Overview

Reward modeling turns comparisons, ratings, demonstrations, rubrics, or verifiable outcomes into signals for judging responses and actions. Methods range from pairwise preference models and scalar outcome or process critics to generative rubric judges, tool-based verifiers, and uncertainty-aware or personalized models. These signals guide preference optimization, best-of-N selection, test-time search, and training in language, image and video generation, robotics, and agents. A central challenge is that high preference accuracy may not capture diverse or shifting human intent, while optimization can exploit scoring biases, so evaluation must consider calibration and downstream behavior as well as ranking accuracy.

Latest papers

325 papers49 papers in the last four weeks, up 69% on the four weeks before. 0.3% of all new papers.

Apr 8, 2026

ConsistRM: Improving Generative Reward Models via Consistency-Aware Self-Training

Generative reward models (GRMs) have emerged as a promising approach for aligning Large Language Models (LLMs) with human preferences by offering greater representational capacity and flexibility than traditional scalar reward models. However, GRMs face two major challenges: reliance on costly human-annotated data restricts scalability, and self-training approaches often suffer from instability and vulnerability to reward hacking. To address these issues, we propose ConsistRM, a self-training framework that enables effective and stable GRM training without human annotations. ConsistRM incorporates the Consistency-Aware Answer Reward, which produces reliable pseudo-labels with temporal consistency, thereby providing more stable model optimization. Moreover, the Consistency-Aware Critique Reward is introduced to assess semantic consistency across multiple critiques and allocates fine-grained and differentiated rewards. Experiments on five benchmark datasets across four base models demonstrate that ConsistRM outperforms vanilla Reinforcement Fine-Tuning (RFT) by an average of 1.5%. Further analysis shows that ConsistRM enhances output consistency and mitigates position bias caused by input order, highlighting the effectiveness of consistency-aware rewards in improving GRMs. Our implementation is available at https://github.com/yuliangCarmelo/ConsistRM.
Apr 8, 2026

Personalizing Text-to-Image Generation to Individual Taste

Modern text-to-image (T2I) models generate high-fidelity visuals but remain indifferent to individual user preferences. While existing reward models optimize for "average" human appeal, they fail to capture the inherent subjectivity of aesthetic judgment. In this work, we introduce a novel dataset and predictive framework, called PAMELA, designed to model personalized image evaluations. Our dataset comprises 70,000 ratings across 5,000 diverse images generated by state-of-the-art models (Flux 2 and Nano Banana). Each image is evaluated by 15 unique users, providing a rich distribution of subjective preferences across domains such as art, design, fashion, and cinematic photography. Leveraging this data, we propose a personalized reward model trained jointly on our high-quality annotations and existing aesthetic assessment subsets. We demonstrate that our model predicts individual liking with higher accuracy than the majority of current state-of-the-art methods predict population-level preferences. Using our personalized predictor, we demonstrate how simple prompt optimization methods can be used to steer generations towards individual user preferences. Our results highlight the importance of data quality and personalization to handle the subjectivity of user preferences. We release our dataset and model to facilitate standardized research in personalized T2I alignment and subjective visual quality assessment.
Apr 7, 2026

UniCreative: Unifying Long-form Logic and Short-form Sparkle via Reference-Free Reinforcement Learning

A fundamental challenge in creative writing lies in reconciling the inherent tension between maintaining global coherence in long-form narratives and preserving local expressiveness in short-form texts. While long-context generation necessitates explicit macroscopic planning, short-form creativity often demands spontaneous, constraint-free expression. Existing alignment paradigms, however, typically employ static reward signals and rely heavily on high-quality supervised data, which is costly and difficult to scale. To address this, we propose UniCreative, a unified reference-free reinforcement learning framework. We first introduce AC-GenRM, an adaptive constraint-aware reward model that dynamically synthesizes query-specific criteria to provide fine-grained preference judgments. Leveraging these signals, we propose ACPO, a policy optimization algorithm that aligns models with human preferences across both content quality and structural paradigms without supervised fine-tuning and ground-truth references. Empirical results demonstrate that AC-GenRM aligns closely with expert evaluations, while ACPO significantly enhances performance across diverse writing tasks. Crucially, our analysis reveals an emergent meta-cognitive ability: the model learns to autonomously differentiate between tasks requiring rigorous planning and those favoring direct generation, validating the effectiveness of our direct alignment approach.
Apr 7, 2026

OmniDiagram: Advancing Unified Diagram Code Generation via Visual Interrogation Reward

