Multi-Turn RL

RL: Reinforcement Learning

Latest papers

20 papers4 papers in the last four weeks, up 33% on the four weeks before. 0.0% of all new papers.

Oct 19, 2026

Productive State-Space Exploration for Multi-turn RL in LLM Agents

Reinforcement Learning (RL) for Large Language Model (LLM) agents in multi-turn, long-horizon environments remains challenging due to inefficient action selection and repetitive behavioral patterns. In particular, agents often become trapped in high-confidence yet unproductive behaviors, repeatedly executing invalid actions or entering action loops that hinder task completion. We observe that these frequently violate environment preconditions, revealing a mismatch between the agent's representation of the internal state and the dynamics of the underlying environment. In addition, repetitive high-confidence actions lead to cyclical behaviors that provide little to no progress towards the goal. We argue that addressing these challenges requires more productive task-aligned exploration to improve the agent's understanding of environment dynamics. Motivated by intrinsic curiosity-driven exploration, we propose a conditional state-space exploration framework that balances task completion with intrinsic information-seeking behavior. Specifically, we introduce an intrinsic reward that penalizes actions whose observation duplicates prior state memory. This provides the benefit of reducing redundant behaviors and encouraging state-space coverage without relying on a general information-theoretic measure. Strong experimental results demonstrate that our approach substantially improves policy learning in multi-turn environments, mitigating invalid actions and repetitive loops.
Oct 16, 2026

Grounded Credit Assignment in Reinforcement Learning for Multi-Turn Search Agents

Outcome-reward reinforcement learning such as GRPO gives every token of a search-agent rollout the same advantage, although the rollout exercises two capabilities: finding evidence and using it. We show that accuracy improves without grounding: Search-R1 raises accuracy on all seven QA benchmarks, yet on Bamboogle the evidence-supported share of correct answers falls from 84.0% to 42.9%. We attribute this to GRPO's credit assignment: rollouts that retrieve answer-bearing evidence are favoured in aggregate only in proportion to their accuracy gain over the rest, a grounding gap that answering from memory or misusing evidence shrinks or reverses. To address this, we propose Grounded Credit Assignment (GCA), which uses verifiable sub-outcomes (evidence retrieval and answer correctness) to correct search and answer credit separately: a wrong answer is blamed more than the search that found the evidence, and a correct answer that bypasses retrievable evidence is credited less. Never negative on evidence-finding search, the correction does not shrink with the grounding gap; capped at 10% of each token's advantage, it never overrides the outcome signal. Without extra models, rollouts, or training stages, GCA improves average EM over Search-R1 by 5.7 (Qwen2.5-3B) and 6.3 points (Qwen3-30B-A3B) and raises this share from 76.9% to 93.4%.
Oct 14, 2026

C3: Rethinking Process Supervision via Confidence-Guided Credit Correction in Multi-Turn Reinforcement Learning

Large language models are increasingly trained as multi-turn agents that interact with external tools. However, outcome-only reinforcement learning can produce a form of misguided reinforcement: even on successful trajectories, undesirable local behaviors may receive positive token-level advantages and be favored by the policy update. To address this issue, we propose Confidence-Guided Credit Correction (C3^3), a plug-in method for local credit correction. C3^3 identifies spans corresponding to undesirable behaviors and selectively corrects positive credit after advantage estimation, with the correction strength adaptively controlled by the behavior policy's confidence in the corresponding behavior, while leaving the task reward and original credit estimation unchanged. Across multiple multi-turn benchmarks, C3^3 improves performance under both {critic-based and critic-free reinforcement learning methods}. Injecting the same behavioral signals as turn-level or outcome rewards does not consistently improve performance. Our results show that local credit correction provides an effective form of process supervision for outcome-driven RL.
Oct 13, 2026

