Skeleton-Based Action Recognition

Overview

Skeleton-based action recognition studies how to infer activities from the positions and movements of body joints over time. Common approaches use graph convolutional networks to model relationships between joints, alongside temporal transformers, state-space models, and geometry-aware methods to capture motion patterns at different scales. Self-supervised learning, generative augmentation, and alignment with language or video features aim to improve recognition when labels are scarce or actions are unseen; methods are often evaluated on benchmarks such as NTU RGB+D and PKU-MMD. A central challenge is reliable transfer beyond controlled benchmarks, where camera changes, missing joints, and different skeleton formats can undermine performance, while richer visual or semantic cues may improve recognition at a cost to privacy or skeleton-only deployment.

Latest papers

54 papers2 papers in the last four weeks, down 60% on the four weeks before. 0.0% of all new papers.

Nov 2, 2026

Geometry-Constrained Dynamic Hypergraph Convolutional Network with Contrastive Score Refinement for Skeleton-Based Action Recognition

Skeleton-based action recognition is a pivotal task in computer vision; however, conventional Graph Convolutional Networks (GCNs) are often constrained by pairwise joint modeling, which fails to capture the intricate high-order interactions inherent in human movement. While recent hypergraph-based methods attempt to address this limitation, they typically rely on static structures derived from anatomical priors, lacking the flexibility to capture dynamic, action-specific joint correlations. To this end, we propose DyGCN, a Geometry-Constrained Dynamic Hypergraph Convolutional Network for skeleton-based action recognition. At the core of DyGCN is the Dynamic Hypergraph Construction Network with Contrastive Score Refinement (DyGCT) block, which comprises two novel components: the Geometry-Constrained Dynamic Hypergraph Construction (GeoHC) module and the Contrastive Score Refinement (CSR) module. Specifically, GeoHC dynamically constructs action-specific hyperedges by leveraging geometry-constrained second-order compatibility, transcending the limitations of static hyperedge structures. Furthermore, CSR explicitly refines the pairwise compatibility scores during hypergraph construction through prototype-based contrastive learning, fostering more discriminative action-specific hyperedges, with zero inference-time overhead as CSR operates only during training. Extensive experiments on NTU RGB+D, NTU RGB+D 120, and Northwestern-UCLA validate the effectiveness of DyGCN, achieving state-of-the-art performance on widely used benchmarks. The source code is available at https://github.com/marvineta0405/DyGCN.
Oct 12, 2026

ProMoDD: Dataset Distillation for 3D Human Motion via Prototype-Conditioned Diffusion Models

Dataset distillation (DD) aims to retain the training utility of a large dataset in a much smaller set of examples. For skeleton-based action recognition, this requires capturing discriminative motion variation without disrupting the geometry and temporal continuity of articulated bodies. Directly optimizing joint coordinates can violate these constraints, while plausible motion generation alone does not ensure useful training examples. We propose Prototype-Conditioned Motion Dataset Distillation (ProMoDD), which conditions a motion diffusion model on class-wise prototypes of temporally resolved recognition features. We further tailor diffusion training to motion data, enabling the generator to model both skeletal configurations and their temporal evolution. We then construct each compact training set through budget-aware hybrid selection: representative real sequences cover densely populated regions of the pooled recognition space, while selected generated candidates complement them in less-populated regions. This couples prototype-guided generation with feature-space selection, balancing the reliability of observed motions with the variation of synthesis under a fixed per-class sequence budget. Across five difficulty-stratified subsets of the single-person classes in NTU RGB+D 60, ProMoDD achieves its largest gains under tight distillation budgets, reaching 40.32% top-1 accuracy on Full49 with three sequences per class, 4.57 percentage points above class-wise k-means. These gains reflect the complete framework. The same distilled sets train ST-GCN, MS-G3D, and CTR-GCN without regeneration.
Oct 9, 2026

QCLR: A Plug-in Robustification Module via Quantization for Contrastive Learning in Self-Supervised Skeleton-Based Human Action Recognition

Skeleton-based human action recognition has gained increasing attention due to the stability of skeleton data across diverse environments and advances in motion capture technologies. Following the success of supervised learning approaches, self-supervised learning approaches, particularly contrastive learning ones, have achieved impressive performance. However, they remain vulnerable to adversarial attacks. In this work, we propose a plug-in robustification module via quantization for contrastive learning in self-supervised skeleton-based human action recognition (QCLR), which enhances the robustness of representations against adversarial attacks while preserving their representational capability. Specifically, we employ a dual-level quantization scheme across the encoding pipeline, which breaks the gradient propagation and absorbs small adversarial perturbations within the quantization bins. To mitigate the impact of inevitable quantization error, we further design an attention-guided multi-faceted quantization strategy to maintain the representation quality. Experiments on several benchmark datasets demonstrate that integrating QCLR into a progressive lineage of mainstream contrastive learning models substantially improves robustness against both gradient-based white-box and gradient-free black-box adversarial attacks, while preserving highly competitive classification accuracy.
Oct 1, 2026

