Overview

The field turns sports footage into structured information about players, movement, events, tactics, and performance, supporting coaching, officiating, and media. Common approaches combine object detection and tracking with pose estimation, camera calibration, and temporal models such as transformers or interaction graphs for action spotting and trajectory analysis. Benchmarks including SoccerNet and SportsMOT test tracking and event recognition, while newer video-language systems generate commentary and answer questions across longer or multiple camera views. Recognition is improving, but reliable identity tracking, precise temporal grounding, and rule-based or tactical reasoning remain difficult in crowded, long-form, and unfamiliar settings.

Latest papers

83 papers9 papers in the last four weeks, down 36% on the four weeks before. 0.1% of all new papers.

Apr 25, 2026

SoccerRef-Agents: Multi-Agent System for Automated Soccer Refereeing

Refereeing is vital in sports, where fair, accurate, and explainable decisions are fundamental. While intelligent assistant technologies are being widely adopted in soccer refereeing, current AI-assisted approaches remain preliminary. Existing research mostly focuses on isolated video perception tasks and lacks the ability to understand and reason about foul scenarios. To fill this gap, we propose SoccerRef-Agents, a holistic and explainable multi-agent decision-making framework for soccer refereeing. The main contributions are: (i) constructing the multimodal benchmark SoccerRefBench with over 1,200 referee theory questions and 600 foul video clips; (ii) building a vector-based knowledge base RefKnowledgeDB using the latest "Laws of the Game" and a classic case database for precise, knowledge-driven reasoning; (iii) designing a novel multi-agent architecture that collaborates via cross-modal RAG to bridge the semantic gap between visual content and regulatory texts. This work explores the technical capability of integrating MLLMs with refereeing expertise, and evaluations show our system significantly outperforms general-purpose MLLMs in decision accuracy and explanation quality. All databases, benchmarks, and code will be made available.
Apr 24, 2026

Towards Temporal Compositional Reasoning in Long-Form Sports Videos

Sports videos are a challenging domain for multimodal understanding because they involve complex and dynamic human activities. Despite rapid progress in Multimodal Large Language Models (MLLMs), long-horizon reasoning in sports videos remains difficult, as answering questions requires both locating temporally sparse evidence and integrating it into reasoning. We attribute this limitation to two closely coupled factors: insufficient supervision over temporally dispersed evidence, and the lack of methods that require models to identify, localize, and justify temporal evidence. To address these gaps, we introduce SportsTime, a large-scale benchmark for long-form sports video understanding, comprising 14K+ open-ended QA pairs and 50K+ step-wise temporal evidence annotations. Building on SportsTime, we propose Chain-of-Time Reasoning (CoTR), which treats reasoning as a process of temporally grounded evidence composition. Specifically, during training, CoTR introduces a temporal-reward GRPO to encourage temporally grounded reasoning. During inference, it employs an anchor-observe-infer evidence-seeking loop to iteratively localize, verify, and compose temporal evidence before producing the final answer. Experiments demonstrate the usefulness of SportsTime as a benchmark and the effectiveness of CoTR, which consistently improves temporal compositional reasoning and step-wise grounding quality over strong MLLM baselines.
Apr 24, 2026

SAMIDARE: Advanced Tracking-by-Segmentation for Dense Scenarios

Automated sports analysis demands robust multi-object tracking (MOT), yet segmentation-based methods often struggle with mask errors and ID switches in dense scenes. We propose SAMIDARE, a framework that enhances SAM2MOT for crowded scenes through three key components: (1) density-aware mask re-generation and (2) selective memory updates, both for adaptive mask control to preserve target feature integrity, and (3) state-aware association and new track initialization, which improves robustness under mutual occlusions and frequent frame-out events. Evaluated on the SportsMOT dataset, SAMIDARE achieves state-of-the-art performance, outperforming the baseline by 2.5 HOTA and 4.2 IDF1 points on the validation set. These results demonstrate that adaptive feature management using mask control and state-aware association provide a robust and efficient solution for dense sports tracking. Code is available at https://github.com/ZabuZabuZabu/SAMIDARE
Apr 23, 2026