DeltaTTG: Training Multi-Turn Agents with a Token-to-Go Progress Meter

Reinforcement learning with verifiable rewards (RLVR) for multi-turn agents relies on sparse terminal rewards that say little about individual steps. Within-group step comparisons depend on reliable state matching and sufficiently diverse sampled outcomes, while direct step scoring may require costly external evaluators, human annotations, or task-specific heuristics. We introduce DeltaTTG to learn a reusable progress signal through a shared progress meter, using low-cost supervision from diverse policies' recorded trajectories without task-specific progress rules. Its supervision target, Token-to-Go (TTG), the number of tokens remaining to be generated until task completion, serves as an observable proxy for remaining completion effort. During actor training, changes in the frozen meter's estimates redistribute outcome-derived advantages across steps without altering the reward, preserving each trajectory's advantage sign and token-average scale. On ALFWorld, PaperSearchQA, and BFCLv3, DeltaTTG improves the average score over GRPO by 5.7 and 7.2 points with Qwen3-4B and Llama-3.1-8B-Instruct, respectively, outperforms all compared RL baselines on average, and keeps actor-training GPU-hours close to GRPO. Further experiments show improved sample efficiency and out-of-domain performance, and support the meter's ability to distinguish step quality and guide test-time action selection across actor sizes. The code is available at https://github.com/Xuyan923r/DeltaTTG.
Oct 10, 2026

PEARL: Process-Experience Aware Reinforcement Learning for Multi-Turn Agents

Terminal rewards make multi-turn agents trainable without step-level annotations, but group-relative advantages provide little guidance about which intermediate decisions to adjust. Failed trajectories also contain reasonable actions, while unfavorable decision patterns can recur as training proceeds. We introduce PEARL (Process-Experience Aware Reinforcement Learning), which improves local credit assignment without an additional critic. Given two continuations from the same history with different outcomes, PEARL locates their first divergence and builds a feature representation of each branch's local decision. It clusters these decision features in recent failure and success memories to identify recurring local patterns. Using this pattern memory, PEARL selectively strengthens negative advantages at lower-reward decisions, while leaving positive advantages and the base policy optimizer unchanged. On AppWorld, PEARL improves over ARPO on Normal and Challenge tasks at both 4B and 8B scales. On ALFWorld, it achieves 97.9% mean success at 4B, 2.7 points above the strongest baseline, while remaining competitive at 8B. Ablations of shaping location, success-bank filtering, and memory window support the value of selective, recurring-pattern-based updates.
Sep 10, 2026

T1: Terminal Agent Reinforcement Learning for Long-Horizon Tasks

Agent usage is shifting toward long-horizon tasks such as coding and scientific discovery, among which terminal tasks are especially important. We introduce T1, a Mixture-of-Experts model of 122B total trained with reinforcement learning, operating a real shell in a cloud sandbox for up to 300+ tool-call turns per task, rewarded by executing each task's own verifier. We provide a comprehensive recipe: First, an aggressively warm-started to stabilize actor-critic training, with a dense process reward scoring trajectories by the absolute number of passing verifiers. Second, stable optimization through TITO construction, training on the exact sampled token identifiers with drift repair at turn boundaries, and rollout routing replay, recording the sampler's per-token expert choices at every MoE layer and replaying them during training. Third, fully out-of-distribution training corpus: isolated seeds and synthesized tasks disjoint from Terminal-Bench 2.1 ensures gains reflect genuine capability transfer over benchmark overfitting. Together, TITO and R3 cut the training-to-inference log-probability difference from 0.021 to 0.013, with exactly aligned zero token drift in the loss region. On Terminal-Bench 2.1, our post-train pipeline raises initial base model from 43.8% to T1 with 64.0% resolved. On Long-Horizon Terminal Bench, T1 reaches 27.9% and surpasses GPT-5.4 and GLM-5.1.
Sep 9, 2026

SocialRL: Refining LLMs' Social Intelligence through Multi-turn Reinforcement Learning and Reward Design

