Mobile GUI Agents

GUI: Graphical User Interface

Overview

Mobile GUI agents interpret screenshots and accessibility trees, then tap, type, and navigate apps to complete user goals, often across multiple steps and applications. Common approaches combine vision-language models with structured planning, memory and reusable skills, reinforcement learning, or tools that speed up routine actions; simulation and real-device training provide interaction data and feedback. Benchmarks increasingly test long workflows, unseen apps, personalization, robustness, and real-world execution, not just task completion in familiar interfaces. Agents are becoming more capable, but generalization and reliability remain uneven, while prompt injection, privacy, and consequential actions make safe behavior a central open challenge.

Latest papers

84 papers12 papers in the last four weeks, up 50% on the four weeks before. 0.1% of all new papers.

Apr 22, 2026

AgentLens: Adaptive Visual Modalities for Human-Agent Interaction in Mobile GUI Agents

Mobile GUI agents can automate smartphone tasks by interacting directly with app interfaces, but how they should communicate with users during execution remains underexplored. Existing systems rely on two extremes: foreground execution, which maximizes transparency but prevents multitasking, and background execution, which supports multitasking but provides little visual awareness. Through iterative formative studies, we found that users prefer a hybrid model with just-in-time visual interaction, but the most effective visualization modality depends on the task. Motivated by this, we present AgentLens, a mobile GUI agent that adaptively uses three visual modalities during human-agent interaction: Full UI, Partial UI, and GenUI. AgentLens extends a standard mobile agent with adaptive communication actions and uses Virtual Display to enable background execution with selective visual overlays. In a controlled study with 21 participants, AgentLens was preferred by 85.7% of participants and achieved the highest usability (1.94 Overall PSSUQ) and adoption-intent (6.43/7).
Apr 16, 2026

OpenMobile: Building Open Mobile Agents with Task and Trajectory Synthesis

Mobile agents powered by vision-language models have demonstrated impressive capabilities in automating mobile tasks, with recent leading models achieving a marked performance leap, e.g., nearly 70% success on AndroidWorld. However, these systems keep their training data closed and remain opaque about their task and trajectory synthesis recipes. We present OpenMobile, an open-source framework that synthesizes high-quality task instructions and agent trajectories, with two key components: (1) The first is a scalable task synthesis pipeline that constructs a global environment memory from exploration, then leverages it to generate diverse and grounded instructions. and (2) a policy-switching strategy for trajectory rollout. By alternating between learner and expert models, it captures essential error-recovery data often missing in standard imitation learning. Agents trained on our data achieve competitive results across three dynamic mobile agent benchmarks: notably, our fine-tuned Qwen2.5-VL and Qwen3-VL reach 51.7% and 64.7% on AndroidWorld, far surpassing existing open-data approaches. Furthermore, we conduct transparent analyses on the overlap between our synthetic instructions and benchmark test sets, and verify that performance gains stem from broad functionality coverage rather than benchmark overfitting. We release data and code at https://njucckevin.github.io/openmobile/ to bridge the data gap and facilitate broader mobile agent research.
Apr 13, 2026

Mobile GUI Agent Privacy Personalization with Trajectory Induced Preference Optimization

Mobile GUI agents powered by Multimodal Large Language Models (MLLMs) can execute complex tasks on mobile devices. Despite this progress, most existing systems still optimize task success or efficiency, neglecting users' privacy personalization. In this paper, we study the often-overlooked problem of agent personalization. We observe that personalization can induce systematic structural heterogeneity in execution trajectories. For example, privacy-first users often prefer protective actions, e.g., refusing permissions, logging out, and minimizing exposure, leading to logically different execution trajectories from utility-first users. Such variable-length and structurally different trajectories make standard preference optimization unstable and less informative. To address this issue, we propose Trajectory Induced Preference Optimization (TIPO), which uses preference-intensity weighting to emphasize key privacy-related steps and padding gating to suppress alignment noise. Results on our Privacy Preference Dataset show that TIPO improves persona alignment and distinction while preserving strong task executability, achieving 65.60% SR, 46.22 Compliance, and 66.67% PD, outperforming existing optimization methods across various GUI tasks. The code and dataset will be publicly released at https://github.com/Zhixin-L/TIPO.
Apr 10, 2026