The paradigm of programmable diagram generation is evolving rapidly, playing a crucial role in structured visualization. However, most existing studies are confined to a narrow range of task formulations and language support, constraining their applicability to diverse diagram types. In this work, we propose OmniDiagram, a unified framework that incorporates diverse diagram code languages and task definitions. To address the challenge of aligning code logic with visual fidelity in Reinforcement Learning (RL), we introduce a novel visual feedback strategy named Visual Interrogation Verifies All (Viva). Unlike brittle syntax-based rules or pixel-level matching, Viva rewards the visual structure of rendered diagrams through a generative approach. Specifically, Viva actively generates targeted visual inquiries to scrutinize diagram visual fidelity and provides fine-grained feedback for optimization. This mechanism facilitates a self-evolving training process, effectively obviating the need for manually annotated ground truth code. Furthermore, we construct M32^2Diagram, the first large-scale diagram code generation dataset, containing over 196k high-quality instances. Experimental results confirm that the combination of SFT and our Viva-based RL allows OmniDiagram to establish a new state-of-the-art (SOTA) across diagram code generation benchmarks.
Apr 6, 2026

IntentScore: Intent-Conditioned Action Evaluation for Computer-Use Agents

Computer-Use Agents (CUAs) leverage large language models to execute GUI operations on desktop environments, yet they generate actions without evaluating action quality, leading to irreversible errors that cascade through subsequent steps. We propose IntentScore, a plan-aware reward model that learns to score candidate actions from 398K offline GUI interaction steps spanning three operating systems. IntentScore trains with two complementary objectives: contrastive alignment for state-action relevance and margin ranking for action correctness. Architecturally, it embeds each candidate's planning intent in the action encoder, enabling discrimination between candidates with similar actions but different rationales. IntentScore achieves 97.5% pairwise discrimination accuracy on held-out evaluation. Deployed as a re-ranker for Agent S3 on OSWorld, an environment entirely unseen during training, IntentScore improves task success rate by 6.9 points, demonstrating that reward estimation learned from heterogeneous offline trajectories generalizes to unseen agents and task distributions.
Apr 6, 2026

From Curiosity to Caution: Mitigating Reward Hacking for Best-of-N with Pessimism

Inference-time compute scaling has emerged as a powerful paradigm for improving language model performance on a wide range of tasks, but the question of how best to use the additional compute remains open. A popular approach is BoN sampling, where N candidate responses are generated, scored according to a reward model, and the highest-scoring response is selected. While this approach can improve performance, it is vulnerable to reward hacking, where performance degrades as N increases due to the selection of responses that exploit imperfections in the reward model instead of genuinely improving generation quality. Prior attempts to mitigate reward hacking, via stronger reward models or heavy-handed distributional regularization, either fail to fully address over-optimization or are too conservative to exploit additional compute. In this work, we explore the principle of pessimism in RL, which uses lower confidence bounds on value estimates to avoid OOD actions with uncertain reward estimates. Our approach, termed as caution, can be seen as the reverse of curiosity: where curiosity rewards prediction error as a signal of novelty, caution penalizes prediction error as a signal of distributional uncertainty. Practically, caution trains an error model on typical responses and uses its prediction error to lower reward estimates for atypical ones. Our extensive empirical evaluation demonstrates that caution is a simple, computationally efficient approach that substantially mitigates reward hacking in BoN sampling. We also provide a theoretical analysis in a simplified linear setting, which shows that caution provably improves over the standard BoN approach. Together, our results not only establish caution as a practical solution to reward hacking, but also provide evidence that curiosity-based approaches can be a general OOD detection technique in LLM settings.
Apr 3, 2026

ARM: Advantage Reward Modeling for Long-Horizon Manipulation

Long-horizon robotic manipulation remains challenging for reinforcement learning (RL) because sparse rewards provide limited guidance for credit assignment. Practical policy improvement thus relies on richer intermediate supervision, such as dense progress rewards, which are costly to obtain and ill-suited to non-monotonic behaviors such as backtracking and recovery. To address this, we propose Advantage Reward Modeling (ARM), a framework that shifts from hard-to-quantify absolute progress to estimating relative advantage. We introduce a cost-effective tri-state labeling strategy -- Progressive, Regressive, and Stagnant -- that reduces human cognitive overhead while ensuring high cross-annotator consistency. By training on these intuitive signals, ARM enables automated progress annotation for both complete demonstrations and fragmented DAgger-style data. Integrating ARM into an offline RL pipeline allows for adaptive action-reward reweighting, effectively filtering suboptimal samples. Our approach achieves a 99.4% success rate on a challenging long-horizon towel-folding task, demonstrating improved stability and data efficiency over current VLA baselines with near-zero human intervention during policy training.
Apr 3, 2026

