Continuous-Time RL

RL: Reinforcement Learning

Momentum

2 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Jul 13Week of Sep 28

Latest papers 21

Oct 7, 2026math.OC

Boundary-aware Reinforcement Learning for Hypercube State Spaces via Deterministic Policy Gradient

We develop a continuous-time deterministic policy gradient framework for reinforcement learning with reflected state dynamics, where the state process is governed by a controlled reflected stochastic differential equation on a hypercube. Under suitable regularity assumptions, we establish the connection between the value function and the Neumann Bellman equation, introduce an advantage-rate function that yields a deterministic policy gradient formula, and prove the martingale characterization theorem. Motivated by these theoretical results, we propose a continuous-time deep deterministic policy gradient algorithm for reflected stochastic systems, in which the Neumann boundary condition is imposed via either soft penalization or hard architectural constraint. We further quantify the discrepancy between the ideal continuous-time dynamics and the discretely sampled exploratory dynamics executed in practice, showing that the error decays as the time grid is refined and exploration noise vanishes. Our experiments on reservoir control problems illustrate the effectiveness of the RL framework, highlighting that boundary-aware methods substantially reduce Neumann boundary residuals and enhance learning stability.
Sep 17, 2026cs.LG

Continuous Delayed-Memory Stochastic Gradient Descent and Continuous-Time Reinforcement Learning from History of Astrophysical Time Series Studies

Quasars are luminous objects in the universe that exhibit stochastic brightness variations encoding information about the supermassive black holes powering them, and modeling these variations from ground-based survey data time series, known as light curves, is a statistical challenge. This paper reviews how stochastic differential equations (SDEs) have been adapted with neural network parameterizations to overcome this challenge in history. We create the Continuous-Delayed-Memory Stochastic Gradient Descent which depend on the past state of the discrete iteration process. We performed the simulation on some 2-dimensional landscape and observed some wider-exploration and more precise convergent behavior compared to Vanilla SGD by adjusting hyperparameters. Besides, we proposed a reinforcement learning structure with continuous time policy gradients for exploratory policies without solving HJB PDE, and we show that its optimality conditions recover the Gibbs policy of previous works.
Sep 14, 2026cs.LG

Learning to Solve Stochastic Controls with Unknown Drifts and Running Rewards: Theory, Algorithms and Convergence

We study continuous-time and possibly high-dimensional stochastic control problems where drift coefficients and running reward functions are unknown. Due to these missing model primitives, we take the exploratory, reinforcement learning (RL) framework of Wang, Zariphopoulou, and Zhou(2020) with relaxed controls and entropy regularization. The objective is to develop theoretically grounded, efficient and scalable RL algorithms to learn both the optimal value functions (which also solve the exploratory HJB equation) and optimal exploratory feedback control policies. When the diffusion coefficients do not contain control, we employ probabilistic representations of both the optimal value function and its gradient based on an auxiliary state process depending only on the diffusion part of the original dynamics. With a delicate analysis on some properly defined mappings and their fixed points, this leads to the introduction of our policy iteration algorithms and their convergence. We demonstrate the performance of our algorithms through various numerical examples. Finally, we study a special control-dependent diffusion case where probability representation of the Hessian is called for.
Jul 31, 2026cs.LG

Convergence and Regret of the Policy Gradient for Multi-Armed Bandits in Diffusion Environment

This paper studies the policy gradient update for a multi-arm bandit problem in diffusion environment that is described by a stochastic differential equation (SDE) under the continuous-time reinforcement learning framework by Wang et al. (2020), Jia and Zhou (2022b). With the logit parameterization for the stochastic policy, we show that it converges almost surely to the optimal arm under an arbitrary constant learning rate. Furthermore, we derive the non-asymptotic regret upper bound when the constant learning rate is below a time-invariant threshold; and the regret bound has order O(log⁡T)O(\log T). We improve the analysis in Lattimore (2026a) for the same SDE by constructing a novel Lyapunov function and demonstrate the transparency of analyzing policy gradient using the tools in SDEs. In addition, the same Lyapunov function is also helpful in analyzing the discrete-time policy gradient algorithm.
Jul 16, 2026cs.LG

