How Clued up are LLMs? Evaluating Multi-Step Deductive Reasoning in a Text-Based Game Environment
Organizations: Department of Computer Science, Georgetown University, Washington, DC, USA · Syntheos, Corp; UNU-Merit, Maastricht, NL
Abstract
Deducing whodunit proves challenging for LLM agents. In this paper, we implement a text-based multi-agent version of the classic board game Clue as a rule-based testbed for evaluating multi-step deductive reasoning, with six agents drawn from GPT-4o-mini and Gemini-2.5-Flash. We further investigate whether fine-tuning on structured logic puzzles transfers to improved in-game reasoning and gameplay. Across 18 simulated games, agents achieve only four correct wins, indicating difficulty in maintaining consistent deductive reasoning over the course of a full game. Additionally, we find that fine-tuning does not reliably improve performance and, in some cases, appears to increase reasoning volume without improving reasoning precision.
Figures & tables
| Outcome | Reasoning | Reliability | ||||
|---|---|---|---|---|---|---|
| Model | Wins | Rank | Acc. | Ded. Correct | Ded. Incorrect | Fallbacks |
| GPT-4o-mini (base) | 5 | 2.96 | 0.29 | 10.1 | 2.7 | 0.3 |
| GPT-4o-mini (FT) | 3 | 4.00 | 0.19 | 13.1 | 3.0 | 4.8 |
| Gemini-2.5-Flash (base) | 2 | 3.92 | 0.24 | 9.1 | 2.9 | 8.1 |
| Gemini-2.5-Flash (FT) | 2 | 3.25 | 0.28 | 6.9 | 2.2 | 3.3 |
Appendix figures & tables2 assets
Supplementary material from the paper’s appendix.