Mitigating Reward Hacking in RLHF via Advantage Sign Robustness

Reward models (RMs) used in reinforcement learning from human feedback (RLHF) are vulnerable to reward hacking: as the policy maximizes a learned proxy reward, true quality plateaus or degrades. We make the assumption that reward hacking is often caused by flipped advantage signs: instead of reducing the likelihood of a bad response, a flipped sign causes the update to increase it. By considering an adversarial perturbation in the RM parameter space, we can derive a certified sign-preservation radius, which is the smallest perturbation that can flip the advantage sign during policy optimization. Based on this formulation, we propose Sign-Certified Policy Optimization (SignCert-PO), down-weighting non-robust completions in the policy gradient update. Unlike prior approaches that require multiple RMs or access to the RM training data, SignCert-PO is lightweight and operates purely at the policy optimization stage using only the RM parameters and on-policy completions. On TL;DR summarization and AlpacaFarm benchmarks, SignCert-PO consistently achieves a better win rate than baselines and reduces reward hacking.
Apr 3, 2026

Beyond Semantic Manipulation: Token-Space Attacks on Reward Models

Reward models (RMs) are widely used as optimization targets in reinforcement learning from human feedback (RLHF), yet they remain vulnerable to reward hacking. Existing attacks mainly operate within the semantic space, constructing human-readable adversarial outputs that exploit RM biases. In this work, we introduce a fundamentally different paradigm: Token Mapping Perturbation Attack (TOMPA), a framework that performs adversarial optimization directly in token space. By bypassing the standard decode-re-tokenize interface between the policy and the reward model, TOMPA enables the attack policy to optimize over raw token sequences rather than coherent natural language. Using only black-box scalar feedback, TOMPA automatically discovers non-linguistic token patterns that elicit extremely high rewards across multiple state-of-the-art RMs. Specifically, when targeting Skywork-Reward-V2-Llama-3.1-8B, TOMPA nearly doubles the reward of GPT-5 reference answers and outperforms them on 98.0% of prompts. Despite these high scores, the generated outputs degenerate into nonsensical text, revealing that RMs can be systematically exploited beyond the semantic regime and exposing a critical vulnerability in current RLHF pipelines.
Apr 2, 2026

Reinforcement Learning from Human Feedback: A Statistical Perspective

Reinforcement learning from human feedback (RLHF) has emerged as a central framework for aligning large language models (LLMs) with human preferences. Despite its practical success, RLHF raises fundamental statistical questions because it relies on noisy, subjective, and often heterogeneous feedback to learn reward models and optimize policies. This survey provides a statistical perspective on RLHF, focusing primarily on the LLM alignment setting. We introduce the main components of RLHF, including supervised fine-tuning, reward modeling, and policy optimization, and relate them to familiar statistical ideas such as Bradley-Terry-Luce (BTL) model, latent utility estimation, active learning, experimental design, and uncertainty quantification. We review methods for learning reward functions from pairwise preference data and for optimizing policies through both two-stage RLHF pipelines and emerging one-stage approaches such as direct preference optimization. We further discuss recent extensions including reinforcement learning from AI feedback, inference-time algorithms, and reinforcement learning from verifiable rewards, as well as benchmark datasets, evaluation protocols, and open-source frameworks that support RLHF research. We conclude by highlighting open challenges in RLHF. An accompanying GitHub demo https://github.com/Pangpang-Liu/RLHF_demo illustrates key components of the RLHF pipeline.
Apr 1, 2026

Preference learning in shades of gray: Interpretable and bias-aware reward modeling for human preferences

Learning human preferences in language models remains fundamentally challenging, as reward modeling relies on subtle, subjective comparisons or shades of gray rather than clear-cut labels. This study investigates the limits of current approaches and proposes a feature-augmented framework to better capture the multidimensional nature of human judgment. Using the Anthropic HHRLHF dataset, we evaluate ten diverse large language models LLMs under a standard pairwise preference setting, where baseline performance remains below 0.74 ROC AUC, highlighting the difficulty of the task. To address this, we enrich textual representations with interpretable signals: response length, refusal indicators, toxicity scores and prompt response semantic similarity, enabling models to explicitly capture key aspects of helpfulness, safety and relevance. The proposed hybrid approach yields consistent improvements across all models, achieving up to 0.84 ROC AUC and significantly higher pairwise accuracy, with DeBERTav3Large demonstrating the best performance. Beyond accuracy, we integrate SHAP and LIME to provide fine-grained interpretability, revealing that model decisions depend on contextualized safety and supportive framing rather than isolated keywords. We further analyze bias amplification, showing that while individual features have weak marginal effects, their interactions influence preference learning.
Apr 1, 2026

