Impulse Response

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1 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Impulse Response.

14 papers

Latest in Impulse Response

Sep 21, 2026cs.SD

Fast Time-Varying Exponentiated Convolution Methods for Generative Direction Dependent Reverberation

Spherical harmonic encoded acoustic sound-fields capture directional characteristics of room impulse responses that are useful for accurate spatial audio reproduction. However, high costs of multi-microphone measurements and numerical simulations motivate alternative data-set augmentation and synthetic data generation methods that supplement small collections. This paper introduces time-varying exponentiated convolution methods that transform both Gaussian noise and impulse responses into reverberation and modified spectral-decay fields respectively. We derive two recursive and fast convolution algorithms that extend into the spherical harmonic domain, model smooth reverberation time distributions with non-stationary Gaussian processes, and realize an optimal filter design. Experiments evaluate computational performance, and validate out-of-distribution generated impulse responses.
Yuancheng Luo
Sep 17, 2026eess.AS

State-Space-Based FIR Filtering on a Quantum Computer

Many signal processing tasks require intensive computations. Quantum computing promises to accelerate certain tasks, but algorithms must be designed around the limitations of quantum mechanics. This paper provides a quantum implementation of finite impulse response (FIR) filters, which are a widely used tool in classical signal processing. The filter can be parallelized and composed as part of larger quantum algorithms, with potential for speedups using quantum amplitude estimation and future fault-tolerant quantum hardware. To accomplish these properties, we introduce a state-space framework wherein sample-based signal processing is performed with unitary quantum circuits. We present the quantum delay gate as the quantum analog of the delay line in discrete-time signal processing. Unitary circuits intrinsically describe lossless systems, but we also implement lowpass and other bounded filters by emulating a projection operator. The FIR filter implementation is tested and demonstrated with a quantum circuit simulator.
Roope Salmi, Davide Rocchesso, Vesa Välimäki
Aug 1, 2026eess.AS

Band-Count Dense Modal Estimation with Fixed-Frequency Differentiable Resonator Refinement

Task B of the 1st DAFx Parameter Estimation Challenge requires estimating the frequencies, decay rates, gains, and number of modes in a dense plate-reverb impulse response. Weak and overlapping modes make sparse peak detection prone to severe undercounting. We train an ExtraTrees regressor on simulator-generated data to predict mode counts in four frequency bands. These counts define dense frequency grids, after which a differentiable all-pole resonator model refines decay and gain while keeping frequency fixed. On two separate synthetic validation sets, the system reduces a local challenge-style error by about 66% relative to the official default peak-picking baseline. The improvement is mainly associated with lower mode-count mismatch, while decay and gain remain the largest error sources. These findings support separating modal-density estimation from continuous parameter fitting.
Minhui Lu, Joshua D. Reiss
Aug 1, 2026eess.AS

Simulation-Based Plate-Reverb Parameter Estimation from a Single Impulse Response

We present a simulation-trained, non-iterative estimator for Task A of the 1st DAFx Parameter Estimation Challenge. Each unnormalized plate-reverb impulse response is summarized by amplitude, spectral, and decay descriptors, and an ensemble of tree regressors estimates the six target parameters in one pass. Across two independent synthetic validation sets, the normalized models outperform the training-set mean and an earlier raw-regression baseline. On a shared set, the final ensemble also outperforms a single run of the official default PSO at substantially lower inference cost. Since the official labels are hidden, parameter accuracy is measured on simulator-matched data, and the released responses support only audio-side consistency checks. The estimator returns point estimates without uncertainty.
Minhui Lu, Joshua D. Reiss
Jul 25, 2026eess.AS

PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation

Image-source-method (ISM)-based room impulse response (RIR) simulation is a useful and physically interpretable tool for acoustic scene modeling, but full-order ISM becomes computationally expensive as the reflection order and room complexity increase. We propose a physics-guided framework for fast RIR simulation that preserves the geometric structure of ISM while learning to retain only acoustically important image-source paths during online traversal. To recover energy removed by pruning, the proposed PathRIR uses a lightweight compensation multilayer perceptron to predict the missing late-tail energy envelope and generate a compensation tail whose energy follows that envelope. Experiments on irregular 3D rooms show that PathRIR reduces image-source computation and improves runtime efficiency over a full-order ISM simulator, while achieving low waveform- and decay-related errors. Ablation results show that adding the compensation tail improves waveform fidelity and reduces energy-decay-curve error, reverberation-time error, and direct-to-reverberant-ratio error, with modest runtime overhead.
Shaoheng Xu, Chunyi Sun, Jihui Zhang +3
Jun 3, 2026cs.SD

Flow-HOA: Generative Joint Optimization for Ambisonics Encoding via Flow Matching

