HDR Imaging

HDR: High Dynamic Range

Overview

High dynamic range (HDR) imaging represents a wider range of scene luminance than a standard image can encode, supporting faithful viewing, measurement, and vision in difficult lighting. Common approaches combine bracketed exposures through alignment and deghosting, infer missing radiance from a single low-dynamic-range image using inverse tone mapping or diffusion priors, or use event, raw, and spatially varying exposure sensors. Work also extends to HDR video and 3D radiance fields, where motion, view consistency, and lighting estimation matter, with quality assessed through radiometric, perceptual, and task-specific benchmarks. A central challenge is recovering clipped or noisy detail without inventing content, while preserving temporal consistency and keeping capture and inference efficient.

Latest papers

47 papers3 papers in the last four weeks, down 57% on the four weeks before. 0.0% of all new papers.

Apr 7, 2026

DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models

Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantization. This loss of highlight and shadow detail precludes mapping accurate luminance to HDR displays and limits meaningful re-exposure in post-production workflows. Although techniques have been proposed to convert LDR images to HDR through dynamic range expansion, they struggle to restore realistic detail in the over- and underexposed regions. To address this, we present DiffHDR, a framework that formulates LDR-to-HDR conversion as a generative radiance inpainting task within the latent space of a video diffusion model. By operating in Log-Gamma color space, DiffHDR leverages spatio-temporal generative priors from a pretrained video diffusion model to synthesize plausible HDR radiance in over- and underexposed regions while recovering the continuous scene radiance of the quantized pixels. Our framework further enables controllable LDR-to-HDR video conversion guided by text prompts or reference images. To address the scarcity of paired HDR video data, we develop a pipeline that synthesizes high-quality HDR video training data from static HDRI maps. Extensive experiments demonstrate that DiffHDR significantly outperforms state-of-the-art approaches in radiance fidelity and temporal stability, producing realistic HDR videos with considerable latitude for re-exposure.
Apr 7, 2026

Structural Regularities of Cinema SDR-to-HDR Mapping in a Controlled Mastering Workflow: A Pixel-wise Case Study on ASC StEM2

We present an empirical case study of cinema SDR-to-HDR mapping using ASC StEM2, a rare common-source dataset containing EXR scene-referred images and matched SDR/HDR cinema release masters from the same ACES-based mastering workflow. Based on pixel-wise statistics over all 18,580 frames of the test film, we construct a three-domain comparison involving EXR source data, SDR release masters, and HDR release masters to characterize their luminance and color structural relationships within this controlled workflow. In the luminance dimension, SDR and HDR masters exhibit a highly stable global monotonic correspondence, with geometric structure remaining largely consistent overall; sparse and structured deviations appear in self-luminous highlights and specific material regions. In the color dimension, the two masters remain largely consistent in hue, with saturation exhibiting a redistribution pattern of shadow suppression, midtone expansion, and highlight convergence. Using EXR as a scene-referred anchor, we further define a pixel-level decision map that operationally separates EXR-closer recovery regions from content-adaptive adjustment regions. Under this operational definition, 82.4% of sampled image regions are classified as EXR-closer recovery, while the remainder require localized adaptive adjustment. Rather than claiming a universal law for all cinema mastering pipelines, the study provides an interpretable quantitative baseline for structure-aware SDR-to-HDR analysis and for designing learning-based models under shared-source mastering conditions.
Apr 3, 2026

