Multi-Armed Bandits
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48 papers in the last four weeks, up 109% on the four weeks before. 0.3% of all new papers.
We study replicable algorithms for stochastic multi-armed bandits (MAB) and linear bandits with UCB (Upper Confidence Bound) based exploration. A bandit algorithm is -replicable if two executions using shared internal randomness but independent reward realizations produce the same action sequence with probability at least . Prior approaches to this problem are elimination-based and, in linear bandits with infinitely many actions, rely on discretization, leading to suboptimal dependence on the dimension and . We develop optimistic alternatives for both settings. For stochastic multi-armed bandits, we propose RepUCB, a replicable batched UCB algorithm and show that it attains a regret . For stochastic linear bandits, we first introduce RepRidge, a replicable ridge regression estimator that satisfies both a confidence guarantee and a -replicability guarantee. Beyond its role in our bandit algorithm, this may also be of independent interest in other statistical estimation settings. We then use RepRidge to design RepLinUCB, a replicable optimistic algorithm for stochastic linear bandits, and show that its regret is bounded by . This improves the best prior regret guarantee by a factor of , showing that our optimistic algorithm can substantially reduce the price of replicability. This is the first linear-bandit algorithm with an optimal dependence on for large number of arms. Finally, we extend our framework to stochastic generalized linear bandits by developing RepGLM, a replicable penalized GLM estimator, and RepGLMUCB, a replicable optimistic algorithm for this setting.
Optimal Exploration of New Products under Assortment Decisions
We study online learning for new products on a platform that makes capacity-constrained assortment decisions on which products to offer. For a newly listed product, its quality is initially unknown, and quality information propagates through social learning: when a customer purchases a new product and leaves a review, its quality is revealed to both the platform and future customers. Since reviews require purchases, the platform must feature new products in the assortment ("explore") to generate reviews to learn about new products. Such exploration is costly because customer demand for new products is lower than for incumbent products. We characterize the optimal assortments for exploration to minimize regret, addressing two questions. (1) Should the platform offer a new product alone or alongside incumbent products? The former maximizes the purchase probability of the new product but yields lower short-term revenue. Despite the lower purchase probability, we show it is always optimal to pair the new product with the top incumbent products. (2) With multiple new products, should the platform explore them simultaneously or one at a time? We show that the optimal number of new products to explore simultaneously has a simple threshold structure: it increases with the "potential" of the new products and, surprisingly, does not depend on their individual purchase probabilities. We also show that two canonical bandit algorithms, UCB and Thompson Sampling, both fail in this setting for opposite reasons: UCB over-explores while Thompson Sampling under-explores. Our results provide structural insights on how platforms should learn about new products through assortment decisions.
Spectral bandits for smooth graph functions
Smooth functions on graphs have wide applications in manifold and semi-supervised learning. In this paper, we study a bandit problem where the payoffs of arms are smooth on a graph. This framework is suitable for solving online learning problems that involve graphs, such as content-based recommendation. In this problem, each item we can recommend is a node and its expected rating is similar to its neighbors. The goal is to recommend items that have high expected ratings. We aim for the algorithms where the cumulative regret with respect to the optimal policy would not scale poorly with the number of nodes. In particular, we introduce the notion of an effective dimension, which is small in real-world graphs, and propose two algorithms for solving our problem that scale linearly and sublinearly in this dimension. Our experiments on real-world content recommendation problem show that a good estimator of user preferences for thousands of items can be learned from just tens of nodes evaluations.
DORA Explorer: Improving the Exploration Ability of LLMs Without Training
Despite the rapid progress, LLMs for sequential decision-making (i.e., LLM agents) still struggle to produce diverse outputs. This leads to insufficient exploration, convergence to sub-optimal solutions, and becoming stuck in loops. Such limitations can be problematic in environments that require active exploration to gather information and make decisions. Sampling methods such as temperature scaling introduce token-level randomness but fail to produce enough diversity at the sequence level. We analyze LLM exploration in the classic Multi-Armed Bandit (MAB) setting and the Text Adventure Learning Environment Suite (TALES). We find that current decoding strategies and prompting methods like Chain-of-Thought and Tree-of-Thought are insufficient for robust exploration. To address this, we introduce DORA Explorer (Diversity-Oriented Ranking of Actions), a training-free framework for improving exploration in LLM agents. DORA generates diverse action candidates, scores them using token log-probabilities, and selects actions using a tunable exploration parameter. DORA achieves UCB-competitive performance on MAB and consistent gains across TALES, e.g., improving Qwen2.5-7B's performance from 29.2% to 45.5% in TextWorld. Our project is available at: https://dora-explore.github.io/.
