Policy Gradient Methods

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7 papers in the last four weeks, up 133% on the four weeks before. 0.1% of all new papers.

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Latest papers 108

May 26, 2026eess.SY

Sample Complexity of Policy Gradient for Log-Growth Control

We study the sample complexity of policy gradient for log-growth control -- the problem of learning, from observed state transitions, a feedback gain that optimally stabilizes a scalar linear system driven through a multiplicative-noise actuation channel. The objective J(K)=E[log⁡∣1+BK∣]J(K) = \mathbb{E}[\log|1+BK|] is the top Lyapunov exponent of the closed loop. This problem carries a structural difficulty we call the cusp obstruction: the optimal gain K∗K^* always places the noise singularity bsing(K)=−1/Kb_{\rm sing}(K) = -1/K in the interior of the support. At this singular optimum the policy gradient exists only as a Cauchy principal value, not as a Lebesgue integral, and the natural single-sample gradient estimator has infinite variance. Standard first-order stochastic-optimization analysis is thus inapplicable at the optimum, and merely smoothing the objective does not resolve the difficulty. The obstruction, however, has an exploitable symmetry: the Cauchy kernel is an odd function of the displacement from the moving pole, so pairing each observation with its reflection through the pole cancels the divergent part. This one cancellation simultaneously controls the population curvature, the gradient-estimator variance, and the bias incurred when the noise density is estimated. Combining these bounds with a closed-form single-transition gradient oracle, we prove that projected mini-batch policy gradient, initialized in any compact subset of the stabilizing region, attains total sample complexity O~(1/η)\tilde{O}(1/η) when the noise density is known and O~(η−(2s+1)/(2s))\tilde{O}(η^{-(2s+1)/(2s)}) when it must be estimated, for CsC^s noise densities with s≥2s \geq 2.
May 25, 2026cs.IR

Credit-assigned Policy Gradient for Early Stage Retrieval in Two-stage Ranking

Large-scale search, recommendation, and retrieval-augmented generation (RAG) systems typically employ a two-stage architecture: an early-stage ranker (ESR) generates a candidate set, which is subsequently re-ranked by a late-stage ranker (LSR). While there are many reinforcement learning (RL) methods for training the LSR, end-to-end training of the ESR has proven challenging. In particular, naive application of "vanilla" policy gradient (V-PG) is not scalable for candidate-set sizes relevant for practical use due to exploding variance. This issue arises because V-PG propagates the gradient to the joint probability of the candidate sets, ignoring the contribution of each specific item in the candidate set to the reward. To mitigate this issue, we propose a novel "credit-assigned" policy gradient (CA-PG), which computes gradients with respect to the probability that the target item is chosen in any candidate set, i.e. marginalizing over all candidate sets that contain it. Our theoretical analysis reveals that CA-PG significantly reduces the variance of V-PG by marginalizing over the specific composition of the candidate set, while preserving the ability to learn the correct ranking of items under a reasonably aligned LSR policy. Experiments on both synthetic and real-world data demonstrate that CA-PG improves the convergence speed and training stability for ESRs utilizing the canonical Plackett-Luce model, especially when the candidate-set size is large.
May 25, 2026cs.LG

Global Convergence of Wasserstein Policy Gradient for Entropy-Regularized Reinforcement Learning

Wasserstein policy gradient (WPG) is a policy optimization method for reinforcement learning (RL) that exploits the optimal-transport geometry of action distributions. For the entropy-regularized RL objective, WPG evolves each state-conditional policy by transporting it along the action gradient of the soft Q-function together with a Langevin-type diffusion. Despite its appeal for continuous-control problems, its global convergence properties remain poorly understood. Standard Langevin analyses do not directly apply, because the RL objective depends on the policy through the Bellman recursion rather than through a static convex functional, and the Langevin drift is determined by the soft Q-function, whose regularity must be controlled along the policy iterates. In this paper, we develop a global convergence theory for WPG by exploiting the Bellman structure of entropy-regularized RL. We show that the role usually played by convexity can be replaced by a Bellman-based argument: the soft Bellman residual admits a statewise KL representation with respect to a Gibbs policy; Bellman contraction relates this residual to the global optimality gap; and a Bellman resolvent identity connects value improvement to relative Fisher information. Combined with a uniform log-Sobolev inequality (LSI) for the evolving Gibbs family, these ingredients yield a distributional Polyak--Łojasiewicz condition. We further establish the regularity and uniform bounds needed to control the discretization error, thereby obtaining geometric contraction up to a discretization bias. Conceptually, our analysis shows that although entropy-regularized RL is not convex in the usual flat sense, the Bellman recursion induces a favorable Polyak--Lojasiewicz-type (PL) geometry that supports global convergence of WPG.
May 23, 2026cs.LG

