Overview

Video diffusion models synthesize or transform frame sequences by denoising video latents, often in diffusion transformers, conditioned on text, images, reference clips, or structured controls. Researchers use temporal attention, autoregressive chunking, and pose, camera, depth, or physics cues to improve motion, identity, geometry, and interaction; related systems support editing, restoration, avatars, and world-model prediction. Evaluation spans prompt alignment and visual quality, using benchmarks such as VBench and FVD, as well as controllability, physical plausibility, and downstream action performance. A central challenge is balancing fidelity and precise control over long videos with the speed and memory needed for streaming, while limiting drift and physically implausible events.

Latest papers

738 papers122 papers in the last four weeks, up 171% on the four weeks before. 0.7% of all new papers.

Apr 15, 2026

VibeFlow: Versatile Video Chroma-Lux Editing through Self-Supervised Learning

Video chroma-lux editing, which aims to modify illumination and color while preserving structural and temporal fidelity, remains a significant challenge. Existing methods typically rely on expensive supervised training with synthetic paired data. This paper proposes VibeFlow, a novel self-supervised framework that unleashes the intrinsic physical understanding of pre-trained video generation models. Instead of learning color and light transitions from scratch, we introduce a disentangled data perturbation pipeline that enforces the model to adaptively recombine structure from source videos and color-illumination cues from reference images, enabling robust disentanglement in a self-supervised manner. Furthermore, to rectify discretization errors inherent in flow-based models, we introduce Residual Velocity Fields alongside a Structural Distortion Consistency Regularization, ensuring rigorous structural preservation and temporal coherence. Our framework eliminates the need for costly training resources and generalizes in a zero-shot manner to diverse applications, including video relighting, recoloring, low-light enhancement, day-night translation, and object-specific color editing. Extensive experiments demonstrate that VibeFlow achieves impressive visual quality with significantly reduced computational overhead. Our project is publicly available at https://lyf1212.github.io/VibeFlow-webpage.
Apr 14, 2026

FreqFormer: Hierarchical Frequency-Domain Attention with Adaptive Spectral Routing for Long-Sequence Video Diffusion Transformers

Long-sequence video diffusion transformers hit a quadratic self-attention cost that dominates runtime and memory for very long token sequences. Most efficient attention methods use one approximation everywhere, yet video features are spectrally structured: low frequencies carry global layout and coarse motion; high frequencies carry texture and fine detail. We present FreqFormer, a frequency-aware heterogeneous attention framework. Token features are split into spectral bands with different operators: dense global attention on compressed low-frequency content, structured block-sparse attention on mid frequencies, and sliding-window local attention on high frequencies. A lightweight spectral routing network allocates heads across bands using layer statistics and the diffusion timestep, shifting compute toward global structure early in denoising and detail later. Cross-band summary tokens provide cheap residual exchange. FreqFormer is paired with a fused GPU execution plan that co-schedules dense, sparse, and local branches to cut kernel launches and memory traffic. We give a consistent complexity model, an orthonormal-decomposition view of approximation, and simulation-based systems numbers (throughput, arithmetic intensity, memory traffic, duration scaling). In simulations from 64K to 1M tokens, FreqFormer substantially reduces estimated attention FLOPs and KV-related memory traffic versus dense attention while keeping a hardware-friendly pattern, supporting spectrally structured heterogeneous attention as a practical direction for long-video diffusion transformers.
Apr 14, 2026

ARGen: Affect-Reinforced Generative Augmentation towards Vision-based Dynamic Emotion Perception

Dynamic facial expression recognition in the wild remains challenging due to data scarcity and long-tail distributions, which hinder models from effectively learning the temporal dynamics of scarce emotions. To address these limitations, we propose ARGen, an Affect-Reinforced Generative Augmentation Framework that enables data-adaptive dynamic expression generation for robust emotion perception. ARGen operates in two stages: Affective Semantic Injection (ASI) and Adaptive Reinforcement Diffusion (ARD). The ASI stage establishes affective knowledge alignment through facial Action Units and employs a retrieval-augmented prompt generation strategy to synthesize consistent and fine-grained affective descriptions via large-scale visual-language models, thereby injecting interpretable emotional priors into the generation process. The ARD stage integrates text-conditioned image-to-video diffusion with reinforcement learning, introducing inter-frame conditional guidance and a multi-objective reward function to jointly optimize expression naturalness, facial integrity, and generative efficiency. Extensive experiments on both generation and recognition tasks verify that ARGen substantially enhances synthesis fidelity and improves recognition performance, establishing an interpretable and generalizable generative augmentation paradigm for vision-based affective computing.
Apr 14, 2026