CORA: Conformal Risk-Controlled Agents for Safeguarded Mobile GUI Automation

Graphical user interface (GUI) agents powered by vision language models (VLMs) are rapidly moving from passive assistance to autonomous operation. However, this unrestricted action space exposes users to severe and irreversible financial, privacy or social harm. Existing safeguards rely on prompt engineering, brittle heuristics and VLM-as-critic lack formal verification and user-tunable guarantees. We propose CORA (COnformal Risk-controlled GUI Agent), a post-policy, pre-action safeguarding framework that provides statistical guarantees on harmful executed actions. CORA reformulates safety as selective action execution: we train a Guardian model to estimate action-conditional risk for each proposed step. Rather than thresholding raw scores, we leverage Conformal Risk Control to calibrate an execute/abstain boundary that satisfies a user-specified risk budget and route rejected actions to a trainable Diagnostician model, which performs multimodal reasoning over rejected actions to recommend interventions (e.g., confirm, reflect, or abort) to minimize user burden. A Goal-Lock mechanism anchors assessment to a clarified, frozen user intent to resist visual injection attacks. To rigorously evaluate this paradigm, we introduce Phone-Harm, a new benchmark of mobile safety violations with step-level harm labels under real-world settings. Experiments on Phone-Harm and public benchmarks against diverse baselines validate that CORA improves the safety--helpfulness--interruption Pareto frontier, offering a practical, statistically grounded safety paradigm for autonomous GUI execution. Code and benchmark are available at cora-agent.github.io.
Apr 9, 2026

KnowU-Bench: Towards Interactive, Proactive, and Personalized Mobile Agent Evaluation

Personalized mobile agents that infer user preferences and calibrate proactive assistance hold great promise as everyday digital assistants, yet existing benchmarks fail to capture what this requires. Prior work evaluates preference recovery from static histories or intent prediction from fixed contexts. Neither tests whether an agent can elicit missing preferences through interaction, nor whether it can decide when to intervene, seek consent, or remain silent in a live GUI environment. We introduce KnowU-Bench, an online benchmark for personalized mobile agents built on a reproducible Android emulation environment, covering 42 general GUI tasks, 86 personalized tasks, and 64 proactive tasks. Unlike prior work that treats user preferences as static context, KnowU-Bench hides the user profile from the agent and exposes only behavioral logs, forcing genuine preference inference rather than context lookup. To support multi-turn preference elicitation, it instantiates an LLM-driven user simulator grounded in structured profiles, enabling realistic clarification dialogues and proactive consent handling. Beyond personalization, KnowU-Bench provides comprehensive evaluation of the complete proactive decision chain, including grounded GUI execution, consent negotiation, and post-rejection restraint, evaluated through a hybrid protocol combining rule-based verification with LLM-as-a-Judge scoring. Our experiments reveal a striking degradation: agents that excel at explicit task execution fall below 50% under vague instructions requiring user preference inference or intervention calibration, even for frontier models like Claude Sonnet 4.6. The core bottlenecks are not GUI navigation but preference acquisition and intervention calibration, exposing a fundamental gap between competent interface operation and trustworthy personal assistance.
Apr 3, 2026

OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments

Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: https://omni-gui.github.io.
Apr 1, 2026

Do Phone-Use Agents Respect Your Privacy?

