Temporal Consistency in Video Generation

Overview

This field studies how video generators keep objects, characters, scenes, and actions coherent as time passes, which matters for believable clips, editing, simulation, and long-form storytelling. Common approaches include spatiotemporal attention, optical-flow and 3D geometry cues, physics constraints, keyframe or semantic planning, and memory or cache retrieval; training methods also use rollout simulation, distillation, and preference-based rewards. Recent work extends short-clip diffusion models to long autoregressive and streaming settings, while benchmarks increasingly test motion, world-state memory, and cross-shot continuity alongside visual quality. A central tension is preserving identity and scene structure without suppressing natural motion or new events, and high frame-level fidelity does not necessarily mean a sequence has coherent dynamics.

Latest papers

379 papers69 papers in the last four weeks, up 156% on the four weeks before. 0.4% of all new papers.

Apr 24, 2026

Video Analysis and Generation via a Semantic Progress Function

Transformations produced by image and video generation models often evolve in a highly non-linear manner: long stretches where the content barely changes are followed by sudden, abrupt semantic jumps. To analyze and correct this behavior, we introduce a Semantic Progress Function, a one-dimensional representation that captures how the meaning of a given sequence evolves over time. For each frame, we compute distances between semantic embeddings and fit a smooth curve that reflects the cumulative semantic shift across the sequence. Departures of this curve from a straight line reveal uneven semantic pacing. Building on this insight, we propose a semantic linearization procedure that reparameterizes (or retimes) the sequence so that semantic change unfolds at a constant rate, yielding smoother and more coherent transitions. Beyond linearization, our framework provides a model-agnostic foundation for identifying temporal irregularities, comparing semantic pacing across different generators, and steering both generated and real-world video sequences toward arbitrary target pacing.
Apr 23, 2026

Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting

Precise camera control for reshooting dynamic videos is bottlenecked by the severe scarcity of paired multi-view data for non-rigid scenes. We overcome this limitation with a highly scalable self-supervised framework capable of leveraging internet-scale monocular videos. Our core contribution is the generation of pseudo multi-view training triplets, consisting of a source video, a geometric anchor, and a target video. We achieve this by extracting distinct smooth random-walk crop trajectories from a single input video to serve as the source and target views. The anchor is synthetically generated by forward-warping the first frame of the source with a dense tracking field, which effectively simulates the distorted point-cloud inputs expected at inference. Because our independent cropping strategy introduces spatial misalignment and artificial occlusions, the model cannot simply copy information from the current source frame. Instead, it is forced to implicitly learn 4D spatiotemporal structures by actively routing and re-projecting missing high-fidelity textures across distinct times and viewpoints from the source video to reconstruct the target. At inference, our minimally adapted diffusion transformer utilizes a 4D point-cloud derived anchor to achieve state-of-the-art temporal consistency, robust camera control, and high-fidelity novel view synthesis on complex dynamic scenes.
Apr 22, 2026

HumanScore: Benchmarking Human Motions in Generated Videos

Recent advances in model architectures, compute, and data scale have driven rapid progress in video generation, producing increasingly realistic content. Yet, no prior method systematically measures how faithfully these systems render human bodies and motion dynamics. In this paper, we present HumanScore, a systematic framework to evaluate the quality of human motions in AI-generated videos. HumanScore defines six interpretable metrics spanning kinematic plausibility, temporal stability, and biomechanical consistency, enabling fine-grained diagnosis beyond visual realism alone. Through carefully designed prompts, we elicit a diverse set of movements at varying intensities and evaluate videos generated by thirteen state-of-the-art models. Our analysis reveals consistent gaps between perceptual plausibility and motion biomechanical fidelity, identifies recurrent failure modes (e.g., temporal jitter, anatomically implausible poses, and motion drift), and produces robust model rankings from quantitative and physically meaningful criteria.
Apr 21, 2026

ReImagine: Rethinking Controllable High-Quality Human Video Generation via Image-First Synthesis

