Skeleton-Based Action Recognition
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4 papers in the last four weeks, down 20% on the four weeks before. 0.0% of all new papers.
Understanding human actions is critical for advancing behavior analysis in human-robot interaction. Particularly in tasks that demand quick and proactive feedback, robots must recognize human actions as early as possible from incomplete observations. Sub-actions offer the semantic and hierarchical cues needed for this, since human actions are inherently structured and can be decomposed into smaller, meaningful units. However, conventional approaches focus primarily on holistic actions and often overlook the rich semantic structure embedded in sub-actions, making them poorly suited for early recognition. To address this gap, we introduce SASI (Sub-Action Semantics Integrated cross-modal fusion), a novel framework that integrates existing graph convolution networks to fuse spatiotemporal features with sub-action semantics. SASI exploits a segmentation model with a traditional skeleton-based graph convolution network, capturing both fine-grained sub-action semantics and overall spatial context, while operating in real-time at 29 Hz. Experiments on BABEL, a skeleton-based dataset with frame-level annotations, demonstrate that our method improves recognition accuracy over conventional approaches, with additional gains expected as the quality of sub-action segmentation improves. Notably, SASI also achieves superior performance in understanding partial action sequences, revealing its capability for early recognition, which is essential for proactive and seamless Human-Robot Interaction (HRI). Code is available at https://anonymous.4open.science/r/SASI .
Beyond Binary Contrast: Modeling Continuous Skeleton Action Spaces with Transitional Anchors
Self-supervised contrastive learning has emerged as a powerful paradigm for skeleton-based action recognition by enforcing consistency in the embedding space. However, existing methods rely on binary contrastive objectives that overlook the intrinsic continuity of human motion, resulting in fragmented feature clusters and rigid class boundaries. To address these limitations, we propose TranCLR, a Transitional anchor-based Contrastive Learning framework that captures the continuous geometry of the action space. Specifically, the proposed Action Transitional Anchor Construction (ATAC) explicitly models the geometric structure of transitional states to enhance the model's perception of motion continuity. Building upon these anchors, a Multi-Level Geometric Manifold Calibration (MGMC) mechanism is introduced to adaptively calibrate the action manifold across multiple levels of continuity, yielding a smoother and more discriminative representation space. Extensive experiments on the NTU RGB+D, NTU RGB+D 120 and PKU-MMD datasets demonstrate that TranCLR achieves superior accuracy and calibration performance, effectively learning continuous and uncertainty-aware skeleton representations. The code is available at https://github.com/Philchieh/TranCLR.
Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition
Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without uncovering the links between them, namely that motion generation requires semantic comprehension. This work investigates unified action recognition and motion generation by leveraging skeleton coordinates for both motion understanding and generation. We propose Coordinates-based Autoregressive Motion Diffusion (CoAMD), which synthesizes motion in a coarse-to-fine manner. As a core component of CoAMD, we design a Multi-modal Action Recognizer (MAR) that provides gradient-based semantic guidance for motion generation. Furthermore, we establish a rigorous benchmark by evaluating baselines on absolute coordinates. Our model can be applied to four important tasks, including skeleton-based action recognition, text-to-motion generation, text-motion retrieval, and motion editing. Extensive experiments on 13 benchmarks across these tasks demonstrate that our approach achieves state-of-the-art performance, highlighting its effectiveness and versatility for human motion modeling. Code is available at https://github.com/jidongkuang/CoAMD.