Integrated Real-Time Motion Tracking and AI Analysis for Athletic Performance Optimization

Applying Human Pose Estimation (HPE) in real world environments remains a challenging task, this paper explores and surveys real time HPE approaches and their limitations in sports analysis for individuals, alongside developing a practical lightweight prototype for real world testing and usage. The older marker-based motion capture systems evolving to the modern accessible and adaptable markerless deep learning approaches, this survey explores the foundational architectures, which balance precision and efficiency. We also compare algorithmic frameworks (top-down, bottom-up, one-stage approaches, etc.) on practical deployment metrics such as inference latency, frame rate, mean per-joint position error, and temporal jitter to guide model selection process for sports application. As our prime contribution, we are proposing a modular, lightweight software prototype, which uses MediaPipe HPE framework with multiple exercise specific logic to deliver real-time insights and AI based feedback for non-expert users. We derive sports insights and providing feedback with minimal computational resources, while showcasing the performance and reliability metrics. In the end, we suggest other future research directions like combining sensors, and AR/VR. This work caters to researchers, engineers, sport scientists, etc., as both technical resource and a valid blueprint to implement a similar or improved real-time HPE analysis system for athletic performance enhancement or other purposes.
Apr 17, 2026

MambaKick: Early Penalty Direction Prediction from HAR Embeddings

Penalty kicks in soccer are decided under extreme time constraints, where goalkeepers benefit from anticipating shot direction from the kickers motion before or around ball contact. In this paper, MambaKick is presented as a learning-based framework for penalty direction prediction that leverages pretrained human action recognition (HAR) embeddings extracted from contact-centered short video segments and combines them with a lightweight temporal predictor. Rather than relying on explicit kinematic reconstruction or handcrafted biomechanical features, the approach reuses transferable spatiotemporal representations and utilizes selective state-spare models (Mamba) for efficient sequence aggregation. Simple contextual metadata (e.g., field side and footedness) are also considered as complementary cues that may reduce ambiguity in real-world footage. Across a range of HAR backbones, MambaKick consistently improves or matches strong embedding baselines, achieving up to 53.1% accuracy for three classes and 64.5% for two classes under the proposed methodology. Overall, the results indicate that combining pretrained HAR representations with efficient state-space temporal modeling is a practical direction for low-latency intention prediction in real-world sports video. The code will be available at GitHub: https://github.com/hvelesaca/MambaKick/
Apr 17, 2026

RefereeBench: Are Video MLLMs Ready to be Multi-Sport Referees

While Multimodal Large Language Models (MLLMs) excel at generic video understanding, their ability to support specialized, rule-grounded decision-making remains insufficiently explored. In this paper, we introduce RefereeBench, the first large-scale benchmark for evaluating MLLMs as automatic sports referees. Spanning 11 sports with 925 curated videos and 6,475 QA pairs, RefereeBench evaluates five core officiating abilities: foul existence, foul and penalty classification, foul and penalty reasoning, entity perception, and temporal grounding. The benchmark is fully human-annotated to ensure high-quality annotations grounded in authentic officiating logic and multimodal evidence. Extensive evaluations of state-of-the-art MLLMs show that even the strongest models, such as Doubao-Seed-1.8 and Gemini-3-Pro, achieve only around 60% accuracy, while the strongest open-source model, Qwen3-VL, reaches only 47%. These results indicate that current models remain far from being reliable sports referees. Further analysis shows that while models can often identify incidents and involved entities, they struggle with rule application and temporal grounding, and frequently over-call fouls on normal clips. Our benchmark highlights the need for future MLLMs that better integrate domain knowledge and multimodal understanding, advancing trustworthy AI-assisted officiating and broader multimodal decision-making.
Apr 9, 2026