A Continuous-Time Reinforcement Learning Framework for Fine-Tuning Discrete Diffusion Models

We formulate reinforcement learning (RL) in continuous time with discrete state spaces and possibly arbitrary action spaces via a stochastic control approach, where the state dynamics are modeled as a controlled continuous-time Markov chain (CTMC). We consider policy optimization problems and derive the corresponding policy gradient methods, leading to continuous-time variants of proximal policy optimization (PPO) and group relative policy optimization (GRPO). As a primary application, we develop a complete continuous-time RL framework for fine-tuning score-based discrete diffusion models. The proposed framework enables reward-driven optimization without requiring differentiability on the reward signals. In contrast to the existing GRPO-based approaches that only rely on terminal rewards, our formulation allows intermediate reward or advantage signals to be incorporated throughout the denoising trajectory. Importantly, when specialized to masked diffusion models (MDMs), our framework encompasses a rich class of policy parameterizations over the vocabulary simplex with analytically tractable probability ratios, providing a unified perspective on exploration and policy optimization in MDMs. For masked diffusion large language models (dLLMs), we further propose trajectory subsampling techniques to efficiently estimate computationally prohibitive trajectory likelihoods, reducing the computational cost of computing per-position probability ratios. We showcase the effectiveness of our methods on both low-dimensional entropy-regularized optimization problems and RL post-training of dLLMs on mathematical reasoning and coding tasks.
Jul 13, 2026math.OC

Actor-Critic Learning for Extended Mean Field Control with Deterministic Policies

This paper develops a model-free reinforcement learning framework for continuous--time extended mean field control problems, where both the dynamics and reward may depend on the joint distribution of states and controls. We adopt deterministic feedback policies, under which the state--action distribution is induced directly as a push--forward of the state law. This avoids optimization over stochastic kernels and bypasses key limitations of existing approaches in extended mean field settings. We first establish a model--free sensitivity formula for parameterized McKean--Vlasov dynamics and use it to derive a deterministic policy gradient formula expressed through an advantage--rate function on the Wasserstein space. We then refine this formula by introducing local value and advantage--rate representations that depend on the state, action, and joint state--action distribution, yielding a policy gradient that includes both action derivatives and measure--derivative terms with respect to the control distribution. These characterizations lead to a martingale--based learning principle and motivate a continuous--time deep deterministic policy gradient algorithm combining particle approximations, measure--dependent neural networks, temporal--difference learning, and exploration in either action or parameter space. Numerical experiments on stochastic Cucker--Smale consensus control and optimal liquidation with trade crowding demonstrate the efficiency, stability, and robustness of the proposed method, including problems with explicit dependence on the control distribution.
Jul 3, 2026math.OC

Entropy Regularization Improves Policy Robustness in Continuous-Time Reinforcement Learning

Entropy regularization is widely used in continuous-time reinforcement learning (RL) to reduce sensitivity to environmental perturbations, yet its robustness benefits lack a rigorous theoretical foundation. This paper establishes the first robustness guarantees for entropy-regularized continuous-time Markov decision processes. We show that maximizing an entropy-regularized objective yields a lower bound on a worst-case robust RL problem with joint reward and transition perturbations. We analytically characterize the induced robust sets and prove that they expand monotonically with the regularization strength, justifying the empirical observation that stronger entropy improves robustness. In contrast to prior discrete-time analyses, our results remove the intractable state-distribution entropy term and provide guarantees invariant to action frequency. Experiments on queueing network control and market making confirm our theory, showing that entropy-regularized policies outperform greedy and εε-greedy baselines under dynamics perturbations.
Jun 27, 2026cs.LG

Entropy-Regularized Reinforcement Learning for Linear-Quadratic Stackelberg Differential Games in Regime-Switching Diffusion Models

