cs.CV

AtlasVid: Efficient Ultra-High-Resolution Long Video Generation via Decoupled Global-Local Modeling

Recent diffusion-based video generators have achieved remarkable visual fidelity and prompt controllability, yet scaling them to ultra-high-resolution (UHR) long videos remains prohibitively expensive. The difficulty is especially pronounced for long single-shot generation where a continuous scene must preserve global temporal coherence, and fine-grained spatial details without relying on clip transitions or autoregressive shot stitching. In this work, we revisit this challenge from the perspective of decoupled modeling. We argue that existing video diffusion models already encode strong local visual priors, while the main bottleneck lies in efficiently extending global spatiotemporal modeling as resolution and duration increase. Based on this insight, we propose AtlaVid, a decoupled global-local framework for efficient UHR long video generation. AtlaVid first generates a low-resolution and low-FPS global semantic proxy via temporally scaled RoPE, thereby extending the temporal horizon without increasing the training token count. Guided by this proxy, a high-resolution detail branch performs joint denoising with hierarchical locality-preserving attention. Reordered spatiotemporal windows preserve geometric locality and asymmetric global-local attention injects aligned semantic guidance and preserves the model's pretrained ability. This design enables resolution-agnostic training: the model is trained only at 720P with lightweight LoRA adaptation, yet generalizes directly to 4K and beyond for longer (>10s) video synthesis. Experiments show that AtlaVid substantially improves the efficiency of ultra-high-resolution long video generation, achieving high-quality UHR long video generation with 60.9x speed up and significantly less training cost and even better performance than native 4K video generators.
Ziyang Mai, Yuyao Zhang, Yu-Wing Tai
May 15, 2026cs.CV

Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation

Autoregressive video diffusion models enable open-ended generation through local attention and KV caching. However, existing training-free long-video optimization methods mainly focus on stable extension under a single prompt, making them difficult to handle interactive scenarios involving prompt switching, old scene forgetting, and historical scene recall. We identify the core bottleneck as the functional entanglement of historical KV states: stable anchors and recent dynamics are handled by the same cache policy, leading to outdated background contamination, delayed response to new prompts, and loss of long-range memory. To address this issue, we propose Echo-Forcing, a training-free scene memory framework specifically designed for interactive long video generation with three core mechanisms: (1) Hierarchical Temporal Memory, which decouples stable anchors, compressed history, and recent windows under relative RoPE; (2) Scene Recall Frames, which compresses historical scenes into spatially structured KV representations to support long-term recall; and (3) Difference-aware Memory Decay, which adaptively forgets conflicting tokens according to the discrepancy between old and new scenes. Based on these designs, Echo-Forcing uniformly supports smooth transitions, hard cuts, and long-range scene recall under a bounded cache budget. Extensive evaluations on VBench-Long further demonstrate that Echo-Forcing achieves the best overall performance in both long-video generation and interactive video generation settings. Our code is released in https://github.com/mingqiangWu/Echo-Forcing
Mingqiang Wu, Weilun Feng, Zhefeng Zhang +8
May 12, 2026cs.CV

hh-control: Training-Free Camera Control via Block-Conditional Gibbs Refinement

Training-free camera control for pretrained flow-matching video generators is a partial-observation inverse problem: a depth-warped guidance video supplies noisy evidence on a subset of latent sites, which the sampler must reconcile with the pretrained prior. Existing methods struggle to balance the trade-off between trajectory adherence and visual quality and the heuristic guidance-strength tuning lacks robustness. We propose \textbf{hh-control}, which resolves this dilemma through a structural change to the sampler: each outer hard-replacement guidance step is augmented with an inner-loop \emph{block-conditional pseudo-Gibbs refinement} on the unobserved complement at the same noise level, with provable convergence to the partial-observation conditional data law. To accelerate convergence on high-dimensional video latents, we exploit their conditional locality, partitioning the unobserved complement into 3D patches, each tracked by a custom mixing indicator that adaptively freezes converged patches. On RealEstate10K and DAVIS, \textbf{hh-control} attains the best FVD against all seven training-free and training-based competitors, outperforming every training-free baseline on every reported metric.
Yuzhu Wang, Xi Ye, Duo Su +2
May 11, 2026cs.CV

WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictors

Commercial video generation systems such as Seedance2.0 and Veo3.1 have rapidly improved, strengthening the view that video generators may be evolving into "world simulators." Yet the community still lacks a benchmark that directly tests whether a model can reason about how an observed world should evolve over time. We introduce WorldReasonBench, which reframes video generation evaluation as world-state prediction: given an initial state and an action, can a model generate a future video whose state evolution remains physically, socially, logically, and informationally consistent? WorldReasonBench contains 436 curated test cases with structured ground-truth QA annotations spanning four reasoning dimensions and 22 subcategories. We evaluate generated videos with a human-aligned two-part methodology: Process-aware Reasoning Verification uses structured QA and reasoning-phase diagnostics to detect temporal and causal failures, while Multi-dimensional Quality Assessment scores reasoning quality, temporal consistency, and visual aesthetics for ranking and reward modeling. We further introduce WorldRewardBench, a preference benchmark with approximately 6K expert-annotated pairs over 1.4K videos, supporting pair-wise and point-wise reward-model evaluation. Across modern video generators, our results expose a persistent gap between visual plausibility and world reasoning: videos can look convincing while failing dynamics, causality, or information preservation. We will release our benchmarks and evaluation toolkit to support community research on genuinely world-aware video generation at https://github.com/UniX-AI-Lab/WorldReasonBench/.
Keming Wu, Yijing Cui, Wenhan Xue +11
May 7, 2026cs.CV

FreeSpec: Training-Free Long Video Generation via Singular-Spectrum Reconstruction

Video diffusion models perform well in short-video synthesis, but their training-free extension to long videos often suffers from content drift, temporal inconsistency, and over-smoothed dynamics. Existing methods improve temporal consistency by combining a global branch with a local branch, but they often further decompose appearance consistency and temporal dynamics within each branch using predefined criteria. This assignment is unreliable when appearance and action progression are tightly coupled, such as in camera motion and sequential motion. We analyze the video temporal extension issue from a singular-spectrum perspective and show that enlarged self-attention windows induce spectral concentration: spectral energy becomes dominated by a few low-rank singular directions, preserving coarse structure but suppressing high-rank spatial details and motion-rich temporal variations. To mitigate this problem, we propose FreeSpec, a training-free spectral reconstruction framework for long-video generation. FreeSpec decomposes global and local features with singular value decomposition, and uses the global branch as low-rank spectral guidance and the local branch as a high-rank reconstruction basis. This spectrum-level fusion avoids the rigid feature partitioning of previous decomposition rules, preserving long-range consistency while better retaining spatial details and temporal dynamics. Experiments on Wan2.1 and LTX-Video demonstrate that FreeSpec improves long-video generation, especially for temporal dynamics, while maintaining strong visual quality and temporal consistency. Project demo: https://fdchen24.github.io/FreeSpec-Website/.
Fangda Chen, Shanshan Zhao, Longrong Yang +3
May 1, 2026cs.CV

UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors

Recent progress has shown that video diffusion models (VDMs) can be repurposed for diverse multimodal graphics tasks. However, existing methods often train separate models for each problem setting, which fixes the input-output mapping and limits the modeling of correlations across modalities. We present UniVidX, a unified multimodal framework that leverages VDM priors for versatile video generation. UniVidX formulates pixel-aligned tasks as conditional generation in a shared multimodal space, adapts to modality-specific distributions while preserving the backbone's native priors, and promotes cross-modal consistency during synthesis. It is built on three key designs. Stochastic Condition Masking (SCM) randomly partitions modalities into clean conditions and noisy targets during training, enabling omni-directional conditional generation instead of fixed mappings. Decoupled Gated LoRA (DGL) introduces per-modality LoRAs that are activated when a modality serves as the generation target, preserving the strong priors of the VDM. Cross-Modal Self-Attention (CMSA) shares keys and values across modalities while keeping modality-specific queries, facilitating information exchange and inter-modal alignment. We instantiate UniVidX in two domains: UniVid-Intrinsic, for RGB videos and intrinsic maps including albedo, irradiance, and normal; and UniVid-Alpha, for blended RGB videos and their constituent RGBA layers. Experiments show that both models achieve performance competitive with state-of-the-art methods across distinct tasks and generalize robustly to in-the-wild scenarios, even when trained on fewer than 1,000 videos. Project page: https://houyuanchen111.github.io/UniVidX.github.io/
Houyuan Chen, Hong Li, Xianghao Kong +8
Apr 30, 2026cs.RO

