Camera-Controlled Video Generation

Overview

Camera-controlled video generation studies how to make a generated or re-shot video follow a desired camera path, from simple pans and orbits to long-horizon navigation. Approaches condition diffusion or autoregressive models on camera poses, geometric cues such as depth and point tracks, or persistent 3D and visual memories; language-based planners can also turn cinematic intent into trajectories. Evaluation increasingly tests camera adherence alongside visual quality, cross-view consistency, and whether scenes remain stable on revisits, using benchmarks with real and synthetic videos. The main tension is that stronger geometric control and long-term consistency can conflict with photorealism, dynamic scene changes, and fast interactive generation.

Latest papers

142 papers28 papers in the last four weeks, up 100% on the four weeks before. 0.2% of all new papers.

Mar 16, 2026

GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis

Novel view synthesis requires strong 3D geometric consistency and the ability to generate visually coherent images across diverse viewpoints. While recent camera-controlled video diffusion models show promising results, they often suffer from geometric distortions and limited camera controllability. To overcome these challenges, we introduce GeoNVS, a geometry-grounded novel-view synthesizer that enhances both geometric fidelity and camera controllability through explicit 3D geometric guidance. Our key innovation is the Gaussian Splat Feature Adapter (GS-Adapter), which lifts input-view diffusion features into 3D Gaussian representations, renders geometry-constrained novel-view features, and adaptively fuses them with diffusion features to correct geometrically inconsistent representations. Unlike prior methods that inject geometry at the input level, GS-Adapter operates in feature space, avoiding view-dependent color noise that degrades structural consistency. Its plug-and-play design enables zero-shot compatibility with diverse feed-forward geometry models without additional training, and can be adapted to other video diffusion backbones. Experiments across 9 scenes and 18 settings demonstrate state-of-the-art performance, achieving 11.3% and 14.9% improvements over SEVA and CameraCtrl, with up to 2x reduction in translation error and 7x in Chamfer Distance.
Mar 15, 2026

CamLit: Unified Video Diffusion with Explicit Camera and Lighting Control

We present CamLit, the first unified video diffusion model that jointly performs novel view synthesis (NVS) and relighting from a single input image. Given one reference image, a user-defined camera trajectory, and an environment map, CamLit synthesizes a video of the scene from new viewpoints under the specified illumination. Within a single generative process, our model produces temporally coherent and spatially aligned outputs, including relit novel-view frames and corresponding albedo frames, enabling high-quality control of both camera pose and lighting. Qualitative and quantitative experiments demonstrate that CamLit achieves high-fidelity outputs on par with state-of-the-art methods in both novel view synthesis and relighting, without sacrificing visual quality in either task. We show that a single generative model can effectively integrate camera and lighting control, simplifying the video generation pipeline while maintaining competitive performance and consistent realism.
Mar 13, 2026

Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models

Evolutions in the world, such as water pouring or ice melting, happen regardless of being observed. Video world models generate "worlds" via 2D frame observations. Can these generated "worlds" evolve regardless of observation? To probe this question, we design a benchmark to evaluate whether video world models can decouple state evolution from observation. Our benchmark, STEVO-Bench, applies observation control to evolving processes via instructions of occluder insertion, turning off the light, or specifying camera "lookaway" trajectories. By evaluating video models with and without camera control for a diverse set of naturally-occurring evolutions, we expose their limitations in decoupling state evolution from observation. STEVO-Bench proposes an evaluation protocol to automatically detect and disentangle failure modes of video world models across key aspects of natural state evolution. Analysis of STEVO-Bench results provide new insight into potential data and architecture bias of present-day video world models. Project website: https://glab-caltech.github.io/STEVOBench/. Blog: https://ziqi-ma.github.io/blog/2026/outofsight/
Mar 12, 2026

DreamVideo-Omni: Omni-Motion Controlled Multi-Subject Video Customization with Latent Identity Reinforcement Learning

