Overview

Reward modeling turns comparisons, ratings, demonstrations, rubrics, or verifiable outcomes into signals for judging responses and actions. Methods range from pairwise preference models and scalar outcome or process critics to generative rubric judges, tool-based verifiers, and uncertainty-aware or personalized models. These signals guide preference optimization, best-of-N selection, test-time search, and training in language, image and video generation, robotics, and agents. A central challenge is that high preference accuracy may not capture diverse or shifting human intent, while optimization can exploit scoring biases, so evaluation must consider calibration and downstream behavior as well as ranking accuracy.

Latest papers

325 papers49 papers in the last four weeks, up 69% on the four weeks before. 0.3% of all new papers.

Mar 13, 2026

Beyond Verifiable Rewards: Rubric-Based GRM for Reinforced Fine-Tuning SWE Agents

Despite recent progress in Large Language Model (LLM) Agents for Software Engineering (SWE) tasks, end-to-end fine-tuning typically relies on verifiable terminal rewards such as whether all unit tests pass. While these binary signals reflect whether the final solution is correct, they provide little guidance for shaping intermediate behaviors during multi-step interactions, thereby limiting improvements in the overall quality of the resolution process. To address this, we introduce a rubric-based Generative Reward Model (GRM) that provides richer learning signals. The GRM is equipped with human-designed rubrics that indicate criteria for encouraging or discouraging specific behavioral patterns, and we leverage this feedback for high-quality training data collection via trajectory filtration. When used for Reinforced Fine-Tuning (RFT) on SWE Tasks, our approach outperforms terminal-score-only rejection sampling: it more effectively suppresses undesirable patterns while promoting beneficial ones, as confirmed by case analyses, and it ultimately improves final test accuracy.
Mar 12, 2026

Trust Your Critic: Robust Reward Modeling and Reinforcement Learning for Faithful Image Editing and Generation

Reinforcement learning (RL) has emerged as a promising paradigm for enhancing image editing and text-to-image (T2I) generation. However, current reward models, which act as critics during RL, often suffer from hallucinations and assign noisy scores, inherently misguiding the optimization process. In this paper, we present FIRM (Faithful Image Reward Modeling), a comprehensive framework that develops robust reward models to provide accurate and reliable guidance for faithful image generation and editing. First, we design tailored data curation pipelines to construct high-quality scoring datasets. Specifically, we evaluate editing using both execution and consistency, while generation is primarily assessed via instruction following. Using these pipelines, we collect the FIRM-Edit-370K and FIRM-Gen-293K datasets, and train specialized reward models (FIRM-Edit-8B and FIRM-Gen-8B) that accurately reflect these criteria. Second, we introduce FIRM-Bench, a comprehensive benchmark specifically designed for editing and generation critics. Evaluations demonstrate that our models achieve superior alignment with human judgment compared to existing metrics. Furthermore, to seamlessly integrate these critics into the RL pipeline, we formulate a novel "Base-and-Bonus" reward strategy that balances competing objectives: Consistency-Modulated Execution (CME) for editing and Quality-Modulated Alignment (QMA) for generation. Empowered by this framework, our resulting models FIRM-Qwen-Edit and FIRM-SD3.5 achieve substantial performance breakthroughs. Comprehensive experiments demonstrate that FIRM mitigates hallucinations, establishing a new standard for fidelity and instruction adherence over existing general models. All of our datasets, models, and code have been publicly available at https://firm-reward.github.io.
Mar 10, 2026

Video-Based Reward Modeling for Computer-Use Agents

Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.
Mar 10, 2026

Reward Prediction with Factorized World States

Agents must infer action outcomes and select actions that maximize a reward signal indicating how close the goal is to being reached. Supervised learning of reward models could introduce biases inherent to training data, limiting generalization to novel goals and environments. In this paper, we investigate whether well-defined world state representations alone can enable accurate reward prediction across domains. To address this, we introduce StateFactory, a factorized representation method that transforms unstructured observations into a hierarchical object-attribute structure using language models. This structured representation allows rewards to be estimated naturally as the semantic similarity between the current state and the goal state under hierarchical constraint. Overall, the compact representation structure induced by StateFactory enables strong reward generalization capabilities. We evaluate on RewardPrediction, a new benchmark dataset spanning five diverse domains and comprising 2,454 unique action-observation trajectories with step-wise ground-truth rewards. Our method shows promising zero-shot results against both VLWM-critic and LLM-as-a-Judge reward models, achieving 60% and 8% lower EPIC distance, respectively. Furthermore, this superior reward quality successfully translates into improved agent planning performance, yielding success rate gains of +21.64% on AlfWorld and +12.40% on ScienceWorld over reactive system-1 policies and enhancing system-2 agent planning. Project Page: https://statefactory.github.io
Mar 10, 2026

