Trajectory Generation
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22 papers in the last four weeks, up 214% on the four weeks before. 0.2% of all new papers.
Latest papers 136
Trajectory optimization (TO) under nonlinear dynamics, actuation limits and collision avoidance constraints is a fundamental problem in robotics, albeit especially challenging due to its highly non-convex nature. For this setting, Differential Dynamic Programming (DDP) is an efficient second-order shooting method, yet its local structure renders it vulnerable to suboptimal basins. Sampling-augmented variants mitigate this susceptibility through stochastic exploration, but often sample only around the few trajectories they retain for reoptimization, based solely on their cost which restricts exploration breadth. We introduce Pareto-Optimal Entropy-Regularized DDP (PER-DDP), an entropy-regularized population framework derived from the free-energy/relative-entropy inequality. Our method combines prior-guided sampling that shapes exploration around each retained trajectory, with expanded rollout evaluations that probe these sampling policies beyond the few retained candidates, and Pareto filtering for preserving task-constraint alternatives across iterations. This decouples sampling effort from the optimization population size and broadens exploration without sacrificing the second-order structure that makes DDP effective. Across multiple systems and hundreds of environments, PER-DDP achieves higher success rates than state-of-the-art sampling-augmented TO methods and finds reliable solutions in environments beyond the reach of all baselines.
Beyond Waypoint Regression: Query-Based Cost Learning over Reachable Ego Futures for End-to-End Driving
End-to-end planners based on waypoint regression achieve strong open-loop accuracy, but they primarily learn to mimic expert geometry and remain difficult to adapt to deployment-time safety constraints. We propose a query-based cost-learning framework that estimates bounded costs for dynamically reachable ego trajectory queries, rather than dense BEV cells or a small regressed trajectory set. Compact joint scene tokens capture coherent multimodal agent futures, while contingency-aware cost aggregation and cost-guided intra-cluster MPPI mixing convert the learned cost topology into feasible ego plans. On nuScenes, our method improves over prior cost-estimation planners such as ST-P3 and NMP, outperforms most regression baselines in collision rate, while remaining competitive in L2, and retaining an interpretable cost interface. On real-world driving logs, the proposed planner reduces collision rates compared with SparseDrive and Alpamayo without fine-tuning, while maintaining a diverse set of candidate trajectories.
Revisiting Numerical Forecasting Models for Language-Based Trajectory Prediction
Language-based trajectory predictors represent coordinates as discrete tokens and learn auxiliary tasks such as destination and group reasoning. This formulation enables the model to capture behavioral intent and social context beyond coordinate dynamics alone. However, token-level objectives provide only indirect guidance for continuous coordinate-space dynamics. To address this limitation, we introduce MoRE (Mixture of Reward Experts), a refinement framework that transfers numerical forecasting priors into a pretrained language-based predictor through reinforcement learning. Five frozen numerical predictors provide complementary coordinate-level knowledge of motion and interactions. Their predictions are converted into expert rewards and combined through an uncertainty-weighted consensus that penalizes disagreement. A ground-truth reward anchors the prediction to the target trajectory. To focus refinement on difficult cases, MoRE refines the policy using the top 1% of training samples ranked by predictive entropy. Expert predictions are computed once and cached before PPO training, so the experts are not run during policy updates or inference. In this way, MoRE combines the contextual modeling of the language-based predictor with coordinate-level feedback from numerical experts. On ETH-UCY, MoRE reduces ADE from 0.22 to 0.20 m and FDE from 0.32 to 0.29 m. Relative to the base policy, ADE decreases by 17.9% on SDD and 12.7% on NBA. On ETH-UCY, MoRE also reduces collision rates and better matches ground-truth pedestrian spacing, without increasing measured inference memory or latency. The project page is available at https://jungyu0413.github.io/MoRE/.
Robust Nonprehensile Object Transport with Quadruped Robots
In this paper, we present a robust nonprehensile object transportation framework for quadruped robots. An uncertainty-aware trajectory optimization method generates object motions with minimal closed-loop sensitivity to uncertain parameters. The resulting reference trajectory is tracked using a coupled convex model predictive controller that jointly predicts the CoM dynamics of the quadruped and the payload followed by a whole-body QP that enforces ground reaction constraints. The approach is evaluated through extensive simulations and real-world experiments under variations in the object's inertial parameters. Its performance is compared with fixed-orientation and straight-line trajectories as baseline. The results show that the optimized object motion reduces the sliding by approximately 50% compared with the fixed-orientation baseline and 30% compared with the straight-line baseline, while also achieving lower robot CoM tracking errors.
MoCAR: Motion-code Coordinate-aware AutoRegression for Continuous Trajectory Forecasting
Autoregressive generation is natural for language, where predicted tokens can be directly reused as the next prediction state, but trajectory forecasting lacks such a clean token: motion is continuous, multimodal, and expressed in local coordinate frames that evolve with the predicted trajectory. We present MoCAR (Motion-code Coordinate-aware AutoRegression), a decoder-only framework that casts trajectory forecasting as next-code prediction in a coordinate-aware continuous latent space. MoCAR learns a continuous motion-code space from endpoint-normalized trajectory segments, where each code jointly captures local trajectory geometry and the reference-frame transition induced by that segment. Historical motion codes are used as a teacher-forced prefix, future codes are generated autoregressively under temporal, map, agent, and mode interactions, and predicted codes persist in latent memory while decoded endpoints update the local scene context. This enables rollout without trajectory-space re-tokenization, trajectory queries, goal candidates, or proposal-and-refinement pipelines. On Argoverse (AV) benchmarks, MoCAR achieves top-tier performance with a simple single-stage architecture, transfers strongly from AV2 to AV1 in zero-shot evaluation, and improves on turn-heavy scenarios. Ablations confirm that the learned continuous motion-code space, latent alignment, weak KL regularization, and joint tokenizer-predictor optimization are essential for stable latent autoregression.
Flash-OPD: Fast On-Policy Distillation
On-policy distillation (OPD) provides dense teacher supervision on student-generated trajectories, but generating and evaluating long rollouts incurs substantial training cost. Existing acceleration methods reduce this cost through open-loop rollout schedules or closed-loop horizon adaptation. However, supervision compatibility can vary substantially across trajectories, making a single rollout horizon difficult to match their heterogeneous reliable lengths: an overly short horizon may truncate useful supervision, while an overly long one wastes computation beyond reliable regions. Our key insight is that the trajectory-specific reliability boundary need not be predicted before generation. By viewing reliability as the first-passage of accumulated low teacher--student compatibility events, the boundary is inherently unknown before sampling, yet whether it has been reached can be determined exactly from the observed prefix. Building on this insight, we propose Flash-OPD, which shifts from rollout-horizon control to adaptive trajectory-level boundary verification. Flash-OPD interleaves cached generation with teacher verification and independently stops each trajectory according to its observed compatibility events. To reduce verification overhead, the recent event rate is used only to schedule the next verification point, while the actual stopping decision always relies on the exact cumulative count. This separation prevents estimation errors from causing premature termination while enabling efficient verification during generation. Extensive experiments across diverse datasets and teacher--student settings show that Flash-OPD achieves -- speedups over standard OPD while maintaining or improving accuracy.
P3: Persistent Particle Planning for Constrained Diffusion Control
Diffusion models provide expressive priors over trajectories, but adapting these priors to test-time constraints requires maintaining feasibility and consistency across successive control decisions. We introduce Persistent Particle Planning (P3), a sequential Monte Carlo framework for diffusion control that maintains a weighted population of candidate plans across replanning steps. At each control step, P3 shifts and partially re-noises the candidate trajectories, refines them under the latest observation, and uses constraint-aware weighting and resampling to select among alternative continuations without retraining the diffusion model. We consider denoising and replanning as one Feynman--Kac particle system and analyze it under an idealized repair. We prove that the re-noising depth controls how reliably a kept plan stays on its route, and that keeping a rare, well-separated route takes far fewer plans than rediscovering it by sampling from scratch. Experiments under multiple test-time constraint configurations show that population reuse reduces route switching and improves success without constraint violations. Because P3 refines earlier plans instead of redrawing them, it also needs fewer denoising iterations per replan. On maze-navigation tasks, it plans faster than both regenerated populations and methods that correct a single sampled plan by constrained optimization. Code and pretrained models are available at https://github.com/p3-username/p3-anon.
