The Augmented Human vision broadly seeks to improve or expand baseline human functioning through the restoration or extension of physical, intellectual, and social capabilities. However, given the rapid pace of technology development, we ask: what exactly does Augmented Human research involve, what are its core themes, and how has the Augmented Human(s) conference series evolved over time? To answer this, we conducted a scientometric analysis on the past 15 years of the Augmented Human(s) conference (N=735 paper), focusing on: geographical aspects, submissions and citation timelines, author frequency and popularity, and topic modeling. We find that: (a) Number of papers in the conference exhibit a bimodal distribution, peaking in 2015 and 2025, but showing periods of stagnant growth; (b) key topics over time include Haptics, Wearable Sensing, Vision & Eye Tracking, Embodied Interaction, and Sports / Motion; (c) some seminal papers on AH are not published in AH(s), but rather at related venues (e.g., CHI); (d) the conference has an active Japanese HCI community despite its historical Eurocentric location dominance. We contribute a closer look at the trajectory of the AH(s) field, and raise considerations of definitional and research scope ambiguities given the core problems/enhancements the field seeks to address.
Figures & tables
Figure 1. Sankey diagram showcasing the intellectual foundations and external impact of the AH(s) conference. The ACM CHI conference is highly influential in the AH(s) community as foundation, but it is also impacted by AH(s) works. Sankey diagram showcasing the intellectual foundations and external impact of the AHs conference. The ACM CHI conference is highly influential in the AHs community as foundation, but it is also impacted by AHs works
Figure 2. Number of papers published per year. The diagonal lines represent the conference years after the split to Augmented Humans. Dashed lines demarcate the period where both conferences co-existed, until Augmented Human switched to journal format.
Edition
Location
Acronym
Accept Rate
2010
Megève, France
AH 10
54%
2011
Tokyo, Japan
AH 11
-
2012
Megève, France
AH 12
-
2013
Stuttgart, Germany
AH 13
71%
2014
Kobe, Japan
AH 14
-
2015
Singapore, Singapore
AH 15
-
Table 1. Summary of Augmented Humans conferences.
Figure 3. Top 15 Authors historically
Topic Name
Count
Percent
Top Words
Representative Papers
Haptics
116
15.8
haptic, tactile, stimulation
( Paniagua et al., 2025 ; Perusquía-Hernández et al., 2017 ; Wittchen et al., 2023 )
Wearable Interaction
114
15.5
gestures, wearable, sensing
( Masai et al., 2020 ; Röddiger et al., 2020 ; Theiss et al., 2016 )
Vision & Eye Tracking
84
11.4
gaze, vision, eye
( Hiroi et al., 2017 ; Hiroi et al., 2020 ; Kangas et al., 2016 )
Embodied Interaction
76
10.3
design, body, virtual
( Hatada et al., 2019 ; Shirota et al., 2020 ; Tashiro et al., 2023 )
Sports / Motion
53
07.2
ball, sports, motion
( Hamanishi and Rekimoto, 2020 ; Itoh et al., 2016 ; Suda et al., 2019 )
Table 2. Summary of identified topics with counts, percentage of corpus, and top words.
Figure 4. Topic evolution over time: We found five dominant topics in the corpus of the Augmented Humans Conference. The relevance of these topics has shifted over time with Wearable interaction and Vision & Eye Tracking being dominant in the early years of the conference, and Embodied Interaction and Haptics being more dominant in recent years. Topic modeling.
Figure 5. Word cloud over N=733 abstracts. Word cloud
Venue
Paper Title
Year
AHsC
ACMC
Ref
CHI
PossessedHand: techniques for controlling human hands using electrical muscles stimuli
2011
20
189
( Tamaki et al., 2011 )
CHI
Skinput: Appropriating the Skin as an Interactive Canvas
2010
13
27
( Harrison et al., 2011b )
CHI
The Aligned Rank Transform for Nonparametric Factorial Analyses Using Only ANOVA Procedures
MetaArms: Body Remapping Using Feet-Controlled Artificial Arms
2018
11
95
( Saraiji et al., 2018 )
CHI
Parallel Eyes: Exploring Human Capability and Behaviors with Paralleled First Person View Sharing
2016
10
51
( Kasahara et al., 2016 )
Table 3. Top 10 Cited Papers by AH(s)
Paper Title
Year
Cites
Citation
In the blink of an eye: combining head motion and eye blink frequency for activity recognition with Google Glass
2014
135
( Ishimaru et al., 2014 )
Qualitative activity recognition of weight lifting exercises
2013
112
( Velloso et al., 2013 )
JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation
2014
111
( Kasahara and Rekimoto, 2014 )
HASC Challenge: gathering large scale human activity corpus for the real-world activity understandings
2011
103
( Kawaguchi et al., 2011 )
EyeRing: a finger-worn input device for seamless interactions with our surroundings
2013
75
( Nanayakkara et al., 2013 )
Let me grab this: a comparison of EMS and vibration for haptic feedback in free-hand interaction
2014
75
( Pfeiffer et al., 2014 )
Table 4. Top 10 Cited Papers from AH(s)
Paper Title
Year
Cites
Citation
Realtime sonification of the center of gravity for skiing
2012
10
( Hasegawa et al., 2012 )
Swimoid: a swim support system using an underwater buddy robot
2013
8
( Ukai and Rekimoto, 2013 )
Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules
2010
7
( Izuta et al., 2010 )
JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation
2014
7
( Kasahara and Rekimoto, 2014 )
Laplacian Vision: Augmenting Motion Prediction via Optical See-Through Head-Mounted Displays
2016
6
( Itoh et al., 2016 )
TongueBoard: An Oral Interface for Subtle Input
2019
6
( Li et al., 2019 )
Table 5. Top 10 Internally Cited Papers from AH(s)
Venue
Cites
Referenced
Cites (%)
Referenced (%)
ACM CHI
812
1582
12.02
14.97
ACM UIST
228
497
3.38
4.70
IEEE VR
265
290
3.92
2.74
LNCS
235
241
3.48
2.28
ACM ISWC
126
235
1.87
2.22
SIGGRAPH
–
158
0.00
1.50
Table 6. External Impact and Intellectual Foundations of the Augmented Human(s) Conference: Almost 15% of the cited works at AH(s) come from the ACM CHI conference and 12.02% of the citations come from the same conference, showing that AH(s) is strongly tied to this conference
Topic Name
Count
Percent
Top Words
Representative Papers
Conceptual Frameworks
13
25.0
design, communication, augmentation
( Schmidt, 2020 ; Popoveniuc and Vatavu, 2022b ; Angelini et al., 2022 )
Physical Interaction
11
21.2
activity, actuators, haptic
( Alimardani and Kaba, 2021 ; Schmeier et al., 2021 ; Okuno and Sumi, 2022 )
Smartphone Usage
8
15.4
smartphone, mobile, apps
( Zhang et al., 2020 ; Hasan et al., 2020 ; Maddahi et al., 2020 )
Input Techniques
7
13.5
gestures, touchscreen, touch
( Faleel et al., 2020 ; Sun et al., 2021 ; Bardot et al., 2020 )
Table 7. Summary of identified topics with counts, percentage of corpus, and top words.