RubiCap: Rubric-Guided Reinforcement Learning for Dense Image Captioning

Dense image captioning is critical for vision-language pretraining and for text-to-image generation, but scaling expert-quality annotations is prohibitively expensive. While synthesizing captions from strong vision-language models (VLMs) is a practical alternative, supervised distillation often yields limited output diversity and weak generalization. Reinforcement learning (RL) could overcome these, but its successes have so far been concentrated in verifiable domains that rely on deterministic checkers---a luxury not available in open-ended captioning. We address this verification bottleneck with RubiCap, an RL framework that derives fine-grained, sample-specific rewards from LLM-written rubrics. For each image, an LLM rubric writer compares captions from a diverse committee of VLMs to identify consensus strengths and diagnose the current policy's deficiencies. These findings are converted into explicit evaluation criteria, enabling an LLM judge to decompose quality assessment and replace coarse scalar rewards with structured, multi-faceted assessments. Across extensive benchmarks, RubiCap achieves the highest win rates on CapArena, outperforming supervised distillation, prior RL methods, human-expert annotations, and GPT-4V-augmented outputs. On CaptionQA, it shows superior word efficiency: our 7B model matches Qwen2.5-VL-32B-Instruct, and our 3B model surpasses its 7B counterpart. Remarkably, using a compact RubiCap-3B as a captioner produces stronger pretrained VLMs than those trained on captions from proprietary models.
Mar 9, 2026

CRED: Counterfactual Reasoning and Environment Design for Active Preference Learning

As a robot's operational environment and tasks to perform within it grow in complexity, the explicit specification and balancing of optimization objectives to achieve a preferred behavior profile moves increasingly farther out of reach. These systems benefit strongly by being able to align their behavior to reflect human preferences and respond to corrections, but manually encoding this feedback is infeasible. Active preference learning (APL) learns human reward functions by presenting trajectories for ranking. However, existing methods sample from fixed trajectory sets or replay buffers that limit query diversity and often fail to identify informative comparisons. We propose CRED, a novel trajectory generation method for APL that improves reward inference by jointly optimizing environment design and trajectory selection to efficiently query and extract preferences from users. CRED "imagines" new scenarios through environment design and leverages counterfactual reasoning -- by sampling possible rewards from its current belief and asking "What if this were the true preference?" -- to generate trajectory pairs that expose differences between competing reward functions. Comprehensive experiments and a user study show that CRED significantly outperforms state-of-the-art methods in reward accuracy and sample efficiency and receives higher user ratings.
Mar 9, 2026

CDRRM: Contrast-Driven Rubric Generation for Reliable and Interpretable Reward Modeling

Reward modeling is essential for aligning Large Language Models(LLMs) with human preferences, yet conventional reward models suffer from poor interpretability and heavy reliance on costly expert annotations. While recent rubric-based approaches enhance evaluation transparency, they lack systematic quality control, yielding noisy and redundant criteria, failing to mitigate persistent biases (e.g., verbosity, position) in LLM evaluators, and creating a scalability-reliability trade-off. To address these limitations, we propose CDRRM (Contrast-Driven Rubric Reward Model), a framework built on a novel Contrast-then-Synthesis paradigm for high-quality rubric generation and guided preference judgment. CDRRM first conducts multi-dimensional contrastive profiling on preference pairs to identify causal discriminative factors, then synthesizes these insights into compact, context-aware rubrics to guide preference judg- ments. Extensive experiments on three authoritative benchmarks (RewardBench, RMBench, RMB) demonstrate that CDRRM achieves state-of-the-art performance across diverse domains and effectively mitigates aforementioned evaluation biases. Notably, our approach delivers exceptional data efficiency: training the rubric generator on only 3k high-quality samples empowers a frozen pre-trained judge model to outperform fully fine-tuned baselines. This work offers a scalable, interpretable, and data-efficient path for reward modeling.
Mar 8, 2026

