Image-to-Video Generation
Momentum
8 papers in the last four weeks, up 167% on the four weeks before. 0.1% of all new papers.
Latest papers 64
Individual-level wildlife identification often suffers from data scarcity, as varying observations of the same animal under diverse poses, viewpoints, and motions are rarely available. Image-to-video (I2V) generation offers a promising way to mitigate this limitation by synthesizing additional observations from a single reference image. However, existing I2V models mainly emphasize global layout, semantics, and motion, and therefore often fail to preserve fine-grained local appearance cues that distinguish one wildlife individual from another, such as fur texture, stripe boundaries, spot configurations, and contour transitions. We observe that these identity-critical cues are closely related to high-frequency information. To address this challenge, we propose WildIcon, a high-frequency-guided I2V framework for wildlife individual consistency. Specifically, WildIcon introduces a frequency-aware identity encoding branch that extracts individual-specific high-frequency cues from the reference image. Combined with isolated foreground information, the resulting identity tokens are then injected into cross-attention blocks as identity conditioning. Building on a frozen backbone with lightweight identity adaptation, WildIcon preserves fine-grained identity cues visible in the reference image while retaining the motion controllability and semantic fidelity of the base I2V model. In addition, to support the training and evaluation of wildlife individual-consistent I2V, we construct WildlifeVid, a wildlife-centric video dataset with high-quality, temporally coherent clips and individual-level identity labels. Experiments on I2V generation and downstream animal re-identification (ReID) show that WildIcon achieves stronger individual consistency than existing baselines, and that its filtered outputs can serve as useful candidate training augmentations for downstream ReID.
How Does Geometry Enter Generated Motion?
Under a fixed physical law, the visible geometry of a scene determines how motion must change. We ask how video generators realize this relationship. We fix the law and the initial state and change only the geometry drawn in the first frame, within matched families of tracks and deflectors, and compare each generated trajectory with the simulator prediction for that geometry. Paired interventions change one thing at a time: a local bump, the height of a barrier, the words of the prompt, the length of the clip. Across nine image-to-video models, geometry is preserved and shapes the motion: the speed of the ball follows the drawn undulation of a track. A physical state would carry this response forward, and here the generated motion parts from the law. The mean slope barely accelerates the ball, successive contacts fail to compose through a consistent state, an edit ahead of the ball alters its motion before it arrives, and the ball climbs over barriers higher than its release point. Two global conditions organize the global trajectory: text strongly controls the destination, while clip length strongly controls timing in the open-weight models tested. The pattern persists with photographed first frames. Current video generation thus behaves as geometry-conditioned motion synthesis whose evolution of state differs systematically from that of a fixed physical law.
MosaiChunk: Compositing Spatio-Temporal Memory for Autoregressive Video Generation
Long-horizon autoregressive video generation is limited by a finite context window. When an object or scene falls out of context, its fine-grained visual details may be lost and difficult to recover upon reappearance. To retain access to such visual details, we introduce MosaiChunk, a spatio-temporal memory mechanism that composes a mosaic of selected historical key-value (KV) entries across space and time. Our approach is motivated by the observation that a frozen video generator can directly consume such non-contiguous historical KV and recover the corresponding visual content. We therefore keep the generator fixed and learn only a lightweight router that determines which historical sections to include in the mosaic under a fixed active-memory budget. We further introduce RememBench, a benchmark of long-horizon revisits with prompt-driven text-to-video (T2V) and camera-driven image-to-video (I2V) splits. Our experiments show that MosaiChunk consistently improves revisit consistency over both sliding-window inference and whole-chunk retrieval under matched memory budgets, across both T2V and I2V settings.
PickMoment: Continuous-Time Single-Image-to-Video via Learning Deblurring and Blur-to-Video
Motion blur arises from the temporal integration of a continuous sharp signal over a finite exposure window, yet existing learning-based methods sidestep this physical model and predict only the sharp signal itself: most single-image deblurring methods recover a single frame at the exposure center, while blur-to-video methods predict a fixed set of frames. We introduce PickMoment, a continuous-time reformulation that directly learns the interval-mean blur over arbitrary sub-intervals of the exposure with a single deterministic model. Drawing an analogy to MeanFlow's average-velocity formulation, we train the model with three supervisions derived from the blur integral: an empirical reconstruction loss from available subframes, an additivity loss that enforces self-consistency across overlapping sub-intervals, and a sharp-frame loss anchored at the zero-interval limit. A single trained model unifies single-image deblurring, blur-to-video generation, and continuous-time pick-a-moment recovery as different queries to the same network, with no separate training for each task. Our PickMoment achieves state-of-the-art performance among generative-based deblurring methods on GoPro and HIDE while competitive against restoration-based methods on RealBlur, and the highest per-frame fidelity on GoPro-7 blur-to-video, all in a single forward pass without iterative sampling.