Stackelberg differential games (SDGs) provide a powerful framework for hierarchical decision-making in stochastic and continuous-time environments, yet their solution remains computationally challenging due to the complexity of traditional dynamic programming and Hamilton-Jacobi-Bellman-Isaacs (HJBI) methods, especially in high-dimensional systems. This paper proposes an entropy-regularized reinforcement learning (ERRL) approach for linear-quadratic SDGs (LQ-SDGs) within a continuous-time diffusion framework governed by Markovian regime switching. The key innovation lies in deriving exploratory weakly-coupled HJBI equations with entropy regularization, which promotes stochastic policies that actively avoid suboptimal equilibria -- a limitation of classical SDG methods. Neural networks are integrated to approximate regime-dependent value functions and solve high-dimensional partial differential equations (PDEs) efficiently, while a novel sampling technique enhances computational tractability. Numerical results demonstrate the effectiveness of the framework compared to conventional approaches, particularly in escaping suboptimal traps through exploratory policies. The study highlights the critical role of entropy regularization and neural network approximations in achieving robust solutions for hierarchical decision-making problems under abrupt environmental shifts.
Jun 25, 2026math.OC

Mean-Field PhiBE: Continuous-Time Mean-Field Reinforcement Learning from Discrete-Time Data

This paper addresses model-free continuous-time mean-field control in a setting where the population dynamics evolve continuously according to an unknown McKean-Vlasov stochastic differential equation, while only discrete-time transition data are available. In the model-based formulation, policy evaluation is naturally described by a stationary Hamilton-Jacobi-Bellman equation on P2(Rd)\mathcal P_2(\mathbb R^d), but this equation involves the drift and diffusion coefficients of the controlled McKean-Vlasov dynamics, which are not identifiable when only discrete-time data are available. On the other hand, a direct reduction to a time-discrete Bellman equation avoids the non-identifiability issue but loses the differential equation structure. To bridge these two viewpoints, we introduce a Mean-Field-PhiBE (MF-PhiBE), which incorporates discrete-time transition information into a continuous-time PDE on the Wasserstein space. The MF-PhiBE replaces the unknown infinitesimal drift and covariance in the policy-evaluation equation by one-step estimators computed from data, while preserving the generator structure of the McKean-Vlasov HJB equation. We also derive a policy-gradient theorem for entropy-regularized randomized feedback policies, expressing the actor direction through an action-wise infinitesimal advantage and the score of the policy. Combining these two ingredients yields a model-free actor-critic method. We prove a first-order consistency estimate showing that the value induced by an optimal MF-PhiBE policy approximates the optimal continuous-time value with an error of order ΔtΔt. In the linear-quadratic case, we show our approximation achieves second-order accuracy with only one-step data. Numerical experiments on an LQR benchmark and a crowd-aversion problem illustrate the proposed framework.
Jun 16, 2026cs.LG

Continuous-time Optimal Stopping through Deep Reinforcement Learning

Simulation based solvers for optimal stopping problems must discretize the stopping decision. Under classical dynamic programming, a coarse exercise grid with only a few stopping opportunities can materially undervalue the optimal expected reward, whereas on a very fine grid, approximation errors accumulate through the backward recursion. To remove this limitation, we develop a new reinforcement-learning inspired algorithm that enables us to learn the exercise rule at arbitrarily fine time resolution. Our CARLOS (Continuous-time Adaptive Reinforcement Learning for Optimal Stopping) algorithm utilizes an aggregate deep neural network (ADNN) to learn a joint space-time decision boundary. Starting from a coarse time grid, we progressively increase the frequency of stopping opportunities, while in parallel training the ADNN to refine its timing-value estimates. We moreover design an adaptive sampling strategy that gradually concentrates training effort near the stopping boundary. Benchmarked results show that CARLOS delivers higher prices than existing Bermudan solvers, approaching the American upper bound, and achieves high computational efficiency relative to non-RL comparators.
Jun 15, 2026cs.LG