Purpose: This study developed a comprehensive database of presentation abstracts from the Society for Social Work and Research (SSWR) Annual Conference and examined patterns in research methodology, authorship, collaboration, and institutional participation over two decades. Method: Abstract metadata was compiled from the SSWR Confex conference management system for presentations from 2005 to 2026 using web scraping. A small language model (gpt-oss:20b) performed classification and extraction tasks on abstracts, including categorization of methodologies and parsing of author affiliations, with human review at each major stage to ensure accuracy. Results: The database contains 23,793 presentations with 69,924 author records representing 20,779 unique researchers from 4,049 institutions across 93 countries. Annual conference presentations increased from 423 in 2005 to 1,935 in 2026, representing a compound annual growth rate of 7.5%. Quantitative methods predominated (61.1%), followed by qualitative approaches (23.4%), mixed methods (9.1%), and reviews (5.4%). The mean number of authors per presentation increased from 2.22 in 2005 to 3.31 in 2026. International participation grew from 4.5% to 13.5% of author affiliations over the observation period. Discussion: Findings indicate substantial growth in SSWR conference participation, alongside increased collaboration and international engagement. The methodological distribution reveals continued quantitative predominance with growing qualitative representation. This database provides research infrastructure for systematic hypothesis testing about research priorities and disciplinary development over time, enabling analyses that inform both scholarship and conference planning.
Brian Perron, Bryan Victor, Zia Qi
School of Social Work, University of Michigan · School of Social Work, Wayne State University
The implicit policy of maintaining relatively stable acceptance rates at top AI conferences, despite exponentially growing submissions, introduces a critical structural vulnerability. This position paper characterizes a new systemic threat we term Agentic Denominator Gaming, in which a malicious actor deploys AI agents to generate and submit a large volume of superficially plausible but low-quality papers. Crucially, their objective is not the acceptance of low-quality papers, but rather to inflate the submission denominator and overwhelm reviewing capacity. Under a relatively stable acceptance rate, this dilution can systematically increase the publication probability of a small, targeted set of legitimate papers. We analyze the practical feasibility of this threat and its broader consequences, including intensified reviewer burnout, degraded review quality, and the emergence of industrialized automated agent mills. Finally, we propose and evaluate a range of mitigation strategies, and argue that durable protection will require system-level policy and incentive reforms, rather than relying primarily on technical detection alone.
Rong Shan, Te Gao, Hang Zheng +6
Shanghai Jiao Tong University · Central South University · Carnegie Mellon University
Scientific publication compresses a branching, iterative research process into a linear narrative, discarding the majority of what was discovered along the way. This compilation imposes two structural costs: a Storytelling Tax, where failed experiments, rejected hypotheses, and the branching exploration process are discarded to fit a linear narrative; and an Engineering Tax, where the gap between reviewer-sufficient prose and agent-sufficient specification leaves critical implementation details unwritten. Tolerable for human readers, these costs become critical when AI agents must understand, reproduce, and extend published work. We introduce the Agent-Native Research Artifact (ARA), a protocol that replaces the narrative paper with a machine-executable research package structured around four layers: scientific logic, executable code with full specifications, an exploration graph that preserves the failures compilation discards, and evidence grounding every claim in raw outputs. Three mechanisms support the ecosystem: a Live Research Manager that captures decisions and dead ends during ordinary development; an ARA Compiler that translates legacy PDFs and repos into ARAs; and an ARA-native review system that automates objective checks so human reviewers can focus on significance, novelty, and taste. On PaperBench and RE-Bench, ARA raises question-answering accuracy from 72.4% to 93.7% and reproduction success from 57.4% to 64.4%. On RE-Bench's five open-ended extension tasks, preserved failure traces in ARA accelerate progress, but can also constrain a capable agent from stepping outside the prior-run box depending on the agent's capabilities. Our code is open-sourced at https://github.com/Orchestra-Research/Agent-Native-Research-Artifact.
Jiachen Liu, Jiaxin Pei, Jintao Huang +34
University of Michigan · Stanford University · Ohio State University +22