Bridging Pedagogy and Play: Introducing a Language Mapping Interface for Human-AI Co-Creation in Educational Game Design
Organizations: Northeastern University, Boston, Massachusetts, USA
Abstract
Educational games can foster critical thinking, problem-solving, and motivation, yet instructors often find it difficult to design games that reliably achieve specific learning outcomes. Existing authoring environments reduce the need for programming expertise, but they do not eliminate the underlying challenges of educational game design, and they can leave non-expert designers reliant on opaque suggestions from AI systems. We designed a controlled natural language framework-based web tool that positions language as the primary interface for LLM-assisted educational game design. In the tool, users and an LLM assistant collaboratively develop a structured language that maps pedagogy to gameplay through four linked components. We argue that, by making pedagogical intent explicit and editable in the interface, the tool has the potential to lower design barriers for non-expert designers, preserves human agency in critical decisions, and enables alignment and reflections between pedagogy and gameplay during and after co-creation.
Figures & tables
| Grammatical elements | Teaching language | Game language | |
| Adverb | Specifies performance requirements for the targeted ability. | Rules and parameters that configure difficulty and success conditions. | |
| Verbs | Expresses the targeted teaching ability as an observable action. | Game mechanics that define the primary player action and interaction pattern. | |
| Nouns | Denotes the focal teaching concept or content domain. | Content models and in-game artifacts that instantiate the concept. | |
| Adjectives | Characterizes the learning context, realism level, and instructional tone. | Aesthetic and contextual profiles that define the game world and framing. |
Educational Technology
Educational technology studies digital tools and systems that support teaching, learning, assessment, and educational decision-making.
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