Offline RL

RL: Reinforcement Learning

Momentum

29 papers in the last four weeks, up 222% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 189

Oct 8, 2026cs.RO

Higher-Order Action Supervision Makes A Strong Policy Class

Modern data-driven decision-making methods, such as imitation learning (IL) and reinforcement learning (RL), have achieved great success in solving many complex tasks. However, these methods often suffer from serious control instability and robustness issues when applied in real-world applications such as robotics and autonomous driving, posing notable challenges for their practical deployment. We argue that this instability issue stems largely from their limitations in solely supervising and optimizing zeroth-order actions (i.e., the action labels), failing to account for higher-order action dynamics and temporal consistency. In this paper, we show that simultaneously supervising both zeroth- and first-order actions can dramatically enhance policies' performance and control robustness. To achieve this, we introduce a novel and elegant loss scheme supported by formal theoretical guarantees that can equip any off-the-shelf policy model (e.g., deterministic, stochastic, or flow policies) with the capability for higher-order action supervision, without requiring any structural modifications. Moreover, our proposed method can serve as a lightweight plug-and-play module that seamlessly integrates with a broad spectrum of existing offline RL frameworks. Extensive evaluations on OGBench and D4RL demonstrate that our approach yields substantial performance and robustness improvements across a wide range of continuous control environments. Notably, our method can also enhance policies' out-of-distribution (OOD) generalization capability in the challenging low-data regime, making it an ideal tool in tackling many real-world control problems.
Oct 8, 2026cs.LG

DaCe-DT: Data-Centric Offline Multi-Task Reinforcement Learning via Adaptive Prompts and Trajectory Correction for Heterogeneous Tasks

Offline multi-task reinforcement learning (Offline MTRL) heavily depends on the quality and distribution of pre-collected data. However, existing methods mainly focus on algorithmic optimization, with less emphasis on data-level improvements to enhance learning ability and generalization performance. This paper, from a data perspective, reveals three key bottlenecks that limit Offline MTRL performance:(i) ineffective utilization of prompts length under diverse task complexities, and (ii) semantic irrelevance of randomly sampled prompt segments, (iii) misleading supervision induced by fragmented and discontinuous trajectories. To address these challenges, we propose DaCe-DT, a robust offline MTRL framework designed to be insensitive to heterogeneous task complexities and data quality, featuring length-gated prompt masking (LGPM), retrieval-augmented prompt construction (RAPC), and value-adaptive return calibration (VARC). Together, these mechanisms enable DaCe-DT to deliver data-centric prompt adaptation and trajectory refinement, resulting in robust multi-task generalization and stable policy learning amid heterogeneous offline data and tasks. Experimental results on Meta-World show that DaCe-DT consistently outperforms state-of-the-art methods, achieving an average improvement of 11.73% on optimal datasets and an improvement of 13.34% on suboptimal datasets, demonstrating its effectiveness in learning stably from imperfect data and improving overall multi-task performance.
Oct 7, 2026cs.LG

World-Model Policy Arbiter for Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) has produced a diverse set of goal-reaching algorithms, yet no single algorithm performs best across environments, goals, and even different phases of the same task. Rather than deploying only the best-performing policy, we ask whether a set of frozen goal-conditioned policies can be used collectively as a portfolio, deciding at every state which policy should act. Choosing a policy at each state is not straightforward. The policies' own value functions cannot be compared directly: they may use different scales, and some policies have no value function. We need to judge each policy by the states it is likely to reach, even though we can execute only one policy at a time. We also need to avoid switching so often that control becomes unstable. To address these challenges, we introduce World-Model Policy Arbiter (WMPA), a test-time framework that, given a set of frozen policies as input, rolls out each frozen policy in a learned state-space world model, evaluates the imagined futures with a shared goal-conditioned value function, and executes the highest-scoring policy for a short commitment interval before the next round of arbitration (policy selection). WMPA assumes access to a bank of frozen goal-conditioned policies and requires neither policy retraining nor privileged task-specific knowledge. Under the official OGBench evaluation protocol on 18 state-based datasets spanning maze navigation as well as cube, scene, and puzzle manipulation, WMPA improves the macro-average success rate from the 44% achieved by the best policy selected per dataset to 58%, with statistically significant gains on 12 datasets. These gains include +33 percentage points on cube-double-play and +36 percentage points on scene-play.
Oct 7, 2026cs.LG