Selecting Long-Horizon Trajectories for Reliable and Efficient Terminal-Agent Training
Terminal agents are commonly trained by imitating long teacher trajectories, yet how much of each trajectory to supervise remains unexplored. We study the \emph{supervision horizon}, the number of trajectory tokens retained for training, and show that it is a key design axis for reliability and cost. Reliability improves with longer horizons but saturates: on Terminal-Bench, a 12K-token horizon solves more tasks than 16K ( vs.\ ) while requiring 30% less training time. The horizon also shapes agent behavior: short horizons cause premature termination, intermediate horizons yield productive error recovery, and long horizons induce over-persistence. We analyze this saturation through a bias--complexity bound, in which longer supervision reduces temporal supervision bias but increases finite-sample estimation error from more heterogeneous late-stage histories. Guided by this analysis, we propose \emph{selective long-horizon refinement}, which first trains on short prefixes and then refines only on continuations that are most likely under the warm-start model. It consistently outperforms full long-horizon training. At 16K, it raises successful attempts from to and tasks solved in at least six of eight attempts from to ; with half of the long-horizon data, it still reaches while cutting training time by 23%. The gains transfer across benchmarks, from to on Terminal-Bench v2.0 and from to on OpenThoughts-TBLite. For long-horizon supervision, selecting the right trajectories matters more than training on all of them.
Dynamics-Aware Adaptive Corridors with Feasibility-Perturbed Trust-Region SQP for Certified Nonholonomic Motion Planning
Optimisation-based parking planners usually impose collision constraints only at the time samples, so a vehicle corner can cut an obstacle between samples, and no executable trajectory exists until the solver converges. We present a planner for car-like vehicles with reverse gear in which every iterate of the optimisation phase satisfies the discretised dynamics exactly and keeps the whole vehicle rectangle clear of obstacles between the samples. Each time interval receives one convex corridor that holds all vehicle corners at both ends and is shrunk by a sweep margin bounding how far the corner paths leave their chords. Separating half-planes give the corridors a direction out of obstacles when the initial guess is in collision; later, heading-aligned boxes are grown from the speed, curvature and step of the current iterate and rebuilt after accepted steps. A feasibility-perturbed trust-region sequential quadratic programming method projects each step onto the dynamics by feedback and verifies it exactly; the cost decreases monotonically, and once the corridors stop changing, limit points are Karush-Kuhn-Tucker points of the corridor-constrained problem or violate a constraint qualification. On 820 benchmark cases the planner succeeds in 818 without penetration (797 from the first initial guess), none of the 7103 evaluated optimisation-phase iterates is unusable, and it succeeds in 96.5% of the cases when 99% of the initial guesses intersect an obstacle. Its maneuvers take 0.7% longer in the median than those of a similarly certified exact-collision baseline. The guarantees hold for the planning model, not for a physical vehicle.
Spacecraft Rendezvous Trajectory Generation with Modular Constraints via Diffusion Model Composition
Emerging mission classes such as on-orbit servicing, satellite inspection, and active debris removal require trajectory design methods that are adaptable to a variety of mission scenarios. We present a diffusion-based trajectory generation approach for rendezvous and proximity operations (RPO) that enables flexible configuration of mission constraints. First, individual energy-based diffusion models are trained to satisfy distinct constraints such as approach cone and sensor line-of-sight from a set of optimized trajectories. Then, at inference time, the learned energy models can be composed with one another, or with an analytically defined energy field, to enforce specific constraint combinations. We validate this framework with the composition of a learned approach cone model and a learned sensor line-of-sight model, as well as a learned approach cone model and synthetic obstacle avoidance model, both of which yield constraint satisfaction rates that are within 1 percentage point of the single-constraint models or higher. These results indicate that our compositional diffusion framework can provide a modular approach to RPO trajectory design and enable reconfiguration for new constraint combinations without requiring model retraining.
Relative Transitions, Not Absolute Destinations: A Transfer-and-Ground Framework for Target-Trajectory-Free Human Mobility Generation
Individual mobility trajectories support urban analysis and location-based services, yet most trajectory generators require observations from their deployment city. This assumption excludes precisely the cities where trajectories are unavailable even though points of interest (POIs) and their attributes can be obtained from public maps. We study target-trajectory-free generation: learning from POIs and trajectories in source cities while utilizing only POI coordinates and categories in a target city, with no target trajectory or trajectory-derived statistic available for training, model selection, or generation. Existing trajectory generators typically predict absolute destinations, entangling reusable movement behavior with city-specific POI identities and spatial layouts. Our core insight is to replace this city-bound output with context-conditioned relative transitions. We propose Nomad, a transfer-and-ground framework that separates learning how people move from determining where those movements are realized. Specifically, a history-conditioned flow-matching model learns from source trajectories a transition prior over semantic displacement between POI contexts, geographic displacement, and elapsed time; at inference, a behavior graph and an exploration--return walk ground sampled transitions onto the target POI map. This factorization enables a direct test of representation level transferability without assuming invariance of the full mobility distribution. Extensive experiments across ten cities and 14 transfers show that Nomad outperforms adaptation baselines in trajectory fidelity and downstream utility, lowering the average error over the best baseline of each metric by about 15% in distributional fidelity and about 3% in downstream utility.
Training-Free Diffusion Planning with Analytical Local Scores
Path finding and multi-robot motion planning require trajectories that are smooth, goal-directed, and collision-free in environments with complex geometric constraints. Recent diffusion-based planners have shown that trajectory generation can be cast as iterative denoising which has opened the doors to learning-based approaches that can handle multi-modal trajectory distributions and refine entire trajectories. However, a key limitation is that diffusion planners require training on large collections of feasible trajectories, rendering them map-specific, and difficult to deploy when high-quality demonstrations are unavailable. This paper introduces a training-free diffusion-based motion planner that replaces learned global trajectory scores with analytical local scores derived from obstacle, smoothness, velocity, and inter-agent feasibility terms. The proposed idea relies on a key observation: the score of a trajectory can be reconstructed by considering only local interactions between neighboring waypoints and nearby constraints. This structure exploitation yields a decomposed denoising procedure that retains the optimization structure of classical trajectory methods while inheriting the iterative refinement behavior of diffusion models. Experiments on a large collection of complex environments and large multi-agent planning tasks show that the proposed analytical score produces smooth and feasible trajectories within limited computational costs, for example in generating feasible paths for 300+ agents in environments containing 100+ obstacles in under 6 seconds on a GPU, outperforming strong learning-based and optimization baselines, while avoiding the data requirements of learned diffusion planners.
DiffWAM: A Fast and Efficient Navigation World Action Model
Pretrained video foundation models encode rich semantic and spatiotemporal priors for embodied navigation, yet converting these priors into UAV motion typically requires expensive future-video synthesis and geometric reconstruction. We investigate whether the motion implicit in future visual prediction can instead be recovered directly from the predictive representations of a frozen video model. To this end, we present DiffWAM, a geometry-conditioned navigation world-action model that directly transforms multi-level predictive features into continuous camera trajectories. Its Grid-Motion module preserves spatial-temporal motion associations, while Latent2Pose grounds them with first-frame geometry to recover metrically meaningful 3D motion. Complete video rollouts and geometric reconstruction are required only for offline supervision, eliminating future-video decoding and multi-frame reconstruction during deployment. We further introduce FastDreamer, which overlaps predictive and geometric computation with ongoing flight and performs timestamp-aware asynchronous trajectory handoff for continuous UAV execution. DiffWAM achieves a trajectory RMSE of 0.3492 m and an endpoint success rate of 74.40% on the 1,000-sample DiffWAM-1000 benchmark, while representative real-world experiments demonstrate complex behaviors including constrained traversal, orbiting, S-shaped flight, and multi-stage navigation. An onboard DiffWAM-Flash implementation further reaches 1.08 s model-pipeline latency on NVIDIA Jetson AGX Thor. These results demonstrate that predictive video representations can be efficiently grounded into continuous 3D motion, providing a direct alternative to generate-then-reconstruct navigation pipelines. Project page: https://zzmmzzm.github.io/diffwam.github.io/.