Towards Universal Skeleton-Based Action Recognition
With the development of robotics, skeleton-based action recognition has become increasingly important, as human-robot interaction requires understanding the actions of humans and humanoid robots. Due to different sources of human skeletons and structures of humanoid robots, skeleton data naturally exhibit heterogeneity. However, previous works overlook the data heterogeneity of skeletons and solely construct models using homogeneous skeletons. Moreover, open-vocabulary action recognition is also essential for real-world applications. To this end, this work studies the challenging problem of heterogeneous skeleton-based action recognition with open vocabularies. We construct a large-scale Heterogeneous Open-Vocabulary (HOV) Skeleton dataset by integrating and refining multiple representative large-scale skeleton-based action datasets. To address universal skeleton-based action recognition, we propose a Transformer-based model that comprises three key components: unified skeleton representation, motion encoder for skeletons, and multi-grained motion-text alignment. The motion encoder feeds multi-modal skeleton embeddings into a two-stream Transformer-based encoder to learn spatio-temporal action representations, which are then mapped to a semantic space to align with text embeddings. Multi-grained motion-text alignment incorporates contrastive learning at three levels: global instance alignment, stream-specific alignment, and fine-grained alignment. Extensive experiments on popular benchmarks with heterogeneous skeleton data demonstrate both the effectiveness and the generalization ability of the proposed method. Code is available at https://github.com/jidongkuang/Universal-Skeleton.
Generative Data Augmentation for Skeleton Action Recognition
Skeleton-based human action recognition is a powerful approach for understanding human behaviour from pose data, but collecting large-scale, diverse, and well-annotated 3D skeleton datasets is both expensive and labor-intensive. To address this challenge, we propose a conditional generative pipeline for data augmentation in skeleton action recognition. Our method learns the distribution of real skeleton sequences under the constraint of action labels, enabling the synthesis of diverse and high-fidelity data. Even with limited training samples, it can effectively generate skeleton sequences and achieve competitive recognition performance in low-data scenarios, demonstrating strong generalisation in downstream tasks. Specifically, we introduce a Transformer-based encoder-decoder architecture, combined with a generative refinement module and a dropout mechanism, to balance fidelity and diversity during sampling. Experiments on HumanAct12 and the refined NTU-RGBD (NTU-VIBE) dataset show that our approach consistently improves the accuracy of multiple skeleton-based action recognition models, validating its effectiveness in both few-shot and full-data settings. The source code can be found at here.
Explainable Fall Detection for Elderly Monitoring via Temporally Stable SHAP in Skeleton-Based Human Activity Recognition
Reliable fall detection in elderly care requires monitoring systems that are not only accurate but also capable of producing stable, interpretable explanations of motion dynamics, a requirement that existing post hoc explainability methods rarely satisfy when applied to sequential biosignals. This study introduces a lightweight framework for skeleton-based fall detection that combines a Long Short-Term Memory (LSTM) model with a temporally stabilized attribution mechanism. We propose Temporal SHAP (T-SHAP), which treats frame-wise SHAP attributions as a temporal signal and applies a linear smoothing operator to reduce high-frequency variance. From a signal processing perspective, this operation is analogous to low-pass filtering, enabling the extraction of consistent temporal patterns while preserving the theoretical properties of Shapley-based attributions. Experiments conducted on the NTU RGB+D dataset demonstrate that the proposed approach achieves 94.3% classification accuracy with an end-to-end latency below 25 ms, supporting real-time applicability. Quantitative evaluation using perturbation-based faithfulness metrics shows that T-SHAP improves attribution reliability compared to standard SHAP (AUP: 0.91 vs. 0.89) and Grad-CAM (0.82), while also reducing temporal variance in the attribution signals. The resulting explanations highlight biomechanically relevant motion patterns, such as lower-limb instability and changes in trunk posture, which are consistent with known characteristics of fall events. The resulting framework is computationally lightweight, requires no additional model training, and produces explanations that are both temporally stable and biomechanically meaningful, properties directly relevant to the reliability demands of AI-assisted clinical monitoring.
Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognition
Human action recognition is pivotal in computer vision, with applications ranging from surveillance to human-robot interaction. Despite the effectiveness of supervised skeleton-based methods, their reliance on exhaustive annotation limits generalization to novel actions. Zero-Shot Skeleton Action Recognition (ZSAR) emerges as a promising paradigm, yet it faces challenges due to the spectral bias of diffusion models, which oversmooth high-frequency dynamics. Here, we propose Frequency-Aware Diffusion for Skeleton-Text Matching (FDSM), integrating a Semantic-Guided Spectral Residual Module, a Timestep-Adaptive Spectral Loss, and Curriculum-based Semantic Abstraction to address these challenges. Our approach effectively recovers fine-grained motion details, achieving state-of-the-art performance on NTU RGB+D, PKU-MMD, and Kinetics-skeleton datasets. Code has been made available at https://github.com/yuzhi535/FDSM. Project homepage: https://yuzhi535.github.io/FDSM.github.io/
MSGL-Transformer: A Multi-Scale Global-Local Transformer for Rodent Social Behavior Recognition
Recognition of rodent behavior is important for understanding neural and behavioral mechanisms. Traditional manual scoring is time-consuming and prone to human error. We propose MSGL-Transformer, a Multi-Scale Global-Local Transformer for recognizing rodent social behaviors from pose-based temporal sequences. The model employs a lightweight transformer encoder with multi-scale attention to capture motion dynamics across different temporal scales. The architecture integrates parallel short-range, medium-range, and global attention branches to explicitly capture behavior dynamics at multiple temporal scales. We also introduce a Behavior-Aware Modulation (BAM) block, inspired by SE-Networks, which modulates temporal embeddings to emphasize behavior-relevant features prior to attention. We evaluate on two datasets: RatSI (5 behavior classes, 12D pose inputs) and CalMS21 (4 behavior classes, 28D pose inputs). On RatSI, MSGL-Transformer achieves 75.4% mean accuracy and F1-score of 0.745 across nine cross-validation splits, outperforming TCN, LSTM, and Bi-LSTM. On CalMS21, it achieves 87.1% accuracy and F1-score of 0.8745, a +10.7% improvement over HSTWFormer, and outperforms ST-GCN, MS-G3D, CTR-GCN, and STGAT. The same architecture generalizes across both datasets with only input dimensionality and number of classes adjusted.
SBF: An Effective Representation to Augment Skeleton for Video-based Human Action Recognition
Many modern video-based human action recognition (HAR) approaches use 2D skeleton as the intermediate representation in their prediction pipelines. Despite overall encouraging results, these approaches still struggle in many common scenes, mainly because the skeleton does not capture critical action-related information pertaining to the depth of the joints, contour of the human body, and interaction between the human and objects. To address this, we propose an effective approach to augment skeleton with a representation capturing action-related information in the pipeline of HAR. The representation, termed Scale-Body-Flow (SBF), consists of three distinct components, namely a scale map volume given by the scale (and hence depth information) of each joint, a body map outlining the human subject, and a flow map indicating human-object interaction given by pixel-wise optical flow values. To predict SBF, we further present SFSNet, a novel segmentation network supervised by the skeleton and optical flow without extra annotation overhead beyond the existing skeleton extraction. Extensive experiments across different datasets demonstrate that our pipeline based on SBF and SFSNet achieves significantly higher HAR accuracy with similar compactness and efficiency as compared with the state-of-the-art skeleton-only approaches.
SCALE: Semantic- and Confidence-Aware Conditional Variational Autoencoder for Zero-shot Skeleton-based Action Recognition
Zero-shot skeleton-based action recognition (ZSAR) aims to recognize action classes without any training skeletons from those classes, relying instead on auxiliary semantics from text. Existing approaches frequently depend on explicit skeleton-text alignment, which can be brittle when action names underspecify fine-grained dynamics and when unseen classes are semantically confusable. We propose SCALE, a lightweight and deterministic Semantic- and Confidence-Aware Listwise Energy-based framework that formulates ZSAR as class-conditional energy ranking. SCALE builds a text-conditioned Conditional Variational Autoencoder where frozen text representations parameterize both the latent prior and the decoder, enabling likelihood-based evaluation for unseen classes without generating samples at test time. To separate competing hypotheses, we introduce a semantic- and confidence-aware listwise energy loss that emphasizes semantically similar hard negatives and incorporates posterior uncertainty to adapt decision margins and reweight ambiguous training instances. Additionally, we utilize a latent prototype contrast objective to align posterior means with text-derived latent prototypes, improving semantic organization and class separability without direct feature matching. Experiments on NTU-60 and NTU-120 datasets show that SCALE consistently improves over prior VAE- and alignment-based baselines while remaining competitive with diffusion-based methods.
