Dynamic Novel View Synthesis

Overview

Dynamic novel view synthesis studies how to render a scene from new camera positions while preserving moving objects, changing appearance, and temporal continuity. Methods include neural radiance fields and 4D Gaussian splatting, which represent scene geometry and motion, as well as video diffusion models guided by camera paths, depth, optical flow, or multi-view observations. Researchers evaluate these approaches on synthetic dynamic scenes, captured human and object videos, and driving datasets such as Waymo, with tests ranging from nearby views to large viewpoint changes and future-frame synthesis. A central challenge is balancing realistic detail and fast rendering with geometric and temporal consistency, especially when training footage is sparse, monocular, or captured from cameras with little overlap.

Latest papers

41 papers4 papers in the last four weeks, level with the four weeks before. 0.0% of all new papers.

Apr 8, 2026

LiveStre4m: Feed-Forward Live Streaming of Novel Views from Unposed Multi-View Video

Live-streaming Novel View Synthesis (NVS) from unposed multi-view video remains an open challenge in a wide range of applications. Existing methods for dynamic scene representation typically require ground-truth camera parameters and involve lengthy optimizations (≈2.67\approx 2.67s), which makes them unsuitable for live streaming scenarios. To address this issue, we propose a novel viewpoint video live-streaming method (LiveStre4m), a feed-forward model for real-time NVS from unposed sparse multi-view inputs. LiveStre4m introduces a multi-view vision transformer for keyframe 3D scene reconstruction coupled with a diffusion-transformer interpolation module that ensures temporal consistency and stable streaming. In addition, a Camera Pose Predictor module is proposed to efficiently estimate both poses and intrinsics directly from RGB images, removing the reliance on known camera calibration information. Our approach enables temporally consistent novel-view video streaming in real-time using as few as two synchronized unposed input streams. LiveStre4m attains an average reconstruction time of 0.07 0.07s per-frame at 1024×768 1024 \times 768 resolution, outperforming the optimization-based dynamic scene representation methods by orders of magnitude in runtime. These results demonstrate that LiveStre4m makes real-time NVS streaming feasible in practical settings, marking a substantial step toward deployable live novel-view synthesis systems. Code available at: https://github.com/pedro-quesado/LiveStre4m
Mar 31, 2026

GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis

Synthesizing novel views from monocular videos of dynamic scenes remains a challenging problem. Scene-specific methods that optimize 4D representations with explicit motion priors often break down in highly dynamic regions where multi-view information is hard to exploit. Diffusion-based approaches that integrate camera control into large pre-trained models can produce visually plausible videos but frequently suffer from geometric inconsistencies across both static and dynamic areas. Both families of methods also require substantial computational resources. Building on the success of generalizable models for static novel view synthesis, we adapt the framework to dynamic inputs and propose a new model with two key components: (1) a recurrent loop that enables unbounded and asynchronous mapping between input and target videos and (2) an efficient use of plane sweeps over dynamic inputs to disentangle camera and scene motion, and achieve fine-grained, six-degrees-of-freedom camera controls. We train and evaluate our model on the UCSD dataset and on Kubric-4D-dyn, a new monocular dynamic dataset featuring longer, higher resolution sequences with more complex scene dynamics than existing alternatives. Our model outperforms four Gaussian Splatting-based scene-specific approaches, as well as two diffusion-based approaches in reconstructing fine-grained geometric details across both static and dynamic regions.
Mar 30, 2026

RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing

Although there has been significant progress in neural radiance fields, an issue on dynamic illumination changes still remains unsolved. Different from relevant works that parameterize time-variant/-invariant components in scenes, subjects' radiance is highly entangled with their own emitted radiance and lighting colors in spatio-temporal domain. In this paper, we present a new effective method to learn disentangled neural fields under the severe illumination changes, named RehearsalNeRF. Our key idea is to leverage scenes captured under stable lighting like rehearsal stages, easily taken before dynamic illumination occurs, to enforce geometric consistency between the different lighting conditions. In particular, RehearsalNeRF employs a learnable vector for lighting effects which represents illumination colors in a temporal dimension and is used to disentangle projected light colors from scene radiance. Furthermore, our RehearsalNeRF is also able to reconstruct the neural fields of dynamic objects by simply adopting off-the-shelf interactive masks. To decouple the dynamic objects, we propose a new regularization leveraging optical flow, which provides coarse supervision for the color disentanglement. We demonstrate the effectiveness of RehearsalNeRF by showing robust performances on novel view synthesis and scene editing under dynamic illumination conditions. Our source code and video datasets will be publicly available.
Mar 17, 2026