Occlusion-Aware, Quasi-Static, Stability-Oriented Trajectory Planning on Uneven Terrain
Autonomous navigation in unstructured off-road environments requires reasoning about both vehicle--terrain interaction and environmental unknowns. We propose a model-based framework for generating quasi-static, stability-oriented reference trajectories for rigid, non-articulated four-wheeled vehicles on highly uneven terrain. Our work makes three primary contributions. First, we model blind spots caused by terrain occlusion as coverage-induced epistemic uncertainty in a fixed-feature Fourier terrain representation, quantified through a regularized inverse-Hessian estimate. Second, we propagate this uncertainty through the Nonlinear Least-Squares (NLS) pose/contact model using implicit differentiation and incorporate the resulting pose, contact-point, and per-wheel surface-normal uncertainty terms into trajectory optimization based on the Cross-Entropy Method (CEM). Third, we introduce a Flow Matching model that warm-starts terrain fitting, and we evaluate its fitting-accuracy--latency trade-off while retaining model-based refinement. Across six synthetic terrains with 30 matched start--goal pairs per terrain, the complete framework produced an observed failure rate of 18.9%, compared with 46.1% and 41.7% for two representative baselines and 34.4% for an ablation that removed the propagated-uncertainty scoring. Hardware evaluations span six distinct outdoor environments, with two representative executions presented in the paper and four additional executions included in the supplementary video. The evaluation also reports the accuracy--latency trade-off for the Flow Matching warm start.
HorizonFlow: Variable-Length Planning for Offline Goal-Conditioned RL
Recent advances in generative planning have made trajectory inpainting a promising approach to offline goal-conditioned reinforcement learning. However, these methods typically specify the planning horizon before generating plan content, even though the appropriate horizon depends on the route itself. A horizon that is too short can force infeasible transitions, whereas one that is too long can introduce redundant motion. We introduce HorizonFlow, a hierarchical planner that treats plan length as an output of generation rather than a prescribed input. Its subgoal route planner guides its action-prefix controller through a sequence of latent subgoals. Both components combine insertion-based generation with flow matching to jointly generate continuous plan content and length, using the partially generated plan to guide token insertion. HorizonFlow reuses the resulting length information to select candidates and steer generation toward shorter plans without a separate learned value model. Across Maze2D, Multi2D, and OGBench navigation and visual manipulation benchmarks, HorizonFlow achieves the highest average performance among the compared methods.
Trajectory-Level Mode Guidance for Controllable Diffusion-Based Multi-Robot Motion Planning
Motion planning often admits multiple feasible solutions, making multimodal generation valuable, particularly for flexible multi-robot coordination. Diffusion models naturally learn such trajectory distributions, yet incorporating coarse and partial trajectory priors without restricting generation remains challenging. Such priors indicate a desirable region of the solution space rather than a single solution, motivating conditioned generation that preserves multimodality. In this paper, we guide trajectory generation in the clean trajectory space and progressively incorporate trajectory priors with a timestep-dependent guidance strength. At each reverse diffusion step, the reconstructed clean trajectory provides a unified space for integrating planning costs and partial trajectory priors. Planning costs are incorporated through gradient-based refinement, while the partial prior is progressively injected at the corresponding noise levels with decreasing guidance strength. This guides generation toward the prior in early stages while gradually releasing the constraint to preserve the inherent multimodality of the diffusion model. The framework naturally extends to multi-robot planning by incorporating inter-robot collision costs. Experiments on single- and multi-robot planning tasks demonstrate controllable trajectory synthesis, diverse feasible solutions, and safe multi-agent coordination.
Denoising Multi-Robot Trajectories
Multi-robot trajectory planning is a fundamental problem in multi-robot coordination but remains computationally challenging due to its nonconvex, multimodal, and high-dimensional nature. This work builds upon D4orm, a dynamics-aware diffusion-denoising framework, and develops a family of planning architectures for diverse operational requirements. Unlike conventional numerical optimization methods, D4orm employs sampling-based optimization to generate solution trajectories through massively parallel sampling, leveraging modern computing architectures such as GPUs. Its diffusion-denoising structure iteratively optimizes \textit{deformations} to candidate control trajectories, providing an efficient and versatile paradigm for generating kinodynamically feasible and conflict-free trajectories. Using D4orm as the building block for advanced planners, we present a decoupled planner for improved scalability, an online receding-horizon planner with feedback control, and a distributed planner for resource-constrained settings. Evaluations with differential-drive and holonomic robots in 2D and 3D environments demonstrate that D4orm-based approaches find high-quality solutions faster and more reliably than other sampling-based optimization methods, such as MPPI, as well as a learned diffusion-model-based method. We further demonstrate zero-shot deployment on ten real quadrotors with obstacles, large-scale deconfliction with 100 simulated robots, and fully onboard distributed `lifelong' operation with six ground robots. Overall, these results establish diffusion denoising as a scalable and reliable framework for multi-robot coordination. Code and video: https://github.com/proroklab/d4orm
STRIDE: Automated Evaluation of Text-to-Trajectory Alignment across Diverse Contexts
Language-conditioned trajectory generation is here, but its evaluation has not kept pace. Existing pedestrian trajectory metrics compare trajectories with real-world human data. This does not scale to text-to-trajectory generation across diverse contexts, as collecting human trajectories for every scenario is costly and infeasible. Moreover, pedestrian behavior is heterogeneous and context-dependent, with no single metric as the correct answer, and current evaluation frameworks are not transferable to this domain. These challenges make scalable, reliable evaluation difficult. We introduce STRIDE, the first framework for evaluating context alignment between scenario descriptions and pedestrian trajectories. STRIDE addresses these challenges through three design choices. First, we derive our VRDST evaluation protocol from sociological theories to define a complete evaluation space. Second, it decomposes high-level context into scenario-adaptive behavioral questions. Third, every question is resolved against a deterministic measurement tool library that yields reproducible answers. Together, STRIDE enables complete, verifiable, automated, and scalable evaluation across diverse contexts without requiring human trajectory data. We instantiate STRIDE in the crowd domain as STRIDE-Bench, comprising 1K scenarios, 6K behavioral questions, and 11K measurements with calibrated expected answers across 30 real-world maps. Comprehensive human validations show that STRIDE-Bench is consistent with human behavior and judgment, achieving 80% human agreement. We further evaluate several text-to-trajectory models, finding limited context-alignment capability and persistent challenges in fine-grained context conditioning. We believe that the STRIDE framework provides a first step toward principled evaluation of context-aligned pedestrian trajectory generation.
Trajectory-Safe Orienteering for Human-Robot Shared Environments
Orienteering problem (OP) has wide real-world applications and also great potential in human-robot collaboration. However, existing approaches struggle to simultaneously ensure safe and feasible trajectories while achieving high-quality task execution in shared workspaces. To this end, this work studies the OP with time windows and variable profits (OPTWVP). A two-stage DEcoupled discrete-Continuous Optimization with Service-time-guided Trajectory (DeCoST) approach is proposed to effectively solve OPTWVP in shared spaces. Meanwhile, the safety-aware time windows of nodes and the discretized workspace are introduced to ensure collision-free trajectories between the end effector and the human. Preliminary results validate the effectiveness of DeCoST in generating collision-free trajectory plans while preserving the quality of orienteering tasks.
Planning Trajectories that Bounce: Reflection Classes for Collision-Tolerant Robots
Robot navigation methods tend to avoid contact, and consequently search for collision-free trajectories. For robots with high inertia and limited maneuverability, however, avoiding contact can require substantial steering effort and time, even when interactions with surrounding surfaces could be safely exploited. In this paper, we develop a planning method that deliberately uses controlled wall reflections to generate trajectories that can be easier and more efficient to execute than purely collision-free motion. We consider planar navigation in environments where a mobile robot is permitted to bounce off surrounding surfaces. To represent the resulting alternatives, we construct a reflection-augmented state graph in which paths are partitioned into distinct classes according to the sequence of walls used for reflection. This representation enables systematic enumeration of reflection strategies and identification of the lowest-cost path within each class. We show that, although a reflecting path cannot be shorter than the shortest collision-free path, it can reduce execution time and actuation effort by replacing costly changes in heading with controlled environmental interactions. The planned trajectories are executed using a contact-aware sampling-based controller with the robot's full dynamics. In our experiments, we demonstrate that in our simulated test scenario, the best reflecting class can reduce time and control effort. Our results show that controlled contact can provide dynamically advantageous navigation strategies that are excluded by conventional collision-avoidance formulations.