From Skeletons to Semantics: Design and Deployment of a Hybrid Edge-Based Action Detection System for Public Safety
Public spaces such as transport hubs, city centres, and event venues require timely and reliable detection of potentially violent behaviour to support public safety. While automated video analysis has made significant progress, practical deployment remains constrained by latency, privacy, and resource limitations, particularly under edge-computing conditions. This paper presents the design and demonstrator-based deployment of a hybrid edge-based action detection system that combines skeleton-based motion analysis with vision-language models for semantic scene interpretation. Skeleton-based processing enables continuous, privacy-aware monitoring with low computational overhead, while vision-language models provide contextual understanding and zero-shot reasoning capabilities for complex and previously unseen situations. Rather than proposing new recognition models, the contribution focuses on a system-level comparison of both paradigms under realistic edge constraints. The system is implemented on a GPU-enabled edge device and evaluated with respect to latency, resource usage, and operational trade-offs using a demonstrator-based setup. The results highlight the complementary strengths and limitations of motioncentric and semantic approaches and motivate a hybrid architecture that selectively augments fast skeletonbased detection with higher-level semantic reasoning. The presented system provides a practical foundation for privacy-aware, real-time video analysis in public safety applications.
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition
Zero-shot skeleton-based action recognition aims to recognize unseen actions by transferring knowledge from seen categories through semantic descriptions. Most existing methods typically align skeleton features with textual embeddings within a shared latent space. However, the absence of contextual cues, such as objects involved in the action, introduces an inherent gap between skeleton and semantic representations, making it difficult to distinguish visually similar actions. To address this, we propose SkeletonContext, a prompt-based framework that enriches skeletal motion representations with language-driven contextual semantics. Specifically, we introduce a Cross-Modal Context Prompt Module, which leverages a pretrained language model to reconstruct masked contextual prompts under guidance derived from LLMs. This design effectively transfers linguistic context to the skeleton encoder for instance-level semantic grounding and improved cross-modal alignment. In addition, a Key-Part Decoupling Module is incorporated to decouple motion-relevant joint features, ensuring robust action understanding even in the absence of explicit object interactions. Extensive experiments on multiple benchmarks demonstrate that SkeletonContext achieves state-of-the-art performance under both conventional and generalized zero-shot settings, validating its effectiveness in reasoning about context and distinguishing fine-grained, visually similar actions.
LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
Skeleton-based human action recognition has achieved remarkable progress in recent years. However, most existing GCN-based methods rely on short-range motion topologies, which not only struggle to capture long-range joint dependencies and complex temporal dynamics but also limit cross-modal semantic alignment and understanding due to insufficient modeling of action semantics. To address these challenges, we propose a hierarchical global-local skeleton-language model (HocSLM), enabling the large action model be more representative of action semantics. First, we design a hierarchical global-local network (HGLNet) that consists of a composite-topology spatial module and a dual-path hierarchical temporal module. By synergistically integrating multi-level global and local modules, HGLNet achieves dynamically collaborative modeling at both global and local scales while preserving prior knowledge of human physical structure, significantly enhancing the model's representation of complex spatio-temporal relationships. Then, a large vision-language model (VLM) is employed to generate textual descriptions by passing the original RGB video sequences to this model, providing the rich action semantics for further training the skeleton-language model. Furthermore, we introduce a skeleton-language sequential fusion module by combining the features from HGLNet and the generated descriptions, which utilizes a skeleton-language model (SLM) for aligning skeletal spatio-temporal features and textual action descriptions precisely within a unified semantic space. The SLM model could significantly enhance the HGLNet's semantic discrimination capabilities and cross-modal understanding abilities. Extensive experiments demonstrate that the proposed HocSLM achieves the state-of-the-art performance on three mainstream benchmark datasets: NTU RGB+D 60, NTU RGB+D 120, and Northwestern-UCLA.
