Robust Information Design for Multi-Agent Systems with Complementarities: Smallest-Equilibrium Threshold Policies
Organizations: Aston University, Birmingham, United Kingdom
Abstract
We study information design in multi-agent systems (MAS) with binary actions and strategic complementarities, where an external designer influences behavior only through signals. Agents play the smallest-equilibrium of the induced Bayesian game, reflecting conservative, coordination-averse behavior typical in distributed systems. We show that when utilities admit a convex potential and welfare is convex, the robustly implementable optimum has a remarkably simple form: perfect coordination at each state: either everyone acts or no one does. We provide a constructive threshold rule: compute a one-dimensional score for each state, sort states, and pick a single threshold (with a knife-edge lottery for at most one state). This rule is an explicit optimal vertex of a linear program (LP) characterized by feasibility and sequential obedience constraints. Empirically, in both vaccination and technology-adoption domains, our constructive policy matches LP optima, scales as , and avoids the inflated welfare predicted by obedience-only designs that assume the designer can dictate the (best) equilibrium. The result is a general, scalable recipe for robust coordination in MAS with complementarities.
Figures & tables
| Domain | States | Cost | Complementarity | Objective |
|---|---|---|---|---|
| Vaccination | Disease prevalence; vaccine effectiveness | Health risks; monetary/time costs | Herd immunity (coverage ) | Social welfare from reduced infection |
| Tax / Fare Compliance | Enforcement level (audit rate, penalties) | Payment of taxes or fares | Compliance spillovers (norms/deterrence) | Revenue net of enforcement |
| Public Good Provision | Project productivity/value | Individual contribution cost (effort, money) | Thresholds / increasing returns | Surplus from funded project |
| Technology Adoption | Market demand; regulatory push; ecosystem readiness | Migration, retraining, integration costs | Interoperability / network effects | Industry efficiency / consumer surplus |
Information Design
Information design studies how to choose what signals people or algorithms receive to shape decisions, incentives, and outcomes.
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