When Does Exercise-Specific Joint Selection Help? An Audit of Evaluation and Control Design

Exercise-specific joint selection can improve skeleton-based correctness classification, but what does that gain establish? We audit 1,057 repetitions from ten REHAB24-6 subjects, separating evaluation aggregation, subset structure, and temporal representation. The manual-subset kNN gain changes from 0.055 for pooled out-of-fold AUROC to 0.020 for equal-weight within-person AUROC; both paired intervals include zero. Among 1,000 dimension-matched random maps, 14 match or exceed the manual pooled result, versus 145 when bilateral structure and trunk inclusion are also matched. RBF-SVM retains a positive within-person gain, whereas logistic regression and a random-convolution comparator have negative point gains under that estimand. Sequence-order and paired-seed controls further qualify the interpretation. This exploratory audit shows why joint-selection claims require explicit estimands and structurally appropriate controls; it does not establish a new algorithm or clinical benefit.
Sep 28, 2026

DiMoP: Diffusion-Driven Motion Representation Learning With Frame-Level Pseudo-Classification for Skeleton-Based Action Recognition

Robust skeleton-based action recognition requires representations that capture a wide spectrum of motions, from subtle to moderate and strong ones. Existing methods often focus on strong motions. This paper introduces DiMoP, a masking- and diffusion-driven motion representation learning method with frame-level pseudo-classification to explicitly learn the distribution of joint motions rather than regressing deterministic coordinates, as existing methods often do. By diffusing masked joints with progressive noise and denoising them conditioned on visible joints, DiMoP learns through controllable noising and denoising processes, enabling uniform learning of weak, moderate, and strong dynamics. To enable the masking-based generative diffusion learning with a discriminative capability, a pseudo-frame classifier is proposed that enforces the learning towards sequence-consistent and temporally coherent pseudo-labels without manual annotations. Together, these strategies provide a principled mechanism for joint generative and discriminative motion modeling. DiMoP achieves state-of-the-art performance across NTU RGB+D 60/120, and PKUMMD, including a 1.1 percentage point gain over prior works on NTU RGB+D 120 with the cross-subject protocol.
Sep 26, 2026

De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift

Skeleton sequences can represent both individual actions and multi-entity interactions, encompassing human bodies, hands, objects, and robots. Existing approaches to recognize skeleton-based actions and interactions usually adopt a late fusion strategy, which expects individuals are independent and identically distributed to train a robust weight-shared entity encoder. However, observed entity bias in various skeletal data violates this assumption, leading to suboptimal optimization of backbone models that might produce wrong recognition results. This bias arises from the world coordinate system's initial configuration, where the choice of origin often creates bias in representation. To this end, we propose a Convex Hull Adaptive Shift based normalization method to reduce Entity bias (CHASE), improving performance across a variety of skeleton-based action and interaction recognition tasks. To adaptively apply plausible shifts to the input skeletons, we formulate a plug-and-play parameterized network that ensures the relocated world origin lies within the skeleton convex hull, which avoids non-convergence by limiting the search space. To further minimize entity bias, we incorporate an auxiliary objective that leverages pair-wise distribution distances to guide network optimization. To support both single- and multi-entity actions, we propose a sub-entity strategy that offers a consistent formulation for both scenarios. Moreover, CHASE demonstrates compatibility with various intra-skeleton modalities, such as bones and velocities, highlighting its adaptability. Essentially, our method works as a normalization approach to reduce entity bias, enabling subsequent classifiers to achieve improved recognition performance across diverse settings. Extensive experiments on 7 datasets verify our approach by seamlessly integrating with various backbones and significantly boosting their performance.
Sep 11, 2026

PhysioAI: Clinical Knowledge-Guided Semantic Supervision for Skeleton-Based Physiotherapy Action Recognition

Skeleton-based action recognition can support automated tracking of physiotherapy exercises, particularly in remote rehabilitation settings where continuous in-person supervision is impractical. However, most existing methods are developed for large-scale daily-action benchmarks rather than rehabilitation scenarios. Public rehabilitation exercise datasets are typically small, with only subtle kinematic differences between exercise classes. For participants with motor impairments, exercise execution may also deviate from standard movement patterns in amplitude, speed, and coordination, increasing intra-class variability and making reliable recognition more difficult for skeleton-based models. We propose PhysioAI, a clinical knowledge-guided semantic supervision framework that injects structured physiotherapy knowledge into skeleton representation learning. PhysioAI combines graph-based spatiotemporal modelling of human movement with training-time semantic anchors derived from a structured Clinical Knowledge Dictionary (CKD). The CKD descriptions are encoded using a frozen Contrastive Language-Image Pre-training (CLIP) model and projected into an anchor space, where they provide class-specific semantic targets for skeleton representation learning. The resulting CKD-derived anchors are used only during skeleton-model training; inference requires only skeleton inputs. Under subject-disjoint evaluation, PhysioAI achieves 99.03±1.34%99.03\pm1.34\% on KiMoRe Overall, 94.64±7.36%94.64\pm7.36\% on the Hard-67 stress test, and 87.44±7.69%87.44\pm7.69\% on UI-PRMD Overall. These results exceed the strongest comparator for each endpoint by 0.270.27, 2.872.87, and 1.331.33 percentage points (pp), respectively. These findings demonstrate that structured clinical knowledge can serve as an effective source of training-time supervision for physiotherapy action recognition.
Sep 7, 2026