Universal Skeleton Understanding via Differentiable Rendering and MLLMs
Multimodal large language models (MLLMs) exhibit strong visual-language reasoning, yet cannot process structured, non-visual data such as human skeletons. Existing methods either compress skeleton dynamics into lossy feature vectors for text alignment, or quantize motion into discrete tokens that generalize poorly across heterogeneous skeleton formats. We present SkeletonLLM, which achieves universal skeleton understanding by translating arbitrary skeleton sequences into the MLLM's native visual modality. At its core is DrAction, a differentiable, format-agnostic renderer that converts skeletal kinematics into compact image sequences. Because the pipeline is end-to-end differentiable, MLLM gradients can directly guide the rendering to produce task-informative visual tokens. To further enhance reasoning capabilities, we introduce a cooperative training strategy: Causal Reasoning Distillation transfers structured, step-by-step reasoning from a teacher model, while Discriminative Finetuning sharpens decision boundaries between confusable actions. SkeletonLLM demonstrates strong generalization \revise{in open-vocabulary action recognition, while its learned reasoning capabilities naturally extend to motion captioning and question answering across heterogeneous skeleton formats} -- suggesting a viable path for applying MLLMs to non-native modalities. Code: https://github.com/wangzy01/SkeletonLLM.
S3T-Former: A Purely Spike-Driven State-Space Topology Transformer for Skeleton Action Recognition
Skeleton-based action recognition is crucial for multimedia applications but heavily relies on power-hungry Artificial Neural Networks (ANNs), limiting their deployment on resource-constrained edge devices. Spiking Neural Networks (SNNs) provide an energy-efficient alternative; however, existing spiking models for skeleton data often compromise the intrinsic sparsity of SNNs by resorting to dense matrix aggregations, heavy multimodal fusion modules, or non-sparse frequency domain transformations. Furthermore, they severely suffer from the short-term amnesia of spiking neurons. In this paper, we propose the Spiking State-Space Topology Transformer (S3T-Former), which, to the best of our knowledge, is the first purely spike-driven Transformer architecture specifically designed for energy-efficient skeleton action recognition. Rather than relying on heavy fusion overhead, we formulate a Multi-Stream Anatomical Spiking Embedding (M-ASE) that acts as a generalized kinematic differential operator, elegantly transforming multimodal skeleton features into heterogeneous, highly sparse event streams. To achieve true topological and temporal sparsity, we introduce Lateral Spiking Topology Routing (LSTR) for on-demand conditional spike propagation, and a Spiking State-Space (S3) Engine to systematically capture long-range temporal dynamics without non-sparse spectral workarounds. Extensive experiments on multiple large-scale datasets demonstrate that S3T-Former achieves highly competitive accuracy while theoretically reducing energy consumption compared to classic ANNs, establishing a new state-of-the-art for energy-efficient neuromorphic action recognition.
Severe Domain Shift in Skeleton-Based Action Recognition:A Study of Uncertainty Failure in Real-World Gym Environments
The practical deployment gap -- transitioning from controlled multi-view 3D skeleton capture to unconstrained monocular 2D pose estimation -- introduces a compound domain shift whose safety implications remain critically underexplored. We present a systematic study of this severe domain shift using a novel Gym2D dataset (style/viewpoint shift) and the UCF101 dataset (semantic shift). Our Skeleton Transformer achieves 63.2% cross-subject accuracy on NTU-120 but drops to 1.6% under zero-shot transfer to the Gym domain and 1.16% on UCF101. Critically, we demonstrate that high Out-Of-Distribution (OOD) detection AUROC does not guarantee safe selective classification. Standard uncertainty methods fail to detect this performance drop: the model remains confidently incorrect with 99.6% risk even at 50% coverage across both OOD datasets. While energy-based scoring (AUROC >= 0.91) and Mahalanobis distance provide reliable distributional detection signals, such high AUROC scores coexist with poor risk-coverage behavior when making decisions. A lightweight finetuned gating mechanism restores calibration and enables graceful abstention, substantially reducing the rate of confident wrong predictions. Our work challenges standard deployment assumptions, providing a principled safety analysis of both semantic and geometric skeleton recognition deployment.
KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition
Skeleton-based action recognition is widely applied in sensor-based systems, including human-computer interaction and intelligent surveillance. However, typical sensors produce sparse and discrete joint coordinates, often leading to the loss of fine-grained spatiotemporal information during dynamic movements. Furthermore, predefined physical topologies restrict modeling potential long-range dependencies. To address these challenges, we propose KGS-GCN, which integrates kinematics-driven Gaussian splatting and probabilistic topology within a graph convolutional network. A Gaussian splatting module constructs anisotropic covariance matrices by extracting instantaneous joint velocity vectors, rendering sparse skeleton sequences into multi-view continuous heatmaps rich in spatiotemporal semantics. Additionally, a probabilistic topology construction strategy transcends physical connectivity limitations by utilizing the Bhattacharyya distance to quantify statistical correlations between joint Gaussian distributions, generating an adaptive prior adjacency matrix. Finally, the lightweight multi-view rendering branch and topological GCN backbone are unified through a visual context gating mechanism, enabling seamless fusion of continuous dynamic cues with structural priors while maintaining high computational efficiency, requiring only 1.4M parameters and 1.3 GFLOPs. Extensive experiments on multiple benchmark datasets demonstrate that KGS-GCN significantly enhances the modeling of complex spatiotemporal dynamics and achieves competitive performance at low computational cost, establishing an efficient paradigm for improving the perceptual robustness of low-fidelity sensor data.
M3GCLR: Multi-View Mini-Max Infinite Skeleton-Data Game Contrastive Learning For Skeleton-Based Action Recognition
In recent years, contrastive learning has drawn significant attention as an effective approach to reducing reliance on labeled data. However, existing methods for self-supervised skeleton-based action recognition still face three major limitations: insufficient modeling of view discrepancies, lack of effective adversarial mechanisms, and uncontrollable augmentation perturbations. To tackle these issues, we propose the Multi-view Mini-Max infinite skeleton-data Game Contrastive Learning for skeleton-based action Recognition (M3GCLR), a game-theoretic contrastive framework. First, we establish the Infinite Skeleton-data Game (ISG) model and the ISG equilibrium theorem, and further provide a rigorous proof, enabling mini-max optimization based on multi-view mutual information. Then, we generate normal-extreme data pairs through multi-view rotation augmentation and adopt temporally averaged input as a neutral anchor to achieve structural alignment, thereby explicitly characterizing perturbation strength. Next, leveraging the proposed equilibrium theorem, we construct a strongly adversarial mini-max skeleton-data game to encourage the model to mine richer action-discriminative information. Finally, we introduce the dual-loss equilibrium optimizer to optimize the game equilibrium, allowing the learning process to maximize action-relevant information while minimizing encoding redundancy, and we prove the equivalence between the proposed optimizer and the ISG model. Extensive Experiments show that M3GCLR achieves three-stream 82.1%, 85.8% accuracy on NTU RGB+D 60 (X-Sub, X-View) and 72.3%, 75.0% accuracy on NTU RGB+D 120 (X-Sub, X-Set). On PKU-MMD Part I and II, it attains 89.1%, 45.2% in three-stream respectively, all results matching or outperforming state-of-the-art performance. Ablation studies confirm the effectiveness of each component.
Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models
Recent advances in large-scale pretrained vision models have demonstrated impressive capabilities across a wide range of downstream tasks, including cross-modal and multi-modal scenarios. However, their direct application to 3D human skeleton data remains challenging due to fundamental differences in data format. Moreover, the scarcity of large-scale skeleton datasets and the need to incorporate skeleton data into multi-modal action recognition without introducing additional model branches present significant research opportunities. To address these challenges, we introduce Skeleton-to-Image Encoding (S2I), a novel representation that transforms skeleton sequences into image-like data by partitioning and arranging joints based on body-part semantics and resizing to standardized image dimensions. This encoding enables, for the first time, the use of powerful vision-pretrained models for self-supervised skeleton representation learning, effectively transferring rich visual-domain knowledge to skeleton analysis. While existing skeleton methods often design models tailored to specific, homogeneous skeleton formats, they overlook the structural heterogeneity that naturally arises from diverse data sources. In contrast, our S2I representation offers a unified image-like format that naturally accommodates heterogeneous skeleton data. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate the effectiveness and generalizability of our method for self-supervised skeleton representation learning, including under challenging cross-format evaluation settings.