Uncertainty-Aware Variational Reward Factorization via Probabilistic Preference Bases for LLM Personalization

Reward factorization personalizes large language models (LLMs) by decomposing rewards into shared basis functions and user-specific weights. Yet, existing methods estimate user weights from scarce data in isolation and as deterministic points, leading to inaccurate and unreliable inference. We introduce Variational Reward Factorization (VRF), an uncertainty-aware framework that represents each user's preferences as a variational distribution in a shared preference space. VRF infers user distributions via a variational encoder, derives weights through Wasserstein distance matching with shared probabilistic bases, and downweights uncertain estimates through a variance-attenuated loss. On three benchmarks, VRF outperforms all baselines across seen and unseen users, few-shot scenarios, and varying uncertainty levels, with gains extending to downstream alignment. Our code is available at https://github.com/Gyu-Seok-Lee/VRF_COLM26.
Mar 31, 2026

Extending MONA in Camera Dropbox: Reproduction, Learned Approval, and Design Implications for Reward-Hacking Mitigation

Myopic Optimization with Non-myopic Approval (MONA) mitigates multi-step reward hacking by restricting the agent's planning horizon while supplying far-sighted approval as a training signal~\cite{farquhar2025mona}. The original paper identifies a critical open question: how the method of constructing approval -- particularly the degree to which approval depends on achieved outcomes -- affects whether MONA's safety guarantees hold. We present a reproduction-first extension of the public MONA Camera Dropbox environment that (i)~repackages the released codebase as a standard Python project with scripted PPO training, (ii)~confirms the published contrast between ordinary RL (91.5% reward-hacking rate) and oracle MONA (0.0% hacking rate) using the released reference arrays, and (iii)~introduces a modular learned-approval suite spanning oracle, noisy, misspecified, learned, and calibrated approval mechanisms. In reduced-budget pilot sweeps across approval methods, horizons, dataset sizes, and calibration strategies, the best calibrated learned-overseer run achieves zero observed reward hacking but substantially lower intended-behavior rates than oracle MONA (11.9% vs.\ 99.9%), consistent with under-optimization rather than re-emergent hacking. These results operationalize the MONA paper's approval-spectrum conjecture as a runnable experimental object and suggest that the central engineering challenge shifts from proving MONA's concept to building learned approval models that preserve sufficient foresight without reopening reward-hacking channels. Code, configurations, and reproduction commands are publicly available. https://github.com/codernate92/mona-camera-dropbox-repro
Mar 28, 2026

MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation

Text-to-motion generation has advanced with diffusion- and flow-based generative models, yet supervised pre-training remains insufficient to align models with high-level objectives such as semantic consistency, realism, and human preference. Existing post-training methods have key limitations: they (1) target a specific motion representation, such as joints, (2) optimize a particular aspect, such as text-motion alignment, and may compromise other factors; and (3) incur substantial computational overhead, data dependence, and coarse-grained optimization. We present a reinforcement fine-tuning framework that comprises a heterogeneous-representation, multi-dimensional reward model, MotionReward, and an efficient, fine-grained fine-tuning method, EasyTune. To obtain a unified semantics representation, MotionReward maps heterogeneous motions into a shared semantic space anchored by text, enabling multi-dimensional reward learning; Self-refinement Preference Learning further enhances semantics without additional annotations. For efficient and effective fine-tuning, we identify the recursive gradient dependence across denoising steps as the key bottleneck, and propose EasyTune, which optimizes step-wise rather than over the full trajectory, yielding dense, fine-grained, and memory-efficient updates. Extensive experiments validate the effectiveness of our framework, achieving FID 0.132 at 22.10 GB peak memory for MLD model and saving up to 15.22 GB over DRaFT. It reduces FID by 22.9% on joint-based ACMDM, and achieves a 12.1% R-Precision gain and 21.7% FID improvement on rotation-based HY-Motion. Our project page with code is publicly available.
Mar 25, 2026

