Overview

AI video editing studies how to change footage—such as removing or inserting objects, altering motion or appearance, and assembling clips—while preserving the content that should remain. Common approaches adapt video diffusion and flow-matching models, using text, masks, reference images, keyframes, tracks, or 3D geometry to localize and guide edits; agentic systems also plan edits and operate professional timelines. Work increasingly targets streaming and long-video editing, alongside joint audio-visual changes and physics-aware scene effects. A central challenge is balancing strong instruction following with source fidelity, temporal and cross-shot coherence, and physically plausible results, while benchmarks still expose failures on complex instructions and secondary effects.

Latest papers

178 papers23 papers in the last four weeks, up 156% on the four weeks before. 0.1% of all new papers.

Jun 2, 2026

Bootstrap Your Generator: Unpaired Visual Editing with Flow Matching

Modern generative models possess a deep understanding of visual content, yet training them for image editing typically requires massive datasets of paired examples. This limits scalability, especially for video editing where collecting paired data is prohibitively expensive. We propose Bootstrap Your Generator (ByG), a general framework for unpaired training of flow matching editing models. It leverages the base model's knowledge without any external signal. Our approach pairs instruction-following cues extracted from the frozen model with cycle-consistency for structure preservation. To make this tractable, we propose to route gradients from downstream losses over clean predictions to noisy training states. We demonstrate state-of-the-art results on challenging data-scarce image and video editing scenarios. Extensive evaluations and user studies show that our method effectively generalizes to unseen domains and outperforms supervised baselines trained on millions of samples. Analysis reveals that our gradient routing bridges the train-inference gap, and extracting semantic cues from a base model provides a robust training signal that obviates the need for external reward models.
Jun 2, 2026

JAVEDIT: Joint Audio-Visual Instruction-Guided Video Editing with Agentic Data Curation

While instruction-based video editing has seen significant progress, joint audio-visual editing remains constrained by the absence of dedicated datasets and benchmarks. To bridge this gap, we present JAVEdit-100k, the first large-scale, high-quality dataset tailored for instruction-guided joint audio-visual editing. Focusing on human-centric videos, JAVEdit-100k comprises approximately 100K editing triplets spanning five distinct categories, including subject editing and speech editing. This dataset is rigorously constructed via four meticulously designed generation pipelines, seamlessly paired with an agent-in-the-loop quality control mechanism. Furthermore, to address the lack of standardized evaluation within the field, we introduce JAVEditBench, a comprehensive benchmark featuring curated source videos and human-aligned instructions across all editing categories. Finally, we propose JAVEdit, a pioneering baseline model for instruction-guided joint audio-visual editing. Experiments show that \model\ outperforms all baselines on five of six evaluation metrics.
Jun 1, 2026

Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction

We present a diffusion-based method for relighting dynamic portrait videos with photorealism and temporal consistency. Our method is fueled by a hybrid training dataset that consists of real-captured and rendered dynamic portrait videos with diverse subject appearances, facial motions, head poses, and known lighting conditions. Specifically, we construct an LED-based lighting system for realistic lighting emulation and high-speed video relighting data acquisition. By leveraging the image priors embedded in pre-trained video diffusion models, and using per-frame high dynamic range (HDR) environment map as lighting control, we train a high-performance generative model for realistic and identity-preserving dynamic portrait video relighting. In addition to the environment map control, our model uses a synthesized background image to enable control on the camera's exposure level and color tone. Our model can produce temporally consistent relit portrait video that looks realistic and harmonious under a provided new environment and faithfully preserve the subject's expression and fine facial features, including skin tone, wrinkles, and facial hair. Our model generalizes well to unseen data, in terms of the subject appearance, motion, and lighting condition. We perform extensive experiments on relighting in-the-wild videos with various environment maps and demonstrate practical applications on portrait photography. Results show that our method achieves state-of-the-art performance in photorealism, lighting harmony, and temporal consistency.
May 31, 2026

PAI-Studio: Cinematic Video Background Replacement with Camera-Aware Motion

We present PAI-Studio, a new reference-conditioned video synthesis task that addresses a long-standing challenge in cinematic background replacement: generating dynamic backgrounds aligned with foreground motion while preserving foreground identity, matching reference scene appearance, and achieving globally consistent illumination with realistic foreground relighting. Existing open-source systems and commercial APIs cannot simultaneously ensure motion-consistent background generation, high-fidelity foreground relighting and foreground identity preservation, often resulting in static backgrounds, inconsistent boundaries, and noticeable compositing artifacts. To bridge this gap, we build upon a Diffusion Transformer video backbone and reformulate the problem as an in-context conditional generation task. Through bidirectional attention, our model jointly captures foreground dynamics and background reference information within a unified architecture. We further construct a 30K-scale dataset sourced from high-quality films and online videos to support this task. Extensive evaluations demonstrate that our method significantly outperforms existing open-source and commercial API solutions.
May 31, 2026

AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance

Video generative models have achieved remarkable progress in synthesizing photorealistic video sequences. However, enabling broader and more creative downstream applications requires fine-grained instance-level video editing, including object insertion, object removal, and texture editing, which has emerged as a prominent yet challenging problem. Existing approaches either propose unified generative frameworks with only coarse semantic control, or design task-specific frameworks for individual editing tasks, limiting their flexibility and applicability across diverse real-world scenarios. To address these limitations, we propose AlbedoEdit, a unified generative video editing framework that jointly supports object insertion, object removal, and texture editing. Our key insight is that the intrinsic albedo map, which is invariant to lighting and contains no specularity, shadowing and inter-reflection effects, provides an effective and user-friendly mechanism for specifying fine-grained appearance edits. Built upon video foundation models, AlbedoEdit is fine-tuned to translate source RGB videos into edited RGB videos, conditioned on a user-edited first-frame albedo. Trained on a new paired synthetic dataset covering all three editing tasks, AlbedoEdit implicitly learns to harmonize edited contents and simulate complex real-world visual effects triggered by editing operations, including specular highlights, soft shadows, and mirror reflections. AlbedoEdit demonstrates superior performance over state-of-the-art video editing approaches, both qualitatively and quantitatively. Project webpage is https://vcai.mpi-inf.mpg.de/projects/AlbedoEdit/.
May 31, 2026

Crayotter: Traceable Multi-Agent Workflows for Long-Form Video Editing

Editing a long-form video from heterogeneous footage requires more than selecting clips: an agent must preserve narrative intent across material preparation, timeline construction, post-production, and revision while leaving enough evidence to diagnose failures. We present Crayotter, an open-source multimodal multi-agent system for prompt-driven video editing. Crayotter organizes production into three phases: coverage-aware material preparation, artifact-based editing research, and tool-grounded timeline execution. Each phase externalizes inspectable artifacts, including coverage reports, multimodal analyses, editing blueprints, tool calls, and intermediate renders. These artifacts make an editing run traceable and allow failed segments to be diagnosed and selectively revised instead of requiring a full restart. We evaluate Crayotter on 23 editing themes against CapCut-Mate and CutClaw. Under human evaluation, Crayotter achieves an average score of 3.40/5, compared with 2.44 and 1.70 for the two baselines, with consistent gains in theme alignment, narrative coherence, and editing smoothness. We additionally describe a replayable trajectory schema and verifiable reward design that prepare these workflows for future policy optimization. Code, traces, and examples are publicly available at https://github.com/idwts/Crayotter.
May 28, 2026

SANA-Streaming: Real-time Streaming Video Editing with Hybrid Diffusion Transformer

Real-time streaming video-to-video editing (V2V) is critical for interactive applications such as live broadcasting and gaming, yet it remains a formidable challenge due to the stringent requirements for temporal consistency and inference throughput. In this paper, we present SANA-Streaming, a system-algorithm co-designed framework for high-resolution, real-time streaming video editing on consumer GPUs, with the following three core designs: (1) Hybrid Diffusion Transformer architecture introduces softmax attention in part of the blocks to improve local modeling capabilities while preserving the efficiency of linear layers. (2) Cycle-Reverse Regularization is a novel training strategy that enforces semantic consistency by predicting source frames from generated content via flow matching, improving temporal consistency without requiring paired long edited videos. (3) Efficient System Co-design combines fused GDN kernels and Mixed-Precision Quantization (MPQ) optimized for the NVIDIA Blackwell (RTX 5090) architecture. By profiling real-world throughput, our MPQ maximizes Tensor Core utilization while maintaining generation quality. The resulting system achieves real-time 1280 x 704 resolution editing at 24 end-to-end FPS on a single RTX 5090 GPU, with the DiT core running at 58 FPS. Experimental results demonstrate that our co-design approach significantly outperforms existing SOTA methods in both temporal coherence and system throughput.
May 28, 2026

GenEraser: Generalizable Video Object Removal via Balanced Text-Mask Guidance and Decoupled Locator-Preserver

