Human Mesh Recovery

Also known as HMR

Latest papers 38

Apr 21, 2026cs.CV

GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstruction

Reconstructing physically plausible 3D human-scene interactions (HSI) from a single image currently presents a trade-off: optimization based methods offer accurate contact but are slow (~20s), while feed-forward approaches are fast yet lack explicit interaction reasoning, producing floating and interpenetration artifacts. Our key insight is that geometry-based human--scene fitting can be amortized into fast feed-forward inference. We present GRAFT (Geometric Refinement And Fitting Transformer), a learned HSI prior that predicts Interaction Gradients: corrective parameter updates that iteratively refine human meshes by reasoning about their 3D relationship to the surrounding scene. GRAFT encodes the interaction state into compact body-anchored tokens, each grounded in the scene geometry via Geometric Probes that capture spatial relationships with nearby surfaces. A lightweight transformer recurrently updates human meshes and re-probes the scene, ensuring the final pose aligns with both learned priors and observed geometry. GRAFT operates either as an end-to-end reconstructor using image features, or with geometry alone as a transferable plug-and-play HSI prior that improves feed-forward methods without retraining. Experiments show GRAFT improves interaction quality by up to 122% over state-of-the-art feed-forward methods and matches optimization-based interaction quality at ∼100×{\sim}100{\times} lower runtime, while generalizing seamlessly to in-the-wild multi-person scenes and being preferred in 64.8% of three-way user study. Project page: https://pradyumnaym.github.io/graft .
Apr 20, 2026cs.CV

Discriminative-Generative Synergy for Occlusion Robust 3D Human Mesh Recovery

3D human mesh recovery from monocular RGB images aims to estimate anatomically plausible 3D human models for downstream applications, but remains challenging under partial or severe occlusions. Regression-based methods are efficient yet often produce implausible or inaccurate results in unconstrained scenarios, while diffusion-based methods provide strong generative priors for occluded regions but may weaken fidelity to rare poses due to over-reliance on generation. To address these limitations, we propose a brain-inspired synergistic framework that integrates the discriminative power of vision transformers with the generative capability of conditional diffusion models. Specifically, the ViT-based pathway extracts deterministic visual cues from visible regions, while the diffusion-based pathway synthesizes structurally coherent human body representations. To effectively bridge the two pathways, we design a diverse-consistent feature learning module to align discriminative features with generative priors, and a cross-attention multi-level fusion mechanism to enable bidirectional interaction across semantic levels. Experiments on standard benchmarks demonstrate that our method achieves superior performance on key metrics and shows strong robustness in complex real-world scenarios.
Apr 19, 2026cs.CV

DGHMesh: A Large-scale Dual-radar mmWave Dataset and Generalization-focused Benchmark for Human Mesh Reconstruction

Millimeter-wave (mmWave) radar has shown great potential for contactless, privacy-preserving, and robust human sensing, yet existing mmWave-based human mesh reconstruction (HMR) studies are still limited by the lack of benchmarks for generalization analysis under configuration shifts and fair comparison of different algorithms. To address the limitation, we present DGHMesh, a large-scale dual-radar mmWave dataset and generalization-focused benchmark for HMR. It contains data from 15 subjects performing 8 actions, with 360,000 synchronized frames collected from FMCW radar, SFCW radar, RGB images, and high-precision 3D HMR annotations. In addition, the dataset provides synchronized raw I/Q data from both radar modalities and accurately calibrated radar spatial positions. The benchmark is designed to evaluate HMR methods under diverse measurement configurations, including human position shifts, human orientation shifts, subarray size variations, and cross-subject settings. Based on DGHMesh, we also propose mmPTM, a query-based multi-radar fusion framework that jointly exploits point clouds and imaging tubes for HMR. Extensive experiments are conducted against representative baselines under different settings. The results demonstrate that mmPTM consistently achieves outstanding accuracy and competitive generalization capability across multiple sub-benchmarks, validating the effectiveness of multi-radar fusion and the practical value of the proposed dataset and benchmark for mmWave-based HMR research. DGHMesh and mmPTM are publicly available at https://github.com/SPIresearch/DGHMesh.(The complete benchmark and code will be released after paper publication)
Nov 25, 2025cs.CV

SKEL-CF: Coarse-to-Fine Biomechanical Skeleton and Surface Mesh Recovery

Parametric 3D human models such as SMPL have driven significant advances in human pose and shape estimation, yet their simplified kinematics limit biomechanical realism. The recently proposed SKEL model addresses this limitation by re-rigging SMPL with an anatomically accurate skeleton. However, estimating SKEL parameters directly remains challenging due to limited training data, perspective ambiguities, and the inherent complexity of human articulation. We introduce SKEL-CF, a coarse-to-fine framework for SKEL parameter estimation. SKEL-CF employs a transformer-based encoder-decoder architecture, where the encoder predicts coarse camera and SKEL parameters, and the decoder progressively refines them in successive layers. To ensure anatomically consistent supervision, we convert the existing SMPL-based dataset 4DHuman into a SKEL-aligned version, 4DHuman-SKEL, providing high-quality training data for SKEL estimation. In addition, to mitigate depth and scale ambiguities, we explicitly incorporate camera modeling into the SKEL-CF pipeline and demonstrate its importance across diverse viewpoints. Extensive experiments validate the effectiveness of the proposed design. On the challenging MOYO dataset, SKEL-CF achieves 85.0 MPJPE / 51.4 PA-MPJPE, significantly outperforming the previous SKEL-based state-of-the-art HSMR (104.5 / 79.6). These results establish SKEL-CF as a scalable and anatomically faithful framework for human motion analysis, facilitating the use of computer vision techniques in biomechanics-related analysis. Our implementation is available on the project page: https://pokerman8.github.io/SKEL-CF/.
Jun 11, 2025cs.CV