We study whether phone-use agents respect privacy while completing benign mobile tasks. This question has remained hard to answer because privacy-compliant behavior is not operationalized for phone-use agents, and ordinary apps do not reveal exactly what data agents type into which form entries during execution. To make this question measurable, we introduce MyPhoneBench, a verifiable evaluation framework for privacy behavior in mobile agents. We operationalize privacy-respecting phone use as permissioned access, minimal disclosure, and user-controlled memory through a minimal privacy contract, iMy, and pair it with instrumented mock apps plus rule-based auditing that make unnecessary permission requests, deceptive re-disclosure, and unnecessary form filling observable and reproducible. Across five frontier models on 10 mobile apps and 300 tasks, we find that task success, privacy-compliant task completion, and later-session use of saved preferences are distinct capabilities, and no single model dominates all three. Evaluating success and privacy jointly reshuffles the model ordering relative to either metric alone. The most persistent failure mode across models is simple data minimization: agents still fill optional personal entries that the task does not require. These results show that privacy failures arise from over-helpful execution of benign tasks, and that success-only evaluation overestimates the deployment readiness of current phone-use agents. All code, mock apps, and agent trajectories are publicly available at~ https://github.com/FreedomIntelligence/MyPhoneBench.
Mar 31, 2026

PSPA-Bench: A Personalized Benchmark for Smartphone GUI Agent

Smartphone GUI agents execute tasks by operating directly on app interfaces, offering a path to broad capability without deep system integration. However, real-world smartphone use is highly personalized: users adopt diverse workflows and preferences, challenging agents to deliver customized assistance rather than generic solutions. Existing GUI agent benchmarks cannot adequately capture this personalization dimension due to sparse user-specific data and the lack of fine-grained evaluation metrics. To address this gap, we present PSPA-Bench, the benchmark dedicated to evaluating personalization in smartphone GUI agents. PSPA-Bench comprises over 12,855 personalized instructions aligned with real-world user behaviors across 10 representative daily-use scenarios and 22 mobile apps, and introduces a structure-aware process evaluation method that measures agents' personalized capabilities at a fine-grained level. Through PSPA-Bench, we benchmark 11 state-of-the-art GUI agents. Results reveal that current methods perform poorly under personalized settings, with even the strongest agent achieving limited success. Our analysis further highlights three directions for advancing personalized GUI agents: (1) reasoning-oriented models consistently outperform general LLMs, (2) perception remains a simple yet critical capability, and (3) reflection and long-term memory mechanisms are key to improving adaptation. Together, these findings establish PSPA-Bench as a foundation for systematic study and future progress in personalized GUI agents.
Mar 25, 2026

UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experience

Autonomous mobile GUI agents have attracted increasing attention along with the advancement of Multimodal Large Language Models (MLLMs). However, existing methods still suffer from inefficient learning from failed trajectories and ambiguous credit assignment under sparse rewards for long-horizon GUI tasks. To that end, we propose UI-Voyager, a novel two-stage self-evolving mobile GUI agent. In the first stage, we employ Rejection Fine-Tuning (RFT), which enables the continuous co-evolution of data and models in a fully autonomous loop. The second stage introduces Group Relative Self-Distillation (GRSD), which identifies critical fork points in group rollouts and constructs dense step-level supervision from successful trajectories to correct failed ones. Extensive experiments on AndroidWorld show that our 4B model achieves an 81.0% Pass@1 success rate, outperforming numerous recent baselines and exceeding human-level performance. Ablation and case studies further verify the effectiveness of GRSD. Our method represents a significant leap toward efficient, self-evolving, and high-performance mobile GUI automation without expensive manual data annotation.
Mar 24, 2026

AgentRAE: Remote Action Execution through Notification-based Visual Backdoors against Screenshots-based Mobile GUI Agents

The rapid adoption of mobile graphical user interface (GUI) agents, which autonomously control applications and operating systems (OS), exposes new system-level attack surfaces. Existing backdoors against web GUI agents and general GenAI models rely on environmental injection or deceptive pop-ups to mislead the agent operation. However, these techniques do not work on screenshots-based mobile GUI agents due to the challenges of restricted trigger design spaces, OS background interference, and conflicts in multiple trigger-action mappings. We propose AgentRAE, a novel backdoor attack capable of inducing Remote Action Execution in mobile GUI agents using visually natural triggers (e.g., benign app icons in notifications). To address the underfitting caused by natural triggers and achieve accurate multi-target action redirection, we design a novel two-stage pipeline that first enhances the agent's sensitivity to subtle iconographic differences via contrastive learning, and then associates each trigger with a specific mobile GUI agent action through a backdoor post-training. Our extensive evaluation reveals that the proposed backdoor preserves clean performance with an attack success rate of over 90% across ten mobile operations. Furthermore, it is hard to visibly detect the benign-looking triggers and circumvents eight representative state-of-the-art defenses. These results expose an overlooked backdoor vector in mobile GUI agents, underscoring the need for defenses that scrutinize notification-conditioned behaviors and internal agent representations.
Mar 20, 2026

