Visually Grounded Reasoning
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17 papers in the last four weeks, up 183% on the four weeks before. 0.2% of all new papers.
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Humans perceive far more in a scene than what is explicitly depicted: a single glance captures past causes and future trajectories; a quick peek determines if a vehicle can fit between two parked cars; a few seconds of video reveals who holds authority in a room; and a fleeting clip highlights subtle abstract patterns like unwritten rules or hidden labels. This capacity reflects a form of humanity's sixth sense: an intuitive reasoning mechanism that recovers implicit information beyond raw sensory perception. Crucially, this rapid, zero-shot visual intuition underpins everyday navigation and social interaction, making it a vital capability for Multimodal Large Language Models (MLLMs) deployed alongside people. Existing visual benchmarks, however, target either deliberate expert-level analysis in academic and mathematical domains or low-level perception, leaving the intuitive reasoning that people perform largely untested. To bridge this gap, we introduce Humanity's Sixth Sense (HSS), a benchmark for intuitive visual reasoning. HSS spans diverse image and video inputs, organizes items under a structured taxonomy, and pairs each with human-written prompts probing the implicit temporal, spatial, social, and abstract structure that people infer at a glance. Frontier MLLMs fall short of human performance: participants reach 93.1% accuracy, while the strongest model, GPT-6-astra, reaches only 53.6% even at maximum reasoning effort. Despite excelling in many complex tasks that require advanced perception and knowledge, current models still struggle significantly on these visual tasks that are intuitive for humans. We further explore agentic setup that apply dynamic visual manipulation to HSS, which narrows but does not close the gap. HSS establishes intuitive visual reasoning as a measurable axis and directs attention to a capability that scaling on current benchmarks has so far left behind.
CVIF: A Criticality-Driven Visual Intervention Framework for Geometric Diagram Understanding in MLLMs
Despite significant progress in visual tasks by Multimodal Large Language Models (MLLMs), geometric diagram understanding remains challenging due to the presence of sparse visual cues and ambiguous symbol-primitive associations. MLLMs may therefore rely on textual priors, producing interpretations that conflict with visual evidence. We introduce the training-free Criticality-Driven Visual Intervention Framework (CVIF), an inference-time method that localizes critical layers and executes visual interventions during the transition from evidence aggregation to semantic decoding. At these layers, a Geometry-Constrained Local Relation Reconstruction (GCLR) module selects and weights vertex-centered visual evidence, while an Adaptive Visual Steering Operator (AVSO) redistributes attention mass toward the selected tokens. Experiments on PGPS9K and PGDP5K show that CVIF raises Overall F1 from 77.85 to 85.58 and from 75.23 to 82.84, respectively, establishing a novel inference-time visual intervention paradigm.
ReMAP: Restoring the Perceptual Cycle with Reasoning-Time Latent Visual Memory
As multimodal large language models (MLLMs) reason for longer, attention to the initial visual input diminishes, weakening visual grounding. Visual memory reintroduces visual evidence during reasoning. We conduct a controlled analysis of visual memory along three axes: curation, organization, and access. We find that local evidence benefits from global context, compact latent representations balance accuracy and visual-context cost, and the utility of memory access depends on the reasoning state. Guided by these findings, we propose ReMAP (Reasoning-Time Memory-Augmented Perception), which couples two complementary latent memories: a static, question-conditioned Global memory that preserves scene and cross-image context, and a dynamic Local memory that uses this context as an anchor while selecting and re-encoding region-level evidence according to the current reasoning state. Both memories return compact latent tokens inserted into the reasoning sequence, and a reinforcement-learning access policy trained with branched rollouts decides when to continue reasoning or invoke Global or Local memory. On ten benchmark families, ReMAP outperforms prior visual-memory methods on all four multi-image benchmarks, exceeding the strongest prior results on MuirBench and MIMIC by 8.38 and 14.84 percentage points. Across four backbone families, enabling memory access improves over the same trained model with memory disabled, and on shared V*Bench, CV-Bench-2D, and MuirBench questions ReMAP reduces the visual tokens entering the reasoning sequence by 51.0-76.8% relative to the native-resolution backbone. Further analyses show that Global and Local memory form distinct yet complementary latent representations. Together, these components restore the perceptual cycle by letting the reasoning state trigger targeted visual retrieval, with the retrieved evidence guiding subsequent reasoning.