Social intelligence enables agents to read social context, infer intent, and adapt over sustained dialogue. As language models become autonomous collaborators, it is central to building effective and trustworthy human-AI interaction. Existing reinforcement learning methods optimize single-turn utterances and sparse outcome rewards, producing short-sighted policies that struggle to manage goal-relationship tensions across multi-turn interactions. We propose SocialRL, a multi-turn reinforcement learning framework addressing both challenges. First, we apply multi-turn reinforcement learning using PPO that propagates delayed outcome rewards back to each turn, enabling long-horizon planning. Second, we design six process reward dimensions capturing the goal-relationship trade-off, including goal advancement, relational attunement, contextual coherence, etc. A reward model dynamically generates fine-grained scoring criteria for each dimension, while a stage-aware weight schedule prioritizes relationship-building in early turns, goal advancement mid-way, and balanced closure late. Across multiple social-dialogue benchmarks, SocialRL improves Goal Achievement by an average of 9.2 percentage points over the corresponding Base models. These results demonstrate the effectiveness of SocialRL across synthetic and real social scenes, as well as standard and challenging social scenarios.
Aug 25, 2026

AHEAD: Adaptive Hindsight with Environment-Augmented Distillation for Agentic RL

Training multi-turn LLM agents with reinforcement learning typically relies on trajectory-level rewards, which assign a uniform advantage to every step and cannot identify which decisions led to success or failure. Self-distillation methods can provide finer-grained supervision by augmenting RL with privileged information. However, existing approaches usually apply the same type of privileged information to every step in an indistinguishable manner, ignoring a key asymmetry: routine steps need little additional guidance, while critical error steps require corrective direction that environment feedback alone cannot provide. We propose AHEAD, a step-aware framework that matches different supervision sources to different step types. The teacher receives environment feedback on all steps as a grounded dense signal, and additionally receives LLM-generated corrective hints on error steps to supply the direction that environment feedback lacks. The method introduces minimal changes to the standard GRPO algorithm. Across ALFWorld, WebShop, and Search-based QA, and across three model scales, AHEAD raises task success (+13.3 points on ALFWorld and +11.0 on WebShop at 7B over GRPO), reaches a given success rate in fewer training steps, and solves tasks within tighter interaction budgets than outcome-only RL and prior self-distillation baselines.
Aug 19, 2026

RTPO: Reverse-Turn Policy Optimization for Stabilizing Agentic RL Training

Training multi-turn agentic workflows with reinforcement learning (RL) enables large language models to perform complex reasoning, use external tools, and conduct iterative search beyond single-turn settings. Yet multi-turn RL training remains highly unstable, often causing severe performance degradation as the number of turns increases. Through theoretical analysis, we identify three tightly coupled sources of instability: rollout-training context mismatch, weak turn-level credit assignment under sparse terminal rewards, and asynchronous policy drift when short and long trajectories are optimized under different policy versions. We show that these issues share a common structural origin in flattened trajectory optimization and address them through a unified reverse-turn formulation. We propose Reverse-Turn Policy Optimization (RTPO), which organizes multi-turn rollouts as sparse reverse trees and performs turn-level policy updates in temporal reverse order, aligning each decision with its downstream continuation. RTPO enables causally consistent turn-level credit assignment and on-policy continuation to control asynchronous drift. We provide theoretical guarantees showing that RTPO eliminates context mismatch and asynchronous drift under the proposed turn-level formulation, reduces credit bias, and converges to recursive optimality. Experiments on multi-turn agentic RL benchmarks show that RTPO improves upon trajectory- and turn-level baselines by 21.50% and 10.76%, respectively, highlighting its potential to support more stable training for tool-using agents.
Jun 20, 2026

Drowning in Routine: Signal Dilution in Multi-Turn Agent Training

Multi-turn agents interleave consequential decisions with routine execution: some actions change the downstream return distribution, while others are necessary but reward-equivalent. The cost of trajectory-level credit assignment, often attributed to long horizons, is in fact governed by decision density ρρ: the fraction of turns whose actions affect the return. When decision density is low, routine turns create signal dilution: they add gradient variance to trajectory-level estimators such as GRPO without adding expected signal. Under explicit assumptions, the resulting turn-level to trajectory-level signal-to-noise ratio scales as ρ−1/2ρ^{-1/2}, provided critic error remains controlled. The same analysis identifies the complementary regime: at high decision density, trajectory-level methods can remain competitive while avoiding the cost of a critic. In a controlled environment where ρρ is exactly tunable, the predicted scaling is recovered with R2=0.999R^2 = 0.999, and the training-step gap widens significantly as ρ→0ρ\to 0.
Jun 5, 2026

