DP-DeGauss: Dynamic Probabilistic Gaussian Decomposition for Egocentric 4D Scene Reconstruction
Organizations: Institute of Image Communication and Network Engineering, Shanghai Jiao Tong University · Nvidia.
Abstract
Egocentric video is crucial for next-generation 4D scene reconstruction, with applications in AR/VR and embodied AI. However, reconstructing dynamic first-person scenes is challenging due to complex ego-motion, occlusions, and hand-object interactions. Existing decomposition methods are ill-suited, assuming fixed viewpoints or merging dynamics into a single foreground. To address these limitations, we introduce DP-DeGauss, a dynamic probabilistic Gaussian decomposition framework for egocentric 4D reconstruction. Our method initializes a unified 3D Gaussian set from COLMAP priors, augments each with a learnable category probability, and dynamically routes them into specialized deformation branches for background, hands, or object modeling. We employ category-specific masks for better disentanglement and introduce brightness and motion-flow control to improve static rendering and dynamic reconstruction. Extensive experiments show that DP-DeGauss outperforms baselines by +1.70dB in PSNR on average with SSIM and LPIPS gains. More importantly, our framework achieves the first and state-of-the-art disentanglement of background, hand, and object components, enabling explicit, fine-grained separation, paving the way for more intuitive ego scene understanding and editing.
Figures & tables
| Dataset | Metric | 4DGaussians [ 14 ] | MotionGS [ 22 ] | NeuralDiff [ 12 ] | DeGauss [ 13 ] | DP-DeGauss (Ours) |
|---|---|---|---|---|---|---|
| HOI4D | PSNR | 33.42 | 26.09 | 30.45 | 31.52 | 33.69 |
| SSIM | 0.950 | 0.901 | 0.904 | 0.951 | 0.952 | |
| LPIPS | 0.047 | 0.156 | 0.114 | 0.042 | 0.043 | |
| EPIC- FIELD | PSNR | 33.69 | 27.83 | 33.87 | 31.86 | 34.60 |
| SSIM | 0.936 | 0.871 | 0.934 | 0.929 | 0.941 | |
| LPIPS | 0.045 | 0.152 | 0.043 | 0.066 | 0.055 |
Dynamic Scene Reconstruction
Dynamic scene reconstruction builds time-varying 3D models of moving objects and environments from video or multi-view images.
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