DriveFix: Spatio-Temporally Coherent Driving Scene Restoration

Recent advancements in 4D scene reconstruction, particularly those leveraging diffusion priors, have shown promise for novel view synthesis in autonomous driving. However, these methods often process frames independently or in a view-by-view manner, leading to a critical lack of spatio-temporal synergy. This results in spatial misalignment across cameras and temporal drift in sequences. We propose DriveFix, a novel multi-view restoration framework that ensures spatio-temporal coherence for driving scenes. Our approach employs an interleaved diffusion transformer architecture with specialized blocks to explicitly model both temporal dependencies and cross-camera spatial consistency. By conditioning the generation on historical context and integrating geometry-aware training losses, DriveFix enforces that the restored views adhere to a unified 3D geometry. This enables the consistent propagation of high-fidelity textures and significantly reduces artifacts. Extensive evaluations on the Waymo, nuScenes, and PandaSet datasets demonstrate that DriveFix achieves state-of-the-art performance in both reconstruction and novel view synthesis, marking a substantial step toward robust 4D world modeling for real-world deployment.
Mar 15, 2026

CamLit: Unified Video Diffusion with Explicit Camera and Lighting Control

We present CamLit, the first unified video diffusion model that jointly performs novel view synthesis (NVS) and relighting from a single input image. Given one reference image, a user-defined camera trajectory, and an environment map, CamLit synthesizes a video of the scene from new viewpoints under the specified illumination. Within a single generative process, our model produces temporally coherent and spatially aligned outputs, including relit novel-view frames and corresponding albedo frames, enabling high-quality control of both camera pose and lighting. Qualitative and quantitative experiments demonstrate that CamLit achieves high-fidelity outputs on par with state-of-the-art methods in both novel view synthesis and relighting, without sacrificing visual quality in either task. We show that a single generative model can effectively integrate camera and lighting control, simplifying the video generation pipeline while maintaining competitive performance and consistent realism.
Mar 9, 2026

HDR-NSFF: High Dynamic Range Neural Scene Flow Fields

Radiance of real-world scenes typically spans a much wider dynamic range than what standard cameras can capture. While conventional HDR methods merge alternating-exposure frames, these approaches are inherently constrained to 2D pixel-level alignment, often leading to ghosting artifacts and temporal inconsistency in dynamic scenes. To address these limitations, we present HDR-NSFF, a paradigm shift from 2D-based merging to 4D spatio-temporal modeling. Our framework reconstructs dynamic HDR radiance fields from alternating-exposure monocular videos by representing the scene as a continuous function of space and time, and is compatible with both neural radiance field and 4D Gaussian Splatting (4DGS) based dynamic representations. This unified end-to-end pipeline explicitly models HDR radiance, 3D scene flow, geometry, and tone-mapping, ensuring physical plausibility and global coherence. We further enhance robustness by (i) extending semantic-based optical flow with DINO features to achieve exposure-invariant motion estimation, and (ii) incorporating a generative prior as a regularizer to compensate for limited observation in monocular captures and saturation-induced information loss. To evaluate HDR space-time view synthesis, we present the first real-world HDR-GoPro dataset specifically designed for dynamic HDR scenes. Experiments demonstrate that HDR-NSFF recovers fine radiance details and coherent dynamics even under challenging exposure variations, thereby achieving state-of-the-art performance in novel space-time view synthesis. Project page: https://shin-dong-yeon.github.io/HDR-NSFF/
Feb 24, 2026

GA-Drive: Geometry-Appearance Decoupled Modeling for Free-viewpoint Driving Scene Generation

A free-viewpoint, editable, and high-fidelity driving simulator is crucial for training and evaluating end-to-end autonomous driving systems. In this paper, we present GA-Drive, a novel simulation framework capable of generating camera views along user-specified novel trajectories through Geometry-Appearance Decoupling and Diffusion-Based Generation. Given a set of images captured along a recorded trajectory and the corresponding scene geometry, GA-Drive synthesizes novel pseudo-views using geometry information. These pseudo-views are then transformed into photorealistic views using a trained video diffusion model. In this way, we decouple the geometry and appearance of scenes. An advantage of such decoupling is its support for appearance editing via state-of-the-art video-to-video editing techniques, while preserving the underlying geometry, enabling consistent edits across both original and novel trajectories. Extensive experiments demonstrate that GA-Drive substantially outperforms existing methods in terms of NTA-IoU, NTL-IoU, and FID scores.
Feb 16, 2026