Human video generation remains challenging due to the difficulty of jointly modeling human appearance, motion, and camera viewpoint under limited multi-view data. Existing methods often address these factors separately, resulting in limited controllability or reduced visual quality. We revisit this problem from an image-first perspective, where high-quality human appearance is learned via image generation and used as a prior for video synthesis, decoupling appearance modeling from temporal consistency. We propose a pose- and viewpoint-controllable pipeline that combines a pretrained image backbone with SMPL-X-based motion guidance, together with a training-free temporal refinement stage based on a pretrained video diffusion model. Our method produces high-quality, temporally consistent videos under diverse poses and viewpoints. We also release a canonical human dataset and an auxiliary model for compositional human image synthesis. Code and data are publicly available at https://github.com/Taited/ReImagine.
Apr 21, 2026

TS-Attn: Temporal-wise Separable Attention for Multi-Event Video Generation

Generating high-quality videos from complex temporal descriptions that contain multiple sequential actions is a key unsolved problem. Existing methods are constrained by an inherent trade-off: using multiple short prompts fed sequentially into the model improves action fidelity but compromises temporal consistency, while a single complex prompt preserves consistency at the cost of prompt-following capability. We attribute this problem to two primary causes: 1) temporal misalignment between video content and the prompt, and 2) conflicting attention coupling between motion-related visual objects and their associated text conditions. To address these challenges, we propose a novel, training-free attention mechanism, Temporal-wise Separable Attention (TS-Attn), which dynamically rearranges attention distribution to ensure temporal awareness and global coherence in multi-event scenarios. TS-Attn can be seamlessly integrated into various pre-trained text-to-video models, boosting StoryEval-Bench scores by 33.5% and 16.4% on Wan2.1-T2V-14B and Wan2.2-T2V-A14B with only a 2% increase in inference time. It also supports plug-and-play usage across models for multi-event image-to-video generation. The source code and project page are available at https://github.com/Hong-yu-Zhang/TS-Attn.
Apr 21, 2026

AutoAWG: Adverse Weather Generation with Adaptive Multi-Controls for Automotive Videos

Perception robustness under adverse weather remains a critical challenge for autonomous driving, with the core bottleneck being the scarcity of real-world video data in adverse weather. Existing weather generation approaches struggle to balance visual quality and annotation reusability. We present AutoAWG, a controllable Adverse Weather video Generation framework for Autonomous driving. Our method employs a semantics-guided adaptive fusion of multiple controls to balance strong weather stylization with high-fidelity preservation of safety-critical targets; leverages a vanishing point-anchored temporal synthesis strategy to construct training sequences from static images, thereby reducing reliance on synthetic data; and adopts masked training to enhance long-horizon generation stability. On the nuScenes validation set, AutoAWG significantly outperforms prior state-of-the-art methods: without first-frame conditioning, FID and FVD are relatively reduced by 50.0% and 16.1%; with first-frame conditioning, they are further reduced by 8.7% and 7.2%, respectively. Extensive qualitative and quantitative results demonstrate advantages in style fidelity, temporal consistency, and semantic--structural integrity, underscoring the practical value of AutoAWG for improving downstream perception in autonomous driving. Our code is available at: https://github.com/higherhu/AutoAWG
Apr 20, 2026

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation

Spatially consistent long-horizon video generation aims to maintain temporal and spatial consistency along predefined camera trajectories. Existing methods mostly entangle memory modeling with video generation, leading to inconsistent content during scene revisits and diminished generative capacity when exploring novel regions, even when trained on extensive annotated data. To address these limitations, we propose a decoupled framework that separates memory conditioning from generation. Our approach significantly reduces training costs while simultaneously enhancing spatial consistency and preserving the generative capacity for novel scene exploration. Specifically, we employ a lightweight, independent memory branch to learn precise spatial consistency from historical observations. We first introduce a hybrid memory representation to capture complementary temporal and spatial cues from generated frames, then leverage a per-frame cross-attention mechanism to ensure each frame is conditioned exclusively on the most spatially relevant historical information, which is injected into the generative model to ensure spatial consistency. When generating new scenes, a camera-aware gating mechanism is proposed to mediate the interaction between memory and generation modules, enabling memory conditioning only when meaningful historical references exist. Compared with the existing method, our method is highly data-efficient, yet the experiments demonstrate that our approach achieves state-of-the-art performance in terms of both visual quality and spatial consistency. Project page can be found at https://iguoyanjun.github.io/memorize-when-needed-project-page/.
Apr 20, 2026

