Overview

Image editing studies how to change an image according to text, references, masks, sketches, clicks, or structured controls while retaining its identity and context. Common approaches adapt diffusion and flow-matching models through inversion, attention or latent guidance, spatial masks, and reward-based training; newer systems also use autoregressive models and agents that plan edits, call tools, and check results. Benchmarks test instruction following, local preservation, identity, geometry, text rendering, and multi-turn consistency across settings such as portraits, products, medical images, and scenes. A central challenge is balancing strong, precise changes with fidelity to everything outside the requested edit, especially for complex instructions and long editing sessions.

Latest papers

315 papers54 papers in the last four weeks, up 93% on the four weeks before. 0.3% of all new papers.

Feb 22, 2026

Controlled Face Manipulation and Synthesis for Data Augmentation

Deep learning vision models excel with abundant supervision, but many applications face label scarcity and class imbalance. Controllable image editing can augment scarce labeled data, yet edits often introduce artifacts and entangle non-target attributes. We study this in facial expression analysis, targeting Action Unit (AU) manipulation where annotation is costly and AU co-activation drives entanglement. We present a facial manipulation method that operates in the semantic latent space of a pre-trained face generator (Diffusion Autoencoder). Using lightweight linear models, we reduce entanglement of semantic features via (i) dependency-aware conditioning that accounts for AU co-activation, and (ii) orthogonal projection that removes nuisance attribute directions (e.g., glasses), together with an expression neutralization step to enable absolute AU edit. We use these edits to balance AU occurrence by editing labeled faces and to diversify identities/demographics via controlled synthesis. Augmenting AU detector training with the generated data improves accuracy and yields more disentangled predictions with fewer co-activation shortcuts, outperforming alternative data-efficient training strategies and suggesting improvements similar to what would require substantially more labeled data in our learning-curve analysis. Compared to prior methods, our edits are stronger, produce fewer artifacts, and preserve identity better.
Feb 22, 2026

VectorGym: A Multi-Task Benchmark for SVG Code Generation, Sketching and Editing

We introduce VectorGym, a comprehensive benchmark suite for Scalable Vector Graphics (SVG) that spans generation from text and sketches, complex editing, and visual understanding. VectorGym addresses the lack of realistic, challenging benchmarks aligned with professional design workflows. Our benchmark comprises four tasks with expert human-authored annotations: the novel Sketch2SVG task (VG-Sketch); a new SVG editing dataset (VG-Edit) featuring complex, multi-step edits with higher-order primitives; Text2SVG generation (VG-Text); and SVG captioning (VG-Cap). Unlike prior benchmarks that rely on synthetic edits, VectorGym provides gold-standard human annotations that require semantic understanding and design intent. We also provide a multi-task reinforcement learning baseline that jointly optimizes across all four tasks using rendering-based rewards. This baseline, built on GRPO with curriculum learning, trains a Qwen3-VL 8B model that achieves state-of-the-art performance among open-source models, surpassing much larger models including Qwen3-VL 235B and matching GPT-4o. We also introduce a VLM-as-a-Judge metric for SVG generation, validated through human correlation studies. Our evaluation of frontier VLMs reveals significant performance gaps, positioning VectorGym as a rigorous framework for advancing visual code generation.
Feb 20, 2026

Towards LLM-centric Affective Visual Customization via Efficient and Precise Emotion Manipulating

Previous studies on visual customization primarily rely on the objective alignment between various control signals (e.g., language, layout and canny) and the edited images, which largely ignore the subjective emotional contents, and more importantly lack general-purpose foundation models for affective visual customization. With this in mind, this paper proposes an LLM-centric Affective Visual Customization (L-AVC) task, which focuses on generating images within modifying their subjective emotions via Multimodal LLM. Further, this paper contends that how to make the model efficiently align emotion conversion in semantics (named inter-emotion semantic conversion) and how to precisely retain emotion-agnostic contents (named exter-emotion semantic retaining) are rather important and challenging in this L-AVC task. To this end, this paper proposes an Efficient and Precise Emotion Manipulating approach for editing subjective emotions in images. Specifically, an Efficient Inter-emotion Converting (EIC) module is tailored to make the LLM efficiently align emotion conversion in semantics before and after editing, followed by a Precise Exter-emotion Retaining (PER) module to precisely retain the emotion-agnostic contents. Comprehensive experimental evaluations on our constructed L-AVC dataset demonstrate the great advantage of the proposed EPEM approach to the L-AVC task over several state-of-the-art baselines. This justifies the importance of emotion information for L-AVC and the effectiveness of EPEM in efficiently and precisely manipulating such information.
Feb 17, 2026