Multi-User mmWave Beam and Rate Adaptation via Combinatorial Satisficing Bandits
We study downlink beam and rate adaptation in a multi-user mmWave MISO system where multiple base stations (BSs), each using analog beamforming from finite codebooks, serve multiple single-antenna user equipments (UEs) with a unique beam per UE and discrete data transmission rates. BSs learn about transmission success based on ACK/NACK feedback. To encode service goals, we introduce a satisficing throughput threshold and cast joint beam and rate adaptation as a combinatorial semi-bandit over beam-rate tuples. Within this framework, we propose SAT-CTS, a lightweight, threshold-aware policy that blends conservative confidence estimates with posterior sampling, steering learning toward meeting rather than merely maximizing. Our main theoretical contribution provides the first finite-time regret bounds for combinatorial semi-bandits with satisficing objective: when is realizable, we upper bound the cumulative satisficing regret to the target with a time-independent constant, and when is non-realizable, we show that SAT-CTS incurs only a finite expected transient outside committed CTS rounds, after which its regret is governed by the sum of the regret contributions of restarted CTS rounds, yielding an standard regret bound. On the practical side, we evaluate the performance via cumulative satisficing regret to alongside standard regret and fairness. Experiments with time-varying sparse multipath channels show that SAT-CTS consistently reduces satisficing regret and maintains competitive standard regret, while achieving favorable average throughput and fairness across users, indicating that feedback-efficient learning can equitably allocate beams and rates to meet QoS targets without channel state knowledge.
Regret Tail Characterization of Optimal Bandit Algorithms with Generic Rewards
We study the tail behavior of regret in stochastic multi-armed bandits for algorithms that are asymptotically optimal in expectation. While minimizing expected regret is the classical objective, recent work shows that even such algorithms can exhibit heavy regret tails, incurring large regret with non-negligible probability. Existing sharp characterizations of regret tails are largely restricted to parametric settings, such as single-parameter exponential families. In this work, we extend the -UCB algorithm of to a broad nonparametric class of reward distributions satisfying mild assumptions, and establish its asymptotic optimality in expectation. We then analyze the tail behavior of its regret and derive a novel upper bound on the regret tail probability. As special cases, our results recover regret-tail guarantees for both bounded-support and heavy-tailed (moment-bounded) bandit models. Moreover, for the special case of finitely-supported reward distributions, our upper bound matches the known lower bound exactly. Our results thus provide a unified and tight characterization of regret tails for asymptotically optimal KL-based UCB algorithms, going beyond parametric models.
Best of both worlds: Stochastic & adversarial best-arm identification
We study bandit best-arm identification with arbitrary and potentially adversarial rewards. A simple random uniform learner obtains the optimal rate of error in the adversarial scenario. However, this type of strategy is suboptimal when the rewards are sampled stochastically. Therefore, we ask: Can we design a learner that performs optimally in both the stochastic and adversarial problems while not being aware of the nature of the rewards? First, we show that designing such a learner is impossible in general. In particular, to be robust to adversarial rewards, we can only guarantee optimal rates of error on a subset of the stochastic problems. We give a lower bound that characterizes the optimal rate in stochastic problems if the strategy is constrained to be robust to adversarial rewards. Finally, we design a simple parameter-free algorithm and show that its probability of error matches (up to log factors) the lower bound in stochastic problems, and it is also robust to adversarial ones.
Covariance-adapting algorithm for semi-bandits with application to sparse rewards
We investigate stochastic combinatorial semi-bandits, where the entire joint distribution of outcomes impacts the complexity of the problem instance (unlike in the standard bandits). Typical distributions considered depend on specific parameter values, whose prior knowledge is required in theory but quite difficult to estimate in practice; an example is the commonly assumed sub-Gaussian family. We alleviate this issue by instead considering a new general family of sub-exponential distributions, which contains bounded and Gaussian ones. We prove a new lower bound on the expected regret on this family, that is parameterized by the unknown covariance matrix of outcomes, a tighter quantity than the sub-Gaussian matrix. We then construct an algorithm that uses covariance estimates, and provide a tight asymptotic analysis of the regret. Finally, we apply and extend our results to the family of sparse outcomes, which has applications in many recommender systems.