Hob-VL: A Benchmark for Visually Grounded Boolean Reasoning
Reliable visual reasoning requires composing multiple visual observations and returning consistent answers to logically equivalent questions. We introduce Hob-VL, a benchmark for visually grounded Boolean reasoning. Hob-VL comprises two tasks: (1) evaluating whether a Boolean rule holds in an image, and (2) identifying the (unique) object satisfying a Boolean description. Hob-VL contains 6,000 human-verified balanced Yes/No questions, each defined by a Boolean combination of ten visual statements, across 1,000 generated scenes and 46 diverse labeled photographs, along with 1,000 object-identification questions over the same photographs. Our question families are deliberately constructed to challenge reasoning through misleading local cues and nested logical operations, and include symbolic and structured natural-language presentations. Across eight model configurations with thinking disabled or minimized, Boolean accuracy ranges from 48.52% to 50.57%, while the identification accuracy reaches at most 43.0%. A thinking-enabled GLM configuration achieves uneven gains while retaining substantial errors and inconsistencies. Hob-VL exposes these failures through executable reference answers and matched evaluations.
MG-Thinker: Bi-Axial Self-Reflection for Multi-Image Reasoning Grounding
Reinforcement learning (RL) has recently delivered substantial gains in multimodal reasoning, opening a promising route for fine-grained visual perception. Yet for multi-image reasoning grounding (MRG), reasoning over real-world multi-image contexts toward pixel-precise localization, existing RL-based approaches overlook two characteristics intrinsic to this paradigm: a coarse-to-fine hierarchical reasoning pattern, and heterogeneously distributed task--sample difficulties. In this work, we present MG-Thinker, a post-training RL framework that advances a new MRG paradigm featuring such hierarchical reasoning, supported by a curated 25K MRG dataset with task-adaptive Chain-of-Thought (CoT) annotations that elicit multi-perspective evidence before conclusion. To remedy the heterogeneous task--sample difficulties, we further propose Bi-Axial DAPO (BiA-DAPO), which decomposes rollout advantages along an intra-group signal axis and an inter-group competence axis through two complementary mechanisms, both grounded on our defined candidate pool for stable group-level statistics. Extensive experiments show that MG-Thinker achieves state-of-the-art performance on multi-image reasoning grounding while consistently improving generalization across multi-image understanding and diverse multimodal benchmarks.
On-Policy Visual Evidence Distillation
Visual agents solve problems by interleaving reasoning with image operations, and on-policy distillation (OPD) provides guidance from a strong teacher on student-generated interaction trajectories. However, image operations change the evidence available for subsequent reasoning, so local errors in evidence acquisition (Acquire), reading (Read), or answer grounding (Ground) can propagate through the trajectory and lead to incorrect answers. Existing multimodal OPD methods primarily construct or contrast auxiliary views of the original image to strengthen supervision, without explicitly modeling the connections between student actions, resulting observations, and subsequent reasoning. This limits their ability to provide corrections tailored to different failure stages. We introduce Reflection on Visual Evidence (ReVuE), an on-policy distillation method for visual agents. ReVuE compares multiple student-generated trajectories for the same query, summarizes the observed visual evidence, and diagnoses the first failure across the Acquire, Read, and Ground stages. The resulting reflections provide training-time context for the teacher. We group and reweight token-level distillation losses according to how strongly these reflections affect the teacher's predictions. This design translates trajectory-level evidence diagnosis into targeted token-level supervision, guiding students to improve their visual evidence acquisition and reasoning. Across 11 benchmarks spanning the Qwen2.5-VL and InternVL3.5 model families, ReVuE outperforms all evaluated OPD baselines in weighted-average scores for perception, mathematical reasoning, and general tasks. ReVuE also reduces redundancy in reasoning and tool calls while improving tool-call accuracy and task accuracy. Code is available at https://github.com/sylvain-wei/ReVuE
FigAct: Turning Scientific Figures into Active Canvases for Explanation
Scientific figures are designed to communicate information visually, yet MLLMs typically explain them by translating their visual content back into text. This requires readers to manually map the resulting explanations back to the figure. Inspired by how people present visual information, we introduce FigAct, a framework that transforms static scientific figures into question-conditioned visual presentations by acting directly on their existing graphical elements. Like a human presenter, FigAct generates a sequence of short narrations, grounds each narration in the corresponding visual evidence, and applies visual actions to guide the viewer's attention. We develop a hierarchical search strategy for efficient element localization, reducing token usage by approximately 40. We further train FigAct-8B using three task-specific rewards for grounding accuracy, search efficiency, and rendering quality. We further build a human-verified benchmark from figures in real-world scientific papers to evaluate the ability of MLLMs to generate grounded visual explanations. Our results demonstrate the effectiveness of FigAct and show that treating scientific figures as presentation canvases makes explanations clearer and easier to follow.
