Co-Director

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2 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Co-Director.

16 papers

Latest in Co-Director

Sep 16, 2026cs.RO

Not All Layers Need Tuning: Diagnosing and Directing Adaptation in Vision-Language-Action Models

Fine-tuning a Vision-Language-Action (VLA) model for a new deployment environment is expensive, yet most methods apply uniform-capacity adapters to every network region as if every region requires equal adjustment. This paper tests that assumption on five architecturally diverse VLAs (OpenVLA-OFT, π0π_0, SmolVLA, DTP, Octo; 93M-7B parameters). Measuring per-region adaptation cost as normalized parameter displacement under region-isolated fine-tuning reveals an adaptation spectrum in which appearance shifts concentrate cost in the vision encoder, instruction shifts in the language backbone, and novel-object shifts in the vision encoder together with the action head, across all five architectures. To exploit this structure, we introduce a pipeline that observes, diagnoses, allocates, and adapts. From ten unlabeled target observations and without fine-tuning, the diagnostic estimates per-region cost by combining reference-free gradient and Monte Carlo Dropout signals with a Centered Kernel Alignment score against a cached source reference; the allocator converts the estimates into variable-rank LoRA adapters under a parameter budget and freezes well-calibrated regions; and standard LoRA fine-tuning trains the resulting adapters. The diagnostic ranks regions within each deployment at a median Spearman of 0.91, and the allocation matches or exceeds uniform LoRA at every budget we tested on LIBERO and CALVIN. On a physical xArm-7, the pipeline matches full fine-tuning under an instruction-wording shift with 0.04% of its trainable parameters, and on five held-out scenes evaluated without retraining it leads every baseline, with 11-23 successes of 30 rollouts against 8-18 for the strongest parameter-efficient baseline at equal or larger budgets and 2-11 for full fine-tuning. These results suggest that adaptation cost in VLAs is structured enough to measure before fine-tuning begins.
Shahram Najam Syed, Arthur Jakobsson, Prayuj Sachdev +1
Aug 30, 2026cs.CV

TAKE 85: Testing Audiovisual filmmaKer's intEnt across 85 Hours of Film

Films communicate through deliberate creative choices, including lighting, color, composition, editing, dialogue, music, and sound. Humans naturally interpret these signals as directorial intent, yet current multimodal large language models (MLLMs) are evaluated almost exclusively on understanding what happens rather than why it is presented that way. We introduce TAKE 85, the first benchmark for directorial-intent understanding, comprising 398 short films (85 hours) with expert-verified question-answer pairs spanning global and fine-grained visual and audio intent. Through controlled modality ablations, TAKE 85 enables systematic evaluation of multimodal reasoning. Experiments on state-of-the-art MLLMs reveal a substantial gap between perceptual recognition and intentional understanding: while models accurately describe events and narratives, they consistently fail to infer the communicative role of filmmaking decisions. Our results establish directorial intent as a previously overlooked dimension of multimodal understanding: even the strongest model reaches only 58 out of 100, and our ablations show that no input modality is sufficient on its own. All code, Q&As, and models are publicly available from https://github.com/KaiShinozakiConefrey/Take-85
Kaishuu Shinozaki-Conefrey, Olivier Pascaud, Robin Courant +3
Aug 8, 2026cs.HC

Dramarrator: Object-Based Audio Editing for Audio Drama Production from Books

Audio dramas weave dialogue, sound effects, and music into immersive stories. Creators often adapt books into audio dramas, but this process remains labor-intensive, requiring them to interpret source material, author scripts, generate audio assets, and assemble them on a timeline. Because story elements like characters and scenes manifest across many interdependent assets, a single change can ripple into manual updates across the entire project. We present Dramarrator, an audio drama authoring tool built around object-based audio editing, where these story elements are represented as editable objects. Dramarrator extracts these objects from a book, generates linked audio assets (speech, sound effects, and music), and composes a multi-track audio drama. Edits to any object (e.g., a character's voice) automatically propagate to all dependent assets. In a user study with professionals (N=8), Dramarrator significantly lowered task load when creating audio dramas. A listener study (N=300) shows that creator-refined output from Dramarrator approaches the quality of productions made with existing professional tools, and an exploratory study (N=3) suggests object-based editing lowers entry barriers and generalizes beyond audio dramas.
Karim Benharrak, Oriol Nieto, Bryan Wang +2
Aug 6, 2026cs.CV

Vorch-Director: Interactive World Story Model via Noise-Aware Error Rectification