TDM-R1: Reinforcing Few-Step Diffusion Models with Non-Differentiable Reward

While few-step generative models have enabled powerful image and video generation at significantly lower cost, generic reinforcement learning (RL) paradigms for few-step models remain an unsolved problem. Existing RL approaches for few-step diffusion models strongly rely on back-propagating through differentiable reward models, thereby excluding the majority of important real-world reward signals, e.g., non-differentiable rewards such as humans' binary likeness, object counts, etc. To properly incorporate non-differentiable rewards to improve few-step generative models, we introduce TDM-R1, a novel reinforcement learning paradigm built upon a leading few-step model, Trajectory Distribution Matching (TDM). TDM-R1 decouples the learning process into surrogate reward learning and generator learning. Furthermore, we developed practical methods to obtain per-step reward signals along the deterministic generation trajectory of TDM, resulting in a unified RL post-training method that significantly improves few-step models' ability with generic rewards. We conduct extensive experiments ranging from text-rendering, visual quality, and preference alignment. All results demonstrate that TDM-R1 is a powerful reinforcement learning paradigm for few-step text-to-image models, achieving state-of-the-art reinforcement learning performances on both in-domain and out-of-domain metrics. Furthermore, TDM-R1 also scales effectively to the recent strong Z-Image model, consistently outperforming both its 100-NFE and few-step variants with only 4 NFEs. Project page: https://github.com/Luo-Yihong/TDM-R1
Mar 5, 2026

When Rubrics Fail: Error Enumeration as Reward in Reference-Free RL Post-Training for Virtual Try-On

Reinforcement learning with verifiable rewards (RLVR) and Rubrics as Rewards (RaR) have driven strong gains in domains with clear correctness signals and even in subjective domains by synthesizing evaluation criteria from ideal reference answers. But many real-world tasks admit multiple valid outputs and lack the single ideal answer that rubric generation depends on. We identify this reference-free setting as a gap in current post-training methods and propose Implicit Error Counting (IEC) to fill it. Instead of checking what a response gets right against a rubric, IEC enumerates what it gets wrong, applying severity-weighted scores across task-relevant axes and converting them into calibrated per-aspect rewards. We show that naïve explicit enumeration is too noisy for stable optimization, and that two design choices: implicit score emission and group calibration are necessary to make error counting a reliable reward. As a case study, we validate IEC on virtual try-on (VTO), a domain that is simultaneously too constrained for holistic scoring and too permissive for rubric-based evaluation: subtle garment errors are unacceptable, yet many output variations are correct. We introduce Cascaded Error Counting (CEC) as an evaluation metric, which tracks human preferences well (60% top-1 vs. 30% others), and curate Mismatch-DressCode (MDressBench), a benchmark with maximal attribute mismatch to stress-test reward designs. On MDressBench, IEC outperforms RaR across all metrics (CEC: 5.31 vs. 5.60 on flat references; 5.20 vs. 5.53 on non-flat). On VITON-HD and DressCode, IEC matches or surpasses six baselines on 6 of 8 perceptual metrics. These results suggest that when ideal answers are unavailable, counting errors provide a stronger signal than constructing rubrics.
Mar 5, 2026

VRM: Teaching Reward Models to Understand Authentic Human Preferences

Large Language Models (LLMs) have achieved remarkable success across diverse natural language tasks, yet the reward models employed for aligning LLMs often encounter challenges of reward hacking, where the approaches predominantly rely on directly mapping prompt-response pairs to scalar scores, which may inadvertently capture spurious correlations rather than authentic human preferences. In contrast, human evaluation employs a sophisticated process that initially weighs the relative importance of multiple high-dimensional objectives according to the prompt context, subsequently evaluating response quality through low-dimensional semantic features such as logical coherence and contextual appropriateness. Motivated by this consideration, we propose VRM, i.e., Variational Reward Modeling, a novel framework that explicitly models the evaluation process of human preference judgments by incorporating both high-dimensional objective weights and low-dimensional semantic features as latent variables, which are inferred through variational inference techniques. Additionally, we provide a theoretical analysis showing that VRM can achieve a tighter generalization error bound compared to the traditional reward model. Extensive experiments on benchmark datasets demonstrate that VRM significantly outperforms existing methods in capturing authentic human preferences.
Mar 5, 2026