Video object removal frequently struggles to simultaneously eliminate target objects and their associated physical effects (e.g., smoke, reflections, light, and ripples) in out-of-domain scenarios due to complex spatiotemporal ambiguities. While existing methods primarily rely on spatial masks, they often fail to capture weakly correlated effects, and the potential of explicit textual guidance remains underexplored. Furthermore, a fundamental optimization conflict exists in removal models between high-level semantic generalization and precise pixel-level background preservation. To address these challenges, we propose GenEraser, a novel framework for generalized and high-fidelity video object and effect removal. First, we introduce a Multi-Conditional Mixture-of-Experts (MC-MoE) paired with Bipartite Text guidance to fully exploit the multimodal priors of Diffusion Transformers, significantly enhancing the identification of complex effects. Second, a Learnable Deep ``CFG'' Fusion mechanism (LD-CFG) is developed to adaptively balance the relative dominance of mask and textual conditions across diverse scenarios. Finally, we propose a Decoupled Expert Architecture, comprising a Locator and a Preserver, to mitigate the inherent trade-off between semantic generalization and pixel alignment. Extensive experiments demonstrate that our GenEraser surpasses recent state-of-the-art approaches, achieving significant quantitative improvements (e.g., 2.162.16 dB and 1.441.44 dB on the ROSE Benchmark and VOR-Eval, respectively) while maintaining exceptionally robust generalization in open-world scenarios. https://cyqii.github.io/GenEraser.github.io/
May 28, 2026

KGEdit: Ambiguity-Aware Knowledge Graphs for Training-Free Precise Video Generation and Editing

In recent years, training-free video generation has progressed remarkably. However, when handling complex textual instructions, existing methods still suffer from semantic ambiguity, incorrect concept binding, and cross-frame inconsistency. To address these issues, we propose KGEdit, a structured semantic control framework for text-to-video (T2V) diffusion models. Specifically, we first construct an ambiguity-aware knowledge graph (AAKG) to disentangle and disambiguate the input prompt, converting it into four types of structured semantics: identity, relation, attribute, and negative constraints. We then design a structured semantic injection module (SSIM) to inject these semantic signals into key layers of the diffusion Transformer, enabling fine-grained semantic control. In addition, we introduce a temporal-aware semantic control (TASC) module that dynamically schedules semantic objectives according to the stage-wise characteristics of the denoising process, further improving semantic alignment and temporal consistency. Experiments show that KGEdit outperforms existing methods in editing precision and temporal stability, while offering higher efficiency and controllability in text-driven interaction scenarios.
May 27, 2026

HarmoVid: Relightful Video Portrait Harmonization

We present a method for harmonizing the lighting of a foreground video to match a target background scene, adjusting shadows, color tone, and illumination intensity (relightful harmonization). Unlike images, acquiring labeled data for videos, where identical motions are recorded under different lighting conditions, is practically infeasible and non-scalable. While one way to create such paired data is to apply existing image-based harmonization models frame by frame to a video, the resulting outputs often suffer from significant temporal jitters. We overcome this problem by introducing a novel lighting deflickering model that can stabilize the global and local lighting flickering artifacts. Our video diffusion model learns from these upgraded deflickered data with a volume of real and synthetic videos to generate high-quality video harmonization results. We further propose an asymmetric alpha mask conditioning technique to learn the clean boundaries from real videos. Experiments demonstrate that our model achieves strong temporal coherence, naturalness, cleaner boundaries, and physically meaningful lighting behavior, while maintaining strong relighting expressiveness compared to prior image-based and video-based harmonization methods.
May 24, 2026

SpongeBob: Sync-Aware Harmonious Audio-Visual Generative Editing

Visual and acoustic events in the physical world are inherently coupled, yet existing video editing methods typically adopt decoupled pipelines, lacking bidirectional modality interaction. This results in two key limitations: (i) audio-visual desynchronization and (ii) contextual conflicts between generated audio and preserved content. To address these, we propose SpongeBob, the first end-to-end audio-visual joint editing framework featuring bidirectional cross-modal interaction. For synchronization, a Sync-Aware Mechanism aligns visual edits with sound events via bidirectional attention, temporal alignment, and spatial constraints. For contextual consistency, a Context-Aware Module leverages acoustic and visual context attention to prevent semantic clashes. Additionally, we introduce Sync-Preserving Training and Guidance (SPTG) to enhance alignment without degrading quality. Due to the scarcity of paired data, we construct a scalable data pipeline and a large-scale subject-level dataset. We also propose SpongeBob-Bench for systematic evaluation. Experiments show SpongeBob significantly outperforms existing baselines, improving Sync-C by 30% and Ctx-F1 by 12.5%. Our project page is available at: https://hy-spongebob.github.io/.
May 23, 2026

