Visually Grounded Reasoning
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17 papers in the last four weeks, up 183% on the four weeks before. 0.2% of all new papers.
Latest papers 285
Egocentric video understanding requires procedural reasoning under partial observability and continuously shifting viewpoints. Current multimodal large language models (MLLMs) struggle with this setting, often generating plausible but visually inconsistent or weakly grounded responses. We introduce , a framework that decomposes egocentric video reasoning into a structured process. The model first generates an : a causal sequence of anticipated actions from a first-person perspective. This plan is then evaluated by an stage that uses third-person reasoning over the same video to verify its spatiotemporal and logical consistency, without exocentric video input. This decomposition enables cross-perspective feedback without requiring paired ego-exo supervision. To train this reasoning process, we adopt Group Relative Policy Optimization (GRPO) with two dense reward signals: one that grounds anticipated actions in subsequent visual observations and another that reinforces consistent third-person verification. achieves state-of-the-art performance on egocentric reasoning benchmarks, outperforming Qwen2.5-VL-7B by on EgoBlind and on EgoOrient, while maintaining strong generalization on exocentric video tasks with only training samples.
VisReason: A Large-Scale Dataset for Visual Chain-of-Thought Reasoning
Chain-of-Thought (CoT) prompting has proven remarkably effective for eliciting complex reasoning in large language models (LLMs). Yet, its potential in multimodal large language models (MLLMs) remains largely untapped, hindered by the absence of large-scale datasets that capture the rich, spatially grounded reasoning intrinsic to visual understanding. Existing visual-CoT resources are typically small, domain-specific, or lack the human-like stepwise structure necessary for compositional visual reasoning. In this paper, we introduce VisReason, a large-scale dataset designed to advance visual Chain-of-Thought reasoning. VisReason comprises 489K annotated examples spanning four diverse domains, each featuring multi-round, human-like rationales that guide MLLMs through interpretable visual reasoning steps. Building upon this, we curate VisReason-Pro, a 165K subset produced with a stronger expert-level GPT annotator, enriched with detailed reasoning traces and 3D spatial grounding via depth-informed annotations. Fine-tuning the state-of-the-art Qwen2.5-VL model on VisReason and VisReason-Pro yields substantial improvements in step-by-step visual reasoning accuracy, interpretability, and cross-benchmark generalization. These results demonstrate that VisReason equips MLLMs with more systematic and generalizable reasoning capabilities. We envision VisReason as a cornerstone for cultivating human-like visual reasoning, paving the way toward the next generation of multimodal intelligence.
SpatialThinker: Reinforcing Scene Graph-Grounded Spatial Reasoning via Dense Rewards
Multimodal large language models (MLLMs) have achieved remarkable progress in vision-language tasks, but continue to struggle with spatial reasoning. Existing spatial MLLMs rely on large-scale datasets, explicit 3D inputs, architecture-specific modifications, or sparse Reinforcement Learning (RL) methods that provide insufficient guidance for spatially-grounded reasoning. We introduce SpatialThinker. To our knowledge, it is the first MLLM unifying Scene Graph Generation (SGG) and visual reasoning in a single pass via online RL. The model simulates human-like spatial perception by constructing a mental scene graph of task-relevant objects and relations, and reasoning toward an answer via dense spatial rewards. Our contributions are threefold: (1) SGG-grounded reasoning: integrating SGG directly within the reasoning chain rather than as a disjoint preprocessing step; (2) STVQA-7K: a high-quality spatial VQA training dataset via a scalable synthesis pipeline; and (3) a dense spatial reward design that enforces structured grounding during RL and generalizes to improve broad visual perception. SpatialThinker-7B achieves 3.6 larger gains over SFT and better in- and out-of-distribution generalization than sparse RL. Trained on only 7K samples, SpatialThinker-7B matches GPT-5 and outperforms GPT-4o, while SpatialThinker-30B surpasses both GPT-5 and Claude 4 Sonnet on average across 14 spatial and real-world benchmarks, demonstrating that structured spatial grounding with reward-aligned reasoning enables robust spatial understanding with limited data.
