Can a Robot Walk the Robotic Dog: Triple-Zero Collaborative Navigation for Heterogeneous Multi-Agent Systems
Authors: Yaxuan Wang, Yifan Xiang, Ke Li, Xun Zhang, BoWen Ye, Zhuochen Fan, Fei Wei, Tong Yang
Organizations: Yuanpei College, Peking University · School of Computer Science, Peking University · School of Computer Science, Beijing University of Posts and Telecommunications · Pengcheng Laboratory · Beijing Jinruyi Large Model Technology Co., Ltd.
We present Triple Zero Path Planning (TZPP), a collaborative framework for heterogeneous multi-robot systems that requires zero training, zero prior knowledge, and zero simulation. TZPP employs a coordinator--explorer architecture: a humanoid robot handles task coordination, while a quadruped robot explores and identifies feasible paths using guidance from a multimodal large language model. We implement TZPP on Unitree G1 and Go2 robots and evaluate it across diverse indoor and outdoor environments, including obstacle-rich and landmark-sparse settings. Experiments show that TZPP achieves robust, human-comparable efficiency and strong adaptability to unseen scenarios. By eliminating reliance on training and simulation, TZPP offers a practical path toward real-world deployment of heterogeneous robot cooperation. Our code and video are provided at: https://github.com/triple-zeropp/Triple-zero-robot-agent
Figures & tables
Method
No Training
No Prior Knowledge
No Simulation
Ours
√
√
√
ZeroCAP [ 7 ]
√
×
×
TaskExp [ 6 ]
×
√
×
SIGMA [ 9 ]
×
×
×
Hybrid [ 10 ]
√
×
√
COHERENT [ 8 ]
√
×
√
TABLE I: Comparison Against the Triple Zero Criteria
Fig. 1: System pipeline of the proposed multi-agent collaboration framework. Given observations from both the humanoid and quadruped perspectives, the system performs reasoning to determine whether the target is directly reachable. If the destination is visible, the humanoid plans and executes obstacle-aware navigation. Otherwise, the humanoid delegates exploration to the quadruped, which surveys the environment and provides feedback on path feasibility. Based on this feedback, the humanoid updates its plan and continues navigation. This iterative collaboration enables robust decision-making and efficient task completion in complex real-world scenarios. 2 2 2 Robot icons created by Good Ware, robot dog icons created by Izwar Muis - Flaticon
Fig. 2: Iterative decision-making logic of the humanoid agent. The humanoid evaluates path conditions and adaptively determines whether to proceed directly or request assistance from the quadruped. When path conditions are unfavorable, the humanoid iteratively leverages quadruped-guided exploration to identify beneficial waypoints, refining its navigation plan through feedback. Once a feasible waypoint is established, the humanoid proceeds toward it. In contrast, when path conditions are favorable, the humanoid directly selects a waypoint and navigates to the target without additional exploration. This iterative strategy enables robust and efficient navigation under varying environmental conditions.
TZPP System
Human baseline
TIME↓ (s)
D↓ (m)
R↓ (rad)
TIME↓ (s)
D↓ (m)
R↓ (rad)
scene 1
64.00
4.00
1.57
53.30
3.80
1.57
scene 2
18.22
2.60
1.05
17.47
2.57
0.79
scene 3
28.58
4.55
2.83
28.01
4.53
2.09
scene 4
120.58
6.80
4.71
80.00
6.47
4.71
scene 5
154.89
14.60
11.78
94.21
13.83
4.29
TABLE III: Task finish comparison of TZPP vs. human baseline
G1-Go2 System
Human baseline
PS↑
RMSE↓
PS↑
RMSE↓
scene 1
68.18
85.99
82.19
56.05
scene 2
98.08
14.42
99.23
6.24
scene 3
96.74
40.75
97.13
21.21
scene 4
92.35
120.91
97.06
58.52
scene 5
88.18
56.54
93.13
33.22
TABLE IV: Task planning comparison of G1-Go2 system vs. human baseline
G1-Go2 System
Human baseline
NK↑
EER↑
NK↑
EER↑
scene 1
2
100%
2
100%
scene 2
2
100%
2
100%
scene 3
2
100%
2
100%
scene 4
4
80%
2
100%
scene 5
6
100%
6
100%
TABLE V: Quadrupedal Agent exploration comparison of G1-Go2 system vs. human baseline
G1-Go2 System
Human baseline
NE
VGE↓
Nmove↓
NE
VGE↓
Nmove↓
scene 1
2
0.98
5
2
0.98
2
scene 2
1
0.86
2
1
0.91
2
scene 3
2
0.76
5
1
0.91
2
scene 4
5
0.72
6
4
0.88
5
scene 5
6
0.96
9
5
1.03
6
TABLE VI: Collaboration comparison of G1-Go2 system vs. human baseline
G1-Go2
G1-only
TIME ↓
PS ↑
CR ↑
RSME ↓
TIME ↓
PS ↑
CR ↑
RSME ↓
scene 1
64.00
68.18
100%
85.99
43.12
67.47
100%
86.69
scene 2
18.22
98.08
100%
14.42
16.14
75.59
100%
124.12
scene 3
28.58
96.74
100%
40.75
N/A
N/A
33.33%
N/A
scene 4
120.58
92.35
100%
120.91
N/A
N/A
40.00%
N/A
TABLE VII: Comparative Ablation Study on Heterogeneous Agents
Time ↓
CCRq↑
N1↓
N2↓
N3↓
G1(no X)-Go2
43.78
56.27%
0.6
1.4
3
G1-Go2
46.28
86.00%
0
0.2
0.6
Human
54.60
80.00%
0
0
0.2
TABLE VIII: Open area comparison of G1-Go2(without Mode X), G1-Go2 system and human baseline
Time ↓
Vavoid
G1(no Y)-Go2 System
N/A
0.23
G1-Go2 System
154.89
1.00
Human baseline
94.21
1.00
TABLE IX: Obstacle Handling comparison of G1-Go2(without Mode Y), G1-Go2 system and human baseline