MindWorldBench: Evaluating Mental-State-to-Behavior Reasoning in Image-to-Video Generation
Current image-to-video models achieve visual realism and physical plausibility, but reasoning about mental states remains unexplored. Actions are driven by belief, desire, and perception, requiring inference beyond explicit instructions. We introduce MindWorldBench to evaluate mental-state-conditioned video generation. We formalize this as mental-state-to-behavior reasoning, where models generate actions from a world state and latent variables without explicit action prompts. MindWorldBench utilizes Zero-Action Prompting and a counterfactual design with 744 prompts to isolate the causal effects of mental states. An automated pipeline evaluates video quality, commonsense plausibility, and mental-state consistency. Evaluations of 11 models show that despite visual fidelity and physical reasoning, models fail to align behaviors with latent mental states. We identify a failure mode, termed Omniscient Bias, where models default to the objective world state rather than human's subjective belief. These results demonstrate a disconnect between visual generation and cognitive reasoning, suggesting a need for explicit mental-state modeling in video generation systems. Project website: https://richard2049-lee.github.io/MindWorldBench/
LIFT: Layout-In-Future Video Generation under Large Viewpoint Change via On-Policy Self-Distillation
We introduce LIFT, a unified image-to-video generation framework that complements camera control with Layout-In-FuTure control, enabling users to specify what should appear in a future view and where it should appear. This addresses a practical need in controllable video generation: given an initial image, users often care not only about how the camera moves, but also about what the scene should look like at key future moments, especially the final frame. Existing camera controls specify viewpoint trajectories, while text prompts provide only coarse semantic guidance; neither precisely determines the content and spatial layout of future views. This limitation becomes particularly pronounced under large viewpoint changes, where the camera reveals regions that are not visible in the first frame. LIFT therefore uses the last-frame layout as an explicit control signal for the desired future scene. Since learning from such sparse layout guidance is substantially more challenging than conditioning on dense per-frame layouts, we introduce on-policy self-distillation (OPSD) to transfer the control capability of a dense-layout teacher to a last-frame-layout student. We further curate LIFT-Vista, a dataset featuring large viewpoint changes with camera and temporally consistent layout annotations. Experiments show that LIFT improves video quality, future-layout controllability, and camera controllability over other methods.
PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control
Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics. To address these limitations, we propose PhysStream, an autoregressive model for physics-grounded image-to-video synthesis that incorporates structured scene memory---positional maps and object tracking maps derived online from previously generated frames---and supports fine-grained motion control via sparse velocity-increment signals that encode physical quantities, letting the model learn the underlying dynamics. We train our model in two stages: a bidirectional model is first finetuned with motion-control conditioning, then a causal autoregressive model is trained with additional structured scene memory, further improving physical consistency. PhysStream enables interactive, mid-generation control over multi-object tabletop rigid-body scenes---a capability not supported by prior methods---reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines on synthetic benchmarks, and is preferred by human evaluators in over 85% of in-the-wild comparisons. Please check our website for more details: https://czzzzh.github.io/PhysStream
The Price of Consistency: Exploiting Visual Anchors for Multimodal Jailbreaking in Video Generation
The rapid evolution of video generation has shifted the paradigm from pure text-driven to multi-conditional controllable generation, with reference images now widely adopted as conditional inputs to achieve superior spatiotemporal consistency. While these reference images serve as powerful visual anchors that significantly enhance controllability, their impact on safety remains largely unexplored. In this work, we reveal the visual anchoring effect: by enforcing consistency, the mechanism prevents the generated content from drifting away from the original harmful intent, thereby eliminating the model's natural safety escape route from harmful to benign content. Consequently, visual anchors inherently increase the safety risk---this is the price of consistency. Building on this insight, we propose Decoupling Intent via Visual Anchors (DIVA), a training-free multimodal jailbreak framework for video generation that exploits this vulnerability. DIVA decouples harmful intent into a static visual anchor image and a dynamic motion text prompt, and employs dual-criteria selection to balance attack stealthiness with semantic preservation. Extensive experiments across various leading commercial platforms and mainstream open-source video generation models demonstrate that DIVA achieves a substantially higher Attack Success Rate than existing text-only methods. To facilitate future research, we additionally contribute TI2VSafetyBench, the first safety benchmark for multi-conditional video generation.
