cs.ROApr 1, 2026

Go Big or Go Home: Simulating Mobbing Behavior with Braitenbergian Robots

Authors: Elaheh Sanoubari

Abstract

We used the Webots robotics simulation platform to simulate a dyadic avoiding and mobbing predator behavior in a group of Braitenbergian robots. Mobbing is an antipredator adaptation used by some animals in which the individuals cooperatively attack or harass a predator to protect themselves. One way of coordinating a mobbing attack is using mobbing calls to summon other individuals of the mobbing species. We imitated this mechanism and simulated Braitenbergian robots that use mobbing calls when they face a light source (representing an inanimate predator) and mob it if they can summon allies, otherwise, they escape from it. We explore the effects of range of mobbing call (infinite range, mid-range and low-range) and the size of the robot group (ten robots vs three) on the overall success of mobbing. Our results suggest that both variables have significant impacts. This work has implications for simulations of action selection in artificial life and designing control architectures for autonomous agents.

Explore similar work

Apr 10, 2026

Simulating Organized Group Behavior: New Framework, Benchmark, and Analysis

Simulating how organized groups (e.g., corporations) make decisions (e.g., responding to a competitor's move) is essential for understanding real-world dynamics and could benefit relevant applications (e.g., market prediction). In this paper, we formalize this problem as a concrete research platform for group behavior understanding, providing: (1) a task formalization with benchmark and evaluation criteria, (2) a structured and adaptive analytical framework, and (3) detailed temporal and cross-group analysis. Specifically, we propose Organized Group Behavior Simulation, a task that models organized groups as collective entities from a practical perspective: given a group facing a particular situation (e.g., AI Boom), predict the decision it would take. To support this task, we present GROVE (GRoup Organizational BehaVior Evaluation), a benchmark covering 44 organized groups with 8,052 real-world context-decision pairs collected from Wikipedia and TechCrunch across 9 domains, with an end-to-end evaluation protocol assessing consistency, initiative, scope, magnitude, and horizon. Beyond straightforward prompting pipelines, we propose a structured analytical framework that converts collective decision-making events into an interpretable, adaptive, and traceable behavioral model, achieving stronger performance than summarization- and retrieval-based baselines. It further introduces an adapter mechanism for time-aware evolution and group-aware transfer, and traceable evidence nodes grounding each decision rule in originating historical events. Our analysis reveals temporal behavioral drift within individual groups, which the time-aware adapter effectively captures for stronger prediction, and structured cross-group similarity that enables knowledge transfer for data-scarce organizations.
Oct 9, 2026

BT-Agent: Deploying Onboard Robot Agents with Behavior Trees and Multi-Fidelity Evaluation

Deploying language-model agents onboard mobile robots requires task reasoning and responsive execution within limited compute and memory. We propose BT-Agent, an onboard architecture combining LLM-driven task decisions with predefined behavior-tree (BT) skills. These skills enforce execution conditions and return structured failure feedback. We demonstrate fully onboard operation with a 9B model on a quadruped across five task categories. Intervention tests show that local checks stop ongoing navigation without waiting for another model decision, while the agent remains active to retry or report constraints. To compare agent designs efficiently, we introduce a 161-task multi-fidelity benchmark, evaluated in text on all tasks and in Habitat on 39. Text supports 10.9×\times higher evaluation throughput, while simulation reveals how perception and motion failures change task outcomes. BT-Agent's largest success gains over the strongest Act/ReAct baseline occur at 4B and 9B: approximately 10 and 5 percentage points. Ablations identify structured tool calls and informative failure feedback as the most useful components.
Sep 13, 2026

BIG-CBF: Behavior-Imagination-Guided Control Barrier Function with Shared Uncertainty for Mobile Robot Navigation

Control barrier functions (CBFs) provide a mathematically grounded framework for enforcing local collision-avoidance constraints in autonomous mobile robots, commonly through optimization-based safety filters. However, a minimum-intervention CBF filter lacks task-level maneuver awareness and may fail to select a productive avoidance direction when multiple distinct maneuvers are locally viable, leading to safe but stalled behavior in geometrically ambiguous environments. This paper presents BIG-CBF, Behavior-Imagination-Guided Control Barrier Function with shared uncertainty, a two-rate navigation architecture that separates low-rate maneuver selection from high-rate safety filtering. Over a short horizon, six closed-loop feedback behaviors are imagined and evaluated using analytic CBF compatibility together with a lightweight objective accounting for task progress, freezing, smoothness, and switching. To reduce planning-execution mismatch, the imagination and execution layers share consistent uncertainty sources for relative-motion delay, obstacle prediction, zero-order-hold motion, and command-execution residuals, while a hard CBF remains the final safety authority. In a 3,600-episode comparative benchmark across nine scenarios, BIG-CBF achieves the highest overall task success rate of 99.78% while substantially reducing downstream CBF intervention. On a physical omnidirectional robot with onboard Jetson Orin Nano computation, BIG-CBF completes all 15 evaluation runs without a recorded contact event. Matched hardware comparisons against the non-shared variant further show lower CBF intervention energy and activation frequency, supporting improved consistency between maneuver selection and safety-critical execution.