Reasoning to Align: Implicit Reasoning in Diffusion Transformers for Video Editing

Instruction-based video editing requires transforming a source video according to a natural-language instruction while preserving irrelevant content and remaining temporally coherent. We argue that existing Diffusion Transformer (DiT) editors struggle with this task for two structural reasons. First, conditioning signals are fed undifferentiated into all transformer blocks, forcing a single token stream to encode both global editing intent and fine-grained visual evidence. Second, the cross-attention patterns that govern the edit are supervised only indirectly through pixel-level reconstruction, leaving the model's internal reasoning process under-constrained. To address both limitations, we propose RVEDiT, an implicit Reasoning Video Editing DiT framework built around two complementary components. The first, Granularity-Routed Token Conditioning, introduces learnable editing tokens distilled from a multimodal LLM and routes them to shallow blocks, while reserving native visual and textual tokens for deeper blocks, thereby inducing a coarse-to-fine editing process inside the backbone. The second, Reference-Anchored Attention Alignment, employs a parameter-sharing reference branch during training and maximizes the mutual information between the attention features of the editing and reference branches, regularizing the model's internal reasoning without incurring any additional inference cost. Experiments on standard instruction-based video editing benchmarks show that RVEDiT consistently outperforms state-of-the-art baselines, with particularly strong gains on localized and compositional edits.
May 22, 2026

Smart-Insertion-V: Photorealistic Video Insertion via a Closed-Loop Feedback Dual-Stream Framework

Mask-free video object insertion has emerged as a challenging task, requiring harmonious integration of reference objects into source videos. However, existing methods struggle when references exhibit severe stylistic domain gaps with the source scene. To overcome this, we propose Smart-Insertion-V, an end-to-end Dual-Stream framework that concurrently conducts video insertion and image style transfer. Within this framework, the image stream synchronously guides the video generation process, while a Closed-loop Feedback mechanism is further incorporated to ensure robust insertion. Inevitably, integrating these diverse conditioning signals results in feature entanglement and style leakage. To tackle this issue, we design Dual-World-View RoPE to distinguish different signals via spatial-temporal offsets without incurring heavy training overhead. Furthermore, to facilitate spatial grounding and stylistic adaptation, we introduce a Decoupled Guidance Module that leverages a Vision-Language Model for semantic reasoning while preserving original temporal guidance with native text encoder. To bridge data gap for harmonious reference insertion task, we propose a data curation pipeline and will release an open-source dataset. Experiments demonstrate that our method can insert objects into plausible positions while achieving the most harmonious results.
May 22, 2026

SimInsert: Seamless Video Object Insertion via Regional Sparse Attention Fusion

Video object insertion requires ensuring spatio-temporal coherence and interactive realism, extending far beyond simple content placement. However, current approaches are often hindered by a reliance on explicit motion engineering or resource-intensive retraining, restricting their flexibility and generalization. To bridge this gap, we present SimInsert, a training-free paradigm that efficiently decouples the task into intuitive single-frame editing and semantic motion description. By harnessing the robust generative priors of image-to-video diffusion models, SimInsert propagates edits temporally, strictly preserving background invariance while enabling plausible, text-driven interactions between the inserted object and the dynamic environment. Our approach hinges on non-invasive guidance mechanisms that enforce structural consistency, facilitate seamless boundary fusion, and counteract the fidelity drift that typically accumulates during the denoising trajectory. Extensive quantitative experiments validate our efficacy: SimInsert surpasses state-of-the-art methods with an 18.8% gain in PSNR, 20.1% in SSIM, and a 44.1% decrease in LPIPS, offering a streamlined solution for high-fidelity video editing.
May 22, 2026

Occlusion-Aware Physics-Semantic Keyframe Selection for Robust Video Editing

Video editing has recently achieved remarkable progress with diffusion-based generative models, enabling diverse object-level manipulations from natural language instructions. However, existing methods often struggle under occlusion, viewpoint changes, and fast object motion, where unreliable visual observations lead to inaccurate localization, temporal flickering, and inconsistent edits. In this work, we identify the absence of reliable visual anchors as a fundamental bottleneck in occlusion-robust video editing. To address this issue, we propose an occlusion-aware physics-semantic keyframe selection framework that automatically identifies an optimal anchor frame for downstream editing. Specifically, our method evaluates candidate frames from three complementary perspectives: structural completeness for avoiding truncated observations, cycle-consistent tracking stability for measuring physical reliability, and vision-language-based attribute visibility for ensuring semantic clarity. The selected keyframe is then propagated through bidirectional tracking to generate dense spatiotemporal masks, which are used as auxiliary supervision for a diffusion-based video editing backbone. By transforming occlusion handling from explicit reconstruction into reliable anchor selection, our framework enables precise and temporally consistent editing without requiring manual annotations. Extensive experiments on challenging video editing benchmarks demonstrate the effectiveness and high-quality performance of our method.
May 21, 2026