Hard Vision, Easy Vision: What GPT-6 Astra Reveals Across Computer Vision
Frontier general-purpose systems are rapidly expanding beyond visual understanding into capabilities traditionally handled by dedicated computer-vision models. As these capabilities expand, a central question for the computer-vision community is how far this reach extends, and what remains hard. We evaluate GPT-6 Astra alongside five frontier general-purpose AI systems across 34 capabilities and 55 benchmarks spanning nine areas of computer vision. We compare their performance with dedicated models and humans where suitable references are available. Astra demonstrates broad visual capability, with substantial gains over other frontier systems in visual and spatial reasoning and several forms of structured prediction. Across the state-of-the-art systems, a consistent pattern emerges. Capabilities involving semantic interpretation, reasoning, and object-centric prediction increasingly approach or reach available reference levels. In contrast, larger gaps remain when tasks require metric geometric accuracy, faithful reconstruction, temporally consistent dense prediction, or specialized fine-grained visual knowledge. Additional reasoning and specialist tools close selected gaps, but their benefits vary across capabilities. These results map a changing landscape of computer vision in which increasingly sophisticated visual tasks are accessible through a general-purpose interface, while precise and fidelity-sensitive perception remains an important frontier.
SolveEdit: Benchmarking Visual Problem Solving in Generative Models
Machine intelligence is often evaluated through abstract reasoning problems, yet many real-world problems are visual, such as arranging objects, repairing layouts, or tracing routes. Solving these problems requires understanding a scene, inferring what must change to achieve a goal, and realizing that change without disturbing unrelated content. However, existing benchmarks mainly evaluate perception, generation, or explicitly specified transformations, leaving goal-driven visual problem solving underexplored. To bridge this gap, we introduce SolveEpIT, a benchmark for visual problem solving through scene transformation. Given an image and a goal, a model must infer a valid transformation from the request, the scene, or a visually expressed rule, then execute it while preserving unrelated content. SoLvEEDrr contains 2,728 cases. Atomic transition contracts specify required and protected conditions, enabling SoLvEScoRE to measure completion and unintended changes without a single reference output. The strongest evaluated model achieves only57.0% SolvEScore. We further introduce SolveEdiT-PLAN, a two-stage visual planner that instantiates the transition before generation. Under matched single-generation evaluation, it improves SoLvEScoRE by 9.1 points on average across three tested generators, including a gain from 57.0% to 71.6% for GPT-Image-2, without modifying the editor.
JRDB-AVR: An Active Visual Reasoning Benchmark for Embodied Agents in Real-World Environments
In complex embodied visual reasoning scenarios, an agent often has only a limited field of view, and the evidence needed to answer a question may be distributed across time, viewpoint, and interacting objects. A model may therefore give a plausible answer without ever observing the relevant object, time, or view that supports it. Current visual reasoning benchmarks largely evaluate passive observations and final answers, overlooking settings that require active reasoning and evidence acquisition. We introduce JRDB-AVR, a benchmark derived from existing real-world JRDB robotics data through a structured question-generation engine that turns this gap into an explicit evaluation: an embodied agentic system receives a visual reasoning question, requests bounded observations by timestamp and viewing angle, and is evaluated on both the final answer and the grounded visual evidence supporting it. The benchmark contains diverse questions over multiple real-world environments involving temporal search, viewpoint selection, and human-oriented compositional reasoning. We also introduce JRDB-AVR-Agent, a reference active reasoning agentic method that maintains an explicit observation-grounded graph-based world model and answers through solving. Experiments reveal a substantial gap between answer accuracy and evidence accuracy in current baselines, showing that current VLMs can produce unsupported correct answers and that active evidence-aware evaluation is necessary for embodied visual reasoning. Code and benchmark are available at https://github.com/ControlNet/JRDB-AVR.
LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles
GUI agents need long-horizon visual reasoning: they must interpret a changing interface while keeping a multi-step plan viable as earlier actions constrain later ones. Existing benchmarks evaluate grounding, computer use, and game play, but rarely test whether agents stay coherent across long chains of coupled decisions. Long-horizon visual puzzles expose this capability directly: a legal move that looks like progress can make the puzzle unsolvable, and the loss shows only several moves later. We introduce LongPuzzleBench, 114 levels in six puzzle games played through native GUI actions, where one objective can take a human over a thousand actions on persistent boards and dead ends go unannounced. With Native GUI Actions alone, the strongest agents solve most objectives, but success falls sharply on harder, longer boards: seven of ten general-purpose agents solve nothing harder than Medium, and none completes Bolt Unscrew Hard, which a human solves along with every other objective. Code Execution CUA does not close this gap, and its scores mix visual solving with algorithmic search. Controlled diagnostics trace these failures to one limitation that neither rules, state hints, nor failure memory removes: agents judge each move by the visible progress it makes, not by the future options it leaves.