Minimum Time Trajectories for a Car-Like Mobile Robot Moving with Rigid Wheels Under Non-Sliding Constraints
This paper studies the minimum time trajectoriesvof a car-like mobile robot navigating in an obstacle free environment. The robot, with forward and backward speeds, is controlled by bounded front-wheels acceleration and limited front-wheels steering rate. The paper extends previous results which solved this problem for the kinematic car-like robot. However, the kinematic model assumes pure rolling at the wheels ground contacts. This assumption requires non-sliding constraints for the front and rear wheels that can only be handled by the robot dynamics. This paper formulates the non-sliding constraints based on the robot dynamics then augments the kinematic model time-optimal path primitives with three new path primitives associated with the non-sliding constraints. The three non-sliding path primitives together with the kinematic model twelve path primitives form the car-like robot time optimal trajectories. Approximate analytic solutions for the non-sliding path primitives are also provided. Examples study the time-optimal path primitives along representative maneuvers, illustrating how the non-sliding constraints influence the time optimal trajectories of the car-like robot.
MimicAgent: Quadruped Skills via Prompt-to-Trajectory Generation
We present MimicAgent, a prompt-to-trajectory generation framework for learning dynamic quadruped skills. Although reward shaping is extensively used when training quadruped policies, navigating the resulting reward landscape is notoriously difficult, requiring hours of "graduate student descent". Eureka attempts to automate reward design with LLMs, but we find that it struggles to generalize across diverse skills and morphologies. Our key observation is that it is far easier for a human - and by association, an LLM - to generate reference motions than to shape reward functions. Our hypothesis is motivated by the success of example-guided RL for humanoids, which exploits large-scale motion capture datasets as references for training locomotion policies. Unlike humanoids, quadrupeds lack such reference motion data. Towards this end, we propose MimicAgent, an agentic harness that, given a skill prompt, generates quadruped reference trajectories with coding agents. These coarse reference trajectories are then used to train example-guided RL policies that are deployable in simulation and in the real-world. Notably, we find that when prompting Claude Fable 5.1 within our agentic harness, 87% of prompts yield semantically aligned reference trajectories.
FlockDiffusion: Assignment-Conditioned Diffusion for Multi-Drone Task Allocation and Completion
Autonomous multi-drone navigation requires fleets to service distributed objectives in cluttered environments under tight computational budgets. Efficient coordination depends on task bundling, where each drone visits multiple objectives along its route. Separate solvers for cost estimation, assignment, and execution incur redundant graph search and produce long, abrupt paths. We propose FlockDiffusion, a learned framework combining a scene graph encoder, an explicit allocation head, an assignment conditioned diffusion transformer, and a closed form trajectory decoder. An autoregressive teacher provides offline supervision for parallel fleet trajectory generation. PyBullet ablations show that bundling increases task completion from 50% to 100%, while our complete teacher further reduces route cost by 8.4% relative to MAGNNET with bundling. In the optimized scalability benchmark, evaluated on 100 scenes per density with ten drones, FlockDiffusion achieves 6.2 to 7.6 times faster inference and approximately 37% shorter routes than the classical pipeline. As nominal task counts increase from 20 to 40, latency rises from 7.8 to 11.1 ms, compared with 48.0 to 75.8 ms for the baseline. In a separate evaluation across five Gazebo environments, FlockDiffusion achieves 100% planner coverage and reduces planned route cost by 15.4% relative to the baseline with bundling. These results demonstrate efficient planning under increasing task density in configurations that are demanding to reproduce with physical drone fleets.
FeasibleFlow: One-Step Joint Transport of Configuration Feasibility and Trajectories for End-to-End Driving
End-to-end autonomous driving maps current observations directly to future trajectories, yet those trajectories must remain valid as the scene evolves. Future state modeling aims to address this temporal mismatch, but general representations often contain information unrelated to ego planning and affect trajectory generation only through auxiliary supervision, static conditioning, or proposal evaluation. We propose FeasibleFlow, a one-step end-to-end generative framework that jointly transports a configuration-space feasibility field and multimodal ego trajectories. Our Asymmetric Joint MeanFlow uses the pathwise Jacobian-vector product in the MeanFlow identity to incorporate field evolution into trajectory transport. Because safety feedback is sparser than progress feedback, we further introduce the Anchor-relative ranker (ARR) and Pareto-ReinFlow to balance safety and progress in candidate selection and generation, respectively. Experiments on the NAVSIM benchmark demonstrate the strong performance of FeasibleFlow and validate both the joint transport of feasibility and trajectories and the proposed safety-first mechanisms.
SmellDiffusion: Diffusion-Based Quadruped Navigation with Olfactory Scene Graphs
A robot sent to a named gas leak must preserve gas identity, estimate the source, and navigate to the resulting goal. We present SmellDiffusion, a simulation pipeline that represents species-specific gas zones in an open-vocabulary olfactory scene graph and shares the selected goal between classical and diffusion planners. Its key components are a peak-local geometric gate for selective source correction and diffusion-based, gas-guided trajectory generation. Among 424 unique source-wind configurations in solved flow, 28 have a concentration peak displaced more than 0.5m from the source. A source-independent geometric gate, calibrated only on the training split and evaluated at the observed peak, detects 9 of 10 held-out displacements at 0.64 precision. Gating a precomputed forward-matching correction reduces mean error on the displaced cases from 1.468m to 0.592m (60%), using matching for only 14/204 cases. All-case mean error falls from 0.205m to 0.180m. All planners receive the same scene-graph source estimate as their goal. In a controlled comparison, best-of-ten diffusion achieves mean gas exposure comparable to gas-guided A* (0.0476 versus 0.0455). A single diffusion proposal takes 41.7ms, compared with 72.3ms for gas-guided A*, although best-of-ten sequential sampling increases total runtime. Plain A* also reaches the same goal and remains the fastest and shortest-path method. Six matched Gazebo runs give mean robot-to-source errors of 0.39m for A* and 0.31m for diffusion.
DetAug: Obstacle-Blind Trajectory Augmentation for Zero-shot Obstacle Avoidance
Policies for robotic manipulation are produced by training on large teleoperated datasets. These datasets typically consist of free-space trajectories, making them difficult to transfer to test-time environments with obstacles. Previous methods for closing this gap have largely fallen into two groups. Dataset augmentation addresses it at training time but needs obstacle geometry in advance, whereas steering an existing checkpoint at inference time avoids that requirement but is limited in flexibility. Our method draws from both areas without inheriting either drawback. DetAug applies an obstacle-blind augmentation scheme to the transit phases of a free-space dataset, leaving object interactions untouched, and records the augmentation parameters as an explicit conditioning label. At inference it samples a batch of labels and executes the trajectory with the lowest collision cost. On the SafeLIBERO benchmark DetAug achieves a collision-free success rate more than 20pp above the next best method, and selecting over the label space outperforms guidance on the same policy by 26pp. On real hardware, inference-time steering methods collapse on tasks requiring large detours, while DetAug matches or exceeds an obstacle-conditioned baseline without ever seeing obstacles in training.
UDAV: Uncertainty-Driven Adaptive VLM Waypoint Planner
Vision-language models (VLMs) can generate routes directly from aerial imagery for off-road navigation, but their predictions provide no indication of reliability. We present UDAV, an Uncertainty-Driven Adaptive VLM Waypoint Planner for UAV-guided UGV navigation. UDAV draws multiple stochastic trajectory predictions, selects their medoid as a self-consistent nominal route, and estimates predictive uncertainty from their spatial dispersion. When the maximum uncertainty across interior waypoints exceeds a threshold, UDAV invokes a reconsideration stage; otherwise, it returns the medoid directly. We evaluate UDAV on 400 held-out trajectory queries from two UAV flights. Stochastic medoid selection reduces the mean average displacement error (ADE) from 147.4 pixels for a deterministic prediction to 115.9 pixels. The complete planner achieves a mean ADE of 110.4 pixels, a 25.1% reduction relative to deterministic planning, while producing valid trajectories for all queries. UDAV also yields the lowest 90th- and 95th-percentile errors among all evaluated configurations, including a higher-budget K=10 consensus baseline. Relative to the K=5 medoid, UDAV reduces these errors from 225.3 and 326.0 pixels to 199.0 and 290.8 pixels, respectively. These results demonstrate that stochastic VLM predictions provide both a stronger nominal route and an actionable uncertainty signal for selectively mitigating large planning errors.
