Overview

Trajectory generation studies how to produce or predict sequences of positions and motions that meet a goal while fitting the environment and the moving agent. Methods range from splines, graph search, model-predictive control, and numerical optimization to learned models such as diffusion, flow matching, transformers, and reinforcement learning. Work spans robot navigation and manipulation, autonomous driving, coordinated fleets, and synthetic human mobility, often conditioning plans on maps, language, dynamics, or other agents. A central challenge is balancing speed and diversity with physical feasibility and safety, while testing whether generated trajectories remain realistic and reliable in new settings.

Latest papers

182 papers31 papers in the last four weeks, up 55% on the four weeks before. 0.2% of all new papers.

Jun 2, 2025

Captivity-Escape Games as a Means for Safety in Online Motion Generation

This paper addresses conservatism, limited numerical accuracy, and high computational effort in existing methods ensuring safety by design in online model-based motion generation. The presented method employs a novel captivity-escape zero-sum differential game to adapt the planning model's performance so that resulting reference trajectories are trackable within a prescribed safety margin by a jointly synthesized safety controller. A numerical example demonstrates orders-of-magnitude faster computation and improved numerical accuracy compared to the state of the art.
Mar 15, 2025

D4orm: Multi-Robot Trajectories with Dynamics-aware Diffusion Denoised Deformations

This work presents an optimization method for generating kinodynamically feasible and collision-free multi-robot trajectories that exploits an incremental denoising scheme in diffusion models. Our key insight is that high-quality trajectories can be discovered merely by denoising noisy trajectories sampled from a distribution. This approach has no learning component, relying instead on only two ingredients: a dynamical model of the robots to obtain feasible trajectories via rollout, and a fitness function to guide denoising with Monte Carlo gradient approximation. The proposed framework iteratively optimizes a deformation for the previous trajectory with the current denoising process, allows anytime refinement as time permits, supports different dynamics, and benefits from GPU acceleration. Our evaluations for differential-drive and holonomic teams with up to 16 robots in 2D and 3D worlds show its ability to discover high-quality solutions faster than other black-box optimization methods such as MPPI. In a 2D holonomic case with 16 robots, it is almost twice as fast. As evidence for feasibility, we demonstrate zero-shot deployment of the planned trajectories on eight multirotors. Code and video: https://github.com/proroklab/d4orm