Overview

Multi-view consistency concerns whether images or predictions from different viewpoints describe the same underlying scene, object, or event. Common approaches use geometric correspondences, shared 3D representations, cross-view attention, and consistency losses; generative systems also use diffusion priors and distillation to coordinate synthesis and editing. The ideas support 3D reconstruction and novel-view synthesis, multi-view perception, clustering, and spatial reasoning, including sparse, occluded, or dynamic settings. A central challenge is that stable predictions can still be wrong, so evaluation must test both cross-view agreement and geometric or semantic accuracy while preserving useful view-specific details.

Latest papers

192 papers17 papers in the last four weeks, up 21% on the four weeks before. 0.1% of all new papers.

Feb 20, 2026

Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis

High-quality image acquisition in real-world environments remains challenging due to complex illumination variations and inherent limitations of camera imaging pipelines. These issues are exacerbated in multi-view capture, where differences in lighting, sensor responses, and image signal processor (ISP) configurations introduce photometric and chromatic inconsistencies that violate the assumptions of photometric consistency underlying modern 3D novel view synthesis (NVS) methods, including Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), leading to degraded reconstruction and rendering quality. We propose Luminance-GS++, a 3DGS-based framework for robust NVS under diverse illumination conditions. Our method combines a globally view-adaptive lightness adjustment with a local pixel-wise residual refinement for precise color correction. We further design unsupervised objectives that jointly enforce lightness correction and multi-view geometric and photometric consistency. Extensive experiments demonstrate state-of-the-art performance across challenging scenarios, including low-light, overexposure, and complex luminance and chromatic variations. Unlike prior approaches that modify the underlying representation, our method preserves the explicit 3DGS formulation, improving reconstruction fidelity while maintaining real-time rendering efficiency.
Jan 23, 2026

AnyView: Synthesizing Any Novel View in Dynamic Scenes

Modern generative video models excel at producing convincing, high-quality outputs, but struggle to maintain multi-view and spatiotemporal consistency in highly dynamic real-world environments. In this work, we introduce AnyView\textbf{AnyView}, a diffusion-based video generation framework for dynamic view synthesis\textit{dynamic view synthesis} with minimal inductive biases or geometric assumptions. We leverage multiple data sources with various levels of supervision, including monocular (2D), multi-view static (3D) and multi-view dynamic (4D) datasets, to train a generalist spatiotemporal implicit representation capable of producing zero-shot novel videos from arbitrary camera locations and trajectories. We evaluate AnyView on standard benchmarks, showing competitive results with the current state of the art, and propose AnyViewBench\textbf{AnyViewBench}, a challenging new benchmark tailored towards extreme\textit{extreme} dynamic view synthesis in diverse real-world scenarios. In this more dramatic setting, we find that most baselines drastically degrade in performance, as they require significant overlap between viewpoints, while AnyView maintains the ability to produce realistic, plausible, and spatiotemporally consistent videos when prompted from any\textit{any} viewpoint. Results, data, code, and models can be viewed at: https://tri-ml.github.io/AnyView/
Jan 23, 2026

SyncLight: Single-Edit Multi-View Relighting

We present SyncLight, a method to enable consistent, parametric control over light sources across multiple uncalibrated views of a static scene conditioned on a single view. While single-view relighting has advanced significantly, existing generative approaches struggle to maintain the rigorous lighting consistency essential for multi-camera broadcasts, stereoscopic cinema, and virtual production. SyncLight addresses this by enabling precise control over light intensity and color across a multi-view capture of a scene, conditioned on a single reference edit. Our method leverages a multi-view diffusion transformer trained using a latent bridge matching formulation, achieving high-fidelity relighting of the entire image set in a single inference step. To facilitate training, we introduce a large-scale hybrid dataset comprising diverse synthetic environments -- curated from existing sources and newly designed scenes -- alongside high-fidelity, real-world multi-view captures under calibrated illumination. Though trained only on image pairs, SyncLight generalizes zero-shot to an arbitrary number of viewpoints, effectively propagating lighting changes across all views, without requiring camera pose information. SyncLight enables practical relighting workflows for multi-view capture systems.
Dec 29, 2025

MVID: Feed-Forward Multi-View Intrinsic Image Decomposition

Intrinsic image decomposition aims to recover material and illumination factors from RGB observations, but real-world images entangle reflectance with illumination, visibility, shadows, and non-diffuse appearance. Recent single-image methods address this entanglement with a residual image formation model, decomposing RGB into albedo, diffuse shading, and a non-diffuse residual. However, applying such decomposition independently to consecutive frames lacks scene-level context, leading to inconsistent factor assignments, albedo drift, and leakage across views. Meanwhile, multi-view inverse-rendering methods recover properties, such as material, lighting, and geometry, but they rely on synthetic data due to the highly uncertain estimation, and do not generalize to supervision by real images. We present MVID, Multi-View Intrinsic image Decomposition, a feed-forward framework built on the residual image formation model. MVID builds a scene-level multi-view representation and decodes a view-consistent albedo together with coherent per-view shading and residual factors through a factor query adapter, while using the same image formation model for self-supervised RGB reconstruction on unlabeled real-world sequences. Experiments on indoor, real-world, and outdoor benchmarks show that MVID improves both per-frame decomposition quality and cross-view consistency over single-view intrinsic, generative intrinsic, and multi-view inverse-rendering baselines. The resulting view-stable factors support practical image-space applications, including multi-view consistent illumination editing and specularity removal.
Dec 29, 2025