Towards Reward Modeling for AI Tutors in Math Mistake Remediation

Evaluating the pedagogical quality of AI tutors remains challenging: standard NLG metrics do not determine whether responses identify mistakes, scaffold reasoning, or avoid revealing the answers. For the task of mistake remediation, we derive a hierarchy of pedagogical aspects from human pairwise preferences on MRBench, and synthesize minimally contrastive response pairs that differ along key aspects (e.g., mistake identification and location, targetedness, scaffolding, actionability, clarity, and coherence). We develop and release Bradley-Terry preference models trained on weighted-sum rankings that we automatically create from MRBench, synthetic pairs, and data combinations. Using only synthetic data, our best model reaches 0.69 pairwise accuracy on a human preference test, and combining weighted-sum data with targeted synthetic groups improves accuracy to 0.74, outperforming larger general-purpose reward models while using only a 0.5B-parameter backbone.
Mar 24, 2026

Unbiased Reward Modeling from Implicit Feedback for LLM Alignment

Despite the success of reinforcement learning from human feedback (RLHF), existing reward modeling methods largely rely on explicit feedback, which is costly to collect and difficult to scale. This work studies implicit reward modeling, learning reward models from implicit user feedback, such as clicks, copies and skips. While scalable and cost-effective, implicit feedback poses two key challenges: It lacks definitive negative samples, which makes standard positive-negative classification methods inapplicable; It suffers from selection bias, where responses have heterogeneous propensities to elicit feedback, which further obscures definitive negative samples. To address these challenges, we propose ImplicitRM, which learns unbiased reward models from implicit feedback. It stratifies training samples into four latent groups using a stratification model and derives a likelihood-maximization objective that is theoretically unbiased, thereby addressing both challenges. Experiments across diverse LLM backbones and benchmark datasets validate that ImplicitRM learns accurate reward models from implicit feedback and improves performance on downstream RLHF tasks.
Mar 23, 2026

Privacy-Preserving Reinforcement Learning from Human Feedback via Decoupled Reward Modeling

Preference-based fine-tuning has become an important component in training large language models, and the data used at this stage may contain sensitive user information. A central question is how to design a differentially private pipeline that is well suited to the distinct structure of reinforcement learning from human feedback. We propose a privacy-preserving framework that imposes differential privacy only on reward learning and derives the final policy from the resulting private reward model. Theoretically, we study the suboptimality gap and show that privacy contributes an additional additive term beyond the usual non-private statistical error. We also establish a minimax lower bound and show that the dominant term changes with sample size and privacy level, which in turn characterizes regimes in which the upper bound is rate-optimal up to logarithmic factors. Empirically, synthetic experiments confirm the scaling predicted by the theory, and experiments on the Anthropic HH-RLHF dataset using the Gemma-2B-IT model show stronger private alignment performance than existing differentially private baseline methods across privacy budgets.
Mar 23, 2026

SpatialReward: Verifiable Spatial Reward Modeling for Fine-Grained Spatial Consistency in Text-to-Image Generation

Recent advances in text-to-image (T2I) generation via reinforcement learning (RL) have benefited from reward models that assess semantic alignment and visual quality. However, most existing reward models pay limited attention to fine-grained spatial relationships, often producing images that appear plausible overall yet contain inaccuracies in object positioning. In this work, we present SpatialReward, a verifiable reward model explicitly designed to evaluate spatial layouts in generated images. SpatialReward adopts a multi-stage pipeline: a Prompt Decomposer extracts entities, attributes, and spatial metadata from free-form prompts; expert detectors provide accurate visual grounding of object positions and attributes; and a vision-language model applies chain-of-thought reasoning over grounded observations to assess complex spatial relations that are challenging for rule-based methods. To more comprehensively evaluate spatial relationships in generated images, we introduce SpatRelBench, a benchmark covering object attributes, orientation, inter-object relations, and rendered text placement. Experiments on Stable Diffusion and FLUX show that incorporating SpatialReward into RL training consistently improves spatial consistency and overall generation quality, with results aligned more closely to human judgments. These findings indicate that verifiable reward models hold considerable potential for enabling more accurate and controllable optimization in text-to-image generation models.
Mar 21, 2026

Implicit Turn-Wise Policy Optimization for Proactive User-LLM Interaction

Multi-turn human-AI collaboration is fundamental to deploying interactive services such as adaptive tutoring, conversational recommendation, and professional consultation. However, optimizing these interactions via reinforcement learning is hindered by the sparsity of verifiable intermediate rewards and the high stochasticity of user responses. To address these challenges, we introduce Implicit Turn-wise Policy Optimization (ITPO). ITPO leverages an implicit process reward model to derive fine-grained, turn-wise process rewards from sparse outcome signals. Unlike volatile token-level rewards, these turn-level signals exhibit superior robustness and may utilize a normalization mechanism to further enhance training stability. We evaluate ITPO across three representative multi-turn collaborative tasks: math tutoring, document writing, and medical recommendation. Empirical results demonstrate that ITPO, when combined with PPO, GRPO, or RLOO, consistently achieves improved convergence than existing baselines. Elaborate trajectory analysis confirms that ITPO infers turn-wise preferences that are semantically aligned with human judgment. Code is publicly available at https://github.com/Graph-COM/ITPO.
Mar 19, 2026