Refined Analysis of Entropy-Regularized Actor-Critic

In this paper, we study the role of the critic in actor--critic for entropy-regularized, finite, discounted environments. We establish that, when the critic is exact, using the latter as a baseline is a variance-reduction method in a strong sense. In this case, actor--critic with stochastic gradients matches the sample complexity of deterministic policy gradient, reaching an εε-optimal regularized value with O~(log⁡(1/ε))\tilde{O}(\log(1/ε)) samples. In practice, the critic is learned alongside the actor: the variance of the actor update is then influenced by the critic's variance and bias. Specifically, when the critic has a sufficiently small error, the variance reduction and rapid convergence are preserved. This suggests to learn the critic first, keeping it up to date after each actor update, underscoring the crucial role of accurate critic estimation in actor--critic methods.
May 20, 2026cs.LG

Why Semantic Entropy Fails: Geometry-Aware and Calibrated Uncertainty for Policy Optimization

Post-training has become central to improving reasoning and alignment in large language models, where critic-free models enable scalable learning from model-generated outputs but lack principled mechanisms to distinguish informative from noisy signals. Recent approaches leverage response-level measures as uncertainty signals to regulate group-based optimization methods such as GRPO. Yet their empirical success remains unstable and unclear in how they influence optimization dynamics. In this paper, we provide, to our knowledge, the first principled formulation that interprets uncertainty signals as mechanisms for characterizing and regulating gradient variance and learning signal quality. Based on both empirical and theoretical analysis, we identify two critical gaps of current entropy-based estimators: The anisotropic gap and The calibration gap. Motivated by this analysis, we propose Geometric-aware Calibrated Policy Optimization (GCPO), a novel framework integrating geometry-aware measures to capture semantic disagreement with reward-based calibration to align uncertainty with learning signal strength. Experiments on multiple benchmarks show that our approach more faithfully tracks gradient variability and consistently improves post-training performance. Our results highlight the importance of designing uncertainty signals that are aligned with optimization dynamics, offering a principled perspective for robust post-training.
May 18, 2026cs.LG

Randomized Advantage Transformation (RAT): Computing Natural Policy Gradients via Direct Backpropagation

Natural policy gradients improve optimization by accounting for the geometry of distribution space, but their practical use is limited by the cost of estimating and inverting the Fisher matrix. We present Randomized Advantage Transformation (RAT), a method for estimating Tikhonov-regularized natural policy gradients via direct backpropagation. By applying the Woodbury formula, we reformulate the regularized natural policy gradients as vanilla policy gradients with a transformed advantage. RAT computes this transformation efficiently via randomized block Kaczmarz iterations on on-policy mini-batches, avoiding explicit Fisher construction, conjugate-gradient solvers, and architecture-specific approximations. We provide convergence guarantees for RAT and demonstrate empirically that it matches or exceeds established natural-gradient methods across continuous and visual control benchmarks, while remaining simple to implement and compatible with various architectures.
May 18, 2026cs.LG

Equilibrium Selection in Multi-Agent Policy Gradients via Opponent-Aware Basin Entry

Multi-agent policy-gradient methods have been shown to converge locally near stable Nash equilibria. Local convergence, however, does not determine which equilibrium is reached. We study this question through basin-entry probability with respect to a target set of equilibria selected by an external criterion, such as payoff dominance. For finite-unroll Meta-MAPG, we show that the update decomposes into ordinary policy gradient plus own-learning and peer-learning corrections, with controlled sampling noise and finite-unroll bias. We identify the peer-learning correction as the main equilibrium-selection mechanism: under a local alignment condition, the probability of entering the certified attraction region of the target stable-Nash set increases, relative to ordinary policy gradient. Because persistent correction may shift zero-update points of the original game, annealing the correction after entering the basin recovers ordinary policy-gradient dynamics and inherits local stable-Nash convergence guarantees. Experiments in Stag Hunt, iterated Prisoner's Dilemma, and preliminary neural-policy coordination environments support this basin-entry view, showing increased entry into cooperative basins under peer-aware updates.
May 14, 2026cs.LG

Second-Order Actor-Critic Methods for Discounted MDPs via Policy Hessian Decomposition

