Principled Learning-to-Communicate with Quasi-Classical Information Structures
Organizations: University of Maryland, College Park, MD, USA, 20742
Abstract
Learning-to-communicate (LTC) in partially observable environments has received increasing attention in deep multi-agent reinforcement learning, where the control and communication strategies are jointly learned. Meanwhile, the impact of communication on decision-making has been extensively studied in control theory. In this paper, we seek to formalize and better understand LTC by bridging these two lines of work, through the lens of information structures (ISs). To this end, we formalize LTC in decentralized partially observable Markov decision processes (Dec-POMDPs) under the common-information-based framework from decentralized stochastic control, and classify LTC problems based on the ISs before (additional) information sharing. We first show that non-classical LTCs are computationally intractable in general, and thus focus on quasi-classical (QC) LTCs. We then propose a series of conditions for QC LTCs, under which LTC preserves the QC IS after information sharing, whereas violating them can cause computational hardness in general. Further, we develop provable planning and learning algorithms for QC LTCs, and establish quasi-polynomial time and sample complexities for several QC LTC examples that satisfy the above conditions. Along the way, we also establish new results on a relationship between (strictly) QC IS and the condition of having strategy-independent common-information-based beliefs (SI-CIBs), as well as on solving Dec-POMDPs without computationally intractable oracles but beyond those with SI-CIBs, which may be of independent interest.
Figures & tables
| Horizon/Cost | No Sharing | Cost=0.1 | Cost=0.05 | Cost=0.01 | Fully Sharing |
| H=4 w/ cost | 1.32 0.025 | 1.33 0.044 | 1.44 0.034 | 1.54 0.013 | 1.57 0.004 |
| H=4 w/o cost | - | 1.36 0.032 | 1.48 0.034 | 1.59 0.002 | - |
| H=6 w/ cost | 1.95 0.009 | 1.97 0.07 | 2.08 0.068 | 2.26 0.012 | 2.29 0.002 |
| H=6 w/o cost | - | 2.01 0.047 | 2.14 0.072 | 2.27 0.011 | - |
| H=8 w/ cost | 2.56 0.041 | 2.64 0.078 | 2.74 0.118 | 2.96 0.021 | 3.0 0.002 |
| H=8 w/o cost | - | 2.7 0.044 | 2.83 0.117 | 2.98 0.02 | - |
| Horizon/Cost | No Sharing | Cost=0.1 | Cost=0.05 | Cost=0.01 | Fully Sharing |
| H=4 w/ cost | 0.14 0.003 | 0.14 0.019 | 0.15 0.002 | 0.26 0.028 | 0.48 0.023 |
| H=4 w/o cost | - | 0.14 0.019 | 0.21 0.007 | 0.33 0.023 | - |
| H=6 w/ cost | 0.33 0.02 | 0.32 0.025 | 0.4 0.009 | 0.48 0.059 | 0.38 0.075 |
| H=6 w/o cost | - | 0.32 0.025 | 0.54 0.02 | 0.62 0.075 | - |
| H=8 w/ cost | 0.52 0.084 | 0.52 0.051 | 0.58 0.072 | 0.67 0.031 | 0.4 0.022 |
| H=8 w/o cost | - | 0.52 0.051 | 0.72 0.035 | 0.82 0.074 | - |
Appendix figures & tables2 assets
Supplementary material from the paper’s appendix.
Appendix
| (E.1) |
Multi-Agent Communication
Multi-agent communication studies how autonomous agents exchange information to coordinate decisions, share knowledge, and act together under constraints.
See all 375 papersDecentralized Multi-Player Q-Learning in Episodic Markov Decision Processes with Information Asymmetry
mQ-learning and mQ-learning-intervals, achieving regret, where is the horizon, the state count, the total steps, and the joint action space across players. For Problem C we give mEXC and mEXC-Bellman, two-phase explore-then-commit algorithms with regret . Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of \cite{jin2018q} up to logarithmic factors. Because grows exponentially in , the bounds are most meaningful for small or small per-player action sets.