HPSD: Hybrid-Policy Self-Distillation for Text-Image-to-Video Diffusion Models
Text-Image-to-Video (TI2V) models are an emerging unified architecture, where a single model simultaneously supports text-to-video (T2V) and image-to-video (I2V) generation. Given a high-quality first frame or a detailed textual prompt, TI2V models unlock substantially better visual quality than their T2V mode, raising a natural question: can the capability elicited by such privileged conditions be internalized into the model's own base generation ability? A common approach toward this goal is model self-distillation. However, the most straightforward solution, supervised fine-tuning, follows an off-policy strategy: its supervision is confined to teacher-generated endpoints from a fixed offline distribution rather than student-visited states, lacking precise correction tailored to the evolving policy. Recent on-policy distillation methods instead suffer from condition-state mismatch, where supervision is steered toward the given first frame instead of the student's actual content, misleading the correction. To achieve self-distillation that absorbs the teacher's privileged prior while retaining precise policy correction, in this work, we propose Hybrid-Policy Self-Distillation (HPSD), a novel self-distillation framework where a single TI2V model acts as both teacher and student under different conditions: the teacher operates in TI2V mode with a high-quality first frame and an enhanced prompt, while the student runs in the base T2V mode with only the vanilla prompt. Specifically, the student inherits off-policy teacher trajectory points as anchors, locally refines them toward its own policy, and finally receives velocity-level supervision on these self-generated roll-outs. Extensive experiments demonstrate that HPSD significantly improves T2V performance while also delivering notable TI2V gains, effectively strengthening the model's base generation ability.
Beyond Trial-and-Error: Agentic Optimization for Image-to-Video Adherence
Modern black-box Image-to-Video (I2V) models offer powerful capabilities in automated content creation, yet their lack of fine-grained control and reliability presents significant challenges in professional workflows. Their inherent stochasticity causes minor variations in textual prompts or hyperparameters to yield drastically different outputs often necessitating inefficient, brute-force trial-and-error processes. To address these limitations, we introduce the ``Agentic Self-Improvement" framework, which reframes video synthesis into a closed-loop, goal-directed optimization. Our framework systematically navigates the generation parameter space using a novel two-stage approach. In the first stage, an iterative prompt optimization loop uses a multimodal Large Language Model (mLLM) to refine the input prompt. This refinement implements two automated evaluations: Davidsonian Scene Graph (DSG) queries ensure semantic adherence, and Common Mistake Questions (CMQ) for artifact detection. At the second stage, we use Bayesian optimization to efficiently co-optimize stochastic seeds and CFG scales. This search is guided by a suite of quality metrics, including the novel Video-Text Adherence (VTA) score derived from the DSG and CMQ evaluations. Our framework significantly outperforms unguided search methods: in human preference studies, videos generated via our agentic approach were strongly preferred over baseline outputs, achieving win rates up to 69%. This work provides a practical and extensible methodology for enhancing the predictability and control of state-of-the-art video generation models, moving the field beyond speculative curiosities toward reliable, production-ready tools.
Alpha as an Efficiency Signal: Visibility-Routed RGBA Image-to-Video Generation
RGBA videos combine RGB appearance with an alpha channel, enabling animated assets to be applied across arbitrary backgrounds, which are heavily used in gaming industry. However, generating high-quality RGBA animations for games remains challenging for two reasons. First, most existing RGBA video datasets are dominated by photorealistic content, with limited coverage of game assets. Second, the traditional generate-then-matte pipelines estimate alpha only after RGB synthesis, so semi-transparent regions are often blurred by background, resulting in unstable matting outputs. More recently, many methods have begun to model RGB and alpha jointly, but existing approaches are mostly text-conditioned, and still have unresolved issues in efficiency and quality. To address these challenges, we introduce GameAlpha-2.4K, a 2.4K-clip game-style RGBA video dataset built with matte-friendly synthesis, multi-hypothesis alpha recovery, and compositing-based quality gates. Using this dataset, we train a reference-conditioned RGBA video generator that jointly produces RGB frames and alpha mattes in a single pass. To improve efficiency, we propose a visibility router that identifies transparent tokens in an early stage and bypasses their later DiT updates, while x_0-lock guides them along the original flow-matching schedule toward self-predicted endpoints. Our model obtains lower FVD than traditional two-stage pipelines, and the visibility router skips 35% of token evaluations in the final two DiT denoising steps, providing a 1.2x backbone speedup with negligible quality degradation compared to dense inference.