OS-Themis: A Scalable Critic Framework for Generalist GUI Rewards

Reinforcement Learning (RL) has the potential to improve the robustness of GUI agents in stochastic environments, yet training is highly sensitive to the quality of the reward function. Existing reward approaches struggle to achieve both scalability and performance. To address this, we propose OS-Themis, a scalable and accurate multi-agent critic framework. Unlike a single judge, OS-Themis decomposes trajectories into verifiable milestones to isolate critical evidence for decision making and employs a review mechanism to strictly audit the evidence chain before making the final verdict. To facilitate evaluation, we further introduce OmniGUIRewardBench (OGRBench), a holistic cross-platform benchmark for GUI outcome rewards, where all evaluated models achieve their best performance under OS-Themis. Extensive experiments on AndroidWorld show that OS-Themis yields a 10.3% improvement when used to support online RL training, and a 6.9% gain when used for trajectory validation and filtering in the self-training loop, highlighting its potential to drive agent evolution.
Mar 19, 2026

Reasoning over mathematical objects: on-policy reward modeling and test time aggregation

The ability to precisely derive mathematical objects is a core requirement for downstream STEM applications, including mathematics, physics, and chemistry, where reasoning must culminate in formally structured expressions. Yet, current LM evaluations of mathematical and scientific reasoning rely heavily on simplified answer formats such as numerical values or multiple choice options due to the convenience of automated assessment. In this paper we provide three contributions for improving reasoning over mathematical objects: (i) we build and release training data and benchmarks for deriving mathematical objects, the Principia suite; (ii) we provide training recipes with strong LLM-judges and verifiers, where we show that on-policy judge training boosts performance; (iii) we show how on-policy training can also be used to scale test-time compute via aggregation. We find that strong LMs such as Qwen3-235B and o3 struggle on Principia, while our training recipes can bring significant improvements over different LLM backbones, while simultaneously improving results on existing numerical and MCQA tasks, demonstrating cross-format generalization of reasoning abilities.
Mar 19, 2026

CausalRM: Causal-Theoretic Reward Modeling for RLHF from Observational User Feedbacks

Despite the success of reinforcement learning from human feedback (RLHF) in aligning language models, current reward modeling heavily relies on experimental feedback data collected from human annotators under controlled and costly conditions. In this work, we introduce observational reward modeling -- learning reward models with observational user feedback (e.g., clicks, copies, and upvotes) -- as a scalable and cost-effective alternative. We identify two fundamental challenges in this setting: (1) observational feedback is noisy due to annotation errors, which deviates it from true user preference; (2) observational feedback is biased by user preference, where users preferentially provide feedback on responses they feel strongly about, which creats a distribution shift between training and inference data. To address these challenges, we propose CausalRM, a causal-theoretic reward modeling framework that aims to learn unbiased reward models from observational feedback. To tackle challenge (1), CausalRM introduces a noise-aware surrogate loss term that is provably equivalent to the primal loss under noise-free conditions by explicitly modeling the annotation error generation process. To tackle challenge (2), CausalRM uses propensity scores -- the probability of a user providing feedback for a given response -- to reweight training samples, yielding a loss function that eliminates user preference bias. Extensive experiments across diverse LLM backbones and benchmark datasets validate that CausalRM effectively learns accurate reward signals from noisy and biased observational feedback and delivers substantial performance improvements on downstream RLHF tasks -- including a 49.2% gain on WildGuardMix and a 32.7% improvement on HarmBench. Code is available on our project website.
Mar 18, 2026

Efficient Exploration at Scale

We develop an online learning algorithm that dramatically improves the data efficiency of reinforcement learning from human feedback (RLHF). Our algorithm incrementally updates reward and language models as choice data is received. The reward model is fit to the choice data, while the language model is updated by a variation of reinforce, with reinforcement signals provided by the reward model. Several features enable the efficiency gains: a small affirmative nudge added to each reinforcement signal, an epistemic neural network that models reward uncertainty, and information-directed exploration. With Gemma large language models (LLMs), our algorithm matches the performance of offline RLHF trained on 200K labels using fewer than 20K labels, representing more than a 10x gain in data efficiency. Extrapolating from our results, we expect our algorithm trained on 1M labels to match offline RLHF trained on 1B labels. This represents a 1,000x gain. To our knowledge, these are the first results to demonstrate that such large improvements are possible.
Mar 18, 2026