Beyond Policy Support: Interaction Constrained Offline Reinforcement Learning for Autonomous Driving

Offline reinforcement learning enables reward-driven policy improvement from fixed datasets without requiring online exploration, making it particularly attractive in safety-critical domains. A central challenge, however, is distribution shift: policy optimization may favor actions that are weakly supported by the offline data, rendering value estimates unreliable. Existing approaches primarily control this shift in the policy's own action space. In interactive environments such as autonomous driving, this can be insufficient: a candidate ego trajectory may remain well supported under the marginal behavior distribution while being poorly supported jointly with the surrounding-agent behavior observed in the logged interaction. We refer to this degradation in interaction support as \emph{interaction distribution shift} (IDS), and introduce \emph{Interaction-Constrained Drive Policy} (ICDP), an offline reinforcement learning framework that explicitly controls interaction-level distribution shift. Starting from the joint data distribution over ego and surrounding-agent futures, we show that joint-support degradation decomposes exactly into an ego-support component and a residual interaction-support component. We recover the latter through contrastive density-ratio estimation, isolating interaction compatibility without explicit joint-density modeling, surrounding-agent prediction, or rollouts in reactive simulators or learned world models during policy optimization. Closed-loop evaluations on nuPlan, Interplan and real-world truck experiments show that ICDP suppresses high-value yet interaction-unsupported trajectory selections and improves performance in interaction-critical driving scenarios. Project webpage: https://mahmoud-selim.github.io/ICDP/
Oct 7, 2026cs.LG

An Informational Curse of Horizon in Goal-Conditioned Policy Learning

The difficulty of learning goal-reaching policies is often attributed to a "curse of horizon" that manifests as bias accumulation in temporal-difference backups and noisy advantage estimates. In this work, we identify an additional informational curse of horizon in goal-conditioned policy learning, where increasing the goal relabeling horizon can significantly reduce policy generalization and performance. Through a series of controlled experiments with oracle planners, we decouple the goal horizons sampled during training from those that the policy is asked to reach at test time. Even when evaluated only on a sequence of nearby subgoals, goal-conditioned behavioral cloning (BC) policies suffer from severe, training horizon-dependent performance degradation that is mitigated by reinforcement learning (RL) objectives. We explain this phenomenon as a horizon-dependent decrease in the conditional mutual information between actions and hindsight-relabeled goals, and find empirically that both BC and RL policies trained on longer-horizon goals exhibit a shift in sensitivity from goal to state information, as measured by the policy's input Jacobians. Motivated by this observation, we find that distilling the input Jacobians of short-horizon policies into long-horizon policies yields significant performance gains, especially in combinatorial manipulation tasks. Taken together, our results highlight goal relabeling horizon as an important consideration when learning generalist policies from offline data.
Oct 6, 2026cs.LG

LASER: Latent Space Adjoint Matching for Support-Constrained Entropy-Regularized Offline RL

While offline reinforcement learning (RL) enables policy optimization from static datasets without costly online interaction, it remains bottlenecked by the risk of executing out-of-distribution (OOD) actions. Recent approaches mitigate this by learning a behavior-cloning policy through flow matching and then performing RL within its constrained latent space. However, naively optimizing the latent policy can easily cause the policy to collapse into a brittle mode or exploit sharp artifacts of the learned critic. In this work, we find that entropy regularization is essential in latent-space RL for addressing these challenges. We introduce LASER, a novel offline RL algorithm that applies latent-space adjoint matching to achieve entropy-regularized latent-space RL with expressive flow policies while avoiding backpropagation through time. Through comprehensive experiments on 40 challenging OGBench tasks with varying dataset qualities, we show that LASER achieves state-of-the-art performance. Notably, LASER uses fixed method-specific hyperparameters across all tasks and outperforms the evaluated baselines, including those with task- and dataset-specific tuning, which highlights the robust applicability of LASER. Project website: https://mit-realm.github.io/laser/.
Oct 6, 2026cs.LG