EmoWorld: A Decoupled Affective Field for Controllable Emotional Video Generation
Emotion shapes how viewers interpret a scene, yet existing video generators entangle global atmosphere, affect-bearing semantic cues, and temporal progression within a single text condition. We present EmoWorld, a framework that decouples these factors within a frozen flow-matching video diffusion transformer (Video DiT). A one-time preparation stage extracts layer-specific affect directions and a reusable cue library from geometry-preserving neutral and emotion-edited panoramas. At inference, Visual Atmosphere Steering (VAS) injects atmosphere directions into hidden states, Semantic Affective Steering (SAS) isolates a separately scalable prompt residual for semantic cues, and Temporal Affective Steering (TAS) interpolates endpoint residual fields across denoising and video time. On Wan2.2, VAS improves target-emotion alignment by 19% while reducing a temporal-fluctuation proxy by 48%; SAS improves target-emotion alignment by 37% and increases detected affect-bearing cues by 36%; and TAS improves transition monotonicity by 15% over the strongest baseline. EmoWorld is evaluated across 27 emotion categories in text-to-video and image-to-video settings, demonstrates portability across multiple Video-DiT backbones, and supports camera-conditioned composition without updating generator parameters.
I2VShield: An Efficient Proactive Defense Framework against DiT-based Image-to-Video Models
The rapid advancement of video generation models has led to the increasing misuse of image-to-video (I2V) models. Although substantial progress has been made in detecting AI-generated videos, proactive defenses against I2V models remain underexplored. In particular, current proactive defenses against I2V models predominantly rely on gradient-based adversarial attacks, which require defenders to possess GPUs with substantial memory resources (VRAM) to generate adversarial examples. To address this issue, we propose I2VShield, a privacy protection method based on generative adversarial attacks tailored to Diffusion Transformer (DiT)-based I2V models. The proposed method primarily consists of two components: (1) a text-adaptive perturbation generation framework integrating adversarial learning to mitigate computational overhead while maintaining visual imperceptibility; and (2) an untargeted Multimodal Attention Disruption (MAD) attack that exploits the inherent vulnerabilities of DiT-based I2V models, maximizing the deviation of the internal attention features from their clean states. Extensive experiments demonstrate that our approach achieves highly competitive protection performance across various datasets and mainstream DiT-based I2V models, particularly in disrupting spatiotemporal coherence, while substantially reducing computational costs.
Physics-Grounded Fluid Video Generation with a Simulation Dataset and Dual-Stream Optical-Flow Supervision
Video diffusion models generate visually compelling content but routinely violate elementary physics when the subject involves fluids: liquid columns break apart in mid-air, container water levels fail to rise as liquid is poured in, and splashes disperse without regard to momentum or gravity. We attribute this gap to the fact that large-scale video-text corpora contain almost no explicit motion supervision, so models learn to imitate fluid appearance rather than dynamics. We address this with two contributions. First, we build a physics-simulation fluid dataset combining 1,638 MPM-simulated pouring/sloshing videos with 2,320 keyword-filtered real pouring videos mined from stock footage, plus two held-out test sets: a 1,515-video real-video benchmark and an 18-prompt text-to-first-frame generalization benchmark. Second, we introduce a dual-stream image-to-video architecture built on a pretrained diffusion-transformer video generator. It augments the standard RGB decoder with a lightweight Optical-Flow Decoder branch trained with explicit end-point-error and smoothness losses, fused into the RGB stream via zero-initialized convolutions so the pretrained backbone starts undisturbed. Only the two decoders are updated; the encoder, temporal transformer, and text encoder remain frozen. Across two model scales (1.3B and 14B) and two test sets, our method improves VideoPhy-2 Physical-Commonsense and Video-Quality scores over the frozen backbone by up to 8.75 and 4.65 points, outperforms a leading open competitor, and is preferred by human raters in a blind study. A direct optical-flow read-out evaluation further shows an end-point error as low as 0.54 pixels in-distribution, confirming the model has internalized a coherent motion prior rather than merely improving surface appearance.
VIPER: Visual In-Context Physics Reasoning for Physically Plausible Video Generation
Modern video generation models can synthesize visually compelling and temporally coherent clips, yet controlling their physical behavior remains difficult with standard text and image conditions. The core challenge is a conditioning bottleneck: material response, contact interaction, deformation, and motion trajectory are continuous and relational physical cues that are hard to specify exhaustively in language but can be demonstrated naturally by video. We propose VIPER, a Visual In-Context Physics Reasoning framework for reference-guided image-to-video generation. Given a target image, a brief target prompt, and a reference video, VIPER treats the reference as a dense visual demonstration of the desired physical process rather than an appearance template. It uses a Multimodal Large Language Model (MLLM) to extract reference-derived physical cues and guide a pretrained image-to-video generator through a hierarchical training strategy, enabling physical behavior transfer while preserving the visual prior of the base generator. To support this setting, we construct VIPER-19K, a curated dataset with material, trajectory, and physical-impact annotations, together with filtered reference-target pairs. Experiments on an unseen validation set show that VIPER achieves stronger reference-video physical similarity and higher human preference than representative video generation and video-as-prompt baselines, while maintaining competitive general video quality. Qualitative results further demonstrate that VIPER can transfer reference-derived physical behavior to new target scenes without requiring carefully engineered prompts.