AI Driven Soccer Analysis Using Computer Vision

Sport analysis is crucial for team performance since it provides actionable data that can inform coaching decisions, improve player performance, and enhance team strategies. To analyze more complex features from game footage, a computer vision model can be used to identify and track key entities from the field. We propose the use of an object detection and tracking system to predict player positioning throughout the game. To translate this to positioning in relation to the field dimensions, we use a point prediction model to identify key points on the field and combine these with known field dimensions to extract actual distances. For the player-identification model, object detection models like YOLO and Faster R-CNN are evaluated on the accuracy of our custom video footage using multiple different evaluation metrics. The goal is to identify the best model for object identification to obtain the most accurate results when paired with SAM2 (Segment Anything Model 2) for segmentation and tracking. For the key point detection model, we use a CNN model to find consistent locations in the soccer field. Through homography, the positions of points and objects in the camera perspective will be transformed to a real-ground perspective. The segmented player masks from SAM2 are transformed from camera perspective to real-world field coordinates through homography, regardless of camera angle or movement. The transformed real-world coordinates can be used to calculate valuable tactical insights including player speed, distance covered, positioning heatmaps, and more complex team statistics, providing coaches and players with actionable performance data previously unavailable from standard video analysis.
Apr 7, 2026

Towards Athlete Fatigue Assessment from Association Football Videos

Fatigue monitoring is central in association football due to its links with injury risk and tactical performance. However, objective fatigue-related indicators are commonly derived from subjective self-reported metrics, biomarkers derived from laboratory tests, or, more recently, intrusive sensors such as heart monitors or GPS tracking data. This paper studies whether monocular broadcast videos can provide spatio-temporal signals of sufficient quality to support fatigue-oriented analysis. Building on state-of-the-art Game State Reconstruction methods, we extract player trajectories in pitch coordinates and propose a novel kinematics processing algorithm to obtain temporally consistent speed and acceleration estimates from reconstructed tracks. We then construct acceleration--speed (A-S) profiles from these signals and analyze their behavior as fatigue-related performance indicators. We evaluate the full pipeline on the public SoccerNet-GSR benchmark, considering both 30-second clips and a complete 45-minute half to examine short-term reliability and longer-term temporal consistency. Our results indicate that monocular GSR can recover kinematic patterns that are compatible with A-S profiling while also revealing sensitivity to trajectory noise, calibration errors, and temporal discontinuities inherent to broadcast footage. These findings support monocular broadcast video as a low-cost basis for fatigue analysis and delineate the methodological challenges for future research.
Apr 6, 2026

BoxComm: Benchmarking Category-Aware Commentary Generation and Narration Rhythm in Boxing

Recent multimodal large language models (MLLMs) have shown strong capabilities in general video understanding, driving growing interest in automatic sports commentary generation. However, existing benchmarks for this task focus exclusively on team sports such as soccer and basketball, leaving combat sports entirely unexplored. Notably, combat sports present distinct challenges: critical actions unfold within milliseconds with visually subtle yet semantically decisive differences, and professional commentary contains a substantially higher proportion of tactical analysis compared to team sports. In this paper, we present BoxComm, a large-scale dataset comprising 445 World Boxing Championship match videos with over 52K commentary sentences from professional broadcasts. We propose a structured commentary taxonomy that categorizes each sentence into play-by-play, tactical, or contextual, providing the first category-level annotation for sports commentary benchmarks. Building on this taxonomy, we introduce two novel and complementary evaluations tailored to sports commentary generation: (1) category-conditioned generation, which evaluates whether models can produce accurate commentary of a specified type given video context; and (2) commentary rhythm assessment, which measures whether freely generated commentary exhibits appropriate temporal pacing and type distribution over continuous video segments, capturing a dimension of commentary competence that prior benchmarks have not addressed. Experiments on multiple state-of-the-art MLLMs reveal that current models struggle on both evaluations. We further propose EIC-Gen, an improved baseline incorporating detected punch events to supply structured action cues, yielding consistent gains and highlighting the importance of perceiving fleeting and subtle events for combat sports commentary.
Apr 1, 2026

