Lip Synchronization
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19 papers6 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Audio-driven lip synchronization aims to match target speech through localized mouth and jaw articulation while preserving subject identity, head pose, and surrounding facial context. Naturally recorded videos provide synchronized reconstruction targets but rarely offer pairs that are matched in identity and pose yet differ primarily in speech-related articulation. Mask-based training enables reconstruction from these videos, but random-reference inputs differ from the aligned self-reference used at inference. We present LiveSync, an iterative self-training framework in which a single mask-based model generates pseudo pairs and is refined for deployment. The model is first trained on a curated real-video corpus augmented with externally generated clips covering under-represented visual conditions. A frozen checkpoint then uses independently sampled audio to generate mouth-edited references from real-video frames, copying pixels outside the edit mask from each source frame. After confidence filtering, these references are paired with aligned masked inputs and original real-frame targets. The retained pseudo pairs are mixed with real training data to refine the same model from its current weights, updating training supervision without adding inference stages. Although we instantiate the framework with a single-pass GAN-based model, the self-training strategy could in principle also be adapted to diffusion-based models. Experimental results show that LiveSync achieves leading synchronization performance on HDTF and competitive performance compared with the baselines on the AIGC-LipSync subset, while maintaining low inference latency.
PVSync: A Unified Lip-Sync Expert for Timing and Articulation
Lip movements can match the timing of speech without matching the spoken sounds. We introduce PVSync, a unified model for audio-visual offset estimation and phoneme-level articulation scoring. PVSync combines window-level contrastive learning for synchronisation with a phoneme-level articulation objective that aligns audio and video embeddings of the same viseme class across clips. Visemes group phonemes with similar visible articulation. Viseme labels are derived automatically from forced-aligned transcripts, without manual annotations. On offset-corrected videos from 13 talking-head video generation models, PVSync matches human rankings of lip-sync quality more closely than LSE-C, achieving a Spearman correlation of 0.83 versus 0.34. On an automatically constructed benchmark from held-out speech, PVSync distinguishes viseme-matched from mismatched audio-visual pairs with an ROC AUC of 0.91. PVSync also outperforms SyncNet and MTD-VocaLiST in temporal offset recovery on held-out in-the-wild clips. Code and benchmark data will be released upon acceptance.
Align Then Reason: A Multimodal Lip-Sync Judge for Dubbing
Dubbing quality control requires a reference-free judge that can determine whether a candidate text line matches a speaker's visible articulation in both content and timing, using only silent video and text because dubbed audio may not yet exist. Existing visual speech recognizers and video-language models are poorly suited to this setting: even when fine-tuned to recover spoken content from lip motion, they remain largely insensitive to temporal errors. We introduce (ATR), a multilingual lip-sync judge that first establishes a monotonic alignment between frame-level lip representations and the phonetic units of the candidate line, then reasons over this alignment to make the final judgment. An alignment scorer provides the LLM with both local evidence for each phonetic unit and a calibrated global alignment score, enabling it to reason jointly about content and timing. On a seven-language benchmark, our method improves mean AUC over the corresponding Qwen3.5 SFT baselines by 59.4%, 50.2%, and 50.8% with 2B, 4B, and 9B reasoners, respectively. The gains generalize across LLM families, reaching mean AUC improvements of 45.9% and 46.6% over the best baseline for LLaMA-3.1-8B and Mistral-7B, respectively. They also transfer across datasets to three unseen MuAViC languages. Furthermore, we evaluate on two downstream tasks built from real dubbing lines. On dub-line reranking, ATR-9B outperforms the best lip-reading baseline by 52.0%, while on script-to-clip assignment, ATR-9B improves over the best lip-reading baseline by 17.7%.
Beyond Lip Sync: Reference-Grounded Oral Refinement for Audio-Driven Portrait Animation
We present RGOR (Reference-Grounded Oral Refinement), an audio-driven lip-sync framework that renders the mouth of the specific person being dubbed rather than a generic one. Existing lip-sync systems follow the audio closely and keep the face recognizable, yet the mouth they render is an average mouth: the shape and texture of the lips, the arrangement of the teeth, and how much of them shows as the mouth opens are not that person's. The problem persists because nothing in current training or evaluation asks for the person's own mouth: perceptual losses accept any plausible mouth, face identity is carried mostly by the skin around it, and the released inference code of inpainting systems uses the unmasked target frame as the reference, which hides the gap. To address this, RGOR conditions every generated frame on frames from separate enrollment recordings of the same person and on HD patches of the mouth that bypass the VAE, and trains the generator against a paired judge that compares each rendered mouth with the person's reference and learns to reject a realistic mouth of someone else. We further build an evaluation protocol and use it to compare open-source and commercial lip-sync systems on held-out identities. Experiments show that RGOR achieves the best or second-best result on most metrics, and preserves the person's own lip and dental detail while keeping synchronization and the rest of the face intact.