Causally Robust Reward Learning from Reason-Augmented Preference Feedback

Preference-based reward learning is widely used for shaping agent behavior to match a user's preference, yet its sparse binary feedback makes it especially vulnerable to causal confusion. The learned reward often latches onto spurious features that merely co-occur with preferred trajectories during training, collapsing when those correlations disappear or reverse at test time. We introduce ReCouPLe, a lightweight framework that uses natural language rationales to provide the missing causal signal. Each rationale is treated as a guiding projection axis in an embedding space, training the model to score trajectories based on features aligned with that axis while de-emphasizing context that is unrelated to the stated reason. Because the same rationales (e.g., "avoids collisions", "completes the task faster") can appear across multiple tasks, ReCouPLe naturally reuses the same causal direction whenever tasks share semantics, and transfers preference knowledge to novel tasks without extra data or language-model fine-tuning. Our learned reward model can ground preferences on the articulated reason, aligning better with user intent and generalizing beyond spurious features. ReCouPLe outperforms baselines by up to 1.5x in reward accuracy under distribution shifts, and 2x in downstream policy performance in novel tasks. We have released our code at https://github.com/mj-hwang/ReCouPLe
Mar 4, 2026

A Rubric-Supervised Critic from Sparse Real-World Outcomes

Academic benchmarks for coding agents tend to reward autonomous task completion, measured by verifiable rewards such as unit-test success. In contrast, real-world coding agents operate with humans in the loop, where success signals are typically noisy, delayed, and sparse. How can we bridge this gap? In this paper, we propose a process to learn a "critic" model from sparse and noisy interaction data, which can then be used both as a reward model for either RL-based training or inference-time scaling. Specifically, we introduce Critic Rubrics, a rubric-based supervision framework with 24 behavioral features that can be derived from human-agent interaction traces alone. Using a semi-supervised objective, we can then jointly predict these rubrics and sparse human feedback (when present). In experiments, we demonstrate that, despite being trained primarily from trace-observable rubrics and sparse real-world outcome proxies, these critics improve best-of-N reranking on SWE-bench (Best@8 +15.9 over Random@8 over the rerankable subset of trajectories), enable early stopping (+17.7 with 83% fewer attempts), and support training-time data curation via critic-selected trajectories.
Mar 3, 2026

Expected Reward Prediction, with Applications to Model Routing

Reward models are a standard tool to score responses from LLMs. Reward models are built to rank responses to a fixed prompt sampled from a single model, for example to choose the best of n sampled responses. In this paper, we study whether scores from response-level reward models lifted to score a model's suitability for a prompt, prior to seeing responses from that model. Specifically, we show that it is straightforward to predict the expected reward that an LLM would earn from the reward model under repeated sampling. Further, we show that these expected reward predictions are precise and discriminative enough to support an application to a model routing protocol that routes prompts to models at inference time to maximize reward while controlling computational cost. We demonstrate the performance of this routing procedure on the open-perfectblend dataset, using a model pool composed of Llama3.1-Instruct 8B/70B, Gemma2-IT 9B/27B, and Gemma1-IT 7B models. Our simple expected reward prediction--based routing (ERP) outperforms baselines that route prompts to models with the best average performance within each prompt's category, and explains the success of more complex routing protocols that implicitly estimate an expected reward. Our approach has the added advantage of being trivially extensible as new models are added to the pool.
Mar 2, 2026

Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons

General-purpose robot reward models are typically trained to predict absolute task progress from expert demonstrations, providing only local, frame-level supervision. While effective for expert demonstrations, this paradigm scales poorly to large-scale robotics datasets where failed and suboptimal trajectories are abundant and assigning dense progress labels is ambiguous. We introduce Robometer, a scalable reward modeling framework that combines intra-trajectory progress supervision with inter-trajectory preference supervision. Robometer is trained with a dual objective: a frame-level progress loss that anchors reward magnitude on expert data, and a trajectory-comparison preference loss that imposes global ordering constraints across trajectories of the same task, enabling effective learning from both real and augmented failed trajectories. To support this formulation at scale, we curate RBM-1M, a reward-learning dataset comprising over one million trajectories spanning diverse robot embodiments and tasks, including substantial suboptimal and failure data. Across benchmarks and real-world evaluations, Robometer learns more generalizable reward functions than prior methods and improves robot learning performance across a diverse set of downstream applications. Code, model weights, and videos at https://robometer.github.io/.
Mar 2, 2026

Fast-Slow Thinking RM: Efficient Integration of Scalar and Generative Reward Models