Ride the Wave: Precision-Allocated Sparse Attention for Smooth Video Generation

Video Diffusion Transformers have revolutionized high-fidelity video generation but suffer from the massive computational burden of self-attention. While sparse attention provides a promising acceleration solution, existing methods frequently provoke severe visual flickering caused by static sparsity patterns and deterministic block routing. To resolve these limitations, we propose Precision-Allocated Sparse Attention (PASA), a training-free framework designed for highly efficient and temporally smooth video generation. First, we implement a curvature-aware dynamic budgeting mechanism. By profiling the generation trajectory acceleration across timesteps, we elastically allocate the exact-computation budget to secure high-precision processing strictly during critical semantic transitions. Second, we replace global homogenizing estimations with hardware-aligned grouped approximations, successfully capturing fine-grained local variations while maintaining peak compute throughput. Finally, we incorporate a stochastic selection bias into the attention routing mechanism. This probabilistic approach softens rigid selection boundaries and eliminates selection oscillation, effectively eradicating the localized computational starvation that drives temporal flickering. Extensive evaluations on leading video diffusion models demonstrate that PASA achieves substantial inference acceleration while consistently producing remarkably fluid and structurally stable video sequences.
Apr 13, 2026

Representations Before Pixels: Semantics-Guided Hierarchical Video Prediction

Accurate future video prediction requires both high visual fidelity and consistent scene semantics, particularly in complex dynamic environments such as autonomous driving. We present Re2Pix, a hierarchical video prediction framework that decomposes forecasting into two stages: semantic representation prediction and representation-guided visual synthesis. Instead of directly predicting future RGB frames, our approach first forecasts future scene structure in the feature space of a frozen vision foundation model, and then conditions a latent diffusion model on these predicted representations to render photorealistic frames. This decomposition enables the model to focus first on scene dynamics and then on appearance generation. A key challenge arises from the train-test mismatch between ground-truth representations available during training and predicted ones used at inference. To address this, we introduce two conditioning strategies, nested dropout and mixed supervision, that improve robustness to imperfect autoregressive predictions. Experiments on challenging driving benchmarks demonstrate that the proposed semantics-first design significantly improves temporal semantic consistency, perceptual quality, and training efficiency compared to strong diffusion baselines. We provide the implementation code at https://github.com/Sta8is/Re2Pix
Apr 12, 2026

Latent-Compressed Variational Autoencoder for Video Diffusion Models

Video variational autoencoders (VAEs) used in latent diffusion models typically require a sufficiently large number of latent channels to ensure high-quality video reconstruction. However, recent studies have revealed that an excessive number of latent channels can impede the convergence of latent diffusion models and deteriorate their generative performance, even when reconstruction quality remains high. We propose a latent compression method that removes high-frequency components in video latent representations rather than directly reducing the number of channels, which often compromises reconstruction fidelity. Experimental results demonstrate that the proposed method achieves superior video reconstruction quality compared to strong baselines while maintaining the same overall compression ratio.
Apr 11, 2026

Prompt Relay: Inference-Time Temporal Control for Multi-Event Video Generation

Video diffusion models have achieved remarkable progress in generating high-quality videos. However, these models struggle to represent the temporal succession of multiple events in real-world videos and lack explicit mechanisms to control when semantic concepts appear, how long they persist, and the order in which multiple events occur. Such control is especially important for movie-grade video synthesis, where coherent storytelling depends on precise timing, duration, and transitions between events. When using a single paragraph-style prompt to describe a sequence of complex events, models often exhibit semantic entanglement, where concepts intended for different moments in the video bleed into one another, resulting in poor text-video alignment. To address these limitations, we propose Prompt Relay, an inference-time, plug-and-play method to enable fine-grained temporal control in multi-event video generation, requiring no architectural modifications and no additional computational overhead. Prompt Relay introduces a penalty into the cross-attention mechanism, so that each temporal segment attends only to its assigned prompt, allowing the model to represent one semantic concept at a time and thereby improving temporal prompt alignment, reducing semantic interference, and enhancing visual quality.
Apr 10, 2026