GRAZE: Grounded Refinement and Motion-Aware Zero-Shot Event Localization

American football practice generates video at scale, yet the interaction of interest occupies only a brief window of each long, untrimmed clip. Reliable biomechanical analysis, therefore, depends on spatiotemporal localization that identifies both the interacting entities and the onset of contact. We study First Point of Contact (FPOC), defined as the first frame in which a player physically touches a tackle dummy, in unconstrained practice footage with camera motion, clutter, multiple similarly equipped athletes, and rapid pose changes around impact. We present GRAZE, a training-free pipeline for FPOC localization that requires no labeled tackle-contact examples. GRAZE uses Grounding DINO to discover candidate player-dummy interactions, refines them with motion-aware temporal reasoning, and uses SAM2 as an explicit pixel-level verifier of contact rather than relying on detection confidence alone. This separation between candidate discovery and contact confirmation makes the approach robust to cluttered scenes and unstable grounding near impact. On 738 tackle-practice videos, GRAZE produces valid outputs for 97.4% of clips and localizes FPOC within ±\pm 10 frames on 77.5% of all clips and within ±\pm 20 frames on 82.7% of all clips. These results show that frame-accurate contact onset localization in real-world practice footage is feasible without task-specific training.
Apr 1, 2026

ViTs for Action Classification in Videos: An Approach to Risky Tackle Detection in American Football Practice Videos

Early identification of hazardous actions in contact sports enables timely intervention and improves player safety. We present a method for detecting risky tackles in American football practice videos and introduce a substantially expanded dataset for this task. Our work contains 733 single-athlete-dummy tackle clips, each temporally localized around first point contact and labeled with a strike zone component of the standardized Assessment for Tackling Technique (SATT-3), extending prior work that reported 178 annotated videos. Using a Vision transformer-based model with imbalance-aware training, we obtain risky recall of 0.67 and Risky F1 of 0.59 under crossvalidation. Relative to the previous baseline in a smaller subset (risky recall of 0.58; Risky F1 0.56 ), our approach improves risky recall by more than 8% points on a much larger dataset. These results indicate that the vision transformer-based video analysis, coupled with careful handling of class imbalance, can reliably detect rare but safety-critical tackling patterns, offering a practical pathway toward coach-centered injury prevention tools.
Mar 31, 2026

Towards Automatic Soccer Commentary Generation with Knowledge-Enhanced Visual Reasoning

Soccer commentary plays a crucial role in enhancing the soccer game viewing experience for audiences. Previous studies in automatic soccer commentary generation typically adopt an end-to-end method to generate anonymous live text commentary. Such generated commentary is insufficient in the context of real-world live televised commentary, as it contains anonymous entities, context-dependent errors and lacks statistical insights of the game events. To bridge the gap, we propose GameSight, a two-stage model to address soccer commentary generation as a knowledge-enhanced visual reasoning task, enabling live-televised-like knowledgeable commentary with accurate reference to entities (players and teams). GameSight starts by performing visual reasoning to align anonymous entities with fine-grained visual and contextual analysis. Subsequently, the entity-aligned commentary is refined with knowledge by incorporating external historical statistics and iteratively updated internal game state information. Consequently, GameSight improves the player alignment accuracy by 18.5% on SN-Caption-test-align dataset compared to Gemini 2.5-pro. Combined with further knowledge enhancement, GameSight outperforms in segment-level accuracy and commentary quality, as well as game-level contextual relevance and structural composition. We believe that our work paves the way for a more informative and engaging human-centric experience with the AI sports application. Demo Page: https://gamesight2025.github.io/gamesight2025
Mar 26, 2026

BFMD: A Full-Match Badminton Dense Dataset for Dense Shot Captioning

Understanding tactical dynamics in badminton requires analyzing entire matches rather than isolated clips. However, existing badminton datasets mainly focus on short clips or task-specific annotations and rarely provide full-match data with dense multimodal annotations. This limitation makes it difficult to generate accurate shot captions and perform match-level analysis. To address this limitation, we introduce the first Badminton Full Match Dense (BFMD) dataset, with 19 broadcast matches (including both singles and doubles) covering over 20 hours of play, comprising 1,687 rallies and 16,751 hit events, each annotated with a shot caption. The dataset provides hierarchical annotations including match segments, rally events, and dense rally-level multimodal annotations such as shot types, shuttle trajectories, player pose keypoints, and shot captions. We develop a VideoMAE-based multimodal captioning framework with a Semantic Feedback mechanism that leverages shot semantics to guide caption generation and improve semantic consistency. Experimental results demonstrate that multimodal modeling and semantic feedback improve shot caption quality over RGB-only baselines. We further showcase the potential of BFMD by analyzing the temporal evolution of tactical patterns across full matches.
Mar 26, 2026

