HDR Imaging
HDR: High Dynamic Range
Momentum
7 papers in the last four weeks, against 1 the four weeks before. 0.1% of all new papers.
Latest papers 26
Single-image HDR reconstruction requires inferring missing detail while preserving the visible content of an LDR image. Differences in sensor dynamic range and exposure cause LDR images to lose varying amounts of information in shadows and highlights. We present ExpandDiff, a conditional diffusion pipeline that jointly reconstructs clipped shadows and highlights. To account for this variation, we introduce Dynamic Clipping Synthesis (DCS), which randomly samples shadow and highlight clipping percentiles when constructing training inputs from HDR targets. A pixel-space diffusion model guided by spatially-adaptive normalization then predicts perceptually encoded HDR through a bounded output head, reconstructing both clipping directions in one sampling trajectory. On the SI-HDR benchmark, ExpandDiff variants improve HDR reconstruction accuracy by 3.43 dB in PU21-PSNR over the strongest evaluated competing method, and by 7.34 dB under two-sided clipping. The code and supplementary material are available at https://memreandiran.github.io/expanddiff/.
Pixel-wise Exposure for Highly Robust In-Vehicle Remote-PPG
Remote photoplethysmography (rPPG) offers a promising non-contact solution for heart rate monitoring, yet its real-world robustness is fundamentally limited by an inherent hardware limitation: existing camera exposure control paradigms, whether fixed or auto-exposure, impose a uniform exposure time across all pixels within a frame. In high-dynamic-range scenes such as automotive cabins with strong directional sunlight, this spatially invariant exposure constraint inevitably leads to localized facial overexposure or underexposure, irreversibly corrupting the subtle pulsatile signals essential for rPPG at the point of capture, a physical degradation that no downstream algorithm can recover. To overcome this bottleneck, we propose PixExpo (Pixel-wise Exposure), a "temporal-for-spatial" framework that sequentially captures frames under a predefined cyclic exposure schedule and performs non-iterative pixel-wise fusion. At each pixel location, PixExpo selects the observation closest to an rPPG-motivated target intensity. This criterion seeks to reduce local saturation and severe underexposure rather than optimize perceptual appearance. PixExpo requires no sensor modification but assumes programmable frame-level exposure control. We validate the proposed PixExpo framework using our newly introduced MEX-Drive dataset, comprising 48 participants under real-world driving conditions. Experimental results demonstrate that PixExpo outperforms manufacture-default auto-exposure methods, reducing the mean absolute error (MAE) by 7.21 bpm (from 13.94 to 6.73 bpm) and increasing the success rate by 37.29 percentage points (from 25.95% to 63.24%) across challenging driving scenarios.
SEE Challenge 2026: Event-Guided Brightness Adjustment Across a Broad Illumination Range
Event cameras provide a high dynamic range and preserve brightness-change cues in lighting conditions where conventional RGB frames may be noisy or saturated. To benchmark event-guided restoration across a broad illumination range, we organized the SEE Challenge 2026 with the Event-Based Multimodal Vision Workshop at ECCV 2026. The task conditions restoration on one or more RGB frames, synchronized events, and a scalar target-brightness statistic provided by the organizers. It uses SEE-600K, which contains 610,126 image-event observations from 202 real-world scenes spanning low-light, normal-light, and high-light conditions with illumination variations of up to 1,000. The challenge follows an open-system protocol: participants may use different temporal contexts, architectures, pretrained weights, test-time augmentation, and post-processing strategies. PSNR determines the ranking, and SSIM is reported as a secondary metric. Around 70 teams registered interest and 15 valid CodaBench submissions were received. Six distinct teams completed organizer-side identity and technical verification, provided method descriptions, checkpoints, inference code, and instructions, and are included in the verified open-system ranking reported here. Beyond the ranking, this report analyzes exposure subsets, semantically distinct test cases, a shared failure pattern, system design choices, and inference strategies. The top systems obtain closely spaced average scores, while the best-performing method varies across cases and metrics; under severe underexposure, all verified systems retain visible local errors.