We address the discounted reward setting in reinforcement learning (RL). To mitigate the value approximation challenges in policy gradient methods, actor-critic approaches have been developed and are known to converge to stationary points under suitable assumptions. However, these methods rely on first-order updates. In contrast, second-order optimization provides principled curvature-aware updates that are proven to accelerate convergence, but its application in RL is limited by the computational complexity of Hessian estimation. In this work, we analyze second-order approximations for the actor update that leverage the full curvature information of the objective as much as possible. A stable approximation requires treating the action-value function as locally constant with respect to policy parameters, which does not generally hold in policy gradient methods. We show that this approximation becomes well-justified under a two-timescale actor-critic framework, where the critic evolves on a faster timescale and can be treated as quasi-stationary during actor updates. Building on this insight, we formulate a second-order actor-critic method for the discounted reward setting that leverages Hessian-vector product (HVP) computations, resulting in a computationally efficient and stable second-order update.
May 12, 2026cs.LG

Trust the Batch, On- or Off-Policy: Adaptive Policy Optimization for RL Post-Training

Reinforcement learning is structurally harder than supervised learning because the policy changes the data distribution it learns from. The resulting fragility is especially visible in large-model training, where the training and rollout systems differ in numerical precision, sampling, and other implementation details. Existing methods manage this fragility by adding hyper-parameters to the training objective, which makes the algorithm more sensitive to its configuration and requires retuning whenever the task, model scale, or distribution mismatch changes. This fragility traces to two concerns that current objectives entangle through hyper-parameters set before training begins: a trust-region concern, that updates should not move the policy too far from its current value, and an off-policy concern, that data from older or different behavior policies should influence the update only to the extent that it remains reliable. Neither concern is a constant to set in advance, and their severity is reflected in the policy-ratio distribution of the current batch. We present a simple yet effective batch-adaptive objective that replaces fixed clipping with the normalized effective sample size of the policy ratios. The same statistic caps the score-function weight and sets the strength of an off-policy regularizer, so the update stays close to the usual on-policy score-function update when ratios are nearly uniform, and tightens automatically when stale or mismatched data cause ratio concentration, while retaining a nonzero learning signal on high-ratio tokens. Experiments across a wide range of settings show that our method matches or exceeds tuned baselines, introducing no new objective hyper-parameters and removing several existing ones. The code is available at https://github.com/FeynRL-project/FeynRL.
May 12, 2026cs.LG

Delightful Gradients Accelerate Corner Escape

Softmax policy gradient converges at O(1/t)O(1/t), but its transient behavior near sub-optimal corners of the simplex can be exponentially slow. The bottleneck is self-trapping: negative-advantage actions reinforce the corner policy and can initially push the optimal action backward. We study \emph{Delightful Policy Gradient} (DG), which gates each policy-gradient term by the product of advantage and action surprisal. For KK-armed bandits, we prove that the zero-temperature limit of DG removes this corner-trapping mechanism on a quantitative sector near any sub-optimal corner, yielding a first-exit escape bound logarithmic in the initial probability ratio. At every fixed temperature, the same local mechanism persists because harmful actions are polynomially suppressed as they become rare. A key structural insight is that every action better than the corner action is an \emph{ally}: its contribution to escape is non-negative. Combining corner instability with a monotonic value improvement identity, we prove that DG converges globally to the optimal policy in both bandits and tabular MDPs at an asymptotic O(1/t)O(1/t) rate. We also show, via an exact counterexample, that this tabular mechanism can fail under shared function approximation. In MNIST contextual bandits with a shared-parameter neural network, DG nevertheless recovers from bad initializations faster than standard policy gradient, suggesting that the counterexample marks a boundary of the theory rather than a practical prohibition.
May 11, 2026cs.LG

Revisiting Policy Gradients for Restricted Policy Classes: Escaping Myopic Local Optima with kk-step Policy Gradients

This work revisits standard policy gradient methods used on restricted policy classes, which are known to get stuck in suboptimal critical points. We identify an important cause for this phenomenon to be that the policy gradient is itself fundamentally myopic, i.e. it only improves the policy based on the one-step QQ-function. In this work, we propose a generalized kk-step policy gradient method that couples the randomness within a kk-step time window and can escape the myopic local optima in MDPs with restricted policy classes. We show this new method is theoretically guaranteed to converge to a solution that is exponentially close in performance to the optimal deterministic policy with respect to kk. Further, we show projected gradient descent and mirror descent with this kk-step policy gradient can achieve this exponential guarantee in O(1T)O(\frac{1}{T}) iterations, despite only assuming smoothness and differentiability of the value function. This will provide near optimal solutions to previously elusive applications like state aggregation and partially observable cooperative multi-agent settings. Moreover, our bounds avoid the ubiquitous distribution mismatch factors ∣∣dμπ∗/dμπ∣∣∞||d_μ^{π^*} / d_μ^π||_\infty and ∣∣dμπ∗/μ∣∣∞||d_μ^{π^*} / μ||_\infty enabling the kk-step policy gradient method to escape suboptimal critical points that emerge from poor exploration in fully observable settings.
May 11, 2026cs.LG

