Video-to-Video Translation

Latest papers

9 papers2 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.

Oct 20, 2026

Pair-Free Coarse-to-Real Video Generation via Real-to-Coarse Image Supervision

Coarse-to-real (C2R) video generation converts coarse animation, simulation, or game-rendered videos into photorealistic videos while preserving scene layout, camera motion, and dynamics. Training such models requires aligned (coarse, realistic) video pairs, which are expensive to create and confine prior systems to narrow synthetic domains. We exploit a simple asymmetry: paired videos are hard to obtain, but paired real-to-coarse images are easy to construct with existing editing and 3D reconstruction tools. Using these image pairs, we train the DINO-R2C model to transfer realistic images to coarse images in DINO feature space, and apply it frame-wise to ordinary real videos to synthesize pseudo-coarse videos. The C2R# model then learns to generate each real video from its pseudo-coarse counterpart, free from needing (coarse, realistic) video pairs. At inference, the DINO-R2C model is discarded and actual coarse videos drive the C2R# model directly. Thus, our pair-free training scales with any real-video corpora rather than with paired synthetic videos. We will release the model and project webpage at https://gonzalognogales.github.io/coarse2real-sharp/.
Oct 16, 2026

Learning to Correct Geometry in Generated Videos

Generated videos often lose geometric consistency under camera motion: structures warp under viewpoint change, parallax becomes inconsistent, and smooth camera movement may collapse into shot-like transitions. We argue that this failure is largely a data problem. In web-scale video corpora, most visible motion comes from dynamic objects captured by static or weakly moving cameras, leaving only sparse supervision for viewpoint-induced appearance changes. To address this, we propose Video Geometry Corrector (VGC), a post-hoc video-to-video model trained on synthetic paired supervision. Starting from real videos with diverse camera motion and pose annotations, we construct VG-Pairs with a synthetic paired-supervision data generation pipeline. Each video clip is treated as a geometry-consistent target and paired with a distorted counterpart synthesized by a pretrained image-to-video inpainting model using trajectory-adaptive keyframes. VGC learns to map the distorted input to the geometry-consistent target without modifying the source generator, and uses optical flow as an auxiliary cue to help disentangle camera motion from object motion. Experiments on pose-conditioned and prompt-driven benchmarks show that VGC improves geometric consistency across multiple source generators, and scaling to a larger backbone further extends the framework toward more general video refinement.
Jul 7, 2026

ProxyPose: 6-DoF Pose Tracking via Video-to-Video Translation

Tracking the six-degree-of-freedom (6-DoF) pose of objects and surfaces from monocular video is a long-standing problem in computer vision. To tackle this problem, existing methods require inputs beyond the video itself-such as 3D models, depth maps, object masks, or task-specific learned features-and they struggle with textureless, transparent, reflective, or deformable surfaces. Here, we introduce ProxyPose, which recasts 6-DoF pose tracking as video-to-video translation. Given only a video and a single marked pixel in the first frame, a fine-tuned video diffusion model translates the input into a proxy video-a synthetic video depicting a colored polyhedron undergoing the same local rigid-body motion as the surface region at the marked pixel. Because the proxy's geometry and appearance are known by construction, recovering its full 6-DoF trajectory reduces to classical pose estimation with off-the-shelf solvers. This formulation leverages large-scale video pre-training to absorb the hardest aspects of pose tracking-handling challenging materials, occlusions, and deformations-into the translation step, while operating at the pixel level with no assumptions about object identity, boundaries, or global rigidity. ProxyPose achieves state-of-the-art 6-DoF pose tracking accuracy without the additional inputs required by competing methods and after fine-tuning the video model only on synthetic data. We further demonstrate that ProxyPose extends to face tracking, camera pose estimation, and challenging in-the-wild scenes that are beyond the reach of existing approaches. Project page: https://ruihangzhang97.github.io/proxypose/.
Jun 24, 2026

EchoStyle: Unlocking High-Fidelity Video Stylization with Reverse Data Synthesis

While image stylization has been studied extensively, video stylization remains a critical and largely unsolved challenge in the field of intelligent content creation. Existing methods, usually utilizing a reference image as the style prior, suffer from content leakage, data scarcity and limited adaptability to long videos, leading to suboptimal results with severe style drift and motion distortion. For these issues, we present EchoStyle, a scalable text-driven framework to achieve high-quality stylization of videos with arbitrary lengths. To start with, we construct a video-to-video architecture to appropriately re-fuse the video content and the text style. To address data scarcity, we pioneer an automatic reverse-synthesis pipeline to establish V-Style20k, a large-scale stylization dataset of 20k high-quality video pairs. To facilitate long video stylization, we devise an init-follow-mode mechanism along with a sliding-window inference strategy. Extensive experiments demonstrate EchoStyle's excellent performance across a wide range of artistic styles, even comparable to leading closed-source solutions.
May 14, 2026

