Organizations: School of Intelligence Science and Technology, Peking University · State Key Laboratory of General Artificial Intelligence · T-Stone Robotics Institute, The Chinese University of Hong Kong · NVIDIA · College of Computer and Information Science, Southwest University · School of Artificial Intelligence and Computer Science, Anqing Normal University
We present Online3R, a new sequential reconstruction framework that is capable of adapting to new scenes through online learning, effectively resolving inconsistency issues. Specifically, we introduce a set of learnable lightweight visual prompts into a pretrained, frozen geometry foundation model to capture the knowledge of new environments while preserving the fundamental capability of the foundation model for geometry prediction. To solve the problems of missing groundtruth and the requirement of high efficiency when updating these visual prompts at test time, we introduce a local-global self-supervised learning strategy by enforcing the local and global consistency constraints on predictions. The local consistency constraints are conducted on intermediate and previously local fused results, enabling the model to be trained with high-quality pseudo groundtruth signals; the global consistency constraints are operated on sparse keyframes spanning long distances rather than per frame, allowing the model to learn from a consistent prediction over a long trajectory in an efficient way. Our experiments demonstrate that Online3R outperforms previous state-of-the-art methods on various benchmarks. Project page: https://shunkaizhou.github.io/online3r-1.0/
Figures & tables
Figure 1: Overview of our proposed Online3R. The core of our Online3R lies in constructing self-supervised methods and online prompt tuning, enabling the model to adapt to the current scene and ensuring consistent reconstruction results. We leverage a local consistency loss derived from temporally fused geometry to enhance the accuracy of subsequent predictions, and a global consistency loss that enforces geometric invariance across distant views to mitigate long-term drift, guaranteeing both consistency and efficiency.
Type
Methods
360
desk
desk2
floor
plant
room
rpy
teddy
xyz
avg
Calibrated
ORB-SLAM3 [ 2 ]
–
0.017
0.210
–
0.034
–
–
–
0.009
–
DeepV2D [ 24 ]
0.243
0.166
0.379
1.653
0.203
0.246
0.105
0.316
0.064
0.375
DeepFactors [ 3 ]
0.159
0.170
0.253
0.169
0.305
0.364
0.043
0.601
0.035
0.233
DPV-SLAM [ 12 ]
0.112
0.018
0.029
0.057
0.021
0.330
0.030
0.084
0.010
0.076
DPV-SLAM++ [ 12 ]
0.132
0.018
0.029
0.050
0.022
0.096
0.032
0.098
0.010
0.054
GO-SLAM [ 36 ]
0.089
0.016
0.028
0.025
0.026
0.052
0.019
0.048
0.010
0.035
Table 1: Absolute trajectory error (ATE (m) ↓ ) on TUM RGB-D [ 23 ] . We evaluate methods with and without ground-truth camera intrinsics as inputs (noted as “Calibrated” and “Uncalibrated”). The best and the second best results of each type are highlighted.
Methods
brea
comp
gree
grey
kitc
morn
stai
thin
whi
avg
Spann3R
1.464
1.980
0.981
1.269
1.989
0.631
1.997
0.368
2.319
1.444
CUT3R
0.566
1.450
0.868
0.922
1.099
0.329
0.466
0.204
1.847
0.861
Point3R
0.416
1.155
0.302
0.659
1.354
0.269
0.657
0.133
0.593
0.615
M-S*
0.109
0.079
0.095
0.089
0.176
0.058
0.056
0.046
0.105
0.090
Ours*
0.102
0.063
0.084
0.102
0.118
0.057
0.047
0.047
0.066
0.076
Table 2: Absolute trajectory error (ATE (m) ↓ ) on NRGBD [ 1 ] . MASt3R-SLAM* [ 16 ] is abbreviated as M-S*. The best and the second best results are highlighted.
Types
Methods
7-scenes
NRGBD
Acc ↓
Comp ↓
Chamf ↓
Acc ↓
Comp ↓
Chamf ↓
Offline
DUSt3R-GA [ 30 ]
0.146
0.181
0.164
0.144
0.154
0.149
MASt3R-GA [ 10 ]
0.185
0.180
0.183
0.085
0.063
0.074
MonST3R-GA [ 35 ]
0.248
0.266
0.257
0.272
0.287
0.280
Test3R [ 34 ]
0.105
0.136
0.121
0.083
0.079
0.081
Online
Spann3R [ 27 ]
0.298
0.205
0.252
0.416
0.417
0.417
Table 3: Quantitative 3D reconstruction results on 7-scenes and NRGBD datasets. We categorize methods into “Offline” and “Online” [ 29 ] , and use “GA” to mark methods with global alignment. The best and the second best results of all methods are highlighted. Our method achieves competitive or better performance than those offline or online methods.
Figure 2: Qualitative Comparison on 3D Reconstruction Consistency. We present reconstruction results on two sequences, with 7-Scenes-heads on the left and NRGBD-staircase on the right, separated by dashed lines. The first row shows the global point cloud reconstruction from a far viewpoint. The second row zooms in to view the near viewpoint. The third row highlights details using bounding boxes. It is evident that our method achieves better consistency compared to MASt3R-SLAM*.
Figure 3: Qualitative results for reconstruction of non-overlapping image pairs.
Streaming 3D reconstruction incrementally builds geometrically consistent scene maps from incoming images or video under tight memory and latency limits.
Feed-forward 3D reconstruction models are efficient but rigid: once trained, they perform inference in a zero-shot manner and cannot adapt to the test scene. As a result, visually plausible reconstructions often contain errors, particularly under occlusions, specularities, and ambiguous cues. To address this, we introduce Free Geometry, a framework that enables feed-forward 3D reconstruction models to self-evolve at test time without any 3D ground truth. Our key insight is that, when the model receives more views, it produces more reliable and view-consistent reconstructions. Leveraging this property, given a testing sequence, we mask a subset of frames to construct a self-supervised task. Free Geometry enforces cross-view feature consistency between representations from full and partial observations, while maintaining the pairwise relations implied by the held-out frames. This self-supervision allows for fast recalibration via lightweight LoRA updates, taking less than 2 minutes per dataset on a single GPU. Our approach consistently improves state-of-the-art foundation models, including Depth Anything 3 and VGGT, across 4 benchmark datasets, yielding an average improvement of 3.73% in camera pose accuracy and 2.88% in point map prediction. Code is available at https://github.com/hiteacherIamhumble/Free-Geometry .
Yuhang Dai, Xingyi Yang
The Hong Kong Polytechnic University, Hong Kong SAR
Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; only the global pose head breaks down. Motivated by this decoupling, we introduce Scal3R. This approach reformulates online reconstruction as multi-reference relative pose querying. We use lightweight learnable tokens, which make up about ~1% of the parameters, and inject them into a completely frozen backbone via asymmetric attention. This setup queries poses relative to multiple past keyframes. An online pose-graph optimization system with loop closure suppresses long-range drift. Scal3R reaches convergence in 8 hours on a single GPU. It reduces the average ATE by over 60% on KITTI compared to the online baseline. It also achieves state-of-the-art performance across Virtual KITTI, Sintel, TUM-Dynamic, ScanNet, and 7-Scenes. Project page: https://linjohnss.github.io/scal3r/
Chin-Yang Lin, Yang-Che Sun, Cheng Sun +5
Department of Computer Science, National Yang Ming Chiao Tung University · NVIDIA
Recent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r
Junyuan Deng, Heng Li, Kejie Qiu +7
The Hong Kong University of Science and Technology · Tongyi Lab, Alibaba Group · Nanjing University +1