Progress-SQL: Improving Reinforcement Learning for Text-to-SQL via Progressive Rewards

Reinforcement learning has recently shown promise in improving large language models for Text-to-SQL generation, yet existing methods typically optimize one-shot rewards defined over a single SQL state. Such rewards provide limited guidance for iterative SQL correction and are insufficient to capture the improvement of multi-turn SQL refinement. In this paper, we propose Progress-SQL, a multi-turn reinforcement learning framework with progressive rewards for Text-to-SQL. Our approach introduces an Oracle-guided Diagnostic Tree (ODT), which abstracts SQL queries into clause-level structural profiles and produces diagnostic feedback for next-turn refinement. To provide dense and robust reward signals, we combine ODT-based structural alignment with lexical alignment and define a progressive reward that measures the improvement from the initial SQL to the final SQL. We further incorporate a progression latency reward that favors earlier correctness and an execution status reward that encourages recovery from the invalid SQL. Experiments on BIRD, Spider, and Spider robustness variants demonstrate that our method consistently improves Text-to-SQL performance across both primary and robustness evaluations.
May 29, 2026

DRIFT: Decoupled Rollouts and Importance-Weighted Fine-Tuning for Efficient Multi-Turn Optimization

Large language models are increasingly deployed in multi-turn interactive settings where users or environments can iteratively provide lightweight feedback. Unfortunately, optimizing such behavior presents a sharp dilemma in practice: online reinforcement learning is able to effectively address multi-turn dynamics but is prohibitively expensive due to the cost of generating full correction trajectories at every update, whereas offline supervised fine-tuning (SFT) is efficient but suffers from distribution shift and behavioral collapse. To this end, we novelly propose DRIFT (Decoupled Rollouts and Importance-Weighted Fine-Tuning), a framework that operationalizes the theoretical insight that the KL-regularized RL objective is equivalent to importance-weighted supervised learning. DRIFT decouples rollout from optimization by sampling offline interaction trajectories from a fixed reference policy, deriving return-based importance weights, and optimizing the policy via weighted SFT on the resulting dataset. Empirically, we demonstrate that DRIFT matches or exceeds the performance of multi-turn reinforcement learning baselines while maintaining the training efficiency and simplicity of standard supervised fine-tuning. Code is available at https://github.com/2020-qqtcg/DRIFT.
May 19, 2026

What and When to Distill: Selective Hindsight Distillation for Multi-Turn Agents

Reinforcement learning can train LLM agents from sparse task rewards, but long-horizon credit assignment remains challenging: a single success-or-failure signal must be distributed across many actions. Existing methods rely on trajectory-level rewards or proxy signals, without fully leveraging per-step environmental feedback. Multi-turn agent settings are underexplored, where feedback can include error messages, page changes, observations, or reference trajectories. We systematically study five feedback sources and two insertion granularities and introduce SERL, a selective environment-reweighted learning framework. SERL uses the task reward to determine update direction, while environment feedback adjusts placement and magnitude, focusing on critical actions. On ALFWorld and WebShop, SERL achieves 90.0% and 80.1% success, outperforming strong RL and distillation baselines. Analysis shows that grounded, action-relevant feedback at meaningful points consistently outperforms indiscriminate use of longer or richer context.
May 13, 2026

GAGPO: Generalized Advantage Grouped Policy Optimization

Reinforcement learning has become a powerful paradigm for post-training large language model agents, yet credit assignment in multi-turn environments remains a challenge. Agents often receive sparse, trajectory-level rewards only at the end of an episode, making it difficult to determine which intermediate actions contributed to success or failure. As a result, propagating delayed outcomes back to individual decision steps without relying on costly auxiliary value models remains an open problem. We propose Generalized Advantage Grouped Policy Optimization (GAGPO), a critic-free reinforcement learning method for precise, step-aligned temporal credit assignment. GAGPO constructs a non-parametric grouped value proxy from sampled rollouts and uses it to compute TD/GAE-style temporal advantages, recursively propagating outcome supervision backward through time. Combined with group-wise advantage normalization and an action-level importance ratio, GAGPO extracts stable, localized optimization signals directly from multi-turn trajectories. Experiments on ALFWorld and WebShop show that GAGPO outperforms strong reinforcement learning baselines. Further analyses demonstrate faster early-stage learning, improved interaction efficiency, and smoother optimization dynamics, suggesting that GAGPO offers a simple yet effective framework for multi-turn agentic reinforcement learning.
May 4, 2026