Rays as Pixels: Learning A Joint Distribution of Videos and Camera Trajectories

Recovering camera parameters from images and rendering scenes from novel viewpoints have been treated as separate tasks in computer vision and graphics. This separation breaks down when image coverage is sparse or poses are ambiguous, since each task depends on what the other produces. We propose Rays as Pixels, a Video Diffusion Model (VDM) that learns a joint distribution over videos and camera trajectories. To our knowledge, this is the first model to predict camera poses and do camera-controlled video generation within a single framework. We represent each camera as dense ray pixels (raxels), a pixel-aligned encoding that lives in the same latent space as video frames, and denoise the two jointly through a Decoupled Self-Cross Attention mechanism. A single trained model handles three tasks: predicting camera trajectories from video, generating video from input images along a pre-defined trajectory, and jointly synthesizing video and trajectory from input images. We evaluate on pose estimation and camera-controlled video generation, and introduce a closed-loop self-consistency test showing that the model's predicted poses and its renderings conditioned on those poses agree. Ablations against Plücker embeddings confirm that representing cameras in a shared latent space with video is subtantially more effective.
Apr 10, 2026

CT-1: Vision-Language-Camera Models Transfer Spatial Reasoning Knowledge to Camera-Controllable Video Generation

Camera-controllable video generation aims to synthesize videos with flexible and physically plausible camera movements. However, existing methods either provide imprecise camera control from text prompts or rely on labor-intensive manual camera trajectory parameters, limiting their use in automated scenarios. To address these issues, we propose a novel Vision-Language-Camera model, termed CT-1 (Camera Transformer 1), a specialized model designed to transfer spatial reasoning knowledge to video generation by accurately estimating camera trajectories. Built upon vision-language modules and a Diffusion Transformer model, CT-1 employs a Wavelet-based Regularization Loss in the frequency domain to effectively learn complex camera trajectory distributions. These trajectories are integrated into a video diffusion model to enable spatially aware camera control that aligns with user intentions. To facilitate the training of CT-1, we design a dedicated data curation pipeline and construct CT-200K, a large-scale dataset containing over 47M frames. Experimental results demonstrate that our framework successfully bridges the gap between spatial reasoning and video synthesis, yielding faithful and high-quality camera-controllable videos and improving camera control accuracy by 25.7% over prior methods.
Apr 9, 2026

When Numbers Speak: Aligning Textual Numerals and Visual Instances in Text-to-Video Diffusion Models

Text-to-video diffusion models have enabled open-ended video synthesis, but often struggle with generating the correct number of objects specified in a prompt. We introduce NUMINA , a training-free identify-then-guide framework for improved numerical alignment. NUMINA identifies prompt-layout inconsistencies by selecting discriminative self- and cross-attention heads to derive a countable latent layout. It then refines this layout conservatively and modulates cross-attention to guide regeneration. On the introduced CountBench, NUMINA improves counting accuracy by up to 7.4% on Wan2.1-1.3B, and by 4.9% and 5.5% on 5B and 14B models, respectively. Furthermore, CLIP alignment is improved while maintaining temporal consistency. These results demonstrate that structural guidance complements seed search and prompt enhancement, offering a practical path toward count-accurate text-to-video diffusion. The code is available at https://github.com/H-EmbodVis/NUMINA.
Apr 9, 2026

InsEdit: Towards Instruction-based Visual Editing via Data-Efficient Video Diffusion Models Adaptation

Instruction-based video editing is a natural way to control video content with text, but adapting a video generation model into an editor usually appears data-hungry. At the same time, high-quality video editing data remains scarce. In this paper, we show that a video generation backbone can become a strong video editor without large scale video editing data. We present InsEdit, an instruction-based editing model built on HunyuanVideo-1.5. InsEdit combines a visual editing architecture with a video data pipeline based on Mutual Context Attention (MCA), which creates aligned video pairs where edits can begin in the middle of a clip rather than only from the first frame. With only O(100)K video editing data, InsEdit achieves state-of-the-art results among open-source methods on our video instruction editing benchmarks. In addition, because our training recipe also includes image editing data, the final model supports image editing without any modification.
Apr 9, 2026