Deep Q-Learning on Hölder Spaces

We study the operator-theoretic core of Q-learning in continuous-time stochastic control with continuous states and actions. In value-based reinforcement learning, each Q-learning or DQN update is built from a Bellman optimality target; our analysis isolates this target in a diffusion setting and studies its regularity and approximation complexity. Under uniform ellipticity and Hölder-regular coefficients, we show that a Bellman update maps bounded inputs into an anisotropic regularity class, smoothing the state variable while leaving only Lipschitz dependence on the action variable. This yields a compact family of Bellman iterates and motivates a tensor-product DeepONet architecture adapted to the mixed regularity of the problem. We then derive explicit approximation and resource bounds, together with a stiffness--complexity trade-off as the time step δ→0δ\to 0. The resulting theory makes a direct contribution to Q-learning theory at the level of Bellman target regularity and approximation in continuous stochastic control. At the same time, we do not claim a full convergence theorem for practical sampled Q-learning with exploration, replay, and stochastic gradient updates.
Jun 10, 2026q-fin.CP

Deterministic Policy Gradient for Learning Equilibrium in Time-Inconsistent Control Problems

In this paper, we develop a continuous-time model-free reinforcement learning algorithm to learn deterministic equilibrium policies in general time-inconsistent control problems. Utilizing the extended Hamilton-Jacobi-Bellman system, we recast the original time-inconsistent problem into an equivalent two-stage problem. In the first stage, for given auxiliary functions, we employ the deterministic policy gradient approach to learn an optimal policy in an auxiliary time-consistent control problem. In the second stage, given the updated policy, we exploit the inner fixed point iterations and some martingale characterizations to learn the auxiliary functions. As a theoretical contribution, we provide some mild model assumptions and establish the convergence of inner fixed point iterations. By repeating this actor-critic style of iterations across two stages, our algorithm aims to learn the equilibrium under different sources of time-inconsistency in a unified manner. The superior effectiveness of the proposed algorithm are illustrated in two classical financial applications with time-inconsistency: mean-variance portfolio management and optimal tracking portfolio under non-exponential discounting.
Jun 3, 2026cs.LG

Policy Gradient for Continuous-Time Robust Markov Decision Processes

The framework of robust Markov decision processes (RMDPs) allows the design of reinforcement learning agents that satisfy performance guarantees under worst-case transition dynamics. Traditional RMDPs consider discrete-time dynamics and recently, sample-efficient policy gradient algorithms have been considered in this context. This paper investigates policy gradient algorithms within a continuous-time RMDP framework. Policy gradients and adversarial gradients are derived using pathwise and adjoint-based formulas for stochastic and ordinary differential equations. We propose double-loop optimisers to obtain linear convergence in the oracle-based setting and an O~(1ε2)\tilde{\mathcal{O}}(\frac{1}{ε^2}) sample complexity in the sample-based setting in an analysis which also derives novel tools for the framework of undiscounted total cost MDPs. Additionally, we propose mean-field optimisers as distributional optimisers with an O~(1K)\tilde{\mathcal{O}}(\frac{1}{K}) oracle-based convergence rate and an O~(N2ε)\tilde{\mathcal{O}}(\frac{N^2}ε) sample complexity under NN-particle approximation. The effectiveness of continuous-time policy gradient algorithms is confirmed for both optimisers on continuous-time RMDPs with neural ordinary differential equation dynamics.
Jun 2, 2026cs.LG

From Ticks to Flows: Dynamics of Neural Reinforcement Learning in Continuous Environments

We present a novel theoretical framework for deep reinforcement learning (RL) in continuous environments by modeling the problem as a continuous-time stochastic process, drawing on insights from stochastic control. Building on previous work, we introduce a viable model of actor-critic algorithm that incorporates both exploration and stochastic transitions. For single-hidden-layer neural networks, we show that the state of the environment can be formulated as a two time scale process: the environment time and the gradient time. Within this formulation, we characterize how the time-dependent random variables that represent the environment's state and estimate of the cumulative discounted return evolve over gradient steps in the infinite width limit of two-layer networks. Using the theory of stochastic differential equations, we derive, for the first time in continuous RL, an equation describing the infinitesimal change in the state distribution at each gradient step, under a vanishingly small learning rate. Overall, our work provides a novel nonparametric formulation for studying overparametrized neural actor-critic algorithms. We empirically corroborate our theoretical result using a toy continuous control task.
May 31, 2026cs.LG