Directed Temporal Representations for Offline Visual Control

Predictive world models provide compact visual representations for control. Control requires a latent geometry aligned with temporal reachability rather than predictive similarity alone. We introduce Directed Temporal Representations for Control (DTRC), which learns such a geometry from offline visual trajectories on top of frozen LeWorldModel (LeWM) features. DTRC constructs a directed temporal quasimetric over the learned control representation. Short-range temporal offsets calibrate the distance scale. Bootstrapped targets extend temporal reachability across longer horizons. Action-conditioned consistency aligns the representation with local transition dynamics. The resulting distance estimates temporal reaching cost, and its change across a transition defines goal-relative temporal progress. We use this progress signal as a temporal critic for direct goal-conditioned policy learning. Model-assisted targets provide an additional training-time refinement under behavior-support and dynamics-agreement constraints. Across ten visual control tasks, DTRC achieves strong goal-conditioned control performance relative to planning and direct-policy baselines. Held-out diagnostics on the four LeWM tasks show consistent short-range temporal calibration, task-dependent long-range and directional structure, and positive transition-level progress. Temporal supervision improves the same flow-policy parameterization across all four LeWM tasks, while the resulting policy acts directly without iterative trajectory search at test time.
Oct 6, 2026cs.LG

Variance-Averse nn-Step Offline Reinforcement Learning for Sparse Long-Horizon Environments

Generative actors are transforming offline reinforcement learning (RL) by enabling expressive policy classes that model complex action distributions. However, this expressiveness also exposes a key challenge in heterogeneous datasets: generative policies can reproduce unreliable action modes whose return distributions exhibit high variance, occasionally yielding high returns by chance but lacking consistency. Consequently, maximizing the expected QQ-value alone is insufficient for identifying reliable actions. We propose VAN-Flow (Variance-Averse nn-step Flow), a framework that promotes reliable actions in generative offline RL. VAN-Flow combines (i) a categorical distributional critic, (ii) a variance-averse expectation operator that smoothly reweights atom probabilities to favor actions with both high returns and low dispersion, and (iii) a flow-matching generative actor guided via rejection sampling. Unlike CVaR or mean-variance objectives, the operator redistributes probability mass over the categorical return distribution without hard truncation or auxiliary penalty terms. Across more than 40 tasks from D4RL and OGBench, VAN-Flow consistently outperforms strong baselines, with the largest gains in long-horizon and high-variance regimes where reliable action selection becomes critical.
Oct 4, 2026cs.LG

Pessimistic Minimax Learning for Public-Private Information Games under Unilateral Coverage

We study offline learning in two-player zero-sum contextual games with public and private information, motivated by strategic settings such as auctions and negotiations with private valuations. We introduce unilateral prescriptive concentrability and show that asymmetric information can change offline coverage through its effect on equilibrium behavior. For finite state-action spaces, we develop a pessimistic algorithm with an O~(1/n)\tilde{O}(1/\sqrt{n}) exploitability rate, matching the standard sample-size dependence for fully observed minimax games. We further develop a pessimistic policy mirror descent framework, PPA-PMD, for general function approximation and obtain a unified O~(1/n+1/T)\tilde{O}(1/\sqrt{n} + 1/\sqrt{T}) exploitability rate with no-regret actor updates. Together, these results provide the first theoretical framework for offline equilibrium learning under public-private information constraints.
Oct 1, 2026cs.AI

Decision Titan: Test-Time Training for Long-Term Memory in Offline Reinforcement Learning

Long-term dependencies remain a major challenge for sequential decision-making in the field of AI: RNNs suffer from vanishing gradients and the limited expressivity of vector-based hidden states, whilst Transformer-based models are limited by the quadratic scaling of attention. Recent work has proposed tackling this problem with the Test-Time Training (TTT) framework, which stores episodic memories in the parameters of a neural network through gradient descent at both train and test-time. This approach has seen success in the domain of Natural Language Processing, however, to the best of our knowledge it has not yet been applied to the domain of Reinforcement Learning (RL), nor has there been a study analysing how this memory practically functions. In this paper, we study the potential of the TTT framework for offline RL by augmenting a Decision Transformer with TTT layers, dubbed the Decision Titan. We analyse performance and properties of the model in the X-Maze environment, an extension of T-Maze designed to test sequential memory, and investigate how the memory mechanism learns by visualising gate values over time. Our key findings are that Decision Titan can learn long-term dependencies with ranges 20x longer than the context window, generalises to lengths 1.7x the training data, but crucially temporal generalisation depends on the time embeddings used, and the ability to learn long-term dependencies depends on how the relevant information is encoded.
Oct 1, 2026cs.AI