T2^2PO: Uncertainty-Guided Exploration Control for Stable Multi-Turn Agentic Reinforcement Learning

Recent progress in multi-turn reinforcement learning (RL) has significantly improved reasoning LLMs' performances on complex interactive tasks. Despite advances in stabilization techniques such as fine-grained credit assignment and trajectory filtering, instability remains pervasive and often leads to training collapse. We argue that this instability stems from inefficient exploration in multi-turn settings, where policies continue to generate low-information actions that neither reduce uncertainty nor advance task progress. To address this issue, we propose Token- and Turn-level Policy Optimization (T2^2PO), an uncertainty-aware framework that explicitly controls exploration at fine-grained levels. At the token level, T2^2PO monitors uncertainty dynamics and triggers a thinking intervention once the marginal uncertainty change falls below a threshold. At the turn level, T2^2PO identifies interactions with negligible exploration progress and dynamically resamples such turns to avoid wasted rollouts. We evaluate T2^2PO in diverse environments, including WebShop, ALFWorld, and Search QA, demonstrating substantial gains in training stability and performance improvements with better exploration efficiency. Code is available at: https://github.com/WillDreamer/T2PO.
Apr 15, 2026

MM-Doc-R1: Training Agents for Long Document Visual Question Answering through Multi-turn Reinforcement Learning

Conventional Retrieval-Augmented Generation (RAG) systems often struggle with complex multi-hop queries over long documents due to their single-pass retrieval. We introduce MM-Doc-R1, a novel framework that employs an agentic, vision-aware workflow to address long document visual question answering through iterative information discovery and synthesis. To incentivize the information seeking capabilities of our agents, we propose Similarity-based Policy Optimization (SPO), addressing baseline estimation bias in existing multi-turn reinforcement learning (RL) algorithms like GRPO. Our core insight is that in multi-turn RL, the more semantically similar two trajectories are, the more accurate their shared baseline estimation becomes. Leveraging this, SPO calculates a more precise baseline by similarity-weighted averaging of rewards across multiple trajectories, unlike GRPO which inappropriately applies the initial state's baseline to all intermediate states. This provides a more stable and accurate learning signal for our agents, leading to superior training performance that surpasses GRPO. Our experiments on the MMLongbench-Doc benchmark show that MM-Doc-R1 outperforms previous baselines by 10.4%. Furthermore, SPO demonstrates superior performance over GRPO, boosting results by 5.0% with Qwen3-8B and 6.1% with Qwen3-4B. These results highlight the effectiveness of our integrated framework and novel training algorithm in advancing the state-of-the-art for complex, long-document visual question answering.
Apr 3, 2026

Multi-Turn Reinforcement Learning for Tool-Calling Agents with Iterative Reward Calibration

Training tool-calling agents with reinforcement learning on multi-turn tasks remains challenging due to sparse outcome rewards and difficult credit assignment across conversation turns. We present the first application of MT-GRPO (Multi-Turn Group Relative Policy Optimization) combined with GTPO (Generalized Token-level Policy Optimization) for training a tool-calling agent on realistic customer service tasks with an LLM-based user simulator. Through systematic analysis of training rollouts, we discover that naively designed dense per-turn rewards degrade performance by up to 14 percentage points due to misalignment between reward discriminativeness and advantage direction. We introduce Iterative Reward Calibration, a methodology for designing per-turn rewards using empirical discriminative analysis of rollout data, and show that our GTPO hybrid advantage formulation eliminates the advantage misalignment problem. Applied to the Tau-Bench airline benchmark, our approach improves Qwen3.5-4B from 63.8 percent to 66.7 percent (+2.9pp) and Qwen3-30B-A3B from 58.0 percent to 69.5 percent (+11.5pp) -- with the trained 4B model exceeding GPT-4.1 (49.4 percent) and GPT-4o (42.8 percent) despite being 50 times smaller, and the 30.5B MoE model approaching Claude Sonnet 4.5 (70.0 percent). To our knowledge, these are the first published RL training results on Tau-Bench. We release our code, reward calibration analysis, and training recipes.
Mar 18, 2026