Explain Before You Answer: A Survey on Compositional Visual Reasoning
Compositional visual reasoning has emerged as a key research frontier in multimodal AI, aiming to endow machines with the human-like ability to decompose visual scenes, ground intermediate concepts, and perform multi-step logical inference. While early surveys focus on monolithic vision-language models or general multimodal reasoning, a dedicated synthesis of the rapidly expanding compositional visual reasoning literature is still missing. We fill this gap with a comprehensive survey spanning 2023 to 2025 that systematically reviews 260+ papers from top venues (CVPR, ICCV, NeurIPS, ICML, ACL, etc.). We first formalize core definitions and describe why compositional approaches offer advantages in cognitive alignment, semantic fidelity, robustness, interpretability, and data efficiency. Next, we trace a five-stage paradigm shift: from prompt-enhanced language-centric pipelines, through tool-enhanced LLMs and tool-enhanced VLMs, to recently minted chain-of-thought reasoning and unified agentic VLMs, highlighting their architectural designs, strengths, and limitations. We then catalog 60+ benchmarks and corresponding metrics that probe compositional visual reasoning along dimensions such as grounding accuracy, chain-of-thought faithfulness, and high-resolution perception. Drawing on these analyses, we distill key insights, identify open challenges (e.g., limitations of LLM-based reasoning, hallucination, a bias toward deductive reasoning, scalable supervision, tool integration, and benchmark limitations), and outline future directions, including world-model integration, human-AI collaborative reasoning, and richer evaluation protocols. By offering a unified taxonomy, historical roadmap, and critical outlook, this survey aims to serve as a foundational reference and inspire the next generation of compositional visual reasoning research.
VMMU: A Vietnamese Multitask Multimodal Understanding and Reasoning Benchmark
We introduce VMMU, a Vietnamese Multitask Multimodal Understanding and Reasoning Benchmark designed to evaluate how vision-language models (VLMs) interpret and reason over visual and textual information beyond English. VMMU consists of 2.5k multimodal questions across 7 tasks, covering a diverse range of problem contexts, including STEM problem solving, data interpretation, rule-governed visual reasoning, and abstract visual reasoning. All questions require genuine multimodal integration, rather than reliance on text-only cues or OCR-based shortcuts. We evaluate a diverse set of state-of-the-art proprietary and open-source VLMs on VMMU. Despite strong Vietnamese OCR performance, proprietary models achieve only 66% mean accuracy. Further analysis shows that the primary source of failure is not OCR, but instead multimodal grounding and reasoning over text and visual evidence. Code and data are available at https://vmmu-bench.github.io/
A Study of Commonsense Reasoning over Visual Object Properties
Inspired by human categorization, visual reasoning about object properties, such as physical attributes and functions, involves identifying and recognizing low-level details and higher-level abstractions. While current visual question answering (VQA) studies consider multiple object properties, such as size, they typically blend perception and reasoning and lack representativeness with respect to reasoning levels and image categories, making it unclear whether and how vision-language models (VLMs) recognize and reason about depicted objects. To this end, we introduce a systematic evaluation framework comprising images of three representative types, three reasoning levels of increasing complexity, and four object property dimensions, informed by prior work on commonsense knowledge representation and reasoning. We develop a procedure to instantiate this framework in two VQA object-reasoning benchmarks: OPTICS-CNT, comprising 360 images paired with 1,080 multi-level, count-based questions, and OPTICS-CMP, comprising 2.1k comparison questions. Experiments with 12 state-of-the-art VLMs in zero-shot settings reveal significant limitations relative to humans, with the best-performing model achieving below 40% counting and 70% comparison accuracy. While newer reasoning models perform better, a 20% gap to human performance remains. VLMs struggle particularly with photographic images, counterfactual reasoning, physical and functional properties, and higher counts. We make the OPTICS benchmark data and code available to support future scalable benchmarking methods, generalized annotation guidelines, and advanced reasoning VLMs.