MetricHMSR:Metric Human Mesh and Scene Recovery from Monocular Images

We introduce MetricHMSR, a novel framework for recovering metric human meshes and 3D scenes from a single monocular image. Existing methods struggle to recover metric scale due to monocular scale ambiguity and weak-perspective camera assumptions. Moreover, their fully coupled feature representations make it difficult to disentangle local pose from global translation, often requiring multi-stage pipelines that introduce accumulated errors. To address these challenges, we propose MetricHMR (Metric Human Mesh Recovery), which incorporates a bounding camera ray map representation to provide explicit metric cues for human reconstruction,together with a Human Mixture-of-Experts (HumanMoE) that dynamically routes image features to specialized experts, enabling the disentangled perception of local human pose and global metric position. Leveraging the recovered metric human as a geometric anchor, we further refine monocular metric depth estimation to achieve more accurate 3D alignment between humans and scenes.Comprehensive experiments demonstrate that our method achieves state-of-the-art performance on both human mesh recovery and metric human-scene reconstruction. Project Page: https://Metaverse-AI-Lab-THU.github.io/MetricHMSR.
Jan 4, 2025cs.CV

Joint Optimization for 4D Human-Scene Reconstruction in the Wild

Reconstructing human motion and its surrounding environment is crucial for understanding human-scene interaction and predicting human movements in the scene. While much progress has been made in capturing human-scene interaction in constrained environments, those prior methods can hardly reconstruct the natural and diverse human motion and scene context from web videos. In this work, we propose JOSH, a novel optimization-based method for 4D human-scene reconstruction in the wild from monocular videos. JOSH uses techniques in both dense scene reconstruction and human mesh recovery as initialization, and then it leverages the human-scene contact constraints to jointly optimize the scene, the camera poses, and the human motion. Experiment results show JOSH achieves better results on both global human motion estimation and dense scene reconstruction by joint optimization of scene geometry and human motion. We further design a more efficient model, JOSH3R, and directly train it with pseudo-labels from web videos. JOSH3R outperforms other optimization-free methods by only training with labels predicted from JOSH, further demonstrating its accuracy and generalization ability.
Dec 15, 2024cs.CV

Sonicmesh: Enhancing 3D Human Mesh Reconstruction in Vision-Impaired Environments With Acoustic Signals

3D human mesh reconstruction (HMR) from RGB images often degrades under poor illumination, occlusion, and non-line-of-sight conditions. Acoustic sensing provides complementary spatial cues but suffers from low spatial resolution. We propose SonicMesh, which, to the best of our knowledge, is the first acoustic--visual framework for robust 3D human mesh reconstruction. SonicMesh first converts ultrasonic echoes into range--azimuth acoustic images through an Inverse Synthetic Aperture Radar (ISAR)-based imaging process. It then introduces a cross-dimensional anatomical registration module that maps modality-specific 2D joint features into a common canonical 3D human space. The registered anatomical representations are further integrated with acoustic and visual features through a two-stage fusion network for final mesh reconstruction. Experiments demonstrate that SonicMesh achieves accurate and robust 3D human reconstruction across normal, poor-light, occluded, and non-line-of-sight environments, consistently outperforming existing RGB-, radio-frequency (RF)-, and mmWave-based approaches under challenging sensing conditions.
Aug 20, 2024cs.CV

Multi-view Hand Reconstruction with a Point-Embedded Transformer

This work introduces a novel and generalizable multi-view Hand Mesh Reconstruction (HMR) model, named POEM, designed for practical use in real-world hand motion capture scenarios. The advances of the POEM model consist of two main aspects. First, concerning the modeling of the problem, we propose embedding a static basis point within the multi-view stereo space. A point represents a natural form of 3D information and serves as an ideal medium for fusing features across different views, given its varied projections across these views. Consequently, our method harnesses a simple yet effective idea: a complex 3D hand mesh can be represented by a set of 3D basis points that 1) are embedded in the multi-view stereo, 2) carry features from the multi-view images, and 3) encompass the hand in it. The second advance lies in the training strategy. We utilize a combination of five large-scale multi-view datasets and employ randomization in the number, order, and poses of the cameras. By processing such a vast amount of data and a diverse array of camera configurations, our model demonstrates notable generalizability in the real-world applications. As a result, POEM presents a highly practical, plug-and-play solution that enables user-friendly, cost-effective multi-view motion capture for both left and right hands. The model and source codes are available at https://github.com/JubSteven/POEM-v2.