Reward models (RMs) are critical for aligning Large Language Models via Reinforcement Learning from Human Feedback (RLHF). While Generative Reward Models (GRMs) achieve superior accuracy through chain-of-thought (CoT) reasoning, they incur substantial computational costs. Conversely, Scalar Reward Models (SRMs) offer efficiency but suffer from limited performance and adaptability in complex scenarios. We introduce Fast-Slow Thinking Reward Models (F/S-RM), a hybrid RM architecture inspired by Dual Process Theory. It trains a single model to integrate two distinct reward paradigms: scalar-style first-token pairwise judgment (fast thinking) and CoT-based judgment (slow thinking), regulated by a dual-confidence activation mechanism that determines when to activate slow thinking. Under hybrid inference, F/S-RM achieves state-of-the-art accuracy with an average score of 84.3 across benchmarks, while reducing token consumption by 22.5%.
Mar 2, 2026

Beyond Length Scaling: Synergizing Breadth and Depth for Generative Reward Models

Recent advancements in Generative Reward Models (GRMs) have demonstrated that scaling the length of Chain-of-Thought (CoT) reasoning considerably enhances the reliability of evaluation. However, current works predominantly rely on unstructured length scaling, ignoring the divergent efficacy of different reasoning mechanisms: Breadth-CoT (B-CoT, i.e., multi-dimensional principle coverage) and Depth-CoT (D-CoT, i.e., substantive judgment soundness). To address this, we introduce Mix-GRM, a framework that reconfigures raw rationales into structured B-CoT and D-CoT through a modular synthesis pipeline, subsequently employing Supervised Fine-Tuning (SFT) and Reinforcement Learning with Verifiable Rewards (RLVR) to internalize and optimize these mechanisms. Comprehensive experiments demonstrate that Mix-GRM establishes a new state-of-the-art across five benchmarks, surpassing leading open-source RMs by an average of 8.2%. Our results reveal a clear divergence in reasoning: B-CoT benefits subjective preference tasks, whereas D-CoT excels in objective correctness tasks. Consequently, misaligning the reasoning mechanism with the task directly degrades performance. Furthermore, we demonstrate that RLVR acts as a switching amplifier, inducing an emergent polarization where the model spontaneously allocates its reasoning style to match task demands. The synthesized data and models are released at Hugging Face, and the code is released at Github.
Feb 28, 2026

RLAR: An Agentic Reward System for Multi-task Reinforcement Learning on Large Language Models

Large language model alignment via reinforcement learning depends critically on reward function quality. However, static, domain-specific reward models are often costly to train and exhibit poor generalization in out-of-distribution scenarios encountered during RL iterations. We present RLAR (Reinforcement Learning from Agent Rewards), an agent-driven framework that dynamically assigns tailored reward functions to individual queries. Specifically, RLAR transforms reward acquisition into a dynamic tool synthesis and invocation task. It leverages LLM agents to autonomously retrieve optimal reward models from the Internet and synthesize programmatic verifiers through code generation. This allows the reward system to self-evolve with the shifting data distributions during training. Experimental results demonstrate that RLAR yields consistent performance gains ranging from 10 to 60 across mathematics, coding, translation, and dialogue tasks. On RewardBench-V2, RLAR significantly outperforms static baselines and approaches the performance upper bound, demonstrating superior generalization through dynamic reward orchestration. The data and code are available on this link: https://github.com/ZhuoerFeng/RLAR.
Feb 28, 2026

Pragma-VL: Towards a Pragmatic Arbitration of Safety and Helpfulness in MLLMs

Multimodal Large Language Models (MLLMs) pose critical safety challenges, as they are susceptible not only to adversarial attacks such as jailbreaking but also to inadvertently generating harmful content for benign users. While internal safety alignment via Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) is a primary mitigation strategy, current methods often face a safety-utility trade-off: they either refuse benign queries out of excessive caution or overlook latent risks in cross-modal interactions. To resolve this, we introduce Pragma-VL, an end-to-end alignment algorithm that enables MLLMs to pragmatically arbitrate between safety and helpfulness. First, we enhance visual risk perception with a novel cold-start SFT stage. This is achieved by applying risk-aware clustering to the visual encoder and using an interleaved dataset of risk descriptions and high-quality data. Second, we introduce a theoretically-guaranteed reward model that leverages synergistic learning. We train it with a novel data augmentation method that assigns dynamic weights based on the queries, enabling contextual arbitration between safety and helpfulness. Extensive experiments show that Pragma-VL effectively balances safety and helpfulness, outperforming baselines by 5% to 20% on most multimodal safety benchmarks while preserving its general capabilities in areas such as mathematics and knowledge reasoning.
Feb 27, 2026