SportSkills: Physical Skill Learning from Sports Instructional Videos

Current large-scale video datasets focus on general human activity, but lack depth of coverage on fine-grained activities needed to address physical skill learning. We introduce SportSkills, the first large-scale sports dataset geared towards physical skill learning with in-the-wild video. SportSkills has more than 360k instructional videos containing more than 630k visual demonstrations paired with instructional narrations explaining the know-how behind the actions from 55 varied sports. Through a suite of experiments, we show that SportSkills unlocks the ability to understand fine-grained differences between physical actions. Our representation achieves gains of up to 4x with the same model trained on traditional activity-centric datasets. Crucially, building on SportSkills, we introduce the first large-scale task formulation of mistake-conditioned instructional video retrieval, bridging representation learning and actionable feedback generation (e.g., "here's my execution of a skill; which video clip should I watch to improve it?"). Formal evaluations by professional coaches show our retrieval approach significantly advances the ability of video models to personalize visual instructions for a user query.
Mar 19, 2026

Learning Consistent Temporal Grounding between Related Tasks in Sports Coaching

Video-LLMs often attend to irrelevant frames, which is especially detrimental for sports coaching tasks requiring precise temporal grounding. Yet obtaining frame-level supervision is challenging: expensive to collect from humans and unreliable from other models. We improve temporal grounding without additional annotations by exploiting the observation that related tasks, such as generation and verification, must attend to the same frames. We enforce this via a self-consistency objective over select visual attention maps of tightly-related tasks. Using VidDiffBench, which provides ground-truth keyframe annotations, we first validate that attention misallocation is a significant bottleneck. We then show that training with our objective yields gains of +3.0%, +14.1% accuracy and +0.9 BERTScore over supervised finetuning across three sports coaching tasks: Exact, FitnessQA, and ExpertAF, even surpassing closed-source models.
Mar 11, 2026

TennisExpert: Towards Expert-Level Analytical Sports Video Understanding

Tennis is one of the most widely followed sports, generating extensive broadcast footage with strong potential for professional analysis, automated coaching, and real-time commentary. However, automatic tennis understanding remains underexplored due to two key challenges: (1) the lack of large-scale benchmarks with fine-grained annotations and expert-level commentary, and (2) the difficulty of building accurate yet efficient multimodal systems suitable for real-time deployment. To address these challenges, we introduce TennisVL, a large-scale tennis benchmark comprising over 200 professional matches (471.9 hours) and 40,000+ rally-level clips. Unlike existing commentary datasets that focus on descriptive play-by-play narration, TennisVL emphasizes expert analytical commentary capturing tactical reasoning, player decisions, and match momentum. Furthermore, we propose TennisExpert, a multimodal tennis understanding framework that integrates a video semantic parser with a memory-augmented model built on Qwen3-VL-8B. The parser extracts key match elements (e.g., scores, shot sequences, ball bounces, and player locations), while hierarchical memory modules capture both short- and long-term temporal context. Experiments show that TennisExpert consistently outperforms strong proprietary baselines, including GPT-5, Gemini, and Claude, and demonstrates improved ability to capture tactical context and match dynamics. Our dataset and code are publicly available at https://github.com/LZYAndy/TennisExpert.
Mar 5, 2026