HALLELUAI: A Hallucination-Aware AI System for Ultra-Realistic Image-to-Video Generation at Scale
AI-generated video is increasingly used across marketing, product storytelling, and creative workflows, yet automated; high-precision quality control remains a major constraint to scaling production. We present HALLELUAI, an end-to-end system that moderates and regenerates image-to-video outputs to meet expert-level creative standards and deliver ultra-realistic videos with consistent end-user quality of experience (QoE) at scale. The system integrates a video moderation module that evaluates frame-level aesthetics, temporal motion fidelity, and fine-grained hallucination risks relative to the source image, with an agentic regeneration module that iteratively fixes failures through prompt refinement, controlled camera adjustments, targeted model or image switching, and structured retry strategies. The moderation logic is aligned with domain-specific creative guidelines and produces granular, machine-actionable feedback that directly drives regeneration. In human-in-the-loop evaluations with creative experts, HALLELUAI shows strong alignment and reliably outputs ultra-realistic, production-grade videos suitable for product and marketing placements at scale. This framework advances trustworthy AI generated video content by enforcing visual realism, brand safety, and strict input-image fidelity while enabling image-to-video generation at scale.
GraphVid: Interactive Graph-Controllable Video Generation
Controllable video generation remains challenging due to the difficulty of specifying precise multi-object interactions using text prompts or motion-control inputs that primarily constrain pixel movement. In practice, trajectory-based control often requires users to draw accurate tracks for multiple objects, which scales poorly with scene complexity and becomes ambiguous under occlusion or overlap. To enable flexible yet precise multi-subject control, we introduce , a graph-conditioned image-to-video generation model that enables interactive control through structured interaction graphs. We further curate , a large-scale interaction-centric video dataset with structured relational annotations to enable training of interaction-aware video generation models. Despite using substantially less training data and fewer trainable parameters than prior motion-control methods, GraphVid delivers strong controllability and video quality. Compared with Motion-I2V, GraphVid reduces FID by up to 39.9% and FVD by 37.6%, while improving PSNR (9.87=>15.98) and SSIM (0.38=>0.61). Our results highlight the potential of structured semantic interfaces as a powerful paradigm for controllable video generation.
Learning Explicit Physical Parameter Control and Benchmarking for Video Generation
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions. We attribute this gap to two missing pieces: large-scale, fine-grained physical parameterization, and model designs that correctly bind physical attributes to instances and emphasize dynamics over appearance. To bridge this gap, we introduce PhyParam-Dataset, an interaction-centric collection of 130K physically simulated videos with dense physical parameterization, including force vectors, object material properties, and environmental constants across five representative rigid-body motion types. Built on this data, we present PhyParam, a physics-guided image-to-video diffusion model that conditions on object-level forces, masses, friction, restitution, and scene-level gravity via a lightweight physical-attention routing mechanism, and further improves motion learning with semantic-structural feature-space supervision. We also establish PhyParam-Bench, a benchmark for physical-law consistency in image-to-video generation, with a multi-level protocol evaluating temporal dynamics, spatial stability, and semantic--physical alignment. Experiments show that PhyParam improves physical consistency while maintaining high visual fidelity, advancing explicit rigid-body physical-parameter control for image-to-video generation. We will publicly release the dataset, benchmark, and code to support future research.
DeforM: Reasoning-Guided Physics-Aware Video Generation via Spatial-Temporal Masking
Video generation models achieve high visual quality but often struggle to generate physics-aware videos. Unlike rigid-body motion, which can be described by explicit trajectories or formulas, complex deformation dynamics remain challenging to synthesize. We observe that a lack of physical reasoning for localizing dynamic areas allows irrelevant regions to dilute the model's attention, leading to generation failure. In this paper, we propose DeforM, a reasoning-guided image-to-video generation framework that directs the model's focus toward physics-critical regions. To reason about and localize these critical regions, we introduce a VLM-guided physical reasoning module, DeforM-Reason, to identify target objects and generate spatial-temporal masks. For physical guidance, we develop two alternative strategies: DeforM-Free for training-free mechanism analysis and DeforM-Injection as a powerful training-based generator. Experimental results demonstrate that DeforM improves the realism of generated deformation scenarios, outperforming baseline models in both visual quality and physical consistency.
