Overview

Text-to-3D generation turns language into 3D objects, characters, interactions, or entire scenes for uses such as design, animation, and virtual worlds. Many methods optimize a 3D representation, such as a mesh, NeRF, or Gaussian splat, using pretrained 2D diffusion models; others use multi-view generation, native 3D diffusion or autoregressive models, and procedural code guided by language models. Work increasingly adds controls for parts, layouts, materials, and physical interactions, while scene-generation systems use iterative visual feedback to correct spatial errors. A central challenge is making outputs both prompt-faithful and geometrically coherent across views, and evaluation remains sensitive to how quality and alignment are measured.

Latest papers

64 papers7 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.

Nov 4, 2025

Apples on the Table? Evaluating Text-Guided 3D Scene Synthesis via Fine-Grained Constraint Verification

Accurately synthesizing 3D scenes from user-provided text descriptions is crucial for developing embodied agents. Despite the importance of scene-description alignment, existing evaluation methods for such text-guided 3D scene synthesis either capture only coarse similarity between the synthesized scene and the user description, or ignore the spatial reasoning for verifying object placement. None of them addressed the fine-grained constraints (e.g., X needs to be in the scene in a Y manner) implied by the description from users. To address this, we introduce LEGO, a benchmark dataset that pairs each user description with human-annotated constraints and a reference scene, and LEGO-Eval, an evaluation framework that decomposes a description into atomic constraints and verifies each one using tools that ground textual references to 3D objects and reason about their spatial relationships. We show that (i) LEGO-Eval evaluates misalignment far more accurately than existing methods and (ii) current scene synthesis approaches achieve at most 10% success rate in LEGO-Eval.
Mar 15, 2025

DecompDreamer: A Composition-Aware Curriculum for Structured 3D Asset Generation

Current text-to-3D methods excel at generating single objects but falter on compositional prompts. We argue this failure is fundamental to their optimization schedules, as simultaneous or iterative heuristics predictably collapse under a combinatorial explosion of conflicting gradients, leading to entangled geometry or catastrophic divergence. In this paper, we reframe the core challenge of compositional generation as one of optimization scheduling. We introduce DecompDreamer, a framework built on a novel staged optimization strategy that functions as an implicit curriculum. Our method first establishes a coherent structural scaffold by prioritizing inter-object relationships before shifting to the high-fidelity refinement of individual components. This temporal decoupling of competing objectives provides a robust solution to gradient conflict. Qualitative and quantitative evaluations on diverse compositional prompts demonstrate that DecompDreamer outperforms state-of-the-art methods in fidelity, disentanglement, and spatial coherence.
Feb 28, 2025

FunHOI: Annotation-Free 3D Hand-Object Interaction Generation via Functional Text Guidance

Hand-object interaction(HOI) is the fundamental link between human and environment, yet its dexterous and complex pose significantly challenges for gesture control. Despite significant advances in AI and robotics, enabling machines to understand and simulate hand-object interactions, capturing the semantics of functional grasping tasks remains a considerable challenge. While previous work can generate stable and correct 3D grasps, they are still far from achieving functional grasps due to unconsidered grasp semantics. To address this challenge, we propose an innovative two-stage framework, Functional Grasp Synthesis Net (FGS-Net), for generating 3D HOI driven by functional text. This framework consists of a text-guided 3D model generator, Functional Grasp Generator (FGG), and a pose optimization strategy, Functional Grasp Refiner (FGR). FGG generates 3D models of hands and objects based on text input, while FGR fine-tunes the poses using Object Pose Approximator and energy functions to ensure the relative position between the hand and object aligns with human intent and remains physically plausible. Extensive experiments demonstrate that our approach achieves precise and high-quality HOI generation without requiring additional 3D annotation data.
Apr 26, 2024

MaPa: Text-driven Photorealistic Material Painting for 3D Shapes

This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Instead of relying on extensive paired data, i.e., 3D meshes with material graphs and corresponding text descriptions, to train a material graph generative model, we propose to leverage the pre-trained 2D diffusion model as a bridge to connect the text and material graphs. Specifically, our approach decomposes a shape into a set of segments and designs a segment-controlled diffusion model to synthesize 2D images that are aligned with mesh parts. Based on generated images, we initialize parameters of material graphs and fine-tune them through the differentiable rendering module to produce materials in accordance with the textual description. Extensive experiments demonstrate the superior performance of our framework in photorealism, resolution, and editability over existing methods. Project page: https://zju3dv.github.io/MaPa