Position: Reasoning After Perception Means Reasoning Without Vision
A common belief in multimodal research is that the perceptual weaknesses of vision--language models can be compensated by stronger language reasoning (e.g., chain-of-thought, in-context learning, or external tools). We challenge this assumption. We argue that for a broad class of visual tasks hard to specify in language, failures stem from a structural fatality where the temporal decision of \textit{when} to reason strictly dictates the spatial constraint of \textit{where} reasoning takes place. When visual reasoning is deferred to language generation, current architectures do not merely delay computation; they displace it from the continuous visual representation to a discrete textual space. Consequently, the sequential
Perception-then-Reasoning'' paradigm degenerates perception into a passive, one-off feature encoding process, rendering it functionally equivalent to Reasoning-in-Text-Space'', where task-critical spatial signals are collapsed before reasoning begins. We substantiate this claim with the Turing Eye Test (TET): tasks that must be resolved in \emph{visual space} and are hard to verbalize; results show text-only reasoning cannot remedy these perceptual failures. Our findings suggest rethinking the architectural divide: shifting from reasoning \textit{about} perception to reasoning \textit{within} perception. This facilitates actively reasoning-driven perception that operates directly on pixel-level visual representations, rather than within a collapsed textual space.AntiGrounding: Executable Robot Trajectories as Visual Prompts for VLM-Guided Manipulation
Natural-language manipulation instructions specify the task goal but leave the underlying robot trajectory unspecified. We present AntiGrounding, a visual action-selection framework built around a dual geometric-visual trajectory interface. After feasibility filtering, each retained short trajectory is both an explicit motion plan for execution and a rendered prompt for instruction-conditioned vision-language model (VLM) evaluation. Structured multi-view visual question answering (VQA) scores safety, task alignment, efficiency, and physical plausibility; weighted view fusion aggregates the trajectory scores. These scores guide subsequent translational trajectory proposals; separate orientation and gripper controls coordinate interaction. An initialized digital twin provides the planning state and validates selected segments before the real robot executes the same waypoint sequences. Across eight real-world manipulation tasks, AntiGrounding with a single GPT-6 Astra evaluator achieves 71.25% overall success, compared with 50.00% for pi0.5 and 47.50% for a PIVOT-style visual proposal-selection baseline using the same evaluator under the reported deployment protocol. Component ablations and evaluator-sensitivity analyses examine trajectory evaluation, proposal search, orientation control, and evaluator choice. The interface connects general-purpose multimodal reasoning to executable trajectories, with performance bounded by digital-twin fidelity and physical interaction.
Gondola: Grounded Vision Language Planning for Robotic Manipulation
Vision-language-action (VLA) models have shown promising progress in robotic manipulation. However, directly mapping visual observations and language instructions to low-level actions often results in limited interpretability and weak robustness in complex, long-horizon tasks. To address these challenges, we employ a modular manipulation framework that separates high-level planning from low-level control. At its core is Gondola, a grounded vision-language planning model that generates structured plans with explicit pixel-level object grounding before action execution. Given multi-view observations and planning history, Gondola predicts the next-step plan as interleaved textual instructions and multi-view segmentation masks corresponding to target objects and goal locations. To train Gondola, we construct synthetic datasets that provide explicit supervision for short-horizon grounded planning, multi-view referring expression, and long-horizon compositional reasoning. By coupling grounded plan generation with a 3D-based execution policy, our framework achieves state-of-the-art performance on the challenging GemBench benchmark. The system further demonstrates promising transfer to real robots. Ablation studies confirm that pixel-level grounding and the proposed planning-oriented supervision are critical for effective high-level reasoning. Project webpage: https://cshizhe.github.io/projects/robot_gondola.html
ViPlan: A Benchmark for Visual Planning with Symbolic Predicates and Vision-Language Models
Integrating Large Language Models with symbolic planners is a promising direction for obtaining verifiable and grounded plans, with recent works extending this idea to visual domains using Vision-Language Models (VLMs). However, an open-source benchmark for comparing these approaches under matched conditions is missing, due to a lack of visual benchmarks that support symbolic planning. We present ViPlan, the first open-source benchmark for comparing VLM-grounded symbolic approaches (VLM-as-grounder) with direct VLM planning methods (VLM-as-planner). ViPlan introduces a series of increasingly challenging tasks in two visual domains: a visual variant of the classic Blocksworld planning problem and a simulated household robotics environment. Averaged across methods, we find VLM-as-grounders to outperform direct VLM planning in Blocksworld (solving 46% of the tasks against 9%), where image grounding is both crucial and accurate. However, in the household robotics tasks, where linguistic knowledge helps, VLM-as-planner methods are greatly superior to VLM-as-grounder approaches (solving 34% of the tasks against 5%), which are hindered by partial observability. Thus, ViPlan domains capture fundamental shortcomings of both planning approaches, which we further diagnose with a qualitative failure analysis. Finally, across methods, we observe no consistent benefit from Chain-of-Thought prompting, suggesting persistent limitations in current VLMs' visual reasoning abilities.
ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Models
Large Multimodal Models (LMMs) exhibit shortfalls when interpreting images and, by some measures, have poorer spatial cognition than young children or animals. Despite this, they attain high scores on many popular visual benchmarks, with headroom rapidly eroded by model progress. This creates a need for difficult benchmarks that remain relevant for longer. We introduce ZeroBench - a lightweight visual reasoning benchmark curated using adversarial filtering to be "impossible" for frontier LMMs at its original release, with initial SotA scores of 0% pass@1 and pass^5. We track progress on ZeroBench over the subsequent year, observing SotA reaching 6% pass^5 and 19% pass@5, indicating the potential longevity of the benchmark. We evaluate 46 LMMs on ZeroBench, compare performance to a human baseline, analyse strengths and weaknesses, chart a year of progress in visual capabilities, and publicly release ZeroBench at https://zerobench.github.io.
Retrieved Images as Visual Thought: Training-Free Multimodal In-Context Learning for the Open-vs-Closed Gap
Recent work on Thinking with Images makes vision a dynamic part of reasoning, but does so through generation: the model invokes external tools, synthesizes code, or imagines new imagery, each at the cost of a tool protocol, brittle code, or an expensive training pipeline. A fourth route makes vision dynamic without generating anything, by retrieving labeled exemplar images and reasoning over them, yet it remains underexplored despite being train-free. We present ReVisIT, a train-free framework that realizes this retrieval-based route by treating each retrieved image-label pair as a unit of visual thought. ReVisIT combines structured class definitions, per-query multimodal retrieval of exemplars, and alternating user/assistant injection of those exemplars before joint multi-attribute decoding, and degrades gracefully to whichever components a task admits. On VL-ICL Bench Fast Open MiniImageNet, Qwen3-VL-30B-A3B with ReVisIT reaches 98.5% at 4-shot, statistically indistinguishable from the 72B LLaVA-OneVision SOTA (98.7%) on this near-saturated task at about 1/2.4 the parameters, while the same backbone without the scaffold sits at chance. The turns layer alone adds 26.1 points to GPT-4.1 on free-form concept induction (Bongard-OpenWorld), and the full stack yields a 4-6 point macro gain across three backbones on MAAC-Bench, a new license-clean 27-class, 5-attribute benchmark, significant by paired bootstrap on the curator-derived attributes. Component analysis shows that retrieval-plus-turns is the universal lever while structured definitions are need-adaptive, and that 83% of the retrieval gain comes from retrieval quality rather than from the presence of exemplars. MAAC-Bench is released with a rubric-grounded LLM verification protocol that replaces author spot-check on subjective attributes.