Policy Gradient Methods for Non-Markovian Reinforcement Learning

We study policy gradient methods for reinforcement learning in non-Markovian decision processes (NMDPs), where observations and rewards depend on the entire interaction history. To handle this dependence, the agent maintains an internal state that is recursively updated to provide a compact summary of past observations and actions. In contrast to approaches that treat the agent state dynamics as fixed or learn it via predictive objectives, we propose a reward-centric formulation that jointly optimizes the agent state dynamics and the control policy to maximize the expected cumulative reward. To this end, we consider a class of Agent State-Markov (ASM) policies, comprising an agent state dynamics and a control policy that maps the agent state to actions. We establish a novel policy gradient theorem for ASM policies, extending the classical policy gradient results from the Markovian setting to episodic and infinite-horizon discounted NMDPs. Building on this gradient expression, we propose the Agent State-Markov Policy Gradient (ASMPG) algorithm, which leverages the recursive structure of the agent state dynamics for efficient optimization. We establish finite-time and almost sure convergence guarantees, and empirically demonstrate that, on a range of non-Markovian tasks, ASMPG outperforms baselines that learn state representations via predictive objectives.
May 11, 2026cs.LG

What should post-training optimize? A test-time scaling law perspective

Large language models are increasingly deployed with test-time strategies: sample NN responses, score them with a reward model or verifier, and return the best. This deployment rule exposes a mismatch in post-training: standard objectives optimize the mean reward of a single response, whereas best-of-NN performance is governed by the upper tail of the reward distribution. Recent test-time-aware objectives partly address this mismatch, but typically assume that training can use the same per-prompt rollout budget as deployment, which is impractical when post-training must cover many prompts while deployment can allocate much larger per-prompt test-time compute. We study this budget-mismatch regime, where only m≪Nm\ll N per-prompt rollouts are available during training but the target objective is best-of-NN deployment. Under structural assumptions on the reward tails, we show that the policy gradient of the best-of-NN objective can be approximated from a much smaller rollout group by extrapolating upper-tail statistics. This yields a family of Tail-Extrapolated estimators for best-of-NN-oriented post-training: a simple direct estimator, Tail-Extrapolated Advantage (TEA), and a fixed-order debiased Prefix-TEA estimator based on moment cancellation. Experiments on instruction-following tasks show that TEA and Prefix-TEA improve best-of-NN performance across different language models, reward models and datasets under various training and test-time budget settings.
May 11, 2026cs.LG

Natural Policy Gradient as Doubly Smoothed Policy Iteration: A Bellman-Operator Framework

In this work, we show that natural policy gradient, a core algorithm in reinforcement learning, admits an exact formulation as a smoothed and averaged form of policy iteration. Specifically, we introduce doubly smoothed policy iteration (DSPI), a Bellman-operator framework in which each policy is obtained by applying a regularized greedy step to a weighted average of past QQ-functions. DSPI includes policy iteration, dual-averaged policy iteration, natural policy gradient, and more general policy dual averaging methods as special cases. Using only monotonicity and contraction of smoothed Bellman operators, we prove distribution-free global geometric convergence of DSPI. Consequently, standard natural policy gradient and policy dual averaging achieve an iteration complexity of O((1−γ)−1log⁡((1−γ)−1ε−1))\mathcal{O}((1-γ)^{-1}\log((1-γ)^{-1}ε^{-1})) for computing an εε-optimal policy, without modifying the MDP, adding regularization beyond the mirror map inherent in the update, or using adaptive, trajectory-dependent stepsizes. For the unregularized greedy case, corresponding to dual-averaged policy iteration, we also prove finite termination. The same Bellman-operator framework further extends to discounted MDPs with linear function approximation and stochastic shortest path problems.
May 8, 2026cs.LG

The Reciprocity Gradient

Communication is fundamental to sustaining reciprocity and cooperation in strategic interactions. We identify and formulate the influence attribution problem as the central optimization difficulty inherent in such dynamics for a learning agent: any action or signal the agent emits reshapes the reputations of many third parties along combinatorially branching paths before feeding back into its own future rewards, forcing the agent to account for all of these indirect channels at once when choosing every action. To address this, we introduce the reciprocity gradient, which explicitly backpropagates reward gradients through private estimators of opponents' policies trained from public observations. The gradient flows through the reputation chain itself analytically, rather than being estimated from sampled returns. It jointly optimizes actions and evaluative signals without intrinsic rewards or reward shaping. Empirically, the method recovers near-optimal context-sensitive policies, while sample-based baselines collapse into constant-output policies.
May 8, 2026cs.LG