Ego-InBetween: Generating Object State Transitions in Ego-Centric Videos

Understanding physical transformation processes is crucial for both human cognition and artificial intelligence systems, particularly from an egocentric perspective, which serves as a key bridge between humans and machines in action modeling. We define this modeling process as Egocentric Instructed Visual State Transition (EIVST), which involves generating intermediate frames that depict object transformations between initial and target states under a brief action instruction. EIVST poses two challenges for current generative models: (1) understanding the visual scenes of the initial and target states and reasoning about transformation steps from an egocentric view, and (2) generating a consistent intermediate transition that follows the given instruction while preserving object appearance across the two visual states. To address these challenges, we propose the EgoIn framework. It first infers the multi-step transition process between two given states using TransitionVLM, fine-tuned on our curated dataset to better adapt to this task and reduce hallucinated information. It then generates a sequence of frames based on transition conditions produced by the proposed Transition Conditioning module. Additionally, we introduce Object-aware Auxiliary Supervision to preserve consistent object appearance throughout the transition. Extensive experiments on human-object and robot-object interaction datasets demonstrate EgoIn's superior performance in generating semantically meaningful and visually coherent transformation sequences.
Apr 19, 2026

Long-CODE: Isolating Pure Long-Context as an Orthogonal Dimension in Video Evaluation

As video generation models achieve unprecedented capabilities, the demand for robust video evaluation metrics becomes increasingly critical. Traditional metrics are intrinsically tailored for short-video evaluation, predominantly assessing frame-level visual quality and localized temporal smoothness. However, as state-of-the-art video generation models scale to generate longer videos, these metrics fail to capture essential long-range characteristics, such as narrative richness and global causal consistency. Recognizing that short-term visual perception and long-context attributes are fundamentally orthogonal dimensions, we argue that long-video metrics should be disentangled from short-video assessments. In this paper, we focus on the rigorous justification and design of a dedicated framework for long-video evaluation. We first introduce a suite of long-video attribute corruption tests, exposing the critical limitations of existing hort-video metrics from their insensitivity to structural inconsistencies, such as shot-level perturbations and narrative shuffling. To bridge this gap, we design a novel long-video metric based on shot dynamics, which is highly sensitive to the long-range testing framework. Furthermore, we introduce Long-CODE (Long-Context as an Orthogonal Dimension for video Evaluation), a specialized dataset designed to benchmark long-video evaluation, with human annotations isolated specifically to genuine long-range characteristics. Extensive experiments show that our proposed metrics achieve state-of-the-art correlation with human judgments. Ultimately, our metric and benchmark seamlessly complement existing short-video standards, establishing a holistic and unbiased evaluation paradigm for video generation models.
Apr 16, 2026

AnimationBench: Are Video Models Good at Character-Centric Animation?

Video generation has advanced rapidly, with recent methods producing increasingly convincing animated results. However, existing benchmarks-largely designed for realistic videos-struggle to evaluate animation-style generation with its stylized appearance, exaggerated motion, and character-centric consistency. Moreover, they also rely on fixed prompt sets and rigid pipelines, offering limited flexibility for open-domain content and custom evaluation needs. To address this gap, we introduce AnimationBench, the first systematic benchmark for evaluating animation image-to-video generation. AnimationBench operationalizes the Twelve Basic Principles of Animation and IP Preservation into measurable evaluation dimensions, together with Broader Quality Dimensions including semantic consistency, motion rationality, and camera motion consistency. The benchmark supports both a standardized close-set evaluation for reproducible comparison and a flexible open-set evaluation for diagnostic analysis, and leverages visual-language models for scalable assessment. Extensive experiments show that AnimationBench aligns well with human judgment and exposes animation-specific quality differences overlooked by realism-oriented benchmarks, leading to more informative and discriminative evaluation of state-of-the-art I2V models.
Apr 16, 2026