SAFER-Activities: A Dataset for Smart Assessment of Fall Events and Routine Activities

Smart healthcare monitoring systems require precise action recognition to ensure well-being and timely intervention in critical situations such as falls, particularly for mobility-challenged individuals. Existing datasets are often clip-based, lacking the frame-level detail needed to recognize actions online, as they unfold. To address this, we introduce SAFER-Activities, a dataset for fall detection and physical activity monitoring, with a dedicated subset for wheelchair use scenarios. It comprises over 66 hours of video data captured by multiple cameras, with 85,310 action instances and frame-level annotations for 30 action classes. We benchmark action recognition on SAFER-Activities with 2D and 3D skeleton models, RGB models with frozen backbones, and multimodal fusion strategies, and evaluate on in-lab, out-of-distribution, and cross-dataset test sets. Skeleton-based models generalize best under domain shift; fusing frozen RGB features with the skeleton stream improves in-domain recognition over the baseline CNN1D, most clearly on the wheelchair subset, but degrades out of distribution. Cross-dataset and qualitative evaluations confirm that models trained on SAFER-Activities transfer well to unseen environments and external fall data. To support research on robust fall detection and activity monitoring, we release the dataset and code at https://safer-activities.github.io/.
Sep 3, 2026

SocioGesture: Real-Time and Adaptive Social Gesture Perception for Human-Robot Interaction

Robots interacting with people must recognize not only explicit commands, but also social cues such as invitations, refusals, and unavailability. In real deployments, these cues must be inferred from noisy onboard perception under partial occlusion, changing viewpoints, and strict latency constraints. We present SocioGesture, a real-time adaptive social gesture perception system for human-robot interaction (HRI). SocioGesture uses a compact confidence-aware body-hand skeleton representation and a lightweight dual-stream model that fuses body motion with hand articulation for low-latency onboard recognition. To improve deployment robustness, we train the model with occlusion-aware skeleton corruption, exposing it to missing hands, occluded arms, and temporally unstable keypoints without increasing the inference cost. On a social gesture dataset collected in mixed indoor-outdoor HRI scenarios, SocioGesture achieves strong held-out-subject recognition, substantially improves robustness under structured joint occlusion, and runs in real time on a robot-mounted edge device. During deployment, uncertain interaction segments are saved for offline labeling and adaptation, enabling SocioGesture to expand its gesture vocabulary while preserving performance in the original classes. These results demonstrate a practical path toward robust, efficient, and adaptive social perception for interactive robots.
Aug 26, 2026

Skeleton-based Zero-Shot Spatio-Temporal Action Localization via Weakly-Supervised Pretraining

We propose a novel pretraining strategy for skeleton-based zero-shot spatio-temporal action localization to estimate unseen actions for person instances while overcoming high annotation costs for training via new target actions and pretraining using large-scale action scenery datasets. Specifically, our approach, termed Skeleton-Language feature Pooling Switching, introduces a weakly-supervised vision-language pretraining mechanism. This mechanism transitions pooling kernels from pretraining, which aggregates skeleton features at the video level and aligns them with each video's known action text embeddings, to the inference phase that computes instance-level features without training via target actions. Furthermore, we propose Scene-Mixed Discriminative Contrastive Learning to distinguish actions at the instance level within the combined scene through the MIL framework. Our experiments on four public spatio-temporal action localization and classification datasets demonstrate that the proposed method effectively addresses annotation limitations.
Aug 18, 2026

NeuroPath: Brain-Inspired Dual-Pathway Graph Convolutional Networks for Skeleton-Based Action Recognition

Skeleton-based action recognition aims to recognize human actions from sequences of human joint coordinates. Most existing Spatial-Temporal Graph Convolutional Networks (STGCNs) have achieved promising results by modeling skeletal structures with implicit spatial-temporal representations. However, our empirical study reveals a clear performance imbalance across different skeletal modalities, indicating that implicitly coupling spatial and temporal information limits the full exploitation of complementary structural and motion cues. Inspired by the ventral and dorsal pathways in human perception, we propose Dual-Pathway Graph Convolutional Networks (NeuroPath), which adopt a dual-pathway architecture for separate yet collaborative modeling of spatial and temporal information. Specifically, transformation units first convert the input into pathway-specific skeletal representations, allowing each pathway to focus on complementary aspects of human motion. To further capture coordinated joint behaviors and their interrelationships, we introduce a group graph convolution block that dynamically identifies key body parts and models their spatial-temporal dependencies. In addition, inter-pathway dynamic fusion modules integrate complementary inter-modal information across pathways, facilitating higher-level semantic interpretation of actions. Extensive experiments on Kinetics Skeleton 400, NTU RGB+D 60, and NTU RGB+D 120 demonstrate consistent performance improvements, validating the effectiveness of dual-pathway spatial-temporal modeling for skeleton-based action recognition.
Aug 14, 2026