Time-Archival Camera Virtualization for Sports and Visual Performances

Camera virtualization -- an emerging solution to novel view synthesis -- holds transformative potential for visual entertainment, live performances, and sports broadcasting by enabling the generation of photorealistic images from novel viewpoints using images from a limited set of calibrated multiple static physical cameras. Despite recent advances, achieving spatially and temporally coherent and photorealistic rendering of dynamic scenes with efficient time-archival capabilities, particularly in fast-paced sports and stage performances, remains challenging for existing approaches. Recent methods based on 3D Gaussian Splatting (3DGS) for dynamic scenes could offer real-time view-synthesis results. Yet, they are hindered by their dependence on accurate 3D point clouds from the structure-from-motion method and their inability to handle large, non-rigid, rapid motions of different subjects (e.g., flips, jumps, articulations, sudden player-to-player transitions). Moreover, independent motions of multiple subjects can break the Gaussian-tracking assumptions commonly used in 4DGS, ST-GS, and other dynamic splatting variants. This paper advocates reconsidering a neural volume rendering formulation for camera virtualization and efficient time-archival capabilities, making it useful for sports broadcasting and related applications. By modeling a dynamic scene as rigid transformations across multiple synchronized camera views at a given time, our method performs neural representation learning, providing enhanced visual rendering quality at test time. A key contribution of our approach is its support for time-archival, i.e., users can revisit any past temporal instance of a dynamic scene and can perform novel view synthesis, enabling retrospective rendering for replay, analysis, and archival of live events, a functionality absent in existing neural rendering approaches and novel view synthesis...
Jan 23, 2026

AnyView: Synthesizing Any Novel View in Dynamic Scenes

Modern generative video models excel at producing convincing, high-quality outputs, but struggle to maintain multi-view and spatiotemporal consistency in highly dynamic real-world environments. In this work, we introduce AnyView\textbf{AnyView}, a diffusion-based video generation framework for dynamic view synthesis\textit{dynamic view synthesis} with minimal inductive biases or geometric assumptions. We leverage multiple data sources with various levels of supervision, including monocular (2D), multi-view static (3D) and multi-view dynamic (4D) datasets, to train a generalist spatiotemporal implicit representation capable of producing zero-shot novel videos from arbitrary camera locations and trajectories. We evaluate AnyView on standard benchmarks, showing competitive results with the current state of the art, and propose AnyViewBench\textbf{AnyViewBench}, a challenging new benchmark tailored towards extreme\textit{extreme} dynamic view synthesis in diverse real-world scenarios. In this more dramatic setting, we find that most baselines drastically degrade in performance, as they require significant overlap between viewpoints, while AnyView maintains the ability to produce realistic, plausible, and spatiotemporally consistent videos when prompted from any\textit{any} viewpoint. Results, data, code, and models can be viewed at: https://tri-ml.github.io/AnyView/
Jan 22, 2026

EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis

Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle to balance reconstruction time with quality. While state-of-the-art neural radiance fields and 3D Gaussian Splatting approaches achieve photorealism, they often rely on time-consuming per-scene optimization. Conversely, emerging feed-forward methods frequently adopt per-pixel Gaussian representations, which lead to 3D inconsistencies when aggregating multi-view predictions in complex, dynamic environments. We propose EvolSplat4D, a feed-forward framework that moves beyond existing per-pixel paradigms by unifying volume-based and pixel-based Gaussian prediction across three specialized branches. For close-range static regions, we predict consistent geometry of 3D Gaussians over multiple frames directly from a 3D feature volume, complemented by a semantically-enhanced image-based rendering module for predicting their appearance. For dynamic actors, we utilize object-centric canonical spaces and a motion-adjusted rendering module to aggregate temporal features, ensuring stable 4D reconstruction despite noisy motion priors. Far-Field scenery is handled by an efficient per-pixel Gaussian branch to ensure full-scene coverage. Experimental results on the KITTI-360, KITTI, Waymo, and PandaSet datasets show that EvolSplat4D reconstructs both static and dynamic environments with superior accuracy and consistency, outperforming both per-scene optimization and state-of-the-art feed-forward baselines.
Dec 5, 2025

InverseCrafter: Efficient Video ReCapture as a Latent Domain Inverse Problem

Recent approaches in controllable novel view video generation often rely on fine-tuning pre-trained Video Diffusion Models (VDMs). This dominant paradigm is computationally expensive and frequently suffers from catastrophic forgetting of the model's original generative priors. To address this challenge, here we propose InverseCrafter, a VDM training-free framework that reformulates novel view video generation as an inpainting-based inverse problem in the latent space, eliminating the need for any annotated 4D training data. The core of our method is to establish operator equivalence by employing a lightweight latent mask encoder to define a latent-domain masking operation via a continuous, multi-channel representation. This principled representation faithfully models the forward process in the latent domain, enabling efficient, backpropagation-free solvers while bypassing the costly bottleneck of repeated VAE operations. InverseCrafter achieves high-fidelity, spatio-temporally coherent novel view synthesis with near-zero additional inference overhead and excels at general-purpose video inpainting and editing by fully preserving the pre-trained VDM's generative capabilities.