Analysis of Search Heuristics in the Multi-Armed Bandit Setting
We consider the classic Multi-Armed Bandit setting to understand the exploration/exploitation tradeoffs made by different search heuristics. Since many search heuristics work by comparing different options (in evolutionary algorithms called "individuals"; in the Bandit literature called "arms"), we work with the "Dueling Bandits" setting. In each iteration, a comparison between different arms can be made; in the binary stochastic setting, each arm has a fixed winning probability against any other arm. A Condorcet winner is any arm that beats every other arm with a probability strictly higher than . We show that evolutionary algorithms are rather bad at identifying the Condorcet winner: Even if the Condorcet winner beats every other arm with a probability , the (1+1) EA, in its stationary distribution, chooses the Condorcet winner only with constant probability if . By contrast, we show that a simple EDA (based on the Max-Min Ant System with iteration-best update) will choose the Condorcet winner in its maintained distribution with probability . As a remedy for the (1+1) EA, we show how repeated duels can significantly boost the probability of the Condorcet winner in the stationary distribution.
Are Stochastic Multi-objective Bandits Harder than Single-objective Bandits?
Multi-objective bandits have attracted increasing attention for their broad applicability, with -dimensional reward vectors inducing Pareto regret. There has been a subtle debate over whether this added structure makes the problem fundamentally harder than single-objective bandits. We answer this by showing that, in terms of Pareto regret, it is surprisingly no harder: Pareto regret scales inversely with , the largest objective-wise suboptimality gap, and thus matches the smallest objective-wise classical regret. We formalize this idea via a novel method with upper and lower confidence-bound estimators for every arm-objective pair. It uses top-two races to compare arms within each objective and an uncertainty-greedy rule to allocate exploration toward the largest objective-wise gap , until the corresponding Pareto-optimal arm is committed to. We prove that it achieves Pareto regret of , where is the horizon, with \emph{no dependence on }. A matching lower bound of implies optimality. We evaluate the method on synthetic and real-world datasets, confirming the theory and achieving order-of-magnitude reductions in Pareto regret over baselines. Real-world results further show that our method commits to a Pareto optimal arm, possibly at the cost of empirical fairness, suggesting a potential hardness absent in single-objective bandits.
Restless Bandits with Individual Penalty Constraints: Near-Optimal Indices and Deep Reinforcement Learning
This paper investigates the Restless Multi-Armed Bandit (RMAB) framework under individual penalty constraints to address resource allocation challenges in dynamic wireless networked environments. Unlike conventional RMAB models, our model allows each user (arm) to have distinct and stringent performance constraints, such as energy limits, activation limits, or age of information minimums, enabling the capture of diverse objectives including fairness and efficiency. To find the optimal resource allocation policy, we propose a new Penalty-Optimal Whittle (POW) index policy. The POW index of an user only depends on the user's transition kernel and penalty constraints, and remains invariable to system-wide features such as the number of users present and the amount of resource available. This makes it computationally tractable to calculate the POW indices offline without any need for online adaptation. Moreover, we theoretically prove that the POW index policy is asymptotically optimal while satisfying all individual penalty constraints. We also introduce a deep reinforcement learning algorithm to efficiently learn the POW index on the fly. Simulation results across various applications and system configurations further demonstrate that the POW index policy not only has near-optimal performance but also significantly outperforms other existing policies.
Nearly Optimal Best Arm Identification for Semiparametric Bandits
We study fixed-confidence Best Arm Identification (BAI) in semiparametric bandits, where rewards are linear in arm features plus an unknown additive baseline shift. Unlike linear-bandit BAI, this setting requires orthogonalized regression, and its instance-optimal sample complexity has remained open. For the transductive setting, we establish an attainable instance-dependent lower bound characterized by the corresponding linear-bandit complexity on shifted features. We then propose a computationally efficient phase-elimination algorithm based on a new -design for orthogonalized regression. Our analysis yields a nearly optimal high-probability sample-complexity upper bound, up to log factors and an additive term, and experiments on synthetic instances and the Jester dataset show clear gains over prior baselines.