KL for a KL: On-Policy Distillation with Control Variate Baseline

On-Policy Distillation (OPD) has emerged as a dominant post-training paradigm for large language models, especially for reasoning domains. However, OPD remains unstable in practice due to the high gradient variance of its single-sample Monte Carlo estimator, and recipes for stable training are still immature. We propose vOPD (On-Policy Distillation with a control variate baseline), which casts OPD as policy-gradient RL and stabilizes it by introducing a control variate baseline-canonically a value function -- from the RL literature. We show that the OPD value function admits a closed form as the per-token negative reverse KL divergence between the student and the teacher, available directly from the already-computed forward pass with no additional critic or inference. Existing stabilization methods either compute the full token-level reverse KL over the entire vocabulary, adding significant overhead, or restrict it to a top-k support, biasing the objective. vOPD instead preserves the lightweight single-sample estimator, subtracting the value function as a detached baseline to keep the gradient unbiased while reducing variance. Furthermore, we show that a top-k approximation of the baseline further lowers cost without compromising performance. Across mathematical and scientific reasoning benchmarks, vOPD consistently outperforms vanilla OPD and matches the most expensive full-vocabulary baseline, offering an efficient stabilization of On-Policy Distillation through principled RL variance reduction.
May 8, 2026cs.LG

Rethinking Importance Sampling in LLM Policy Optimization: A Cumulative Token Perspective

Reinforcement learning, including reinforcement learning with verifiable rewards (RLVR), has emerged as a powerful approach for LLM post-training. Central to these approaches is the design of the importance sampling (IS) ratio used in off-policy policy-gradient estimation. Existing methods face a fundamental bias-variance dilemma: token-level IS ratios, as adopted by PPO (Schulman et al., 2017) and GRPO (Shao et al., 2024), introduce bias by ignoring prefix state distribution mismatch; full sequence ratios provide exact trajectory-level correction but suffer from high variance due to the multiplicative accumulation of per-token ratios, while GSPO (Zheng et al., 2025) improves numerical stability via length normalization at the cost of deviating from the exact full-sequence IS correction. In this work, we identify the cumulative token IS ratio, the product of per-token ratios up to position tt, as a theoretically principled solution to this dilemma. We prove that, under the token-level policy-gradient formulation, this ratio provides an unbiased prefix correction for each token-level gradient term and has strictly lower variance than the full sequence ratio. Building on this insight, we propose CTPO (Cumulative Token Policy Optimization), which combines the cumulative token IS ratio with position-adaptive clipping that scales log-space clip bounds according to the natural t\sqrt{t} growth of the cumulative log-ratio. This yields more consistent regularization across token positions. We implement and evaluate CTPO in the tool-integrated reasoning setting on several challenging mathematical reasoning benchmarks, achieving the best average performance across both model scales compared with strong GRPO and GSPO baselines. Code will be available at https://github.com/horizon-llm/CTPO.
May 8, 2026cs.LG

Actor-Critic with Active Importance Sampling

This paper introduces the Active-Importance-Sampling Actor-Critic (AISAC) algorithm, an extension of the Actor-Critic framework for reducing variance in policy gradient estimation. AISAC optimizes the behavior policy to minimize gradient variance while preserving unbiased gradient estimates. Using importance sampling principles, the algorithm adapts the behavior policy toward efficient data collection distributions aligned with target policy gradients. For continuous action spaces, AISAC employs Gaussian behavior policies optimized through cross-entropy minimization. We provide theoretical analysis demonstrating variance reduction and unbiasedness. Experiments on Inverted Pendulum and Half Cheetah tasks show improved learning speed, sample efficiency, and training stability compared to standard Actor-Critic methods. Results indicate that optimizing the behavior policy improves both target policy updates and critic estimation accuracy across different hyperparameter settings. AISAC accelerates convergence and stabilizes reinforcement learning training, making it promising for real-world applications. Future work includes integration with advanced algorithms such as Soft Actor-Critic and TD3 for more complex environments.
May 7, 2026cs.CL

Beyond Negative Rollouts: Positive-Only Policy Optimization with Implicit Negative Gradients