HaRP: High Dynamic Range Photosequencing through Dual Reversed Shutter Scanning
The adoption of CMOS sensors in mobile photography is frequently compromised by the rolling shutter (RS) effect, which introduces geometric distortions and motion artifacts. Particularly, recent rolling shutter with global reset (RSGR) mode, while mitigating some RS issues, also incurs major limitations, including reduced capture speed and compressed dynamic range. To address these problems, we propose a novel dual reversed scanning setup utilizing both RSGR and inverted RSGR views. This solution not only handles the inherent flaws of RSGR by synchronizing complementary exposures to balance the dynamic range across the frames but also introduces an effective method for HDR photosequencing under highly dynamic scenes. Our proposed network first accommodates row-wise complementarity and manages visual shifts by row-adaptive feature alignment. Subsequently, the hallucination module, built upon a correlation-guided mixattention block, integrates the mutually reinforced features to recover missing details. In addition, we construct a coaxial imaging system to collect a real-world dataset, enabling robust training and evaluation beyond numerical simulation. Experimental results demonstrate the twofold benefits of our solution in mitigating RSGR limitations and advancing HDR reconstruction techniques.
High Dynamic Range Video Reconstruction from Single-Exposure Raw Sequences
Due to the limited dynamic range of conventional image sensors, captured low dynamic range (LDR) video often suffers from highlight clipping and shadow detail loss, making high-quality high dynamic range (HDR) reconstruction from single-exposure sequences highly challenging without alternating exposures or extra hardware. Alternating-exposure HDR methods sacrifice frame rate and struggle with motion alignment, making them impractical for real-world capture. To address this, we propose RawHDRV, an end-to-end framework for single-exposure Raw video HDR reconstruction, that fundamentally exploits the linear response and channel-specific characteristics of Bayer data. Specifically, it features a channel-decomposition temporal alignment and fusion strategy that processes Bayer channels separately to exploit their distinct exposure characteristics, together with exposure-aware weighted fusion. It further incorporates an exposure complementarity mask-guided restoration module that leverages inter-frame exposure redundancy to adaptively fuse reliable information and suppress saturation artifacts, and introduces a mask-guided color loss that combines normalized error constraints with gradient smoothing to enhance highlight recovery. Furthermore, we construct a large-scale mobile Raw-HDR video dataset with per-frame HDR annotations. Experiments show that our method achieves the state-of-the-art results in all metrics, demonstrating superior spatial quality and temporal stability under extreme exposure conditions. The code is available at https://github.com/supeixian/RawHDRV.
RawSLAM: Online HDR Gaussian SLAM from Linear Radiance
Current dense visual SLAM systems rely almost exclusively on 8-bit tonemapped Low Dynamic Range (LDR) inputs, limiting their robustness in extreme lighting where shadows and highlights trigger tracking drift and mapping collapse. Conversely, existing raw and High Dynamic Range (HDR) reconstruction pipelines operate strictly offline. They depend on Structure-from-Motion preprocessing and are not suited for large inter-frame motion. We present, to the best of our knowledge, the first online Gaussian SLAM framework that tracks and maps directly on single-exposure 16-bit linear HDR imagery. Our method rests on three core components: an architecture-agnostic HDR Gaussian Splatting module featuring an MLP-free logarithmic parameterization of Gaussian color features; a Reinhard range-compressed photometric objective; and structure-guided spatial gradient weighting. Combined, these components allow our approach to outperform a direct HDR adaptation of MonoGS in both trajectory and reconstruction accuracy, while rendering natively in linear scene radiance for post-rendering processing. The same formulation runs unchanged on standard 8-bit inputs, roughly halving the MonoGS baseline error. Furthermore, our HDR Gaussian module transfers seamlessly to SplaTAM, Gaussian SLAM, and DROID-W, eliminating all tracking failures these systems suffer on challenging illumination sequences. To enable this research, we introduce RawSLAM: a dataset of 10 real-world indoor sequences featuring 16-bit RAW imagery, aligned depth, IMU measurements, and external OptiTrack poses. Code and dataset will be made publicly available soon.