ComplexSync: High-Fidelity and Real-Time Lip Sync in Complex Scenarios
Lip synchronization aims to generate visual lip dynamics that align precisely with speech audio. Despite the high generation quality of diffusion models, they often struggle in complex scenarios and suffer from prohibitive inference latency, limiting real-world deployment. We present ComplexSync, a unified diffusion-based framework that enables real-time, high-fidelity lip sync under complex conditions. First, we introduce a dual-stream joint training strategy to mitigate information leakage from reference frames while preserving natural dynamics. Second, we develop a distillation-based acceleration scheme for single-step denoising, achieving a throughput of over 70 FPS. Third, we propose a relational alignment loss that leverages structural priors from Vision Foundation Models (VFMs) to enhance robustness against complex scene factors. Furthermore, we present the first benchmark specifically designed for complex lip synchronization, comprising over 200 challenging video sequences and specialized metrics. Extensive experiments demonstrate that ComplexSync achieves state-of-the-art performance across both standard and complex scenarios while enabling real-time inference.
Not Quite My Tempo: Voice Activity-aware Speech Synthesis for Lip-Synchronous Dubbing
Automatic lip-synchronous dubbing requires a speech synthesis model to generate alternating voice and silence patterns in the target language that match the timing of the source clip precisely to ensure an optimal viewing experience. Prior works address this problem by conditioning the speech synthesis process on lip movements extracted from the video signal. In this work, we condition the speech generation on a binary voice-activity signal, which has a lightweight representation and can be produced in multiple ways. We show that the model follows the voice-activity signal with high accuracy while maintaining natural prosody and semantically appropriate pause placement within sentences, as demonstrated through extensive objective and subjective evaluations. By randomly masking this condition during training, we make the feature entirely optional during inference, allowing editors to enforce or relax lip-sync constraints when desired.
EfficientSync: Real-Time Lip Synchronization via Deformation-Based Reference Texture Mixing
Audio-driven lip synchronization manipulates the mouth region of a talking-face video to match the driving audio while preserving head pose, identity, and background. Although the task is inherently local editing, prevailing approaches reconstruct the entire lower face with heavy GAN- or diffusion-based decoders, incurring substantial latency and, more critically, hallucinating intra-oral details such as teeth and lip wrinkles instead of preserving authentic textures. We contend that the bottleneck in identity preservation is not the scarcity of reference frames, but the lack of a mechanism that faithfully transfers the genuine textures they already contain. We therefore present EfficientSync, a real-time deformation-based framework that retains reference textures rather than resynthesizing them. First, the Dynamic Texture Mixer reformulates multi-reference fusion as channel-wise selection, evaluating each spatially aligned reference in a global context and aggregating them by channel-wise weighted summation, preserving textural integrity at low cost. Second, Spatio-Temporal Shifted Adaptive Masking decomposes the source frame into lip-generation conditions and an independent background prior, suppressing lower-face leakage while blending the synthesized mouth seamlessly into the background. Third, STAR Sampling, a zero-overhead pre-processing step, retrieves the sharpest and most topologically diverse reference frames. Experiments on HDTF and VFHQ show state-of-the-art visual quality and identity preservation at 166 FPS on a single GPU. Video demos: https://alunaticat.github.io/EfficientSync/index.html.
PD-GS: Phoneme-Driven 3DGS for Audio-Driven Talking Heads
3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact. A key difficulty is that brief, discrete articulatory events are inferred from a continuous acoustic embedding under a regression objective, which biases predictions toward averaged mouth configurations. While modern self-supervised speech encoders provide rich prosodic and phonetic cues, they do not provide an explicit, frame-aligned linguistic target that reliably disambiguates closure-level events. We propose Phoneme-Driven Gaussian Splatting (PD-GS), which augments a 3DGS talker with time-aligned phoneme tokens obtained from an automatic ASR and forced-alignment pipeline. Our core component, the Linguistic Fusion Module (LFM), adaptively fuses continuous audio context with discrete phoneme embeddings through a learned gate, allowing the model to preserve smooth audio-driven dynamics while strengthening phoneme guidance on articulation-critical segments. PD-GS is trained purely from monocular video using image reconstruction and lip landmark supervision. On HDTF, PD-GS achieves the best lip geometry among the compared baselines (LMD 2.66) and qualitatively reduces closure violations in challenging phoneme sequences, yielding more linguistically faithful neural avatars.
Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization
Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them impractical for real-time inference. We present Lip Forcing, to our knowledge the first autoregressive diffusion method for video-to-video (V2V) lip synchronization, which distills a 14B audio-conditioned bidirectional video diffusion teacher into causal students. At inference, the students generate each chunk in only two denoising steps without inference-time CFG, enabling real-time lip synchronization. A lip-sync-specific teacher-trajectory analysis reveals a CFG fidelity-sync tradeoff: no-CFG predictions favor reference fidelity, whereas CFG-guided predictions favor synchronization within a mid-trajectory band. Lip Forcing translates this finding into three analysis-derived components: Sync-Window DMD, a two-step inference schedule, and a SyncNet-based reward. We validate Lip Forcing at two student scales, both distilled from the 14B teacher. The 1.3B student crosses into real-time streaming at 31 FPS, faster than its same-scale bidirectional model. The 14B student, the largest diffusion model reported for V2V lip synchronization, runs faster than its teacher at comparable reference fidelity. Time-to-first-frame is sub-millisecond at both scales, far below every diffusion baseline.
HighSync: High-Quality Lip Synchronization via Latent Diffusion Models
We present HighSync, an end-to-end diffusion-based framework for high-fidelity lip synchronization that generates photorealistic talking-face videos aligned with arbitrary input audio. Existing approaches consistently struggle to reconcile image quality with synchronization accuracy, producing either visually degraded outputs or temporally inconsistent lip movements. HighSync addresses both challenges simultaneously and, to our knowledge, is the first lip sync model to operate natively at 512*512 resolution, positioning it as a viable solution for professional production environments such as the film and broadcast industries. Central to our approach is the identification and systematic elimination of a data leakage phenomenon that has silently undermined temporal modeling in prior work, preventing models from developing a genuine dependence on the audio signal. Comprehensive evaluations across both perceptual quality and synchronization accuracy metrics confirm that HighSync achieves state-of-the-art performance on both fronts. Source code, pre-trained models, and supplementary video results are publicly available at: https://github.com/saeed5959/high_sync
EAD-Net: Emotion-Aware Talking Head Generation with Spatial Refinement and Temporal Coherence
Emotionally talking head video generation aims to generate expressive portrait videos with accurate lip synchronization and emotional facial expressions. Current methods rely on simple emotional labels, leading to insufficient semantic information. While introducing high-level semantics enhances expressiveness, it easily causes lip-sync degradation. Furthermore, mainstream generation methods struggle to balance computational efficiency and global motion awareness in long videos and suffer from poor temporal coherence. Therefore, we propose an Emotion-Aware Diffusion model-based Network, called EAD-Net. We introduce SyncNet supervision and Temporal Representation Alignment (TREPA) to mitigate lip-sync degradation caused by multi-modal fusion. To model complex spatio-temporal dependencies in long video sequences, we propose a Spatio-Temporal Directional Attention (STDA) mechanism that captures global motion patterns through strip attention. Additionally, we design a Temporal Frame graph Reasoning Module (TFRM) to explicitly model temporal coherence between video frames through graph structure learning. To enhance emotional semantic control, a large language model is employed to extract textual descriptions from real videos, serving as high-level semantic guidance. Experiments on the HDTF and MEAD datasets demonstrate that our method outperforms existing methods in terms of lip-sync accuracy, temporal consistency, and emotional accuracy.
Multimodal Large Language Model-Enabled Video Translation: A Role-Oriented Survey
Recent progress in multimodal large language models (MLLMs) is reshaping video translation from a cascaded pipeline of automatic speech recognition, machine translation, text-to-speech, and lip synchronization into a unified multimodal reasoning and generation problem. High-quality video translation requires not only semantic fidelity, but also temporal alignment, speaker consistency, and emotional expressiveness across visual, acoustic, and linguistic streams. This survey provides a focused review of MLLM-enabled video translation through a role-oriented taxonomy. We organize MLLM-enabled and MLLM-relevant studies into three functional roles: Semantic Reasoner, which grounds translation in video understanding, temporal reasoning, and multimodal fusion; Expressive Performer, which supports controllable and context-aware speech generation; and Visual Synthesizer, which enables lip synchronization and visually coherent speaker rendering. We further summarize representative datasets, benchmarks, and metrics for each role, and discuss how current evaluation protocols fall short of end-to-end video translation requirements. Finally, we identify open challenges in long-form video understanding, temporal modeling, multimodal alignment, multilingual robustness, and responsible deployment, outlining future directions for natural and trustworthy cross-lingual video communication.