DRIFT: Deep Restoration, ISP Fusion, and Tone-mapping

Smartphone cameras have gained immense popularity with the adoption of high-resolution and high-dynamic range imaging. As a result, high-performance camera Image Signal Processors (ISPs) are crucial in generating high-quality images for the end user while keeping computational costs low. In this paper, we propose DRIFT (Deep Restoration, ISP Fusion, and Tone-mapping): an efficient AI mobile camera pipeline that generates high quality RGB images from hand-held raw captures. The first stage of DRIFT is a Multi-Frame Processing (MFP) network that is trained using a adversarial perceptual loss to perform multi-frame alignment, denoising, demosaicing, and super-resolution. Then, the output of DRIFT-MFP is processed by a novel deep-learning based tone-mapping (DRIFT-TM) solution that allows for tone tunability, ensures tone-consistency with a reference pipeline, and can be run efficiently for high-resolution images on a mobile device. We show qualitative and quantitative comparisons against state-of-the-art MFP and tone-mapping methods to demonstrate the effectiveness of our approach.
Apr 3, 2026

LumaFlux: Lifting 8-Bit Worlds to HDR Reality with Physically-Guided Diffusion Transformers

The rapid adoption of HDR-capable devices has created a pressing need to convert the 8-bit Standard Dynamic Range (SDR) content into perceptually and physically accurate 10-bit High Dynamic Range (HDR). Existing inverse tone-mapping (ITM) methods often rely on fixed tone-mapping operators that struggle to generalize to real-world degradations, stylistic variations, and camera pipelines, frequently producing clipped highlights, desaturated colors, or unstable tone reproduction. We introduce LumaFlux, a first physically and perceptually guided diffusion transformer (DiT) for SDR-to-HDR reconstruction by adapting a large pretrained DiT. Our LumaFlux introduces (1) a Physically-Guided Adaptation (PGA) module that injects luminance, spatial descriptors, and frequency cues into attention through low-rank residuals; (2) a Perceptual Cross-Modulation (PCM) layer that stabilizes chroma and texture via FiLM conditioning from vision encoder features; and (3) an HDR Residual Coupler that fuses physical and perceptual signals under a timestep- and layer-adaptive modulation schedule. Finally, a lightweight Rational-Quadratic Spline decoder reconstructs smooth, interpretable tone fields for highlight and exposure expansion, enhancing the output of the VAE decoder to generate HDR. To enable robust HDR learning, we curate the first large-scale SDR-HDR training corpus. For fair and reproducible comparison, we further establish a new evaluation benchmark, comprising HDR references and corresponding expert-graded SDR versions. Across benchmarks, LumaFlux outperforms state-of-the-art baselines, achieving superior luminance reconstruction and perceptual color fidelity with minimal additional parameters.
Mar 30, 2026

Physically Inspired Gaussian Splatting for HDR Novel View Synthesis

High dynamic range novel view synthesis (HDR-NVS) reconstructs scenes with dynamic details by fusing multi-exposure low dynamic range (LDR) views, yet it struggles to capture ambient illumination-dependent appearance. Implicitly supervising HDR content by constraining tone-mapped results fails in correcting abnormal HDR values, and results in limited gradients for Gaussians in under/over-exposed regions. To this end, we introduce PhysHDR-GS, a physically inspired HDR-NVS framework that models scene appearance via intrinsic reflectance and adjustable ambient illumination. PhysHDR-GS employs a complementary image-exposure (IE) branch and Gaussian-illumination (GI) branch to faithfully reproduce standard camera observations and capture illumination-dependent appearance changes, respectively. During training, the proposed cross-branch HDR consistency loss provides explicit supervision for HDR content, while an illumination-guided gradient scaling strategy mitigates exposure-biased gradient starvation and reduces under-densified representations. Experimental results across realistic and synthetic datasets demonstrate our superiority in reconstructing HDR details (e.g., a PSNR gain of 2.04 dB over HDR-GS), while maintaining real-time rendering speed (up to 76 FPS). Code and models are available at https://huimin-zeng.github.io/PhysHDR-GS/.
Mar 26, 2026