Recurrent Dynamic Range Extension
We present an approach to progressively extend the highlights of an image. Instead of reconstructing the full dynamic range of a complex scene directly, we learn a simpler task first: We extend the dynamic range of an input image by a single exposure value. Once this is mastered, we retrieve the full HDR image for the scene by executing our network recurrently, progressively increasing the dynamic range of the input. Our formulation is agnostic to the input dynamic range and targets a bounded output domain. This enables us to use widely available RAW images for the reconstruction task and adapt adversarial losses to construct realistic images. By incorporating Memory Replay for backpropagation, we can train our network recurrently over multiple inference stages and reduce reconstruction errors. As a consequence, our system reconstructs challenging long-tailed HDR scenes robustly and shows powerful recovery of bright light sources and highlights.
Real-Time Scene-Adaptive Tone Mapping for High-Dynamic Range Object Detection
High-dynamic-range (HDR) images, with their rich tone and detail reproduction, hold significant potential to enhance computer vision systems, particularly in autonomous driving. However, most neural networks for embedded systems are trained on low-dynamic-range (LDR) inputs and suffer substantial performance degradation when handling high-bit-depth HDR images due to the challenges posed by extreme dynamic ranges. In this paper, we propose a novel tone mapping method that not only bridges the gap between HDR RAW inputs and the LDR sRGB requirements of detection networks but also achieves end-to-end optimization with downstream tasks. Instead of relying on the traditional image signal processing (ISP) pipeline, we introduce neural photometric calibration to regularize dynamic ranges and a scaling-invariant local tone mapping model to preserve image details. In addition, our architecture also supports performance transfer finetuning, enabling efficient adaptation from the LDR sRGB images to the HDR RAW images with minimal cost. The proposed method outperforms traditional tone mapping algorithms and advanced AI-ISP methods in challenging automotive HDR scenes. Moreover, our pipeline achieves real-time processing of 4K high-bit-depth HDR inputs on NVIDIA Jetson platforms.
Dual-Output Multi-Exposure HDR Reconstruction via SDR Fusion and Gain Map Inverse Tone Mapping
We propose DOME-HDR, a dual-output multi-exposure HDR reconstruction framework that jointly produces a perceptually balanced SDR image and a consistent HDR image via gain map inverse tone mapping. Given three bracketed LDR inputs, DOME-HDR first synthesizes a base SDR using a LoRA-adapted latent diffusion model. A dual cross-attention fusion module injects complementary structural and color cues from the under- and over-exposed images while anchoring on the mid exposure for stability. The synthesized SDR then guides HPGM, our HDR Prior-guided Gain Map network, to predict a spatially varying gain map for reliable dynamic-range expansion. We evaluate on Kalantari, Tel, and Challenge123 using both full-reference and no-reference metrics, where DOME-HDR achieves state-of-the-art HDR reconstruction quality; ablations further confirm the effectiveness of dual cross-attention and SDR-guided gain map estimation.
Coarse-to-fine Framework for Generative MEF via Implicit Neural Representation
Multi-exposure fusion (MEF) expands the luminance range beyond what a single exposure can capture. Combining images taken at different exposure levels requires handling geometric differences while naturally merging their complementary brightness information. It often demands generative completion where details are missing. Diffusion-based generative methods address these challenges, however, they are computationally expensive and struggle to preserve fine structures in saturated regions. We propose LIIFusion, a coarse-to-fine framework that balances fusion quality and efficiency in generative MEF. The coarse stage performs low resolution generative fusion, enhanced by an adaptive exposure correction that recovers structure lost in saturated over-exposed areas. The fine stage adapts a local implicit image function into a multi-exposure fusion function: conditioned on the HR OE/UE sources and the coarse output, it queries arbitrary target coordinates and fuses source evidence regardless of the HR input resolution. LIIFusion achieves up to 3.5 speed-up over existing generative methods while maintaining or improving structural fidelity and perceptual quality. We believe this framework provides an effective pathway toward making generative MEF more practical in real-world applications.