PS-TTS: Phonetic Synchronization in Text-to-Speech for Achieving Natural Automated Dubbing
Recently, artificial intelligence-based dubbing technology has advanced, enabling automated dubbing (AD) to convert the source speech of a video into target speech in different languages. However, natural AD still faces synchronization challenges such as duration and lip-synchronization (lip-sync), which are crucial for preserving the viewer experience. Therefore, this paper proposes a synchronization method for AD processes that paraphrases translated text, comprising two steps: isochrony for timing constraints and phonetic synchronization (PS) to preserve lip-sync. First, we achieve isochrony by paraphrasing the translated text with a language model, ensuring the target speech duration matches that of the source speech. Second, we introduce PS, which employs dynamic time warping (DTW) with local costs of vowel distances measured from training data so that the target text composes vowels with pronunciations similar to source vowels. Third, we extend this approach to PSComet, which jointly considers semantic and phonetic similarity to preserve meaning better. The proposed methods are incorporated into text-to-speech systems, PS-TTS and PS-Comet TTS. The performance evaluation using Korean and English lip-reading datasets and a voice-actor dubbing dataset demonstrates that both systems outperform TTS without PS on several objective metrics and outperform voice actors in Korean-to-English and English-to-Korean dubbing. We extend the experiments to French, testing all pairs among these languages to evaluate cross-linguistic applicability. Across all language pairs, PS-Comet performed best, balancing lip-sync accuracy with semantic preservation, confirming that PS-Comet achieves more accurate lip-sync with semantic preservation than PS alone.
Realistic Lip Motion Generation Based on 3D Dynamic Viseme and Coarticulation Modeling for Human-Robot Interaction
Realistic lip synchronization is essential for the natural human-robot non-verbal interaction of humanoid robots. Motivated by this need, this paper presents a lip motion generation framework based on 3D dynamic viseme and coarticulation modeling. By analyzing Chinese pronunciation theory, a 3D dynamic viseme library is constructed based on the ARKit standard, which offers coherent prior trajectories of lips. To resolve motion conflicts within continuous speech streams, a coarticulation mechanism is developed by incorporating initial-final (Shengmu-Yunmu) decoupling and energy modulation. After developing a strategy to retarget high-dimensional spatial lip motion to a 14-DOF lip actuation system of a humanoid head platform, the efficiency and accuracy of the proposed architecture is experimentally validated and demonstrated with quantitative ablation experiments using the metrics of the Pearson Correlation Coefficient (PCC) and the Mean Absolute Jerk (MAJ). This research offers a lightweight, efficient, and highly practical paradigm for the speech-driven lip motion generation of humanoid robots. The 3D dynamic viseme library and real-world deployment videos are available at {https://github.com/yuesheng21/Phoneme-to-Lip-14DOF}
SyncEdit: Rethinking Lip Synchronization as Editing with Audio-Driven Diffusion Models
Lip synchronization refers to the task of modifying facial lip movements such that they are temporally aligned with a given audio signal. It is a fundamental problem in audio-visual synthesis for generating realistic talking-head videos. Recent progress in diffusion-based generative models has led to remarkable advances in lip synchronization. Nevertheless, existing methods typically achieve audio-visual alignment by fine-tuning pre-trained diffusion models on large scale datasets, resulting in substantial computational costs and significant data requirements. Inspired by FlowEdit, we reformulate lip synchronization as a video editing problem. Building upon a pre-trained audio-driven diffusion model, our approach achieves lip synchronization in a training-free manner, without additional fine-tuning or paired data. In this paper, we present SyncEdit, a training-free framework designed for lip synchronization. We reformulate the editing paradigm by substituting the edit sequence in FlowEdit with the target sequence, yielding an unbiased estimation of the desired output. Moreover, we propose annealed noise alignment, which progressively alignes the sampled Gaussian noise with diffusion-model-estimated noise during iterative editing, producing a smooth and stable editing trajectory. Extensive experimental results validate the effectiveness and robustness of the proposed framework. Code is available at \href[]{https://github.com/l1346792580123/SyncEdit}{here}.