MANA: Towards Efficient Mobile Ad Detection via Multimodal Agentic UI Navigation

Mobile advertising dominates app monetization but introduces risks ranging from intrusive user experience to malware delivery. Existing detection methods rely either on static analysis, which misses runtime behaviors, or on heuristic UI exploration, which struggles with sparse and obfuscated ads. In this paper, we present MANA, the first agentic multimodal reasoning framework for mobile ad detection. MANA integrates static, visual, temporal, and experiential signals into a reasoning-guided navigation strategy that determines not only how to traverse interfaces but also where to focus, enabling efficient and robust exploration. We implement and evaluate MANA on commercial smartphones over 200 apps, achieving state-of-the-art accuracy and efficiency. Compared to baselines, it improves detection accuracy by 30.5%-56.3% and reduces exploration steps by 29.7%-63.3%. Case studies further demonstrate its ability to uncover obfuscated and malicious ads, underscoring its practicality for mobile ad auditing and its potential for broader runtime UI analysis (e.g., permission abuse). Code and dataset are available at https://github.com/MANA-2026/MANA.
Mar 19, 2026

AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents

Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at https://github.com/CVC2233/AndroTMem.
Mar 16, 2026

GUI-CEval: A Hierarchical and Comprehensive Chinese Benchmark for Mobile GUI Agents

Recent progress in Multimodal Large Language Models (MLLMs) has enabled mobile GUI agents capable of visual perception, cross-modal reasoning, and interactive control. However, existing benchmarks are largely English-centric and fail to capture the linguistic and interaction characteristics of the Chinese mobile ecosystem. They also focus on isolated skills such as GUI grounding or offline agent, lacking a unified and fine-grained framework to assess the full capability chain from perception to execution. To address this gap, we introduce GUI-CEval, the first comprehensive benchmark for Chinese mobile GUI agents, built entirely on physical device environments. GUI-CEval spans 201 mainstream apps across four device types and adopts a two-level structure that evaluates both atomic abilities and realistic application-level performance along five dimensions: perception, planning, reflection, execution, and evaluation. All data are collected and verified through multi-stage manual processes to ensure authenticity and reproducibility. Extensive experiments on 20 representative MLLMs and multi-agent systems show that while models such as Qwen2.5-VL and UI-TARS perform competitively, most MLLMs still exhibit clear weaknesses in reflective decision-making and post-action self-evaluation, limiting their reliability in real-world interactions. We hope GUI-CEval provides a comprehensive and interpretable benchmark to guide capability diagnosis and advance the development of Chinese mobile GUI agents.
Mar 9, 2026

SecAgent: Efficient Mobile GUI Agent with Semantic Context

Mobile Graphical User Interface (GUI) agents powered by multimodal large language models have demonstrated promising capabilities in automating complex smartphone tasks. However, existing approaches face two critical limitations: the scarcity of high-quality multilingual datasets, particularly for non-English ecosystems, and inefficient history representation methods. To address these challenges, we present SecAgent, an efficient mobile GUI agent at 3B scale. We first construct a human-verified Chinese mobile GUI dataset with 18k grounding samples and 121k navigation steps across 44 applications, along with a Chinese navigation benchmark featuring multi-choice action annotations. Building upon this dataset, we propose a semantic context mechanism that distills history screenshots and actions into concise, natural language summaries, significantly reducing computational costs while preserving task-relevant information. Through supervised and reinforcement fine-tuning, SecAgent outperforms similar-scale baselines and achieves performance comparable to 7B-8B models on our and public navigation benchmarks. Our dataset is available at https://huggingface.co/datasets/alibabagroup/CMGUI.
Mar 8, 2026