FrameCrafter: Novel View Synthesis as Video Completion

We tackle the problem of sparse novel view synthesis (NVS) using video diffusion models; given KK (≈5\approx 5) multi-view images of a scene and their camera poses, we predict the view from a target camera pose. Many prior approaches leverage generative image priors encoded via diffusion models. However, models trained on single images lack multi-view knowledge. We instead argue that video models already contain implicit multi-view knowledge and so should be easier to adapt for NVS. Our key insight is to formulate sparse NVS as a low frame-rate video completion task. However, one challenge is that sparse NVS is defined over an unordered set of inputs, often too sparse to admit a meaningful order, so the models should be invariant\textit{invariant} to permutations of that input set. To this end, we present FrameCrafter, which adapts video models (naturally trained with coherent frame orderings) to permutation-invariant NVS through several architectural modifications, including per-frame latent encodings and removal of temporal positional embeddings. Our results suggest that video models can be easily trained to "forget" about time with minimal supervision, producing competitive performance on sparse-view NVS benchmarks. Project page: https://frame-crafter.github.io/
Apr 9, 2026

SyncBreaker:Stage-Aware Multimodal Adversarial Attacks on Audio-Driven Talking Head Generation

Diffusion-based audio-driven talking-head generation enables realistic portrait animation, but also introduces risks of misuse, such as fraud and misinformation. Existing protection methods are largely limited to a single modality, and neither image-only nor audio-only attacks can effectively suppress speech-driven facial dynamics. To address this gap, we propose SyncBreaker, a stage-aware multimodal protection framework that jointly perturbs portrait and audio inputs under modality-specific perceptual constraints. Our key contributions are twofold. First, for the image stream, we introduce nullifying supervision with Multi-Interval Sampling (MIS) across diffusion stages to steer the generation toward the static reference portrait by aggregating guidance from multiple denoising intervals. Second, for the audio stream, we propose Cross-Attention Fooling (CAF), which suppresses interval-specific audio-conditioned cross-attention responses. Both streams are optimized independently and combined at inference time to enable flexible deployment. We evaluate SyncBreaker in a white-box proactive protection setting. Extensive experiments demonstrate that SyncBreaker more effectively degrades lip synchronization and facial dynamics than strong single-modality baselines, while preserving input perceptual quality and remaining robust under purification. Code: https://github.com/kitty384/SyncBreaker.
Apr 9, 2026

Uni-ViGU: Towards Unified Video Generation and Understanding via A Diffusion-Based Video Generator

Unified multimodal models integrating visual understanding and generation face a fundamental challenge: visual generation incurs substantially higher computational costs than understanding, particularly for video. This imbalance motivates us to invert the conventional paradigm: rather than extending understanding-centric MLLMs to support generation, we propose Uni-ViGU, a framework that unifies video generation and understanding by extending a video generator as the foundation. We introduce a unified flow method that performs continuous flow matching for video and discrete flow matching for text within a single process, enabling coherent multimodal generation. We further propose a modality-driven MoE-based framework that augments Transformer blocks with lightweight layers for text generation while preserving generative priors. To repurpose generation knowledge for understanding, we design a bidirectional training mechanism with two stages: Knowledge Recall reconstructs input prompts to leverage learned text-video correspondences, while Capability Refinement fine-tunes on detailed captions to establish discriminative shared representations. Experiments demonstrate that Uni-ViGU achieves competitive performance on both video generation and understanding, validating generation-centric architectures as a scalable path toward unified multimodal intelligence. Project Page and Code: https://fr0zencrane.github.io/uni-vigu-page/.
Apr 9, 2026

Lighting-grounded Video Generation with Renderer-based Agent Reasoning

Diffusion models have achieved remarkable progress in video generation, but their controllability remains a major limitation. Key scene factors such as layout, lighting, and camera trajectory are often entangled or only weakly modeled, restricting their applicability in domains like filmmaking and virtual production where explicit scene control is essential. We present LiVER, a diffusion-based framework for scene-controllable video generation. To achieve this, we introduce a novel framework that conditions video synthesis on explicit 3D scene properties, supported by a new large-scale dataset with dense annotations of object layout, lighting, and camera parameters. Our method disentangles these properties by rendering control signals from a unified 3D representation. We propose a lightweight conditioning module and a progressive training strategy to integrate these signals into a foundational video diffusion model, ensuring stable convergence and high fidelity. Our framework enables a wide range of applications, including image-to-video and video-to-video synthesis where the underlying 3D scene is fully editable. To further enhance usability, we develop a scene agent that automatically translates high-level user instructions into the required 3D control signals. Experiments show that LiVER achieves state-of-the-art photorealism and temporal consistency while enabling precise, disentangled control over scene factors, setting a new standard for controllable video generation.
Apr 9, 2026