Learning Multiple Timescales for Goal-Conditioned Reinforcement Learning

Existing approaches to offline goal-conditioned reinforcement learning (GCRL) struggle with long-horizon tasks. Discounting shrinks value differences between distant states until they fall below the function approximation error, leaving the agent with no signal for ranking states. Temporal abstraction, which treats k environment steps as a single transition, restores this signal at long range, but no single fixed k suits all state-goal distances: large k preserves value differences across long temporal distances while collapsing distinctions between nearby states, and small k does the reverse. We make this trade-off explicit and introduce Generalized Implicit Temporal Abstraction (GITA), which conditions a single value function on k. GITA trains one policy by aggregating advantage-weighted supervision across multiple k values, so scales assigning larger positive advantages to a state-goal pair contribute more strongly to its update. GITA does not need to choose between local resolution and long-range signal; it retains both without committing to a single k. On OGBench, GITA outperforms a broad range of offline GCRL baselines, raising average success rate across all tasks by 25 percentage points (73% relative improvement) over HIQL. It also improves over the strongest fixed-k method, OTA, by 7 percentage points (14% relative).
Sep 30, 2026cs.LG

Learning Goal-Reaching Quasimetric Geometry From Finite-Time Reachability

In goal-conditioned reinforcement learning (GCRL), quasimetric learning models goal-reaching costs as quasimetric distances, connecting local constraints to global value geometry. Its local constraints, however, should reflect the direction- dependent effects of control composition over a finite horizon together with environmental feasibility. We propose ReQRL, which constrains the critic's value gradients through finite-horizon reachability. Drawing on state-constrained optimal control, we decouple dynamical reachability from boundary geometry, estimating both from data. On OGBench, our method outperforms or rivals existing quasimetric approaches and other offline GCRL methods.
Sep 30, 2026cs.LG

Role-Adaptive Policy Optimization for Offline Reinforcement Learning

Policy regularization in offline reinforcement learning balances policy improvement against reliance on uncertain value estimates. This balance can differ between selecting actions for execution and supplying actions for critic bootstrapping, yet methods such as TD3+BC couple these roles through a shared policy. We propose Role-Adaptive Policy Optimization (RAPO), which adapts policy-update coefficients according to their roles in value learning and execution. RAPO learns these coefficients by differentiating through candidate policy updates formed using the base algorithm's actor objective. For TD3+BC, RAPO separates bootstrap and execution actors and adapts their coefficients independently: the bootstrap objective penalizes policy-induced changes in target values, while the execution objective evaluates a local policy-improvement surrogate. For IQL, whose value learning is already independent of the execution actor, RAPO preserves the original value updates and adapts only the inverse temperature in advantage-weighted policy extraction. Experiments on D4RL locomotion and AntMaze tasks show improvements over both base algorithms, with larger gains for TD3+BC, whose RAPO instantiation outperforms baselines on average.
Sep 30, 2026cs.LG

Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?

Goal-conditioned reinforcement learning (GCRL) relies heavily on how target goals are represented to the policy. While recent methods encode goals via temporal distance, occupancy, or controllability, it remains unclear how much downstream performance actually depends on representation quality. We study this in offline GCRL by constructing an exact temporal-distance goal representation in deterministic mazes. We then systematically corrupt its geometric quality while keeping the downstream learner fixed. Across OGBench navigation tasks and two algorithms, large changes in goal-representation quality produce almost no change in performance. However, applying the same interventions to the agent's current state more than doubles success, revealing the state pathway as the true bottleneck. Building on this insight, we show that simple random Fourier positional encodings substantially improve performance on the hardest navigation tasks without map information or objective modifications. Overall, our findings suggest that in state-based offline navigation, improving how the agent's current state is represented matters far more than refining the goal representation. Code will be released soon.
Sep 29, 2026cs.LG