Bio-SFT: Asymmetric Cortical Guidance and Retinal Adaptation for Robust HDR Reconstruction
Recovering high dynamic range (HDR) radiance from a single standard dynamic range (SDR) image is highly ill-posed. Extreme luminance variation and severe quantization in dark regions make accurate reconstruction challenging, often leading to visual artifacts and color distortions. To address this problem, we propose Bio-SFT, a bio-inspired spiking frequency transformer for single-image HDR reconstruction. Bio-SFT incorporates three biologically motivated components. First, a learnable Naka--Rushton retinal adaptation frontend stabilizes the input under complex lighting conditions. Second, an explicit Parvo--Magno split introduces asymmetric Parvo-to-Magno guidance, allowing high-frequency structural cues to modulate low-frequency reconstruction. Third, an event-driven SNN hard gating module applies all-or-none spiking to suppress dark-region noise while preserving structural details. The module is trained with a sparsity prior to encourage efficient feature utilization. Built for end-to-end training within a transformer backbone, these lightweight components provide strong parameter efficiency. Experiments on HDRTV1K show that Bio-SFT achieves competitive perceptual quality and consistently improves HDR-VDP-3 and while reducing artifact propagation in symmetric guidance pipelines.
Video Generation Models Are Inherent Lighting Estimators
Recovering dynamic environment maps from a single in-the-wild video is crucial for photorealistic rendering, yet remains a challenge. Recent video generation models can produce photorealistic scenes with complex lighting, possessing an inherent understanding of lighting. In this paper, we introduce V-LITE (Video generation models are inherent lighting estimators), a framework that unlocks this internal knowledge by reframing lighting estimation as a guided video inpainting task. Inspired by VFX industry practices, we insert a synthetic chrome ball into the scene to compel the model to generate physically plausible reflections from the surrounding spatio-temporal context. To bridge the gap from LDR-native models to the HDR domain, we design an HDR-aware VAE and employ an efficient LoRA-based fine-tuning strategy. We then construct a mixed dataset comprising high-fidelity HDR images to provide realistic HDR priors, and in-the-wild HDR videos to provide dynamic spatio-temporal context. Extensive experiments demonstrate that V-LITE produces temporally coherent HDR environment maps, revealing that modern video diffusion models are not merely synthesizers but also powerful, inherently capable estimators of physical scene lighting.
ExpoMotion: A Large-Scale Benchmark and A Householder Projection Network for Multi-Exposure Fusion
Multi-Exposure Fusion (MEF) effectively extends dynamic range, but practical deployment is hindered by motion-induced ghosting and the scarcity of high-quality dynamic benchmarks. Current benchmarks largely neglect dynamic scenes and lack reliable ground truth, making it difficult to handle the complexity of real-world motions. In response, we introduce ExpoMotion, a large-scale benchmark designed to evaluate deghosting capabilities. Comprising 1,738 sequences and 10,909 images across diverse environments, it covers a wide range of motions and provides high-fidelity GTs constructed through an expert-guided acquisition pipeline. To tackle the complex dynamics and extreme conditions captured in this benchmark, we propose the Householder Orthogonal Projection network (HOP), which revisits MEF deghosting from a mathematical perspective via Householder transformation, decoupling multi-frame alignment into exposure pre-alignment and ghost filtering. Specifically, the Global Priors Illumination Alignment (GPIA) module first rectifies drastic dynamic range discrepancies by utilizing global statistics for exposure harmonization. Regarding ghost removal, our Householder Orthogonal Attention (HOA) models artifacts as orthogonal perturbations. By employing a dynamic Householder reflector, HOA effectively projects ghosts out of the feature manifold while preserving high-frequency details. Experiments demonstrate that our ExpoMotion dataset enables superior generalization and artifact-free detail restoration, while also validating the effectiveness and efficiency of the HOP method. The dataset and code are available at https://github.com/Leo-LiuYao/ExpoMotion.