Zero-Shot Skeleton-Based Action Anticipation

Action anticipation (AA) aims to recognize ongoing human or humanoids actions from partial observations, enabling robots to predict intentions before the actions are completed. Although skeleton-based AA offers efficiency advantages, existing approaches assume that all action classes are seen during training, which limits their deployment in real-world scenarios where novel actions inevitably arise. To address this gap, we study the new task of Zero-Shot Skeleton-Based Action Anticipation (ZS-SkAA). This task requires recognizing unseen action classes using only limited early-stage skeleton sequences, combining the challenges of partial observations, temporal dynamics, and zero-shot generalization. To establish foundational research for ZS-SkAA, we introduce:(1) A baseline model comprising a spatio-temporal feature extractor and a mutual information estimation and maximization module. This baseline model explicitly aligns partial visual features with semantic class embeddings across modalities by estimating and maximizing their mutual information, enhancing generalization to unseen classes.(2) A benchmark protocol using the NTU RGB+D dataset, which is adapted for rigorous ZS-SkAA evaluation. Experiments demonstrate the effectiveness of our model as a strong baseline for ZS-SkAA, achieving high zero-shot accuracy on NTU RGB+D. This work establishes ZS-SkAA as a vital research direction for real-world systems requiring generalization to novel actions.
Aug 13, 2026

Fine-Grained Action Recognition with Cross-Attentive Latent Sparse Experts

Fine-grained human action recognition (FHAR) must distinguish visually similar actions that differ mainly in body configuration, timing, or local appearance. RGB representations retain visual context but often suppress joint-level geometry, whereas skeleton representations encode kinematics but discard dense spatial detail. We introduce FineX, which factorizes fine-grained cues into RGB appearance, pose heatmap geometry, and skeletal-graph topology. Pairwise cross-attention enables symmetric, stream-preserving information exchange, followed by a streamwise latent sparse Mixture-of-Experts that routes each representation to a content-dependent subset of shared experts, regularized by a load-balancing objective. FineX achieves state-of-the-art results on Gym99, Gym288, and Diving48. On the long-tailed Gym288, it raises mean class accuracy from 68.6% to 76.2% (+7.6 points) without textual supervision or large-scale vision-language pre-training, demonstrating the benefit of structured visual-pose-graph fusion and conditional expert refinement for FHAR.
Aug 12, 2026

Autonomous Telerehabilitation via Skeletal Motion Prediction and Joint-Level Performance Assessment

Autonomous rehabilitation systems must not only recognize human motion but also provide structured feedback to support users without continuous therapist supervision. This paper presents a telerehabilitation pipeline that integrates skeleton-based exercise quality assessment and short-term motion prediction into a two-module system operating on marker-free RGB video. A self-attentive Bidirectional LSTM performs exercise quality classification using MMD-NCA metric learning, while a graph-based motion prediction module computes per-joint position errors between predicted and observed poses, generating spatially localized deviation signals. Each module is evaluated independently on established benchmarks: the classifier achieves 96.45% mean-class accuracy on squat sequences from the PROZIS dataset, and the adopted STARS predictor achieves a mean MPJPE of 75.8 mm at 560 ms on Human3.6M, outperforming graph and recurrent baselines across all prediction horizons. The framework is designed for eventual deployment in assistive robotics and home-based rehabilitation contexts; end-to-end integration and clinical validation are important directions for future work. By combining motion recognition and prediction in a single system, this work contributes a step toward autonomous, feedback-driven telerehabilitation, for more accessible and scalable rehabilitation solutions.
Aug 5, 2026

Robust and Efficient Motion Reasoning for Privacy-Aware Classroom Incident Recognition

Can computer vision help make classrooms safer? In this pilot study, we investigate privacy-aware and computationally efficient classroom incident recognition from CCTV-style observations. This setting remains underexplored, with limited benchmarks and few methods designed for the privacy, efficiency, and generalization demands of real-world deployment. We introduce a novel hybrid benchmark combining generative CCTV-style videos with real-world classroom pose data, and propose a lightweight, but robust motion-reasoning framework motivated by the observation that many incidents differ more in motion direction, speed, acceleration, and intensity than in pose alone. To that end, our method first constructs hierarchical kinematic representations of human actions. Our method then distills hierarchical, multi-order kinematic reasoning from a large teacher into a much smaller single-order student, enabling efficient per-person inference while preserving expressive motion understanding. Experiments show that our model outperforms substantially larger baselines at less than one-tenth of their computational cost, while also demonstrating stronger out-of-domain motion reasoning and zero-shot synthetic-to-real generalization. We will publicly release the benchmark, codebase, and supporting tools to facilitate further research in privacy-aware classroom safety.
Aug 5, 2026

Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognition

Zero-shot Skeleton Action Recognition (ZSAR) remains ambiguous when unseen actions share similar skeleton joint dynamics but differ in objects or scene context. RGB provides these missing cues, yet existing multimodal methods typically maintain independent skeleton and RGB scoring branches and fuse their outputs. Without using unlabeled test data for adaptation or fusion calibration, a fixed fusion weight cannot capture class-pair-dependent modality reliability, while an adaptive rule lacks target-side feedback for deciding which branch should dominate. We bypass this weight-selection problem via the classify-by-generation paradigm, where each class is scored by how accurately a text-conditioned denoiser predicts the noise added to the skeleton feature. This formulation separates the progressively corrupted skeleton from fixed conditioning, allowing RGB and text to jointly condition a single class-scoring function rather than produce independent scores. We instantiate this idea as Multimodal Triplet Diffusion for Skeleton-Text Matching (TDSM-MM), augmenting a text-conditioned denoising Transformer with a non-diffused RGB condition token that serves as a stable visual anchor during skeleton data reconstruction. Our proposed TDSM-MM has been ablated via extensive experiments and achieved the best inductive accuracy on three of four NTU-60/120 splits and surpasses the transductive state-of-the-art on NTU-120 96/24 (i.e., 71.3% vs. 69.1%), without test-time adaptation, suggesting that diffusion-based methods can be a promising direction for zero-shot learning.
Aug 3, 2026

GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition

Zero-shot skeleton-based action recognition (ZSAR) aims to recognize unseen action categories by aligning skeleton features with textual semantics. However, existing methods rely on text-derived prototypes that inherently lack geometric structure and physical constraints, resulting in a pronounced semantic-kinematic gap. To bridge this gap, we propose GenPrior, the first framework to exploit generative priors from pre-trained Text-to-Motion (T2M) models for ZSAR. Specifically, we introduce Dispersion-Gated Feature Fusion, which distills kinematic prototypes and intra-class dispersion from generative motion sequences and employs a learned gating network to adaptively inject reliable structural cues into textual embeddings while suppressing synthetic artifacts. Furthermore, we propose Generative Prototype Refinement, which leverages these generation-enhanced prototypes as anchors to mine high-confidence unseen samples, calibrating class prototypes toward the true distribution and thereby unleashing strong performance gains. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate that GenPrior achieves state-of-the-art performance under both zero-shot and generalized zero-shot settings. Code is available at https://github.com/jidongkuang/GenPrior.
Jul 19, 2026

STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition

Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision. While most existing methods rely on skeleton sequences--effective in low-light and privacy-sensitive environment--they face two major challenges: 1) learning and effectively exploiting interaction cues from skeletal data, and 2) compensating for the lack of visual information absent in skeletons alone. To address these challenges, we propose skeletal token alignment and rearrangement (STAR) for human-robot and human-human interaction recognition. It learns interaction-specific skeleton features and enriches them using visual cues by aligning skeleton and RGB video representations in a shared latent space. Specifically, STAR consists of three key components. First, we design a skeleton encoder that captures fine-grained interdependencies using Entity Rearrangement (ER) and Interactive Spatiotemporal Tokens (ISTs). Second, we present Visual Interaction Encoding that introduces a Focus on Interactions (FoI) strategy to attend to spatiotemporal regions relevant to interactions in RGB videos. Finally, these representations are aligned via a contrastive learning objective, with a refinement head further refines predictions. During training, STAR leverages both skeleton and RGB video data to learn robust, discriminative interaction representations. At inference time, it operates on skeletons alone, retaining visual-informed benefits while preserving skeleton-only efficiency. Extensive experiments on Chico, HARPER, NTU Mutual 11 and 26 datasets consistently validate our approach by demonstrating superior performance over state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/STAR.
Jul 14, 2026

Classifying daily activities needs posture, reconstructing them needs motion

Humans recognize movements effortlessly, even from noisy and complex visual input. But what information in the stimulus allows humans to rapidly classify movements? No framework has systematically compared different strategies of movement analysis to address this question. Here, we used videos of 16 daily activities from the MoVi dataset and compared three strategies: Temporal Movement Primitives (TMPs), which decompose movements into weighted sums of temporally smooth basis functions; Legendre polynomial coefficients, which project joint-coordinate trajectories onto an orthogonal polynomial basis; and Autoencoder latent embeddings. Legendre coefficients and TMPs achieved the highest classifier accuracy, followed by autoencoders. We found two discriminative features for movement classification. The most informative is the general posture of the body, the average spatial configuration that distinguishes one activity from another. Additionally, we identified 9 critical joints that are most predictive for movement classification. Interestingly, good classification accuracy did not automatically lead to good movement generation: when we reconstructed movements for each activity, TMPs preserved the temporal dynamics and produced perceptually natural motion, whereas reconstructions from Legendre coefficients retained only the average posture and appeared frozen. These results reveal a dissociation in how movement information is organized: the static configuration of the body suffices to classify what activity is performed, but the temporal dynamics of movement are required to reconstruct how it unfolds. This distinction clarifies which features the visual system may rely upon for rapid action recognition, and suggests that postural features could enable efficient movement screening in clinical applications, while dynamic information remain essential wherever movement generation is the goal.
Jul 3, 2026