Lucid-XR: An Extended-Reality Data Engine for Robotic Manipulation

We introduce Lucid-XR, a generative data engine for creating diverse and realistic-looking multi-modal data to train real-world robotic systems. At the core of Lucid-XR is vuer, a web-based physics simulation environment that runs directly on the XR headset, enabling internet-scale access to immersive, latency-free virtual interactions without requiring specialized equipment. The complete system integrates on-device physics simulation with human-to-robot pose retargeting. Data collected is further amplified by a physics-guided video generation pipeline steerable via natural language specifications. We demonstrate zero-shot transfer of robot visual policies to unseen, cluttered, and badly lit evaluation environments, after training entirely on Lucid-XR's synthetic data. We include examples across dexterous manipulation tasks that involve soft materials, loosely bound particles, and rigid body contact. Project website: https://lucidxr.github.io
Yajvan Ravan, Adam Rashid, Alan Yu +8
Apr 22, 2026cs.CV

X-Cache: Cross-Chunk Block Caching for Few-Step Autoregressive World Models Inference

Real-time world simulation is becoming a key infrastructure for scalable evaluation and online reinforcement learning of autonomous driving systems. Recent driving world models built on autoregressive video diffusion achieve high-fidelity, controllable multi-camera generation, but their inference cost remains a bottleneck for interactive deployment. However, existing diffusion caching methods are designed for offline video generation with multiple denoising steps, and do not transfer to this scenario. Few-step distilled models have no inter-step redundancy left for these methods to reuse, and sequence-level parallelization techniques require future conditioning that closed-loop interactive generation does not provide. We present X-Cache, a training-free acceleration method that caches along a different axis: across consecutive generation chunks rather than across denoising steps. X-Cache maintains per-block residual caches that persist across chunks, and applies a dual-metric gating mechanism over a structure- and action-aware block-input fingerprint to independently decide whether each block should recompute or reuse its cached residual. To prevent approximation errors from permanently contaminating the autoregressive KV cache, X-Cache identifies KV update chunks (the forward passes that write clean keys and values into the persistent cache) and unconditionally forces full computation on these chunks, cutting off error propagation. We implement X-Cache on X-world, a production multi-camera action-conditioned driving world model built on multi-block causal DiT with few-step denoising and rolling KV cache. X-Cache achieves 71% block skip rate with 2.6x wall-clock speedup while maintaining minimum degradation.
Yixiao Zeng, Jianlei Zheng, Chaoda Zheng +10
Nov 28, 2025cs.CV

BIFE: Better Interaction, Fewer Errors for Minute-Long Video Generation

Long video generation is a critical step toward building realistic world models, requiring both high visual fidelity and long-range interaction consistency. Recent autoregressive diffusion models enable long-horizon generation through KV cache reuse, yet suffer from two fundamental challenges: failure to preserve long-range interactions due to sliding-window KV cache and error accumulation that progressively degrades generation quality over time. To address these issues, we propose BIFE, a framework that introduces a semantic sparse KV cache for retrieval-based long-range conditioning and a Block Forcing training strategy to enforce cross-block consistency. Together, these designs preserve historical interactions while mitigating drift, enabling stable and coherent minute-long video generation. We also introduce InterVBench, a minute-long video benchmark with fine-grained block-level annotations and Video Drift Error metrics. Extensive experiments on InterVBench and VBench-Long demonstrate that BIFE achieves state-of-the-art performance, including a 22.2% improvement on VDE-Subject and a 19.4% improvement on VDE-Clarity over baselines. Website: https://alibaba-damo-academy.github.io/BIFE. Code: https://github.com/alibaba-damo-academy/BIFE.
Zeyu Zhang, Jinyuan Mao, Shuning Chang +5
Nov 25, 2025cs.CV

