We propose SmoothCruiser, a new planning algorithm for estimating the value function in entropy-regularized Markov decision processes and two-player games, given a generative model of the environment. SmoothCruiser makes use of the smoothness of the Bellman operator promoted by the regularization to achieve problem-independent sample complexity of order O~(1/epsilon^4) for a desired accuracy epsilon, whereas for non-regularized settings there are no known algorithms with guaranteed polynomial sample complexity in the worst case.
In this paper, we study the role of the critic in actor--critic for entropy-regularized, finite, discounted environments. We establish that, when the critic is exact, using the latter as a baseline is a variance-reduction method in a strong sense. In this case, actor--critic with stochastic gradients matches the sample complexity of deterministic policy gradient, reaching an ε-optimal regularized value with O~(log(1/ε)) samples. In practice, the critic is learned alongside the actor: the variance of the actor update is then influenced by the critic's variance and bias. Specifically, when the critic has a sufficiently small error, the variance reduction and rapid convergence are preserved. This suggests to learn the critic first, keeping it up to date after each actor update, underscoring the crucial role of accurate critic estimation in actor--critic methods.
You are a robot and you live in a Markov decision process (MDP) with a finite or an infinite number of transitions from state-action to next states. You got brains and so you plan before you act. Luckily, your roboparents equipped you with a generative model to do some Monte-Carlo planning. The world is waiting for you and you have no time to waste. You want your planning to be efficient. Sample-efficient. Indeed, you want to exploit the possible structure of the MDP by exploring only a subset of states reachable by following near-optimal policies. You want guarantees on sample complexity that depend on a measure of the quantity of near-optimal states. You want something, that is an extension of Monte-Carlo sampling (for estimating an expectation) to problems that alternate maximization (over actions) and expectation (over next states). But you do not want to StOP with exponential running time, you want something simple to implement and computationally efficient. You want it all and you want it now. You want TrailBlazer.
Entropy regularization is widely used in continuous-time reinforcement learning (RL) to reduce sensitivity to environmental perturbations, yet its robustness benefits lack a rigorous theoretical foundation. This paper establishes the first robustness guarantees for entropy-regularized continuous-time Markov decision processes. We show that maximizing an entropy-regularized objective yields a lower bound on a worst-case robust RL problem with joint reward and transition perturbations. We analytically characterize the induced robust sets and prove that they expand monotonically with the regularization strength, justifying the empirical observation that stronger entropy improves robustness. In contrast to prior discrete-time analyses, our results remove the intractable state-distribution entropy term and provide guarantees invariant to action frequency. Experiments on queueing network control and market making confirm our theory, showing that entropy-regularized policies outperform greedy and ε-greedy baselines under dynamics perturbations.