Generating HDR Video from SDR Video

The high dynamic range (HDR) video ecosystem is approaching maturity, but the problem of upconverting legacy standard dynamic range (SDR) videos persists without a convincing solution. We propose a framework for HDR video synthesis from casual SDR footage by leveraging large-scale generative video models. We introduce a Multi-Exposure Video Model (MEVM) that can predict exposure-bracketed linear SDR video sequences from a single nonlinear SDR video input. We further propose a learnable Video Merging Model (VMM) that merges the predicted exposure-bracketed video into a high-quality HDR sequence while preserving detail in both shadows and highlights. Extensive experiments, quantitative and qualitative evaluation, and a user study demonstrate that our approach enables robust HDR conversion for in-the-wild examples from casual consumer videos and even iconic films. Finally, our model can support HDR synthesis pipelines built upon existing SDR generative video models. Output HDR videos can be viewed on our supplementary webpage: sdr2hdrvideo.github.io
May 4, 2026

Seeing Realism from Simulation: Efficient Video Transfer for Vision-Language-Action Data Augmentation

Vision-language-action (VLA) models typically rely on large-scale real-world videos, whereas simulated data, despite being inexpensive and highly parallelizable to collect, often suffers from a substantial visual domain gap and limited environmental diversity, resulting in weak real-world generalization. We present an efficient video augmentation framework that converts simulated VLA videos into realistic training videos while preserving task semantics and action trajectories. Our pipeline extracts structured conditions from simulation via video semantic segmentation and video captioning, rewrites captions to diversify environments, and uses a conditional video transfer model to synthesize realistic videos. To make augmentation practical at scale, we introduce a diffusion feature-reuse mechanism that reuses video tokens across adjacent timesteps to accelerate generation, and a coreset sampling strategy that identifies a compact, non-redundant subset for augmentation under limited computation. Extensive experiments on Robotwin 2.0, LIBERO, LIBERO-Plus, and a real robotic platform demonstrate consistent improvements. For example, our method improves RDT-1B by 8% on Robotwin 2.0, and boosts π0π_0 by 5.1% on the more challenging LIBERO-Plus benchmark. Code is available at: https://github.com/nanfangxiansheng/Seeing-Realism-from-Simulation.
Apr 13, 2026

Multimodal Large Language Model-Enabled Video Translation: A Role-Oriented Survey

Recent progress in multimodal large language models (MLLMs) is reshaping video translation from a cascaded pipeline of automatic speech recognition, machine translation, text-to-speech, and lip synchronization into a unified multimodal reasoning and generation problem. High-quality video translation requires not only semantic fidelity, but also temporal alignment, speaker consistency, and emotional expressiveness across visual, acoustic, and linguistic streams. This survey provides a focused review of MLLM-enabled video translation through a role-oriented taxonomy. We organize MLLM-enabled and MLLM-relevant studies into three functional roles: Semantic Reasoner, which grounds translation in video understanding, temporal reasoning, and multimodal fusion; Expressive Performer, which supports controllable and context-aware speech generation; and Visual Synthesizer, which enables lip synchronization and visually coherent speaker rendering. We further summarize representative datasets, benchmarks, and metrics for each role, and discuss how current evaluation protocols fall short of end-to-end video translation requirements. Finally, we identify open challenges in long-form video understanding, temporal modeling, multimodal alignment, multilingual robustness, and responsible deployment, outlining future directions for natural and trustworthy cross-lingual video communication.
Mar 24, 2026

RealMaster: Lifting Rendered Scenes into Photorealistic Video

State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these models cannot guarantee 3D consistency. Conversely, 3D engines offer granular control over every scene element and provide native 3D consistency by design, yet their output often remains trapped in the "uncanny valley". Bridging this sim-to-real gap requires both structural precision, where the output must exactly preserve the geometry and dynamics of the input, and global semantic transformation, where materials, lighting, and textures must be holistically transformed to achieve photorealism. We present RealMaster, a method that leverages video diffusion models to lift rendered video into photorealistic video while maintaining full alignment with the output of the 3D engine. To train this model, we generate a paired dataset via an anchor-based propagation strategy, where the first and last frames are enhanced for realism and propagated across the intermediate frames using geometric conditioning cues. We then train an IC-LoRA on these paired videos to distill the high-quality outputs of the pipeline into a model that generalizes beyond the pipeline's constraints, handling objects and characters that appear mid-sequence and enabling inference without requiring anchor frames. Evaluated on complex GTA-V sequences, RealMaster significantly outperforms existing video editing baselines, improving photorealism while preserving the geometry, dynamics, and identity specified by the original 3D control.
Jan 17, 2026

Learning Stochastic Bridges for Video Object Removal via Video-to-Video Translation

Existing video object removal methods predominantly rely on diffusion models following a noise-to-data paradigm, where generation starts from uninformative Gaussian noise. This approach discards the rich structural and contextual priors present in the original input video. Consequently, such methods often lack sufficient guidance, leading to incomplete object erasure or the synthesis of implausible content that conflicts with the scene's physical logic. In this paper, we reformulate video object removal as a video-to-video translation task via a stochastic bridge model. Unlike noise-initialized methods, our framework establishes a direct stochastic path from the source video (with objects) to the target video (objects removed). This bridge formulation effectively leverages the input video as a strong structural prior, guiding the model to perform precise removal while ensuring that the filled regions are logically consistent with the surrounding environment. To address the trade-off where strong bridge priors hinder the removal of large objects, we propose a novel adaptive mask modulation strategy. This mechanism dynamically modulates input embeddings based on mask characteristics, balancing background fidelity with generative flexibility. Extensive experiments demonstrate that our approach significantly outperforms existing methods in both visual quality and temporal consistency. The project page is https://bridgeremoval.github.io/.