Generalization in Online Reinforcement Learning for Mobile Agents

Graphical user interface (GUI)-based mobile agents automate digital tasks on mobile devices by interpreting natural-language instructions and interacting with the screen. While recent methods apply reinforcement learning (RL) to train vision-language-model(VLM) agents in interactive environments with a primary focus on performance, generalization remains underexplored due to the lack of standardized benchmarks and open-source RL systems. In this work, we formalize the problem as a Contextual Markov Decision Process (CMDP) and introduce AndroidWorld-Generalization, a benchmark with three increasingly challenging regimes for evaluating zero-shot generalization to unseen task instances, templates, and applications. We further propose an RL training system that integrates Group Relative Policy Optimization (GRPO) with a scalable rollout collection system, consisting of containerized infrastructure and asynchronous execution % , and error recovery to support reliable and efficient training. Experiments on AndroidWorld-Generalization show that RL enables a 7B-parameter VLM agent to surpass supervised fine-tuning baselines, yielding a 26.1% improvement on unseen instances but only limited gains on unseen templates (15.7%) and apps (8.3%), underscoring the challenges of generalization. As a preliminary step, we demonstrate that few-shot adaptation at test-time improves performance on unseen apps, motivating future research in this direction. To support reproducibility and fair comparison, we open-source the full RL training system, including the environment, task suite, models, prompt configurations, and the underlying infrastructure \footnote{https://github.com/zihuanjiang/AndroidWorld-Generalization}.
Feb 28, 2026

MobiFlow: Real-World Mobile Agent Benchmarking through Trajectory Fusion

Mobile agents can autonomously complete user-assigned tasks through GUI interactions. However, existing mainstream evaluation benchmarks, such as AndroidWorld, operate by connecting to a system-level Android emulator and provide evaluation signals based on the state of system resources. In real-world mobile-agent scenarios, however, many third-party applications do not expose system-level APIs to determine whether a task has succeeded, leading to a mismatch between benchmarks and real-world usage and making it difficult to evaluate model performance accurately. To address these issues, we propose MobiFlow, an evaluation framework built on tasks drawn from arbitrary third-party applications. Using an efficient graph-construction algorithm based on multi-trajectory fusion, MobiFlow can effectively compress the state space, support dynamic interaction, and better align with real-world third-party application scenarios. MobiFlow covers 20 widely used third-party applications and comprises 240 diverse real-world tasks, with enriched evaluation metrics. Compared with AndroidWorld, MobiFlow's evaluation results show higher alignment with human assessments and can guide the training of future GUI-based models under real workloads.
Feb 27, 2026

CoME: Empowering Channel-of-Mobile-Experts with Informative Hybrid-Capabilities Reasoning

Mobile Agents can autonomously execute user instructions, which requires hybrid-capabilities reasoning, including screen summary, subtask planning, action decision and action function. However, existing agents struggle to achieve both decoupled enhancement and balanced integration of these capabilities. To address these challenges, we propose Channel-of-Mobile-Experts (CoME), a novel agent architecture consisting of four distinct experts, each aligned with a specific reasoning stage, CoME activates the corresponding expert to generate output tokens in each reasoning stage via output-oriented activation. To empower CoME with hybrid-capabilities reasoning, we introduce a progressive training strategy: Expert-FT enables decoupling and enhancement of different experts' capability; Router-FT aligns expert activation with the different reasoning stage; CoT-FT facilitates seamless collaboration and balanced optimization across multiple capabilities. To mitigate error propagation in hybrid-capabilities reasoning, we propose InfoGain-Driven DPO (Info-DPO), which uses information gain to evaluate the contribution of each intermediate step, thereby guiding CoME toward more informative reasoning. Comprehensive experiments show that CoME outperforms dense mobile agents and MoE methods on both AITZ and AMEX datasets.
Feb 26, 2026