Enhancing Spatial Understanding in Image Generation via Reward Modeling

Recent progress in text-to-image generation has greatly advanced visual fidelity and creativity, but it has also imposed higher demands on prompt complexity-particularly in encoding intricate spatial relationships. In such cases, achieving satisfactory results often requires multiple sampling attempts. To address this challenge, we introduce a novel method that strengthens the spatial understanding of current image generation models. We first construct the SpatialReward-Dataset with over 80k preference pairs. Building on this dataset, we build SpatialScore, a reward model designed to evaluate the accuracy of spatial relationships in text-to-image generation, achieving performance that even surpasses leading proprietary models on spatial evaluation. We further demonstrate that this reward model effectively enables online reinforcement learning for the complex spatial generation. Extensive experiments across multiple benchmarks show that our specialized reward model yields significant and consistent gains in spatial understanding for image generation.
Feb 27, 2026

RewardUQ: A Unified Framework for Uncertainty-Aware Reward Models

Reward models are central to aligning large language models (LLMs) with human preferences. Yet most approaches rely on pointwise reward estimates that overlook the epistemic uncertainty in reward models arising from limited human feedback. Recent work suggests that quantifying this uncertainty can reduce the costs of human annotation via uncertainty-guided active learning and mitigate reward overoptimization in LLM post-training. However, uncertainty-aware reward models have so far been adopted without thorough comparison, leaving them poorly understood. This work introduces a unified framework, RewardUQ, to systematically evaluate uncertainty quantification for reward models. We compare common methods along standard metrics measuring accuracy and calibration, and we propose a new ranking strategy incorporating both dimensions for a simplified comparison. Our experimental results suggest that model size and initialization have the most meaningful impact on performance, and most prior work could have benefited from alternative design choices. To foster the development and evaluation of new methods and aid the deployment in downstream applications, we release our open-source framework as a Python package. Our code is available at https://github.com/lasgroup/rewarduq.
Feb 26, 2026

DesignSense: A Human Preference Dataset and Reward Modeling Framework for Graphic Layout Generation

Graphic layouts serve as an important and engaging medium for visual communication across different channels. While recent layout generation models have demonstrated impressive capabilities, they frequently fail to align with nuanced human aesthetic judgment. Existing preference datasets and reward models trained on text-to-image generation do not generalize to layout evaluation, where the spatial arrangement of identical elements determines quality. To address this critical gap, we introduce DesignSense-10k, a large-scale dataset of 10,235 human-annotated preference pairs for graphic layout evaluation. We propose a five-stage curation pipeline that generates visually coherent layout transformations across diverse aspect ratios, using semantic grouping, layout prediction, filtering, clustering, and VLM-based refinement to produce high-quality comparison pairs. Human preferences are annotated using a 4-class scheme (left, right, both good, both bad) to capture subjective ambiguity. Leveraging this dataset, we train DesignSense, a vision-language model-based classifier that substantially outperforms existing open-source and proprietary models across comprehensive evaluation metrics (54.6% improvement in Macro F1 over the strongest proprietary baseline). Our analysis shows that frontier VLMs remain unreliable overall and fail catastrophically on the full four-class task, underscoring the need for specialized, preference-aware models. Beyond the dataset, our reward model DesignSense yields tangible downstream gains in layout generation. Using our judge during RL based training improves generator win rate by about 3%, while inference-time scaling, which involves generating multiple candidates and selecting the best one, provides a 3.6% improvement. These results highlight the practical impact of specialized, layout-aware preference modeling on real-world layout generation quality.
Feb 24, 2026

TextPecker: Rewarding Structural Anomaly Quantification for Enhancing Visual Text Rendering

Visual Text Rendering (VTR) remains a critical challenge in text-to-image generation, where even advanced models frequently produce text with structural anomalies such as distortion, blurriness, and misalignment. However, we find that leading MLLMs and specialist OCR models largely fail to perceive these structural anomalies, creating a critical bottleneck for both VTR evaluation and RL-based optimization. As a result, even state-of-the-art generators (e.g., Seedream4.0, Qwen-Image) still struggle to render structurally faithful text. To address this, we propose TextPecker, a plug-and-play structural anomaly perceptive RL strategy that mitigates noisy reward signals and works with any textto-image generator. To enable this capability, we construct a recognition dataset with character-level structural-anomaly annotations and develop a stroke-editing synthesis engine to expand structural-error coverage. Experiments show that TextPecker consistently improves diverse text-to-image models; even on the well-optimized Qwen-Image, it significantly yields average gains of 4% in structural fidelity and 8.7% in semantic alignment for Chinese text rendering, establishing a new state-of-the-art in high-fidelity VTR. Our work fills a gap in VTR optimization, providing a foundational step towards reliable and structural faithful visual text generation.
Feb 24, 2026