Reinforcement learning with verifiable rewards (RLVR), due to the deterministic verification, becomes a dominant paradigm for enhancing the reasoning ability of large language models (LLMs). The community witnesses the rapid change from the Proximal Policy Optimization (PPO) to Group Relative Policy Optimization (GRPO), in which GRPO reduces the complicated advantage estimation with simple estimation over grouped positive and negative rollouts. However, we note that negative rollouts may admit no gradation of failure severity, and the combinatorial vastness makes penalizing a few sampled negatives unlikely to cover a meaningful reward signal under sparse binary rewards. In this work, we propose Positive-Only Policy Optimization (POPO), a novel RLVR framework in which learning can occur exclusively via online positive rollouts. Specifically, POPO utilizes bounded importance sampling over the positive rollout set. Thus, no disjoint negative rollouts are used for the gradient guidance. We show that implicit negative gradients can emerge naturally through reinforcing the positive probability via rollouts redistribution. Next, POPO stabilizes the policy optimization through two mechanisms. First, it applies a siamese policy network with a momentum-based adaptation law for stabilized policy evolution. Second, we replace the KL-divergence with a bounded similarity penalty term in the siamese representation space. We conduct extensive experiments using publicly available, well-established text-LLM models, e.g., the Qwen family, across all-level mathematical benchmarks. Our experiment demonstrates that POPO achieves performance comparable to, or even superior to GRPO. Notably, we show that POPO can achieve 36.67% in AIME 2025 with Qwen-Math-7B, outperforming GRPO 30.00%. Our ablation and sweep studies further illustrate the necessity and robustness of POPO components.
May 7, 2026cs.LG

Skip What You Can Predict: Predictive Repositioning for Policy Optimization for Efficient LLM Training

Reinforcement learning with verifiable rewards (RLVR) can improve the reasoning ability of large language models, but repeatedly updating a policy on the same rollout batch is expensive: every additional update requires another backward pass, and multi-step methods pay for all intermediate optimization steps. We introduce Predictive Repositioning for Policy Optimization (PrePO), which uses two observed optimizer transitions to estimate a farther point along the same-batch optimization trajectory, moves partway toward that point, evaluates the original objective there, and applies a corrective update. This gives PrePO a fixed active cost that does not grow with the virtual optimization depth. Our analysis gives finite-horizon error bounds for AdamW and Muon and shows that sufficiently accurate endpoint estimates preserve the usual descent and convergence behavior of smooth gradient descent. In RLVR experiments, PrePO reaches matched performance targets in fewer optimization steps and lower wall-clock time than the corresponding baselines. We further evaluate the same update mechanism in supervised fine-tuning on a different dataset, showing that its use is not restricted to the original RLVR setting. Together, these results suggest that PrePO provides a practical mechanism for approximating repeated same-batch optimization while avoiding the cost of explicitly executing every intermediate update.
May 7, 2026cs.LG

Asymmetric On-Policy Distillation: Bridging Exploitation and Imitation at the Token Level

On-policy distillation (OPD) trains a student on its own trajectories with token-level teacher feedback and often outperforms off-policy distillation and standard reinforcement learning. However, we find that its standard advantage weighted policy gradient suffers from three structural weaknesses, including high variance updates, vanishing gradients in zero-advantage regions, and exploration bottlenecks when corrective signals are insufficient. We therefore propose Asymmetric On-Policy Distillation (AOPD), which replaces ineffective negative reinforcement with localized divergence minimization in non-positive advantage regions while preserving positive reinforcement learning. Experiments on mathematical reasoning benchmarks show that AOPD consistently outperforms standard OPD, with average gains of 4.09 / 8.34 under strong / weak initialization, respectively. AOPD also maintains higher policy entropy during training and better capability retention during sequential tool-use adaptation.
May 7, 2026cs.LG

Soft Deterministic Policy Gradient with Gaussian Smoothing

Deterministic policy gradient (DPG) is widely utilized for continuous control; however, it inherently relies on the differentiability of the critic with respect to the action during policy updates. This assumption is violated in practical control problems involving sparse or discrete rewards, leading to ill-defined policy gradients and unstable learning. To address these challenges, we propose a principled alternative based on a smoothed Bellman equation formulated via Gaussian smoothing. Specifically, we define a novel action-value function based on a smoothed Bellman equation and derive the soft deterministic policy gradient (Soft-DPG). Our formulation eliminates explicit dependence on critic action-gradients and ensures that the gradient remains well-defined even for non-smooth Q-functions. We instantiate this framework into a deep reinforcement learning algorithm, which we call soft deep deterministic policy gradient (Soft DDPG). Empirical evaluations on standard continuous control benchmarks and their discretized-reward variants show that Soft DDPG remains competitive in dense-reward settings and provides clear gains in most discretized-reward environments, where standard DDPG is more sensitive to irregular critic landscapes.
May 7, 2026cs.CL