SpatialMosaic: A Multiview VLM Dataset for Partial Visibility

Recent progress in Multimodal Large Language Models (MLLMs) has enabled 3D scene understanding and spatial reasoning directly from multi-view images, without requiring explicit 3D reconstructions. Nevertheless, key challenges that frequently arise in real-world environments, such as partial visibility, occlusion, and low-overlap conditions that require reasoning from fragmented visual cues, remain under-explored. To address these limitations, we propose a scalable multi-view data generation and annotation pipeline that constructs realistic spatial reasoning QAs, resulting in SpatialMosaic, a comprehensive instruction-tuning dataset with 2M QA pairs. We further introduce SpatialMosaic-Bench, a challenging benchmark for evaluating multi-view spatial reasoning under complex and diverse scenarios, consisting of 1M QA pairs across 11 tasks with both multiple-choice and numerical-answer formats. Our dataset spans both indoor and outdoor scenes, enabling comprehensive evaluation across diverse real-world scenarios. In addition, we provide a practical baseline for multi-view settings by integrating geometry encoders into VLMs for improved cross-view consistency and spatial grounding. Extensive experiments demonstrate that our dataset effectively enhances spatial reasoning under challenging multi-view conditions, validating the effectiveness of our data generation pipeline in constructing realistic and challenging QAs.
Dec 17, 2025

Multi-View Foundation Models

Foundation models are vital tools in various Computer Vision applications. They take as input a single RGB image and output a deep feature representation that is useful for various applications. However, in case we have multiple views of the same 3D scene, they operate on each image independently and do not always produce consistent features for the same 3D point. We propose a way to convert a Foundation Model into a Multi-View Foundation Model. Such a model takes as input a set of images and outputs a feature map for each image such that the features of corresponding points are as consistent as possible. This approach bypasses the need to build a consistent 3D model of the features and allows direct manipulation in the image space. Specifically, we show how to augment Transformers-based foundation models (i.e., DINO, SAM, CLIP) with intermediate 3D-aware attention layers that help match features across different views. As leading examples, we show surface normal estimation and multi-view segmentation tasks. Quantitative experiments show that our method improves feature matching considerably compared to current foundation models.
Nov 27, 2025

3D-Consistent Multi-View Editing by Correspondence Guidance

Recent advancements in diffusion and flow models have greatly improved text-based image editing, yet methods that edit images independently often produce geometrically and photometrically inconsistent results across different views of the same scene. Such inconsistencies are particularly problematic for editing of 3D representations such as NeRFs or Gaussian splat models. We propose a training-free guidance framework that enforces multi-view consistency during the image editing process. The key idea is that corresponding points should look similar after editing. To achieve this, we introduce a consistency loss that guides the denoising process toward coherent edits. The framework is flexible and can be combined with widely varying image editing methods, supporting both dense and sparse multi-view editing setups. Experimental results show that our approach significantly improves 3D consistency compared to existing multi-view editing methods. We also show that this increased consistency enables high-quality Gaussian splat editing with sharp details and strong fidelity to user-specified text prompts. Please refer to our project page for video results: https://3d-consistent-editing.github.io/
Sep 23, 2025

VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction

Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a pixel-aligned Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D Gaussian. We rethink this widely adopted formulation and identify several inherent limitations: it renders the reconstructed 3D models heavily dependent on the number of input views, leads to view-biased density distributions, and introduces alignment errors, particularly when source views contain occlusions or low texture. To address these challenges, we introduce VolSplat, a new multi-view feed-forward paradigm that replaces pixel alignment with voxel-aligned Gaussians. By directly predicting Gaussians from a predicted 3D voxel grid, it overcomes pixel alignment's reliance on error-prone 2D feature matching, ensuring robust multi-view consistency. Furthermore, it enables adaptive control over density based on 3D scene complexity, yielding more faithful Gaussians, improved geometric consistency, and enhanced novel-view rendering quality. Experiments on widely used benchmarks demonstrate that VolSplat achieves state-of-the-art performance, while producing more plausible and view-consistent results. The video results, code and trained models are available on our project page: https://lhmd.top/volsplat.
Aug 14, 2025