Planning in the Backbone: DiffAdapterVLA for Native Continuous Trajectory Generation with Driving VLMs
Pretrained driving vision-language models (VLMs) integrate visual, route, language, and driving context into rich driving priors, yet their representation objectives remain separated from continuous driving planning. Existing methods typically begin trajectory generation only after the VLM has formed a final condition, leaving depth-wise condition computation outside the stepwise formation of trajectory state. We introduce DiffAdapterVLA, which realizes Planning in the Backbone: it injects explicit trajectory tokens into selected VLM late layers, bringing trajectory state into backbone forward computation, where it co-evolves with driving conditions at different depths. Lightweight layer-wise DiffAdapters organize this computation into recursive trajectory refinement, while asymmetric joint attention preserves directed guidance from the condition stream to trajectory planning. By placing planning within existing backbone computation rather than relying on an independent trajectory planner, DiffAdapterVLA adapts only lightweight trajectory modules to turn existing driving priors into efficient continuous planning capability. NAVSIM results show that it achieves high-quality closed-loop planning with low end-to-end latency using few trainable parameters, and demonstrate that jointly evolving trajectory state and depth-wise driving conditions in VLM late-layer computation effectively realizes continuous trajectory planning.
LieSpline-DP: Lie-Group B-Spline Diffusion Policy for Smooth Robot Manipulation
Diffusion Policy (DP) is a powerful Learning from Demonstration (LfD) method for robotic manipulation, yet it suffers from discontinuous and non-smooth trajectories. Spline-based action representations promote smooth motion within individual action chunks, but existing spline-based methods neither guarantee cross-chunk continuity nor account for the group structure of . We therefore propose LieSpline-DP, a Lie-group B-spline diffusion policy that generates end-effector trajectories directly on and couples consecutive plans by sharing their boundary control poses, ensuring continuity throughout the entire planned trajectory. Across three real-robot tasks, LieSpline-DP produces lower trajectory jerk and higher task success rates than the DP baseline. The gains are particularly pronounced in real-world tasks involving liquids and flexible objects: in our real-robot experiments, LieSpline-DP achieved a 100% success rate on both pouring and bucket hooking, whereas the DP baseline achieved only 10% and 30%, respectively.
Trajectory Bundle Method in SE(3) for Black-Box Fixed-Wing Aircraft Trajectory Optimization
Dynamically feasible trajectory optimization for rigid-body systems is naturally formulated on the special Euclidean group SE(3) but is challenging when dynamics are available only as black-box computations without derivatives. This paper formulates the Trajectory Bundle Method (TBM) for motion planning implicitly on SE(3). Bundles are constructed in the Lie algebra and propagated through nonlinear rigid-body dynamics using exponential and logarithmic maps, enabling derivative-free planning of non-Euclidean trajectories. We show that Euclidean TBM interpolation error is bounded quadratically by bundle diameter and extend this result to SE(3), where the bound additionally depends on a local Lipschitz constant of the Log map. Numerical experiments corroborate these bounds. Finally, we demonstrate SE(3) TBM by optimizing an acrobatic, collision-free fixed-wing maneuver through a rotated aperture without explicit models or derivatives of the vehicle dynamics, aerodynamics, or collision model.
Comparing Trajectories from Positions Alone: Curvature-Based Time Alignment and Drift Error Metric
In field robotics, acquiring independent large-scale reference trajectories more accurate than the evaluated estimates remains an open challenge. The domain is widely reliant on Absolute Trajectory Error (ATE) and Relative Pose Error (RPE), computed with automated tools, that rest on assumptions and evaluation parameters rarely made explicit. When unreported, the errors can be misleading and hinder fair comparisons. This paper introduces a trajectory-evaluation protocol for standardized and reliable accuracy assessment in state estimation, localization, and Simultaneous Localization And Mapping (SLAM). The approach combines a novel temporal alignment method based on curvature signals with an error metric normalized by travelled distance. We explicitly account for temporal synchronization, sampling alignment, and extrinsic calibration, quantifying their influence through a sensitivity analysis. The proposed protocol contributes to more rigorous, reproducible, and standardized trajectory evaluation.
Planning along Differentiable Charts of Constraint Manifolds with General-Purpose IK Solvers
Planning trajectories for robot manipulators under kinematic equality constraints restricts feasible motions to a measure-zero submanifold of the configuration space, requiring special algorithmic treatment. A promising strategy is parametrizing the set of feasible configurations using analytic inverse kinematics (IK). Bespoke analytic IK functions can be written to be differentiable, a necessary property for gradient-based trajectory optimization. But the vast majority of IK functions are computed by automated meta-solvers like IKFast, and are difficult to modify for differentiability. We present a new approach for computing gradients of analytic IK parameterizations: we leverage the inverse function theorem to recover the desired gradients from the ordinary forward kinematic Jacobian. Furthermore, we present a least-squares domain extension and an optimization-amenable description of the reachability constraint, which preserves gradient signal outside the reachable workspace. We demonstrate the efficacy of our approach through numerical experiments and downstream tasks, including a hardware demonstration of an RB-Y1 picking up a box and placing it on a table. Project website: https://cohnt.github.io/inverse-function-theorem-parameterization/
From Proxy Learning to Driving Decisions: A Transfer-Based Framework for Evaluating Future-Aware Autonomous Driving Planners
Future-aware representations and world models are increasingly used in proposal-based autonomous-driving planners to improve trajectory selection. However, improvements in proxy objectives or restricted subsets are often interpreted as planning gains without verifying proposal ordering, selected trajectories, full-scale utility, and critical driving components. We propose the Proxy-to-Decision Transfer (PDT) Framework, an analysis framework that evaluates when learned future information supports a reliable driving-performance improvement claim. Its Decision-Transfer Decomposition Module localizes value loss through score margins, switch-conditioned utility, and support-versus-selection regret. Its Reliability-Constrained Validation Module requires exact pairing, a minimum meaningful effect, scale-expanded confirmation, safety non-compensation, sequential comparability, and family-level robustness. On a representative future-aware planner evaluated with NAVSIM-v1, component BCE decreases from 0.705 to 0.530 while held selected PDM decreases from 0.963 to 0.961. A separate candidate improves a 512-record prefix by 0.00909, with a scene-bootstrap 95% interval of [0.000744, 0.0177], but its 2048-record and complete-support intervals include zero. A proposal-level replay further confirms the switch-utility decomposition, yet none of 432 screened configurations passes the two-half, two-seed robustness gate. PDT therefore identifies where decision transfer fails or remains indeterminate across proxy, subset, aggregate, and selection evidence.
Neural-Primitive: An Efficient End-to-end Local Planner with Primitive-based Imitation Learning for Autonomous Flight
Autonomous flight in unknown cluttered environments is hindered by the computation-quality-memory trilemma of onboard trajectory generation. In this paper, we propose an efficient end-to-end local planner via imitation learning. A lightweight offline-primitive-based dataset collection framework is designed to produce safe and high-quality trajectory primitives in non-convex environments. A compact neural network directly maps sensory inputs to polynomial coefficients that inherently encode higher-order dynamical information. The learned policy generates smooth, empirically collision-free and dynamically feasible trajectories in real time without back-end solving. It achieves ultra-fast computation (below 1ms on a standard desktop and average 3.68ms during onboard flight), while maintaining low onboard memory requirements (less than 1.5MiB). Extensive simulation benchmarks demonstrate superiority in both planning latency and target-reaching progress quality. Zero-shot deployment in real-world experiments further validates the robust sim-to-real transfer capability of the proposed method.
Non-Parametric Spatiotemporal Trajectory Prediction via State-Conditioned Transition Sampling
We present a training-free method for multi-modal trajectory prediction that achieves comparable accuracy to a 57M-parameter transformer while requiring no GPU and zero learned parameters. The method builds a transition table of historical state-to-next position pairs and retrieves neighbors using a product kernel over spatial proximity, bearing, speed, and temporal context. Two inference modes operate over this shared representation: diversity-penalized sampling produces trajectories covering distinct plausible routes, while beam search finds the highest-likelihood path. On the TrAISformer benchmark (Danish Maritime AIS), our method achieves competitive accuracy at full data availability and dramatically outperforms the transformer in data-scarce regimes---remaining stable down to 10% of training data where TrAISformer degrades catastrophically. This enables deployment in new geographic regions from an order of magnitude less historical data.