ImVideoEdit: Image-learning Video Editing via 2D Spatial Difference Attention Blocks

Current video editing models often rely on expensive paired video data, which limits their practical scalability. In essence, most video editing tasks can be formulated as a decoupled spatiotemporal process, where the temporal dynamics of the pretrained model are preserved while spatial content is selectively and precisely modified. Based on this insight, we propose ImVideoEdit, an efficient framework that learns video editing capabilities entirely from image pairs. By freezing the pre-trained 3D attention modules and treating images as single-frame videos, we decouple the 2D spatial learning process to help preserve the original temporal dynamics. The core of our approach is a Predict-Update Spatial Difference Attention module that progressively extracts and injects spatial differences. Rather than relying on rigid external masks, we incorporate a Text-Guided Dynamic Semantic Gating mechanism for adaptive and implicit text-driven modifications. Despite training on only 13K image pairs for 5 epochs with exceptionally low computational overhead, ImVideoEdit achieves editing fidelity and temporal consistency comparable to larger models trained on extensive video datasets.
Apr 9, 2026

LPM 1.0: Video-based Character Performance Model

Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.
Apr 8, 2026

MoZoo:Unleashing Video Diffusion power in animal fur and muscle simulation

The creation of cinematic-quality animal effects necessitates the precise modeling of muscle and fur dynamics, a process that remains both labor-intensive and computationally expensive within traditional production workflows. While generative diffusion models have shown promise in diverse artistic workflows, their capacity for high-fidelity animal simulation remains largely unexploited. We present MoZoo, a generative dynamics solver that bypasses conventional refinement to synthesize high-fidelity animal videos from coarse meshes under multimodal guidance. We propose Role-Aware RoPE (RAR-RoPE) which employs role-based index remapping to synchronize motion alignment while decoupling reference information via fixed temporal offsets. Complementing this, Asymmetric Decoupled Attention partitions the latent sequence to enforce a unidirectional information flow, effectively preventing feature interference and improving computational efficiency. To address the scarcity of high-quality training data, we introduce MoZoo-Data, a synthetic-to-real pipeline that leverages a rendering engine and an inverse mapping approach to construct a large-scale dataset of paired sequences. Furthermore, we establish MoZooBench, a comprehensive benchmark with 120 mesh-video pairs. Experimental results demonstrate that MoZoo achieves high-fidelity fur simulation across diverse animal skeletons and layouts, preserving superior temporal and structural consistency.
Apr 8, 2026

Dense-Prior-Guided Generative Video Compression

Diffusion-based generative video compression offers a promising paradigm for low-bitrate reconstruction, but existing keyframe-based controllable approaches rely on sparse priors for non-keyframes, which often lack sufficient low-level details for faithful reconstruction and require non-trivial training to adapt generative models to specialized controls. We propose Dense-Prior-Guided Generative Video Compression (DGVC), a training-free framework that uses codec-compressed luminance components of non-keyframes as dense priors to guide reconstruction. Unlike sparse controls, the dense luminance priors are compatible with modern fidelity-oriented video codecs and remain sufficiently faithful after compression, eliminating the need for prior-specific codec training and making additional generative-model adaptation unnecessary in practice. Moreover, luminance priors preserve richer structural and textural information, thereby providing more reliable guidance for controllable video generation. DGVC further introduces a color-distance-guided keyframe selection strategy to capture color variations for chrominance recovery. Extensive experiments show that DGVC consistently surpasses prior controllable compression methods in both signal fidelity and perceptual quality, while remaining competitive with representative post-enhancement approaches.
Apr 7, 2026