HDRAgent: An Agentic Framework for Multi-Exposure HDR Imaging
Most existing multi-exposure HDR methods follow a fixed feed-forward reconstruction paradigm, making them prone to ghosting artifacts in complex dynamic scenes. To address this issue, we propose HDRAgent, the first agent-driven framework for HDR imaging, which adaptively selects reconstruction strategies according to the current scene conditions. Specifically, to provide scene-specific prior knowledge, we introduce a fine-grained contextual knowledge matching (FCM) module. This module leverages multimodal large language model (MLLM)-derived scene perception to retrieve relevant historical cases and tool knowledge, organizing them into structured evidence for MLLM-based adaptive tool scheduling. In addition, we propose a perception--distortion feedback mechanism that transforms post-execution quality assessment and artifact diagnosis into structured feedback, which is accumulated in historical memory to help subsequent contextual knowledge refinement and strategy selection. Furthermore, considering that extreme motion can invalidate alignment methods, we design an agent-guided generative alignment strategy that uses MLLM-based dynamic-region parsing to reconstruct unreliable contents in non-reference frames under reference-frame guidance. Experiments demonstrate that HDRAgent effectively reduces ghosting and local artifacts while achieving competitive or superior objective performance and visual quality.
LUCID: Learning Unified Control for Image Deflaring and Exposure Mastery in Nighttime Photography
Photography is the art of painting with light, yet nighttime scenes are shaped by competing degradations: intense flares obscure scene structure, while photon-limited regions collapse into noise. Conventional approaches address these factors in isolation, overlooking the fact that these degradations are fundamentally entangled. To bridge this gap, we introduce LUCID, a unified framework that reframes nighttime restoration as a continuous and controllable process rather than a fixed correction. We decompose nighttime restoration into two cooperative components: a flare disentanglement module that lifts the 'curtain' of optical artifacts to provide reliable structural guidance, and a diffusion-driven module that leverages generative priors to reconstruct clean and well-exposed imagery. Crucially, LUCID introduces explicit controllability through a novel four-mode training strategy, enabling users to steer the restoration process via classifier-free guidance (CFG) and allowing selective control over light sources and their associated flare and ghosting artifacts, while also supporting high dynamic range (HDR) reconstruction through continuous exposure control. Extensive experiments demonstrate that LUCID consistently outperforms state-of-the-art methods across diverse real-world nighttime scenarios.
P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction
3D Gaussian Splatting (3DGS) has recently emerged as a powerful explicit representation enabling fast, high-fidelity rendering, making it a promising foundation for closed-loop simulators and perception models in autonomous driving. However, conventional 3DGS implicitly assumes consistent exposure and tone mapping across views. Real driving data violates this assumption due to heterogeneous camera pipelines and dynamic outdoor illumination, baking exposure discrepancies and sensor noise into the radiance field and producing artifacts and inconsistent illumination especially in static backgrounds crucial for realistic simulation. These issues are amplified in autonomous driving, where sparse viewpoints, varying exposures, and outdoor lighting interact, while prior work mainly targets dynamic-object reconstruction and overlooks cross-view photometric consistency. To address this limitation, we introduce P2GS, a physically consistent Gaussian Splatting framework that jointly decomposes a view-invariant linear HDR radiance field, per-view exposure scales, and tone-mapping functions from only LDR images without HDR supervision. P2GS employs a unified optimization strategy grounded in the physical image-formation process, enforcing relative-exposure consistency and HDR-domain radiance regularization. This yields a radiance field robust to inter-camera illumination differences while preserving the real-time efficiency of standard 3DGS. Experiments across real and simulated driving environments show that P2GS matches or surpasses prior methods in LDR reconstruction while providing substantially improved photometric consistency, reliable exposure normalization, and physically coherent illumination across diverse scenes.