OccPlanner: Goal-Aware Occupancy-Conditioned Diffusion Planner for PixelGoal Navigation
PixelGoal navigation specifies targets directly in the agent's camera view, providing a natural interface between high-level visual reasoning and low-level navigation. Depth can lift a visible target pixel into a metric PointGoal, but this estimate becomes unreliable under occlusion or sensor noise. Moreover, a PointGoal alone does not encode traversability or feasible paths around obstacles. We present OccPlanner, a goal-aware occupancy-conditioned diffusion planner that learns complementary egocentric goal and planning-oriented 3D representations through metric target and occupancy prediction, respectively. These representations condition a diffusion trajectory module to generate target-directed, obstacle-aware trajectories. For scalable geometric supervision, we introduce L3ROcc, which converts monocular RGB navigation videos into aligned 3D occupancy and trajectory annotations. We train OccPlanner on L3ROcc-processed InternData-N1 and evaluate it in closed-loop simulation across four unseen InternScenes categories and two goal-distance ranges. Across all eight settings, OccPlanner substantially outperforms existing open-source PixelGoal approaches and achieves competitive performance against PointGoal planners with direct metric-goal inputs.
Risk-Aware Kinodynamic Motion Planning Under Uncertainty For Safe Navigation on Planetary Environments
For autonomous space exploration, robotic agents need to perform motion planning in which environmental interactions may be unknown. Learning these interactions, such as terrain mechanics for wheeled robots, can introduce uncertainties that lead to risky motion plans and potentially hazardous operations or mission failures. Moreover, uncertainties induced by perception-based systems can exacerbate the problem of safe motion planning. In this letter, we address the problem of performing cost-optimal kinodynamic motion planning with risk awareness. We approach this in two steps. First, a sampling-based planner (AO-RRT) generates a dynamically feasible, risk-aware, and asymptotically cost-optimal trajectory. Second, we formulate motion planning as a nonlinear optimization problem and solve it using sequential convex programming (SCP), using the AO-RRT trajectory as an initial solution. By quantifying risk using conditional value-at-risk (CVaR), we demonstrate a reduction in risk by over 97% across trajectories in simulation and hardware experiments.
Entanglement-Free Trajectory Planning for Tethered Mobile Robots with a Slack Tether
In motion planning algorithms for tethered mobile robots, the entanglement state of the tether is a critical aspect to consider during the planning phase. This is particularly important in case of a slack tether, where the shape of the tether is not determined solely by the geometry of the environment and the location of the obstacles, but also by the dynamics of the tether, by the trajectory followed by the robot, and possibly by exogenous forces. In this scenario, preventing entanglement requires planning a robot trajectory that accounts for the entanglement definition and for the dynamics of the robot and of the tether. In this work, we propose a motion planning algorithm for tethered mobile robots with a slack tether that computes dynamically feasible entanglement-free trajectories to navigate through an environment with static obstacles. By considering the entanglement state during all the stages of the planning pipeline, we are able to compute safer trajectories that avoid entanglement during the motion of the robot. We achieve this through a three-step pipeline, which includes (i) the construction of a topological model of the entanglement-free configuration space of the tethered robot, (ii) the generation of a set of candidate paths using this model, and (iii) the computation of a dynamically feasible entanglement-free trajectory by solving a homotopy-constrained trajectory generation problem. The resulting trajectory can then be executed to lead the robot to its target location, while maintaining the tether in an entanglement-free configuration. We demonstrate the benefits of this algorithm in simulations, where we show how the planning algorithm avoids violations of the entanglement constraints, resulting in safer and more reliable trajectories.
Graph-Guided Safe Diffuser: Topological Graph Guidance for Safe Diffusion Planning
Many diffusion-based planners enforce safety through inference-time guidance, but such interleaved trajectory deformations often degrade kinematic feasibility due to manifold rupture. We propose Graph-Guided Safe Diffuser (G2SD), a hierarchical framework that leverages a high-level topological graph planner to guide a low-level diffusion model. G2SD enforces safety at a structural level by abstracting the data manifold into a learned latent graph, on which high-level planning is performed. Continuous trajectories are generated by diffusion planners, which are conditioned on the graph node representations selected by the high-level planner. Theoretical analyses demonstrate conditions under which manifold rupture occurs in diffusion planners, and show that G2SD improves safety by reducing the constraint violation probability as the number of segments increases. Experiments demonstrate that G2SD substantially outperforms baselines, increasing goal-reaching rate without any collision from 40-50% to 98% in Maze2D navigation and also achieving superior task scores in locomotion.
CrossTracer: Cross-Embodiment Navigation via VLA Model Reasoning and Trace Residuals Adapting
Vision-language-action (VLA) models provide strong semantic priors for robot navigation, but they often ignore embodiment-specific mobility constraints. A path that is semantically plausible for one robot may be physically infeasible for another. We propose CrossTracer, a hierarchical framework for cross-embodiment navigation through adaptive trace residuals. CrossTracer represents navigation plans as normalized image-plane waypoints, forming a unified pixel-space interface between semantic reasoning and physical grounding. First, Vision-Language Trace Proposer (VL-Tracer) adapts a pretrained VLA model to predict an initial navigation trace from egocentric observations and flexible goal specifications. Second, CE-Adapter refines this trace by predicting embodiment-conditioned residual corrections from visual traversability cues, robot identity, and the initial trace. To train the refinement module without costly manual annotation, Cross-Embodiment RRT* (CE-RRT*) converts panoptic segmentation into robot-conditioned traversability cost maps and generates cost-minimizing pixel-space traces. We evaluate CrossTracer on the NaviTrace benchmark, which tests whether a model can generate embodiment-consistent navigation traces from egocentric observations, language instructions, and robot embodiment types. CrossTracer achieves a total score of 45.68, outperforming the strongest evaluated general-purpose baseline, Gemini-2.5-Pro, by 10.01 points, corresponding to a 28.1% relative improvement. Real-world deployment on wheeled and legged robots further shows improved navigation success and execution efficiency.
GASP: GPU-Accelerated Safe Planner for Real-Time Collision-Aware Motion Generation with Latent Trajectory Sampling
We present GASP, a GPU-Accelerated Safe Planner for real-time, collision-aware joint-space motion generation in known environments. GASP combines a clamped B-spline trajectory parameterization with a convolutional residual neural network that predicts the free interior control points, while analytically inserted boundary control points enforce initial and final derivative constraints for collision-aware planning under non-stationary conditions. A conditional variational autoencoder samples multiple trajectory candidates, which are decoded and validated in parallel on the GPU, yielding a batched planner for collision-aware coupled joint-space motion with near-millisecond inference. We validate GASP as an online motion-generation module, where it achieves analytical-level success rates with high collision-aware feasibility and substantially reduces inference time relative to GPU-based trajectory optimization. We further deploy GASP as a reinforcement-learning reset planner in competitive robotic table tennis, matching the baseline return rate while roughly halving training-time collisions.
Trajectory inference via Acceleration Matching
Trajectory inference is a fundamental problem in many scientific domains: given a collection of unpaired snapshots of observations at discrete time points, the goal is to generate smooth trajectories that best resemble and interpolate the data. Existing algorithms exhibit computational challenges: they either rely on preprocessing subroutines to enforce smoothness or on simulation-based training objectives, both of which can be expensive. In order to overcome these limitations, we propose a new algorithm called Acceleration Matching (\texttt{AM}). Our approach consists of lifting the original interpolation problem to phase space and then regressing onto an explicit conditional acceleration field that induces random, smooth trajectories that agree with the prescribed marginals. Importantly, our resulting training algorithm only requires positional data, avoids trajectory simulation during training, and is devoid of expensive preprocessing. We provide ample numerical evidence suggesting that \texttt{AM} is competitive with or superior to existing algorithms on several benchmark problems from the existing literature.
UniNav: A Unified World-Action Diffusion Model for Visual Navigation
Image-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts. We present UniNav, a unified world-action model that generates future visual observations and continuous waypoint trajectories through a single diffusion process. Given history frames and a goal image, UniNav jointly denoises visual and waypoint tokens within a single transformer, unifying future prediction and action generation in a shared framework. To improve spatial grounding, we incorporate geometry-aware camera tokens. We also train on both trajectory-labeled navigation data and video-only data, enabling the model to benefit from diverse videos without waypoint annotations. Based on this unified framework, we introduce two variants: UniNav-Full jointly predicts interpretable future observations and their corresponding trajectories, while UniNav-Fast removes future-image tokens at inference for efficient trajectory prediction. Experiments on navigation benchmarks show that UniNav outperforms the strongest baseline in ATE across all datasets. With one-step inference, UniNav-Fast achieves a latency of 0.1s without a substantial accuracy drop. Code will be released.