Evolution of Video Generative Foundations

The rapid advancement of Artificial Intelligence Generated Content (AIGC) has revolutionized video generation, enabling systems ranging from proprietary pioneers like OpenAI's Sora, Google's Veo3, and Bytedance's Seedance to powerful open-source contenders like Wan and HunyuanVideo to synthesize temporally coherent and semantically rich videos. These advancements pave the way for building "world models" that simulate real-world dynamics, with applications spanning entertainment, education, and virtual reality. However, existing reviews on video generation often focus on narrow technical fields, e.g., Generative Adversarial Networks (GAN) and diffusion models, or specific tasks (e. g., video editing), lacking a comprehensive perspective on the field's evolution, especially regarding Auto-Regressive (AR) models and integration of multimodal information. To address these gaps, this survey firstly provides a systematic review of the development of video generation technology, tracing its evolution from early GANs to dominant diffusion models, and further to emerging AR-based and multimodal techniques. We conduct an in-depth analysis of the foundational principles, key advancements, and comparative strengths/limitations. Then, we explore emerging trends in multimodal video generation, emphasizing the integration of diverse data types to enhance contextual awareness. Finally, by bridging historical developments and contemporary innovations, this survey offers insights to guide future research in video generation and its applications, including virtual/augmented reality, personalized education, autonomous driving simulations, digital entertainment, and advanced world models, in this rapidly evolving field. For more details, please refer to the project at https://github.com/sjtuplayer/Awesome-Video-Foundations.
Apr 7, 2026

HumANDiff: Articulated Noise Diffusion for Motion-Consistent Human Video Generation

Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video generation, HumANDiff, which enhances the human motion control with three key designs: 1) Articulated motion-consistent noise sampling that correlates the spatiotemporal distribution of latent noise and replaces the unstructured random Gaussian noise with 3D articulated noise sampled on the dense surface manifold of a statistical human body template. It inherits body topology priors for spatially and temporally consistent noise sampling. 2) Joint appearance-motion learning that enhances the standard training objective of video diffusion models by jointly predicting pixel appearances and corresponding physical motions from the articulated noises. It enables high-fidelity human video synthesis, e.g., capturing motion-dependent clothing wrinkles. 3) Geometric motion consistency learning that enforces physical motion consistency across frames via a novel geometric motion consistency loss defined in the articulated noise space. HumANDiff enables scalable controllable human video generation by fine-tuning video diffusion models with articulated noise sampling. Consequently, our method is agnostic to diffusion model design, and requires no modifications to the model architecture. During inference, HumANDiff enables image-to-video generation within a single framework, achieving intrinsic motion control without requiring additional motion modules. Extensive experiments demonstrate that our method achieves state-of-the-art performance in rendering motion-consistent, high-fidelity humans with diverse clothing styles. Project page: https://taohuumd.github.io/projects/HumANDiff/
Apr 6, 2026

Vanast: Virtual Try-On with Human Image Animation via Synthetic Triplet Supervision

We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual try-on and pose-driven animation as separate processes, which often results in identity drift, garment distortion, and front-back inconsistency. Our model addresses these issues by performing the entire process in a single unified step to achieve coherent synthesis. To enable this setting, we construct large-scale triplet supervision. Our data generation pipeline includes generating identity-preserving human images in alternative outfits that differ from garment catalog images, capturing full upper and lower garment triplets to overcome the single-garment-posed video pair limitation, and assembling diverse in-the-wild triplets without requiring garment catalog images. We further introduce a Dual Module architecture for video diffusion transformers to stabilize training, preserve pretrained generative quality, and improve garment accuracy, pose adherence, and identity preservation while supporting zero-shot garment interpolation. Together, these contributions allow Vanast to produce high-fidelity, identity-consistent animation across a wide range of garment types.
Apr 6, 2026

Beyond Few-Step Inference: Accelerating Video Diffusion Transformer Model Serving with Inter-Request Caching Reuse

Video Diffusion Transformer (DiT) models are a dominant approach for high-quality video generation but suffer from high inference cost due to iterative denoising. Existing caching approaches primarily exploit similarity within the diffusion process of a single request to skip redundant denoising steps. In this paper, we introduce Chorus, a caching approach that leverages similarity across requests to accelerate video diffusion model serving. Chorus achieves up to 45% speedup on industrial 4-step distilled models, where prior intra-request caching approaches are ineffective. Particularly, Chorus employs a three-stage caching strategy along the denoising process. Stage 1 performs full reuse of latent features from similar requests. Stage 2 exploits inter-request caching in specific latent regions during intermediate denoising steps. This stage is combined with Token-Guided Attention Amplification to improve semantic alignment between the generated video and the conditional prompts, thereby extending the applicability of full reuse to later denoising steps.
Apr 4, 2026