Synergistic Event-SVE Imaging for Quantitative Propellant Combustion Diagnostics

Real-time monitoring of high-energy propellant combustion is difficult. Extreme high dynamic range (HDR), microsecond-scale particle motion, and heavy smoke often occur together. These conditions drive saturation, motion blur, and unstable particle extraction in conventional imaging. We present a closed-loop Event--SVE measurement system that couples a spatially variant exposure (SVE) camera with a stereo pair of neuromorphic event cameras. The SVE branch produces HDR maps with an explicit smoke-aware fusion strategy. A multi-cue smoke-likelihood map is used to separate particle emission from smoke scattering, yielding calibrated intensity maps for downstream analysis. The resulting HDR maps also provide the absolute-intensity reference missing in event cameras. This reference is used to suppress smoke-driven event artifacts and to improve particle-state discrimination. Based on the cleaned event observations, a stereo event-based 3D pipeline estimates separation height and equivalent particle size through feature extraction and triangulation (maximum calibration error 0.56%). Experiments on boron-based propellants show multimodal equivalent-radius statistics. The system also captures fast separation transients that are difficult to observe with conventional sensors. Overall, the proposed framework provides a practical, calibration-consistent route to microsecond-resolved 3D combustion measurement under smoke-obscured HDR conditions.
Mar 16, 2026

F2HDR: Two-Stage HDR Video Reconstruction via Flow Adapter and Physical Motion Modeling

Reconstructing High Dynamic Range (HDR) videos from sequences of alternating-exposure Low Dynamic Range (LDR) frames remains highly challenging, especially under dynamic scenes where cross-exposure inconsistencies and complex motion make inter-frame alignment difficult, leading to ghosting and detail loss. Existing methods often suffer from inaccurate alignment, suboptimal feature aggregation, and degraded reconstruction quality in motion-dominated regions. To address these challenges, we propose F2HDR, a two-stage HDR video reconstruction framework that robustly perceives inter-frame motion and restores fine details in complex dynamic scenarios. The proposed framework integrates a flow adapter that adapts generic optical flow for robust cross-exposure alignment, a physical motion modeling to identify salient motion regions, and a motion-aware refinement network that aggregates complementary information while removing ghosting and noise. Extensive experiments demonstrate that F2HDR achieves state-of-the-art performance on real-world HDR video benchmarks, producing ghost-free and high-fidelity results under large motion and exposure variations.
Mar 15, 2026

LoCAtion: Long-time Collaborative Attention Framework for High Dynamic Range Video Reconstruction

Prevailing High Dynamic Range (HDR) video reconstruction methods are fundamentally trapped in a fragile alignment-and-fusion paradigm. While explicit spatial alignment can successfully recover fine details in controlled environments, it becomes a severe bottleneck in unconstrained dynamic scenes. By forcing rigid alignment across unpredictable motions and varying exposures, these methods inevitably translate registration errors into severe ghosting artifacts and temporal flickering. In this paper, we rethink this conventional prerequisite. Recognizing that explicit alignment is inherently vulnerable to real-world complexities, we propose LoCAtion, a Long-time Collaborative Attention framework that reformulates HDR video generation from a fragile spatial warping task into a robust, alignment-free collaborative feature routing problem. Guided by this new formulation, our architecture explicitly decouples the highly entangled reconstruction task. Rather than struggling to rigidly warp neighboring frames, we anchor the scene on a continuous medium-exposure backbone and utilize collaborative attention to dynamically harvest and inject reliable irradiance cues from unaligned exposures. Furthermore, we introduce a learned global sequence solver. By leveraging bidirectional context and long-range temporal modeling, it propagates corrective signals and structural features across the entire sequence, inherently enforcing whole-video coherence and eliminating jitter. Extensive experiments demonstrate that LoCAtion achieves state-of-the-art visual quality and temporal stability, offering a highly competitive balance between accuracy and computational efficiency.
Mar 11, 2026

InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction

High dynamic range (HDR) novel view synthesis (NVS) aims to reconstruct HDR scenes from multi-exposure low dynamic range (LDR) images. Existing HDR pipelines heavily rely on known camera poses, well-initialized dense point clouds, and time-consuming per-scene optimization. Current feed-forward alternatives overlook the HDR problem by assuming exposure-invariant appearance. To bridge this gap, we propose InstantHDR, a feed-forward network that initializes 3D HDR scenes from uncalibrated multi-exposure LDR collections in a fast single forward pass. Specifically, we design a geometry-guided appearance modeling for multi-exposure fusion, and a meta-network for generalizable scene-specific tone mapping. Due to the lack of HDR scene data, we build a pre-training dataset, called HDR-Pretrain, for generalizable feed-forward HDR models, featuring 168 Blender-rendered scenes, diverse lighting types, and multiple camera response functions. Comprehensive experiments show that our InstantHDR delivers a single-forward HDR initialization at approximately 700 times the speed of SoTA optimization-based methods, and reaches comparable quality in real settings after lightweight post-optimization while remaining approximately 20 times faster. All code, models, and datasets: https://github.com/Bugjudger/InstantHDR.
Mar 10, 2026

POLISH'ing the Sky: Wide-Field and High-Dynamic Range Interferometric Image Reconstruction with Application to Strong Lens Discovery

Radio interferometry enables high-resolution imaging of astronomical radio sources by synthesizing a large effective aperture from an array of antennas and solving a deconvolution problem to reconstruct the image. Deep learning has emerged as a promising solution to the imaging problem, reducing computational costs and enabling super-resolution. However, existing DL-based methods often fall short of the requirements for real-world deployment due to limitations in handling high dynamic range, large field of view, and mismatches between training and test conditions. In this work, we build upon and extend the POLISH framework, a recent DL model for radio interferometric imaging. We introduce key improvements to enable robust reconstruction and super-resolution under real-world conditions: (1) a patch-wise training and stitching strategy for scaling to wide-field imaging and (2) a nonlinear arcsinh-based intensity transformation to manage high dynamic range. We conduct comprehensive evaluations using the T-RECS simulation suite with realistic sky models and point spead functions (PSF), and demonstrate that our approach significantly improves reconstruction quality and robustness. We test the model on realistic simulated strong gravitational lenses and show that lens systems with Einstein radii near the PSF scale can be recovered after deconvolution with our POLISH model, potentially yielding 10×\times more galaxy-galaxy lensing systems from the Deep Synoptic Array (DSA) survey than with image-plane CLEAN. Our results highlight the potential of DL models as practical, scalable tools for next-generation radio astronomy.
Mar 9, 2026

HDR-NSFF: High Dynamic Range Neural Scene Flow Fields

Radiance of real-world scenes typically spans a much wider dynamic range than what standard cameras can capture. While conventional HDR methods merge alternating-exposure frames, these approaches are inherently constrained to 2D pixel-level alignment, often leading to ghosting artifacts and temporal inconsistency in dynamic scenes. To address these limitations, we present HDR-NSFF, a paradigm shift from 2D-based merging to 4D spatio-temporal modeling. Our framework reconstructs dynamic HDR radiance fields from alternating-exposure monocular videos by representing the scene as a continuous function of space and time, and is compatible with both neural radiance field and 4D Gaussian Splatting (4DGS) based dynamic representations. This unified end-to-end pipeline explicitly models HDR radiance, 3D scene flow, geometry, and tone-mapping, ensuring physical plausibility and global coherence. We further enhance robustness by (i) extending semantic-based optical flow with DINO features to achieve exposure-invariant motion estimation, and (ii) incorporating a generative prior as a regularizer to compensate for limited observation in monocular captures and saturation-induced information loss. To evaluate HDR space-time view synthesis, we present the first real-world HDR-GoPro dataset specifically designed for dynamic HDR scenes. Experiments demonstrate that HDR-NSFF recovers fine radiance details and coherent dynamics even under challenging exposure variations, thereby achieving state-of-the-art performance in novel space-time view synthesis. Project page: https://shin-dong-yeon.github.io/HDR-NSFF/
Mar 5, 2026