Rethinking Latent Visual Reasoning: Grounding Latent Reasoning in Visual Evidence
Latent visual reasoning (LVR) enables multimodal large language models (MLLMs) to perform intermediate computation in continuous latent tokens rather than expressing every reasoning step in words. However, unlike textual CoT, latent reasoning is not directly observable, making it difficult to supervise what latent tokens learn. In this work, we first conduct a thorough analysis of latent-token behavior and identify a latent evidence-credit gap: latent tokens respond only weakly to image perturbations that alter the correct answer. We hypothesize that this issue stems from the lack of explicit supervision during GRPO training. These findings suggest that a final-answer reward provides too little guidance on what visual evidence to preserve or how credit should be assigned across latent tokens. To bridge this gap, we propose ReaLVR, which brings visual-evidence supervision to the model's own free-running latent trajectories. ReaLVR contrasts correct and model-generated wrong answers to determine where stronger supervision is needed, and relevant and mismatched visual evidence to specify what to preserve. Across three model families, ReaLVR consistently outperforms evaluated LVR baselines, achieving the highest five-task average of 63.7% on Qwen2.5-VL-7B. Crucially, we are the first to scale visual reasoning in latent space, showing that our framework continues to deliver robust improvements at frontier model scales up to 235B. Further analyses show more question-sensitive latent-token positions, stronger alignment with relevant visual regions, and greater fixed-context dependence on the most attended latent tokens.
See, Measure, and Reason: Learning Visually Grounded Reasoning in Pathology
Pathological assessment relies on recognizing fine-grained visual details in histological images. Vision-language models (VLMs) increasingly support pathology interpretation, yet their ability to perceive these details remains inadequate. This weakness leads to inaccurate cellular observations that can persist even when final answers are correct. In this paper, we propose ASPECT to improve visually grounded reasoning through explicit supervision of cellular appearance and abundance. ASPECT trains intermediate visual tokens through pathology feature reconstruction, cell feature alignment, and count supervision. Three-stage supervised fine-tuning teaches the model to perceive, generate visual tokens, and reason, followed by reinforcement learning that rewards answer correctness and consistency with reported measurements. We also introduce PathoVernier, a benchmark of 759 expert-reviewed questions from five pathology datasets covering four cellular composition tasks. It evaluates both final answers and intermediate measurements to expose errors hidden by answer accuracy. On PathoVernier, ASPECT achieves relative accuracy gains of approximately 19.2% over the strongest baseline, Gemini-3.1-Pro, and 99.3% over its Qwen3-VL-8B backbone, while reducing RAWR, which measures counting errors within correct responses, by 28.1% and 42.7%, respectively. ASPECT also improves over its backbone on three external pathology benchmarks covering classification and question answering beyond cellular composition tasks.
DrGait: Biomechanically Grounded Visual Reasoning for Interpretable Clinical Gait Analysis
Current automated gait analysis for clinical applications relies on uninterpretable black-box classifiers. Although Vision-Language Models (VLMs) offer strong reasoning capabilities, applying them directly to gait videos often leads to hallucinations, because they struggle to measure subtle geometric deviations from raw visual contexts. To address this, we introduce DrGait, a training-free agentic framework that shifts the VLM's role from a direct visual reasoner to a clinical planner. DrGait decouples semantic reasoning from geometric perception through a structured Triage-Verification-Synthesis (TVS) workflow. Given an input video and a set of basic spatiotemporal metrics, the DrGait agent first performs a heuristic triage to propose diagnostic hypotheses, which are then verified by autonomously calling deterministic biomechanical tools that operate on reconstructed 3D mesh trajectories, segmented 2D pose tracks, and event-centered video evidence. Finally, a closed-loop mechanism recursively updates the agent's reasoning context based on the feedback. By anchoring VLM's reasoning in verifiable geometric and temporal measurements, DrGait reduces hallucinations, achieving competitive diagnostic accuracy while generating transparent and audit-ready clinical reports.
AnchorReasoning: A Visual Grounding and Causal Reasoning Dataset in Long-Tail Autonomous Driving Scenarios
Vision-language models (VLMs) offer a promising approach to long-tail autonomous driving, but existing driving datasets provide limited supervision for connecting decision-critical visual evidence with reasoning and planning. We introduce AnchorReasoning, a visually grounded reasoning dataset built on WOD-E2E, containing 416,119 annotated frames and 395,379 decision-critical elements across four major categories and 19 fine-grained types. Each frame is organized as a visually grounded chain-of-thought (VG-CoT) that links decision-critical element identification and localization, element attributes and implications, driving-action rationale, and action and trajectory planning. We further develop a curriculum supervised fine-tuning strategy that progressively learns these hierarchical capabilities, together with an object-size-aware grounding metric for evaluating localization quality. Experiments across eight general-purpose, embodied-AI, and AV-specific backbones show that VG-CoT supervision improves grounded reasoning and trajectory prediction. Across models, 5-s ADE and FDE decrease by 7.84 and 11.86, while RFS Frame and Cluster improve by 1.66 and 1.70. These gains are achieved with 18.5 fewer reasoning tokens and 0.32 s/frame lower inference latency on average, demonstrating the value of visually grounded, decision-focused supervision for VLM reasoning and planning in long-tail autonomous driving.