Spanning the Visual Analogy Space with a Weight Basis of LoRAs

Visual analogy learning enables image editing via demonstration rather than textual description, allowing users to specify complex transformations difficult to articulate in words. Given a triplet {a\{\mathbf{a}, a′\mathbf{a}', b}\mathbf{b}\}, the goal is to generate b′\mathbf{b}' such that a:a′::b:b′\mathbf{a} : \mathbf{a}' :: \mathbf{b} : \mathbf{b}'. Recent methods adapt text-to-image models with a single Low-Rank Adaptation (LoRA) module, but they face a fundamental limitation: attempting to capture the diverse space of visual transformations within a fixed module constrains generalization. Inspired by recent work showing that LoRAs in constrained domains span meaningful, interpolatable semantic spaces, we propose LoRWeB, which specializes the model for each analogy task in a single inference pass. LoRWeB dynamically composes learned transformation primitives, informally, choosing a point in a "space of LoRAs". We introduce two key components: (1) a learnable basis of LoRAs to span the space of different visual transformations, and (2) a lightweight encoder that dynamically weighs these basis LoRAs given the input analogy pair. Comprehensive evaluations demonstrate state-of-the-art performance and significantly improved generalization to unseen transformations. Our findings suggest LoRA basis decompositions are a promising direction for flexible visual manipulation tasks. See https://research.nvidia.com/labs/par/lorweb for code.
Feb 12, 2026

IMAGAgent: Orchestrating Multi-Turn Image Editing via Constraint-Aware Planning and Reflection

Existing multi-turn image editing paradigms are often confined to isolated single-step execution. Due to a lack of context-awareness and closed-loop feedback mechanisms, they are prone to error accumulation and semantic drift during multi-turn interactions, ultimately resulting in severe structural distortion of the generated images. To address this, we propose IMAGAgent, a multi-turn image editing agent framework based on a ``plan--execute--reflect'' closed-loop mechanism that achieves deep synergy among instruction parsing, tool scheduling, and adaptive correction within a unified pipeline. Specifically, we first present a constraint-aware planning module that leverages a vision-language model (VLM) to precisely decompose complex natural language instructions into a series of executable sub-tasks, governed by target singularity, semantic atomicity, and visual perceptibility. Then, the tool-chain orchestration module dynamically constructs execution paths based on the current image, the current sub-task, and the historical context, enabling adaptive scheduling and collaborative operation among heterogeneous operation models covering image retrieval, segmentation, detection, and editing. Finally, we devise a multi-expert collaborative reflection mechanism in which a central large language model (LLM) synthesizes evaluations from multiple vision-language models into holistic feedback, triggering fine-grained self-correction and recording feedback outcomes to optimize future decisions. Extensive experiments on our constructed MTEditBench and the MagicBrush dataset demonstrate that IMAGAgent achieves performance significantly superior to existing methods in terms of instruction consistency, editing precision, and overall quality. The code is available at https://github.com/hackermmzz/IMAGAgent.
Jan 29, 2026

Dynamics-Inspired Diffusion for Foreground-Preserving Document Background Editing

We revisit diffusion-based generation for structured visual content and identify a fundamental limitation of existing approaches: foreground preservation and background stylization are typically enforced through external interventions, such as hard masking or corrective post-processing, rather than arising from the generative process itself. Here, we define background as the generative content outside designated foreground regions (e.g., text and layout elements), while preserving the structural integrity of the foreground. We propose a dynamical systems perspective on diffusion, in which controllable generation is formulated as trajectory shaping in latent space. Under this view, we introduce Auxiliary Context Diffusion (ACD), a state-space control framework that integrates heterogeneous signals (layout-derived foreground indicators, document summaries, and style representations) directly into the diffusion dynamics. This formulation induces time-scale separation in the generative process, where foreground regions become dynamically stabilized while background regions remain expressive. To address stylistic drift across multi-page documents, we further introduce style directions as persistent latent constraints that guide diffusion trajectories within a shared stylistic subspace. Unlike prior approaches that entangle style with prompt conditioning, our formulation enables reusable and consistent style control across pages. We validate the proposed perspective through controlled experiments on synthetic document benchmarks, demonstrating that trajectory-level control provides a unified and extensible mechanism for structured generation without retraining, hard masking, or corrective post-processing. These results suggest a new direction for controllable diffusion in document-centric and multimodal applications.
Jan 27, 2026

VDE Bench: Evaluating The Capability of Image Editing Models to Modify Visual Documents