Best-Arm Identification with Noisy Actuation
In this paper, we consider a multi-armed bandit (MAB) instance and study how to identify the best arm when arm commands are conveyed from a central learner to a distributed agent over a discrete memoryless channel (DMC). Depending on the agent capabilities, we provide communication schemes along with their analysis, which interestingly relate to the zero-error capacity of the underlying DMC.
RepUCB: Representation Learning-Based UCB for Heterogeneous Multi-Task Linear Bandits
Multi-task representation learning exploits the shared structure among related tasks by learning a common latent representation, thereby improving sample efficiency. This paper introduces a novel approach to multi-task representation learning in heterogeneous linear bandits. We consider concurrent heterogeneous linear bandit tasks, each with feature dimension , whose reward parameters share a common latent representation of dimension , capturing the underlying task relatedness. We propose RepUCB, a novel Upper Confidence Bound (UCB) algorithm that leverages shared low-rank representations to enhance learning in a sample-efficient manner. Our algorithm first collects data through an exploration phase, estimates the shared representation, and then performs UCB-based learning on our proposed confidence set. We provide theoretical guarantees for the confidence set and prove that the unknown reward parameters lie within the confidence set with high probability. We derive cumulative regret bound and show that the proposed approach achieves , a significant improvement over solving the tasks independently, resulting in a regret of . We performed numerical simulations to validate the performance of our algorithm for different problem sizes and compared with baseline algorithms.
Lipschitz Dueling Bandits over Continuous Action Spaces
We study for the first time, stochastic dueling bandits over continuous action spaces with Lipschitz structure, where feedback is purely comparative. While dueling bandits and Lipschitz bandits have been studied separately, their combination has remained unexplored. We propose the first algorithm for Lipschitz dueling bandits, using round-based exploration and recursive region elimination guided by an adaptive reference arm. We develop new analytical tools for relative feedback and prove a regret bound of , where is the zooming dimension of the near-optimal region. Further, our algorithm takes only logarithmic space in terms of the total time horizon, best achievable by any bandit algorithm over a continuous action space.
Softmax gradient policy for variance minimization and risk-averse multi armed bandits
Algorithms for the Multi-Armed Bandit (MAB) problem play a central role in sequential decision-making and have been extensively explored both theoretically and numerically. While most classical approaches aim to identify the arm with the highest expected reward, we focus on a risk-aware setting where the goal is to select the arm with the lowest variance, favoring stability over potentially high but uncertain returns. To model the decision process, we consider a softmax parameterization of the policy; we propose a new algorithm to select the minimal variance (or minimal risk) arm and prove its convergence under natural conditions. The algorithm constructs an unbiased estimate of the objective by using two independent draws from the selected arm's distribution. We provide numerical experiments that illustrate the practical behavior of these algorithms and offer guidance on implementation choices. The setting also covers general risk-aware problems where there is a trade-off between maximizing the average reward and minimizing its variance.
A Perturbation Approach to Unconstrained Linear Bandits
We revisit the standard perturbation-based approach of Abernethy et al. (2008) in the context of unconstrained Bandit Linear Optimization (uBLO). We show the surprising result that in the unconstrained setting, this approach effectively reduces Bandit Linear Optimization (BLO) to a standard Online Linear Optimization (OLO) problem. Our framework improves on prior work in several ways. First, we derive expected-regret guarantees when our perturbation scheme is combined with comparator-adaptive OLO algorithms, leading to new insights about the impact of different adversarial models on the resulting comparator-adaptive rates. We also extend our analysis to dynamic regret, obtaining the first guarantees with optimal path-length dependencies without prior knowledge of . We then develop the first high-probability guarantees for both static and dynamic regret in uBLO. Finally, we discuss lower bounds on the static regret, and prove the folklore rate for adversarial linear bandits on the Euclidean ball, which is of independent interest.