Seen-to-Scene: Keep the Seen, Generate the Unseen for Video Outpainting

Video outpainting aims to expand the visible content of a video beyond the original frame boundaries while preserving spatial fidelity and temporal coherence across frames. Existing methods primarily rely on large-scale generative models, such as diffusion models. However, generationbased approaches suffer from implicit temporal modeling and limited spatial context. These limitations lead to intraframe and inter-frame inconsistencies, which become particularly pronounced in dynamic scenes and large outpainting scenarios. To overcome these challenges, we propose Seen-to-Scene, a novel framework that unifies propagationbased and generation-based paradigms for video outpainting. Specifically, Seen-to-Scene leverages flow-based propagation with a flow completion network pre-trained for video inpainting, which is fine-tuned in an end-to-end manner to bridge the domain gap and reconstruct coherent motion fields. To further improve the efficiency and reliability of propagation, we introduce a reference-guided latent propagation that effectively propagates source content across frames. Extensive experiments demonstrate that our method achieves superior temporal coherence and visual realism with efficient inference, surpassing even prior state-of-the-art methods that require input-specific adaptation.
Apr 16, 2026

Controllable Video Object Insertion via Multiview Priors

Video object insertion is a critical task for dynamically inserting new objects into existing environments. Previous video generation methods focus primarily on synthesizing entire scenes while struggling with ensuring consistent object appearance, spatial alignment, and temporal coherence when inserting objects into existing videos. In this paper, we propose a novel solution for Video Object Insertion, which integrates multi-view object priors to address the common challenges of appearance inconsistency and occlusion handling in dynamic environments. By lifting 2D reference images into multi-view representations and leveraging a dual-path view-consistent conditioning mechanism, our framework ensures stable identity guidance and robust integration across diverse viewpoints. A quality-aware weighting mechanism is also employed to adaptively handle noisy or imperfect inputs. Additionally, we introduce an Integration-Aware Consistency Module that guarantees spatial realism, effectively resolving occlusion and boundary artifacts while maintaining temporal continuity across frames. Experimental results show that our solution significantly improves the quality of video object insertion, providing stable and realistic integration.
Apr 15, 2026

DiT as Real-Time Rerenderer: Streaming Video Stylization with Autoregressive Diffusion Transformer

Recent advances in video generation models has significantly accelerated video generation and related downstream tasks. Among these, video stylization holds important research value in areas such as immersive applications and artistic creation, attracting widespread attention. However, existing diffusion-based video stylization methods struggle to maintain stability and consistency when processing long videos, and their high computational cost and multi-step denoising make them difficult to apply in practical scenarios. In this work, we propose RTR-DiT (DiT as Real-Time Rerenderer), a steaming video stylization framework built upon Diffusion Transformer. We first fine-tune a bidirectional teacher model on a curated video stylization dataset, supporting both text-guided and reference-guided video stylization tasks, and subsequently distill it into a few-step autoregressive model via post-training with Self Forcing and Distribution Matching Distillation. Furthermore, we propose a reference-preserving KV cache update strategy that not only enables stable and consistent processing of long videos, but also supports real-time switching between text prompts and reference images. Experimental results show that RTR-DiT outperforms existing methods in both text-guided and reference-guided video stylization tasks, in terms of quantitative metrics and visual quality, and demonstrates excellent performance in real-time long video stylization and interactive style-switching applications.
Apr 14, 2026

Lyra 2.0: Explorable Generative 3D Worlds

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.
Apr 14, 2026

Motif-Video 2B: Technical Report

Training strong video generation models usually requires massive datasets, large parameter counts, and substantial compute. In this work, we ask whether strong text-to-video quality is possible at a much smaller budget: fewer than 10M clips and less than 100,000 H200 GPU hours. Our core claim is that part of the answer lies in how model capacity is organized, not only in how much of it is used. In video generation, prompt alignment, temporal consistency, and fine-detail recovery can interfere with one another when they are handled through the same pathway. Motif-Video 2B addresses this by separating these roles architecturally, rather than relying on scale alone. The model combines two key ideas. First, Shared Cross-Attention strengthens text control when video token sequences become long. Second, a three-part backbone separates early fusion, joint representation learning, and detail refinement. To make this design effective under a limited compute budget, we pair it with an efficient training recipe based on dynamic token routing and early-phase feature alignment to a frozen pretrained video encoder. Our analysis shows that later blocks develop clearer cross-frame attention structure than standard single-stream baselines. On VBench, Motif-Video~2B reaches 83.76%, surpassing Wan2.1 14B while using 7×\times fewer parameters and substantially less training data. These results suggest that careful architectural specialization, combined with an efficiency-oriented training recipe, can narrow or exceed the quality gap typically associated with much larger video models.
Apr 14, 2026

Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames. However, such mechanism does not impose sufficient constraints for long-range extrapolation, e.g. rear-view synthesis, in which pixel correspondences to the input image are limited. Consequently, these works often fail to produce results with a plausible and coherent structure. To tackle this issue, we propose to leverage rich shape priors from a 3D foundational generative model as an auxiliary constraint, motivated by its capability of modeling realistic object shape distributions learned from large 3D asset corpora. Specifically, we prompt the video generation with two scales of latent features encoded by the 3D foundation model: (i) a denoised global latent vector as an overall structural guidance, and (ii) a set of latent images projected from volumetric features to provide view-dependent and fine-grained geometry details. In contrast to commonly used 2.5D representations such as depth or normal maps, these compact features can model complete object shapes, and help to improve inference efficiency by avoiding explicit mesh extraction. To achieve effective shape conditioning, we introduce a multi-scale 3D adapter to inject feature tokens to the base video model via cross-attention, which retains its capabilities from general video pretraining and enables a simple and model-agonistic fine-tuning process. Extensive experiments on multiple benchmarks show that our method achieves superior visual quality, shape realism and multi-view consistency compared to state-of-the-art methods, and robustly generalizes to complex camera trajectories and in-the-wild images.
Apr 14, 2026

ARGen: Affect-Reinforced Generative Augmentation towards Vision-based Dynamic Emotion Perception

Dynamic facial expression recognition in the wild remains challenging due to data scarcity and long-tail distributions, which hinder models from effectively learning the temporal dynamics of scarce emotions. To address these limitations, we propose ARGen, an Affect-Reinforced Generative Augmentation Framework that enables data-adaptive dynamic expression generation for robust emotion perception. ARGen operates in two stages: Affective Semantic Injection (ASI) and Adaptive Reinforcement Diffusion (ARD). The ASI stage establishes affective knowledge alignment through facial Action Units and employs a retrieval-augmented prompt generation strategy to synthesize consistent and fine-grained affective descriptions via large-scale visual-language models, thereby injecting interpretable emotional priors into the generation process. The ARD stage integrates text-conditioned image-to-video diffusion with reinforcement learning, introducing inter-frame conditional guidance and a multi-objective reward function to jointly optimize expression naturalness, facial integrity, and generative efficiency. Extensive experiments on both generation and recognition tasks verify that ARGen substantially enhances synthesis fidelity and improves recognition performance, establishing an interpretable and generalizable generative augmentation paradigm for vision-based affective computing.
Apr 14, 2026

Ride the Wave: Precision-Allocated Sparse Attention for Smooth Video Generation

Video Diffusion Transformers have revolutionized high-fidelity video generation but suffer from the massive computational burden of self-attention. While sparse attention provides a promising acceleration solution, existing methods frequently provoke severe visual flickering caused by static sparsity patterns and deterministic block routing. To resolve these limitations, we propose Precision-Allocated Sparse Attention (PASA), a training-free framework designed for highly efficient and temporally smooth video generation. First, we implement a curvature-aware dynamic budgeting mechanism. By profiling the generation trajectory acceleration across timesteps, we elastically allocate the exact-computation budget to secure high-precision processing strictly during critical semantic transitions. Second, we replace global homogenizing estimations with hardware-aligned grouped approximations, successfully capturing fine-grained local variations while maintaining peak compute throughput. Finally, we incorporate a stochastic selection bias into the attention routing mechanism. This probabilistic approach softens rigid selection boundaries and eliminates selection oscillation, effectively eradicating the localized computational starvation that drives temporal flickering. Extensive evaluations on leading video diffusion models demonstrate that PASA achieves substantial inference acceleration while consistently producing remarkably fluid and structurally stable video sequences.
Apr 13, 2026