Scalable Injury-Risk Screening in Baseball Pitching From Broadcast Video

Injury prediction in pitching depends on precise biomechanical signals, yet gold-standard measurements come from expensive, stadium-installed multi-camera systems that are unavailable outside professional venues. We present a monocular video pipeline that recovers 18 clinically relevant biomechanics metrics from broadcast footage, positioning pose-derived kinematics as a scalable source for injury-risk modeling. Built on DreamPose3D, our approach introduces a drift-controlled global lifting module that recovers pelvis trajectory via velocity-based parameterization and sliding-window inference, lifting pelvis-rooted poses into global space. To address motion blur, compression artifacts, and extreme pitching poses, we incorporate a kinematics refinement pipeline with bone-length constraints, joint-limited inverse kinematics, smoothing, and symmetry constraints to ensure temporally stable and physically plausible kinematics. On 13 professional pitchers (156 paired pitches), 16/18 metrics achieve sub-degree agreement (MAE <1∘< 1^{\circ}). Using these metrics for injury prediction, an automated screening model achieves AUC 0.811 for Tommy John surgery and 0.825 for significant arm injuries on 7,348 pitchers. The resulting pose-derived metrics support scalable injury-risk screening, establishing monocular broadcast video as a viable alternative to stadium-scale motion capture for biomechanics.
Feb 26, 2026

Velocity and stroke rate reconstruction of canoe sprint team boats based on panned and zoomed video recordings

Pacing strategies, defined by velocity and stroke rate profiles, are essential for peak performance in canoe sprint. While GPS is the gold standard for analysis, its limited availability necessitates automated video-based solutions. This paper presents an extended framework for reconstructing performance metrics from panned and zoomed video recordings across all sprint disciplines (K1-K4, C1-C2) and distances (200m-500m). Our method utilizes YOLOv8 for buoy and athlete detection, leveraging the known buoy grid to estimate homographies. We generalized the estimation of the boat position by means of learning a boat-specific athlete offset using a U-net based boat tip calibration. Further, we implement a robust tracking scheme using optical flow to adapt to multi-athlete boat types. Finally, we introduce methods to extract stroke rate information from either pose estimations or the athlete bounding boxes themselves. Evaluation against GPS data from elite competitions yields a velocity MAPE of 0.011 [0.008 0.014] (Spearman rho=0.974) and a stroke rate MAPE of 0.009 [0.006 0.013] (Spearman rho = 0.975). The methods provide coaches with highly accurate, automated feedback with minimal manual initialization work required, and without requiring sensors.
Feb 25, 2026

AdaSpot: Spend Resolution Where It Matters for Precise Event Spotting

Precise Event Spotting aims to localize fast-paced actions or events in videos with high temporal precision, a key task for applications in sports analytics, robotics, and autonomous systems. Existing methods typically process all frames uniformly, overlooking the inherent spatio-temporal redundancy in video data. This leads to redundant computation on non-informative regions while limiting overall efficiency. To remain tractable, they often spatially downsample inputs, losing fine-grained details crucial for precise localization. To address these limitations, we propose AdaSpot, a simple yet effective framework that processes low-resolution videos to extract global task-relevant features while adaptively selecting the most informative region-of-interest in each frame for high-resolution processing. The selection is performed via an unsupervised, task-aware strategy that maintains spatio-temporal consistency across frames and avoids the training instability of learnable alternatives. This design preserves essential fine-grained visual cues with a marginal computational overhead compared to low-resolution-only baselines, while remaining far more efficient than uniform high-resolution processing. Experiments on standard PES benchmarks demonstrate that AdaSpot achieves state-of-the-art performance under strict evaluation metrics (\eg, +3.96+3.96 and +2.26+2.26 mAP@0@0 frames on Tennis and FineDiving), while also maintaining strong results under looser metrics. Code is available at: https://github.com/arturxe2/AdaSpot.
Feb 19, 2026

Wide Open Gazes: Quantifying Visual Exploratory Behavior in Soccer with Pose Enhanced Positional Data