ClawMobile: Rethinking Smartphone-Native Agentic Systems

Smartphones represent a uniquely challenging environment for agentic systems. Unlike cloud or desktop settings, mobile devices combine constrained execution contexts, fragmented control interfaces, and rapidly changing application states. As large language models (LLMs) evolve from conversational assistants to action-oriented agents, achieving reliable smartphone-native autonomy requires rethinking how reasoning and control are composed. We introduce ClawMobile as a concrete exploration of this design space. ClawMobile adopts a hierarchical architecture that separates high-level language reasoning from structured, deterministic control pathways, improving execution stability and reproducibility on real devices. Using ClawMobile as a case study, we distill the design principles for mobile LLM runtimes and identify key challenges in efficiency, adaptability, and stability. We argue that building robust smartphone-native agentic systems demands principled coordination between probabilistic planning and deterministic system interfaces. The implementation is open-sourced~\footnote{https://github.com/ClawMobile/ClawMobile} to facilitate future exploration.
Feb 24, 2026

Turing Test on Screen: A Benchmark for Mobile GUI Agent Humanization

The rise of autonomous GUI agents has triggered adversarial countermeasures from digital platforms, yet existing research prioritizes utility and robustness over the critical dimension of anti-detection. We argue that for agents to survive in human-centric ecosystems, they must evolve Humanization capabilities. We introduce the ``Turing Test on Screen,'' formally modeling the interaction as a MinMax optimization problem between a detector and an agent aiming to minimize behavioral divergence. We then collect a new high-fidelity dataset of mobile touch dynamics, and conduct our analysis that vanilla LMM-based agents are easily detectable due to unnatural kinematics. Consequently, we establish the Agent Humanization Benchmark (AHB) and detection metrics to quantify the trade-off between imitability and utility. Finally, we propose methods ranging from heuristic noise to data-driven behavioral matching, demonstrating that agents can achieve high imitability theoretically and empirically without sacrificing performance. This work shifts the paradigm from whether an agent can perform a task to how it performs it within a human-centric ecosystem, laying the groundwork for seamless coexistence in adversarial digital environments.
Jan 18, 2026

Mind the Gap: Action Rebinding Attacks against Android GUI Agents

Large multimodal model powered GUI agents are emerging as high-privilege operators on mobile platforms, entrusted to perceive screen content and inject inputs across application boundaries. While these agents aim to automate complex tasks, we demonstrate that their design introduces a fundamental conflict with Android's strict application sandboxing. We present a novel cross-application Action Rebinding attack, which allows a malicious application with zero dangerous permissions to hijack the agent's execution and perform privileged operations on behalf of the attacker. Our attack exploits the inevitable observation-action gap inherent in the agent's reasoning pipeline. A malicious app can render a benign ``contextual carrier'' to elicit a planned action, and then swap the foreground to a sensitive target application during the reasoning latency. The agent, unaware of the transition, unwittingly executes the action in the privileged context. We further advance this attack by weaponizing the agent's own task-recovery logic to create programmable, multi-step exploit loops , and introducing an Intent Alignment Strategy (IAS) that manipulates the agent's reasoning to rationalize the hijacked state. We evaluate our attack on six widely-used Android GUI agents. Our results demonstrate a 100% success rate for atomic action hijacking and the ability to orchestrate high-impact exploits, including unauthorized file deletion, SMS transmission, and app uninstallation, without the attacker holding any corresponding permissions. Furthermore, since the malicious application separates intent from capability and contains no privileged API calls, it achieves a 0% detection rate across commercial malware scanners (e.g., VirusTotal), highlighting a critical blind spot in current mobile security analysis. To access experimental logs and demonstration videos, please contact [email protected].
Jan 7, 2026