Representations Before Pixels: Semantics-Guided Hierarchical Video Prediction

Accurate future video prediction requires both high visual fidelity and consistent scene semantics, particularly in complex dynamic environments such as autonomous driving. We present Re2Pix, a hierarchical video prediction framework that decomposes forecasting into two stages: semantic representation prediction and representation-guided visual synthesis. Instead of directly predicting future RGB frames, our approach first forecasts future scene structure in the feature space of a frozen vision foundation model, and then conditions a latent diffusion model on these predicted representations to render photorealistic frames. This decomposition enables the model to focus first on scene dynamics and then on appearance generation. A key challenge arises from the train-test mismatch between ground-truth representations available during training and predicted ones used at inference. To address this, we introduce two conditioning strategies, nested dropout and mixed supervision, that improve robustness to imperfect autoregressive predictions. Experiments on challenging driving benchmarks demonstrate that the proposed semantics-first design significantly improves temporal semantic consistency, perceptual quality, and training efficiency compared to strong diffusion baselines. We provide the implementation code at https://github.com/Sta8is/Re2Pix
Apr 13, 2026

Script-a-Video: Deep Structured Audio-visual Captions via Factorized Streams and Relational Grounding

Advances in Multimodal Large Language Models (MLLMs) are transforming video captioning from a descriptive endpoint into a semantic interface for both video understanding and generation. However, the dominant paradigm still casts videos as monolithic narrative paragraphs that entangle visual, auditory, and identity information. This dense coupling not only compromises representational fidelity but also limits scalability, since even local edits can trigger global rewrites. To address this structural bottleneck, we propose Multi-Stream Scene Script (MTSS), a novel paradigm that replaces monolithic text with factorized and explicitly grounded scene descriptions. MTSS is built on two core principles: Stream Factorization, which decouples a video into complementary streams (Reference, Shot, Event, and Global), and Relational Grounding, which reconnects these isolated streams through explicit identity and temporal links to maintain holistic video consistency. Extensive experiments demonstrate that MTSS consistently enhances video understanding across various models, achieving an average reduction of 25% in the total error rate on Video-SALMONN-2 and an average performance gain of 67% on the Daily-Omni reasoning benchmark. It also narrows the performance gap between smaller and larger MLLMs, indicating a substantially more learnable caption interface. Finally, even without architectural adaptation, replacing monolithic prompts with MTSS in multi-shot video generation yields substantial human-rated improvements: a 45% boost in cross-shot identity consistency, a 56% boost in audio-visual alignment, and a 71% boost in temporal controllability.
Apr 10, 2026

Camera Artist: A Multi-Agent Framework for Cinematic Language Storytelling Video Generation

We propose Camera Artist, a multi-agent framework that models a real-world filmmaking workflow to generate narrative videos with explicit cinematic language. While recent multi-agent systems have made substantial progress in automating filmmaking workflows from scripts to videos, they often lack explicit mechanisms to structure narrative progression across adjacent shots and deliberate use of cinematic language, resulting in fragmented storytelling and limited filmic quality. To address this, Camera Artist builds upon established agentic pipelines and introduces a dedicated Cinematography Shot Agent, which integrates recursive storyboard generation to strengthen shot-to-shot narrative continuity and cinematic language injection to produce more expressive, film-oriented shot designs. Extensive quantitative and qualitative results demonstrate that our approach consistently outperforms existing baselines in narrative consistency, dynamic expressiveness, and perceived film quality.
Apr 10, 2026

Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.
Apr 8, 2026

INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling

Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle with a lack of spatial persistence and insufficient visual realism, making it difficult to support seamless navigation in complex environments. To address these challenges, we propose INSPATIO-WORLD, a novel real-time framework capable of recovering and generating high-fidelity, dynamic interactive scenes from a single reference video. At the core of our approach is a Spatiotemporal Autoregressive (STAR) architecture, which enables consistent and controllable scene evolution through two tightly coupled components: Implicit Spatiotemporal Cache aggregates reference and historical observations into a latent world representation, ensuring global consistency during long-horizon navigation; Explicit Spatial Constraint Module enforces geometric structure and translates user interactions into precise and physically plausible camera trajectories. Furthermore, we introduce Joint Distribution Matching Distillation (JDMD). By using real-world data distributions as a regularizing guide, JDMD effectively overcomes the fidelity degradation typically caused by over-reliance on synthetic data. Extensive experiments demonstrate that INSPATIO-WORLD significantly outperforms existing state-of-the-art (SOTA) models in spatial consistency and interaction precision, ranking first among real-time interactive methods on the WorldScore-Dynamic benchmark, and establishing a practical pipeline for navigating 4D environments reconstructed from monocular videos.
Apr 8, 2026