Interaction-Limited Safe Continuous-Time RL for Dynamical Medical Treatment

Dynamic medical treatment requires deciding treatment intensity and intervention timing, while patient states evolve continuously and adverse events may occur between clinical interactions. Most existing treatment learning methods assume fixed schedules or enforce safety only at discrete decision points. We propose Interaction-Limited Safe Continuous-Time Reinforcement Learning, a framework that jointly optimizes treatment administration and clinical interaction timing under trajectory-level safety constraints. Our key idea is to reformulate the continuous time treatment problem as an option-based semi-Markov decision process, where each option specifies a continuous-time treatment policy and its duration. We develop a safety-tightening mechanism showing that suitably constructed constraints at interaction times guarantee safety over the full continuous-time trajectory with high probability. We further establish finite-sample guarantees for policy learning from logged treatment trajectories and introduce a practical data-driven conservative surrogate. Experiments show that the proposed adaptive interaction-timing mechanism improves both safety and treatment effectiveness over equidistant interaction schemes across different safe policy optimization methods.
May 31, 2026cs.LG

A Unified Benchmark for Dynamic Medical Treatment Reinforcement Learning

Medical treatment recommendation poses several challenges to reinforcement learning (RL): patient physiology evolves in continuous time, measurements and interventions are performed at irregular intervals, and treatment effects vary substantially across individuals. Existing RL formulations and simulated environments, however, are based on discrete-time MDPs with fixed decision intervals. Thus, it remains difficult to evaluate whether RL methods can handle time-interval-dependent disease progression, personalized treatment response, and safety between consecutive measurement points. To address this gap, we introduce MedGym, a benchmark environment for dynamic treatment recommendation. MedGym models longitudinal patient evolution in a continuous-time framework and constructs a configurable medical RL benchmark from clinical data by using Physics-Informed Neural Networks. The resulting benchmark enables direct comparison between discrete-time and continuous-time methods under irregular treatment timing and patient-specific dynamics. Furthermore, MedGym supports evaluation from clinically important perspectives, such as personalization and trajectory-level safety. By providing a standardized and configurable benchmark for continuous-time dynamic treatment, MedGym enables more realistic and informative evaluation of medical RL methods.
May 24, 2026cs.LG

Global linear convergence of entropy-regularized softmax policy gradient beyond tabular MDPs

We study the global convergence of policy gradient for infinite-horizon entropy-regularized Markov decision processes (MDPs) with continuous state and action spaces. We consider log-linear softmax policies with linear function approximation, which extend the tabular softmax parameterization while retaining a tractable policy class. Under QτπQ^π_τ-realizability for the regularized state-action value function, we first establish a non-uniform Polyak--Łojasiewicz (PŁ) inequality. The non-uniformity arises through degeneracy of constants associated with the policy geometry, namely the Fisher information matrix or an uncentered feature covariance matrix. We then identify two feature regimes under which this non-uniform constant can be bounded along the gradient flow. For full-affine-span features, we prove radial unboundedness of the KL regularizer and show that the smallest eigenvalue of the Fisher information matrix remains bounded below by an initialization-dependent positive constant. For simplex-valued features, we prove an analogous radial unboundedness result in the subspace orthogonal to the all-ones vector and obtain a uniform lower bound for the smallest eigenvalue of the uncentered covariance matrix. These results imply global linear convergence of the regularized objective along the gradient flow, i.e. suboptimality decaying as O(e−Ct)\mathcal{O}(e^{-Ct}) for some C>0C>0. Our analysis extends the global convergence theory of entropy-regularized softmax policy gradient beyond the tabular setting of Agarwal et al. (2020); Bhandari and Russo (2024); Mei et al. (2020).
May 13, 2026cs.CV