While large-scale diffusion models have revolutionized video synthesis, achieving precise control over both multi-subject identity and multi-granularity motion remains a significant challenge. Recent attempts to bridge this gap often suffer from limited motion granularity, control ambiguity, and identity degradation, leading to suboptimal performance on identity preservation and motion control. In this work, we present DreamVideo-Omni, a unified framework enabling harmonious multi-subject customization with omni-motion control via a progressive two-stage training paradigm. In the first stage, we integrate comprehensive control signals for joint training, encompassing subject appearances, global motion, local dynamics, and camera movements. To ensure robust and precise controllability, we introduce a condition-aware 3D rotary positional embedding to coordinate heterogeneous inputs and a hierarchical motion injection strategy to enhance global motion guidance. Furthermore, to resolve multi-subject ambiguity, we introduce group and role embeddings to explicitly anchor motion signals to specific identities, effectively disentangling complex scenes into independent controllable instances. In the second stage, to mitigate identity degradation, we design a latent identity reward feedback learning paradigm by training a latent identity reward model upon a pretrained video diffusion backbone. This provides motion-aware identity rewards in the latent space, prioritizing identity preservation aligned with human preferences. Supported by our curated large-scale dataset and the comprehensive DreamOmni Bench for multi-subject and omni-motion control evaluation, DreamVideo-Omni demonstrates superior performance in generating high-quality videos with precise controllability.
Mar 12, 2026

ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creation

Text-driven video generation has democratized film creation, but camera control in cinematic multi-shot scenarios remains a significant block. Implicit textual prompts lack precision, while explicit trajectory conditioning imposes prohibitive manual overhead and often triggers execution failures in current models. To overcome this bottleneck, we propose a data-centric paradigm shift, positing that aligned (Caption, Trajectory, Video) triplets form an inherent joint distribution that can connect automated plotting and precise execution. Guided by this insight, we present ShotVerse, a ``Plan-then-Control'' framework that decouples generation into two collaborative agents: a VLM (Vision-Language Model)-based Planner that leverages spatial priors to obtain cinematic, globally aligned trajectories from text, and a Controller that renders these trajectories into multi-shot video content via a camera adapter. Central to our approach is the construction of a data foundation: we design an automated multi-shot camera calibration pipeline aligns disjoint single-shot trajectories into a unified global coordinate system. This facilitates the curation of ShotVerse-Bench, a high-fidelity cinematic dataset with a three-track evaluation protocol that serves as the bedrock for our framework. Extensive experiments demonstrate that ShotVerse effectively bridges the gap between unreliable textual control and labor-intensive manual plotting, achieving superior cinematic aesthetics and generating multi-shot videos that are both camera-accurate and cross-shot consistent.
Mar 10, 2026

ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolation

We address the challenge of novel view synthesis from only two input images under large viewpoint changes. Existing regression-based methods lack the capacity to reconstruct unseen regions, while camera-guided diffusion models often deviate from intended trajectories due to noisy point cloud projections or insufficient conditioning from camera poses. To address these issues, we propose ConfCtrl, a confidence-aware video interpolation framework that enables diffusion models to follow prescribed camera poses while completing unseen regions. ConfCtrl initializes the diffusion process by combining a confidence-weighted projected point cloud latent with noise as the conditioning input. It then applies a Kalman-inspired predict-update mechanism, treating the projected point cloud as a noisy measurement and using learned residual corrections to balance pose-driven predictions with noisy geometric observations. This allows the model to rely on reliable projections while down-weighting uncertain regions, yielding stable, geometry-aware generation. Experiments on multiple datasets show that ConfCtrl produces geometrically consistent and visually plausible novel views, effectively reconstructing occluded regions under large viewpoint changes.
Mar 5, 2026

FaceCam: Portrait Video Camera Control via Scale-Aware Conditioning

We introduce FaceCam, a system that generates video under customizable camera trajectories for monocular human portrait video input. Recent camera control approaches based on large video-generation models have shown promising progress but often exhibit geometric distortions and visual artifacts on portrait videos due to scale-ambiguous camera representations or 3D reconstruction errors. To overcome these limitations, we propose a face-tailored scale-aware representation for camera transformations that provides deterministic conditioning without relying on 3D priors. We train a video generation model on both multi-view studio captures and in-the-wild monocular videos, and introduce two camera-control data generation strategies: synthetic camera motion and multi-shot stitching, to exploit stationary training cameras while generalizing to dynamic, continuous camera trajectories at inference time. Experiments on Ava-256 dataset and diverse in-the-wild videos demonstrate that FaceCam achieves superior performance in camera controllability, visual quality, identity and motion preservation.
Mar 2, 2026

WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories

Recent advances in foundational Video Diffusion Models (VDMs) have yielded significant progress. Yet, despite the remarkable visual quality of generated videos, reconstructing consistent 3D scenes from these outputs remains challenging, due to limited camera controllability and inconsistent generated content when viewed from distinct camera trajectories. In this paper, we propose WorldStereo, a novel framework that bridges camera-guided video generation and 3D reconstruction via two dedicated geometric memory modules. Formally, the global-geometric memory enables precise camera control while injecting coarse structural priors through incrementally updated point clouds. Moreover, the spatial-stereo memory constrains the model's attention receptive fields with 3D correspondence to focus on fine-grained details from the memory bank. These components enable WorldStereo to generate multi-view-consistent videos under precise camera control, facilitating high-quality 3D reconstruction. Furthermore, the flexible control branch-based WorldStereo shows impressive efficiency, benefiting from the distribution matching distilled VDM backbone without joint training. Extensive experiments across both camera-guided video generation and 3D reconstruction benchmarks demonstrate the effectiveness of our approach. Notably, we show that WorldStereo acts as a powerful world model, tackling diverse scene generation tasks (whether starting from perspective or panoramic images) with high-fidelity 3D results. Models will be released.
Feb 27, 2026

CamDirector: Towards Long-Term Coherent Video Trajectory Editing

Video (camera) trajectory editing aims to synthesize new videos that follow user-defined camera paths while preserving scene content and plausibly inpainting previously unseen regions, upgrading amateur footage into professionally styled videos. Existing VTE methods struggle with precise camera control and long-range consistency because they either inject target poses through a limited-capacity embedding or rely on single-frame warping with only implicit cross-frame aggregation in video diffusion models. To address these issues, we introduce a new VTE framework that 1) explicitly aggregates information across the entire source video via a hybrid warping scheme. Specifically, static regions are progressively fused into a world cache then rendered to target camera poses, while dynamic regions are directly warped; their fusion yields globally consistent coarse frames that guide refinement. 2) processes video segments jointly with their history via a history-guided autoregressive diffusion model, while the world cache is incrementally updated to reinforce already inpainted content, enabling long-term temporal coherence. Finally, we present iPhone-PTZ, a new VTE benchmark with diverse camera motions and large trajectory variations, and achieve state-of-the-art performance with fewer parameters.
Feb 27, 2026

HumanOrbit: 3D Human Reconstruction as 360° Orbit Generation

We present a method for generating a full 360° orbit video around a person from a single input image. Existing methods typically adapt image-based diffusion models for multi-view synthesis, but yield inconsistent results across views and with the original identity. In contrast, recent video diffusion models have demonstrated their ability in generating photorealistic results that align well with the given prompts. Inspired by these results, we propose HumanOrbit, a video diffusion model for multi-view human image generation. Our approach enables the model to synthesize continuous camera rotations around the subject, producing geometrically consistent novel views while preserving the appearance and identity of the person. Using the generated multi-view frames, we further propose a reconstruction pipeline that recovers a textured mesh of the subject. Experimental results validate the effectiveness of HumanOrbit for multi-view image generation and that the reconstructed 3D models exhibit superior completeness and fidelity compared to those from state-of-the-art baselines.
Feb 26, 2026

UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models

World models based on video generation demonstrate remarkable potential for simulating interactive environments yet suffer from persistent difficulties in two key areas: maintaining long-term content consistency when scenes are revisited and enabling precise camera control from user-specified inputs. Existing methods based on explicit 3D reconstruction often compromise flexibility in unbounded scenarios and struggle to preserve fine-grained structures. Alternative methods rely directly on previously generated frames without establishing explicit spatial correspondence, thereby limiting controllability and consistency. To address these limitations, we present UCM, a novel framework for unified modeling of long-term memory and precise camera control via a time-aware positional encoding warping mechanism. To reduce computational overhead, we design an efficient dual-stream diffusion transformer for high-fidelity generation. Moreover, we introduce a scalable data curation strategy that utilizes point-cloud-based rendering to simulate scene revisiting, enabling training on over 500K monocular videos. Extensive experiments on real-world and synthetic benchmarks demonstrate that UCM significantly outperforms state-of-the-art methods on long-term scene consistency, while achieving precise camera controllability in high-fidelity video generation.
Feb 25, 2026