A2^2TGPO: Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping

Reinforcement learning for agentic large language models (LLMs) typically relies on a sparse, trajectory-level outcome reward, making it difficult to evaluate the contribution of individual tool-calls within multi-turn interactions. Existing approaches to such process credit assignment either depend on separate external process reward models that introduce additional consumption, or tree-based structural rollout that merely redistributes the outcome signal while constraining trajectory diversity. A promising alternative leverages the per-turn change in the policy's predicted probability of the ground-truth, termed Information Gain (IG), as an intrinsic process signal without an external evaluator. However, prior work on leveraging IG signals within the RL training loop faces three systematic challenges: normalizing across turns that face heterogeneous positional contexts can distort the relative standing of individual turns, accumulating a variable number of terms causes advantage magnitudes to drift with trajectory depth, and a fixed clipping range governs policy updates identically for turns with vastly different IG signals. In this paper, we propose A2^2TGPO (Agentic Turn-Group Policy Optimization with Adaptive Turn-level Clipping), which retains IG as the intrinsic signal but re-designs how it is normalized, accumulated, and consumed: (i) turn-group normalization: normalizes IG within each (prompt, turn-index) group so that each turn is compared only against peers at the same interaction depth; (ii) variance-rescaled discounted accumulation: divides cumulative normalized IG by square root of accumulated terms to keep advantage magnitudes comparable across turn positions; and (iii) adaptive turn-level clipping: modulates each turn's clipping range based on its normalized IG, widening the update region for informative turns and narrowing it for uninformative ones.
May 7, 2026cs.LG

On Training in Imagination

State-of-the-art model-based reinforcement learning methods train policies on imagined rollouts. These rollouts are trajectories generated by a learned dynamics model and are scored by a learned reward model, but without querying the true environment during policy updates. We study this training paradigm by quantifying how errors in learned dynamics and reward models affect returns and policy optimization. First, we extend the analysis of Asadi et al. (2018) to MDPs with learned reward models, and derive the optimal sample allocation--the ratio of dynamics samples to reward samples that minimizes a bound on return error under power-law scaling assumptions. We identify lower Lipschitz constants of the learned dynamics, reward, and policy as a representation desideratum that tightens this bound, and we connect this perspective to the temporal-straightening objective of Wang et al. (2026). Second, we examine how policy optimization with REINFORCE tolerates noisy rewards, which are often cheaper to obtain. We show that zero-mean reward noise leaves the gradient estimator unbiased and adds at most a variance term that decreases with the number of rollouts. This introduces a practical tradeoff: given a fixed budget, should one buy more rollouts with cheaper but noisier rewards, or fewer rollouts with more expensive but less noisy rewards? We reduce this choice to a one-dimensional optimization problem and characterize the optimum.
May 6, 2026cs.LG

Non-Myopic Active Feature Acquisition via Pathwise Policy Gradients

Active feature acquisition (AFA) considers prediction problems in which features are costly to obtain and the learner adaptively decides which feature values to acquire for each instance and when to stop and predict. AFA can be formulated as a partially observable Markov decision process (POMDP), which naturally admits a sequential decision-making perspective. In this paper, we present non-myopic pathwise policy gradients (NM-PPG), a new AFA method built around this formulation. We introduce a continuous relaxation of the acquisition process that enables pathwise gradients through the full acquisition trajectory, avoiding the high variance of standard score-function policy gradients while allowing end-to-end optimization of a non-myopic acquisition policy. To better align training with deployment, we further develop a straight-through rollout scheme that follows hard feature acquisitions in the forward pass while backpropagating through the corresponding soft relaxation in the backward pass. We stabilize optimization with entropy regularization and staged temperature sharpening. Experiments on both synthetic and real-world datasets demonstrate that NM-PPG yields superior performance relative to state-of-the-art AFA baselines.
May 5, 2026cs.LG

Vanishing L2 regularization for the softmax Multi Armed Bandit

Multi Armed Bandit (MAB) algorithms are a cornerstone of reinforcement learning and have been studied both theoretically and numerically. One of the most commonly used implementation uses a softmax mapping to prescribe the optimal policy and served as the foundation for downstream algorithms, including REINFORCE. Distinct from vanilla approaches, we consider here the L2 regularized softmax policy gradient where a quadratic term is subtracted from the mean reward. Previous studies exploiting convexity failed to identify a suitable theoretical framework to analyze its convergence when the regularization parameter vanishes. We prove here theoretical convergence results and confirm empirically that this regime makes the L2 regularization numerically advantageous on standard benchmarks.
May 4, 2026cs.AI