Monitorable Chart Reasoning Agents via Verifiable Process Rewards
Chart reasoning agents are increasingly used to extract actionable insights in critical domains, achieving state-of-the-art performance on multiple benchmarks. Yet, high benchmark accuracy alone is insufficient for deployment, where stakeholders must be able to audit and verify how a model reaches its answer. Existing LVLM-based chart agents produce either answer-only predictions or free-form rationales that are hard to verify, obscuring whether an error arose from misreading the chart, extracting a wrong value, or miscomputing. We propose Chart-RVR, a reinforcement learning framework for training monitorable chart agents with verifiable process rewards. Chart-RVR decomposes chart reasoning into three auditable blocks: Structure, identifying the chart type; Evidence, reconstructing the underlying data table in JSON; and Derivation, exposing the stepwise trace that computes the answer. Across six in-domain and out-of-domain benchmarks, Chart-RVR attains state-of-the-art accuracy among comparable-sized LVLMs. Beyond accuracy, we assess monitorability using a triangulated protocol that combines ground-truth surrogate metrics, an oracle information-gain measure, and an LLM-as-auditor scoring Process Verifiability and Evidence Localization, showing that Chart-RVR yields rationales that are markedly more verifiable and evidence-grounded than those from CoT prompting, SFT, and existing chart-specific baselines.
GroundingVLN: Reasoning and Acting with Grounding for Vision-Language Navigation
Although vision-language models (VLMs) possess strong visual understanding and reasoning capabilities, existing vision-and-language navigation (VLN) agents struggle to connect semantic reasoning with spatial execution. Two coupled gaps remain in this connection, as intermediate reasoning is not explicitly anchored to visual evidence and high-level decisions lack precise spatial goals to guide low-level motion. Cognitive science suggests that human navigation bridges these levels hierarchically by anchoring cognition to relevant landmarks and guiding locomotion toward spatial goals. Motivated by this principle, we propose GroundingVLN, which uses visual grounding as a shared interface between reasoning and action. GroundingVLN first reasons with grounding by anchoring task-relevant visual evidence to precise image locations throughout structured reasoning. It then acts through grounding by predicting a progress-aligned pixel goal that a geometric planner translates into primitive actions. To learn these capabilities, we construct GroundingCOTVLN-188K, a dataset of temporally aligned grounded reasoning traces, and introduce Grounded and Execution-Aware Reinforcement Learning (GEAR), which aligns grounded reasoning and spatial decisions with downstream execution. Experiments demonstrate that GroundingVLN achieves state-of-the-art performance (69.9% SR on R2R-CE and 75.1% SR on RxR-CE) with high sample efficiency, using just 0.9% as much training data as the strongest baseline. It also generalizes strongly across datasets, attaining 59.9% SR on RxR-CE when trained solely on R2R, a gain of 20.1% over the strongest baseline. Code and models will be released after review.
Anchoring What Matters: A Dual-Level Learning Framework for Visually-Grounded Multimodal Reasoning
Reinforcement learning with verifiable rewards (RLVR) has significantly improved the reasoning capabilities of large vision-language models (LVLMs). However, standard on-policy RLVR algorithms face a critical optimization bottleneck in preserving and reinforcing visually grounded reasoning behaviors: valuable visually-grounded reasoning trajectories are discarded after a single update, while uniform token advantage allocation prevents the model from reinforcing critical perception or reasoning steps. To bridge this gap, we propose PIVOT, a dual-level learning framework that anchors policy optimization around informative visual reasoning signals. Specifically, PIVOT introduces a self-calibrated experience replay mechanism, which selectively collects and replays visually-grounded historical experiences as stable reference anchors for policy optimization. Building upon this, we further design a vision-guided advantage allocation mechanism to allocate additional vision-aware advantages to tokens based on their local visual support and impact on downstream reasoning. Extensive experiments across diverse benchmarks demonstrate that PIVOT achieves highly competitive performance in enhancing the multimodal reasoning capabilities of LVLMs.
New Evidence, Same Choice: Testing Physical Experiment Selection in Vision Language Models
A model first sees an image from one physical measurement experiment, such as how far a block coasted, and must answer a question about a new trial, such as whether the block will pass a target after a fixed push. The initial experiment may provide enough information to answer, or the model may need another measurement, such as the object's mass, friction, restitution, or spring stiffness. We study whether vision language models can decide when to answer immediately and, when more evidence is needed, which experiment to perform. Current physical reasoning benchmarks usually evaluate only the final answer, so they do not directly measure this decision-making ability. We introduce a controlled evaluation where each problem provides one measurement image and four possible physical worlds created by combining two possible masses and two possible values of another relevant property. The model must either stop and answer or select the cheapest additional experiment that can resolve the question. We construct matched problem pairs where changing either the observed measurement or the question changes the optimal action. Since all possible worlds and experiment costs are known, we can explicitly determine the optimal choice. Across six open models and 144 physical parameter sets, direct responses repeat the same action for 95.1% to 100% of image pairs even when the correct action changes. Brief reasoning improves action switching, but the best model makes both decisions correctly for only 5.9% of image pairs. Additional analysis reveals failures in measurement interpretation, physical reasoning, and response formatting. By evaluating evidence selection separately from final answers, our benchmark reveals limitations in physical reasoning that conventional answer accuracy can overlook.