In-Distribution Imagination for Model-Based Offline Reinforcement Learning

Model-based offline reinforcement learning (MBORL) improves sample efficiency through model-generated trajectories. However, accumulative model error can drive imagined trajectories outside the offline data distribution, leading to unrealistic synthetic data and unstable policy optimization. Many existing methods primarily control rollouts using transition-level uncertainty. We propose \emph{in-distribution imagination} (IDI), a rollout control framework that estimates trajectory support in a learned representation space and adaptively truncates rollouts that leave the offline trajectory manifold. Combined with trajectory-regularized RL, an extension of entropy-regularized RL, IDI consistently improves performance in limited-data settings. Experiments show that trajectory support predicts rollout failure substantially better than transition-level uncertainty, highlighting the importance of trajectory-level rollout control in MBORL.
Sep 29, 2026cs.AI

HorizonFlow: Variable-Length Planning for Offline Goal-Conditioned RL

Recent advances in generative planning have made trajectory inpainting a promising approach to offline goal-conditioned reinforcement learning. However, these methods typically specify the planning horizon before generating plan content, even though the appropriate horizon depends on the route itself. A horizon that is too short can force infeasible transitions, whereas one that is too long can introduce redundant motion. We introduce HorizonFlow, a hierarchical planner that treats plan length as an output of generation rather than a prescribed input. Its subgoal route planner guides its action-prefix controller through a sequence of latent subgoals. Both components combine insertion-based generation with flow matching to jointly generate continuous plan content and length, using the partially generated plan to guide token insertion. HorizonFlow reuses the resulting length information to select candidates and steer generation toward shorter plans without a separate learned value model. Across Maze2D, Multi2D, and OGBench navigation and visual manipulation benchmarks, HorizonFlow achieves the highest average performance among the compared methods.
Sep 29, 2026cs.LG

Diffusion Policy Improvement with Proposal-Conditioned Refinement Flows

Diffusion and flow policies can model complex behaviors in offline reinforcement learning (RL). However, penalizing their KL divergence from the behavior policy can discourage actions having high critic values with low behavior density. Directly refining behavior proposals may be an alternative, yet Gaussian or deterministic editors limit expressiveness to represent multiple separated modes for the same proposal. In this work, we introduce Proposal-Conditioned Refinement Flows (PReFlow), a policy extraction method combining critic-based proposal selection with a conditional refinement flow. To optimize proposal selection and refinement together, we formulate a KL-regularized objective whose optimum induces a Gibbs policy over final actions under a Gaussian-smoothed behavior prior. The refinement flow can represent multiple high value modes, while a proposal-centered Gaussian reference regulates large action changes. This Gaussian reference further enables us to make use of simulation-free, closed form adjoint matching targets from sampled endpoints and critic gradients, yielding a single velocity regression loss without a backward adjoint solve. On 50 OGBench tasks, PReFlow achieves competitive offline performance and the highest aggregate score among the compared methods after online fine-tuning, reaching 91% after 500K environment steps.
Sep 28, 2026cs.LG

Deep Weighted Bellman Residual Minimization for Q∗Q^* Estimation

Off-policy evaluation is a foundational component of offline reinforcement learning, aiming to assess and optimize policy performance using pre-collected datasets. However, such datasets often suffer from pronounced challenges, including distribution shift, QQ-value overestimation, and low sample utilization efficiency. To address these issues, this paper introduces a weighted Bellman residual minimization framework that incorporates density ratio weighting by effectively integrating expert demonstrations with behavioral data. The proposed weighting scheme departs from the conventional completeness assumption commonly imposed in the theoretical analysis of deep reinforcement learning. We establish a sharp convergence rate for density ratio estimation and derive the convergence rate for the excess risk of resulting deep Q∗Q^* estimator. Extensive empirical evaluations demonstrate that, compared to existing methods, our method achieves significant improvements in numerical performance and policy generalization, providing specific guidance for the rational utilization of expert demonstrations.
Sep 28, 2026cs.AI

Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning

Offline goal-conditioned reinforcement learning (GCRL) learns goal-directed policies from reward-free data, but in long-horizon tasks, goal-conditioned value functions often provide unstable guidance due to sparse rewards and discounting. Hierarchical methods partially mitigate this issue via subgoal decomposition; however, high-level decision-making still relies on noise-sensitive value estimates, leading to unstable behavior in complex environments. We address this limitation by proposing \textbf{D}iffusion \textbf{S}ubgoal \textbf{P}lanning (\textbf{DSP}), a diffusion-based framework for high-level subgoal generation. DSP casts high-level planning as guided generative inference over goal-conditioned subgoals and learns both conditional and unconditional flows, enabling classifier-free guidance to introduce a goal-directed bias at inference time. By removing explicit value-based guidance from high-level planning, DSP generates reachable and goal-directed subgoals through a generative model while retaining hierarchical execution. Experiments on offline GCRL benchmarks demonstrate that DSP outperforms prior methods on a range of navigation and manipulation tasks, with particularly strong performance in maze environments that require multi-step subgoal planning.
Sep 28, 2026cs.LG