Grounded Forcing: Bridging Time-Independent Semantics and Proximal Dynamics in Autoregressive Video Synthesis

Autoregressive video synthesis offers a promising pathway for infinite-horizon generation but is fundamentally hindered by three intertwined challenges: semantic forgetting from context limitations, visual drift due to positional extrapolation, and controllability loss during interactive instruction switching. Current methods often tackle these issues in isolation, limiting long-term coherence. We introduce Grounded Forcing, a novel framework that bridges time-independent semantics and proximal dynamics through three interlocking mechanisms. First, to address semantic forgetting, we propose a Dual Memory KV Cache that decouples local temporal dynamics from global semantic anchors, ensuring long-term semantic coherence and identity stability. Second, to suppress visual drift, we design Dual-Reference RoPE Injection, which confines positional embeddings within the training manifold while rendering global semantics time-invariant. Third, to resolve controllability issues, we develop Asymmetric Proximity Recache, which facilitates smooth semantic inheritance during prompt transitions via proximity-weighted cache updates. These components operate synergistically to tether the generative process to stable semantic cores while accommodating flexible local dynamics. Extensive experiments demonstrate that Grounded Forcing significantly enhances long-range consistency and visual stability, establishing a robust foundation for interactive long-form video synthesis.
Apr 8, 2026

Accelerating Training of Autoregressive Video Generation Models via Local Optimization with Representation Continuity

Autoregressive models have shown superior performance and efficiency in image generation, but remain constrained by high computational costs and prolonged training times in video generation. In this study, we explore methods to accelerate training for autoregressive video generation models through empirical analyses. Our results reveal that while training on fewer video frames significantly reduces training time, it also exacerbates error accumulation and introduces inconsistencies in the generated videos. To address these issues, we propose a Local Optimization (Local Opt.) method, which optimizes tokens within localized windows while leveraging contextual information to reduce error propagation. Inspired by Lipschitz continuity, we propose a Representation Continuity (ReCo) strategy to improve the consistency of generated videos. ReCo utilizes continuity loss to constrain representation changes, improving model robustness and reducing error accumulation. Extensive experiments on class- and text-to-video datasets demonstrate that our approach achieves superior performance to the baseline while halving the training cost without sacrificing quality.
Apr 7, 2026

HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generation

Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video generation, HumANDiff, which enhances the human motion control with three key designs: 1) Articulated motion-consistent noise sampling that correlates the spatiotemporal distribution of latent noise and replaces the unstructured random Gaussian noise with 3D articulated noise sampled on the dense surface manifold of a statistical human body template. It inherits body topology priors for spatially and temporally consistent noise sampling. 2) Joint appearance-motion learning that enhances the standard training objective of video diffusion models by jointly predicting pixel appearances and corresponding physical motions from the articulated noises. It enables high-fidelity human video synthesis, e.g., capturing motion-dependent clothing wrinkles. 3) Geometric motion consistency learning that enforces physical motion consistency across frames via a novel geometric motion consistency loss defined in the articulated noise space. HumANDiff enables scalable controllable human video generation by fine-tuning video diffusion models with articulated noise sampling. Consequently, our method is agnostic to diffusion model design, and requires no modifications to the model architecture. During inference, HumANDiff enables image-to-video generation within a single framework, achieving intrinsic motion control without requiring additional motion modules. Extensive experiments demonstrate that our method achieves state-of-the-art performance in rendering motion-consistent, high-fidelity humans with diverse clothing styles. Project page: https://taohuumd.github.io/projects/HumANDiff/
Apr 4, 2026

Rethinking Position Embedding as a Context Controller for Multi-Reference and Multi-Shot Video Generation