Image editing models can modify visual content through natural language, but editing dense documents requires precise local changes amid tightly coupled text, tables, and layout. We introduce VDE Bench, an evaluation resource for studying instruction-guided editing of Chinese and English document images. VDE Bench contains 3,506 instruction-guided image editing samples, including 1,578 text-region edits and 1,928 table-region edits. The benchmark pairs editing instructions and reference images with annotated editing regions and structured OCR outputs. Its evaluation protocol combines region-level and full-page measurements to assess textual correctness, structural fidelity, and visual content preservation. By focusing on the interaction between local edits and their surrounding document context, VDE Bench complements existing visual text editing benchmarks and provides a resource for diagnosing document-specific editing failures.
Dec 5, 2025

Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Sky

Generating realistic cast shadows for inserted foreground objects requires reasoning about scene geometry and illumination. However, most learning-based approaches treat shadow generation as an image translation problem and capture these physical relationships only implicitly. This often results in misaligned or implausible shadows. Motivated by the physics of shadow formation, we introduce explicit geometric guidance for outdoor shadow generation. Given a composite image and a foreground object mask, we recover approximate scene geometry and estimate a dominant light direction to derive a coarse shadow estimate via geometric reasoning. While coarse, this estimate provides a spatial anchor for shadow placement. Because illumination cannot always be uniquely inferred from a single image, we predict confidence scores for both lighting and shadow cues and use them to regulate their influence during generation. These cues (shadow mask, light direction, and their confidence scores) condition a diffusion-based generator that refines the estimate into a realistic shadow. Experiments on DESOBAV2 show substantially improved shadow-region fidelity and localization, with an overall 23% lower shadow-region RMSE and 30% lower shadow-mask BER than the prior state-of-the-art method.
Dec 1, 2025

CoatFusion: Controllable Material Coating in Images

We introduce Material Coating, a novel image editing task that simulates applying a thin material layer onto an object while preserving its underlying coarse and fine geometry. Material coating is fundamentally different from existing "material transfer" methods, which are designed to replace an object's intrinsic material, often overwriting fine details. To address this new task, we construct a large-scale synthetic dataset (110K images) of 3D objects with varied, physically-based coatings, named DataCoat110K. We then propose CoatFusion, a novel architecture that enables this task by conditioning a diffusion model on both a 2D albedo texture and granular, PBR-style parametric controls, including roughness, metalness, transmission, and a key thickness parameter. Experiments and user studies show CoatFusion produces realistic, controllable coatings and significantly outperforms existing material editing and transfer methods on this new task.
Nov 27, 2025

3D-Consistent Multi-View Editing by Correspondence Guidance

Recent advancements in diffusion and flow models have greatly improved text-based image editing, yet methods that edit images independently often produce geometrically and photometrically inconsistent results across different views of the same scene. Such inconsistencies are particularly problematic for editing of 3D representations such as NeRFs or Gaussian splat models. We propose a training-free guidance framework that enforces multi-view consistency during the image editing process. The key idea is that corresponding points should look similar after editing. To achieve this, we introduce a consistency loss that guides the denoising process toward coherent edits. The framework is flexible and can be combined with widely varying image editing methods, supporting both dense and sparse multi-view editing setups. Experimental results show that our approach significantly improves 3D consistency compared to existing multi-view editing methods. We also show that this increased consistency enables high-quality Gaussian splat editing with sharp details and strong fidelity to user-specified text prompts. Please refer to our project page for video results: https://3d-consistent-editing.github.io/
Nov 17, 2025

MedGEN-Bench: A Contextually Entangled Benchmark for Open-ended Multimodal Medical Generation

Medical vision-language models (VLMs) are increasingly expected to support clinical workflows through diagnostic text and relevant medical images. However, current medical visual benchmarks have three recurring limitations: query-image misalignment from queries weakly grounded in specific image instances, closed-ended formats that narrow answer space and encourage shortcut-based prediction, and text-centric output paradigms that limit evaluation of image-generation and image-editing capabilities. We introduce MedGEN-Bench, a benchmark for open-ended multimodal medical generation. The evaluation snapshot reported in this manuscript comprises 6,422 image-text pairs reviewed by clinical experts and models, spanning 6 canonical imaging modalities, 15 clinical tasks, and 27 named subtasks. It includes 1,100 Visual Question Answering (VQA) pairs, 3,872 Image Editing pairs, and 1,450 Contextual Multimodal Generation pairs. MedGEN-Bench centers on contextual entanglement: dependence of an instruction's intended output on the particular image instance rather than on task wording alone. The benchmark operationalizes this concept through image-grounded instructions and extends evaluation to open-ended multimodal outputs. Its tiered evaluation protocol combines reproducible reference-based fidelity and similarity measures with a structured, checklist-guided assessment by a medical VLM judge. We evaluate 10 compositional frameworks, 2 dedicated image-editing models, 3 unified models, and 5 VLMs. The results show image-output tasks remain unsaturated. Contextual augmentation increases mean image-instruction similarity from 0.273 to 0.372, while a 1,000-case medical-expert audit shows moderate agreement between judge scores and clinician ratings. Source code and dataset are available at https://yangjj007.github.io/medgen.
Jan 23, 2025