InSight: A Benchmark for Agentic Claim Verification in Interactive Visualizations
Vision Language Models have demonstrated remarkable proficiency in interpreting static visual artifacts, but modern data analysis is inherently dynamic, requiring the active interrogation of interactive environments. Existing benchmarks are predominantly constrained to static imagery and one-shot question answering and fail to capture the epistemic demands of this domain, where evidence is frequently occluded, distributed across linked views, or conditionally revealed through user agency. In this paper, we introduce InSight, a benchmark for agentic claim verification over interactive visualizations. The dataset consists of 21,349 claims derived from human-authored analytical narratives and grounded in fully interactive web-based environments. Agents must navigate these environments to determine whether a natural language claim is supported, refuted or not verifiable given the available evidence. Unlike traditional evaluations, InSight treats interaction traces as intrinsic proxies for reasoning, enabling a rigorous audit of how models seek and synthesize visual evidence. We evaluate state-of-the-art models, revealing that interactive verification remains a non-trivial challenge. We release InSight at https://github.com/maevehutch/insight.
Towards Generalizable Visually Grounded Exploration of Household Devices
Recent advancements in Vision-Language Models (VLMs) have demonstrated impressive capabilities in static visual recognition and high-level semantic reasoning. However, current embodied exploration paradigms still heavily rely on imitation learning from human-annotated trajectories, which severely limits agents' generalization ability. The key bottleneck of realizing general autonomous embodied agents lies in Generalizable Visually Grounded Exploration: the ability to operate novel devices without manuals or specific training by actively grounding abstract world knowledge into fine-grained visual affordances. Yet, existing benchmarks fail to evaluate this capability: they generally rely on explicit documents and annotated trajectories, neglecting the dynamic Hypothesis-Interaction-Refinement process essential for functional device operation. To bridge this gap, we introduce VGEBench, a comprehensive benchmark designed to evaluate the generalizable visually grounded exploration capabilities of VLMs. Unlike static datasets, we construct a Logic-Driven State Machine framework. This framework simulates multi-turn interaction loops, compelling agents to achieve goals by active visual perception and feedback-driven correction. Experimental results demonstrate that existing VLMs face significant challenges in translating semantic knowledge into physical execution and maintaining long-horizon state tracking.
Evidence-Grounded Trustworthy Multimodal Reasoning and Evaluation Benchmark in Complex Urban Scenes
While Multimodal Large Language Models (MLLMs) demonstrate impressive performance in benign scenarios, their cognitive reliability deteriorates significantly in complex scenes under adverse conditions. In these settings, models often rely on implicit inference without sufficient visual evidence, leading to a disconnect between perception and reasoning. Meanwhile, existing outcome-oriented benchmarks evaluate only final predictions and fail to diagnose failures in the underlying reasoning process. To address this gap, the authors propose AD2-Bench, which introduces a Hierarchical Visual Diagnosis framework that decomposes reasoning into a structured Chain of Evidence (CoE). This fine-grained diagnosis reveals that robust multimodal reasoning fundamentally depends on accurate evidence acquisition. Building on this perspective, the authors formulate reasoning from a probabilistic viewpoint and identify two primary causes of reasoning failure: Spatial Ambiguity, where models fail to distinguish target objects from background clutter, resulting in localization errors; and Semantic Uncertainty, where degraded visual features lead to incorrect semantic interpretation, resulting in understanding errors. To overcome these evidence deficiencies, they further propose Evidence-grounded Visual Reasoning (EGVOR), which replaces implicit reasoning with the explicit generation of Evidence Atoms - structured spatial-semantic triplets that enforce tight alignment between localization and semantic understanding. The model is trained through a hierarchical curriculum that progresses from reflective supervision construction to reinforcement learning, where reducing reasoning variance is explicitly rewarded. Extensive experiments demonstrate that EGVOR substantially improves reasoning stability under adverse conditions, providing a more robust framework for trustworthy multimodal cognition.
LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflection
Recent graphical user interface (GUI) grounders have significantly advanced single-shot accuracy on standard benchmarks, yet their performance degrades sharply on small targets, densely packed controls and out-of-distribution interfaces. We attribute this gap to a paradigmatic limitation shared by existing approaches: none of them treats a produced coordinate as a hypothesis to be reflected upon and revised under new visual evidence. This manifests as three coupled issues: 1) Lack of post-hoc reflection. The prediction is frozen at the moment of emission, leaving no internal mechanism to challenge or refine it. 2) Visual evidence decoupled from the prediction. The auxiliary visual evidence is gathered to support the upcoming coordinate rather than to scrutinise the one already committed to. 3) Refinement over views, not over predictions. The iterative zoom-in refines the inspected region instead of inheriting a previous coordinate as a spatial prior to be corrected. In this paper, we propose LookAgain, a closed-loop GUI grounder driven by post-prediction visual reflection. LookAgain reformulates grounding as a multi-turn predict-look-again-refine process with two primitives: "locate" posts a coordinate hypothesis, renders a marker on the image and appends a local patch of the predicted region. It anchors the next reasoning step to the previous prediction as a spatial prior; "confirm" accepts or reject the hypothesis and terminates the procedure. We train the LookAgain grounder with SFT on constructed reflective trajectories as a cold start, followed by GRPO with terminal grounding correctness as the sole reward. Extensive experiments show that LookAgain consistently improves performance on both refusal-aware and general GUI grounding benchmarks, achieving state-of-the-art results. Comprehensive ablations further verify the effectiveness of the proposed framework.
CircuitReason-1k: Benchmarking Long-Horizon Visual-to-Symbolic Reasoning inElectrical Circuits
Electrical circuit analysis requires more than recognizing components in an image. A solver must ground symbols and labels, recover latent topology, select a physical model, formulate coupled equations, propagate intermediate quantities, and preserve units, signs, directions, and phase conventions. We introduce \benchmark, a benchmark of 1,000 authentic textbook problems for evaluating this complete long-horizon visual-to-symbolic reasoning process. Each problem pairs one or more circuit diagrams with a self-contained question, a typed or semantically specified answer, and a reference worked solution. An evidence-first construction pipeline aligns questions, figures, and solutions, while a reasoning-oriented taxonomy organizes problems by circuit type and dependency depth. Evaluation combines conservative typed scoring with identity-blinded multi-model semantic consensus, retaining every problem in the denominator. Across three commercial chatbot systems and six open-source multimodal large language models, the highest-scoring system reaches 84.8% accuracy. However, performance consistently deteriorates on long-horizon problems, and qualitative analysis exposes persistent failures in topology-to-target binding, physical conventions, and late-stage output propagation. \benchmark{} provides a focused testbed for measuring whether multimodal models can transform technical visual evidence into sustained, physically valid symbolic reasoning. Code are available at GitHub - CircuitReason/CircuitReason1K.
MMArch: Benchmarking Multimodal Reasoning Grounded in Architectural Evidence
Multimodal large language models (MLLMs) perform strongly on engineering imagery, yet existing benchmarks mostly test drawing recognition, information extraction, or compliance checking, leaving open whether models can combine distributed visual evidence with engineering principles to reach a conclusion. We introduce MMArch, a benchmark for architecture and civil engineering spanning ten subdomains and built entirely from figures in peer-reviewed papers. Its short-answer items are produced by a decoupled planner--writer pipeline and validated through automated screening, a blind adversarial audit, and expert review, so that answering requires perceiving the relevant evidence, identifying the governing principle, and applying it, not exploiting textual or single-figure shortcuts. Evaluating open-weight and proprietary MLLMs against a domain-expert panel, we find a wide gap: the strongest open-source model attains about and the best proprietary system , while human experts reach , more than forty points ahead. Our error analysis shows that failures concentrate in applying principles and combining evidence across figures rather than in locating it, pointing to substantial headroom for future research. Code and data are available at https://dcx-swjtu.github.io/MMArch/.
Evidence-RL: Towards Evidence-intensive Visual Reasoning
Vision-Language Models (VLMs) should answer from concrete image evidence rather than language priors, dataset shortcuts, or irrelevant visual context. Existing perception-aware post-training methods encourage image use through global perturbations or attention proxies, but they do not test whether a sampled answer causally depends on the local evidence that supports it. We propose Counterfactual Evidence Disentanglement (CED), a training-time evidence audit for VLM grounding. For each response, CED neutralizes an object-centric Evidence Region and compares the resulting support drop against matched non-evidence Regions. We combine this signal with answer correctness inside GRPO, rewarding correct answers that rely on the evidence path rather than shortcut or nuisance paths. CED uses weak object-level proposals, requires no question-specific evidence annotations, and adds no inference-time overhead. Across nine public benchmarks and four backbones, CED outperforms prior RL-based post-training methods, with targeted analyses verifying its object-centric signal.