Geometry-as-context: Modulating Explicit 3D in Scene-consistent Video Generation to Geometry Context

Scene-consistent video generation aims to create videos that explore 3D scenes based on a camera trajectory. Previous methods rely on video generation models with external memory for consistency, or iterative 3D reconstruction and inpainting, which accumulate errors during inference due to incorrect intermediary outputs, non-differentiable processes, and separate models. To overcome these limitations, we introduce ``geometry-as-context". It iteratively completes the following steps using an autoregressive camera-controlled video generation model: (1) estimates the geometry of the current view necessary for 3D reconstruction, and (2) simulates and restores novel view images rendered by the 3D scene. Under this multi-task framework, we develop the camera gated attention module to enhance the model's capability to effectively leverage camera poses. During the training phase, text contexts are utilized to ascertain whether geometric or RGB images should be generated. To ensure that the model can generate RGB-only outputs during inference, the geometry context is randomly dropped from the interleaved text-image-geometry training sequence. The method has been tested on scene video generation with one-direction and forth-and-back trajectories. The results show its superiority over previous approaches in maintaining scene consistency and camera control.
Feb 24, 2026

Human Video Generation from a Single Image with 3D Pose and View Control

Recent diffusion methods have made significant progress in generating videos from single images due to their powerful visual generation capabilities. However, challenges persist in image-to-video synthesis, particularly in human video generation, where inferring view-consistent, motion-dependent clothing wrinkles from a single image remains a formidable problem. In this paper, we present Human Video Generation in 4D (HVG), a latent video diffusion model capable of generating high-quality, multi-view, spatiotemporally coherent human videos from a single image with 3D pose and view control. HVG achieves this through three key designs: (i) Articulated Pose Modulation, which captures the anatomical relationships of 3D joints via a novel dual-dimensional bone map and resolves self-occlusions across views by introducing 3D information; (ii) View and Temporal Alignment, which ensures multi-view consistency and alignment between a reference image and pose sequences for frame-to-frame stability; and (iii) Progressive Spatio-Temporal Sampling with temporal alignment to maintain smooth transitions in long multi-view animations. Extensive experiments on image-to-video tasks demonstrate that HVG outperforms existing methods in generating high-quality 4D human videos from diverse human images and pose inputs.
Feb 20, 2026

Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied interaction. We introduce a human-centric video world model that is conditioned on both tracked head pose and joint-level hand poses. For this purpose, we evaluate existing diffusion transformer conditioning strategies and propose an effective mechanism for 3D head and hand control, enabling dexterous hand--object interactions. We train a bidirectional video diffusion model teacher using this strategy and distill it into a causal, interactive system that generates egocentric virtual environments. We evaluate this generated reality system with human subjects and demonstrate improved task performance as well as a significantly higher level of perceived amount of control over the performed actions compared with relevant baselines.
Feb 16, 2026

AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories

Maintaining spatial world consistency over long horizons remains a central challenge for camera-controllable video generation. Existing memory-based approaches often condition generation on globally reconstructed 3D scenes by rendering anchor videos from the reconstructed geometry in the history. However, reconstructing a global 3D scene from multiple views inevitably introduces cross-view misalignment, as pose and depth estimation errors cause the same surfaces to be reconstructed at slightly different 3D locations across views. When fused, these inconsistencies accumulate into noisy geometry that contaminates the conditioning signals and degrades generation quality. We introduce AnchorWeave, a memory-augmented video generation framework that replaces a single misaligned global memory with multiple clean local geometric memories and learns to reconcile their cross-view inconsistencies. To this end, AnchorWeave performs coverage-driven local memory retrieval aligned with the target trajectory and integrates the selected local memories through a multi-anchor weaving controller during generation. Extensive experiments demonstrate that AnchorWeave significantly improves long-term scene consistency while maintaining strong visual quality, with ablation and analysis studies further validating the effectiveness of local geometric conditioning, multi-anchor control, and coverage-driven retrieval.
Jan 15, 2026