Autoregressive continuation provides a natural path toward minute-scale audio-visual generation by repeatedly extending a short-window generator conditioned on previously generated video and audio. However, models are trained on clean ground-truth histories, while inference relies on their own generated histories, where accumulated errors cause identity drift, over-smoothing, and audio-visual desynchronization. Recent methods reduce this mismatch by reusing prediction residuals as synthetic corruption, but we observe that the effectiveness of residual correction critically depends on the flow-matching noise level at which residuals are produced. We propose Vorch-Director, a noise-level-aware residual correction strategy that associates each residual with its originating noise level and injects residuals from matched noise regimes during training. By aligning injected errors with the denoising process, Vorch-Director produces more realistic autoregressive histories while retaining efficient teacher-forcing training. Built on the audio-visual LTX-2 diffusion transformer, Vorch-Director further introduces task embeddings to distinguish historical video, reference images, and target video, enabling unified conditioning for long-horizon generation. Together with a clean conditioning sink and mixed-task training, Vorch-Director supports multi-shot, multi-subject, reference-guided audio-visual long-video generation. We evaluate Vorch-Director on ST-Bench and introduce a new long-horizon audio-visual benchmark with metrics for quality drift and long-range consistency. Extensive experiments demonstrate improved stability and audio-visual fidelity over strong baselines.
Lisai Zhang, Yidi Wu, Qi Liu +7
Jul 2, 2026cs.CV

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physical logic and appearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability and persistent dynamic object memory. Project Page: https://worlddirector.github.io/
Hanlin Wang, Hao Ouyang, Qiuyu Wang +10
Jun 23, 2026cs.CV

DramaDirector: Geometry-Guided Short Drama Generation

Short dramas, with their rapid shot rhythms, dialogue-driven focus shifts, and demanding cinematographic grounding, pose challenges that prompt-level or text-only video generation pipelines struggle to meet. We study plot-to-short-drama generation, where a global plot and local context are transformed into visually grounded multi-shot videos. We propose DramaDirector, a geometry-grounded framework that lets the planner borrow cinematographic geometry from a gallery of real short-drama shots indexed by depth and pose. DramaDirector decouples each shot into static visual and dynamic narrative conditions, trains the planner with schema-constrained SFT and GRPO under a learned text-visual alignment reward, and retrieves depth-pose references to guide first-frame generation and image-to-video synthesis. We also introduce DramaBoard, a benchmark built from 35 live-action dramas, 2.8K episodes, and 81K shots, with structured storyboards and multi-dimensional evaluation protocols. Experiments show that DramaDirector improves over representative multi-agent and video generation baselines on faithfulness, consistency, and controllability. Our code is released at: https://github.com/iLearn-Lab/DramaDirector
Hengji Zhou, Sijie Liu, Jianrun Chen +3
Jun 15, 2026cs.CL

Creative Collision: Directorial Persona Steering and Competition in Large Language Models

Activation steering has emerged as a powerful tool for shaping the behaviour of large language models at inference time, yet most prior work injects a \emph{single} semantic direction into the residual stream. We study the richer setting in which two semantically opposing steering vectors are superimposed -- a regime we call \textbf{Creative Collision}. Concretely, we construct directorial persona vectors for Steven Spielberg (optimistic, redemptive moral valence) and Martin Scorsese (dark, morally ambiguous) via mean-difference activation contrast on curated screenplay-derived corpora, then interpolate between them with a scalar mixing parameter α[0,1]α\in [0,1] and a steering coefficient λλ. Across five evaluation axes -- moral valence, generation coherence, surface style, directional dominance, and vector geometry -- three principal findings emerge: (i)~Spielberg's representational signature exhibits robust \emph{directional dominance}, suppressing Scorsese's moral influence across almost the entire interpolation range; (ii)~intermediate collision points paradoxically \emph{improve} generation coherence relative to pure single-director steering at high λλ; and (iii)both personas localise maximally to layer28 of a 40-layer decoder-only transformer, revealing a shared \emph{moral-tone substrate}. These results illuminate the geometry of competing semantic directions in transformer residual streams and have direct implications for controllable creative generation and value-aligned narrative synthesis.
Subramanyam Sahoo, Justin Shenk
Jun 13, 2026cs.LG

Director: Accelerating Distributed MoE Serving via Online Proactive Expert Placement

Expert parallelism has become the prevailing paradigm to serve Mixture-of-Experts (MoE) models. Its efficiency depends on the communication and computation latencies of the GPUs, which are linked to the placement of experts in the GPUs. Existing works for optimizing expert placement focus on leveraging past requests' expert activation patterns. However, they demonstrate deficiencies facing diverse and rapidly changing request patterns, calling for an online, proactive approach. Implementing such an approach requires addressing several challenges: the uncertainty associated with incoming requests' expert activation, the cost of expert migration, and the NP-hard complexity in optimization. Therefore, we present Director, a new distributed MoE serving system that minimizes end-to-end latency via prediction-driven, online expert placement. Director uses either a lightweight cascaded predictor or a low-bit quantized replica for expert activation patterns of incoming requests. An online migration module then enacts the changes with near-zero downtime by executing migrations in compute-bound phases, keeping disruption bounded. At its core, a relaxation-based expert placement optimizer operates under capacity constraints, runs in polynomial time, and achieves a (1+ε)(1+ε) approximation ratio. Finally, we implement a prototype and demonstrate, through extensive experiments, a reduction in end-to-end latency of 1155%11\sim55\% for popular MoE models (e.g., Mistral, DeepSeek and Qwen) compared to existing work.
Qianli Liu, Kaibin Guo, Zicong Hong +5
Jun 5, 2026cs.CV

Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy

Human image animation aims to generate a video from a static reference image, guided by pose information extracted from a driving video. Existing approaches often rely on pose estimators to extract intermediate representations, but such signals are prone to errors under occlusion or complex poses. Building on these observations, we present DirectAnimator, a framework that bypasses pose extraction and directly learns from raw driving videos. We introduce a Driving Cue Triplet consisting of pose, face, and location cues that captures motion, expression, and alignment in a semantically rich yet stable form, and we fuse them through a CueFusion DiT block for reliable control during denoising. To make learning dependable when the driving and reference identities differ, we devise a Same2X training strategy that aligns cross-ID features with those learned from same-ID data, regularizing optimization and accelerating convergence. Extensive experiments demonstrate that DirectAnimator attains state-of-the-art visual quality and identity preservation while remaining robust to occlusions and complex articulation, and it does so with fewer computational resources. Our project page is at https://directanimator.github.io/.
Yuan Zeng, Yujia Shi, Yuhao Yang +4
Jun 2, 2026cs.RO

BotDirector: Robot Storytelling Across the Symmetrical Reality with Multi-modal Interactions

Robot storytelling offers a unique blend of technological innovation and creative expression that engages children in unprecedented ways. However, the technical aspects are often too complicated for children. We propose an interactive system that facilitates robot storytelling with tangible and natural language interactions. Children arrange the playground with their own stuff and create narratives with an LLM agent. The created narratives are transformed into a motion sequence based on the map and characters, and the motions are executed by self-navigating swarm robots. This system enhances robot storytelling with flexible scenarios, enabling young children to create robot dramas with everyday objects.
Zhe Sun, Meng Wang, Lei Wang +4
Jun 1, 2026cs.CV

Auteur: Language-Driven Cinematographic Framing for Human-Centric Video Generation

Generative video models have achieved remarkable visual fidelity and temporal coherence, yet intentional camera control remains elusive. Existing frameworks treat camera motion as a byproduct of pixel synthesis, producing trajectories that are stochastic, spatially inconsistent, and indifferent to the human subject driving the scene. In this work, we present Auteur, a method for language-driven, human-centric camera framing in generative video. Our core insight is that professional filmmakers conceive shots not as world-space trajectories but as framings defined relative to the actor, encoding shot size, angle, and composition as functions of human pose and motion. We formalize this intuition as a human-centric camera parameterization and introduce a Domain-Specific Language (DSL) that is convertible to standard 6-DoF camera parameters. A fine-tuned multimodal large language model then acts as a virtual director, mapping natural language descriptions and coarse human motion to sparse DSL keyframes that are deterministically interpolated into continuous camera trajectories, which are then provided as input to video generators. We train and evaluate Auteur on a new dataset of 34K aligned text, human motion, and DSL-annotated camera trajectories drawn from procedural synthesis and real-world movie footage from the CondensedMovies dataset. Auteur enables cinematographic framing of human-centered scenes, a capability largely absent in prior generative models. To assess this behavior, we propose new framing-focused metrics, and our experiments show that Auteur consistently outperforms existing methods. Project page is https://cyberiada.github.io/Auteur/
Muhammed Burak Kizil, Enes Sanli, Niloy J. Mitra +4
May 27, 2026cs.CV

SmartDirector: Keyframe-Conditioned Cinematic Video Generation with Narrative Pacing Control

The narrative quality of a video fundamentally determines its perceptual value. Although existing video generation methods can produce visually appealing content, they predominantly rely on sparse conditioning signals such as text prompts or first/last frames, which limits precise control over narrative structure and temporal pacing. In this paper, we propose SmartDirector, a framework that enhances the narrative capacity of video generation models through multiple keyframes. SmartDirector supports flexible generation scenarios including single-shot generation, multi-shot narrative synthesis, and video extension. The framework operates in two stages: Director-Gen generates a low-resolution video conditioned on the provided keyframes, and Director-SR refines the output by exploiting high-resolution keyframes as semantic anchors to recover fine-grained details. To enable robust multi-keyframe training, we construct a data pipeline that curates single-shot and multi-shot sequences from movies. Extensive experiments demonstrate that SmartDirector substantially outperforms existing state-of-the-art approaches. We will release the code to facilitate further research.
Zhida Zhang, Jie Ma, Zhan Peng +5
May 12, 2026cs.SD