Adapting Technical-Service LLM Agents with Latent Logic Augmentation, Robust Noise Reduction, and Hybrid Reward Modeling

Technical-service LLM agents are entering production workflows, where value depends on whether engineers adopt generated replies. Service tickets hide decision logic, contain noisy single-reference responses, and make reward evaluation costly, making standard post-training brittle. Existing post-training and LLM-as-a-Judge approaches improve grounding or feedback, but do not jointly model latent decision logic, response diversity, and reward cost. We address this gap by coupling latent logic augmentation, robust noise reduction, and hybrid reward modeling. The framework augments supervised fine-tuning data with Planning-Aware Trajectory Modeling and Reasoning Augmentation, builds dual-filtered Multiple Ground Truths, and trains the policy with a hybrid reward that combines a Reranker with an LLM-as-a-Judge. On real Cloud technical-service tasks, the adapted Qwen3-4B achieves the highest Multi-ECS (0.441), lower reward cost, and the highest production adoption rate (46.63%).
Mar 17, 2026

Rewarding DINO: Predicting Dense Rewards with Vision Foundation Models

Well-designed dense reward functions in robot manipulation not only indicate whether a task is completed but also encode progress along the way. Generally, designing dense rewards is challenging and usually requires access to privileged state information available only in simulation, not in real-world experiments. This makes reward prediction models that infer task state information from camera images attractive. A common approach is to predict rewards from expert demonstrations based on visual similarity or sequential frame ordering. However, this biases the resulting reward function towards a specific solution and leaves it undefined in states not covered by the demonstrations. In this work, we introduce Rewarding DINO, a method for language-conditioned reward modeling that learns actual reward functions rather than specific trajectories. The model's compact size allows it to serve as a direct replacement for analytical reward functions with comparatively low computational overhead. We train our model on data sampled from 24 Meta-World+ tasks using a rank-based loss and evaluate pairwise accuracy, rank correlation, and calibration. Rewarding DINO achieves competitive performance in tasks from the training set and generalizes to new settings in simulation and the real world, indicating that it learns task semantics. We also test the model with off-the-shelf reinforcement learning algorithms to solve tasks from our Meta-World+ training set.
Mar 16, 2026

SDiaReward: Modeling and Benchmarking Spoken Dialogue Rewards with Modality and Colloquialness

The rapid evolution of end-to-end spoken dialogue systems demands transcending mere textual semantics to incorporate paralinguistic nuances and the spontaneous nature of human conversation. However, current methods struggle with two critical gaps: the modality gap, involving prosody and emotion, and the colloquialness gap, distinguishing written scripts from natural speech. To address these challenges, we introduce SDiaReward, an end-to-end multi-turn reward model trained on SDiaReward-Dataset, a novel collection of episode-level preference pairs explicitly targeting these gaps. It operates directly on full multi-turn speech episodes and is optimized with pairwise preference supervision, enabling joint assessment of modality and colloquialness in a single evaluator. We further establish ESDR-Bench, a stratified benchmark for robust episode-level evaluation. Experiments demonstrate that SDiaReward achieves state-of-the-art pairwise preference accuracy, significantly outperforming general-purpose audio LLMs. Further analysis suggests that SDiaReward captures relative conversational expressiveness beyond superficial synthesis cues, improving generalization across domains and recording conditions. Code, data, and demos are available at https://github.com/MM-Speech/SDiaReward/.
Mar 13, 2026

MemReward: Graph-Based Experience Memory for LLM Reward Prediction with Limited Labels