Accelerating Human-Aware Robot Trajectory Generation via Diffusion and Consistency Distillation
This research proposes a constrained motion planning framework for robot manipulators in human-robot interaction (HRI). For a non-redundant manipulator with a fully specified end-effector pose, additional requirements such as collision avoidance and self-collision avoidance are difficult to handle as simple null-space secondary tasks. This limitation makes it challenging to generate feasible joint-space trajectories in HRI environments where safety and kinematic constraints must be considered simultaneously. To address this limitation, collision- and self-collision-aware trajectories are generated using Rapidly-exploring Random Tree (RRT) and RRT* algorithms, and the resulting dataset is used to train a diffusion model that generates constraint-satisfying trajectories through guided sampling. To reduce the inference time required for iterative diffusion sampling, consistency distillation is applied, and a joint-weighted jerk regularization term is incorporated into the loss function to promote smoother trajectories by penalizing abrupt changes in joint acceleration. Simulation results show that the consistency model generates 150 trajectory candidates in less than 100 ms, maintains a high episode success rate, and substantially reduces joint and end-effector jerk when jerk regularization is applied.
Biconvex Optimization for Smooth Minimum-Time Trajectories around Convex Obstacles
We present a biconvex approach for minimum-time motion planning around convex obstacles that is guaranteed to converge, is anytime, and supports derivative constraints to arbitrary order. We jointly convexify the minimum-time objective and all derivative constraints through a change of variables, and handle collision avoidance via time-varying separating planes, reducing the problem to a biconvex program. This program is solved by alternating between computing maximum-margin separating planes and optimizing the trajectory. By only adding planes for obstacles that the current iterate collides with, the trajectory can jump around obstacles and escape local minima. The method is guaranteed to converge starting from a simple collision-free polygonal curve. In our experiments on drone navigation and dual-arm bin unloading, we find that the proposed method reliably produces high-quality trajectories with computation times comparable to state-of-the-art decomposition-based motion planners, while handling a larger class of problems and being substantially more robust to bad initialization. Project page:https://wernerpe.github.io/bmtp-website/
TRACE: Ergodic Trajectory Optimization for Active Scene Reconstruction
Existing active reconstruction systems with Gaussian-splatting maps select observations greedily, optimizing a single next-best-view (NBV) at each step and connecting the chosen views by short-horizon path planning. This greedy decoupling disregards the global structure of scene information, producing inefficient trajectories that waste sensing capacity in transit between selected views. In this work, we study active reconstruction as an ergodic coverage problem: the time-averaged spatial statistics of the sensor trajectory should match a target information distribution induced by the current map. Our approach derives this target distribution online from uncertainty and visibility, and calculates ergodic trajectories via a kernel-ergodic horizon planner with gradient flow and footprint depletion, closing the loop between mapping and trajectory optimization. We thoroughly evaluate TRACE on the Replica dataset against the Next-Best-View (NBV) baselines, improving PSNR by 1.5 dB. Code: https://github.com/spikelab-jhu/trace-active-reconstruction.
Learning Smooth SE(3) Trajectories under Left-Invariant Riemannian Metrics
Optimal trajectory generation for rigid-body motions on Lie groups can be formulated as a variational problem that minimizes energy functionals defined by Riemannian metrics. While closed-form solutions exist for special cases such as product metrics and rest-to-rest boundary conditions, solving the general problem with arbitrary boundary states and coupled rotational-translational metrics often requires computationally expensive numerical boundary value solvers. These limitations restrict the use of geometrically consistent trajectory generation in real-time robotic planning and control. This paper presents a learning-based framework for approximating higher-order smooth trajectories on SE(3) under general left-invariant Riemannian metrics. The method parameterizes body-twist trajectories using high-order polynomials and relies on a neural network to learn a subset of the polynomial coefficients and the trajectory duration. The remaining coefficients are analytically determined to enforce the boundary conditions. The training of the network is guided by losses derived from Euler-Lagrange optimality conditions, metric-weighted smoothness objectives, and feasibility constraints. The metric-conditioned framework enables generalization across diverse metric structures and motion conditions. Extensive numerical experiments demonstrate that the proposed approach generates smooth trajectories that closely approximate solutions from numerical optimization while achieving millisecond-level inference times. We demonstrate two practical applications of the proposed framework: real-time generation of diverse motion primitives with waypoint traversal, and refinement for quadrotor flight under dynamic conditions. These results suggest that learning-based motions with geometric structure can provide an efficient alternative to conventional optimization-based methods for trajectory generation on SE(3).
DreamTrajectory: Trajectory-Guided Action Generation with World Model Alignment for Mobile Manipulation
Mobile manipulation requires a robot to coordinate base and arm motion under continuously changing viewpoints and contact conditions, within an action space far larger than that of fixed-base manipulation. Existing Vision-Language-Action (VLA) policies are limited in two respects. (i)They map observations directly to whole-body action chunks, searching this large action space without an explicit task-space motion plan, which makes coordinated base--arm prediction imprecise. (ii)They execute the predicted chunk open-loop, without checking whether the actions can realize the motion the policy intended, so control errors and unmodeled contacts accumulate into a gap between planned and realized motion. We present DreamTrajectory, a trajectory-guided framework for language-conditioned mobile manipulation that introduces one component for each limitation. Addressing(i), DreamTrajectory jointly predicts an intention-level end-effector trajectory and a whole-body action chunk in a single action expert, so that the trajectory explicitly guides base--arm action generation instead of remaining implicit. Addressing(ii), a lightweight trajectory world model predicts the trajectory that a candidate action chunk would induce, and a test-time search--predict--score procedure selects the candidate best aligned with the planned trajectory. On MS-HAB, trajectory guidance raises average success from 32.3% to 47.5% and test-time refinement further to 54.8%, with the largest gains on contact-rich articulated-object tasks. On three real-world mobile manipulation tasks, the corresponding average success rates are 63.3%, 81.7%, and 90.0%.
DreamTraj: Generating 6-DoF Object Trajectories by Reading Unrendered Video Diffusion Latents
Accurate prediction of object trajectories during manipulation is essential for closing the perception-action loop. Progress is limited on two fronts: available datasets lack fine-grained language-to-motion annotations, and existing predictors either rely on privileged inputs such as video, depth, or CAD models, or recover motion from fully generated videos through costly, error-prone perception pipelines. We close the supervision gap with the MOVE dataset, 5,038 object-centric egocentric trajectories, each paired with a fine-grained natural-language instruction rather than a coarse verb-noun label. We further propose DreamTraj, which predicts a 6-DoF object trajectory from a single RGB image and a task instruction, requiring no video, depth, or CAD model at inference: rather than generating a video, it reads motion from the internal representations of a frozen image-to-video diffusion model at an early denoising step. A lightweight flow-matching Reader decodes query-key attention tracks and pooled hidden states into relative 6-DoF poses. To our knowledge, this is the first approach to directly decode object 6-DoF trajectories from intermediate video diffusion representations rather than generated pixels. DreamTraj sets a new state of the art on both translation and rotation against forecasters that consume multi-frame or privileged inputs, and runs 4.6x faster than generate-then-extract pipelines.
CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agents
Automatically generating cinematically expressive camera trajectories through 3D scenes from natural language descriptions is a challenging task of high practical value, with applications ranging from real-estate advertising to virtual tour creation. Existing methods either lack true 3D spatial awareness by relying on 2D image priors, or treat trajectory generation as a geometric path planning problem divorced from cinematographic semantics. We present CinemaTraj, a framework that reframes camera trajectory planning as a language-grounded spatial reasoning problem. Given a set of RGB-D images and a user prompt, CinemaTraj equips an LLM agent with a structured 3D scene graph: the agent decomposes the prompt into a sequence of atomic cinematographic movements (dolly, orbit, crane, pan, tilt, zoom, arc). Each movement is instantiated via a novel parametric trajectory representation that is both cinematographically expressive and optimizable for collision avoidance. The scene graph acts as a structured spatial prior, grounding the agent's reasoning in accurate geometric and semantic knowledge of the environment. CinemaTraj further generates synchronized voiceover and subtitles aligned with camera motion, producing narrated cinematic video outputs. We evaluate CinemaTraj on real-world ScanNet++ environments, and show that it produces prompt-faithful, collision-free trajectories with high cinematographic quality, outperforming existing approaches on prompt alignment, trajectory quality, and safety metrics.