PhysPlan: Grounded Physical State Reasoning and Graph-Guided Optimization for Physically Plausible Video Generation
Video diffusion models (VDMs) synthesize photorealistic content, yet they often fail to follow the course that a physical phenomenon should take within a given scene. Recent training-free methods let a vision-language model (VLM) plan the phenomenon and guide a frozen VDM toward the plan; however, such plans are derived from the prompt and consumed as whole keyframes or trajectories, which leaves unspecified where the consequences land in the observed scene and turns incidental visual details into optimization targets. We observe that a phenomenon specified in words unfolds as sparse, local changes to the physical state of the observed scene. Building on this observation, we present PhysPlan, a training-free image-to-video framework that represents a phenomenon as a grounded state graph and uses this graph to decide what, where, and when the guidance constrains. Grounded Physical State Reasoning decomposes the phenomenon into physical deltas, each stating which objects change, to what state, and by which physical rule, and translates each delta into graph edits, verified by deterministic checks, that leave all other objects unchanged. Graph-Guided Test-Time Optimization renders a keyframe for each state, measures the denoised estimates only along the properties selected by the edits, and concentrates the update on the edited objects. On PhyGenBench and Physics-IQ, PhysPlan raises its base model from 0.52 to 0.77 and from 27.1 to 38.2, surpassing the strongest prior I2V method (0.60 and 34.6), and lowers FVD by over 20%. Project page: https://physplan.github.io
CineMobile: On-Device Image-to-Video Diffusion for Cinematic Camera Motion Generation
The growing demand for image-to-video creation on mobile devices has increasingly focused on cinematic motion effects like bullet time, dolly zoom, slow motion, etc. While Diffusion Transformers (DiTs) exhibit strong performance in video generation, their large parameter sizes and multi-step iterative denoising processes lead to substantial computational overhead, making efficient generation on mobile devices challenging. We propose CineMobile to bridge the gap. In particular, CineMobile adopts a three-fold optimization strategy: (1) leveraging a distillation-guided pruning approach to derive a compact yet efficient model that retains the essential video generation capabilities required for cinematic effects; (2) optimizing the compressed model into a 4-step generator via a combination of diffusion distillation and reinforcement learning; (3) employing a hybrid post-training quantization strategy to compress the model footprint to under 1 GB. Experimental results show that compared to the teacher model with the Wan 2.1 architecture, CineMobile achieves a 40x speedup in generation while maintaining comparable visual quality. Specifically, CineMobile generates 49-frame 480p videos with a per-step denoising latency of 0.6s on an NVIDIA H200 GPU and 20s on the MediaTek Dimensity 8400 Ultimate 5G platform, with a peak memory usage of 1.8 GB, demonstrating its practical applicability for mobile-based image-to-video creation.
Anti-Prompt: Image Protection against Text-Guided Image-to-Video Generation
Recent advances in Image-to-Video generation allow a single image to be animated into a convincing video under text guidance, raising serious copyright and privacy risks. We propose Anti-Prompt, an image protection approach that injects imperceptible perturbations into an image, inducing visible inconsistencies and structural failures in text-guided I2V generation. Our method is motivated by a simple empirical observation. When text guidance is removed from modern I2V models, generation quality degrades markedly, not only in motion realism but also in subject preservation, structural coherence, and temporal consistency. Building on this insight, Anti-Prompt exploits the model reliance on textual guidance by attenuating text-conditioned interactions during denoising while strengthening visual-only pathways. To further systematically evaluate protection effectiveness, we introduce a Video-LLM-assisted evaluation protocol that provides interpretable, frame-grounded analyses of generation artifacts and inconsistencies. Experiments on two representative I2V architectures demonstrate that our method achieves strong protection performance while improving efficiency and cross-model transferability.