SLEA-RL: Step-Level Experience Augmented Reinforcement Learning for Multi-Turn Agentic Training

Large Language Model (LLM) agents have shown strong results on multi-turn tool-use tasks, yet they operate in isolation during training, failing to leverage experiences accumulated across episodes. Existing experience-augmented methods address this by organizing trajectories into retrievable libraries, but they retrieve experiences only once based on the initial task description and hold them constant throughout the episode. In multi-turn settings where observations change at every step, this static retrieval becomes increasingly mismatched as episodes progress. We propose SLEA-RL (Step-Level Experience-Augmented Reinforcement Learning), a framework that retrieves relevant experiences at each decision step conditioned on the current observation. SLEA-RL operates through three components: (i) step-level observation clustering that groups structurally equivalent environmental states for efficient cluster-indexed retrieval; (ii) a self-evolving experience library that distills successful strategies and failure patterns through score-based admission and rate-limited extraction; and (iii) policy optimization with step-level credit assignment for fine-grained advantage estimation across multi-turn episodes. The experience library evolves alongside the policy through semantic analysis rather than gradient updates. Experiments on long-horizon multi-turn agent benchmarks demonstrate that SLEA-RL achieves superior performance compared to various reinforcement learning baselines.
Feb 12, 2026

TSR: Trajectory-Search Rollouts for Multi-Turn RL of LLM Agents

Advances in large language models (LLMs) are driving a shift toward using reinforcement learning (RL) to train agents from iterative, multi-turn interactions across tasks. However, multi-turn RL remains challenging as rewards are often sparse or delayed, and environments can be stochastic. In this regime, naive trajectory sampling can hinder exploitation and induce mode collapse. We propose TSR (Trajectory-Search Rollouts), a training-time approach that repurposes test-time scaling ideas for improved per-turn rollout generation. TSR performs lightweight tree-style search to construct higher-quality trajectories by selecting promising actions and trajectory prefixes during rollout generation. This improves rollout quality while preserving stable policy optimization and remains compatible with standard policy-gradient optimizers by design. Across Sokoban, FrozenLake, and WebShop, TSR achieves success-rate gains of up to 15 percentage points and converges in fewer optimization steps, while trading additional training-time rollout compute for stronger policies that require no search at inference time. By moving search from test time to the rollout stage of training, TSR provides a modular mechanism for stronger multi-turn agent learning, complementary to existing frameworks and rejection-sampling-style selection methods.
Nov 26, 2025

Iterative GRPO: Batch-Online Policy Iteration for Multi-Turn RL via Single-Turn RLHF

Practical LLM agents often operate over multi-turn conversations where success is determined only after the full interaction ends. Most multi-turn RL methods train via on-policy rollouts, but unlike in single-turn RLHF, the policy cannot produce a trajectory alone, since an external environment must respond after each agent turn. For conversational agents, this environment is a user, but real users are generally unavailable inside the training loop and simulated users are difficult to build faithfully. Separately, real-world deployment is rarely fully online or fully offline. The common production pattern is called "batch online," where the current policy is deployed to collect a batch of interaction data, then retrained on that batch and redeployed. We show that this batch-online setting creates an opportunity for applying the classical approximate policy iteration algorithm. Our central observation is that running standard token-level, single-turn GRPO with a learned turn-level QQ-function as the reward model is a policy improvement step for the multi-turn problem. Building on this, we present Iterative GRPO, which alternates between fitting QπQ^π from logged Monte Carlo returns via standard reward modeling (policy evaluation) and running single-turn GRPO against QπQ^π (policy improvement). During policy improvement, the learned QπQ^π scores candidate responses by their expected downstream return, avoiding the need for simulator rollouts of the remaining conversation. Overall, this allows us to do principled multi-turn RL using only single-turn RLHF methods without an interactive environment or user simulator inside the training loop. We demonstrate the effectiveness of Iterative GRPO on six multi-turn negotiation environments.