EmbedTalk: Talking Head Synthesis using Gaussian Embeddings
Deformable 3D Gaussian Splatting (3DGS) has emerged as a popular method for real-time talking head synthesis, offering high-quality renderings at low latency. Tri-planes are a common choice for encoding Gaussians prior to deformation since they provide a compact and continuous representation. However, tri-plane encodings are limited by grid resolution and approximation errors introduced by projecting 3D volumetric fields onto 2D subspaces. Recent work has demonstrated the effectiveness of per-Gaussian embeddings for driving temporal deformations in 4D scene reconstruction. We introduce EmbedTalk, which leverages these embeddings to model speech-driven facial deformations for talking head synthesis. Comprehensive experiments show that EmbedTalk improves rendering quality, lip synchronisation, and motion consistency over previous 3DGS-based methods, while remaining competitive with state-of-the-art generative models. Replacing tri-plane features with embeddings also yields significantly more compact models that achieve 60+ FPS on a laptop GPU (RTX 2060 6 GB). Our code will be placed in the public domain on acceptance.
UniSync: Towards Generalizable and High-Fidelity Lip Synchronization for Challenging Scenarios
Lip synchronization aims to generate realistic talking videos that match given audio, which is essential for high-quality video dubbing. However, current methods have fundamental drawbacks: mask-based approaches suffer from local color discrepancies, while mask-free methods struggle with global background texture misalignment. Furthermore, most methods struggle with diverse real-world scenarios such as stylized avatars, face occlusion, and extreme lighting conditions. In this paper, we propose UniSync, a unified framework designed for achieving high-fidelity lip synchronization in diverse scenarios. Specifically, UniSync uses a mask-free pose-anchored training strategy to keep head motion and eliminate synthesis color artifacts, while employing mask-based blending consistent inference to ensure structural precision and smooth blending. Notably, fine-tuning on compact but diverse videos empowers our model with exceptional domain adaptability, handling complex corner cases effectively. We also introduce the RealWorld-LipSync benchmark to evaluate models under real-world demands, which covers diverse application scenarios including both human faces and stylized avatars. Extensive experiments demonstrate that UniSync significantly outperforms state-of-the-art methods, advancing the field towards truly generalizable and production-ready lip synchronization.
UniTalking: A Unified Audio-Video Framework for Talking Portrait Generation
While state-of-the-art audio-video generation models like Veo3 and Sora2 demonstrate remarkable capabilities, their closed-source nature makes their architectures and training paradigms inaccessible. To bridge this gap in accessibility and performance, we introduce UniTalking, a unified, end-to-end diffusion framework for generating high-fidelity speech and lip-synchronized video. At its core, our framework employs Multi-Modal Transformer Blocks to explicitly model the fine-grained temporal correspondence between audio and video latent tokens via a shared self-attention mechanism. By leveraging powerful priors from a pre-trained video generation model, our framework ensures state-of-the-art visual fidelity while enabling efficient training. Furthermore, UniTalking incorporates a personalized voice cloning capability, allowing the generation of speech in a target style from a brief audio reference. Qualitative and quantitative results demonstrate that our method produces highly realistic talking portraits, achieving superior performance over existing open-source approaches in lip-sync accuracy, audio naturalness, and overall perceptual quality.
3DXTalker: Unifying Identity, Lip Sync, Emotion, and Spatial Dynamics in Expressive 3D Talking Avatars
Audio-driven 3D talking avatar generation is increasingly important in virtual communication, digital humans, and interactive media, where avatars must preserve identity, synchronize lip motion with speech, express emotion, and exhibit lifelike spatial dynamics, collectively defining a broader objective of expressivity. However, achieving this remains challenging due to insufficient training data with limited subject identities, narrow audio representations, and restricted explicit controllability. In this paper, we propose 3DXTalker, an expressive 3D talking avatar through data-curated identity modeling, audio-rich representations, and spatial dynamics controllability. 3DXTalker enables scalable identity modeling via 2D-to-3D data curation pipeline and disentangled representations, alleviating data scarcity and improving identity generalization. Then, we introduce frame-wise amplitude and emotional cues beyond standard speech embeddings, ensuring superior lip synchronization and nuanced expression modulation. These cues are unified by a flow-matching-based transformer for coherent facial dynamics. Moreover, 3DXTalker also enables natural head-pose motion generation while supporting stylized control via prompt-based conditioning. Extensive experiments show that 3DXTalker integrates lip synchronization, emotional expression, and head-pose dynamics within a unified framework, achieves superior performance in 3D talking avatar generation.