Beyond Inpainting: Unleash 3D Understanding for Stable Camera-Controlled Video Generation

Camera control has been extensively studied in conditioned video generation; however, performing precisely altering the camera trajectories while faithfully preserving the video content remains a challenging task. The mainstream approach to achieving precise camera control is warping a 3D representation according to the target trajectory. However, such methods fail to fully leverage the 3D priors of video diffusion models (VDMs) and often fall into the Inpainting Trap, resulting in subject inconsistency and degraded generation quality. To address this problem, we propose DepthDirector, a video re-rendering framework with precise camera controllability. By leveraging the depth video from explicit 3D representation as camera-control guidance, our method can faithfully reproduce the dynamic scene of an input video under novel camera trajectories. Specifically, we design a View-Content Dual-Stream Condition mechanism that injects both the source video and the warped depth sequence rendered under the target viewpoint into the pretrained video generation model. This geometric guidance signal enables VDMs to comprehend camera movements and leverage their 3D understanding capabilities, thereby facilitating precise camera control and consistent content generation. Next, we introduce a lightweight LoRA-based video diffusion adapter to train our framework, fully preserving the knowledge priors of VDMs. Additionally, we construct a large-scale multi-camera synchronized dataset named MultiCam-WarpData using Unreal Engine 5, containing 8K videos across 1K dynamic scenes. Extensive experiments show that DepthDirector outperforms existing methods in both camera controllability and visual quality. Our code and dataset will be publicly available.
Dec 9, 2025

GimbalDiffusion: Gravity-Aware Camera Control for Video Generation

Recent progress in text-to-video generation has achieved remarkable realism, yet fine-grained control over camera motion and orientation remains elusive, especially with extreme trajectories (e.g., a 180-degree turnaround, or looking directly up or down). Existing approaches typically encode camera trajectories using relative or ambiguous representations, limiting precise geometric control and offering limited support for large rotations. We introduce GimbalDiffusion, a framework that enables camera control grounded in physical-world coordinates, using gravity as a global reference. Instead of describing motion relative to previous frames, our method defines camera trajectories in an absolute coordinate system, allowing accurate, interpretable control over camera parameters. Using panoramic 360-degree videos for training, we cover the full sphere of possible viewpoints, including combinations of extreme pitch and roll that are out-of-distribution of conventional video data. To improve camera control, we introduce null-pitch conditioning, a strategy that prevents the model from overriding camera specifications in the presence of conflicting prompt content (e.g., generating grass while the camera points toward the sky). Finally, we propose new benchmarks to evaluate gravity-aware camera-controlled video generation, assessing models' ability to generate extreme camera angles and quantify their input prompt entanglement.
Dec 5, 2025

InverseCrafter: Efficient Video ReCapture as a Latent Domain Inverse Problem

Recent approaches in controllable novel view video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs). This dominant paradigm is computationally expensive and frequently suffers from catastrophic forgetting of the model's original generative priors. To address this challenge, here we propose InverseCrafter, a VDM training-free framework that reformulates novel view video generation as an inpainting-based inverse problem in the latent space, eliminating the need for any annotated 4D training data. The core of our method is to establish operator equivalence by employing a lightweight latent mask encoder to define a latent-domain masking operation via a continuous, multi-channel representation. This principled representation faithfully models the forward process in the latent domain, enabling efficient, backpropagation-free solvers while bypassing the costly bottleneck of repeated VAE operations. InverseCrafter achieves high-fidelity, spatio-temporally coherent novel view synthesis with near-zero additional inference overhead and excels at general-purpose video inpainting and editing by fully preserving the pre-trained VDM's generative capabilities.
Dec 3, 2025