E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition
Geometric deep learning has recently gained significant attention in the computer vision community for its ability to capture meaningful representations of data lying in a non-Euclidean space. To this end, we propose E2E-GNet, an end-to-end geometric deep neural network for skeleton-based human motion recognition. To enhance the discriminative power between different motions in the non-Euclidean space, E2E-GNet introduces a geometric transformation layer that jointly optimizes skeleton motion sequences on this space and applies a differentiable logarithm map activation to project them onto a linear space. Building on this, we further design a distortion-aware optimization layer that limits skeleton shape distortions caused by this projection, enabling the network to retain discriminative geometric cues and achieve a higher motion recognition rate. We demonstrate the impact of each layer through ablation studies and extensive experiments across five datasets spanning three domains show that E2E-GNet outperforms other methods with lower cost.
EnsAug: Augmentation-Driven Ensembles for Human Motion Sequence Analysis
Data augmentation is a crucial technique for training robust deep learning models for human motion, where annotated datasets are often scarce. However, generic augmentation methods often ignore the underlying geometric and kinematic constraints of the human body, risking the generation of unrealistic motion patterns that can degrade model performance. Furthermore, the conventional approach of training a single generalist model on a dataset expanded with a mixture of all available transformations does not fully exploit the unique learning signals provided by each distinct augmentation type. We challenge this convention by introducing a novel training paradigm, EnsAug, that strategically uses augmentation to foster model diversity within an ensemble. Our method involves training an ensemble of specialists, where each model learns from the original dataset augmented by only a single, distinct geometric transformation. Experiments on sign language and human activity recognition benchmarks demonstrate that our diversified ensemble methodology significantly outperforms the standard practice of training one model on a combined augmented dataset and achieves state-of-the-art accuracy on two sign language and one human activity recognition dataset while offering greater modularity and efficiency. Our primary contribution is the empirical validation of this training strategy, establishing an effective baseline for leveraging data augmentation in skeletal motion analysis.
Skarimva: Skeleton-based Action Recognition is a Multi-view Application
Human action recognition plays an important role when developing intelligent interactions between humans and machines. While there is a lot of active research on improving the machine learning algorithms for skeleton-based action recognition, not much attention has been given to the quality of the input skeleton data itself. This work demonstrates that by making use of multiple camera views to triangulate more accurate 3D~skeletons, the performance of state-of-the-art action recognition models can be improved significantly. This suggests that the quality of the input data is currently a limiting factor for the performance of these models. Based on these results, it is argued that the cost-benefit ratio of using multiple cameras is very favorable in most practical use-cases, therefore future research in skeleton-based action recognition should consider multi-view applications as the standard setup.
GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition
Skeleton-based action recognition (SAR) in videos is an important but challenging task in computer vision. The recent state-of-the-art (SOTA) models for SAR are primarily based on graph convolutional neural networks (GCNs), which are powerful in extracting the spatial information from skeleton data. However, their ability to capture temporal dynamics remains limited. To address this, we propose the G-Dev layer, which leverages path development-a principled and parsimonious representation for sequential data based on Lie group structures-to enhance temporal modeling. By integrating the G-Dev layer, the proposed DevLSTM module summarizes local temporal dynamics, reducing the time dimension while retaining high-frequency information. It can be conveniently applied to any temporal graph data, complementing existing advanced GCN-based models. Our empirical studies on the NTU-60, NTU-120 and Chalearn2013 datasets demonstrate that our proposed GCN-DevLSTM network consistently improves the strong GCN baseline models and achieves competitive performance. The code repository is publicly available at https://github.com/DeepIntoStreams/GCN-DevLSTM.