Risk-Aware Motion Planning with Learned Trajectory Primitives and Probabilistic Safety Assessment
This paper presents a radial basis function network (RBFN)-informed motion planning framework for safe and efficient urban autonomous driving. The proposed approach combines RBFN-based candidate trajectory generation with an analytic collision probability assessment and optimization-based trajectory refinement. The network learns jerk-minimal trajectories, enabling the MPC to operate within a reduced and dynamically consistent search space. Candidate motion primitives are selected based on an accurate probabilistic risk measure. This design decreases solver complexity while preserving safety and constraint satisfaction. The framework is evaluated in numerous urban driving scenarios. Results demonstrate improved risk awareness and fewer vehicle-limit violations compared to benchmark methods. The proposed approach integrates learning-based trajectories into optimization-based motion planning, thereby ensuring safety and interpretability.
Vision-TL-Action: Neuro-Symbolic Trajectory Generation from Visual Observations and Temporal Logic
Temporal logic (TL) provides a compositional language for the formulation of long horizon robotic tasks, but existing TL-conditioned trajectory generators can sidestep perception-to-symbol binding by encoding exact object geometry in the task graph. We introduce \emph{Vision-TL-Action}, which generates action trajectories from multi-view images, a coordinate-free TL syntax graph, and the robot initial state. TL-node tokens and spatial visual tokens are fused through bidirectional cross-attention, and the resulting representation conditions a flow-matching trajectory generator. Visual tokens are augmented only with normalized image-plane locations and camera-view identifiers, while a training-only predicate-to-region objective encourages grounding to referenced objects. Consistent with prior work in this domain, we evaluate the model using Success@, the fraction of tasks for which at least one of K sampled trajectories satisfies the TL specification. On Panda task, our model achieves 67.45% Success@1024, compared with 59.11% for the oracle-state baseline. On AntMaze task, it achieves 96.35% Success@256, comparable to the oracle result of 96.88%. Resolution and intervention studies show that spatial detail depends on semantic grounding and predicate identity affects both attention and performance. These results demonstrate a direct mapping from visual observations and structured TL goals to action trajectories without requiring object geometry at inference. Code is available at https://github.com/AricLau07/vision-tl-action.
Model Predictive Planner for UAV Navigation in Non-Convex Air Corridors
This work presents a motion planning framework for UAV navigation in non-convex urban air corridors. The planner is based on a mixed-integer tracking model predictive control formulation that enforces corridor feasibility and dynamic consistency within a single optimization problem. To guarantee convergence to the target and mitigate the occurrence of local minima induced by non-convex geometry, a shortest-path-based offset cost with feasibility constraints is embedded directly into the planning problem. Numerical simulations show that the proposed formulation generates dynamically valid trajectories that satisfy the corridor constraints and converge to the target without relying on external global planning stages.
From Distances to Trajectories: Real-Time Signed Distance Function Mapping and Distance-Accelerated Motion Planning for UAVs
Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by % compared to baselines, while Bubble finds trajectories spanning m through a cluttered environment in - sec., whereas baselines take up to sec. in the same environment.
Learning Adaptive Safety Margins for Visual Navigation
Robots in cluttered indoor spaces often fail not because they cannot generate collision-free paths, but because a fixed safety margin is mis-calibrated: conservative margins cause detours and timeouts, while permissive margins lead to near-boundary shortcuts under perception bias. Diffusion-based planners propose diverse trajectory candidates from egocentric RGB-D, yet reliable selection remains the bottleneck. We propose a context-conditioned safety critic that learns an adaptive clearance preference for ranking diffusion proposals, decomposed into three complementary terms: (i) a safety term with a clearance-budget penalty and a control-barrier-function residual for waypoint- and transition-wise safety, (ii) an efficiency term combining a smoothness penalty with a safety-gated detour-ratio penalty that avoids detours without incentivizing risky shortcuts, and (iii) a distance-constraint matching term that anchors the learned budget to realized ESDF clearances to prevent margin collapse. We train the critic with privileged ESDF geometry in simulation and distill it into a perception-only selector via a two-stage teacher-student procedure. On PointGoal navigation in HM3D and MP3D, including cross-dataset transfer, our method achieves the highest success rate (SR) and success weighted by path length (SPL) among strong diffusion, optimization, and RL baselines. Trained purely in simulation, it transfers to a Unitree G1 humanoid and navigates cluttered indoor scenes without task-specific tuning.
SEE: Structure-aware Exploring & Exploiting for Long-horizon GUI Agent Trajectory Synthesis
Graphical User Interface (GUI) agents powered by vision-language models hold promise for automating real-world mobile tasks. However, progress is limited by the lack of high-coverage, long-horizon interaction trajectories collected from element-rich and rapidly evolving apps. Existing pipelines often rely on costly human demonstrations or on-policy framework, which tends to over-sample common flows while missing rare transitions and complex multi-step procedures. To address this problem, we propose SEE, a two-stage data synthesis framework consisting of (i) an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and (ii) a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling. This design yields reproducible and explainable data generation, while explicitly preventing spurious cycles and enabling long-horizon composition. Across multiple real-world apps, SEE produces trajectories with an average length of 14.8 steps while avoiding spurious loops, and agents fine-tuned on SEE achieve improved task success and generalization to unseen screens. We will publicly release our synthesis code and dataset.
FARO: Feasibility-Aware Robot Motion Optimization
Fast planning of novel behaviors in unseen scenarios remains a fundamental challenge in robotics. The high-dimensional, hybrid, and underactuated nature of humanoid loco-manipulation continues to hinder the realization of this goal. In this paper, we address this challenge by proposing a nested kino-dynamic framework for rapid feasibility checking and dynamically consistent trajectory generation given a candidate contact sequence. By integrating this module with a feasibility-guided tree search and a Large Language Model (LLM)-based contact plan sampling strategy, we demonstrate that the proposed framework can substantially improve the search process. Furthermore, we show that the generated trajectories can be tracked using a reinforcement learning (RL)-based controller and show that the resulting trajectories are of sufficiently high quality for execution in real-world loco-manipulation scenarios. A supplementary video is available at: https://youtu.be/R6qCHoCormQ.
Vessel Trajectory Prediction using COLREGs-aware Optimal Planning
This paper presents a trajectory prediction method for marine vessels based on optimal planning. Crude initial trajectories respecting static obstacles are first generated using A*-search to provide a feasible warm start. In the second step, a numerical optimizer is used to ensure COLREG compliance. The prediction problem is posed as sequential trajectory planning from the perspective of each surrounding vessel, requiring only their current positions, velocities, and intended destinations as input. As the latter is included in AIS messages, this enables faster predictions than learning-based methods that typically require longer data histories. The proposed method is validated using real-world scenarios constructed from AIS data.
Minimum Time Dubins Airplane Paths with Asymmetric Climb Rates
Dubins airplane paths approximate the limited maneuverability of fixed-wing vehicles with minimum curvature and climb rate constraints. However, the symmetric climb rate constraints result in sub-optimal paths and conservative vehicle performance. In this work, we propose asymmetric Dubins airplane paths, which consider asymmetric climb rates for climbing and descending. We revisit the time optimality conditions and show that the asymmetric flight path angle constraints preserve optimality. We show that by considering asymmetric climb rates, we can take advantage of full performance of the vehicle, reducing the minimum time by 71% for connecting randomly generated states. We also demonstrate that the added climb rate results in 2.8 times faster to find the median solution time when integrated into a sampling-based planning task on rugged terrain, due to the added feasibility. We further demonstrate the practicality of the approach with a real-world flight.
NavCMPO: Critic-Guided MeanFlow Policy Optimization for Adaptive Navigation
End-to-end diffusion-based policies have demonstrated strong performance in mapless visual navigation, but their iterative denoising process introduces substantial inference latency, while behavior cloning limits performance to the quality of expert demonstrations. We present NavCMPO, a two-stage adaptive navigation framework that combines few-step MeanFlow trajectory generation, critic-guided refinement, and reinforcement learning fine-tuning. During pre-training, an obstacle proximity prediction task encourages the visual representation to capture obstacle-aware spatial information. To compensate for the degradation in obstacle avoidance caused by few-step generation, Critic-Guided Trajectory Refinement (CGTR) uses gradients from a critic trained with obstacle-point-cloud supervision to refine intermediate trajectories. During adaptation, the MeanFlow policy is fine-tuned using Proximal Policy Optimization with behavior-cloning regularization, while the critic is updated to accommodate embodiment-specific observation changes. Under a matched training budget on the InternVLA-N1 benchmark, NavCMPO achieves an average success rate of 74.7%, exceeding the retrained NavDP baseline by 6.4 percentage points, while reducing inference latency from 85,ms to 60,ms. Experiments on a Unitree Go2 further demonstrate effective sim-to-real transfer.