Full Dynamic Range Sky-Modelling For Image Based Lighting

Accurate environment maps are a key component to modelling real-world outdoor scenes. They enable captivating visual arts, immersive virtual reality and a wide range of scientific and engineering applications. To alleviate the burden of physical-capture, physically-simulation and volumetric rendering, sky-models have been proposed as fast, flexible, and cost-saving alternatives. In recent years, sky-models have been extended through deep learning to be more comprehensive and inclusive of cloud formations, but recent work has demonstrated these models fall short in faithfully recreating accurate and photorealistic natural skies. Particularly at higher resolutions, DNN sky-models struggle to accurately model the 14EV+ class-imbalanced solar region, resulting in poor visual quality and scenes illuminated with skewed light transmission, shadows and tones. In this work, we propose Icarus, an all-weather sky-model capable of learning the exposure range of Full Dynamic Range (FDR) physically captured outdoor imagery. Our model allows conditional generation of environment maps with intuitive user-positioning of solar and cloud formations, and extends on current state-of-the-art to enable user-controlled texturing of atmospheric formations. Through our evaluation, we demonstrate Icarus is interchangeable with FDR physically captured outdoor imagery or parametric sky-models, and illuminates scenes with unprecedented accuracy, photorealism, lighting directionality (shadows), and tones in Image Based Lightning (IBL).
Mar 2, 2026

Resolving Blind Inverse Problems under Dynamic Range Compression via Structured Forward Operator Modeling

Recovering radiometric fidelity from unknown dynamic range compression (UDRC), such as low-light enhancement and HDR reconstruction, is a challenging blind inverse problem, due to the unknown forward model and irreversible information loss introduced by compression. To address this challenge, we first identify monotonicity as the fundamental physical invariant shared across UDRC tasks. Leveraging this insight, we introduce the cascaded monotonic Bernstein (CaMB) operator to parameterize the unknown forward model. CaMB enforces monotonicity as a hard architectural inductive bias, constraining optimization to physically consistent mappings and enabling robust and stable operator estimation. We further integrate CaMB with a plug-and-play diffusion framework, proposing CaMB-Diff. Within this framework, the diffusion model serves as a powerful geometric prior for structural and semantic recovery, while CaMB explicitly models and corrects radiometric distortions through a physically grounded forward operator. Extensive experiments on a variety of zero-shot UDRC tasks, including low-light enhancement, low-field MRI enhancement, and HDR reconstruction, demonstrate that CaMB-Diff significantly outperforms state-of-the-art zero-shot baselines in terms of both signal fidelity and physical consistency. Moreover, we empirically validate the effectiveness of the proposed CaMB parameterization in accurately modeling the unknown forward operator.
Mar 1, 2026

Seeing Beyond 8bits: Subjective and Objective Quality Assessment of HDR-UGC Videos

High Dynamic Range (HDR) user-generated (UGC) videos are rapidly proliferating across social platforms, yet most perceptual video quality assessment (VQA) systems remain tailored to Standard Dynamic Range (SDR). HDR has a higher bit depth, wide color gamut, and elevated luminance range, exposing distortions such as near-black crushing, highlight clipping, banding, and exposure flicker that amplify UGC artifacts and challenge SDR models. To catalyze progress, we curate Beyond8Bits, a large-scale subjective dataset of 44K videos from 6.5K sources with over 1.5M crowd ratings, spanning diverse scenes, capture conditions, and compression settings. We further introduce HDR-Q, the first Multimodal Large Language Model (MLLM) for HDR-UGC VQA. We propose (i) a novel HDR-aware vision encoder to produce HDR-sensitive embeddings, and (ii) HDR-Aware Policy Optimization (HAPO), an RL finetuning framework that anchors reasoning to HDR cues. HAPO augments GRPO via an HDR-SDR contrastive KL that encourages token reliance on HDR inputs and a Gaussian weighted regression reward for fine-grained MOS calibration. Across Beyond8Bits and public HDR-VQA benchmarks, HDR-Q delivers state-of-the-art performance.
Feb 28, 2026