From General Actions to Domain-Specific Monitoring: Prior-Adaptive Transfer for Skeleton-Based Action Recognition

Skeleton-based action recognition models have recently shown strong performance on large-scale benchmarks with general actions. However, directly transferring them to domain-specific tasks e.g., healthcare monitoring, is often suboptimal, as such tasks are narrow in scope and may be relevant to only a subset of general motion priors. Moreover, not all pretrained motion patterns are equally useful for a specific task, and retaining less relevant components may hinder adaptation and increase computational cost. To address these challenges, we propose Prior-Adaptive Transfer of Skeletons (PATS), a framework that adapts general skeleton-based models by selectively retaining task-relevant motion priors while filtering redundant ones during transfer. PATS follows a standard pipeline that extracts skeleton signals from videos and employs a spatio-temporal backbone pre-trained on general actions. The key contribution lies in a novel Adaptive Prior Transfer module, which performs model compression as a prior selection mechanism through iterative pruning and refinement. Experiments on two specific action recognition tasks, Alzheimer's detection and fall detection, show consistent improvements in both performance and efficiency over competitive baselines. The code will be released upon acceptance.
Jul 3, 2026

DistillH-Mamba: A Hypergraph-Mamba-Based Knowledge Distillation Model for Efficient Impact Fall Detection

Falls among the elderly represent a significant public health concern due to their prevalence, consequences, and societal burden. While deep learning has improved fall detection, accurately identifying impact moments (when an individual hits the ground) remains challenging. Additionally, current algorithms often rely on complex models with high computational demands, limiting real-time deployment feasibility. In this work, we propose DistillH-Mamba, a novel architecture for impact fall detection that addresses these challenges through three key innovations: First, we introduce a hypergraph-based approach that captures higher-order relationships between multiple joints simultaneously, enabling more accurate modeling of complex interactions during impact falls. Second, we integrate the Mamba architecture with hypergraphs for impact detection, significantly accelerating processing speed while efficiently capturing both long-term dependencies and sudden skeletal motion changes. Third, we employ relational knowledge distillation that preserves crucial spatial-temporal relationships while reducing computational demands for real-time impact fall detection. Evaluated on the 3D Skeletons UP-Fall and UMAFall datasets, our DistillH-Mamba model achieves 97.38% accuracy in detecting impact within fall events and 73.8% reduction in inference time compared to its teacher model, outperforming state-of-the-art methods in both precision and efficiency.
Jul 1, 2026

Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach

Skeleton-based action recognition has achieved remarkable success by exploiting joint coordinates and their topological connections, yet prevailing methods overwhelmingly assume complete and clean skeleton inputs. In real-world deployments, such as egocentric vision, crowded surveillance, wearable devices, or edge robotics, limited field-of-view (FoV) frequently causes substantial joint visibility dropout, leading to severe performance degradation that existing models are largely unprepared to handle. To bridge this critical yet underexplored gap, we introduce PartialVisGraph, a novel hypergraph framework tailored for robust skeleton action recognition under constrained FoV. We first construct highly expressive hypergraphs by introducing learnable virtual hyperedges that form a soft incidence matrix, capturing flexible high-order dependencies beyond conventional pairwise graphs. We then propose the Single-Head Sample-Adaptive Transformer, which adaptively aggregates joint features onto hyperedges while explicitly incorporating a visibility prior. This prior selectively gates information flow, preventing occluded or out-of-view joints from corrupting reliable feature propagation. We further establish rigorous evaluation protocols with realistic FoV simulation benchmarks on NTU RGB+D 60 and 120. Extensive experiments demonstrate that PartialVisGraph consistently achieves state-of-the-art accuracy under partial visibility, with gains of up to 68.8% on subsets with severe FoV restrictions compared to recent strong baselines, while remaining superior on full-visibility settings. Our approach offers a principled and practical pathway toward deployable skeleton-based action understanding in unconstrained environments.
Jun 19, 2026