LAMP: Language-Assisted Motion Planning for Controllable Video Generation

Video generation has achieved remarkable progress in visual fidelity and controllability, enabling conditioning on text, layout, or motion. Among these, motion control - specifying object dynamics and camera trajectories - is essential for composing complex, cinematic scenes, yet existing interfaces remain limited. We introduce LAMP that leverages large language models (LLMs) as motion planners to translate natural language descriptions into explicit 3D trajectories for dynamic objects and (relatively defined) cameras. LAMP defines a motion domain-specific language (DSL), inspired by cinematography conventions. By harnessing program synthesis capabilities of LLMs, LAMP generates structured motion programs from natural language, which are deterministically mapped to 3D trajectories. We construct a large-scale procedural dataset pairing natural text descriptions with corresponding motion programs and 3D trajectories. Experiments demonstrate LAMP's improved performance in motion controllability and alignment with user intent compared to state-of-the-art alternatives establishing the first framework for generating both object and camera motions directly from natural language specifications. Code, models and data are available on our project page.
Nov 24, 2025

Do View-Consistent Representations Matter for Camera-Controlled Video Generation?

Camera-controlled video generation has attracted increasing interest for its applications in simulation, gaming, and world modeling. However, current models often deform rigid objects and scene structure as the viewpoint changes. We investigate whether this failure is related to a measurable internal property: the view consistency of diffusion representations. Across a diverse collection of camera-controlled image-to-video diffusion models, we find that models exhibiting more view-consistent representations generate videos with superior 3D consistency. We complement this correlation-based evidence with a within-model controlled intervention, ViCoDR, which directly supervises the view consistency of internal diffusion representations, during training. Across camera-controlled image-to-video, camera-controlled text-to-video, and multi-view generation tasks, ViCoDR consistently improves output 3D consistency. Finally, we evaluate the loss used for these interventions as an auxiliary training objective by retraining a camera-controlled I2V model using either ViCoDR or existing methods for supervising diffusion representations under the same training setup. We show that the ViCoDR loss improves output 3D consistency more reliably than the alternatives and remains effective across design variants, while exhibiting camera-control trade-offs and requiring additional training computation. Together, these results establish view consistency of internal diffusion representations as an important property for analyzing and improving camera-controlled video generation. Project page: https://danier97.github.io/ViCoDR.
Oct 28, 2025

VividCam: Learning Unconventional Camera Motions from Virtual Synthetic Videos

Although recent video generative models are getting more capable of following external camera controls, imposed by either text descriptions or camera trajectories, they still struggle to generalize to unconventional camera motions, which is crucial in creating truly original and artistic videos. The challenge lies in finding sufficient training videos with the intended uncommon camera motions. To this end, we propose VividCam, a training paradigm that enables diffusion models to learn complex camera motions from synthetic videos, releasing the reliance on collecting realistic training videos. VividCam incorporates multiple disentanglement strategies that isolate camera motion learning from synthetic appearance artifacts, ensuring more robust motion representation and mitigating domain shift. We show that our design synthesizes a wide range of precisely controlled camera motions using surprisingly simple synthetic data. Notably, this synthetic data often consists of basic geometries within a low-poly 3D scene and can be efficiently rendered by engines like Unity. Our video results can be found in https://wuqiuche.github.io/VividCamDemoPage/ .
Aug 11, 2025

Dream4D: Lifting Camera-Controlled I2V towards Spatiotemporally Consistent 4D Generation

The synthesis of spatiotemporally coherent 4D content presents fundamental challenges in computer vision, requiring simultaneous modeling of high-fidelity spatial representations and physically plausible temporal dynamics. Current approaches often struggle to maintain view consistency while handling complex scene dynamics, particularly in large-scale environments with multiple interacting elements. This work introduces Dream4D, a novel framework that bridges this gap through a synergy of controllable video generation and neural 4D reconstruction. Our approach seamlessly combines a two-stage architecture: it first predicts optimal camera trajectories from a single image using few-shot learning, then generates geometrically consistent multi-view sequences via a specialized pose-conditioned diffusion process, which are finally converted into a persistent 4D representation. This framework is the first to leverage both rich temporal priors from video diffusion models and geometric awareness of the reconstruction models, which significantly facilitates 4D generation and shows higher quality (e.g., mPSNR, mSSIM) over existing methods.