RL for Tool Use
RL: Reinforcement Learning
Momentum
17 papers in the last four weeks, up 42% on the four weeks before. 0.2% of all new papers.
Latest papers 127
Training reliable tool-augmented agents remains a significant challenge, largely due to the difficulty of credit assignment in multi-step reasoning. While process-level reward models offer a promising direction, existing LLM-based judges often produce noisy and inconsistent signals because they lack fine-grained, task-specific rubrics to distinguish high-level planning from low-level execution. In this work, we introduce SCRIBE (Skill-Conditioned Reward with Intermediate Behavioral Evaluation), a reinforcement learning framework that intervenes at a novel mid-level abstraction. SCRIBE grounds reward modeling in a curated library of skill prototypes, transforming open-ended LLM evaluation into a constrained verification problem. By routing each subgoal to a corresponding prototype, the reward model is equipped with precise, structured rubrics that substantially reduce reward variance. Experimental results show that SCRIBE achieves state-of-the-art performance across a range of reasoning and tool-use benchmarks. In particular, it improves the AIME25 accuracy of a Qwen3-4B model from 43.3% to 63.3%, and significantly increases success rates in complex multi-turn tool interactions. Further analysis of training dynamics reveals a co-evolution across abstraction levels, where mastery of mid-level skills consistently precedes the emergence of effective high-level planning behaviors. Finally, we demonstrate that SCRIBE is additive to low-level tool optimizations, providing a scalable and complementary pathway toward more autonomous and reliable tool-using agents.
Experience-Evolving Multi-Turn Tool-Use Agent with Hybrid Episodic-Procedural Memory
As intents unfold and environments change, multi-turn agents face continuously shifting decision contexts. Although reusing past experience is intuitively appealing, existing approaches remain limited: full trajectories are often too context-specific to transfer, while tool-level reuse ignores the surrounding context and environment. In this paper, we introduce a hybrid episodic-procedural memory strategy (H-EPM) that enables experience-induced self-evolution of multi-turn tool-use policies by adaptively reusing partially overlapping successful experiences during both inference and training. Inspired by human episodic-procedural integration, we construct a tool graph from accumulated trajectories, where recurring tool-to-tool dependencies capture procedural routines and each edge is augmented with compact episodic summaries of relevant context. At inference time, the agent dynamically balances episodic recall for contextual reasoning with procedural execution for routine steps. Beyond inference, H-EPM introduces a memory-guided reinforcement learning paradigm that directly addresses a core challenge in multi-turn agent reinforcement learning, namely ineffective exploration over long trajectories. By biasing exploration toward historically successful tool transitions, H-EPM learns a stronger policy that generalizes at inference time without relying on domain-specific experience collection. Experiments show that H-EPM consistently delivers substantial inference-time gains over strong baselines across multi-turn tool-use benchmarks, reaching improvements of up to fifty percent. It also improves reinforcement learning policy performance, achieving gains of up to forty percent on out-of-distribution tasks.
Proof-of-Use: Mitigating Tool-Call Hacking in Deep Research Agents
While reinforcement learning (RL) enhances their ability to plan and reason across retrieval steps, we identify a critical failure mode in this setting: Tool-Call Hacking. Unlike execution-based tools (e.g., code or math), whose effects are directly observable, the weak observability of causal dependencies between retrieved evidence and reasoning under format- and outcome-level supervision enables agents to maximize surface-level reward signals without genuinely grounding their reasoning in the returned evidence. This leads to distinctive pathologies, including mode collapse via tool overuse and hallucinated tool usage where tool calls are largely decorative. To address this issue, we propose Proof-of-Use (PoU), an evidence grounded RL framework that explicitly optimizes the causal dependency from retrieval to reasoning and final answers. PoU re-fomulate a fine-grained stepwise interaction protocol in which agents must auditably cite normalized evidence identifiers. We operationalize this via a multi-objective reward design consisting of: (1) two progressive process rewards that constrain citation validity at intermediate steps; (2) a global Answer--Support Alignment reward that enforces consistency between final answers and retrieved evidence; and (3) a curriculum-style adaptive reward mixing mechanism that smoothly transitions agents from dense process supervision to sparse outcome-based objectives. Extensive experiments show the strong performance of PoU and demonstrate the effectiveness in mitigating tool-call hacking. Beyond this, PoU exhibits a notable emergent property: adaptive and robust tool-usage patterns naturally arise under domain and tool shifts, even though PoU does not explicitly optimize for tool adaptation.