Bernini: Latent Semantic Planning for Video Diffusion

Multimodal large language models (MLLMs) and diffusion models have each reached remarkable maturity: MLLMs excel at reasoning over heterogeneous multimodal inputs with strong semantic grounding, while diffusion models synthesize images and videos with photorealistic fidelity. We argue that these two families can be unified through a simple division of labor: MLLMs perform semantic planning, while diffusion models render pixels from high-level semantic guidance and low-level visual features. Building on this idea, we propose Bernini, a unified framework for video generation and editing. An MLLM-based planner predicts the target semantic representation directly in the ViT embedding space, and a DiT-based renderer synthesizes pixels conditioned on this plan, augmented by text features and, for editing, source VAE features for detail preservation. Because semantics serve as the interface, the planner and renderer can be trained separately and only lightly co-trained, preserving the pretrained strengths of both components while keeping training efficient. To better handle multiple visual inputs, we introduce Segment-Aware 3D Rotary Positional Embedding (SA-3D RoPE), and further incorporate chain-of-thought reasoning in the planner to better transfer understanding into generation. Bernini achieves state-of-the-art performance across a wide range of video generation and editing benchmarks, with the MLLM's pretrained understanding translating into strong generalization on challenging editing tasks.
May 20, 2026

StreamEdit: Training-Free Video Editing via Few-Step Streaming Video Generation

Although existing video editing methods are generally feasible, they often require many costly iterations and still struggle to deliver high-quality yet satisfying editing results. We attribute this limitation to the prevalent data-to-data paradigm, which is less compatible with modern generative models than noise-to-data generation. To address this gap, we revisit video editing from a noise-to-data perspective and propose Streaming-Generation-based Video Editing (StreamEdit), which preserves few-step sampling while seamlessly injecting source-video conditions. Built on pre-trained streaming generation models, StreamEdit introduces dual-branch fast sampling with a self-attention bridge and cross-attention grounding/boosting to satisfy both sampling and conditioning requirements. We further propose source-oriented guidance to improve target-generation quality, and a visual prompting strategy to enhance editing flexibility and practicality. The method is effective, robust, and generalizable across different models. Extensive experiments on diverse video editing tasks show that StreamEdit consistently outperforms existing approaches, even in few-step settings with minimal time cost. Code and results are available at: https://dsl-lab.github.io/StreamEdit/.
May 20, 2026

Preserve, Reveal, Expand: Faithful 4D Video Editing with Region-Aware Conditioning

Existing 4D-driven video diffusion models primarily target plausible generation, but faithful 4D editing requires preserving source-observed regions while synthesizing disoccluded or out-of-view content. We identify Evidence-Role Mismatch: reliable source-backed evidence, unreliable rendered cues, and unsupported regions are entangled in a single conditioning signal, causing preservation drift, ghosting, and unstable extrapolation. We propose PREX (Preserve, Reveal, Expand), a region-aware framework that decomposes the target spatiotemporal volume into Preserve, Reveal, and Expand roles according to observation support and scene extent. PREX builds observation-backed appearance cues with calibrated confidence and injects them into a frozen video diffusion backbone through a region-aware adapter, trained with proxy tasks without requiring paired edited videos. We further introduce PREBench, a diagnostic benchmark with curated edits, region-role masks, and human-aligned metrics that complement global video-quality and 4D-control evaluations. Experiments show that PREX reduces region-structured failures while maintaining strong visual quality and 4D edit control capability. Project Page: https://ricepastem.github.io/PREX-Open
May 20, 2026

What Semantics Survive the Connector? Diagnosing VLM-to-DiT Alignment in Video Editing

