Text-To-Motion Generation

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3 papers in the last 28 days · 0.0% of indexed attention

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Text-To-Motion Generation.

Period ending 2026-09-14

2 new papers

A weekly snapshot of new work published in Text-To-Motion Generation.

37 papers

Latest in Text-To-Motion Generation

Sep 14, 2026cs.CV

MoVT: Video-Augmented Motion Tokenizer for Text-to-Motion Generation

Text-driven 3D human motion generation models face significant challenges in responding to diverse and unconstrained textual prompts, primarily due to the limited availability of 3D motion training data. To address this, we introduce MoVT, a novel framework that effectively leverages the extensive range of human action videos to enhance text-to-motion generation. At the core of our approach is the cross-modal augmented motion tokenizer, which projects discrete 3D motion tokens into the 2D domain. This projection allows us to enrich the motion codebook with complex, real-world motion patterns derived from videos. The enriched discrete tokens are then mapped back to the 3D domain, resulting in aligned 3D and 2D codebooks with an enhanced capacity to represent intricate motions. These enhanced codebooks are integrated into a generative masked transformer, which predicts masked motion token indices in a modality-agnostic manner. This enables the use of text-index pairs, generated from the 2D codebook and annotated motion videos, to further enhance the generator. Extensive empirical evaluations show that MoVT performs favorably against prior state-of-the-art methods across multiple key metrics.
Beibei Jing, Tianle Guo, Youjia Zhang +5
Sep 8, 2026cs.CV

ReMoMask-2: Latent Retrieval-Augmented Masked Motion Generation

Text-to-motion (T2M) generation maps natural language to human joint movements, aiding gaming, VR, and robotics. Retrieval-Augmented Text-to-Motion (RAG-T2M) improves generation on complex descriptions by conditioning on retrieved motion-text pairs. However, existing RAG-T2M models face two challenges: coarse-grained retrieval and fusion mechanisms overlook the hierarchical, spatial-temporal topology of human motion, and a representation gap exists because retrieved evidence resides in a semantic space separate from the generator's latents. To address the first, we present ReMoMask, a structure-aware RAG framework coupling Hierarchical Bidirectional Momentum (HBM) contrastive learning to align global and part-level features with text; Semantic Spatial-Temporal Attention (SSTA) for topology-aware fusion; and Topology Structured Masking (TSM) to force robust part-level grounding via adaptive masking. To address the second, we introduce ReMoMask-2, which rebuilds the retrieval database directly within the generator's pre-quantization latent space and aligns text queries via a distilled lightweight projector, allowing the generator to directly consume the retrieved motion's semantic content. Extensive experiments on HumanML3D, KIT-ML, and SnapMoGen demonstrate our retriever achieves state-of-the-art accuracy, while ReMoMask-2 attains the lowest FID on KIT-ML and SnapMoGen; notably, its single mask-transformer stage surpasses ReMoMask's full two-stage pipeline and delivers the fastest inference.
Yiran Wang, Zeyu Zhang, Ling Shao +1
Sep 7, 2026cs.CV

Flexible Motion Generation from Language and Style References

We introduce FlexMoGen, a novel framework for flexible human motion synthesis conditioned on both natural language descriptions and motion style references. Text prompts are effective at defining semantic content, but they are often limited in capturing fine-grained style details such as timing, limb articulation, and expressive dynamics. A style example clip supplements the text by conveying these nuanced motion characteristics directly, enabling the model to preserve high-level intent while reproducing the desired stylistic traits. Given a text prompt and a style example clip, FlexMoGen generates high-quality motions that preserve semantic content while faithfully reflecting the target style, offering users greater control over the animation generation process. Unlike prior methods that rely on discrete style labels and do not generalize to long or multi-style generation, FlexMoGen learns a variational style encoder without style supervision and supports long, time-varying, multi-style synthesis. Our framework jointly pre-trains the style encoder and a text-to-motion latent diffusion model within a unified architecture, modulating motion style through a lightweight adaptation module. It integrates an efficient relative positional encoding scheme and is trained on both stylized and non-stylized datasets, enabling strong generalization to unseen text-style combinations. Experiments show that FlexMoGen achieves the best balance between content fidelity and style reflection.
Kai Weixian Lan, Bodie Criswell, Briana Fedkiw +3
Aug 10, 2026cs.CV

UniMoFlow: Grounding Instruction-Driven 3D Human Motion Editing in Generation

Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity. To overcome this bottleneck, we ground motion editing directly within text-to-motion generation across data, architecture, and inference. At the data level, we develop a closed-loop synthesis-and-verification pipeline that produces Omni-MoEdit, a large-scale dataset spanning body-part, amplitude, temporal, action, and style edits. At the architectural level, we introduce UniMoFlow, a unified latent flow-matching model that shares broad semantic and kinematic knowledge between generation and editing. At the inference level, SAFE (Source-Anchored Flow Editing) complements UniMoFlow with controllable, source-anchored refinement. Furthermore, we augment standard evaluations with semantics-aware metrics to account for valid edits that inherently deviate from a single ground-truth reference. Extensive experiments demonstrate improved target-text alignment, edit effectiveness, and cycle consistency, while maintaining competitive source fidelity and text-to-motion generation quality.
Yilei Hua, Beibei Jing, Ce Zheng +3
Aug 8, 2026cs.CV