Higher-Order Ambisonics (HOA) encoding from sparse, irregular microphone arrays remains a critical challenge for consumer spatial audio capture in immersive communication and XR. We propose Flow-HOA, a generative framework that jointly optimizes a multi-dimensional objective encompassing time-domain, spectral, and spatial fidelity while producing a deployable, time-invariant bank of Finite Impulse Response (FIR) encoding filters. Using conditional flow matching, the model learns to map a simple prior distribution to the target distribution of FIR filter coefficients. Training is guided by a composite loss that balances time-domain waveform fidelity, multi-resolution spectral consistency, sub-band energy preservation, and spatial directivity constraints. Objective evaluations on synthetically simulated data demonstrate improved performance over strong model-based baselines in both signal fidelity and spatial accuracy metrics. Subjective listening tests on real microphone array recordings further confirm that Flow-HOA yields higher overall sound quality with reduced artifacts, demonstrating generalization from synthetic training data to real-world capture conditions.
Yuhuan You, Yufan Qian, Tianshu Qu +2
Jun 3, 2026cs.SD

Gauss Circle Lattices with Geometric Convolutions for Synthesizing High Dimensional Image-Source Room Impulse Responses

The image-source model (ISM) is a widely adopted method for efficiently simulating acoustic room impulse responses (RIRs) under specular reflection assumptions. Acoustic paths between source and receiver are traced to lattice points computed from successive reflections over bounding planes of the room. Rectangular rooms bound the total number of image-sources to be polynomial in the RIR's duration or distance kk equivalent, with degree equal the number of room dimensions NN. Direct ISM simulations are therefore compute upper-bound by O(kN)O \left ( k^N \right ), and consider only cases of N3N \leq 3 for tractability and real-world applications. This work proposes an alternative computational method that lowers the asymptotic compute bound to O(Nk2logk)O \left ( N k^2 \log k \right ) for integer coordinates and room dimensions via reducing ISM lattice point counting to the classic Gauss circle problem (GCP). We extend the lattice counting model to frequency-dependent and reflection weighted image-sources in higher dimensions, relating solutions between successive dimensions via the convolution operator. Two constructions for realizing RIRs are presented, along with time-frequency controls, error and run-time analysis, and RIR statistics.
Yuancheng Luo
May 27, 2026cs.SD

EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction

Predicting spatially varying Room Impulse Response (RIR) from sparse observations is a critical but highly challenging inverse problem for immersive spatial audio rendering. In this work, we present EIGENET, a geometry-informed multi-modal framework for few-shot novel view RIR prediction. At its core is a Cross-view Alternate-attention Transformer that iteratively refines local intra-view acoustic structures and global cross-view spatial relationships. We empirically demonstrate that this architecture is capable of making full use of the multi-view multi-modal context while performing spatial-temporal reasoning for RIR prediction. Inspired by acoustic ray tracing, we design a geometry-informed modulation block to formulate the connection between geometric features and RIR power spectrum. In the mean time, an auxiliary loss is introduced to transform the single-target waveform prediction into a multi-task learning framework. Through ablation studies, we demonstrate that this design yields consistent performance gains regardless of the underlying backbone, thereby confirming its foundational utility and architecture-agnostic generalizability for RIR prediction task. Evaluated on both simulated and real-world benchmarks, EIGENET achieves both state-of-the-art performance in few-shot novel view RIR prediction and sim-to-real generalization. Codes and checkpoints are available on https://github.com/FEAfeatherTHER/EigeNet.
Chong Jing, Zitong Lan, Junan Zhang +1
May 14, 2026eess.SY

Randomized Atomic Feature Models for Physics-Informed Identification of Dynamic Systems

We present a physics-informed framework for system identification based on randomized stable atomic features. Impulse responses are represented as random superpositions of stable atoms, namely damped complex exponentials associated with poles sampled inside a prescribed disk. Identification is then cast as a convex regularized least-squares problem with optional linear, second-order-cone, and KYP constraints. The approach generalizes random Fourier and random Laplace features to the damped, nonstationary regime relevant to engineering systems while retaining modal interpretability and scalable finite-dimensional computation. The main analytic point is an operator-theoretic Disk-Bochner viewpoint: positive measures over stable poles generate positive-definite kernels with a radius-dependent shift defect, while a converse scalar disk moment representation for an arbitrary kernel is characterized by subnormality of the canonical shift. We prove this statement, establish an RKHS-to-l1 embedding, show that sampled poles induce a valid finite atomic gauge, discuss random-feature convergence, and state sparse-recovery guarantees conditionally on the restricted-eigenvalue properties of the realized disk-Vandermonde or input-output design matrix. We also connect the normalized transfer function problem to Nevanlinna-Pick interpolation and LFT set-membership. The framework directly encodes stability margins, modal localization, DC-gain bounds, monotonicity, passivity, relative degree, settling-time targets, and time/frequency-domain error bounds. Numerical comparisons illustrate how physically meaningful priors can compensate for poor excitation and improve constrained impulse-response recovery in an under-informative data setting.
Rajiv Singh, Mario Sznaier, Lennart Ljung
May 8, 2026eess.AS