Training-Free, Identity-Preserving Image Editing for Fashion Pose Alignment and Normalization

Diffusion models have recently unlocked new possibilities in editing images of real-world objects. Yet, transforming objects in non-rigid ways, such as modifying poses or applying image-based conditioning, continues to present significant challenges. Retaining the unique identity of objects during these edits is a complex task, and current techniques often fall short of delivering the precision needed for industrial settings, where consistency is non-negotiable. Additionally, adapting diffusion models demands custom training data, which is often unavailable in real-world scenarios. To address these gaps, we present FashionRepose, a novel, training-free pipeline designed to handle non-rigid pose adjustments specifically for the fashion industry. This approach combines pretrained off-the-shelf models to modify the poses of long-sleeve garments while safeguarding their identity and branding characteristics. By adopting a zero-shot methodology, FashionRepose enables near real-time edits, entirely eliminating the requirement for specialized training data. FashionRepose has been deployed for a global fashion firm, OVS, handling more than 30,000 long-sleeve garments.
Oct 2, 2024

MiraGe: Editable 2D Images using Gaussian Splatting

Implicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neural networks to map pixel coordinates to RGB values, capturing shapes, colors, and textures within the network's weights. Recently, GaussianImage has been proposed as an alternative, using Gaussian functions instead of neural networks to achieve comparable quality and compression. Such a solution obtains a quality and compression ratio similar to classical INR models but does not allow image modification. In contrast, our work introduces a novel method, MiraGe, which uses mirror reflections to perceive 2D images in 3D space and employs flat-controlled Gaussians for precise 2D image editing. Our approach improves the rendering quality and allows realistic image modifications, including human-inspired perception of photos in the 3D world. Thanks to modeling images in 3D space, we obtain the illusion of 3D-based modification in 2D images. We also show that our Gaussian representation can be easily combined with a physics engine to produce physics-based modification of 2D images. Consequently, MiraGe allows for better quality than the standard approach and natural modification of 2D images
Aug 21, 2024

AnyDesign: Versatile Area Fashion Editing via Mask-Free Diffusion

Fashion image editing aims to modify a person's appearance based on a given instruction. Existing methods require auxiliary tools like segmenters and keypoint extractors, lacking a flexible and unified framework. Moreover, these methods are limited in the variety of clothing types they can handle, as most datasets focus on people in clean backgrounds and only include generic garments such as tops, pants, and dresses. These limitations restrict their applicability in real-world scenarios. In this paper, we first extend an existing dataset for human generation to include a wider range of apparel and more complex backgrounds. This extended dataset features people wearing diverse items such as tops, pants, dresses, skirts, headwear, scarves, shoes, socks, and bags. Additionally, we propose AnyDesign, a diffusion-based method that enables mask-free editing on versatile areas. Users can simply input a human image along with a corresponding prompt in either text or image format. Our approach incorporates Fashion DiT, equipped with a Fashion-Guidance Attention (FGA) module designed to fuse explicit apparel types and CLIP-encoded apparel features. Both Qualitative and quantitative experiments demonstrate that our method delivers high-quality fashion editing and outperforms contemporary text-guided fashion editing methods.
Mar 28, 2024

Learn Once, Edit Anywhere: Visual Direction Transfer for Diffusion Models

The rapid advancement of diffusion models has enabled the generation of high-fidelity images from textual prompts, yet achieving precise, disentangled control over specific attributes remains a significant challenge. A fundamental limitation arises because visual differences between images are often far more descriptive and nuanced than what can be captured through human-crafted text descriptions, which frequently fail to convey fine-grained semantic details. To address this, we introduce ViDiT (Visual Direction Transfer for Diffusion), a framework that expands the editing vocabulary by capturing latent semantics directly from image-edit pairs. ViDiT learns the underlying transformation by optimizing a single, global, and continuous editing direction from a small set of before-and-after'' examples. This optimization process transfers visual changes into the diffusion model's conditioning space, allowing for detailed edits that text alone cannot easily describe. ViDiT operates on a Learn Once'' principle, which completely eliminates the need for model fine-tuning or expensive per-image optimization during inference. Once learned, these continuous directions enable ``Edit Anywhere'' capabilities, allowing users to apply highly disentangled manipulations, such as changes in facial features, animal attributes, or artistic styles, to any image in a zero-shot manner with granular control over the edit intensity. Quantitative and qualitative evaluations demonstrate that ViDiT outperforms existing text-based editing methods in maintaining input faithfulness while achieving precise, scalable attribute control.