TrajLoc: Trajectory-Attention Localization for Multi-Object Motion Control
Controlling the motion of multiple objects in image-to-video (I2V) generation requires preserving object identities while enforcing adherence to distinct target trajectories. This becomes particularly challenging as the number of objects increases and their paths intersect or occlude one another. Existing approaches entangle multiple trajectories within a shared, dense conditioning signal, making object-level correspondence difficult to preserve in crowded scenes. We depart from this paradigm and enforce a strict, per object spatial constraint that isolates instances independently. Our method, TrajLoc, achieves this directly within the attention layers by substituting the cross-attention weights of each object token with a Gaussian heatmap centered on its target location at every frame. The same per object token interface carries trajectory and depth through a learned embedding and preserves identity by encoding first frame appearance in place of an object token. Evaluations across six datasets, featuring up to 20 simultaneously controlled objects and out of distribution real world scenes, demonstrate that our method consistently improves both visual fidelity and trajectory adherence. Applied to two architecturally distinct backbones (CogVideoX 5B and WaN 2.1 14B), our approach achieves average gains of +4.3 dB PSNR and a 51% reduction in trajectory end point error compared to the strongest baselines. Project page: https://sela-omer.github.io/traj-loc/
VPA-Guard: Defending and Benchmarking Image-to-Video Generation Against Visual Prompt Attacks
Recent advancements in Image-to-Video (I2V) generation have transformed input images from simple appearance references into interactive control interfaces where visual cues such as arrows, sketches, and emojis orchestrate complex video dynamics with unprecedented controllability. However, these seemingly innocuous static cues can be interpreted by models as executable temporal instructions, unfolding into harmful actions in the generated videos. Despite the severity of this threat, existing safety benchmarks remain predominantly focused on text-based and content-only image-based jailbreaks, leaving implicit visual prompt attacks insufficiently explored. To bridge this gap, we present VVA-Bench, the first systematic benchmark for evaluating video generation safety under categorized vision-centric prompt attacks. Extensive experiments on VVA-Bench demonstrate that state-of-the-art models are highly susceptible to such attacks, with Attack Success Rates (ASR) reaching 100.0% on Wan 2.7 and 74.8% on Veo 3.1. To mitigate these risks, we propose VPA-Guard, a retrieval-augmented and self-evolving defense framework. By leveraging few-shot reasoning to identify latent malicious intents, our method reduces the attack ASR by 44.2% and the harmfulness score by 73.4% on average, while maintaining the model's utility for legitimate user edits. Our work provides both a rigorous benchmark and an effective defense strategy to advance safe and socially responsible multimodal generation.
Chorus II: Cross-Request Sparsity Reuse for Efficient Image-to-Video Generation
Serving diffusion models for image-to-video generation is computationally expensive, posing significant challenges for large-scale deployment. Real I2V workloads often contain similar requests, such as repeated effect templates, related subjects, and recurring shot layouts. Existing cross-request acceleration methods mainly exploit this redundancy through feature reuse. We observe that similar I2V requests also share highly consistent sparse attention patterns, enabling historical sparse masks to serve as request-conditioned priors with almost no online mask-prediction overhead. We propose a cross-request reuse framework centered on \textbf{sparsity reuse}, with \textbf{feature reuse} as an optional extension safeguarded by a lightweight \textbf{guidance enhancement}. Our sparsity reuse is implemented as shared sparse mask reuse, which reuses high-quality sparse masks from similar historical requests to avoid per-request online mask prediction. Optional feature reuse applies downsampled computation to highly redundant spatiotemporal regions, mitigating boundary artifacts while preserving efficiency gains. Guidance enhancement reinforces image/text conditioning after reuse, mitigating semantic drift and condition-adherence issues. Experiments show that default sparsity reuse configuration preserves generation quality with a \textbf{2.16} speedup.
SketchKeyAnime: Reference-anchored Sparse Key-Sketch Animation Synthesis
Traditional animation production relies heavily on manual drawing and iterative refinement, particularly for key-pose design, in-betweening, and character coloring. While existing animation and video generation methods have made notable progress, they typically depend on RGB boundary frames, dense frame-wise conditions, or complete sketch sequences, limiting their applicability under low-cost input conditions. We present SketchKeyAnime, a video diffusion framework for generating structurally controllable, appearance-consistent, and temporally coherent animations from sparse key-sketch inputs. Given a single reference RGB image and a few temporally indexed key sketches, SketchKeyAnime introduces a dual-branch conditioning mechanism to encode local geometric constraints alongside semantic-temporal context. It leverages Sketch Cross Attention to fuse reference image and sketch conditions with learnable gating, and incorporates an Adaptive Weighted Loss to strengthen supervision on key-sketch frames and line-art regions. Experimental results on the Aesthetic subset of Sakuga-42M show that our approach consistently outperforms representative animation interpolation and sketch-guided generation baselines. Compared to the best-performing baseline, SketchKeyAnime reduces EDMD by 31.9% and FVD by 9.5%, demonstrating superior sketch fidelity and temporal coherence, while achieving the best overall performance across most quantitative metrics. These results validate the proposed framework and highlight its potential for low-cost, highly controllable animation creation.