An LP-based Sampling Policy for Multi-Armed Bandits with Side-Observations and Stochastic Availability
We study the stochastic multi-armed bandit (MAB) problem where an underlying network structure enables side-observations across related actions. We use a bipartite graph to link actions to a set of unknowns, such that selecting an action reveals observations for all the unknowns it is connected to. While previous works rely on the assumption that all actions are permanently accessible, we investigate the more practical setting of stochastic availability, where the set of feasible actions (the "activation set") varies dynamically in each round. This framework models real-world systems with both structural dependencies and volatility, such as social networks where users provide side-information about their peers' preferences, yet are not always online to be queried. To address this challenge, we propose UCB-LP-A, a novel policy that leverages a Linear Programming (LP) approach to optimize exploration-exploitation trade-offs under stochastic availability. Unlike standard network bandit algorithms that assume constant access, UCB-LP-A computes an optimal sampling distribution over the realizable activation sets, ensuring that the necessary observations are gathered using only the currently active arms. We derive a theoretical upper bound on the regret of our policy, characterizing the impact of both the network structure and the activation probabilities. Finally, we demonstrate through numerical simulations that UCB-LP-A significantly outperforms existing heuristics that ignore either the side-information or the availability constraints.
Restless bandits with imperfect binary feedback: PCL-indexability analysis and computation
We study restless bandits with binary latent states and imperfect binary feedback, motivated by opportunistic spectrum access with sensing errors. For the associated belief-state model, we develop a partial conservation laws (PCL)-based analytical and computational framework for establishing indexability and evaluating the Whittle index, building on a verification theorem for real-state discounted restless bandits. The framework analyzes the stochastic dynamics via an associated deterministic skeleton, renewal decompositions, and combinatorics on words. It yields tractable expressions for discounted reward and resource metrics in several threshold regimes, enabling full verification of the PCL-indexability conditions there. For the remaining regime, where a complete analytic verification is not achieved in this paper, we derive efficient numerical schemes for computing the relevant marginal metrics and the marginal productivity (MP) index, which equals the Whittle index when those conditions hold. Extensive computational experiments provide strong evidence that these conditions also hold in that regime across broad parameter ranges and without the stringent parameter restrictions imposed in prior work. The experiments further show that theMP index policy typically outperforms standard benchmark policies, often by a substantial margin.
A Lyapunov Analysis of Softmax Policy Gradient for Stochastic Bandits
We adapt the analysis of policy gradient for continuous time -armed stochastic bandits by Lattimore (2026) to the standard discrete time setup. As in continuous time, we prove that with learning rate the regret is where is the horizon and and are the minimum and maximum gaps.
Parameter-Free Dynamic Regret for Unconstrained Linear Bandits
We study dynamic regret minimization in unconstrained adversarial linear bandit problems. In this setting, a learner must minimize the cumulative loss relative to an arbitrary sequence of comparators in , but receives only point-evaluation feedback on each round. We provide a simple approach to combining the guarantees of several bandit algorithms, allowing us to optimally adapt to the number of switches of an arbitrary comparator sequence. In particular, we provide the first algorithm for linear bandits achieving the optimal regret guarantee of order up to poly-logarithmic terms without prior knowledge of , thus resolving a long-standing open problem.
Mixture-Greedy for Online Generative Model Selection: Is UCB Necessary in Diversity-Aware Multi-Armed Bandits?
Efficient selection among multiple generative models is increasingly important in modern generative AI, where sampling from suboptimal models is costly. This problem can be viewed as a multi-armed bandit (MAB) task. Under diversity-aware evaluation scores, a non-degenerate mixture of generators can outperform any individual model, distinguishing this MAB setting from classical best-arm identification. Prior approaches incorporate an Upper Confidence Bound (UCB) exploration bonus into the mixture objective. However, across multiple datasets and evaluation metrics, we observe that the UCB term consistently slows convergence and reduces sample efficiency. In contrast, a simple Mixture-Greedy strategy without explicit UCB-type optimism converges faster and achieves even better performance, particularly for widely used metrics such as FID and Vendi where tight confidence bounds are difficult to construct. We provide theoretical insight explaining this behavior: under structural conditions, diversity-aware objectives induce implicit exploration by favoring interior mixtures, leading to sampling of all arms and sublinear regret guarantees for diversity-based objectives. These results suggest that in diversity-aware multi-armed bandits, e.g., for generative model selection, exploration can arise intrinsically from the objective's geometry.