Traditional approaches to measuring visual exploratory behavior in soccer rely on counting visual exploratory actions (VEAs) based on rapid head movements exceeding 125°/s, but this method suffer from player position bias (i.e., a focus on central midfielders), annotation challenges, binary measurement constraints (i.e., a player is scanning, or not), lack the power to predict relevant short-term in-game future success, and are incompatible with fundamental soccer analytics models such as pitch control. This research introduces a novel formulaic continuous stochastic vision layer to quantify players' visual perception from pose-enhanced spatiotemporal tracking. Our probabilistic field-of-view and occlusion models incorporate head and shoulder rotation angles to create speed-dependent vision maps for individual players in a two-dimensional top-down plane. We combine these vision maps with pitch control and pitch value surfaces to analyze the awaiting phase (when a player is awaiting the ball to arrive after a pass for a teammate) and their subsequent on-ball phase. We demonstrate that aggregated visual metrics - such as the percentage of defended area observed while awaiting a pass - are predictive of controlled pitch value gained at the end of dribbling actions using 32 games of synchronized pose-enhanced tracking data and on-ball event data from the 2024 Copa America. This methodology works regardless of player position, eliminates manual annotation requirements, and provides continuous measurements that seamlessly integrate into existing soccer analytics frameworks. To further support the integration with existing soccer analytics frameworks we open-source the tools required to make these calculations.
Feb 17, 2026

A Computer Vision Framework for Multi-Class Detection and Tracking in Soccer Broadcast Footage

Clubs with access to expensive multi-camera setups or GPS tracking systems gain a competitive advantage through detailed data, whereas lower-budget teams are often unable to collect similar information. This paper examines whether such data can instead be extracted directly from standard broadcast footage using a single-camera computer vision pipeline. This project develops an end-to-end system that combines a YOLO object detector with the ByteTrack tracking algorithm to identify and track players, referees, goalkeepers, and the ball throughout a match. Experimental results show that the pipeline achieves high performance in detecting and tracking players and officials, with strong precision, recall, and mAP50 scores, while ball detection remains the primary challenge. Despite this limitation, our findings demonstrate that AI can extract meaningful player-level spatial information from a single broadcast camera. By reducing reliance on specialized hardware, the proposed approach enables colleges, academies, and amateur clubs to adopt scalable, data-driven analysis methods previously accessible only to professional teams, highlighting the potential for affordable computer vision-based soccer analytics.
Jan 22, 2026

Where is the multimodal goal post? On the Ability of Foundation Models to Recognize Highlights in Videos

Foundation models are used for many real-world applications involving language understanding and generation from temporally-ordered multimodal events. In this work, we study the ability of models to identify the most important sub-events in a video, which is a fundamental prerequisite for summarizing, reasoning over, or narrating multimodal events. Specifically, we focus on football games and evaluate models on their ability to distinguish between important and non-important sub-events in a game. To this end, we construct a new dataset by leveraging publicly available football highlight reels containing the most important moments of a game according to professional experts, without any additional annotation costs. Using our dataset, we compare several state-of-the-art multimodal models and show that they fail to reliably capture contextual importance. Analyses of models beyond standard evaluation metrics reveal their tendency to rely on a single dominant modality and their ineffectiveness in synthesizing necessary information from multiple sources. Our findings underline the importance of modular architectures that dynamically adapt to multimodal heterogeneity and the need for complementary training procedures that maximize cross-modal synergy.
Aug 3, 2025

SoccerTrack v2: A Full-Pitch Panoramic Video Dataset for Game State Reconstruction and Ball Action Spotting

Soccer analytics draws on two kinds of information: spatio-temporal data describing where players and the ball are, and event data describing what they do. Public datasets offer them apart, or together only on broadcast footage that leaves players outside the frame unobserved. SoccerTrack v2 combines continuous full-pitch video, long player trajectories and actor-linked events in one resource: ten university-level matches, 932 minutes of fixed-camera 4K panoramic video, annotated per frame with metric pitch coordinates, jersey numbers and persistent identities, roles and team sides for all players, and with ball action events in twelve classes, linked to the acting players through the same identifiers used in the trajectories. We fix a match-level split and report baselines for two tasks. For game state reconstruction, we run a full pipeline over all twenty halves and find that GS-HOTA scores degrade as sequence length increases. For ball action spotting, we train a model on the player trajectories, with and without the ball track. The data, the split and the evaluation tooling are released so that both tasks can be developed and compared at match length on the same footage.