Dependence on Early and Late Reverberation of Single-Channel Speaker Distance Estimation

Single-channel speaker distance estimation has recently achieved centimeter-level accuracy in simulated environments, yet it remains unclear which components of the room impulse response (RIR) the model exploits and how performance depends on the recording conditions. In this work, we decompose simulated RIRs into four variants (full, direct-only, no-late, and no-early) using the mixing time estimated from the echo density function as the boundary between early reflections and late reverberation. We define four calibration scenarios, from fully calibrated (synchronised capture, known source level) to fully uncalibrated (arbitrary onset, unknown level), and evaluate all combinations on a matched dataset. Results show that without time calibration, mean absolute error (MAE) increases to 1.291.29 m and the model extracts reverberation-based cues, with early reflections emerging as the most informative component. Further analysis against DRR, C50C_{50}, and T60T_{60} confirms that estimation accuracy improves with stronger early energy and degrades in highly reverberant environments. When time calibration is available, the model achieves a MAE of 0.140.14 m by extracting the propagation delay alone, regardless of the RIR content.
Michael Neri, Archontis Politis, Tuomas Virtanen
May 1, 2026cs.SD

Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation

The Room Acoustics and Speaker Distance Estimation (SDE) Challenge at ICASSP 2025 explores the effectiveness of augmented room impulse response (RIR) data for improving SDE model performance. This challenge at GenDARA involves generating RIRs to supplement sparse datasets and fine-tuning SDE models with the augmented data. We employ the open-source fast diffuse room impulse response generator (FastRIR) conditioned only on speaker and listener locations. We design a quality filter to ensure generated RIR alignment with challenge RIRs, and hyperparameter optimization is employed for model fine-tuning. Our approach reduces the mean absolute error (MAE) of the five positions from 1.66m to 0.6m for GWA rooms and from 2.18m to 0.69m for Treble rooms, with results demonstrating that the augmentation approach significantly improves estimation accuracy, particularly at medium to long distances.
Anton Ratnarajah, Mehmet Ergezer, Arun Nair +1
May 1, 2026cs.SD

MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation

Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer limited controllability over these effects. However, we hypothesize that such V2A models implicitly have semantic knowledge of the relationship between spatial audio and the corresponding vision cues. In this paper, we revisit a V2A model for the sake of the above, and propose the way to utilize the pretrained model as prior for physically grounded room-acoustic processing. Based on one of the state-of-the-art V2A models, MMAudio, we propose MMAudioReverbs that is a unified framework dealing with i) dereverberation and ii) room impulse response (RIR) estimation without network architectural modification, and fine-tuned on a small dataset. Experimental results showed that audio and visual cues respectively have advantage depending on the type of physical room acoustics. It implies that foundation V2A models can be used for physically grounded room-acoustic analysis.
Akira Takahashi, Ryosuke Sawata, Shusuke Takahashi +1
Apr 29, 2026cs.SD

Full band denoising of room impulse response in the wavelet domain with dictionary learning

Conventional wavelet-domain methods for room impulse response denoising rely on thresholding detail coefficients, which is unsuited for low frequencies. In this work, we introduce a wavelet-based post-processing algorithm that extends denoising to approximation coefficients by means of sparse dictionary learning with a time-varying error tolerance. The proposed method leverages an exponential decay envelope model to adapt reconstruction accuracy according to the local signal-to-noise ratio. This approach significantly improves low-frequency denoising of synthetic and measured room impulse responses compared to the baseline method, leading to more accurate estimation of acoustic parameters such as decay time.
Théophile Dupré, Romain Couderc, Miguel Moleron +3
Apr 22, 2026cs.CV

Materialistic RIR: Material Conditioned Realistic RIR Generation

Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce a different acoustic experience from a room with the same spatial layout but concrete walls. Accurately modeling these effects is essential for applications such as virtual reality, robotics, architectural design, and audio engineering. Yet, existing methods for acoustic modeling often entangle spatial and material influences in correlated representations, which limits user control and reduces the realism of the generated acoustics. In this work, we present a novel approach for material-controlled Room Impulse Response (RIR) generation that explicitly disentangles the effects of spatial and material cues in a scene. Our approach models the RIR using two modules: a spatial module that captures the influence of the spatial layout of the scene, and a material module that modulates this spatial RIR according to a user-specified material configuration. This explicitly disentangled design allows users to easily modify the material configuration of a scene and observe its impact on acoustics without altering the spatial structure or scene content. Our model provides significant improvements over prior approaches on both acoustic-based metrics (up to +16% on RTE) and material-based metrics (up to +70%). Furthermore, through a human perceptual study, we demonstrate the improved realism and material sensitivity of our model compared to the strongest baselines.
Mahnoor Fatima Saad, Sagnik Majumder, Kristen Grauman +1