cs.ROMar 30, 2026

Pandora: Articulated 3D Scene Graphs from Egocentric Vision

Authors: Alan Yu, Yun Chang, Christopher Xie, Luca Carlone

Organizations: Laboratory for Information and Decision Systems, Massachusetts Institute of Technology · Meta Reality Labs

Abstract

Robotic mapping systems typically approach building metric-semantic scene representations from the robot's own sensors and cameras. However, these "first person" maps inherit the robot's own limitations due to its embodiment or skillset, which may leave many aspects of the environment unexplored. For example, the robot might not be able to open drawers or access wall cabinets. In this sense, the map representation is not as complete, and requires a more capable robot to fill in the gaps. We narrow these blind spots in current methods by leveraging egocentric data captured as a human naturally explores a scene wearing Project Aria glasses, giving a way to directly transfer knowledge about articulation from the human to any deployable robot. We demonstrate that, by using simple heuristics, we can leverage egocentric data to recover models of articulate object parts, with quality comparable to those of state-of-the-art methods based on other input modalities. We also show how to integrate these models into 3D scene graph representations, leading to a better understanding of object dynamics and object-container relationships. We finally demonstrate that these articulated 3D scene graphs enhance a robot's ability to perform mobile manipulation tasks, showcasing an application where a Boston Dynamics Spot is tasked with retrieving concealed target items, given only the 3D scene graph as input.

Figures & tables

Appendix figures & tables1 asset

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Oct 16, 2026

Foundation-Model-Driven 3D Scene Graphs for Mobile Manipulation

Geometric and Semantic Foundation models are becoming increasingly popular tools for generating spatial maps for robots. Recent work (e.g., FOUND-IT) has leveraged these tools to construct real-time, task-driven, and open-set 3D scene graphs from a single uncalibrated camera. However, while classical robot mapping techniques have undergone extensive system demonstrations, limited work has been done to develop both the fundamental and the systems wide advancements needed to integrate these new types of robot spatial memory into a full, useable autonomy pipeline. In this paper, we bridge this gap, and in doing so we also evaluate the effectiveness and limitations of this type of 3D memory. Towards this end, we integrate FOUND-IT into a mobile manipulator platform and demonstrate it is well-suited to support multiple objectives such as object change detection, support for multiple mapping sessions, determination of navigable paths, and directly support object grasping for the task of scene re-arrangement. Furthermore, we provide nuanced insights into the effectiveness and limitations of a monocular, foundation-model-driven 3D scene graph construction system using observations from rigorous on-robot experiments. Code is available at https://github. com/MIT-SPARK/FOUND-IT.
Feb 18, 2026

Articulated 3D Scene Graphs for Open-World Mobile Manipulation

Semantic scene understanding has enabled robots to reason and perform affordance-driven object interaction. Despite this, real-world manipulation remains fundamentally limited by the inability to predict how objects move and are articulated. Long-horizon mobile manipulation requires closing the gap between semantics, geometry, and kinematics. In this work, we present MoMa-SG, a novel framework for building semantic-kinematic 3D scene graphs of articulated scenes containing a myriad of interactable objects. Given RGB-D sequences containing multiple object articulations, we temporally segment object interactions and infer object motion using occlusion-robust point tracking. We lift point trajectories to 3D and estimate articulation models using a novel unified twist estimation formulation that robustly estimates revolute and prismatic joint parameters in a single optimization pass. Next, we associate objects with articulations and detect contained objects by reasoning over parent-child relations at identified opening states. We also introduce the Arti4D-Semantic dataset, which provides parent-child relation annotations between container and contained objects together with object axis annotations across 62 in-the-wild RGB-D sequences containing 600 object interactions and three distinct observation paradigms. We extensively evaluate the performance of MoMa-SG on two datasets and ablate key design choices of our approach. In addition, real-world experiments on both a quadruped and a mobile manipulator demonstrate robust manipulation of articulated objects in everyday home environments. We provide code and data at: https://momasg.cs.uni-freiburg.de.
May 25, 2026

FOUND-IT: Foundation-model-first Task-driven 3D Scene Graphs with Granularity on Demand

We present the first approach to build hierarchical task-driven 3D scene graphs of arbitrary indoor or outdoor environments using an uncalibrated monocular camera in real-time. We leverage geometric foundation models to estimate geometric attributes of the scene graph (e.g., object bounding boxes), but we also observe that traversability information (the "places" layer of a scene graph) can be directly reconstructed by adding an extra head to existing geometric foundation models, like VGGT. Our approach is task-driven in the sense that we adjust the granularity of the objects and regions in the map depending on the task; for instance, during a manipulation task, our approach is able to resolve small knobs on a stove, while during a navigation task it can focus on large objects (e.g., the entire stove). However, in a major departure from related work, we consider the realistic case where the list of tasks is not predefined and fixed, but evolves as the robot operates. This naturally allows dealing with complex loco-manipulation tasks, where the robot can dynamically adjust its representation as the task unfolds. We dub the resulting approach FOUND-IT. FOUND-IT also includes an agentic approach to query information in the scene graph. In addition to achieving 79% higher accuracy on the ASHiTA SG3D task grounding benchmark, we demonstrate FOUND-IT runs in real-time on a ground robot using a Jetson Thor. Furthermore, to highlight the robustness of our method, we demonstrate constructing 3D scene graphs on casually captured realtor apartment tours from YouTube. Code will be made available upon publication.