Overview

Interactive world models study how to represent and predict environments as agents act, so they can support planning, policy training, and playable experiences. Common approaches include action-conditioned autoregressive video diffusion, latent dynamics models, persistent 3D scene memory, and hybrids that combine learned generation with physics or explicit world state. Evaluation spans games, robotics, driving, and interfaces, with benchmarks testing action responsiveness, spatial and physical consistency, memory on revisits, and long-horizon stability. A central tension is making rollouts fast and visually convincing while preserving causal, persistent state; models still often drift or respond inconsistently over extended interactions.

Latest papers

CardsList

122 papers24 papers in the last four weeks, up 118% on the four weeks before. 0.1% of all new papers.

  1. minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

    May 28, 2026Min Zhao, Hongzhou Zhu, Bokai Yan +9Interactive World ModelsVideo Diffusion Models

  2. Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

    May 27, 2026Fangfu Liu, Kai He, Tianchang Shen +7Interactive World ModelsVideo World Models

  3. LEIA: Learned Environment for Interactive Architected Materials

    May 27, 2026Haiqian Yang, Yuan Cao, Markus J. BuehlerNeural Surrogate ModelingWorld Model Learning

  4. WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation

    May 25, 2026Kaining Ying, Hengrui Hu, Siyu Ren +6World Model EvaluationInteractive World Models

  5. WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

    May 24, 2026Bohai Gu, Taiyi Wu, Yueyang Yuan +9Camera-Controlled Video GenerationObject-Centric World Models

  6. SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

    May 22, 2026Zizhao Tong, Yeying Jin, Hongfeng Lai +11Action-Conditioned Video GenerationVideo Diffusion Models

  7. WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform

    May 18, 2026Zhuohang Li, Yiding Ma, Yu Shang +26World Models for RoboticsWorld Models

  8. Baba in Wonderland: Online Self-Supervised Dynamics Discovery for Executable World Models

    May 16, 2026SeungWon Seo, DongHeun Han, SeongRae Noh +1Online System IdentificationWorld Model Learning

  9. WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

    May 15, 2026Jichen Hu, Jiawei Guo, Jiazhong Cen +33D Scene EditingInteractive World Models

  10. ReactiveGWM: Flexible Control and NPC Reactivity in Game World Models

    May 14, 2026Zeqing Wang, Danze Chen, Zhaohu Xing +4World ModelsMulti-Agent Control

  11. The DAWN of World-Action Interactive Models

    May 12, 2026Hongbo Lu, Liang Yao, Chenghao He +6Diffusion-Based PlanningWorld Model-Based Planning

  12. How Mobile World Model Guides GUI Agents?

    May 11, 2026Weikai Xu, Kun Huang, Yunren Feng +10World Model LearningGUI Agents

  13. DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos

    May 10, 2026Can Li, Zhoujian Li, Ren Li +4World Model LearningWorld Models

  14. AGWM: Affordance-Grounded World Models for Environments with Compositional Prerequisites

    May 7, 2026Qinshi Zhang, Weipeng Deng, Zhihan Jiang +4World Model LearningInteractive World Models

  15. iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework

    May 5, 2026Jianjie Fang, Yingshan Lei, Qin Wan +8World Model EvaluationInteractive World Models

  16. WorldMark: A Unified Benchmark Suite for Interactive Video World Models

    Apr 23, 2026Xiaojie Xu, Zhengyuan Lin, Kang He +5Action-Conditioned World ModelsWorld Model Evaluation

  17. LivingWorld: Interactive 4D World Generation with Environmental Dynamics

    Apr 2, 2026Hyeongju Mun, In-Hwan Jin, Sohyeong Kim +13D Scene GenerationInteractive World Models

  18. Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models

    Mar 23, 2026Meiqi Wu, Zhixin Cai, Fufangchen Zhao +13World Model EvaluationInteractive World Models

  19. Enactor: From Traffic Simulators to Surrogate World Models

    Mar 18, 2026Yash Ranjan, Rahul Sengupta, Anand Rangarajan +1Interactive World ModelsNeural Surrogate Modeling

  20. VectorWorld: Efficient Streaming World Model via Diffusion Flow on Vector Graphs

    Mar 18, 2026Chaokang Jiang, Desen Zhou, Jiuming Liu +1World Models for Autonomous DrivingInteractive World Models

  21. Interactive World Simulator for Robot Policy Training and Evaluation

    Mar 9, 2026Yixuan Wang, Rhythm Syed, Fangyu Wu +7Interactive World ModelsWorld Model Learning

  22. LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models

    Mar 7, 2026Zicheng Duan, Jiatong Xia, Zeyu Zhang +7Video World ModelsWorld Models

  23. WorldCache: Accelerating World Models for Free via Heterogeneous Token Caching

    Mar 6, 2026Weilun Feng, Guoxin Fan, Haotong Qin +10Diffusion Model Inference AccelerationDiffusion Model Caching

  24. Beyond Pixel Histories: World Models with Persistent 3D State

    Mar 3, 2026Samuel Garcin, Thomas Walker, Steven McDonagh +5World ModelsInteractive World Models

  25. MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines

    Mar 3, 2026Ryan Po, David Junhao Zhang, Amir Hertz +3Interactive World ModelsVideo World Models

  26. SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

    Nov 20, 2025Juntao Cheng, Wanyue Zhang, Zhiwei Yu +7Long-Horizon Agent EvaluationEgocentric Video Understanding