QAMM: Adjoint MeanFlow Matching for Few-Step Offline Reinforcement Learning

Flow policies can model rich action distributions, but their iterative sampling limits decision speed. Adjoint matching uses the critic's action gradient to improve a flow policy without backpropagating through its sampling trajectory, yet its supervision is defined for instantaneous velocities. We propose QAMM, a method that turns the critic-derived adjoint signal into supervision for MeanFlow's average velocity. The resulting policy learns finite-interval transport directly and generates actions with few network evaluations. We derive the adjoint MeanFlow target, specify its gradient boundaries, and train it with an offline actor-critic. On ten HumanoidMaze tasks, QAMM produces effective two-call policies and achieves competitive performance against strong flow-policy baselines. These results show that adjoint-based Q optimization can be combined with average-velocity learning to obtain expressive offline policies with few-step action generation.
Sep 28, 2026cs.LG

Q-learning Penalized Transformer for Safe Offline Reinforcement Learning

This paper addresses the problem of safe offline reinforcement learning, which involves training a policy to satisfy safety constraints using an offline dataset. This problem is inherently challenging as it requires balancing three highly interconnected and competing objectives: satisfying safety constraints, maximizing rewards, and adhering to the behavior regularization imposed by the offline dataset. To tackle this trilogy challenge, we propose Q-learning Penalized Transformer policy (QPT), a \emph{training--inference consistent} framework that bridges conditional sequence modeling with constraint-aware value estimation. QPT trains a Transformer policy that generates actions conditioned on trajectory context and target return/cost, retaining strong behavior regularization. To inject explicit safety semantics during learning, we augment sequence-model training with a Q-shaped penalty using learned reward and cost Q-functions to favor high return under low constraint violation. At inference, the same Q-functions enforce the cost threshold and choose the highest-reward feasible action, closing the loop between training and deployment. We provide a principled analysis under stylized near-deterministic CMDPs, characterizing how Q-penalized conditional generation improve safety and performance. Empirically, QPT consistently outperforms strong safe offline RL baselines across 38 tasks on the DSRL benchmark, and exhibits robust zero-shot adaptation to different constraint thresholds.
Sep 27, 2026cs.LG

GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differences

In offline goal-conditioned reinforcement learning (GCRL), divide-and-conquer scales to long horizons by joining two shorter segments at a subgoal. However, under stochastic dynamics, the base case of this rule values the luckiest trajectories through the data. The subgoal must also lie on a shared trajectory, so a state-goal pair that no trajectory connects gets no value update at all. To address both, we present Grounded Transitive RL (GTRL), an offline GCRL value learning algorithm that grounds the divide-and-conquer update with a one-step TD target. Over a single step, TD is correct, as its target averages over the successors and needs no subgoal. GTRL adds this target to the composition rather than replacing it, so every pair receives an update, and the composition still carries the long horizon. GTRL also corrects the bias from hindsight relabeling by reweighting each goal against how reachable it was from other successors. We evaluate our algorithm on nineteen OGBench tasks spanning stochastic, deterministic, and stitching environments, where it achieves the highest average success rate. Code will be released soon.
Sep 25, 2026cs.LG

Trust Guided Decision Transformer

Decision Transformer performance degrades on long rollouts because the conditioning context drifts out of the training distribution. We show that this drift is visible through the model's own next state prediction error, which rises during rollout and stays elevated, giving a direct signal of when context has become unreliable. We introduce Trust Guided Decision Transformer (TGDT), which selects context before applying value guidance. At each step, TGDT evaluates several recent context suffixes using rolling next state prediction error, calibrated against held out offline data via split conformal prediction. It keeps only suffixes whose error stays within the calibrated threshold, then uses a frozen critic to choose the highest value action among the trusted suffixes. This reverses the order used by value only elastic selection, where the critic may choose an action generated from a context the model itself has flagged as unreliable. Experiments on D4RL navigation and locomotion tasks show that state prediction, critic guidance, and hard context reset each solve only part of the problem. TGDT reduces persistent high error runs and improves return over vanilla Decision Transformer, reset based context control, and value only context selection.
Sep 24, 2026cs.LG