Slot2Text: Object-Centric Visual Tokenization for Efficient and Spatially Traceable Surgical MLLMs
Multimodal large language models (MLLM) for surgical scene understanding typically inject hundreds of dense visual tokens into a language model, leading to costly inference and limited spatial traceability for generated answers. We present Slot2Text, a dual-mode surgical MLLM that replaces dense representations of visual input with a compact set of regions encoded as slot latents. Instead of relying on contrastive alignment of the visual encoder with language, Slot2Text groups self-supervised vision features into a few regions--slots that are consumed by the language model as area-labeled visual tokens. Slot2Text-Fast uses the slot prefix to answer surgical questions. Slot2Text-Reason also identifies and locates areas relevant for reasoning, linking language outputs to corresponding slot tokens, masks or regions. Experiments on multiple visual question answering and visual grounding benchmarks show that Slot2Text-Fast is competitive with state-of-the-art baseline at a much lower cost, reducing the average total token consumption by a 91.8% and the visual prefix from 1,295 to 47 tokens (a 96.4% reduction). Slot2Text-Reason trades additional tokens and latency for explicit area identities, locations, and traceable spatial evidence. These results establish compact slot latents as an efficient default visual interface for surgical MLLMs, with grounded reasoning invoked when greater spatial traceability is required.
VBVR-Pro: A Scalable and Verifiable Suite for Native Visual Reasoning
Native visual reasoning treats visual generation as the medium of reasoning itself: visual states (i.e. images and videos) are not merely inputs to be understood or outputs to be rendered, but first-class substrates for problem solving beyond language. Yet progress remains bottlenecked by the lack of scalable training tasks, reliable feedback, and controlled comparisons across generative substrates. In this work, we introduce VBVR-Pro, a closed-loop testbed that makes native visual reasoning through generation trainable, verifiable, optimizable, and experimentally controllable. 1) Task scaling. VBVR-Pro turns visual reasoning into a controlled task space of 300 procedurally generated tasks. Models trained on VBVR-Pro show strong transfer beyond the proposed suite across seven external visual reasoning benchmarks such as RISE-Video, MME-CoF-Pro, and BabyVision. 2) Verifiable rewards. VBVR-Pro provides verifiable reward scorers for task-grounded evaluation. Through a systematic study of leading MLLMs as judges, we identify recurring failure modes of the prevalent VLM-as-a-judge paradigm. In contrast, the proposed scorers are grounded in deterministic, task-specific rules, achieve fine-grained alignment with human judgments. Importantly, they serve as reliable reward signals for large-scale multi-task reinforcement learning and demonstrate stronger post-RL performance across visual reasoning tasks. 3) Mechanism study. VBVR-Pro enables controlled modality studies across more than 30 image, video, and interleaved generators. Our analysis shows that video generation remains strongest for tasks requiring persistent spatiotemporal state tracking, while interleaved generation provides a compute-efficient alternative. Critically, ablations and probing suggest the presence of vision-native trajectories that are crucial to visual reasoning. We release all data, models, scorers, and code.
Reason Through the Latent! Making Latent Visual Reasoning Necessary
Latent visual reasoning aims to perform multimodal reasoning through hidden-state computation rather than explicit textual chains of thought. However, visual information being present in a latent state does not imply that the model actually relies on that state when producing its answer, especially when alternative image-conditioned paths remain available. We introduce Causal Visual Recurrent Reasoning (CVRR), which preserves pretrained visual competence while making recurrent computation the required image-conditioned path to prediction. CVRR initializes recurrence from the question hidden state after the pretrained vision-language model has incorporated the image, then repeatedly updates this state while re-reading the same fixed visual evidence. Before decoding, visual states and the original multimodal KV cache are removed so that only the final recurrent state carries image-conditioned information to the answer. Across the , MMVP, BLINK, and MME-RealWorld-Lite benchmarks, CVRR retains strong performance under this strict interface, while compatible latent reasoners fail to recover comparable visual competence even when retrained under the same constraint. Causal interventions further show that predictions remain sensitive to recurrent content when the question is held fixed, and that persistent visual evidence causally revises the recurrent trajectory. These results distinguish latent informativeness from latent computation that is actually used for prediction.