Exo2EgoSyn: Unlocking Foundation Video Generation Models for Exocentric-to-Egocentric Video Synthesis

Foundation video generation models such as WAN 2.2 exhibit strong text- and image-conditioned synthesis abilities but remain constrained to the same-view generation setting. In this work, we introduce Exo2EgoSyn, an adaptation of WAN 2.2 that unlocks Exocentric-to-Egocentric(Exo2Ego) cross-view video synthesis. Our framework consists of three key modules. Ego-Exo View Alignment(EgoExo-Align) enforces latent-space alignment between exocentric and egocentric first-frame representations, reorienting the generative space from the given exo view toward the ego view. Multi-view Exocentric Video Conditioning (MultiExoCon) aggregates multi-view exocentric videos into a unified conditioning signal, extending WAN2.2 beyond its vanilla single-image or text conditioning. Furthermore, Pose-Aware Latent Injection (PoseInj) injects relative exo-to-ego camera pose information into the latent state, guiding geometry-aware synthesis across viewpoints. Together, these modules enable high-fidelity ego view video generation from third-person observations without retraining from scratch. Experiments on ExoEgo4D validate that Exo2EgoSyn significantly improves Ego2Exo synthesis, paving the way for scalable cross-view video generation with foundation models. Source code and models will be released publicly.
Mohammad Mahdi, Yuqian Fu, Nedko Savov +3
Nov 5, 2025cs.CV

Unified Long Video Inpainting and Outpainting via Overlapping High-Order Co-Denoising

Diffusion-based text-to-video models are increasingly capable, but mask-based editing over hundreds of frames remains challenging: naïve long-video generation suffers from memory blow-up, window seams, and temporal drift, while existing editors often require specialized modules or heavy fine-tuning. We present Overlapping High-Order Co-Denoising, a lightweight framework that turns a single pre-trained text-to-video model into a unified inpainting-outpainting editor. We train only LoRA adapters using mixed interior and border masks together with a dual-region loss that improves synthesis inside the mask while explicitly preserving known content. At inference, we denoise long latent sequences using overlapping windows, apply second-order Heun sampling within each window, and fuse overlaps with Hamming-weighted blending to reduce boundary artifacts and improve temporal coherence. On InpaintBench (30 real-world videos, 81--300 frames), our method outperforms Wan 2.1 variants and VACE in background faithfulness (SSIM/LPIPS), temporal consistency (tLPIPS), and text alignment (CLIP), and scales to long horizons, demonstrated up to 800 frames, with memory bounded by the chosen window size.
Shuangquan Lyu, Jian Mao, Yue Ma
Sep 22, 2025cs.CV

LoT-Pass: Long-term-robust Image Watermarking for Image to Video Generation

The rapid progress of image-guided video generation (I2V) has raised concerns about its potential misuse in misinformation and fraud, underscoring the urgent need for effective digital watermarking. While existing watermarking methods demonstrate robustness within a single modality, they fail to trace source images in I2V settings. To address this gap, we introduce the concept of Robust Diffusion Distance, which measures the temporal persistence of watermark signals in generated videos. Building on this, we propose I2VWM, a cross-modal watermarking framework designed to enhance watermark robustness across time. I2VWM leverages a video-simulation noise layer during training and employs an optical-flow-based alignment module during inference. Experiments on both open-source and commercial I2V models demonstrate that I2VWM significantly improves robustness while maintaining imperceptibility, establishing a new paradigm for cross-modal watermarking in the era of generative video. \href{https://github.com/MrCrims/I2VWM-Robust-Watermarking-for-Image-to-Video-Generation}{Code Released.}
Guanjie Wang, Zehua Ma, Han Fang +1