Flow matching based video generative models have been increasingly relying on prepended Vision-Language Models (VLMs) to handle complex, instruction-based video editing. The prevailing assumption underlying this paradigm is that a connector module can seamlessly align the VLM's rich multi-modal reasoning with the original text embedding space of DiTs. However, we hypothesize that this alignment acts as a severe semantic bottleneck, degrading fine-grained structural variables. Verifying this is challenging, as end-to-end evaluations conflate alignment failures with generation errors, and natural datasets lack disentangled annotations. To rigorously investigate this, we propose a controlled data processing pipeline based on video composition that results in TRACE-Edit, a diagnostic dataset focusing on relation-based editing. Leveraging this dataset, we propose a comprehensive diagnostic protocol to analyze two important designs of meta-query and connector in the existing video editing models. Systematic evaluation of four representative model cases reveals that fine-grained structural semantics can be severely degraded during alignment. Our findings overturn the assumption of lossless semantic transfer, identifying the VLM-to-DiT alignment as a major bottleneck and providing a new diagnostic foundation for future multi-modal alignment architectures.
May 19, 2026

CutVerse: A Compositional GUI Agents Benchmark for Media Post-Production Editing

While GUI agents have made significant progress in web navigation and basic operating system tasks, their capabilities in professional creative workflows remain largely underexplored. To bridge this gap, we introduce Cutverse, a benchmark designed to systematically evaluate autonomous GUI agents in realistic media post-production environments. We curate expert demonstrations across 7 professional applications (e.g., Premiere Pro, Photoshop), covering 186 complex, long-horizon tasks grounded in authentic editing workflows, involving dense multimodal interfaces and tightly coupled interaction sequences. To support scalable evaluation, we develop a lightweight parser that transforms raw screen recordings and low-level interaction logs into structured, compositional GUI action trajectories with precise grounding. Extensive evaluations reveal that existing agents achieve only 36.0% task success on realistic media editing tasks, underscoring the challenges posed by complex, long-horizon media post-production workflows in our benchmark.While current models demonstrate promising spatial grounding, multimodal alignment, and coordinated action execution, they remain limited in long-horizon reliability and domain-specific planning.
May 18, 2026

Aurora: Unified Video Editing with a Tool-Using Agent

Recent video editing models have converged on a unified conditioning design: a single diffusion transformer jointly consumes text, source video, and reference images, and one set of weights covers replacement, removal, style transfer, and reference-driven insertion. The design is flexible, but it assumes that the user already provides model-ready text, reference images, and spatial grounding for local edits, which real requests often omit. We present Aurora, an agentic video editing framework that pairs a tool-augmented vision-language model (VLM) agent with a unified video diffusion transformer. The VLM agent maps a raw user request to a structured edit plan aligned with the transformer's conditioning channels, thereby resolving textual and visual underspecification before generation. We train the VLM agent with supervised data for complete edit planning and reference-image selection, together with preference pairs for robust tool use and instruction refinement. We introduce AgentEdit-Bench to evaluate agent-enhanced video editing under textual and visual underspecification. Experiments on AgentEdit-Bench and two existing video editing benchmarks show that Aurora improves over instruction-only baselines and that the VLM agent transfers to compatible frozen video editing models. Project page: https://yeates.github.io/Aurora-Page
May 18, 2026

InstructAV2AV: Instruction-Guided Audio-Video Joint Editing

Recent diffusion-based methods have achieved impressive progress in video content manipulation. However, they typically ignore the accompanying audio, leaving the audio disjointed from the edited results. In this paper, we propose InstructAV2AV, the first end-to-end framework for instruction-guided audio-video joint editing. We first develop a scalable data synthesis pipeline and construct InsAVE-80K, the first large-scale audio-video editing dataset with high-quality source-to-target pairs. With this data foundation, we adapt an audio-video generation backbone to leverage its robust priors. We concatenate the audio-video input with noisy latent codes to anchor the source context, propose the source-instruction gated attention to improve instruction following and content preservation, and introduce a two-stage training strategy to effectively transfer these pre-trained priors. Extensive experiments demonstrate that InstructAV2AV outperforms state-of-the-art methods across 11 metrics spanning three aspects on two evaluation sets, highlighting its potential for controllable content creation. Project page: https://hjzheng.net/projects/InstructAV2AV/.
May 17, 2026

Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaboration

We study series-level cinematic remaking, a long-horizon video-to-video generation problem that localizes full episodes or films via stylization or actor replacement while strictly preserving narrative structure, motion choreography, and character identity across hundreds of shots. Existing video generation and editing pipelines often break down in this regime due to compounding identity drift, background mutation, and semantic erosion under large camera motions and viewpoint changes. We propose Soap2Soap, a multi-agent framework that enforces long-term language-visual consistency through a Dual-Bridge Consistency mechanism: a scene-aware JSON screenplay serving as a persistent semantic backbone, and dynamically allocated visual reference anchors at both scene and shot levels. To suppress drift before video synthesis, we introduce batch keyframe consistency, jointly generating multiple keyframes in a shared latent context via a grid-based formulation. A closed-loop verification agent further audits identity, stability, and alignment to trigger selective regeneration. Experiments on SoapBench demonstrate strong improvements over commercial video generation APIs in long-term consistency and narrative fidelity.
May 16, 2026