MobileDreamer: Generative Sketch World Model for GUI Agent

Mobile GUI agents have shown strong potential in real-world automation and practical applications. However, most existing agents remain reactive, making decisions mainly from current screen, which limits their performance on long-horizon tasks. Building a world model from repeated interactions enables forecasting action outcomes and supports better decision making for mobile GUI agents. This is challenging because the model must predict post-action states with spatial awareness while remaining efficient enough for practical deployment. In this paper, we propose MobileDreamer, an efficient world-model-based lookahead framework to equip the GUI agents based on the future imagination provided by the world model. It consists of textual sketch world model and rollout imagination for GUI agent. Textual sketch world model forecasts post-action states through a learning process to transform digital images into key task-related sketches, and designs a novel order-invariant learning strategy to preserve the spatial information of GUI elements. The rollout imagination strategy for GUI agent optimizes the action-selection process by leveraging the prediction capability of world model. Experiments on Android World show that MobileDreamer achieves state-of-the-art performance and improves task success by 5.25%. World model evaluations further verify that our textual sketch modeling accurately forecasts key GUI elements.
Dec 16, 2025

MobileWorldBench: Towards Semantic World Modeling For Mobile Agents

World models have shown great utility in improving the task performance of embodied agents. While prior work largely focuses on pixel-space world models, these approaches face practical limitations in GUI settings, where predicting complex visual elements in future states is often difficult. In this work, we explore an alternative formulation of world modeling for GUI agents, where state transitions are described in natural language rather than predicting raw pixels. First, we introduce MobileWorldBench, a benchmark that evaluates the ability of vision-language models (VLMs) to function as world models for mobile GUI agents. Second, we release MobileWorld, a large-scale dataset consisting of 1.4M samples, that significantly improves the world modeling capabilities of VLMs. Finally, we propose a novel framework that integrates VLM world models into the planning framework of mobile agents, demonstrating that semantic world models can directly benefit mobile agents by improving task success rates. The code and dataset is available at https://github.com/jacklishufan/MobileWorld
Oct 24, 2025

OpenPhone: Mobile Agentic Foundation Models

With the advancement of multimodal large language models (MLLMs), building GUI agent systems has become an increasingly promising direction--especially for mobile platforms, given their rich app ecosystems and intuitive touch interactions. Yet mobile GUI agents face a critical dilemma: truly on-device models (4B or smaller) lack sufficient performance, while capable models (starting from 7B) are either too large for mobile deployment or prohibitively costly (e.g., cloud-only closed-source MLLMs). To resolve this, we propose OpenPhone, a mobile GUI agent system that leverages device-cloud collaboration to tap the cost-efficiency of on device models and the high capability of cloud models, while avoiding their drawbacks. Specifically, OpenPhone enhances Qwen2.5-VL-3B via two-stage SFT->GRPO training on synthetic GUI data for strong decision-making, integrates an efficient long-reasoning and memory management mechanism to utilize historical interactions under tight resources, and defaults to on-device execution--only escalating challenging subtasks to the cloud via real-time complexity assessment. Experiments on the online AndroidLab benchmark and diverse apps show OpenPhone matches or nears larger models, with a significant reduction in cloud costs.
Oct 7, 2025

Agent+P: Guiding UI Agents via Symbolic Planning

Large Language Model (LLM)-based UI agents show great promise for UI automation but often hallucinate in long-horizon tasks due to their lack of understanding of the global UI transition structure. To address this, we introduce AGENT+P, a novel framework that leverages symbolic planning to guide LLM-based UI agents. Specifically, we model an app's UI transition structure as a UI Transition Graph (UTG), which allows us to reformulate the UI automation task as a pathfinding problem on the UTG. This further enables an off-the-shelf symbolic planner to generate a provably correct and optimal high-level plan, preventing the agent from redundant exploration and guiding the agent to achieve the automation goals. AGENT+P is designed as a plug-and-play framework to enhance existing UI agents. Evaluation on the AndroidWorld benchmark demonstrates that AGENT+P improves the success rates of state-of-the-art UI agents by up to 14.32% and reduces the action steps by 37.70%. Our code is available at: https://github.com/KiteFlyKid/agentp.