CAMEL: Confidence-Gated Reflection for Reward Modeling

Reward models play a fundamental role in aligning large language models with human preferences. Existing methods predominantly follow two paradigms: scalar discriminative preference models, which are efficient but lack interpretability, and generative judging models, which offer richer reasoning at the cost of higher computational overhead. We observe that the log-probability margin between verdict tokens strongly correlates with prediction correctness, providing a reliable proxy for instance difficulty without additional inference cost. Building on this insight, we propose CAMEL, a confidence-gated reflection framework that performs a lightweight single-token preference decision first and selectively invokes reflection only for low-confidence instances. To induce effective self-correction, we train the model via reinforcement learning with counterfactual prefix augmentation, which exposes the model to diverse initial verdicts and encourages genuine revision. Empirically, CAMEL achieves state-of-the-art performance on three widely used reward-model benchmarks with 82.9% average accuracy, surpassing the best prior model by 3.2% and outperforming 70B-parameter models using only 14B parameters, while establishing a strictly better accuracy-efficiency Pareto frontier.
Feb 23, 2026

Janus-Q: End-to-End Event-Driven Trading via Hierarchical-Gated Reward Modeling

Financial market movements are often driven by discrete financial events conveyed through news, whose impacts are heterogeneous, abrupt, and difficult to capture under purely numerical prediction objectives. These limitations have motivated growing interest in using textual information as the primary source of trading signals in learning-based systems. Two key challenges hinder existing approaches: (1) the absence of large-scale, event-centric datasets that jointly model news semantics and statistically grounded market reactions, and (2) the misalignment between language model reasoning and financially valid trading behavior under dynamic market conditions. To address these challenges, we propose Janus-Q, an end-to-end event-driven trading framework that elevates financial news events from auxiliary signals to primary decision units. Janus-Q unifies event-centric data construction and model optimization under a two-stage paradigm. Stage I focuses on event-centric data construction, building a large-scale financial news event dataset comprising 62,400 articles annotated with 10 fine-grained event types, associated stocks, sentiment labels, and event-driven cumulative abnormal return (CAR). Stage II performs decision-oriented fine-tuning, combining supervised learning with reinforcement learning guided by a Hierarchical Gated Reward Model (HGRM), which explicitly captures trade-offs among multiple trading objectives. Extensive experiments demonstrate that Janus-Q achieves more consistent, interpretable, and profitable trading decisions than market indices and LLM baselines, improving the Sharpe Ratio by up to 102.0% while increasing direction accuracy by over 17.5% compared to the strongest competing strategies.
Feb 19, 2026

MARS: Margin and Semantic-Aware Data Augmentation for Reward Modeling

Reward modeling is central to RLHF, RLAIF, and PPO-based alignment, but its reliability is often limited by scarce and heterogeneous human preference data. In this paper, we introduce MARS (Margin and Semantic-Aware Data Augmentation for Reward Modeling), an adaptive augmentation framework for controlled low-resource reward modeling. MARS allocates more augmentation to low-margin preference pairs and uses semantic-distance-based refinement to improve chosen-rejected contrast before generating synthetic preference samples. Across three preference datasets, two reward-model backbones, and downstream alignment evaluations, MARS improves average RewardBench performance and alignment win rates over uniform augmentation, WoN, and AdaBoost-style baselines. Ablations and independent-judge evaluations suggest that the gains are not solely explained by semantic refinement alone or GPT-4.1 judge coupling.
Feb 17, 2026