Learning from Mixed-Quality Deployment Experience for Robot Manipulation

Robot policies deployed in real environments naturally accumulate mixed-quality experience, including successful executions, partial progress, and failures. Although these rollouts provide valuable information for further learning, directly incorporating them into imitation learning may reinforce undesirable behaviors, while offline reinforcement learning often suffers from unreliable value estimation under sparse rewards and limited data coverage. We consider a practical post-deployment setting where learning relies only on naturally accumulated autonomous rollouts, without additional human corrections or exploratory interaction. To effectively exploit such experience, we propose Predictive Action Chunk Learning (PACL). PACL first learns a predictive chunk-level critic that evaluates temporally extended action sequences and augments temporal difference learning with future latent prediction, providing richer supervision for long-horizon value estimation. The learned critic then converts chunk-level Q-values into discrete quality conditions, which guide a diffusion actor to learn jointly from these mixed-quality experiences without treating all behaviors as equivalent supervision. At inference, the actor generates multiple action chunks and the critic selects the highest valued candidate. Experiments across simulated and real-world robot manipulation tasks show that PACL consistently improves the pretrained policy and outperforms strong imitation learning and offline reinforcement learning baselines.
Sep 21, 2026eess.SY

Offline Reinforcement Learning for Distribution-Grid Protection

Data-driven protection may complement conventional relays in distribution grids whose operating conditions vary with distributed generation, switching events, and changing short-circuit levels. We study line-selective tripping from static trajectories of a realistically simulated CIGRE medium-voltage network using offline reinforcement learning. A convolutional Q-network receives causal voltage-current phasor and apparent-impedance features, optionally together with raw waveforms, and is trained with conservative Q-learning (CQL). A controlled sensitivity study evaluates two observation windows, reward variants, and three CQL weights under a common split and training protocol; one exploratory post-hoc run additionally increases the discount factor from γγ=0.95 to 0.99. On 225 held-out episodes, the best per-timestep result is obtained with combined input and CQL weight αα=0.9, reaching precision 0.9993, recall 0.9496, and F1-score 0.9738. Because dense per-timestep scores do not encode the terminal semantics of relay operation, we also evaluate the first non-wait action in each episode. The default combined-input agent selects the correct line-trip action first in 98.13% of 214 fault episodes, but trips in 72.73% of the 11 non-fault episodes. In the post-hoc run, the corresponding rates are 98.60% and 54.55%, respectively. The results show that dense predictive performance and terminal protection behavior can lead to different model rankings. Offline CQL therefore demonstrates strong faulted-line selection on the simulated fault episodes, while the static trajectories, small non-fault set, and single-seed post-hoc design preclude conclusions about practical relay security or deployment readiness.
Sep 21, 2026cs.LG

Lifted Bellman Linear Programming for Offline Reinforcement Learning

Offline reinforcement learning (RL) typically trains a critic by minimizing a regression loss against bootstrapped value targets stabilized by target networks with exponential moving average (EMA) updates. Multi-step targets incorporate behavior-policy actions and therefore require off-policy correction. We instead impose in-sample Bellman optimality on the critic through inequality constraints. We formulate the Lifted Bellman Linear Program (LBLP), which lifts the linear programming characterization of Bellman optimality to the joint (Q,V)(Q,V) space so that every constraint involves only state-action pairs in the dataset. Its unique minimizer is the in-sample optimal pair, and constraints along KK-step segments of dataset trajectories leave this minimizer unchanged for any rollout policy and horizon. Under deterministic dynamics, this minimizer lies between the best dataset return and the optimal value. Relaxing the constraints into hinge penalties recovers the same solution above a finite penalty coefficient in the tabular case. Approximate Lifted Bellman Unconstrained Minimization (ALBUM) implements this relaxation with neural networks and detaches the KK-step rollout targets by stop gradient. Its objective contains no squared regression onto bootstrapped targets, so it can be trained without target networks or EMA updates. Under deterministic dynamics, the LBLP solution is a stationary point of the detached update under a coefficient condition independent of γγ and KK, and the inequality constraints allow discounted returns along dataset trajectories to serve as lower bounds without off-policy correction or action chunking. On OGBench, ALBUM uses a single critic with a Gaussian policy, matches the average performance of FQL, and is comparable to recent action-chunking methods, while using the fewest parameters and the least peak GPU memory among all compared methods.
Sep 17, 2026cs.RO