ANO: Robust Policy Optimization via Bounded, Redescending Gain Fields

Proximal Policy Optimization (PPO) dominates reinforcement learning and LLM alignment, yet its hard-clipping mechanism and unconstrained alternatives (e.g., SPO) sit at two extremes of a stability-efficiency dilemma. We argue that this dilemma is best understood dynamically: a surrogate objective is a feedback law on the probability ratio, and its clipping/penalty shape defines a gain field that drives the update dynamics. PPO's clip induces a dead zone (zero feedback outside the trust region), leaving the policy to drift open-loop under momentum; SPO's quadratic penalty induces an unbounded, linearly growing gain that stiffens the dynamics and destabilizes under aggressive step sizes. Guided by this view, we derive Anchored Neighborhood Optimization (ANO), which designs the gain field directly: a C∞C^\infty shaping kernel that anchors the identity map at r=1r{=}1, peaks exactly at a prescribed trust-region boundary 1+ε1{+}ε, bounds the push on severely off-policy samples by a tunable κ+κ_{+}, and exerts a bounded, redescending pull of tunable depth κ−κ_{-} on extreme outliers. The three hyperparameters have decoupled roles, and all internal constants are solved in closed form. Empirically, ANO ranks first on both Atari (40 games) and MuJoCo in IQM and Median of normalized scores. While the runner-up differs across domains (PAPO on Atari, SPO on MuJoCo), ANO is the only method consistently at the top. Under a learning-rate stress test (3×10−4 ⁣→ ⁣10−33\times10^{-4}\!\to\!10^{-3}), ANO degrades by only 0.9%0.9\% whereas PPO collapses by 54.5%54.5\%, and the stressed ANO still outperforms PPO and PAPO at their best-tuned learning rates.
Apr 30, 2026cs.LG

Global Optimality for Constrained Exploration via Penalty Regularization

Efficient exploration is a central problem in reinforcement learning and is often formalized as maximizing the entropy of the state-action occupancy measure. While unconstrained maximum-entropy exploration is relatively well understood, real-world exploration is often constrained by safety, resource, or imitation requirements. This constrained setting is particularly challenging because entropy maximization lacks additive structure, rendering Bellman-equation-based methods inapplicable. Moreover, scalable approaches require policy parameterization, inducing non-convexity in both the objective and the constraints. To our knowledge, the only prior model-free policy-gradient approach for this setting under general policy parameterization is due to Ying et al. (2025). Unfortunately, their guarantees are limited to weak regret and ergodic averages, which do not imply that the final output is a single deployable policy that is near-optimal and nearly feasible. In this work we take a different approach to this problem, and propose Policy Gradient Penalty (PGP) method, a single-loop policy-space method that enforces general convex occupancy-measure constraints via quadratic-penalty regularization. PGP constructs pseudo-rewards that yield gradient estimates of the penalized objective, subsequently exploiting the classical Policy Gradient Theorem. We further establish the regularity of the penalized objective, providing the smoothness properties needed to justify the convergence of PGP. Leveraging hidden convexity and strong duality, we then establish global last-iterate convergence guarantees, attaining an εε-optimal constrained entropy value with εε bounded constraint violation despite policy-induced non-convexity. We validate PGP through ablations on a grid-world benchmark and further demonstrate scalability on two challenging continuous-control tasks.
Apr 30, 2026cs.LG

Cost-Aware Learning

We consider the problem of Cost-Aware Learning, where sampling different components of a finite-sum objective incurs different costs. The objective is to reach a target error while minimizing the total cost. We propose Cost-Aware SGD, which uses a distribution based on gradient norms and costs to sample components. We provide a thorough analysis of this algorithm, including cost-improvement bounds over baselines, a characterization of distribution proxy sub-optimality, and a lower bound. We apply our theoretical insights to reinforcement learning with language models, where the computational cost of sequence-level policy gradients varies with length. We find that the advantage magnitude serves as a high-fidelity proxy for gradient norms, and use this to introduce Cost-Aware GRPO. Empirical results on 1.5B, 4B, and 8B LLMs demonstrate that this algorithm significantly reduces the tokens used in policy optimization while matching or exceeding baseline accuracy.
Apr 30, 2026cs.LG

Kernelized Advantage Estimation: From Nonparametric Statistics to LLM Reasoning

Recent advances in large language models (LLMs) have increasingly relied on reinforcement learning (RL) to improve their reasoning capabilities. Three types of approaches have been widely adopted: The first relies on a deep neural network to estimate the value function of the learning policy in order to reduce the variance of the policy gradient. However, estimating and maintaining such a value network incurs substantial computational and memory overhead. The second avoids training a value network by approximating the value function using sample averages. However, it samples a large number of reasoning traces per prompt for accurate value function approximation, making it computationally expensive. The third samples only a single reasoning trajectory per prompt, which reduces computational cost but suffers from poor sample efficiency. This paper focuses on a practical, resource-constrained setting in which only a small number of reasoning traces can be sampled per prompt, while low-variance gradient estimation remains essential for high-quality policy learning. To address this challenge, we bring classical nonparametric statistical methods, which are both computationally and statistically efficient, to LLM reasoning. We employ kernel smoothing as a concrete example for value function estimation and the subsequent policy optimization. Numerical and theoretical results demonstrate that our proposal achieves accurate value and gradient estimation, leading to improved policy optimization.