Reinforcement learning has emerged as a powerful paradigm for improving large language model (LLM) reasoning, where rollouts are sampled from the policy and reward signals computed on those rollouts are used to update the policy. However, in data-scarce scenarios, obtaining ground-truth labels to verify rollouts at scale often requires expensive human annotation or labor-intensive expert verification. For instance, evaluating mathematical proofs demands expert review, and open-ended question answering lacks definitive ground truth. When ground-truth labels are scarce, the effectiveness of reinforcement learning fine-tuning is constrained. Inspired by the success of semi-supervised learning in propagating labels from labeled to unlabeled samples, we propose MemReward, a graph-based experience memory framework that integrates reward propagation directly into online policy optimization. MemReward stores rollouts (thinking processes and final answers) from an initial LLM policy as nodes in a heterogeneous graph connected by similarity and structural edges, over which a GNN propagates rewards from labeled to unlabeled rollouts. To train such a framework, we first warm up the GNN on labeled rollouts to predict rewards via heterogeneous aggregation over query, thinking, and answer nodes. During online RL fine-tuning, unlabeled rollouts are attached to the graph by query similarity, and the GNN predicts their rewards, yielding a hybrid reward acquisition strategy that combines ground-truth and GNN-predicted rewards. Experiments on Qwen2.5-1.5B and 3B in mathematics, question answering, and code generation demonstrate that MemReward, with ground-truth rewards on only 20% of rollouts, achieves 96.6% of Oracle performance on 1.5B and 97.3% on 3B, and closely approaches Oracle on out-of-domain tasks.
Mar 13, 2026

Visual-ERM: Reward Modeling for Visual Equivalence

Vision-to-code tasks require models to reconstruct structured visual inputs, such as charts, tables, and SVGs, into executable or structured representations with high visual fidelity. While recent Large Vision Language Models (LVLMs) achieve strong results via supervised fine-tuning, reinforcement learning remains challenging due to misaligned reward signals. Existing rewards either rely on textual rules or coarse visual embedding similarity, both of which fail to capture fine-grained visual discrepancies and are vulnerable to reward hacking. We propose Visual Equivalence Reward Model (Visual-ERM), a multimodal generative reward model that provides fine-grained, interpretable, and task-agnostic feedback to evaluate vision-to-code quality directly in the rendered visual space. Integrated into RL, Visual-ERM improves Qwen3-VL-8B-Instruct by +8.4 on chart-to-code and yields consistent gains on table and SVG parsing (+2.7, +4.1 on average), and further strengthens test-time scaling via reflection and revision. We also introduce VisualCritic-RewardBench (VC-RewardBench), a benchmark for judging fine-grained image-to-image discrepancies on structured visual data, where Visual-ERM at 8B decisively outperforms Qwen3-VL-235B-Instruct and approaches leading closed-source models. Our results suggest that fine-grained visual reward supervision is both necessary and sufficient for vision-to-code RL, regardless of task specificity.
Mar 13, 2026

Long-form RewardBench: Evaluating Reward Models for Long-form Generation

The widespread adoption of reinforcement learning-based alignment highlights the growing importance of reward models. Various benchmarks have been built to evaluate reward models in various domains and scenarios. However, a significant gap remains in assessing reward models for long-form generation, despite its critical role in real-world applications. To bridge this, we introduce Long-form RewardBench, the first reward modeling testbed specifically designed for long-form generation. Our benchmark encompasses five key subtasks: QA, RAG, Chat, Writing, and Reasoning. We collected instruction and preference data through a meticulously designed multi-stage data collection process, and conducted extensive experiments on 20+ mainstream reward models, including both classifiers and generative models. Our findings reveal that current models still lack long-form reward modeling capabilities. Furthermore, we designed a novel Long-form Needle-in-a-Haystack Test, which revealed a correlation between reward modeling performance and the error's position within a response, as well as the overall response length, with distinct characteristics observed between classification and generative models. Finally, we demonstrate that classifiers exhibit better generalizability compared to generative models trained on the same data. As the first benchmark for long-form reward modeling, this work aims to offer a robust platform for visualizing progress in this crucial area.
Mar 13, 2026

SteerRM: Debiasing Reward Models via Sparse Autoencoders

Reward models (RMs) are critical components of alignment pipelines, yet they exhibit biases toward superficial stylistic cues, preferring better-presented responses over semantically superior ones. Existing debiasing methods typically require retraining or architectural modifications, while direct activation suppression degrades performance due to representation entanglement. We propose SteerRM, the first training-free method for debiasing reward models using Sparse Autoencoder (SAE)-based interventions. SteerRM isolates stylistic effects using contrastive paired responses, identifies bias-related SAE features with a strength-stability criterion, and suppresses them at inference time. Across six reward models on RM-Bench, SteerRM improves Hard-split accuracy by 7.3 points on average while preserving overall performance. Results on a Gemma-based reward model and a controlled non-format bias further suggest generalization across RM architectures and bias types. We further find that format-related features are concentrated in shallow layers and transfer across models, revealing shared architecture-level bias encoding patterns. These results show that SAE-based interventions can mitigate reward-model biases without retraining, providing a practical and interpretable solution for alignment pipelines.