MAGIC: Learning from Visibility Asymmetry for Unsupervised Stereo Matching

Learning disparity in occluded regions remains difficult for unsupervised stereo matching. Photometric supervision lacks valid target-view correspondences in these regions, while the teacher and student in conventional binocular self-training share the same target view and therefore the same occlusions. Even when supervision is available, the small proportion of occluded pixels limits their contribution to training. We propose MAGIC, a multi-baseline geometric consistency framework for reliable and effective occlusion supervision. The teacher and student share a reference image but use different target views, allowing the teacher to observe correspondences that are occluded from the student. After aligning disparities across baselines, MAGIC uses predictions from teacher-visible regions to supervise student-occluded regions. An occlusion-aware weighting strategy strengthens supervision on teacher-visible but student-occluded pixels, preventing their training signal from being overwhelmed by non-occluded regions. We also introduce MBS20K, a synthetic multi-baseline stereo dataset spanning diverse scenes, weather, and lighting. Pre-trained on MBS20K, MAGIC generalizes to real-world datasets with consistently fewer occluded-region outliers. On KITTI, the pre-trained model already outperforms several fine-tuned unsupervised methods. Fine-tuning this model on standard binocular pairs achieves state-of-the-art unsupervised performance on KITTI 2015 and 2012. Incorporating synthesized multi-baseline views during fine-tuning further improves performance. Our code and dataset will be released upon acceptance.
Aug 3, 2025

DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing

While diffusion models have demonstrated remarkable progress in 2D image generation and editing, extending these capabilities to 3D editing remains challenging, particularly in maintaining multi-view consistency. Classical approaches typically update 3D representations through iterative refinement based on a single editing view. However, these methods often suffer from slow convergence and blurry artifacts caused by cross-view inconsistencies. Recent methods improve efficiency by propagating 2D editing attention features, yet still exhibit fine-grained inconsistencies and failure modes in complex scenes due to insufficient constraints. To address this, we propose DisCo3D, a novel framework that distills 3D consistency priors into a 2D editor. Our method first fine-tunes a 3D generator using multi-view inputs for scene adaptation, then trains a 2D editor through consistency distillation. The edited multi-view outputs are finally optimized into 3D representations via Gaussian Splatting. Experimental results show DisCo3D achieves stable multi-view consistency and outperforms state-of-the-art methods in editing quality.
Dec 25, 2024

ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization

As demand from the film and gaming industries for 3D scenes with target styles grows, the importance of advanced 3D stylization techniques increases. However, recent methods often struggle to maintain local consistency in color and texture throughout stylized scenes, which is essential for maintaining aesthetic coherence. To solve this problem, this paper introduces ArtNVG, an innovative 3D stylization framework that efficiently generates stylized 3D scenes by leveraging reference style images. Built on 3D Gaussian Splatting (3DGS), ArtNVG achieves rapid optimization and rendering while upholding high reconstruction quality. Our framework realizes high-quality 3D stylization by incorporating two pivotal techniques: Content-Style Separated Control and Attention-based Neighboring-View Alignment. Content-Style Separated Control uses the CSGO model and the Tile ControlNet to decouple the content and style control, reducing risks of information leakage. Concurrently, Attention-based Neighboring-View Alignment ensures consistency of local colors and textures across neighboring views, significantly improving visual quality. Extensive experiments validate that ArtNVG surpasses existing methods, delivering superior results in content preservation, style alignment, and local consistency.
Oct 2, 2024

MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesis

Recent works in volume rendering, e.g. NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency with the help of the learned implicit neural radiance field or 3D Gaussians. Rendering on top of an explicit representation, the vanilla 3DGS and its variants deliver real-time efficiency by optimizing the parametric model with single-view supervision per iteration during training which is adopted from NeRF. Consequently, certain views are overfitted, leading to unsatisfying appearance in novel-view synthesis and imprecise 3D geometries. To solve aforementioned problems, we propose a new 3DGS optimization method embodying four key novel contributions: 1) We transform the conventional single-view training paradigm into a multi-view training strategy. With our proposed multi-view regulation, 3D Gaussian attributes are further optimized without overfitting certain training views. As a general solution, we improve the overall accuracy in a variety of scenarios and different Gaussian variants. 2) Inspired by the benefit introduced by additional views, we further propose a cross-intrinsic guidance scheme, leading to a coarse-to-fine training procedure concerning different resolutions. 3) Built on top of our multi-view regulated training, we further propose a cross-ray densification strategy, densifying more Gaussian kernels in the ray-intersect regions from a selection of views. 4) By further investigating the densification strategy, we found that the effect of densification should be enhanced when certain views are distinct dramatically. As a solution, we propose a novel multi-view augmented densification strategy, where 3D Gaussians are encouraged to get densified to a sufficient number accordingly, resulting in improved reconstruction accuracy.