Abstract
Pure pursuit and its variants are widely used for mobile robot path tracking owing to their simplicity and computational efficiency. However, many conventional approaches do not explicitly account for velocity and acceleration constraints, resulting in discrepancies between commanded and actual velocities that result in overshoot and degraded tracking performance. To address this problem, this paper proposes dynamic window pure pursuit (DWPP), which fundamentally reformulates the command velocity computation process to explicitly incorporate velocity and acceleration constraints. Specifically, DWPP formulates command velocity computation in the velocity space (the v-ω plane) and selects the command velocity as the point within the dynamic window that is closest to the line ω=κv. Experimental results demonstrate that DWPP avoids constraint-violating commands and achieves superior path-tracking accuracy compared with conventional pure pursuit methods. The proposed method has been integrated into the official Nav2 repository and is publicly available (https://github.com/ros-navigation/navigation2).
More in this topicRobot trajectory tracking develops methods that make robots follow desired paths or motions accurately despite disturbances, uncertainty, and physical constraints.
See all 136 papers → Mar 30, 2026
Pure Pursuit (PP) is a widely used path-tracking algorithm in autonomous vehicles due to its simplicity and real-time performance. However, its effectiveness is sensitive to the choice of lookahead distance: shorter values improve cornering but can cause instability on straights, while longer values improve smoothness but reduce accuracy in curves. We propose a hybrid control framework that integrates Proximal Policy Optimization (PPO) with the classical Pure Pursuit controller to adjust the lookahead distance dynamically during racing. The PPO agent maps vehicle speed and multi-horizon curvature features to an online lookahead command. It is trained using Stable-Baselines3 in the F1TENTH Gym simulator with a KL penalty and learning-rate decay for stability, then deployed in a ROS2 environment to guide the controller. Experiments in simulation compare the proposed method against both fixed-lookahead Pure Pursuit and an adaptive Pure Pursuit baseline. Additional real-car experiments compare the learned controller against a fixed-lookahead Pure Pursuit controller. Results show that the learned policy improves lap-time performance and repeated lap completion on unseen tracks, while also transferring zero-shot to hardware. The learned controller adapts the lookahead by increasing it on straights and reducing it in curves, demonstrating effectiveness in augmenting a classical controller by online adaptation of a single interpretable parameter. On unseen tracks, the proposed method achieved 33.16 s on Montreal and 46.05 s on Yas Marina, while tolerating more aggressive speed-profile scaling than the baselines and achieving the best lap times among the tested settings. Initial real-car experiments further support sim-to-real transfer on a 1:10-scale autonomous racing platform
Mohamed Elgouhary, Amr S. El-Wakeel
Lane Department of Computer Science and Electrical Engineering, West Virginia University, Morgantown, WV, USA.
Sep 11, 2026
The Dynamic Window Approach (DWA) is widely used for local navigation, but its performance depends strongly on parameters that are typically fixed before navigation. In particular, the appropriate prediction horizon can vary with local free space: longer horizons support efficient motion in open areas, whereas shorter horizons help preserve feasible motions in narrow or cluttered regions. This paper proposes D3DWA, an adaptive DWA framework based on a Dueling Double Deep Q-Network (D3QN), which jointly selects the DWA evaluation weights and prediction horizon from a continuous navigation state at every control step while retaining DWA's trajectory generation and collision checking. In eight simulated environments, including unseen layouts, D3DWA reached every goal. Real-robot experiments further showed that D3DWA completed all three tested configurations, including a constrained case in which the weights-only variant timed out. These results demonstrate the benefit of jointly adapting the evaluation weights and prediction horizon. Additional material is available at https://mertcookimg.github.io/d3dwa/
Zahra Jooyandeh, Masato Kobayashi, Yuki Uranishi
The University of Osaka · Kobe University
Feb 20, 2026
Pure Pursuit (PP) is widely used in autonomous racing for real-time path tracking due to its efficiency and geometric clarity, yet performance is highly sensitive to how key parameters-lookahead distance and steering gain-are chosen. Standard velocity-based schedules adjust these only approximately and often fail to transfer across tracks and speed profiles. We propose a reinforcement-learning (RL) approach that jointly chooses the lookahead Ld and a steering gain g online using Proximal Policy Optimization (PPO). The policy observes compact state features (speed and curvature taps) and outputs (Ld, g) at each control step. Trained in F1TENTH Gym and deployed in a ROS 2 stack, the policy drives PP directly (with light smoothing) and requires no per-map retuning. Across simulation and real-car tests, the proposed RL-PP controller that jointly selects (Ld, g) consistently outperforms fixed-lookahead PP, velocity-scheduled adaptive PP, and an RL lookahead-only variant, and it also exceeds a kinematic MPC raceline tracker under our evaluated settings in lap time, path-tracking accuracy, and steering smoothness, demonstrating that policy-guided parameter tuning can reliably improve classical geometry-based control.
Mohamed Elgouhary, Amr S. El-Wakeel
The authors are with the Lane Department of Computer Science and Electrical Engineering, West Virginia University, Morgantown, WV, USA