MRBench: A Comprehensive Benchmark for Human Motion-Text Retrieval

Human motion-text retrieval provides a rigorous means of assessing cross-modal alignment. Prevailing benchmarks are dominated by homogeneous indoor motions, imbalanced motion distributions, and oversimplified, repetitive texts, which hinder the reliable measurement of cross-domain and cross-granularity alignment. We thus introduce MRBench, a comprehensive motion-text retrieval benchmark featuring heterogeneous motions, broad and balanced category coverage, and reliable, discriminative, multi-granular descriptions. MRBench is constructed through a meticulously designed multi-stage data curation pipeline, which filters and balances candidates, verifies unambiguous semantic alignment, and generates motion-grounded descriptions at multiple granularities. The resulting benchmark contains 3,390 motions drawn from motion capture, in-the-wild videos, synthetic videos, and motion generative models, covering 118 fine-grained categories. Each motion is paired with concise, standard, and fine-grained descriptions, yielding 10,170 captions. Extensive evaluations of representative retrieval baselines on MRBench reveal a substantial cross-dataset generalization gap and pronounced sensitivity to query granularity. We propose a lightweight granularity-aware model anchored at a frozen standard-caption-aligned retrieval model. LLM-based concise and fine-grained captions provide pseudo-supervision for extra-branch granularity-specific motion extractors and text adapters. For inference, granularity-aware score fusion integrates global and adapted similarities while strictly maintaining score comparability across all description levels. The resulting model improves mixed-granularity retrieval without compromising standard-caption performance. We believe that our MRBench provides a comprehensive testbed for advancing motion-language alignment evaluation.
Fulong Liu, Liang Xu, Chengqun Yang +3
Aug 3, 2026cs.CV

GenPrior: Unleashing Text-to-Motion Generative Priors for Zero-Shot Skeleton-based Action Recognition

Zero-shot skeleton-based action recognition (ZSAR) aims to recognize unseen action categories by aligning skeleton features with textual semantics. However, existing methods rely on text-derived prototypes that inherently lack geometric structure and physical constraints, resulting in a pronounced \textit{semantic-kinematic gap}. To bridge this gap, we propose \textbf{GenPrior}, the first framework to exploit generative priors from pre-trained Text-to-Motion (T2M) models for ZSAR. Specifically, we introduce Dispersion-Gated Feature Fusion, which distills kinematic prototypes and intra-class dispersion from generative motion sequences and employs a learned gating network to adaptively inject reliable structural cues into textual embeddings while suppressing synthetic artifacts. Furthermore, we propose Generative Prototype Refinement, which leverages these generation-enhanced prototypes as anchors to mine high-confidence unseen samples, calibrating class prototypes toward the true distribution and thereby unleashing strong performance gains. Extensive experiments on NTU-60, NTU-120, and PKU-MMD demonstrate that GenPrior achieves state-of-the-art performance under both zero-shot and generalized zero-shot settings. Code is available at https://github.com/jidongkuang/GenPrior.
Jidong Kuang, Hongsong Wang, Jie Gui
Aug 2, 2026cs.RO

GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking

General-purpose humanoid trackers can execute diverse references, but their zero-shot coverage depends on large embodied corpora that are costly to extend. Text-to-motion generators offer scalable supervision, yet models trained on human motion or retargeted data inherit a gap between kinematic plausibility and robot executability. Existing one-way pipelines fix either the generated corpus or the reward tracker. We introduce GenTrack, an online generator--tracker framework that alternates execution-grounded, group-relative generator alignment with tracker training on newly generated references; anchoring and rehearsal constrain drift. On Unitree G1, we evaluate GenTrack with ProtoMotions and SONIC backbones across three zero-shot tracking splits including public AMASS and LAFAN benchmarks, and a private out-of-distribution test set of 1,024 prompt-motion pairs in the wild. The online co-training strategy consistently produces generators that output more robot-executable motions with strong semantic alignment, and trackers with markedly broader zero-shot coverage and improved tracking accuracy, especially on out-of-distribution references. These results demonstrate that joint online post-training effectively narrows the executability gap between retargeted references and robot-native motion, advancing zero-shot humanoid control without additional data collection and beyond the limitations of a static reference pool.
Zeyu Ling, Xinyao Yu, Renye Yan +4
Aug 2, 2026cs.CV

FineMoLA: Towards Fine-Grained Motion-Language Alignment from Clip-Level Supervision

Text-conditioned human motion generation has made rapid progress with the emergence of large-scale motion--language datasets. However, even datasets with rich long-form descriptions typically provide supervision only at the clip level, without explicit temporal correspondence between motion frames and language. This limits fine-grained motion--text grounding and temporally precise generation. We propose FineMoLA, a weakly supervised framework that learns fine-grained frame--phrase correspondence directly from clip-level annotations. Our method first segments long-form descriptions into action-bearing phrases, and then formulates motion--language alignment as an optimal transport problem, which naturally models many-to-many relations between motion frames and text under global constraints. With entropic regularization and Sinkhorn iterations, FineMoLA efficiently infers pseudo frame-level alignments without human labeling. Experiments on SnapMoGen demonstrate that the learned alignments outperform baselines in motion--text grounding.
Tongyan Wang, Zhengyuan Li, Muhan Lin +5
Jul 31, 2026cs.CV

MoRAE: Flow-Friendly Self-Supervised Latents for Text-to-Motion Generation

Text-to-motion generation must produce motions that are semantically correct, temporally coherent, and physically plausible. A natural approach is to first project motion data into a structured semantic space and then train a generative model within that space. Such a paradigm has been highly successful in image generation through Representation Autoencoders (RAEs), where a frozen self-supervised encoder provides semantic features for diffusion or flow models to learn from. However, direct transfer of such a paradigm to motion space using Motion-JEPA as the frozen encoder fails dramatically. We diagnose this failure geometrically and identify two motion-specific bottlenecks: (1) the JEPA feature space is spectrally ill-conditioned, making the Gaussian-to-data transport unstable; and (2) even with a well-conditioned spectrum, flow residuals tend to align with decoder-sensitive directions, where small latent errors are amplified into large motion artifacts after decoding. Based on these insights, we propose MoRAE. MoRAE addresses the two bottlenecks separately. A compact bottleneck distills the structured JEPA representation while removing weak and redundant directions, bringing the latent spectrum into a transport-stable regime. Motion-coupled training then aligns the retained latent geometry with the decoder, making characteristic flow errors less costly after decoding. With this flow-friendly latent, a standard non-autoregressive Flow-Matching DiT achieves state-of-the-art performance.
Yifei Zhu, Mingyi Shi, Yangyang Cai +3
Jul 18, 2026cs.CV