Taming I2V models for Image HOI Editing: A Cognitive Benchmark and Agentic Self-Correcting Framework
Current image editing methods excel at static attributes but fail at complex Human-Object Interactions (HOI), a critical challenge unaddressed by existing benchmarks that conflate HOI with static attributes, relying on global metrics incapable of simultaneously assessing dynamic interaction validity and entangled human-object pair preservation. Thus, we first introduce HOI-Edit, a comprehensive benchmark with three progressive cognitive levels, which features an automated metric HOI-Eval that reliably evaluates instance-level interaction by letting VLM Q&A after thinking with images containing grounded Human-Object pairs. Considering the task's essence of remodeling dynamic relationships, we benchmark Image-to-Video (I2V) models, finding them inherently suited for dynamic editing due to their temporal generation capabilities. Crucially, beyond superior performance, this capability provides a "replay of the failure process," offering unique diagnosability into why errors occur. We thus propose SCPE (Self-Correcting Process Editing), a novel, agentic self-correcting framework that constrains the generation of I2V models through iteratively refined prompts, enabling the generated videos to more accurately present the target HOI. Extracted frames from these videos are the final editing results. On HOI-Edit, SCPE achieves performance competitive with state-of-the-art (SOTA) editing models like Nano Banana on interaction. Code is available at https://github.com/oceanflowlab/HOI-Edit.
Physics-IQ Verified
Video generative models ( VGMs) have become a new frontier that can be used not just for video generation but for a multitude of downstream tasks, including world modeling. To advance these tasks, a good video model must understand the physical reality of the world. Evaluating this understanding is an emerging field and has led to the Physics-IQ benchmark, which quantifies this explicitly by comparing model-generated videos to real-world videos of physical experiments. In this work, we present a systematic audit of the Physics-IQ benchmark, expose shortcomings and propose three solutions that sharpen how we can measure physical understanding of VGMs. Specifically, we improve prompt and ground-truth quality to reduce the influence of confounding factors and further introduce a sample-level scoring system that weights each sample and metric equally. Our resulting benchmark, Physics-IQ Verified, refines 57.6% of all samples and improves over 34.8% of prompts. In a comparison study using six image-to-video generative models, we observe moderate but meaningful ranking changes (Kendall's ). We hope Physics-IQ Verified advances the community by providing a more reliable signal toward physically accurate VGMs. The code for the benchmark can be accessed at https://github.com/google-deepmind/physics-iq-benchmark
VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modeling
Large-scale video diffusion models often fail to preserve 3D structure over time, causing geometric drift and implausible motion under viewpoint changes. Existing methods usually enforce geometric consistency by using explicit geometry reconstructions, such as depth maps, point clouds, or reconstructed 3D structures, to define conditions, supervision, or reward signals, making the generator sensitive to errors from upstream geometry pipelines. We propose VideoWeave, a latent-space post-training framework that uses implicit geometry-model features to constrain the generative distribution, providing a more flexible and non-rigid form of guidance that mitigates the impact of reconstruction errors from geometry models. Specifically, VideoWeave adapts these features into geometry latents and jointly models them with video latents in a shared denoising space, allowing geometry to shape the generative distribution during training. To support this process, we build GeoVid-80K, an 80K-video dataset with paired appearance and geometry representations. Experiments on text-to-video and image-to-video generation show that VideoWeave improves geometric coherence while preserving strong visual quality. VideoWeave project page at https://videoweave.github.io/
Prompt2Effect: Training-Free Image-to-Video Model Specialization via LoRA Generation
While personalizing Image-to-Video (I2V) diffusion models with specific visual effects is increasingly demanded for high-end generation, current practice requires training a separate Low-Rank Adaptation (LoRA) module for each effect, incurring substantial data curation and iterative optimization costs that hinder interactive control. We present Prompt2Effect, a weight-driven hypernetwork that amortizes per-effect training by directly synthesizing effect-specific LoRA weights in a single forward pass. Unlike prior hypernetworks that regress adapter weights purely from semantics, Prompt2Effect is explicitly conditioned on the frozen base model weights, grounding prediction in the structural geometry of each layer. Furthermore, instead of predicting raw LoRA matrices, we introduce an SVD-canonicalized parameterization that resolves factorization ambiguity and stabilizes large-scale synthesis. Extensive experiments demonstrate that Prompt2Effect achieves on-par or superior video quality and effect alignment compared to conventional LoRA fine-tuning, while reducing the computational cost from 56 GPU training hours to 3.3 seconds of hypernetwork inference. When used as initialization for subsequent fine-tuning, our predicted weights further improve final performance and accelerate optimization by approximately 10x.