Image AID via continuous-time reinforcement learning

We study image inpainting with generative diffusion models. Existing methods typically either train dedicated task-specific models, or adapt a pretrained diffusion model separately for each masked image at deployment. We introduce a middle-ground model, termed Amortized Inpainting with Diffusion (AID), which keeps a pretrained diffusion backbone fixed, trains a small reusable guidance module offline, and then reuses it across masked images without per-instance optimization. We formulate it as a deterministic guidance problem with a supervised terminal objective. To make this problem learnable in high dimensions, we derive an auxiliary Gaussian formulation and prove that solving this randomized problem recovers the optimal deterministic guidance field. This bridge yields a principled continuous-time actor--critic algorithm for learning the guidance module in a fully data-driven manner. Empirically, on AFHQv2 and FFHQ under the pixel EDM pipeline and on ImageNet under the latent EDM2 pipeline, AID consistently improves the quality--speed trade-off over strong fixed-backbone and amortized inpainting baselines across multiple mask types, while adding less than one percent trainable overhead.
May 8, 2026cs.LG

Improved Model-based Reinforcement Learning with Smooth Kernels

For continuous state-action space scenarios, classical reinforcement learning (RL) theory predominantly focuses on low-rank Markov decision processes (MDPs), which provide sample-efficient guarantees at the expense of restrictive structural assumptions. Kernel smoothing model-based approaches offer a promising alternative paradigm that instead leverages the smoothness of the MDP and employs non-parametric kernel smoothing estimates of transition dynamics. This paper proposes a new kernel-smoothing model-based approach for online reinforcement learning in finite-horizon settings under Lipschitz continuity assumptions on the MDP. By incorporating a Bernstein-style exploration bonus into the kernel smoothing framework, our method achieves a regret bound which improves upon the state-of-the-art regret bound in its dependence on the horizon. The theoretical advancement relies on a delicate analysis of the synergy between Bernstein-style bonuses and kernel smoothing, where a new tight Bernstein-type concentration inequality for martingales may be of independent interest.
May 7, 2026cs.LG

Operator-Guided Invariance Learning for Continuous Reinforcement Learning

Reinforcement learning (RL) with continuous time and state/action spaces is often data-intensive and brittle under nuisance variability and shift, motivating methods that exploit value-preserving structures to stabilize and improve learning. Most existing approaches focus on special cases, such as prescribed symmetries and exact equivariance, without addressing how to discover more general structures that require nonlinear operators to transform and map between continuous state/action systems with isomorphic value functions. We propose \textbf{VPSD-RL} (Value-Preserving Structure Discovery for Reinforcement Learning). It models continuous RL as a controlled diffusion with value-preserving mappings defined through Lie-group actions and associated pullback operators. We show that a value-preserving structure exists exactly when pulling back the value function and pushing forward actions commute with the controlled generator and reward functional. Further, approximate value-preserving structures with rigorous guarantees can be found when the Hamilton--Jacobi--Bellman mismatch is small. This framework discovers exact and approximate value-preserving structures by searching for the associated Lie group operators. VPSD-RL fits differentiable drift, diffusion, and reward models; learns infinitesimal generators via determining-equation residual minimization; exponentiates them with ODE flows to obtain finite transformations; and integrates them into continuous RL through transition augmentation and transformation-consistency regularization. We show that bounded generator/reward mismatch implies quantitative stability of the optimal value function along approximate orbits, with sensitivity governed by the effective horizon, and observe improved data efficiency and robustness on continuous-control benchmarks.
Apr 30, 2026math.OC

Continuous-time q-learning for mean-field control with common noise, part-II: q-learning algorithms

This paper is a continuation work of Ren et al. (2026) aiming to further devise q-learning algorithms for mean-field control (MFC) with controlled common noise. Based on the relaxed control formulation, we first establish the martingale condition of the value function and the Iq-function by evaluating along the conditional state distributions generated by all test policies. As the data in the relaxed control formulation are not observable in practice, we quantify the error incurred when they are replaced by the observable ones in the exploratory formulation under discretely sampled actions. This, together with a two-layer fixed point characterization of an optimal policy in Ren et al. (2026), allows us to propose several algorithms including the Actor-Critic q-learning algorithm, in which the policy is updated in the Actor-step based on the iteration rule induced by the improved Iq-function, and the value function and Iq-function are updated in the Critic-step based on the martingale orthogonality condition using the data from the exploratory formulation. We also establish the convergence of the inner iterations in the Actor-step in an infinite-horizon linear quadratic (LQ) framework. In two examples, within and beyond LQ framework, our q-learning algorithms are implemented with satisfactory performance.