Generating HDR Video from SDR Video
The high dynamic range (HDR) video ecosystem is approaching maturity, but the problem of upconverting legacy standard dynamic range (SDR) videos persists without a convincing solution. We propose a framework for HDR video synthesis from casual SDR footage by leveraging large-scale generative video models. We introduce a Multi-Exposure Video Model (MEVM) that can predict exposure-bracketed linear SDR video sequences from a single nonlinear SDR video input. We further propose a learnable Video Merging Model (VMM) that merges the predicted exposure-bracketed video into a high-quality HDR sequence while preserving detail in both shadows and highlights. Extensive experiments, quantitative and qualitative evaluation, and a user study demonstrate that our approach enables robust HDR conversion for in-the-wild examples from casual consumer videos and even iconic films. Finally, our model can support HDR synthesis pipelines built upon existing SDR generative video models. Output HDR videos can be viewed on our supplementary webpage: sdr2hdrvideo.github.io
Single-Shot HDR Recovery via a Video Diffusion Prior
Recent generative methods for single-shot high dynamic range (HDR) image reconstruction show promising results, but often struggle with preserving fidelity to the input image. They require separate models to handle highlights and shadows, or sacrifice interpretability by directly predicting the final HDR image. We address these limitations by re-casting single-shot HDR reconstruction as conditional video generation and fusing the generated frames into an HDR image. We finetune a video diffusion model to generate an exposure bracket, conditioned on a low dynamic range (LDR) input. We fuse this image bracket using per-pixel weights predicted by a light-weight UNet. This formulation is simple, interpretable, and effective. Rather than directly hallucinating an HDR image, it explicitly reconstructs the intermediate exposure stack and fuses it into the final output. Our method eliminates the need for separate models across exposure regimes and produces HDR reconstructions with high input fidelity. On quantitative benchmarks, we outperform state-of-the-art generative baselines with comparable model capacity on several reconstruction metrics. Human evaluators further prefer our results in 72% of pairwise comparisons against existing methods. Finally, we show that this input-conditioned sequence generation and fusion framework extends beyond HDR to other image reconstruction tasks, such as all-in-focus image recovery from a single defocus-blurred input.
LatentHDR: Decoupling Exposure from Diffusion via Conditional Latent-to-Latent Mapping for Text/Image-to-Panoramic HDR
High Dynamic Range (HDR) generation remains challenging for generative models, which are largely limited to low dynamic range outputs. Recent diffusionbased approaches approximate HDR by generating multiple exposure-conditioned samples, incurring high computational cost and structural inconsistencies across exposures. We propose LatentHDR, a framework that decouples scene generation from exposure modeling in latent space. A pretrained diffusion backbone produces a single coherent scene representation, while a lightweight conditional latent to-latent head deterministically maps it to exposure-specific representations. This enables the generation of a dense, structurally consistent exposure stack in a single pass. This design eliminates multi-pass diffusion, ensures cross-exposure alignment, and enables scalable HDR synthesis. LatentHDR supports both textand image-conditioned HDR generation for perspective and panoramic scenes. Experiments on synthetic data and the SI-HDR benchmark show that LatentHDR achieves state-of-the-art dynamic range with competitive perceptual quality, while reducing computation by an order of magnitude. Our results demonstrate that high-quality HDR generation can be achieved through structured latent modeling, challenging the need for stochastic multi-exposure generation.
ExpoCM: Exposure-Aware One-Step Generative Single-Image HDR Reconstruction
Single-image HDR reconstruction aims to recover high dynamic range radiance from a single low dynamic range (LDR) input, but remains highly ill-posed due to detail saturation in over-exposed regions and noise amplification in under-exposed areas. While recent diffusion-based approaches offer powerful generative priors, they often overlook the exposure-dependent nature of the degradation and incur substantial computational costs from iterative sampling. To address these challenges, we propose ExpoCM, a novel one-step generative HDR reconstruction framework that reformulates HDR reconstruction as a Probability Flow ODE (PF-ODE) and constructs exposure-aware consistency trajectories via exposure-dependent perturbations. Specifically, a soft exposure mask is first constructed to separate the LDR image into over-, under-, and well-exposed regions. Based on this partition, region-conditioned consistency trajectories are designed to hallucinate saturated details, suppress noise in dark regions, and preserve reliable structures within a single, distillation-free inference step. To further enhance perceptual quality, we introduce an Exposure-guided Luminance-Chromaticity Loss in the CIE~ space, which assigns exposure-aware weights to luminance and chromaticity components, effectively mitigating brightness bias and color drift. Extensive experiments on the HDR-REAL, HDR-EYE, and AIM2025 benchmarks demonstrate that ExpoCM achieves state-of-the-art fidelity and perceptual accuracy, while enabling over 400 and 20 faster inference compared to DDPM (1000 steps) and DDIM (50 steps), respectively.