Recent proprietary models such as Sora2 demonstrate promising progress in generating multi-shot videos conditioned on multiple reference characters. However, academic research on this problem remains limited. We study this task and identify a core challenge: when reference images exhibit highly similar appearances, the model often suffers from reference confusion, where semantically similar tokens degrade the model's ability to retrieve the correct context. To address this, we introduce PoCo (Position Embedding as a Context Controller), which incorporates position encoding as additional context control beyond semantic retrieval. By employing side information of tokens, PoCo enables precise token-level matching while preserving implicit semantic consistency modeling. Building on PoCo, we develop a multi-reference and multi-shot video generation model capable of reliably controlling characters with extremely similar visual traits. Extensive experiments demonstrate that PoCo improves cross-shot consistency and reference fidelity compared with various baselines.
Apr 2, 2026

Can Video Diffusion Models Predict Past Frames? Bidirectional Cycle Consistency for Reversible Interpolation

Video frame interpolation aims to synthesize realistic intermediate frames between given endpoints while adhering to specific motion semantics. While recent generative models have improved visual fidelity, they predominantly operate in a unidirectional manner, lacking mechanisms to self-verify temporal consistency. This often leads to motion drift, directional ambiguity, and boundary misalignment, especially in long-range sequences. Inspired by the principle of temporal cycle-consistency in self-supervised learning, we propose a novel bidirectional framework that enforces symmetry between forward and backward generation trajectories. Our approach introduces learnable directional tokens to explicitly condition a shared backbone on temporal orientation, enabling the model to jointly optimize forward synthesis and backward reconstruction within a single unified architecture. This cycle-consistent supervision acts as a powerful regularizer, ensuring that generated motion paths are logically reversible. Furthermore, we employ a curriculum learning strategy that progressively trains the model from short to long sequences, stabilizing dynamics across varying durations. Crucially, our cyclic constraints are applied only during training; inference requires a single forward pass, maintaining the high efficiency of the base model. Extensive experiments show that our method achieves state-of-the-art performance in imaging quality, motion smoothness, and dynamic control on both 37-frame and 73-frame tasks, outperforming strong baselines while incurring no additional computational overhead.
Apr 1, 2026

ONE-SHOT: Compositional Human-Environment Video Synthesis via Spatial-Decoupled Motion Injection and Hybrid Context Integration

Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a critical challenge. Recent attempts to incorporate richer environment control through rigid 3D geometric compositions often encounter a stark trade-off between precise control and generative flexibility. Furthermore, the heavy 3D pre-processing still limits practical scalability. In this paper, we propose ONE-SHOT, a parameter-efficient framework for compositional human-environment video generation. Our key insight is to factorize the generative process into disentangled signals. Specifically, we introduce a canonical-space injection mechanism that decouples human dynamics from environmental cues via cross-attention. We also propose Dynamic-Grounded-RoPE, a novel positional embedding strategy that establishes spatial correspondences between disparate spatial domains without any heuristic 3D alignments. To support long-horizon synthesis, we introduce a Hybrid Context Integration mechanism to maintain subject and scene consistency across minute-level generations. Experiments demonstrate that our method significantly outperforms state-of-the-art methods, offering superior structural control and creative diversity for video synthesis. Our project has been available on: https://martayang.github.io/ONE-SHOT/.
Mar 31, 2026

OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation

Modeling scenes using video generation models has garnered growing research interest in recent years. However, most existing approaches rely on perspective video models that synthesize only limited observations of a scene, leading to issues of completeness and global consistency. We propose OmniRoam, a controllable panoramic video generation framework that exploits the rich per-frame scene coverage and inherent long-term spatial and temporal consistency of panoramic representation, enabling long-horizon scene wandering. Our framework begins with a preview stage, where a trajectory-controlled video generation model creates a quick overview of the scene from a given input image or video. Then, in the refine stage, this video is temporally extended and spatially upsampled to produce long-range, high-resolution videos, thus enabling high-fidelity world wandering. To train our model, we introduce two panoramic video datasets that incorporate both synthetic and real-world captured videos. Experiments show that our framework consistently outperforms state-of-the-art methods in terms of visual quality, controllability, and long-term scene consistency, both qualitatively and quantitatively. We further showcase several extensions of this framework, including real-time video generation and 3D reconstruction. Code is available at https://github.com/yuhengliu02/OmniRoam.