StreamingEffect: Real-Time Human-Centric Video Effect Generation

Streaming video effect generation is highly desirable for live human-centric applications such as e-commerce streaming, entertainment, and vlogging, yet remains difficult due to the lack of suitable data and deployable editing models. Unlike generic video generation, this task requires real-time video-to-video editing that adds expressive effects while preserving human identity, background content, and temporal consistency. Existing acceleration efforts mainly focus on text-to-video generation, while efficient distillation for video editing remains largely underexplored. In this paper, we present StreamingEffect, a real-time human-centric streaming video effect framework. We adopt an in-context video editing architecture and train a high-quality bidirectional teacher, then distill it into a causal autoregressive student and further reduce sampling from 50 steps to 4 steps. We also introduce keyframe control, allowing reference effect frames to be injected online and propagated through the stream for interactive editing. To address the data bottleneck, we construct VideoEffect-130K, to our knowledge the largest human-centric video effect dataset, containing 70K effect videos and 60K editing videos across 600 effect categories curated from short-video and editing platforms. Experiments show that our method enables real-time, high-quality 720p video editing on a single H200 GPU.
May 15, 2026

Tuning-free Instruction-based Video Editing Via Structural Noise Initialization and Guidance

Video editing poses a significant challenge. While a series of tuning-free methods circumvent the need for extensive data collection and model training, they often underutilize the rich information embedded within noisy latent, leading to unsatisfactory results. To address this, we propose a tuning-free, instruction-based video editing framework. We approach video editing from the perspective of noisy latent: we design a Structural Noise Initialization Strategy (SNIS) to secure a superior editing starting point by assigning higher noise levels to edited regions (to facilitate content change) and lower noise levels to unedited regions (to maintain content consistency). We introduce a Noise Guidance Mechanism (NGM), which leverages the video prior in the generative model and effectively integrates rich information within the noisy latent to guide the denoising process, thereby preserving unedited content and overall visual coherence. Experiments show that our proposed method achieves better visual quality and state-of-the-art performance.
May 14, 2026

Sound Sparks Motion: Audio and Text Tuning for Video Editing

Motion-centric video editing remains difficult for large generative video models, which often respond well to appearance changes but struggle to produce specific, localized actions or state transitions in an existing clip. We introduce Sound Sparks Motion, a training-free framework that enables motion editing in an audio-visual video generation model by tuning its internal multimodal conditioning signals at test time. Rather than modifying model weights, our method tunes only two lightweight variables: an audio latent derived from the source video and a residual perturbation in the text-conditioning. We find that this combination can encourage motion edits that the underlying model often struggles to realize under prompt-only control. Since there is no direct way to evaluate temporal alignment between text and motion, we guide the tuning process using a vision-language model that provides feedback indicating whether the intended motion appears in the generated video. This simple supervision yields an effective semantic objective for motion editing, while regularization and perceptual-temporal constraints help preserve content and visual quality. Beyond per-video tuning, we show that the learned latent controls are transferable across videos, suggesting that they capture reusable motion-edit directions rather than overfitting to a single example. Our results highlight multimodal conditioning tuning, particularly through the audio pathway, as a promising direction for motion-aware video editing, and suggest that test-time tuning can serve as a lightweight probing mechanism that helps reveal latent motion controls embedded in the model's multimodal conditioning. Code and data are available via our project page: https://amirhossein-razlighi.github.io/Sound_Sparks_Motion/
May 14, 2026