ALMAB-DC: Active Learning, Multi-Armed Bandits, and Distributed Computing for Sequential Experimental Design and Black-Box Optimization
Sequential experimental design under expensive, gradient-free objectives is a central challenge in computational statistics: evaluation budgets are tightly constrained and information must be extracted efficiently from each observation. We propose ALMAB-DC, a GP-based sequential design framework combining active learning, multi-armed bandits (MAB), and distributed asynchronous computing for expensive black-box experimentation. A Gaussian process surrogate with uncertainty-aware acquisition identifies informative query points; a UCB or Thompson-sampling bandit controller allocates evaluations across parallel workers; and an asynchronous scheduler handles heterogeneous runtimes. We present cumulative regret bounds for the bandit components and characterize parallel scalability via Amdahl's Law. We validate ALMAB-DC on five benchmarks. On the two statistical experimental-design tasks, ALMAB-DC achieves lower simple regret than Equal Spacing, Random, and D-optimal designs in dose--response optimization, and in adaptive spatial field estimation matches the Greedy Max-Variance benchmark while outperforming Latin Hypercube Sampling; at the distributed setting reaches target performance in one-quarter of sequential wall-clock rounds. On three ML/engineering tasks (CIFAR-10 HPO, CFD drag minimization, MuJoCo RL), ALMAB-DC achieves 93.4% CIFAR-10 accuracy (outperforming BOHB by 1.7,pp and Optuna by 1.1,pp), reduces airfoil drag to (36.9% below Grid Search), and improves RL return by 50% over Grid Search. All advantages over non-ALMAB baselines are statistically significant under Bonferroni-corrected Mann--Whitney tests. Distributed execution achieves speedup at agents, consistent with Amdahl's Law.
Regret Analysis of Sleeping Competing Bandits
The Competing Bandits framework is a recently emerging area that integrates multi-armed bandits in online learning with stable matching in game theory. While conventional models assume that all players and arms are constantly available, in real-world problems, their availability can vary arbitrarily over time. In this paper, we formulate this setting as Sleeping Competing Bandits. To analyze this problem, we naturally extend the regret definition used in existing competing bandits and derive regret bounds for the proposed model. We propose an algorithm that simultaneously achieves an asymptotic regret bound of under reasonable assumptions, where is the number of players, is the number of arms, is the number of rounds of each player , and is the minimum reward gap. We also provide a regret lower bound of under the same assumptions. This implies that our algorithm is asymptotically optimal in the regime where the number of arms is relatively larger than the number of players .
Best-of-Both-Worlds Multi-Dueling Bandits: Unified Algorithms for Stochastic and Adversarial Preferences under Condorcet and Borda Objectives
Multi-dueling bandits, where a learner selects arms per round and observes only the winner, arise naturally in many applications including ranking and recommendation systems, yet a fundamental question has remained open: can a single algorithm perform optimally in both stochastic and adversarial environments, without knowing which regime it faces? We answer this affirmatively, providing the first best-of-both-worlds algorithms for multi-dueling bandits under both Condorcet and Borda objectives. For the Condorcet setting, we propose , a black-box reduction that converts any dueling bandit algorithm into a multi-dueling bandit algorithm by transforming multi-way winner feedback into an unbiased pairwise signal. Instantiating our reduction with yields the first best-of-both-worlds algorithm for multi-dueling bandits: it achieves pseudo-regret against adversarial preferences and the instance-optimal pseudo-regret under stochastic preferences, both simultaneously and without prior knowledge of the regime. For the Borda setting, we propose , a stochastic-and-adversarial algorithm that achieves regret in stochastic environments and regret against adversaries, again without prior knowledge of the regime. We complement our upper bounds with matching lower bounds for the Condorcet setting. For the Borda setting, our upper bounds are near-optimal with respect to the lower bounds (within a factor of ) and match the best-known results in the literature.
Multi-Armed Sequential Hypothesis Testing by Betting
We consider a variant of sequential testing by betting where, at each time step, the statistician is presented with multiple data sources (arms) and obtains data by choosing one of the arms. We consider the composite global null hypothesis that all arms are null in a certain sense (e.g. all dosages of a treatment are ineffective) and we are interested in rejecting in favor of a composite alternative where at least one arm is non-null (e.g. there exists an effective treatment dosage). We posit an optimality desideratum that we describe informally as follows: even if several arms are non-null, we seek -processes and sequential tests whose performance are as strong as the ones that have oracle knowledge about which arm generates the most evidence against . Formally, we generalize notions of log-optimality and expected rejection time optimality to more than one arm, obtaining matching lower and upper bounds for both. A key technical device in this optimality analysis is a modified upper-confidence-bound-like algorithm for unobservable but sufficiently "estimable" rewards. In the design of this algorithm, we derive nonasymptotic concentration inequalities for optimal wealth growth rates in the sense of Kelly [1956]. These may be of independent interest.