MIME: Multimodal Interactive Motion Encoder

Text-motion representation learning has advanced rapidly, with growing interest in multi person interactions for animation, AR/VR, and embodied AI. These settings require representations that align language with both individual actor dynamics and the relationships between actors. We introduce the Multimodal Interactive Motion Encoder (MIME), which, to our knowledge, represents the first dedicated multimodal encoder designed specifically for two person interactive motion. MIME captures individual and shared structure using stream based co-attention with explicit interaction features and curriculum based contrastive training. On Inter-X text-motion retrieval, MIME consistently outperforms early and late fusion baselines across gallery sizes, achieving a 12.8% relative improvement in text-to-motion R@1 at a 2,000-sample gallery. We further evaluate MIME as a frozen auxiliary prior within TIMotion and InterMask on the unseen InterHuman dataset. MIME improves semantic alignment metrics while maintaining comparable FID in TIMotion. These results show that interaction aware multimodal encoding improves multi person motion retrieval and transfers across datasets to support downstream motion generation.
Addison Zucek, Prerit Gupta, Kamila Kuatova +1
Jul 17, 2026cs.CV

Per-Stroke Temporal Control for Text-to-Motion via Action Units and Action-Detection Guidance

Text-to-motion models are competent at the action a prompt names but unreliable at when each stroke lands: four punches alternating left and right rarely return four separable strokes. We introduce typed temporal events called Action Units (AUs) that make the individual stroke -- its body track, action class, time window, and impact timing -- an explicit conditioning signal. We ground a frozen text-to-motion backbone on the AU set through a lightweight gated adapter injecting two streams (per-stroke tokens and a per-frame phase channel), and at inference close residual timing errors with a training-free classifier gradient from a frozen frame-level detector. We measure per-stroke control on StrokeBench, whose prompts specify count, ordering, track, and core-frame placement, paired with an audited stroke corpus. AU grounding markedly raises the rate of correctly placed single strokes over the strongest prior interface, at the best motion quality among text-, interval-, and frame-level baselines. The prompted core frame emerges as a further steerable axis.
Euijun Jung, Youngki Lee
Jul 7, 2026cs.CV

Retrieving and Refining Winning Noise Tickets for Diffusion-Based Motion Generation

Diffusion-based text-to-motion models synthesize realistic human motions but often exhibit semantic drift from the input text. Motion is inherently temporal, especially in compositional and long-duration sequences that require semantic consistency across multiple action segments and smooth kinematic transitions throughout the trajectory. We posit that the initial noise is central to this consistency: within the Gaussian noise space, certain instances, i.e. winning noise tickets, carry latent structure that biases denoising toward particular motion semantics, even under null prompts. We propose WInning Noise Retrieval and Optimization (WINRO), a training-free, model-agnostic framework that improves text-motion alignment by selecting and refining such tickets before diffusion sampling. WINRO maps random noises to motion features generated under null prompts, retrieves the best-aligned noise for a given text, and refines it via a KL-regularized objective that reduces the residual semantic gap while preserving the Gaussian prior. An optional LoRA-based adapter amortizes this refinement into a single forward pass. WINRO consistently improves text-motion fidelity across different base models, MDM and MotionLCM, on HumanML3D without retraining, improves temporal robustness on the MTT benchmark, and generalizes to applications such as motion stylization and spatial constraint satisfaction.
Sakuya Ota, Qing Yu, Kent Fujiwara +2
Jul 2, 2026cs.CV

EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions

Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate identity, expression, and texture, making fine-grained expression control difficult. We instead formulate text-driven expression synthesis as a regression problem in the disentangled parameter space of a 3D Morphable Model (3DMM). This setting, however, requires paired data linking detailed language to precise expression parameters, which are missing from existing resources. To fill this gap, we introduce Txt2Emote, a benchmark of diverse 3D facial expressions with fine-grained textual annotations obtained from GPT-4o and a high-fidelity face tracker, providing both explicit descriptions detailing facial features and implicit descriptions referencing the situational context behind the expression. Leveraging this dataset, we present EmoteGPT, a text-to-3D expression framework based on a Multimodal Large Language Model (MLLM) with a dedicated <Expr> token to semantically ground expression representations, which are then decoded into 3DMM parameters. We further improve EmoteGPT by augmenting training with large-scale image-to-3DMM data, enabling it to surpass state-of-the-art text-to-3D face synthesis methods on emotion recognition metrics and in perceived expressiveness. Integrated into avatar pipelines, our method enables photorealistic and stylized 3D avatars, as well as expressive 3D-consistent 2D face synthesis from textual input.
Haoran Wang, Mohit Mendiratta, Christian Theobalt +1
Jun 29, 2026cs.LG

Towards Continual Motion-Language Agents: LoRA Variants for Incremental Motion Understanding and Generation

Motion-language agents must possess the bidirectional capability to both understand human movement (motion-to-text, M2T) and generate it from natural language (text-to-motion, T2M). While foundational models have achieved strong performance in static settings, autonomous agents operating in dynamic environments must continuously incorporate new motion concepts -- such as novel athletic styles or specialized gestures -- without catastrophic forgetting of previously acquired skills. We investigate the stability-plasticity trade-off in bidirectional motion-language learning under sequential task exposure. Building on a frozen large language model backbone, we introduce low-rank adaptation (LoRA) variants designed to mitigate inter-task interference. We specifically propose mixture-of-experts architectures that utilize an autoencoder-based router to select task-specific experts at inference time, so that no task-label is needed. To evaluate these methods, we establish a reproducible five-task benchmark derived from HumanML3D through semantic clustering of motion descriptions. Our experimental results demonstrate near-zero forgetting across both M2T and T2M directions while maintaining high generation and captioning quality. Furthermore, we show that hard expert selection via routing significantly outperforms soft expert blending in quality metrics, indicating that preserving expert isolation is critical for maintaining performance in our continual learning setting. Finally, we observe that a divergence between token-level accuracy and downstream generation quality may occur, highlighting the need for more comprehensive evaluation protocols in future research on lifelong motion-language agents.
Bertram Taetz, Hugo Albuquerque Cosme da Silva, Gabriele Bleser-Taetz
Jun 22, 2026cs.AI

Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation

Choreographic motion generation poses unique challenges for AI, demanding precise semantic control over complex, temporally structured, and expressive full-body dynamics. While existing models can synthesize motion from music, they remain largely black boxes. Conversely, attempting to condition generation on both text and music frequently leads to modality collapse, where dense acoustic rhythms overwhelm sparse semantic text prompts, destroying user controllability. To resolve this spatial-temporal conflict, we propose STREAM (Structural-Temporal Rhythmic Energy-based Attention for Motion), a modality-decoupled diffusion transformer. STREAM strictly separates conditioning pathways: global text semantics dictate the kinematic structure via Adaptive Layer Normalization (AdaLN), while a novel Bimodal Energy-Based Attention Module (BEAM) routes these features to the musical beat without overwriting the semantics. We further introduce Motorica++, a newly curated dataset enriched with domain-specific dance vocabulary and frame-level semantic annotations from existing Motorica dataset. Additionally, to rigorously quantify zero-shot editability, we propose the Exchange Evaluation Protocol and Editable Dance Score (EDS). Through extensive experiments, STREAM achieves state-of-the-art alignment between motion and music while perfectly preserving choreographic semantics, positioning AI not merely as a reactive synthesizer, but as a controllable, collaborative partner for artistic direction. The source code and datasets are available at https://github.com/SeongJong-Yoo/STREAM.
Seong Jong Yoo, Siyuan Peng, Felix Gu +2
Jun 3, 2026cs.CV

NextMotionQA: Benchmarking and Judging Human Motion Understanding with Vision-Language Models

Reliable evaluation of human motion understanding is fundamental to advancing embodied AI, robotics, and animation. However, existing benchmarks suffer from coarse semantic granularity, undifferentiated difficulty, limited annotation quality, and pervasive answer ambiguity, leaving them unable to diagnose where current models fail. To bridge this gap, we introduce NextMotionQA, a comprehensive benchmark that leverages vision-language models (VLMs) for semi-automated, expert-verified dataset. NextMotionQA features three complementary tasks: multiple-choice question answering, video captioning, and fine-grained error correction. Each task is systematically structured across three core semantic axes and stratified into three task complexity levels. Our extensive evaluation of twelve representative VLMs uncovers critical capability gaps and weakness that remain invisible under conventional, single-task evaluations. In a complementary direction, recent work has begun using VLMs as judges for text-to-motion evaluation; we ask whether they show the same degradation under harder tasks. We find that VLMs align strongly with expert ratings on coarse criteria (Cohen's κ=0.70) but break down on fine-grained, part-level judgment (κ=0.10), validating the paradigm in its strong regime while clarifying its limits.
Yong Cao, Chuqiao Li, Xianghui Xie +2
May 31, 2026cs.CV

Cross-Axis Feature Fusion with Joint-Wise Motion Difference Prediction for Text-Based 3D Human Motion Editing

We address text-based 3D human motion editing, where the goal is to preserve the style and structure of a source motion while applying edits described in natural language. The release of the MotionFix dataset has spurred active research into training-based diffusion models that directly generate an edited motion from a source motion and a text instruction. While previous works have focused primarily on learning when an edit should occur temporally, our goal is to create a model that understands not only this temporal aspect but also which specific joints are responsible for the change. Targeting this, we propose a novel architecture and a complementary auxiliary task to aid its training. Our architecture consists of two axis-anchored transformers, which extract distinct features along the joint and time dimensions respectively, and a cross-axis fusion block that integrates these representations. We further introduce an auxiliary task that trains the joint-anchored transformer to regress the Soft-DTW distance between source and target joint rotations. This objective teaches the module to understand which joints to modify and which to preserve. Through comprehensive experiments on the MotionFix dataset, we demonstrate that our method significantly improves semantic alignment with both the text instruction and the source motion, as well as the overall fidelity of the generated motion, achieving state-of-the-art results.
Gyojin Han, Junmo Kim
May 29, 2026cs.CV

Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning

Text-based human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the consistency of the original motion. Existing diffusion-based approaches often rely on heuristic similarity cues or coarse global conditioning, leading to motion distortion and suboptimal semantic alignment. The key challenge lies in balancing change (i.e. precisely editing target regions) and invariance (i.e. preserving unedited parts). To handle such challenge, we propose an Omni-Supervised Positive-Negative Learning framework, named OmniME. Our method integrates three complementary components: (1) retrospective feature supervision that enforces coarse-to-fine consistency across transformer layers,(2) motion preservation mechanism that focuses on subtle variations according to the source-target similarity, and (3) triplet-based semantic alignment that strengthens text-motion correspondence. Together, these components form a unified supervision paradigm that balances change and invariance. Extensive experiments on the MotionFix and STANCE Adjustment datasets demonstrate that OmniME achieves state-of-the-art performance in editing alignment, validating the effectiveness of our unified learning framework. Our source codes and models have been released at: https://github.com/rocket-ycyer/OmniME.git
Zhenwu Shi, Jingyu Gong, Peiwei Wang +7
May 29, 2026cs.CV

MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance

Text-to-motion generation has progressed rapidly in recent years, offering an expressive interface for animation and human-computer interaction. However, current models remain brittle when handling prompts that describe multiple actions occurring at the same time. Rather than realizing all components of a composite description, models frequently prioritize a single dominant action and neglect the rest, leading to incomplete or ambiguous motion. We present MultiAct, an unpaired, inference-time framework for compositional text-to-motion synthesis that operates directly on pretrained motion generators without retraining or architectural modification. Our method counteracts semantic collapse by adaptively amplifying cross-attention scores associated with underrepresented prompt components. We note that effective modulation depends on prompt-specific choices, such as which tokens and layers to target, and introduce a lightweight auxiliary decision scheme that determines the most effective attention-strengthening parametrization. Extensive quantitative and qualitative evaluations demonstrate that MultiAct consistently outperforms existing baselines on composite prompts, achieving improved semantic coverage while preserving motion realism. Project page: https://natsala13.github.io/multiact.github.io.
Nathan Sala, Ofir Abramovich, Ariel Shamir +3
May 28, 2026cs.LG

Plan, Don't Pose: Long Composite Motion Generation with Text-Aligned BFM

Text-to-motion (T2M) generation has broad applications in character animation, virtual avatars, and human-robot interaction. Existing methods typically generate pose trajectories or motion tokens directly from language, forcing a single model to handle semantic interpretation, long-horizon structure, and low-level physical realization. This coupling makes them costly and often unreliable for long, compositional, or semantically dense prompts. We propose Text2BFM, the first framework that aligns natural language with pretrained Behavioral Foundation Models (BFMs) for T2M generation without relying on heavy end-to-end motion generators. Text2BFM operates in the latent policy space of a frozen BFM, using it as an executable motion prior. A text-aligned variational behavioral bottleneck compresses BFM policy-latent sequences into compact motion representations that are compatible with language and preserve long-horizon behavioral structure. Generation is performed in this compact behavioral manifold with a lightweight conditional generator, and the resulting latent encoded behaviors are decoded into policy latents that drive the pretrained frozen BFM. By decoupling semantic planning from motion execution, Text2BFM achieves efficient, robust T2M generation and strong performance on long, compositional textual descriptions.
Nikolay Shvetsov, Maksim Bobrin, Nazar Buzun +2
May 28, 2026cs.GR

DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generation

Text-to-motion generation requires modeling both global action structure and fine-grained motion dynamics from natural language. Existing approaches typically rely on either continuous diffusion models or vector-quantized discrete representations. Diffusion models generate smooth motions but lack explicit compositional structure for temporal planning, while discrete token-based methods improve controllability but compress motion into finite codebooks, losing fine-grained dynamics. We argue that this limitation stems from a representation mismatch: action semantics such as intent, phase transitions, and temporal layout are inherently discrete and compositional, whereas joint trajectories and motion dynamics are continuous and locally correlated. To address this, we propose DC-Motion, a discrete-continuous factorized framework for human motion generation. DC-Motion decomposes motion into discrete structural tokens capturing global action layout and continuous residual latents modeling fine-grained dynamics. A text-conditioned structure generator predicts discrete tokens via iterative masked modeling, and a diffusion-based residual generator produces continuous motion conditioned on the structure. Experiments on HumanML3D and KIT-ML demonstrate that DC-Motion achieves strong performance in both FID and R-Precision, outperforming representative diffusion-based and discrete-token baselines.
Hequan Wang, Xuean Chen, Jiaxu Zhang +2
May 20, 2026cs.CV

DrawMotion: Generating 3D Human Motions by Freehand Drawing

Text-to-motion generation, which translates textual descriptions into human motions, faces the challenge that users often struggle to precisely convey their intended motions through text alone. To address this issue, this paper introduces DrawMotion, an efficient diffusion-based framework designed for multi-condition scenarios. DrawMotion generates motions based on both a conventional text condition and a novel hand-drawing condition, which provide semantic and spatial control over the generated motions, respectively. Specifically, we tackle the fine-grained motion generation task from three perspectives: 1) freehand drawing condition. To accurately capture users' intended motions without requiring tedious textual input, we develop an algorithm to automatically generate hand-drawn stickman sketches across different dataset formats; 2) multi-condition fusion. We propose a Multi-Condition Module (MCM) that is integrated into the diffusion process, enabling the model to exploit all possible condition combinations while reducing computational complexity compared to conventional approaches; and 3) training-free guidance. Notably, the MCM in DrawMotion ensures that its intermediate features lie in a continuous space, allowing classifier-guidance gradients to update the features and thereby aligning the generated motions with user intentions while preserving fidelity. Quantitative experiments and user studies demonstrate that the freehand drawing approach reduces user time by approximately 46.7% when generating motions aligned with their imagination. The code, demos, and relevant data are publicly available at https://github.com/InvertedForest/DrawMotion.
Tao Wang, Lei Jin, Zhihua Wu +7
May 14, 2026cs.GR

AnchorRoute: Human Motion Synthesis with Interval-Routed Sparse Contro

Sparse anchors provide a compact interface for human motion authoring: users specify a few root positions, planar trajectory samples, or body-point targets, while the system synthesizes the full-body motion that completes the under-specified intent. We present AnchorRoute, a sparse-anchor motion synthesis framework that uses anchors as a shared scaffold for both generation and refinement. Before generation, AnchorRoute converts sparse anchors into anchor-condition features and injects the resulting condition memory into a frozen Transition Masked Diffusion prior through AnchorKV and dual-context conditioning. This preserves the generation quality of the pretrained text-to-motion prior while learning sparse spatial control. After generation, the same anchors are evaluated as residuals: their timestamps define refinement intervals, and their residuals determine where correction should be concentrated. RouteSolver then refines the motion by projecting soft-token updates onto anchor-defined piecewise-affine interval bases. This couples generation-time anchor conditioning with residual-routed refinement under one anchor scaffold. AnchorRoute supports root-3D, planar-root, and body-point control within the same formulation. In benchmark evaluations, AnchorRoute outperforms prior sparse-control methods under the sparse keyjoint protocol and consistently improves anchor adherence across control families. The results show that the learned anchor-conditioned generator and RouteSolver refinement are complementary: the generator preserves text-motion quality, while RouteSolver provides a controllable path toward stronger anchor adherence.
Pengcheng Fang, Tengjiao Sun, Dongjie Fu +4
May 13, 2026cs.CV

Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation

Text-driven motion diffusion models are capable of generating realistic human motions, but text alone often struggles to express fine-level nuances of motion, commonly referred to as style. Recent approaches have tackled this challenge by attaching a style injection mechanism to a pretrained text-driven diffusion model. Existing stylization methods, however, either require style-specific fine-tuning of existing models or rely on heavy ControlNet-based architectures, limiting efficiency and generalization to unseen styles. We propose a lightweight style conditioning framework that dynamically modulates a pretrained diffusion model through hypernetwork-generated LoRA parameters. A style reference motion is encoded into a global style embedding, which is mapped by a hypernetwork to low-rank updates applied at each denoising step of the diffusion model. By structuring the style latent space with a supervised contrastive loss, our framework reliably captures diverse stylistic attributes, improves generalization to unseen styles, and supports optimization-based guidance without requiring predefined style categories. Experiments on the HumanML3D and 100STYLE datasets show state-of-the-art stylization results, while achieving improved stylization for unseen styles.
Junhyuk Jeon, Seokhyeon Hong, Junyong Noh
May 7, 2026cs.CV

PersonaGesture: Single-Reference Co-Speech Gesture Personalization for Unseen Speakers

We propose PersonaGesture, a diffusion-based pipeline for single-reference co-speech gesture personalization of unseen speakers. Given target speech and one motion clip from a new speaker, the model must synthesize gestures that follow the new utterance while retaining speaker-specific pose choices, without per-speaker optimization. This setting is useful for avatars and virtual agents, but it is hard because the reference mixes stable speaker habits with utterance-specific trajectories. PersonaGesture consists of two key components, Adaptive Style Infusion (ASI) and Implicit Distribution Rectification (IDR), to separate temporal identity evidence from residual statistic correction. A Style Perceiver first encodes the variable-length reference into compact speaker-memory tokens. ASI injects these tokens into denoising through zero-initialized residual cross-attention, enabling style evidence to affect motion formation without replacing the pretrained speech-to-motion prior. Building on this, IDR applies a length-aware diagonal affine map in latent space to correct residual channel-wise moments estimated from the same reference. Across BEAT2 and ZeroEGGS, we evaluate quantitative metrics, reference-identity controls, same-audio diagnostics, qualitative comparisons, and human preference. Experiments show that separating denoising-time speaker memory from conservative post-generation moment correction improves unseen-speaker personalization over collapsed style codes, full-reference attention, and one-clip finetuning. Project: https://xiangyue-zhang.github.io/PersonaGesture.
Xiangyue Zhang, Yiyi Cai, Kunhang Li +6
Apr 25, 2026cs.CV

MotionHiFlow: Text-to-motion via hierarchical flow matching

Text-to-motion generation aims to generate 3D human motions that are tightly aligned with the input text while remaining physically plausible and rich in fine-grained detail. Although recent approaches can produce complex and natural movements, they usually operate at only one temporal scale, which limits both semantic alignment and temporal coherence. Inspired by the fact that complex motions are conceptualized hierarchically rather than at a single temporal scale in the human cognitive system, we propose \textit{MotionHiFlow}, a hierarchical flow matching framework to generate motion progressively by constructing flow path from low to high temporal scales. The flows at lower scales capture high-level semantics and coarse motion structures, while flows at higher scales refine temporal details. To link the flows across scales, we introduce a novel cross-scale transition process, ensuring continuity and preserving noise consistency. Furthermore, by integrating a Text-Motion Diffusion Transformer and a topology-aware Motion VAE, MotionHiFlow explicitly models structural dependencies among joints via joint-aware positional encoding and skeletal topology, enabling precise semantic alignment alongside fine-grained motion details. Extensive experiments on HumanML3D and KIT-ML benchmarks demonstrate state-of-the-art performance, with ablation studies confirming the effectiveness of the hierarchical design and key components. Code is available at https://github.com/ai-lh/MotionHiFlow.
Heng Li, Xiaotong Lin, Ling-An Zeng +3
Apr 20, 2026cs.CV

Re2^2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement

Text-to-motion (T2M) generation aims to control the behavior of a target character via textual descriptions. Leveraging text-motion paired datasets, existing T2M models have achieved impressive performance in generating high-quality motions within the distribution of their training data. However, their performance deteriorates notably when the motion descriptions differ significantly from the training texts. To address this issue, we propose Re2^2MoGen, a Reasoning and Refinement open-vocabulary Motion Generation framework that leverages enhanced Large Language Model (LLM) reasoning to generate an initial motion planning and then refine its physical plausibility via reinforcement learning (RL) post-training. Specifically, Re2^2MoGen consists of three stages: We first employ Monte Carlo tree search to enhance the LLM's reasoning ability in generating reasonable keyframes of the motion based on text prompts, specifying only the root and several key joints' positions to ease the reasoning process. Then, we apply a human pose model as a prior to optimize the full-body poses based on the planned keyframes and use the resulting incomplete motion to supervise fine-tuning a pre-trained motion generator via a dynamic temporal matching objective, enabling spatiotemporal completion. Finally, we use post-training with physics-aware reward to refine motion quality to eliminate physical implausibility in LLM-planned motions. Extensive experiments demonstrate that our framework can generate semantically consistent and physically plausible motions and achieve state-of-the-art performance in open-vocabulary motion generation.
Jiakun Zheng, Ting Xiao, Shiqin Cao +3
Apr 18, 2026cs.CV

Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition

Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without uncovering the links between them, namely that motion generation requires semantic comprehension. This work investigates unified action recognition and motion generation by leveraging skeleton coordinates for both motion understanding and generation. We propose Coordinates-based Autoregressive Motion Diffusion (CoAMD), which synthesizes motion in a coarse-to-fine manner. As a core component of CoAMD, we design a Multi-modal Action Recognizer (MAR) that provides gradient-based semantic guidance for motion generation. Furthermore, we establish a rigorous benchmark by evaluating baselines on absolute coordinates. Our model can be applied to four important tasks, including skeleton-based action recognition, text-to-motion generation, text-motion retrieval, and motion editing. Extensive experiments on 13 benchmarks across these tasks demonstrate that our approach achieves state-of-the-art performance, highlighting its effectiveness and versatility for human motion modeling. Code is available at https://github.com/jidongkuang/CoAMD.
Jidong Kuang, Hongsong Wang, Jie Gui
Apr 18, 2026cs.CV

TeMuDance: Contrastive Alignment-Based Textual Control for Music-Driven Dance Generation

Existing music-driven dance generation approaches have achieved strong realism and effective audio-motion alignment. However, they generally lack semantic controllability, making it difficult to guide specific movements through natural language descriptions. This limitation primarily stems from the absence of large-scale datasets that jointly align music, text, and motion for supervised learning of text-conditioned control. To address this challenge, we propose TeMuDance, a framework that enables text-based control for music-conditioned dance generation without requiring any manually annotated music-text-motion triplet dataset. TeMuDance introduces a motion-centred bridging paradigm that leverages motion as a shared semantic anchor to align disjoint music-dance and text-motion datasets within a unified embedding space, enabling cross-modal retrieval of missing modalities for end-to-end training. A lightweight text control branch is then trained on top of a frozen music-to-dance diffusion backbone, preserving rhythmic fidelity while enabling fine-grained semantic guidance. To further suppress noise inherent in the retrieved supervision, we design a dual-stream fine-tuning strategy with confidence-based filtering. We also propose a novel task-aligned metric that quantifies whether textual prompts induce the intended kinematic attributes under music conditioning. Extensive experiments demonstrate that TeMuDance achieves competitive dance quality while substantially improving text-conditioned control over existing methods.
Xinran Liu, Diptesh Kanojia, Wenwu Wang +1
Apr 17, 2026cs.CV

Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actions

Recent advances in generative motion synthesis have enabled the production of realistic human motions from diverse input modalities. However, synthesizing compound actions from texts, which integrate multiple concurrent actions into coherent full-body sequences, remains a major challenge. We identify two key limitations in current text-to-motion diffusion models: (i) catastrophic neglect, where earlier actions are overwritten by later ones due to improper handling of temporal information, and (ii) attention collapse, which arises from excessive feature fusion in cross-attention mechanisms. As a result, existing approaches often depend on overly detailed textual descriptions (e.g., raising right hand), explicit body-part specifications (e.g., editing the upper body), or the use of large language models (LLMs) for body-part interpretation. These strategies lead to deficient semantic representations of physical structures and kinematic mechanisms, limiting the ability to incorporate natural behaviors such as greeting while walking. To address these issues, we propose the Motion-Adapter, a plug-and-play module that guides text-to-motion diffusion models in generating compound actions by computing decoupled cross-attention maps, which serve as structural masks during the denoising process. Extensive experiments demonstrate that our method consistently produces more faithful and coherent compound motions across diverse textual prompts, surpassing state-of-the-art approaches.
Yue Jiang, Mingyu Yang, Liuyuxin Yang +3
Mar 23, 2026cs.CV

UniMotion: A Unified Framework for Motion-Text-Vision Understanding and Generation

We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture. Existing unified models handle only restricted modality subsets (e.g., Motion-Text or static Pose-Image) and predominantly rely on discrete tokenization, which introduces quantization errors and disrupts temporal continuity. UniMotion overcomes both limitations through a core principle: treating motion as a first-class continuous modality on equal footing with RGB. A novel Cross-Modal Aligned Motion VAE (CMA-VAE) and symmetric dual-path embedders construct parallel continuous pathways for Motion and RGB within a shared LLM backbone. To inject visual-semantic priors into motion representations without requiring images at inference, we propose Dual-Posterior KL Alignment (DPA), which distills a vision-fused encoder's richer posterior into the motion-only encoder. To address the cold-start problem -- where text supervision alone is too sparse to calibrate the newly introduced motion pathway -- we further propose Latent Reconstruction Alignment (LRA), a self-supervised pre-training strategy that uses dense motion latents as unambiguous conditions to co-calibrate the embedder, backbone, and flow head, establishing a stable motion-aware foundation for all downstream tasks. UniMotion achieves state-of-the-art performance across seven tasks spanning any-to-any understanding, generation, and editing among the three modalities, with especially strong advantages on cross-modal compositional tasks.
Ziyi Wang, Xinshun Wang, Shuang Chen +2
Mar 10, 2026cs.CV

Fine-grained Motion Retrieval via Joint-Angle Motion Images and Token-Patch Late Interaction

Text-motion retrieval aims to learn a semantically aligned latent space between natural language descriptions and 3D human motion skeleton sequences, enabling bidirectional search across the two modalities. Most existing methods use a dual-encoder framework that compresses motion and text into global embeddings, discarding fine-grained local correspondences, and thus reducing accuracy. Additionally, these global-embedding methods offer limited interpretability of the retrieval results. To overcome these limitations, we propose an interpretable, joint-angle-based motion representation that maps joint-level local features into a structured pseudo-image, compatible with pre-trained Vision Transformers. For text-to-motion retrieval, we employ MaxSim, a token-wise late interaction mechanism, and enhance it with Masked Language Modeling regularization to foster robust, interpretable text-motion alignment. Extensive experiments on HumanML3D and KIT-ML show that our method outperforms state-of-the-art text-motion retrieval approaches while offering interpretable fine-grained correspondences between text and motion. The code is available in the supplementary material.
Yao Zhang, Zhuchenyang Liu, Yanlan He +2
Jan 21, 2026cs.CV