SEDiT: Mask-Free Video Subtitle Erasure via One-step Diffusion Transformer

Recent breakthroughs in video diffusion models have significantly accelerated the development of video editing techniques. However, existing methods often rely on inpainting video frames based on masked input, which requires extracting the target video mask in advance, and the precision of the segmentation directly affects the quality of the completion. In this paper, we present SEDiT, a novel one-stage video Subtitle Erasure approach via One-step Diffusion Transformer. We introduce a mask-free inference approach that enables direct erasure of the targeted subtitle. The proposed one-stage framework mitigates the sub-optimality inherent in the two-stage processing of prior models. Since subtitle removal is a localized editing task in which most pixels remain unchanged, the underlying distribution shift is minimal, making it well-suited to one-step generation under rectified flow. We empirically validate the reliability of one-step denoising and further provide a formal theoretical justification. Under the localized-editing structure of subtitle removal, the conditional optimal transport (OT) map and its induced rectified flow velocity field are Lipschitz continuous with respect to the latent variable, which underpins the theoretical feasibility of one-step sampling. To address the challenge of long-term temporal consistency, we adopt a hybrid training strategy by occasionally conditioning the model with a clean first-frame latent. This facilitates temporal continuity, allowing each segment during inference to leverage the output of its predecessor. To avoid visible seams caused by cropping and reinserting processed targets, particularly in scenarios involving substantial motion, we feed the original video directly into SEDiT. Thanks to one-step and chunk-wise streaming inference, our method can efficiently handle native 1440p video with infinite length.
May 14, 2026

MiVE: Multiscale Vision-language features for reference-guided video Editing

Reference-guided video editing takes a source video, a text instruction, and a reference image as inputs, requiring the model to faithfully apply the instructed edits while preserving original motion and unedited content. Existing methods fall into two paradigms, each with inherent limitations: decoupled encoders suffer from modality gaps when processing instructions and visual content independently, while unified vision-language encoders lose fine-grained spatial details by relying solely on final-layer representations. We observe that VLM layers encode complementary information hierarchically -- early layers capture localized spatial details essential for precise editing, while deeper layers encode global semantics for instruction comprehension. Building on this insight, we present MiVE (Multiscale Vision-language features for reference-guided video Editing), a framework that repurposes VLMs as multiscale feature extractors. MiVE extracts hierarchical features from Qwen3-VL and integrates them into a unified self-attention Diffusion Transformer, eliminating the modality mismatch inherent in cross-attention designs. Experiments demonstrate that MiVE achieves state-of-the-art performance by ranking highest in human preference, outperforming both academic methods and commercial systems.
May 14, 2026

PROVE: A Perceptual RemOVal cohErence Benchmark for Visual Media

Evaluating object removal in images and videos remains challenging because the task is inherently one-to-many, yet existing metrics frequently disagree with human perception. Full-reference metrics reward copy-paste behaviors over genuine erasure; no-reference metrics suffer from systematic biases such as favoring blurry results; and global temporal metrics are insensitive to localized artifacts within edited regions. To address these limitations, we propose RC (Removal Coherence), a pair of perception-aligned metrics: RC-S, which measures spatial coherence via sliding-window feature comparison between masked and background regions, and RC-T, which measures temporal consistency via distribution tracking within shared restored regions across adjacent frames. To validate RC and support community benchmarking, we further introduce PROVE-Bench, a two-tier real-world benchmark comprising PROVE-M, an 80-video paired dataset with motion augmentation, and PROVE-H, a 100-video challenging subset without ground truth. Together, RC metrics and PROVE-Bench form the PROVE (Perceptual RemOVal cohErence) evaluation framework for visual media. Experiments across diverse image and video benchmarks demonstrate that RC achieves substantially stronger alignment with human judgments than existing evaluation protocols. The code for RC metrics and PROVE-Bench are publicly available at: https://github.com/xiaomi-research/prove/.
May 8, 2026

OphEdit: Training-Free Text-Guided Editing of Ophthalmic Surgical Videos

High-fidelity surgical video generation can greatly improve medical training and the development of AI, adapting these generative models for precise video editing remains a formidable challenge. Modifying surgical attributes, such as instrument tissue interactions or procedural phases is challenging due to the strict anatomical and temporal constraints. In this paper, we propose OphEdit, a novel training-free framework for the text-guided editing of ophthalmic surgical videos. Our approach leverages a deterministic second-order ODE inversion pipeline to capture Attention Value (V) tensors from the original video. By selectively injecting these stored tensors into the conditional Classifier-Free Guidance (CFG) branch during the denoising phase, OphEdit rigorously preserves the intricate anatomical geometry of the eye while seamlessly mapping text-driven semantic modifications onto the video stream. Clinical evaluations demonstrates that OphEdit effectively handles complex surgical transformations, such as instrument swaps and procedural variations, with superior structural fidelity and temporal consistency compared to natural-domain video editors. Our work represents the first application of training-free video editing in the ophthalmic surgical domain, offering a scalable solution for generating diverse, annotated medical datasets without the need for exhaustive manual recording or costly model fine-tuning. The code and prompts can be accessed at https://github.com/ophedit/OphEdit