T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition

Vision-language models such as CLIP have recently achieved strong performance on a wide range of visual understanding tasks. However, most existing models rely primarily on appearance-level supervision from images or videos, and do not explicitly model human motion, which is essential for fine-grained and human-centric action recognition task as actions are defined by temporally structured and physically grounded body movements. To address this problem, we propose Transferable skeleton MOtion Representation (T-MOR), a motion-aware framework that learns transferable action representations from skeleton sequences with the aid of video and language supervision during training. T-MOR adopts a multi-modal contrastive learning scheme that aligns skeleton motion with visual and textual representations, while performing inference using only lightweight skeleton inputs. To support large-scale pre-training, we construct PoseCap-1M, a new dataset that contains over one million synchronized video, skeleton, and text triplets covering diverse human activities. We evaluate T-MOR on a range of human-centric action recognition benchmarks, including action classification and frame-wise temporal detection. Experimental results show that T-MOR consistently improves performance across multiple datasets, such as Toyota Smarthome, Penn Action, UAV-Human, TSU, and Charades. In addition, T-MOR demonstrates strong generalization ability in few-shot and zero-shot settings, highlighting the effectiveness of motion-centric and embodied representations for transferable action understanding.
Jun 11, 2026

Quality-Preserving Imperceptible Adversarial Attack on Skeleton-based Human Action Recognition

Adversarial attacks on skeletal human action recognition have received significant attention. However, existing methods typically introduce noise-like perturbations that degrade motion quality post-attack, and thereby are inherently perceptible with recent advancements in S-HAR systems. We discover that this degradation stems from the gap between empirical and true risks during the optimization process of previous adversarial attacks. To address this issue, we propose an attack where adversarial motions are obtained without compromising their motion quality. To minimize the risk gap and preserve motion quality, we propose a distribution-based adversarial attack method without introducing noise-like perturbations. To faithfully evaluate the motion quality, we propose a new metric that aligns with human perception on real-world naturalness. Experiments have been conducted on the state-of-the-art S-HAR methods across two datasets, demonstrating the superiority of our method in both the attack success rate and the post-attack motion quality through qualitative and quantitative analyses. The success of our quality-preserving attack application and distribution-based method raises serious concerns about the robustness of action recognizers, highlighting the need for further enhancements in this domain.
Jun 9, 2026

Exploring Adaptive Masked Reconstruction for Self-Supervised Skeleton-Based Action Recognition

Recently, masked skeleton reconstruction models have emerged as strong action representation learners, driving significant progress in self-supervised skeleton-based action recognition. However, existing state-of-the-art methods must predict an exceedingly large number of spatiotemporal patches, significantly prolonging training time. Besides, by treating all spatiotemporal regions equally during reconstruction, these models are distracted from learning the critical motion patterns that underlie action semantics. To address these challenges, we propose Adaptive Masked Reconstruction (AMR), a faster and stronger pre-training framework. We first decouple the decoder from the encoder, enabling flexible prediction of larger spatiotemporal patches and dramatically reducing reconstruction complexity. Given that larger patches contain more complex information, which is challenging to predict and consequently degrades performance, we accordingly introduce an adaptive guidance module. This module identifies regions of high motion informativeness, guiding the model to focus on the most discriminative parts of each patch and alleviating reconstruction difficulty. Experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD datasets demonstrate that AMR not only accelerates pre-training substantially but also improves downstream recognition accuracy, surpassing current state-of-the-art approaches.
Jun 2, 2026

SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition

Skeleton-based action recognition aims to understand human behaviors from body joint sequences and is especially challenging in the one-shot setting, where only a single labeled exemplar is available for each novel action. A key challenge is learning representations that capture the hierarchical and compositional structure of human motion while aligning effectively with high-level action semantics under extreme data scarcity. Existing approaches, largely based on Euclidean embeddings and low-level motion cues, struggle to model the tree-like organization of skeleton data, limiting cross-modal alignment and generalization to unseen action categories. We propose SkelHCC, a unified skeleton hyperbolic CLIP-driven cache adaptation framework for one-shot skeleton-based action recognition. SkelHCC introduces an Explicitly Hierarchical Hyperbolic CLIP (EH-HCLIP) module that embeds skeleton sequences and action language into a shared hyperbolic space. By leveraging the negative curvature and exponential volume growth of hyperbolic geometry, EH-HCLIP naturally encodes the joint-part-body hierarchy of human anatomy and yields structurally consistent cross-modal representations. To support efficient one-shot adaptation, SkelHCC further integrates a training-free LLM-guided Multi-granularity Voting Cache (LMV-Cache) for context-aware inference. Experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD demonstrate that SkelHCC consistently outperforms state-of-the-art methods.
May 23, 2026

Appearance-Invariant Detection of Suggestive Motion via Laban Movement Descriptors

Content moderation in online multiplayer 3D virtual environments is increasingly automated, yet detection has focused on images, video, and audio, leaving suggestive motion a blind spot. We present a motion-only classification pipeline that detects suggestive and explicit movement from SMPL skeleton trajectories using Laban Movement Analysis (LMA) descriptors. On a dataset spanning everyday, artistic, suggestive, and explicit movement (17+ hours of video), a logistic regression trained on 61-feature LMA descriptors reaches 68% binary SFW/NSFW accuracy (70% random forest) under a leak-free evaluation protocol. At this level, our descriptor performs comparably to a learned video model trained on the same motion re-rendered as appearance-free video, a gray figure with no clothing, skin, or scene. The indirectness (tortuosity) of each joint's trajectory, measured as the ratio of the joint's path length to its net displacement, peaks at the suggestive tier, showing that the Direct-to-Indirect polarity of Laban's Space factor provides an interpretable marker of the shift from functional to suggestive motion. Ultimately, Laban-based kinematic descriptors offer a lightweight, interpretable approach to suggestive-motion detection: every decision decomposes into named, theory-grounded features. Because the classifier operates on pose trajectories alone, moderation can run directly on avatar poses in virtual environments, with no appearance data.
May 12, 2026

PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition

Zero-shot skeleton-based action recognition (ZSSAR) is typically treated as a skeleton-text alignment problem: encode joint-coordinate sequences, align them with language, and classify unseen actions. We argue that this alignment is often too late. Skeletons are not complete action observations, but compressed outputs of human pose estimation (HPE); by the time alignment begins, human-object interactions and pose-relative visual cues may no longer be explicit. We call this upstream semantic loss. To address it, we propose PoseBridge, an HPE-aware ZSSAR framework that bridges intermediate HPE representations to skeleton-text alignment. Rather than adding an RGB action branch or object detector, PoseBridge extracts pose-anchored semantic cues from the same HPE process that produces skeletons, then transfers them through skeleton-conditioned bridging and semantic prototype adaptation. Across NTU-RGB+D 60/120, PKU-MMD, and Kinetics-200/400, PoseBridge improves ZSSAR performance under the evaluated protocols. On the Kinetics-200/400 PURLS benchmark, which contains in-the-wild videos with diverse scenes and action contexts, PoseBridge shows the clearest separation, improving the strongest compared baseline by 13.3-17.4 points across all eight splits. Our code will be publicly released.
May 11, 2026

iPay: Integrated Payment Action Recognition via Multimodal Networks and Adaptive Spatial Prior Learning

Automated transit payment analysis is vital for scalable fare auditing and passenger analytics, yet practice still relies on limited manual inspection. Prior vision- and skeleton-based methods remain brittle under noisy onboard surveillance and often depend on poorly generalizable handcrafted features. Building on the success of graph convolutional networks in human action recognition, we observe that skeleton features excel at modeling global spatiotemporal dependencies but tend to underemphasize the subtle local relative motions that distinguish payment actions. In contrast, RGB features preserve fine-grained spatial details yet often lack reliable temporal continuity in surveillance footage. To bridge both system-level deployment needs and model-level design challenges, we present iPay, an integrated payment action recognition framework for onboard transit surveillance system. iPay adopts a multimodal mixture-of-experts architecture with four tightly coupled streams: (1) an RGB expert stream emphasizing local evidence via region-focused computation; (2) a skeleton expert stream modeling articulated motion with a graph convolutional backbone; (3) a dual-attention fusion stream enabling skeleton-to-RGB temporal transfer and RGB-to-skeleton spatial enhancement; and (4) a prior-driven Spatial Difference Discriminator (SDD) that explicitly models hand-to-anchor relative motion to improve task-specific discriminability. We also collaborate with local transit agencies to collect over 55 hours of real onboard surveillance footage, yielding 500+ payment clips. Experiments show that iPay outperforms prior methods and achieves 83.45% recognition accuracy with competitive computational efficiency, making it suitable for edge deployment. Code is available at https://github.com/ccoopq/iPay.
May 10, 2026

An Elastic Shape Variational Autoencoder for Skeleton Pose Trajectories

Deep generative models provide flexible frameworks for modeling complex, structured data such as images, videos, 3D objects, and texts. However, when applied to sequences of human skeletons, standard variational autoencoders (VAEs) often allocate substantial capacity to nuisance factors-such as camera orientation, subject scale, viewpoint, and execution speed-rather than the intrinsic geometry of shapes and their motion. We propose the Elastic Shape - Variational Autoencoder (ES-VAE), a geometry-aware generative model for skeletal trajectories that leverages the transported square-root velocity field (TSRVF) representation on Kendall's shape manifold. This representation inherently removes rigid translations, rotations, and global scaling of shapes, and temporal rate variability of sequences, isolating the underlying shape dynamics. The ES-VAE encoder maps skeletal sequences to a low-dimensional latent space incorporating the Riemannian logarithm map, while the decoder reconstructs sequences using the corresponding exponential map. We demonstrate the effectiveness of ES-VAE on two datasets. First, we analyze skeletal gait cycles to predict clinical mobility scores and classify subjects into healthy and post-stroke groups. Second, we evaluate action recognition on the NTU RGB+D dataset. Across both settings, ES-VAE consistently outperforms standard VAEs and a range of sequence modeling baselines, including temporal convolutional networks, transformers, and graph convolutional networks. More broadly, ES-VAE provides a principled framework for learning generative models of longitudinal data on pose shape manifolds, offering improved latent representation and downstream performance compared to existing deep learning approaches.