Reconstruction-Anchored Diffusion Model for Text-to-Motion Generation

Diffusion models have seen widespread adoption for text-driven human motion generation and related tasks due to their impressive generative capabilities and flexibility. However, current motion diffusion models face two major limitations: a representational gap caused by pre-trained text encoders that lack motion-specific information, and error propagation during the iterative denoising process. This paper introduces Reconstruction-Anchored Diffusion Model (RAM) to address these challenges. First, RAM leverages a motion latent space as intermediate supervision for text-to-motion generation. To this end, RAM co-trains a motion reconstruction branch with two key objective functions: self-regularization to enhance the discrimination of the motion space and motion-centric latent alignment to enable accurate mapping from text to the motion latent space. Second, we propose Reconstructive Error Guidance (REG), a testing-stage guidance mechanism that exploits the motion diffusion model's inherent self-correction ability to mitigate error propagation. At each denoising step, REG uses the motion reconstruction branch to reconstruct the previous estimate, reproducing the prior error patterns. By amplifying the residual between the current prediction and the reconstructed estimate, REG highlights the improvements in the current prediction. Extensive experiments demonstrate that RAM achieves significant improvements and state-of-the-art performance. Our code will be released.
Yifei Liu, Changxing Ding, Ling Guo +2
Dec 15, 2025cs.CV

MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation

We introduce MoLingo, a text-to-motion (T2M) model that generates realistic, lifelike human motion by denoising in a continuous latent space. Recent works perform latent space diffusion, either on the whole latent at once or auto-regressively over multiple latents. In this paper, we study how to make diffusion on continuous motion latents work best. We focus on two questions: (1) how to build a semantically aligned latent space so diffusion becomes more effective, and (2) how to best inject text conditioning so the motion follows the description closely. We propose a semantic-aligned motion encoder trained with frame-level text labels so that latents with similar text meaning stay close, which makes the latent space more diffusion-friendly. We also compare single-token conditioning with a multi-token cross-attention scheme and find that cross-attention gives better motion realism and text-motion alignment. With semantically aligned latents, auto-regressive generation, and cross-attention text conditioning, our model sets a new state of the art in human motion generation on standard metrics and in a user study. We will release our code and models for further research and downstream usage.
Yannan He, Garvita Tiwari, Xiaohan Zhang +4
Dec 11, 2025cs.CV

IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation

Recent advances in motion-aware large language models have shown remarkable promise for jointly learning motion understanding and generation knowledge. However, these models typically treat understanding and generation separately, limiting the mutual benefits that could arise from interactive feedback between tasks. In this work, we reveal that motion assessment and refinement tasks can act as crucial bridges to enable knowledge flow from motion understanding to generation. Specifically, we propose Interleaved Reasoning for Motion Generation (IRMoGen), a novel paradigm that tightly couples motion generation with assessment and refinement through iterative text-motion dialogue. To realize this, we introduce IRG-MotionLLM, the first model that seamlessly interleaves motion generation, assessment, and refinement to improve the alignment between generated motion and goal text. IRG-MotionLLM is developed progressively with a novel three-stage training scheme, initializing and subsequently enhancing native IRMoGen capabilities. To facilitate this development, we construct an automated data engine to synthesize interleaved reasoning annotations from existing text-motion datasets. Extensive experiments demonstrate the properties brought by IRMoGen training, and the advanced cross-benchmark and cross-evaluator performance of IRG-MotionLLM. Code and models are available at https://github.com/HumanMLLM/IRG-MotionLLM.
Yuan-Ming Li, Qize Yang, Nan Lei +5
Dec 2, 2025cs.CV

ClusterStyle: Modeling Intra-Style Diversity with Prototypical Clustering for Stylized Motion Generation

Existing stylized motion generation models have shown their remarkable ability to understand specific style information from the style motion, and insert it into the content motion. However, capturing intra-style diversity, where a single style should correspond to diverse motion variations, remains a significant challenge. In this paper, we propose a clustering-based framework, ClusterStyle, to address this limitation. Instead of learning an unstructured embedding from each style motion, we leverage a set of prototypes to effectively model diverse style patterns across motions belonging to the same style category. We consider two types of style diversity: global-level diversity among style motions of the same category, and local-level diversity within the temporal dynamics of motion sequences. These components jointly shape two structured style embedding spaces, i.e., global and local, optimized via alignment with non-learnable prototype anchors. Furthermore, we augment the pretrained text-to-motion generation model with the Stylistic Modulation Adapter (SMA) to integrate the style features. Extensive experiments demonstrate that our approach outperforms existing state-of-the-art models in stylized motion generation and motion style transfer.
Kerui Chen, Jianrong Zhang, Ming Li +2
Date pendingcs.GR

A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting

Text-driven motion editing and intra-structural retargeting, where skeletons share topology but may differ in bone lengths and rest pose, are traditionally handled by fragmented pipelines with incompatible inputs and representations: editing relies on specialized generative steering, while retargeting is deferred to geometric post-processing. We present a unified conditional-flow framework that casts generation, semantic editing, and intra-structural retargeting as condition-modulated transport within one text- and skeleton-conditioned rectified-flow model. Under this formulation, editing changes the semantic condition while preserving skeletal structure, whereas retargeting changes the skeletal condition while preserving motion semantics. This makes FlowEdit-style transport a unified inference rule for motion manipulation rather than a task-specific editor. To instantiate this for articulated 3D motion, we develop a text- and skeleton-conditioned rectified-flow transformer. The model uses per-joint tokenization and explicit joint self-attention to capture spatial kinematic dependencies. We further inject text conditions at both joint and frame levels, while residual multi-condition classifier-free guidance balances text adherence and skeletal conformity. Experiments on SnapMoGen and a multi-character Mixamo subset show that one trained model supports text-to-motion generation, zero-shot editing, and zero-shot intra-structural retargeting without task-specific fine-tuning. This unified framework replaces separate pipelines with a single conditional motion transport model while keeping the same-topology retargeting scope explicit.
Junlin Li, Xinhao Song, Siqi Wang +2