CRAFT: Video Diffusion for Bimanual Robot Data Generation

Bimanual robot learning from demonstrations is fundamentally limited by the cost and narrow visual diversity of real-world data, which constrains policy robustness across viewpoints, object configurations, and embodiments. We present Canny-guided Robot Data Generation using Video Diffusion Transformers (CRAFT), a video diffusion-based framework for scalable bimanual demonstration generation that synthesizes temporally coherent manipulation videos while producing action labels. By conditioning video diffusion on edge-based structural cues extracted from simulator-generated trajectories, CRAFT produces physically plausible trajectory variations and supports a unified augmentation pipeline spanning object pose changes, camera viewpoints, lighting and background variations, cross-embodiment transfer, and multi-view synthesis. We leverage a pre-trained video diffusion model to convert simulated videos, along with action labels from the simulation trajectories, into action-consistent demonstrations. Starting from only a few real-world demonstrations, CRAFT generates a large, visually diverse set of photorealistic training data, bypassing the need to replay demonstrations on the real robot (Sim2Real). Across simulated and real-world bimanual tasks, CRAFT improves success rates over existing augmentation strategies and straightforward data scaling, demonstrating that diffusion-based video generation can substantially expand demonstration diversity and improve generalization for dual-arm manipulation tasks. Our project website is available at: https://craftaug.github.io/
Apr 3, 2026

Not All Frames Deserve Full Computation: Accelerating Autoregressive Video Generation via Selective Computation and Predictive Extrapolation

Autoregressive (AR) video diffusion models enable long-form video generation but remain expensive due to repeated multi-step denoising. Existing training-free acceleration methods rely on binary cache-or-recompute decisions, overlooking intermediate cases where direct reuse is too coarse yet full recomputation is unnecessary. Moreover, asynchronous AR schedules assign different noise levels to co-generated frames, yet existing methods process the entire valid interval uniformly. To address these AR-specific inefficiencies, we present SCOPE, a training-free framework for efficient AR video diffusion. SCOPE introduces a tri-modal scheduler over cache, predict, and recompute, where prediction via noise-level Taylor extrapolation fills the gap between reuse and recomputation with explicit stability controls backed by error propagation analysis. It further introduces selective computation that restricts execution to the active frame interval. On MAGI-1 and SkyReels-V2, SCOPE achieves up to 4.73x speedup while maintaining quality comparable to the original output, outperforming all training-free baselines.
Apr 3, 2026

MMPhysVideo: Physically Plausible Video Generation Through Joint RGB-Perception Modeling

Despite advancements in generating visually stunning content, video diffusion models (VDMs) often yield physically inconsistent results due to pixel-only reconstruction. To address this, we propose MMPhysVideo, the first study to enhance physical plausibility in video generation through joint multimodal modeling. We recast perceptual cues, specifically semantics, geometry, and spatio-temporal trajectories, into a unified pseudo-RGB format, enabling VDMs to directly capture complex physical dynamics. To mitigate cross-modal interference, we propose a Bidirectionally Controlled Teacher architecture, which utilizes parallel branches to fully decouple RGB and perception processing and adopts two zero-initialized control links to gradually establish pixel-wise consistency. For inference efficiency, the teacher's physical prior is distilled into a single-stream student model via representation alignment. Furthermore, we present MMPhysPipe, an end-to-end data curation and annotation pipeline tailored for constructing physics-rich multimodal datasets. MMPhysPipe employs a vision-language model (VLM) guided by a chain-of-visual-evidence rule to pinpoint physical subjects, enabling expert models to extract multi-granular perceptual information. Without additional inference costs, MMPhysVideo consistently improves physical plausibility of advanced models on the Videophy and PhyGenbench benchmarks and achieves superior performance among existing methods.
Apr 3, 2026

Generative AI for Video Trailer Synthesis: From Extractive Heuristics to Autoregressive Creativity