High Dynamic Range Imaging Based on an Asymmetric Event-SVE Camera System

High dynamic range (HDR) imaging under extreme illumination remains challenging for conventional cameras due to overexposure. Event cameras provide microsecond temporal resolution and high dynamic range, while spatially varying exposure (SVE) sensors offer single-shot radiometric diversity.We present a hardware--algorithm co-designed HDR imaging system that tightly integrates an SVE micro-attenuation camera with an event sensor in an asymmetric dual-modality configuration. To handle non-coaxial geometry and heterogeneous optics, we develop a two-stage cross-modal alignment framework that combines feature-guided coarse homography estimation with a multi-scale refinement module based on spatial pooling and frequency-domain filtering. On top of aligned representations, we develop a cross-modal HDR reconstruction network with convolutional fusion, mutual-information regularization, and a learnable fusion loss that adaptively balances intensity cues and event-derived structural constraints. Comprehensive experiments on both synthetic benchmarks and real captures demonstrate that the proposed system consistently improves highlight recovery, edge fidelity, and robustness compared with frame-only or event-only HDR pipelines. The results indicate that jointly optimizing optical design, cross-modal alignment, and computational fusion provides an effective foundation for reliable HDR perception in highly dynamic and radiometrically challenging environments.
Feb 23, 2026

HDR Reconstruction Boosting with Training-Free and Exposure-Consistent Diffusion

Single LDR to HDR reconstruction remains challenging for over-exposed regions where traditional methods often fail due to complete information loss. We present a training-free approach that enhances existing indirect and direct HDR reconstruction methods through diffusion-based inpainting. Our method combines text-guided diffusion models with SDEdit refinement to generate plausible content in over-exposed areas while maintaining consistency across multi-exposure LDR images. Unlike previous approaches requiring extensive training, our method seamlessly integrates with existing HDR reconstruction techniques through an iterative compensation mechanism that ensures luminance coherence across multiple exposures. We demonstrate significant improvements in both perceptual quality and quantitative metrics on standard HDR datasets and in-the-wild captures. Results show that our method effectively recovers natural details in challenging scenarios while preserving the advantages of existing HDR reconstruction pipelines. Project page: https://github.com/EusdenLin/HDR-Reconstruction-Boosting
Dec 18, 2025

GMODiff: One-Step Gain Map Refinement with Diffusion Priors for HDR Reconstruction

Pre-trained Latent Diffusion Models (LDMs) have recently shown strong perceptual priors for low-level vision tasks, making them a promising direction for multi-exposure High Dynamic Range (HDR) reconstruction. However, directly applying LDMs to HDR remains challenging due to: (1) limited dynamic-range representation caused by 8-bit latent compression, (2) high inference cost from multi-step denoising, and (3) content hallucination inherent to their generative nature. To address these challenges, we introduce GMODiff, a gain map-driven one-step diffusion framework for multi-exposure HDR reconstruction. Instead of reconstructing full HDR content, we reformulate HDR reconstruction as a degradation-aware Gain Map (GM) refinement problem, where the GM encodes the extended dynamic range while retaining the same bit depth as LDR images. We initialize the denoising process from an informative regression-based estimate rather than pure noise, allowing the model to generate high-quality GMs in a single denoising step. Furthermore, recognizing that regression-based models excel in content fidelity while LDMs favor perceptual quality, we leverage regression priors to guide both the denoising process and latent decoding of the LDM, suppressing hallucinations while preserving structural accuracy. Extensive experiments demonstrate that GMODiff performs favorably against several state-of-the-art methods and is 100x faster than previous LDM-based methods. Code is available at https://github.com/gbymat/GMODiff.