Discovering Implicit Large Language Model Alignment Objectives

Large language model (LLM) alignment relies on complex reward signals that often obscure the specific behaviors being incentivized, creating critical risks of misalignment and reward hacking. Existing interpretation methods typically rely on pre-defined rubrics, risking the omission of "unknown unknowns", or fail to identify objectives that comprehensively cover and are causal to the model behavior. To address these limitations, we introduce Obj-Disco, a framework that automatically decomposes an alignment reward signal into a sparse, weighted combination of human-interpretable natural language objectives. Our approach utilizes an iterative greedy algorithm to analyze behavioral changes across training checkpoints, identifying and validating candidate objectives that best explain the residual reward signal. Extensive evaluations across diverse tasks, model sizes, and alignment algorithms demonstrate the framework's robustness. Experiments with popular open-source reward models show that the framework consistently captures > 90% of reward behavior, a finding further corroborated by human evaluation. Additionally, a case study on alignment with an open-source reward model reveals that Obj-Disco can successfully identify latent misaligned incentives that emerge alongside intended behaviors. Our work provides a crucial tool for uncovering the implicit objectives in LLM alignment, paving the way for more transparent and safer AI development.
Feb 16, 2026

Automatically Finding Reward Model Biases

Reward models are central to large language model (LLM) post-training. However, past work has shown that they can reward spurious or undesirable attributes such as length, format, hallucinations, and sycophancy. In this work, we introduce and study the research problem of automatically finding reward model biases in natural language. We offer a simple approach of using an LLM to iteratively propose and refine candidate biases. Our method can recover known biases and surface novel ones: for example, we found that Skywork-V2-8B, a leading open-weight reward model, often mistakenly favors responses with redundant spacing and responses with hallucinated content. In addition, we show evidence that evolutionary iteration outperforms flat best-of-N search, and we validate the recall of our pipeline using synthetically injected biases. We hope our work contributes to further research on improving RMs through automated interpretability methods.
Feb 16, 2026

Interactionless Inverse Reinforcement Learning: A Data-Centric Framework for Durable Alignment

AI alignment is growing in importance, yet many current approaches learn safety behavior by directly modifying policy parameters, entangling normative constraints with the underlying policy. This often yields opaque, difficult-to-edit alignment artifacts and reduces their reuse across models or deployments, a failure mode we term Alignment Waste. We propose Interactionless Inverse Reinforcement Learning, a framework for learning inspectable, editable, and reusable reward artifacts separately from policy optimization. We further introduce the Alignment Flywheel, a human-in-the-loop lifecycle for iteratively auditing, patching, and hardening these artifacts through automated evaluation and refinement. Together, these ideas recast alignment from a disposable training expense into a durable, verifiable engineering asset.
Feb 15, 2026

GRRM: Group Relative Reward Modeling for Machine Translation

While Group Relative Policy Optimization (GRPO) offers a powerful framework for LLM post-training, its effectiveness in open-ended domains like Machine Translation hinges on accurate intra-group ranking. We identify that standard Pointwise Quality Metrics (PQM) fall short in this context: candidates are evaluated in isolation, so the comparative context is missing for distinguishing fine-grained linguistic nuances. To address this, we introduce the Group Quality Metric (GQM) paradigm and its instantiation, the Group Relative Reward Model (GRRM). Unlike traditional independent scorers, GRRM jointly processes the entire candidate group, leveraging comparative analysis to rigorously resolve relative quality and adaptive granularity. Empirical evaluations confirm that GRRM achieves competitive ranking accuracy among all baselines; integrating GRRM into the GRPO training not only improves general translation quality but also unlocks reasoning capabilities comparable to state-of-the-art reasoning models. We release codes, datasets, and model checkpoints at https://github.com/NJUNLP/GRRM.
Feb 14, 2026

Small Reward Models via Backward Inference

Reward models (RMs) play a central role throughout the language model (LM) pipeline, particularly in non-verifiable domains. However, the dominant LLM-as-a-Judge paradigm relies on the strong reasoning capabilities of large models, while alternative approaches require reference responses or explicit rubrics, limiting flexibility and broader accessibility. In this work, we propose FLIP (FLipped Inference for Prompt reconstruction), a reference-free and rubric-free reward modeling approach that reformulates reward modeling through backward inference: inferring the instruction that would most plausibly produce a given response. The similarity between the inferred and the original instructions is then used as the reward signal. Evaluations across four domains using 13 small language models show that FLIP outperforms LLM-as-a-Judge baselines by an average of 79.6%. Moreover, FLIP substantially improves downstream performance in extrinsic evaluations under test-time scaling via parallel sampling and GRPO training. We further find that FLIP is particularly effective for longer outputs and robust to common forms of reward hacking. By explicitly exploiting the validation-generation gap, FLIP enables reliable reward modeling in downscaled regimes where judgment methods fail. Code available at https://github.com/yikee/FLIP.