The domain of automatic video trailer generation is currently undergoing a profound paradigm shift, transitioning from heuristic-based extraction methods to deep generative synthesis. While early methodologies relied heavily on low-level feature engineering, visual saliency, and rule-based heuristics to select representative shots, recent advancements in Large Language Models (LLMs), Multimodal Large Language Models (MLLMs), and diffusion-based video synthesis have enabled systems that not only identify key moments but also construct coherent, emotionally resonant narratives. This survey provides a comprehensive technical review of this evolution, with a specific focus on generative techniques including autoregressive Transformers, LLM-orchestrated pipelines, and text-to-video foundation models like OpenAI's Sora and Google's Veo. We analyze the architectural progression from Graph Convolutional Networks (GCNs) to Trailer Generation Transformers (TGT), evaluate the economic implications of automated content velocity on User-Generated Content (UGC) platforms, and discuss the ethical challenges posed by high-fidelity neural synthesis. By synthesizing insights from recent literature, this report establishes a new taxonomy for AI-driven trailer generation in the era of foundation models, suggesting that future promotional video systems will move beyond extractive selection toward controllable generative editing and semantic reconstruction of trailers.
Apr 2, 2026

ActionParty: Multi-Subject Action Binding in Generative Video Games

Recent advances in video diffusion have enabled the development of "world models" capable of simulating interactive environments. However, these models are largely restricted to single-agent settings, failing to control multiple agents simultaneously in a scene. In this work, we tackle a fundamental issue of action binding in existing video diffusion models, which struggle to associate specific actions with their corresponding subjects. For this purpose, we propose ActionParty, an action controllable multi-subject world model for generative video games. It introduces subject state tokens, i.e. latent variables that persistently capture the state of each subject in the scene. By jointly modeling state tokens and video latents with a spatial biasing mechanism, we disentangle global video frame rendering from individual action-controlled subject updates. We evaluate ActionParty on the Melting Pot benchmark, demonstrating the first video world model capable of controlling up to seven players simultaneously across 46 diverse environments. Our results show significant improvements in action-following accuracy and identity consistency, while enabling robust autoregressive tracking of subjects through complex interactions.
Apr 2, 2026

Control-DINO: Feature Space Conditioning for Controllable Image-to-Video Diffusion

Video diffusion models have recently been applied with success to problems in content generation, novel view synthesis, and, more broadly, world simulation. Many applications in generation and transfer rely on conditioning these models, typically through perceptual, geometric, or simple semantic signals, fundamentally using them as generative renderers. At the same time, high-dimensional features obtained from large-scale self-supervised learning on images or point clouds are increasingly used as a general-purpose interface for vision models. The connection between the two has been explored for subject specific editing, aligning and training video diffusion models, but not in the role of a dense conditioning signal for pretrained video diffusion models. Features obtained through self-supervised learning like DINOv3, contain a lot of entangled information about style, lighting and semantics of the scene. This makes them great at reconstruction tasks but limits their generative capabilities. In this paper, we show how we can use the features for tasks such as video domain transfer and video-from-3D generation. We introduce a lightweight control architecture and training strategy that decouples appearance from other features that we wish to preserve, enabling robust control for appearance changes such as stylization and relighting. Furthermore, we show that low spatial resolution can be compensated by higher feature dimensionality, improving controllability in generative rendering from explicit spatial representations.
Apr 2, 2026

Can Video Diffusion Models Predict Past Frames? Bidirectional Cycle Consistency for Reversible Interpolation

Video frame interpolation aims to synthesize realistic intermediate frames between given endpoints while adhering to specific motion semantics. While recent generative models have improved visual fidelity, they predominantly operate in a unidirectional manner, lacking mechanisms to self-verify temporal consistency. This often leads to motion drift, directional ambiguity, and boundary misalignment, especially in long-range sequences. Inspired by the principle of temporal cycle-consistency in self-supervised learning, we propose a novel bidirectional framework that enforces symmetry between forward and backward generation trajectories. Our approach introduces learnable directional tokens to explicitly condition a shared backbone on temporal orientation, enabling the model to jointly optimize forward synthesis and backward reconstruction within a single unified architecture. This cycle-consistent supervision acts as a powerful regularizer, ensuring that generated motion paths are logically reversible. Furthermore, we employ a curriculum learning strategy that progressively trains the model from short to long sequences, stabilizing dynamics across varying durations. Crucially, our cyclic constraints are applied only during training; inference requires a single forward pass, maintaining the high efficiency of the base model. Extensive experiments show that our method achieves state-of-the-art performance in imaging quality, motion smoothness, and dynamic control on both 37-frame and 73-frame tasks, outperforming strong baselines while incurring no additional computational overhead.