AuDirector: A Self-Reflective Closed-Loop Framework for Immersive Audio Storytelling

Despite advances in text and visual generation, creating coherent long-form audio narratives remains challenging. Existing frameworks often exhibit limitations such as mismatched character settings with voice performance, insufficient self-correction mechanisms, and limited human interactivity. To address these challenges, we propose AuDirector, a self-reflective closed-loop multi-agent framework. Specifically, it involves an Identity-Aware Pre-production mechanism that transforms narrative texts into character profiles and utterance-level emotional instructions to retrieve suitable voice candidates and guide expressive speech synthesis, thereby promoting context-aligned voice adaptation. To enhance quality, a Collaborative Synthesis and Correction module introduces a closed-loop self-correction mechanism to systematically audit and regenerate defective audio components. Furthermore, a Human-Guided Interactive Refinement module facilitates user control by interpreting natural language feedback to interactively refine the underlying scripts. Experiments demonstrate that AuDirector achieves superior performance compared to state-of-the-art baselines in structural coherence, emotional expressiveness, and acoustic fidelity. Audio samples can be found at https://anonymous-itsh.github.io/.
Yiming Ren, Xuenan Xu, Ziyang Zhang +3
May 11, 2026cs.CV

SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation

Video generation has advanced rapidly, producing photorealistic videos from text or image prompts. Meanwhile, film production and social robotics increasingly demand multi-person videos with rich social interactions, including conversations, gestures, and coordinated actions. However, existing models offer no explicit control over interactions, such as who performs which action, when it occurs, and toward whom it is directed. This often results in wrong person performing unintended actions (actor-action mismatch), disordered social dynamics, and wrong action targets. To address these challenges, we present SocialDirector, a training-free interaction controller that enhances the generation model by modulating cross-attention maps. SocialDirector contains two modules: Social Actor Masking and Directional Reweighting. Social Actor Masking constrains each person's visual tokens to attend only to their own textual descriptions via a spatiotemporal mask, avoiding actor-action mismatch and disordered social dynamics. Directional Reweighting amplifies attention to directional words (e.g., "leftward", "right"), leading each action towards its intended target. To evaluate generated social interactions, we annotate existing datasets with interaction descriptions and build a fully automated evaluation pipeline powered by open-source VLMs. Experiments on different video generation models show that SocialDirector significantly improves interaction fidelity and approaches the upper bound set by real videos.
Liangyang Ouyang, Ruicong Liu, Caixin Kang +2
Apr 27, 2026cs.AI

Co-Director: Agentic Generative Video Storytelling

While diffusion models generate high-fidelity video clips, transforming them into coherent storytelling engines remains challenging. Current agentic pipelines automate this via chained modules but suffer from semantic drift and cascading failures due to independent, handcrafted prompting. We present Co-Director, a hierarchical multi-agent framework formalizing video storytelling as a global optimization problem. To ensure semantic coherence, we introduce hierarchical parameterization: a multi-armed bandit globally identifies promising creative directions, while a local multimodal self-refinement loop mitigates identity drift and ensures sequence-level consistency. This balances the exploration of novel narrative strategies with the exploitation of effective creative configurations. For evaluation, we introduce GenAD-Bench, a 400-scenario dataset of fictional products for personalized advertising. Experiments demonstrate that Co-Director significantly outperforms state-of-the-art baselines, offering a principled approach that seamlessly generalizes to broader cinematic narratives. Project Page: https://co-director-agent.github.io/
Yale Song, Yiwen Song, Nick Losier +13
Apr 21, 2026cs.CV

PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment

Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for control may struggle with fidelity and robust disentanglement. Instead of treating facial motion as a monolithic signal, we explore an alternative compositional perspective. In this paper, we introduce PortraitDirector, a novel framework that formulates face reenactment as a hierarchical composition task, achieving high-fidelity and controllable results. We employ a Hierarchical Motion Disentanglement and Composition strategy, deconstructing facial motion into a Spatial Layer for physical movements and a Semantic Layer for emotional content. The Spatial Layer comprises: (i) global head pose, managed via a dedicated representation and injection pathway; (ii) spatially separated local facial expressions, distilled from cropped facial regions and purged of emotional cues via Emotion-Filtering Module leveraging an information bottleneck. The Semantic Layer contains a derived global emotion. The disentangled components are then recomposed into an expressive motion latent. Furthermore, we engineer the framework for real-time performance through a suite of optimizations, including diffusion distillation, causal attention and VAE acceleration. PortraitDirector achieves streaming, high-fidelity, controllable 512 x 512 face reenactment at 20 FPS with a end-to-end 800 ms latency on a single 5090 GPU.
Chaonan Ji, Jinwei Qi, Sheng Xu +2