Learning Reliable Parking Policies via Offline Reinforcement Learning with Quantized Action Representations

Parking is a routine yet safety-critical task for autonomous vehicles operating in urban environments. However, cluttered and weakly structured parking spaces, compounded by the interactive uncertainty from surrounding vehicles, hinder reliable maneuver generation. To address these challenges, we develop a waypoint-level offline reinforcement learning framework for interaction-aware autonomous parking. Specifically, a dedicated parking dataset is constructed from hierarchical expert rollouts with rotational waypoint augmentation, covering both non-interactive scenarios and interactive ones. The policy is then conditioned on a compact state representation, in which LiDAR-based obstacle features are adapted to the target pose via feature-wise linear modulation. A state-conditioned tokenizer further quantizes continuous waypoint sequences into discrete action tokens, over which conservative Q-learning is performed to suppress value overestimation on poorly supported actions. Extensive closed-loop experiments are conducted in the high-fidelity CARLA simulator. The proposed framework attains the highest parking success rate among all baselines and transfers reliably to unseen parking slots.
Sep 16, 2026cs.LG

Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation

Goal-conditioned reinforcement learning aims to learn policies that reach specified goals, but remains challenging in offline settings with sparse rewards and long-horizon dependencies. In such settings, goal-completion information can be temporally distant from the early decisions that enable success, while offline value estimation introduces additional error. We study this issue from a reward-propagation perspective and show, in a stylized delayed-goal setting, how goal-directed value separation can become small relative to local estimation error. Motivated by this analysis, we propose Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories. RSIQL uses an auxiliary goal-conditioned value function to identify intermediate states estimated to make progress toward the goal and applies reward stimulation to provide less-delayed training supervision. Unlike hierarchical methods, RSIQL does not learn a separate high-level subgoal policy. Experiments on D4RL goal-reaching benchmarks and OGBench show that RSIQL improves over goal-conditioned IQL on average and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.
Sep 14, 2026cs.LG

Learning Multimodal One-step Flow Policy via Value-weighted Optimal Transport

Offline reinforcement learning aims to learn a policy solely from fixed datasets, which often contain multimodal action distributions. Flow policies can naturally represent such multimodal behaviors, but learning an efficient one-step flow policy remains challenging: standard value guidance often leads to mode collapse or exploits overestimation bias in out-of-distribution regions. To address this, we introduce One-step Flow policy via Optimal Transport (OptiFlow), a framework for one-step flow policy learning as a structured sample-allocation problem. OptiFlow jointly trains a value-aware reference flow policy and an efficient one-step policy, coupling their action samples through state-wise entropic optimal transport. For each state, critic-estimated values define the priority of distillation target actions, while the action-distance cost ensures geometrically compatible pairings. By avoiding direct critic maximization, our transport-guided approach enables in-distribution exploitation by anchoring the one-step policy to high-value, dataset-supported modes without the risk of out-of-distribution divergence. Experimental results demonstrate that OptiFlow effectively captures optimal multimodal behaviors and achieves strong performance across diverse offline RL benchmarks. Our code is available at https://github.com/Yonsei-DILLab/OptiFlow.
Sep 14, 2026cs.LG

Performance, Efficiency and Collapse -- Advantages and Challenges in Offline Post-training of Code LLMs

Post-training with reinforcement learning (RL) is a critical phase in the development of code-generating large language models (LLMs), as it ensures adherence to instructions and the production of functionally correct code. This process typically requires computationally intensive code sample generation from Transformer-based LLMs and substantial GPU-CPU communication for sequence verification. To address these computational challenges, this work examines whether RL-based post-training can be performed entirely offline by leveraging existing datasets rather than generating new samples. The findings indicate that, with only a few hours of training, zero-shot code generation performance of LLMs can be substantially improved without online sampling. Additionally, offline RL produces performance gains across models ranging from 0.5B to 7B parameters, although the extent of improvement varies among model families.