Transfer Learning for Contextual Joint Assortment-Pricing under Cross-Market Heterogeneity
We study transfer learning for contextual joint assortment-pricing under a multinomial logit choice model with bandit feedback. A seller operates across multiple related markets and observes only posted prices and realized purchases. While data from source markets can accelerate learning in a target market, cross-market differences in customer preferences may introduce systematic bias if pooled indiscriminately. We model heterogeneity through a structured utility shift, where markets share a common contextual utility structure but differ along a sparse set of latent preference coordinates. Building on this, we develop Transfer Joint Assortment-Pricing (TJAP), a bias-aware framework that combines aggregate-then-debias estimation with a UCB-style policy. TJAP constructs two-radius confidence bounds that separately capture statistical uncertainty and transfer-induced bias, uniformly over continuous prices. We establish matching minimax regret bounds of order revealing a transparent variance-bias tradeoff: transfer accelerates learning along shared preference directions, while heterogeneous components impose an irreducible adaptation cost. Numerical experiments corroborate the theory, showing that TJAP outperforms both target-only learning and naive pooling while remaining robust to cross-market differences.
A Practical Algorithm for Feature-Rich, Non-Stationary Bandit Problems
Contextual bandits are incredibly useful in many practical problems. We go one step further by devising a more realistic problem that combines: (1) contextual bandits with dense arm features, (2) non-linear reward functions, and (3) a generalization of correlated bandits where reward distributions change over time but the degree of correlation maintains. This formulation lends itself to a wider set of applications such as recommendation tasks. To solve this problem, we introduce conditionally coupled contextual C3 Thompson sampling for Bernoulli bandits. It combines an improved Nadaraya-Watson estimator on an embedding space with Thompson sampling that allows online learning without retraining. Empirical results show that C3 outperforms the next best algorithm by 5.7% lower average cumulative regret on four OpenML tabular datasets as well as demonstrating a 12.4% click lift on Microsoft News Dataset (MIND) compared to other algorithms.
Robust and Computationally Efficient Linear Contextual Bandits under Adversarial Corruption and Heavy-Tailed Noise
We study linear contextual bandits under adversarial corruption and heavy-tailed noise with finite -th moments for some . Existing work that addresses both adversarial corruption and heavy-tailed noise relies on a finite variance (i.e., finite second-moment) assumption and suffers from computational inefficiency. We propose a computationally efficient algorithm based on online mirror descent that achieves robustness to both adversarial corruption and heavy-tailed noise. While the existing algorithm incurs computational cost, our algorithm reduces this to per round. We establish an additive regret bound consisting of a term depending on the -moment bound of the noise and a term depending on the total amount of corruption. In particular, when , our result recovers existing guarantees under finite-variance assumptions. When no corruption is present, it matches the best-known rates for linear contextual bandits with heavy-tailed noise. Moreover, the algorithm requires no prior knowledge of the noise moment bound or the total amount of corruption and still guarantees sublinear regret.
The Sampling Complexity of Condorcet Winner Identification in Dueling Bandits
We study best-arm identification in stochastic dueling bandits under the sole assumption that a Condorcet winner exists, i.e., an arm that wins each noisy pairwise comparison with probability at least . We introduce a new identification procedure that exploits the full gap matrix (where is the probability that arm beats arm ), rather than only the gaps between the Condorcet winner and the other arms. We derive high-probability, instance-dependent sample-complexity guarantees that (up to logarithmic factors) improve the best known ones by leveraging informative comparisons beyond those involving the winner. We complement these results with new lower bounds which, to our knowledge, are the first for Condorcet-winner identification in stochastic dueling bandits. Our lower-bound analysis isolates the intrinsic cost of locating informative entries in the gap matrix and estimating them to the required confidence, establishing the optimality of our non-asymptotic bounds. Overall, our results reveal new regimes and trade-offs in the sample complexity that are not captured by asymptotic analyses based only on the expected budget.