Lucky High Dynamic Range Smartphone Imaging
While the human eye can perceive an impressive twenty stops of dynamic range, smartphone camera sensors remain limited to about twelve stops despite decades of research. A variety of high dynamic range (HDR) image capture and processing techniques have been proposed, and, in practice, they can extend the dynamic range by 3-5 stops for handheld photography. This paper proposes an approach that robustly captures dynamic range using a handheld smartphone camera and lightweight networks suitable for running on mobile devices. Our method operates indirectly on linear raw pixels in bracketed exposures. Every pixel in the final HDR image is a convex combination of input pixels in the neighborhood, adjusted for exposure, and thus avoids hallucination artifacts typical of recent deep image synthesis networks. We validate our system on both synthetic imagery and unseen real bracketed images -- we confirm zero-shot generalization of the method to smartphone camera captures. Our iterative inference architecture is capable of processing an arbitrary number of bracketed input photos, and we show examples from capture stacks containing 3--9 images. Our training process relies only on synthetic captures yet generalizes to unseen real photos from several cameras. Moreover, we show that this training scheme improves other SOTA methods over their pretrained counterparts.
High-Speed Full-Color HDR Imaging via Unwrapping Modulo-Encoded Spike Streams
Conventional RGB-based high dynamic range (HDR) imaging faces a fundamental trade-off between motion artifacts in multi-exposure captures and irreversible information loss in single-shot techniques. Modulo sensors offer a promising alternative by encoding theoretically unbounded dynamic range into wrapped measurements. However, existing modulo solutions remain bottlenecked by iterative unwrapping overhead and hardware constraints limiting them to low-speed, grayscale capture. In this work, we present a complete modulo-based HDR imaging system that enables high-speed, full-color HDR acquisition by synergistically advancing both the sensing formulation and the unwrapping algorithm. At the core of our approach is an exposure-decoupled formulation of modulo imaging that allows multiple measurements to be interleaved in time, preserving a clean, observation-wise measurement model. Building upon this, we introduce an iteration-free unwrapping algorithm that integrates diffusion-based generative priors with the physical least absolute remainder property of modulo images, supporting highly efficient, physics-consistent HDR reconstruction. Finally, to validate the practical viability of our system, we demonstrate a proof-of-concept hardware implementation based on modulo-encoded spike streams. This setup preserves the native high temporal resolution of spike cameras, achieving 1000 FPS full-color imaging while reducing output data bandwidth from approximately 20 Gbps to 6 Gbps. Extensive evaluations indicate that our coordinated approach successfully overcomes key systemic bottlenecks, demonstrating the feasibility of deploying modulo imaging in dynamic scenarios.
HDR Video Generation via Latent Alignment with Logarithmic Encoding
High dynamic range (HDR) imagery offers a rich and faithful representation of scene radiance, but remains challenging for generative models due to its mismatch with the bounded, perceptually compressed data on which these models are trained. A natural solution is to learn new representations for HDR, which introduces additional complexity and data requirements. In this work, we show that HDR generation can be achieved in a much simpler way by leveraging the strong visual priors already captured by pretrained generative models. We observe that a logarithmic encoding widely used in cinematic pipelines maps HDR imagery into a distribution that is naturally aligned with the latent space of these models, enabling direct adaptation via lightweight fine-tuning without retraining an encoder. To recover details that are not directly observable in the input, we further introduce a training strategy based on camera-mimicking degradations that encourages the model to infer missing high dynamic range content from its learned priors. Combining these insights, we demonstrate high-quality HDR video generation using a pretrained video model with minimal adaptation, achieving strong results across diverse scenes and challenging lighting conditions. Our results indicate that HDR, despite representing a fundamentally different image formation regime, can be handled effectively without redesigning generative models, provided that the representation is chosen to align with their learned priors.
DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models
Most digital videos are stored in 8-bit low dynamic range (LDR) formats, where much of the original high dynamic range (HDR) scene radiance is lost due to saturation and quantization. This loss of highlight and shadow detail precludes mapping accurate luminance to HDR displays and limits meaningful re-exposure in post-production workflows. Although techniques have been proposed to convert LDR images to HDR through dynamic range expansion, they struggle to restore realistic detail in the over- and underexposed regions. To address this, we present DiffHDR, a framework that formulates LDR-to-HDR conversion as a generative radiance inpainting task within the latent space of a video diffusion model. By operating in Log-Gamma color space, DiffHDR leverages spatio-temporal generative priors from a pretrained video diffusion model to synthesize plausible HDR radiance in over- and underexposed regions while recovering the continuous scene radiance of the quantized pixels. Our framework further enables controllable LDR-to-HDR video conversion guided by text prompts or reference images. To address the scarcity of paired HDR video data, we develop a pipeline that synthesizes high-quality HDR video training data from static HDRI maps. Extensive experiments demonstrate that DiffHDR significantly outperforms state-of-the-art approaches in radiance fidelity and temporal stability, producing realistic HDR videos with considerable latitude for re-exposure.
GMODiff: One-Step Gain Map Refinement with Diffusion Priors for HDR Reconstruction
Pre-trained Latent Diffusion Models (LDMs) have recently shown strong perceptual priors for low-level vision tasks, making them a promising direction for multi-exposure High Dynamic Range (HDR) reconstruction. However, directly applying LDMs to HDR remains challenging due to: (1) limited dynamic-range representation caused by 8-bit latent compression, (2) high inference cost from multi-step denoising, and (3) content hallucination inherent to their generative nature. To address these challenges, we introduce GMODiff, a gain map-driven one-step diffusion framework for multi-exposure HDR reconstruction. Instead of reconstructing full HDR content, we reformulate HDR reconstruction as a degradation-aware Gain Map (GM) refinement problem, where the GM encodes the extended dynamic range while retaining the same bit depth as LDR images. We initialize the denoising process from an informative regression-based estimate rather than pure noise, allowing the model to generate high-quality GMs in a single denoising step. Furthermore, recognizing that regression-based models excel in content fidelity while LDMs favor perceptual quality, we leverage regression priors to guide both the denoising process and latent decoding of the LDM, suppressing hallucinations while preserving structural accuracy. Extensive experiments demonstrate that GMODiff performs favorably against several state-of-the-art methods and is 100x faster than previous LDM-based methods. Code is available at https://github.com/gbymat/GMODiff.
InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction
High dynamic range (HDR) novel view synthesis (NVS) aims to reconstruct HDR scenes from multi-exposure low dynamic range (LDR) images. Existing HDR pipelines heavily rely on known camera poses, well-initialized dense point clouds, and time-consuming per-scene optimization. Current feed-forward alternatives overlook the HDR problem by assuming exposure-invariant appearance. To bridge this gap, we propose InstantHDR, a feed-forward network that initializes 3D HDR scenes from uncalibrated multi-exposure LDR collections in a fast single forward pass. Specifically, we design a geometry-guided appearance modeling for multi-exposure fusion, and a meta-network for generalizable scene-specific tone mapping. Due to the lack of HDR scene data, we build a pre-training dataset, called HDR-Pretrain, for generalizable feed-forward HDR models, featuring 168 Blender-rendered scenes, diverse lighting types, and multiple camera response functions. Comprehensive experiments show that our InstantHDR delivers a single-forward HDR initialization at approximately 700 times the speed of SoTA optimization-based methods, and reaches comparable quality in real settings after lightweight post-optimization while remaining approximately 20 times faster. All code, models, and datasets: https://github.com/Bugjudger/InstantHDR.