Advantage-Guided Gate: Reshaping Open-Ended Reasoning for Vision-Based Spatial Intelligence
Multimodal large language models (MLLMs) have demonstrated significant potential in complex spatial scene understanding and reasoning tasks. However, their open-ended reasoning process is prone to decision errors and error accumulation, leading to instability in answer quality. To address this, we propose an advantage-guided gating framework that dynamically intervenes in and corrects deviations during the reasoning process. Specifically, we model step-by-step reasoning as a finite-horizon decision process and introduce Monte Carlo value evaluation on the reasoning tree to provide intermediate supervision signals. The framework includes Step-Advantage Gate and Trajectory-Advantage Gate, which dynamically select high-value reasoning steps and high-quality complete reasoning trajectories, respectively. During training, we perform supervised learning for the gates using reasoning trees generated via multi-branch sampling, and combine shared-parameter initialization with task-specific heads to achieve cross-task robustness and diversity. During inference, the model greedily selects high-value prefix reasoning steps while choosing the optimal reasoning head based on the problem type, thereby significantly improving the accuracy of the final answer. Furthermore, we constructed the Reasoning-Tree-160k dataset and performed two-stage learning on it. Extensive experiments demonstrate that this advantage-guided gating framework effectively enhances the performance of benchmark MLLMs in visual-based spatial understanding and reasoning tasks. The code is open to the public for research: https://github.com/LingLin-ll/Advantage-Guided-Gate.
The Illusion of Visual Tool-Use: A Causal Audit of Thinking with Images
The "thinking-with-images" paradigm equips multimodal LLMs with active visual operations such as crop-and-zoom. However, models using these operations often achieve only marginal or negative gains over direct inference at substantially higher token cost. They may also repeatedly crop irrelevant regions and fail on questions that direct inference answers correctly. We ask whether the returned visual evidence causally affects the answer. To answer this question, we formulate visual tool-use as a causal graph that separates observation-mediated paths from action-induced shortcuts. We then audit it through interventions at the three levels: policy (comparing tool-use with direct inference), trajectory (corrupting all observations during rollout), and step (counterfactually replacing one individual observation under a fixed prefix). Our step-level estimand, Visual Evidence Gain, isolates the contribution of each returned observation. Across six representative models and five fine-grained perception benchmarks, we uncover policy miscalibration with two failure modes. In Calling Without Looking, returned observations have no causal effect on the answer. In Looking Without Planning, observations are informative but the call schedule is incoherent. A trajectory-level diagnostic decomposes the policy-level accuracy gain into per-group contributions and shows that the gain is concentrated in a Calibrated minority. We term this discrepancy the illusion of visual tool-use: despite aggregate accuracy gains, visual tool-use is not causally effective across a broad range of rollouts. The code is available at https://github.com/OpenCausaLab/CauAudit.
ComplexityWorld: Benchmarking Vision-Language Models on Verifiable Visual Decision Making
Vision-language models (VLMs) have made rapid progress in visual perception and increasingly support real-world tasks that depend on images. Many such tasks, however, require more than rec- ognizing what an image contains: a model must use visual evidence to make a complete decision whose parts jointly satisfy global constraints. We introduce COMPLEXITYWORLD, a benchmark of 390 tasks across 39 domain-inspired visual worlds and 29 decision categories. Each task is generated from a hidden structured specification, rendered as a visual scene, and scored by an exe- cutable verifier that accepts any feasible solution. Under direct inference, all evaluated models ex- cept GPT-5.6-Sol remain below 40% verifier ac- ceptance rate (VAR), while GPT-5.6-Sol reaches 75.6%. Performance improves substantially when the same decision information is made explicit in structured form, yet varies sharply across equiva- lent visual presentations. Agent scaffolds provide smaller, model-dependent gains. Together, these results reveal a persistent visual-to-decision bot- tleneck that additional inference alone does not remove.
ReGround: Restoring Visual Grounding in Multi-Step Reasoning through Self-Diagnosis and Visual Re-Examination
Vision-Language Models (VLMs) often lose visual grounding during multi-step reasoning: as reasoning chains grow longer, later inference steps rely increasingly on language priors rather than image evidence. We identify a consistent benchmark-level signature associated with this degradation: across 2,510 re-examined samples from four benchmarks, attention entropy over image tokens typically decreases during Round 1 and rises again after image re-injection. However, we find that effective visual re-examination requires two complementary ingredients: image re-injection and targeted self-diagnosis. Without targeted diagnosis, re-examination can even hurt performance, whereas accurate self-diagnosis yields substantial gains -- a swing of several points on key benchmarks, indicating that diagnostic quality is a key factor in whether re-examination helps or hurts in our setting. We present ReGround, a two-stage framework that teaches VLMs to self-diagnose grounding failures and selectively re-examine visual evidence, without architectural modifications or external tools. Through capability bootstrapping, a stronger variant from the same model family provides diagnostic scaffolding only during data construction, while the policy model learns to diagnose autonomously at inference time and retains most of the assisted gains. Experiments on eight benchmarks across two VLM backbones demonstrate consistent gains, especially on visually intensive multi-step reasoning tasks, while incurring only modest inference overhead relative to tool-augmented baselines. Project page: https://sespoir.github.io/reground-page/ . Code: https://github.com/sespoir/ReGround .