DeepTravel: An End-to-End Agentic Reinforcement Learning Framework for Autonomous Travel Planning Agents
Travel planning (TP) agent has recently worked as an emerging building block to interact with external tools/resources for travel itinerary generation, ensuring an enjoyable user experience. Despite its benefits, existing studies rely on hand-craft prompt and fixed agent workflow, hindering more flexible and autonomous TP agents. This paper proposes DeepTravel, an end-to-end agentic reinforcement learning framework for building an autonomous travel planning agent, capable of autonomously planning, executing tools, and reflecting on tool responses to explore, verify, and refine intermediate actions in multi-step reasoning. To achieve this, we first construct a robust travel sandbox by caching transportation, accommodation and POI data, facilitating TP agent training without being constrained by real-world APIs limitations (e.g., inconsistent outputs). Moreover, we develop a hierarchical reward modeling system, where a trajectory-level verifier first checks spatiotemporal feasibility and filters unsatisfied travel itinerary, and then the turn-level verifier further validate itinerary's detail consistency with tool responses, enabling efficient and precise reward service. Finally, we propose the reply-augmented reinforcement learning method that enables TP agent to periodically replay from a failure experience buffer, emerging notable agentic capacity. We deploy the trained TP agent in the DiDi Enterprise Solutions application. A three-month online test shows that it achieves 82% accuracy in travel itinerary generation. Comprehensive offline evaluations further demonstrate that DeepTravel enables small-sized LLMs (e.g., Qwen3-32B) to significantly outperform frontier LLMs (e.g., OpenAI o1/o3 and DeepSeek-R1) and existing TP agent frameworks.
Reducing Cognitive Overhead in Tool Use via Multi-Small-Agent Reinforcement Learning
Recent advances in multi-agent systems highlight the potential of specialized small agents that collaborate via division of labor. Existing tool-integrated reasoning systems, however, often follow a single-agent paradigm in which one large model interleaves long-horizon reasoning with precise tool operations, leading to cognitive-load interference and unstable coordination. We present MSARL, a Multi-Small-Agent Reinforcement Learning framework that explicitly decouples reasoning from tool use. In MSARL, a Reasoning Agent decomposes problems and plans tool invocations, while multiple Tool Agents specialize in specific external tools, each trained via a combination of imitation learning and reinforcement learning with role-specific rewards. On mathematical problem solving with code execution, MSARL significantly improves reasoning stability and final-answer accuracy over single-agent baselines. Moreover, the architecture generalizes to diverse tool-use tasks, demonstrating that cognitive-role decoupling with small agents is a scalable blueprint for multi-agent AI design.
TRUST-SQL: Tool-Integrated Multi-Turn Reinforcement Learning for Text-to-SQL over Unknown Schemas
Text-to-SQL parsing has achieved remarkable progress under the Full Schema Assumption. However, this premise fails in real-world enterprise environments where databases contain hundreds of tables with massive noisy metadata. Rather than injecting the full schema upfront, an agent must actively identify and verify only the relevant subset, giving rise to the Unknown Schema scenario we study in this work. To address this, we propose TRUST-SQL (Truthful Reasoning with Unknown Schema via Tools). We formulate the task as a Partially Observable Markov Decision Process where our autonomous agent employs a structured four-phase protocol to ground reasoning in verified metadata. Crucially, this protocol provides a structural boundary for our novel Dual-Track GRPO strategy. By applying token-level masked advantages, this strategy isolates exploration rewards from execution outcomes to resolve credit assignment, yielding a 9.9% relative improvement over standard GRPO. Extensive experiments across five benchmarks demonstrate that TRUST-SQL achieves an average absolute improvement of 30.6% and 16.6% for the 4B and 8B variants respectively over their base models. Remarkably, despite operating entirely without pre-loaded metadata, our framework consistently matches or surpasses strong baselines that rely on schema prefilling. Data, code, and checkpoints are available at https://huggingface.co/collections/AIJian/trustsql.
PCBWorld: A Benchmark Environment for Engine-Grounded PCB Design Automation
PCB routing is the task of connecting the nets of a board with copper traces under strict design rules, yet learning-based methods still lag behind rule-based routers. We introduce PCBWorld, an open-source engine-grounded PCB routing environment built on KiCad, an electronic design automation (EDA) engine. As a human engineer does, agents in PCBWorld interactively route a board through the engine's native operations, guided by its Design Rule Check (DRC) feedback. The environment supports both RL and tool-using LLM agents. Alongside the environment, PCBWorld-Bench provides three board datasets in the native .kicad_pcb format, two controllable synthetic generators and 679 real open-source boards. It scores any completed board with eight engine-checked evaluation metrics, regardless of the routing method. In our experiments, agents in PCBWorld consistently outperformed grid-action RL policies and open-loop LLM baselines, and an RL policy trained only on synthetic boards transferred zero-shot to real boards, approaching rule-based routers. PCBWorld and PCBWorld-Bench are available at https://github.com/LGAI-Research/PCBWorld.